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Semantics...

   “A systematic inquiry into how people attribute meanings
to artifacts and interact with them accordingly”


Essentially...

What objects mean to us and how we use them.
Interface Design...


- User Interface focuses on two things:

  Inputs: What the user does to an object

  Output: What the object produces in response



The iPod has simple inputs with obvious outputs.
Press Play and it plays music.
The clickwheel:


The scrolling motion is intuitive and distinct which makes
it so well received.
Digital Mapping...


The layout of menus, buttons, and information.

The iPod does most things in 4 steps or less. Everything
there has a purpose and nothing is just “added on”.
Thank You.

Citations:

Apple Human Interface Guidelines. Last Updated: 2008-06-09
http://developer.apple.com/documentation/UserExperience/Concep-
tual/AppleHIGuidelines/XHIGHIDesign/chapter_5_section_2.html

Krippendorff, Klaus. The Semantic Turn. Taylor & Francis, 2006.

Kahney, Leander. Inside Steve’s Brain. Portfolio Publishing, 2008.

Lowgren, Jonas (2008). Interaction Design. Retrieved 6 November 2008
from Interaction-Design.org: http://www.interaction-design.org/ency-
clopedia/interaction_design.html

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Expository Presentation

  • 1.
  • 2.
  • 3. Semantics... “A systematic inquiry into how people attribute meanings to artifacts and interact with them accordingly” Essentially... What objects mean to us and how we use them.
  • 4. Interface Design... - User Interface focuses on two things: Inputs: What the user does to an object Output: What the object produces in response The iPod has simple inputs with obvious outputs. Press Play and it plays music.
  • 5. The clickwheel: The scrolling motion is intuitive and distinct which makes it so well received.
  • 6. Digital Mapping... The layout of menus, buttons, and information. The iPod does most things in 4 steps or less. Everything there has a purpose and nothing is just “added on”.
  • 7.
  • 8. Thank You. Citations: Apple Human Interface Guidelines. Last Updated: 2008-06-09 http://developer.apple.com/documentation/UserExperience/Concep- tual/AppleHIGuidelines/XHIGHIDesign/chapter_5_section_2.html Krippendorff, Klaus. The Semantic Turn. Taylor & Francis, 2006. Kahney, Leander. Inside Steve’s Brain. Portfolio Publishing, 2008. Lowgren, Jonas (2008). Interaction Design. Retrieved 6 November 2008 from Interaction-Design.org: http://www.interaction-design.org/ency- clopedia/interaction_design.html