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Welcome!
Mission of the Organization
How did the organization start? Why?
Started in June 2020 by 2 developers and 2 designers to build a moba game.
We wanted to make quality producs with a good company culture.
Who is our audience?
We design our games to be playable by everyone, while being social and
competitive.
What are the organization's current objectives?
Our short term goal is to find successful game prototypes which can be later
played by millions.
What is the intern's department responsible for?
Game Art
Sketch, model, animate game and marketing assets.
Game Design
Research and document game ideas, mechanics and brief them to the team.
Game Development
Implement the designed game with correct tools and code practices.
Game Development
Basic understanding in C#, unity and git to take role in projects.
What training is necessary?
Game Art
Basic understanding in photoshop, blender or other design tools.
Game Design
Following the gaming industry, being able to explain game ideas, being a gamer.
Intern's Responsibilities
You role in the team is pairing up with the team mates and taking a part in developing
projects.
You will be mostly working on the projects you or your mentor develops.
What projects will be assigned to him or her?
Project repository
Asset inventory
Educational meterials
Company documentations
What resources are available to the intern?
How may the intern contribute to those objectives?
Interns will get small tasks in the ongoing projects and learn about the complete
development lifecycle.
Industry jargons
CPI(Cost Per Install): Advertising cost of making a player install the game
Marketing
Daily Budget: Daily amount spent per campaign
CTR(Click Through Rate): Percentage of clicks on ad videos
Playtime: Average play time of a user
Game
D1(Day 1 Retention): Percentage of users who opens the game in the next day
CPM(Cost per Mille): Average revenue from 1.000 ad views
D7(Day 7 Retention): Percentage of users who plays the game for a week
LTV: Profit generated by player until leaves the game completely
Finance
ARPU Average revenue generated by user within a time period
ARPDAU: How much money game makes in a day
Contact Mehmet Gürdal for further assistance.

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Explain the mission of the organization

  • 2. Mission of the Organization
  • 3. How did the organization start? Why? Started in June 2020 by 2 developers and 2 designers to build a moba game. We wanted to make quality producs with a good company culture.
  • 4. Who is our audience? We design our games to be playable by everyone, while being social and competitive.
  • 5. What are the organization's current objectives? Our short term goal is to find successful game prototypes which can be later played by millions.
  • 6. What is the intern's department responsible for? Game Art Sketch, model, animate game and marketing assets. Game Design Research and document game ideas, mechanics and brief them to the team. Game Development Implement the designed game with correct tools and code practices.
  • 7. Game Development Basic understanding in C#, unity and git to take role in projects. What training is necessary? Game Art Basic understanding in photoshop, blender or other design tools. Game Design Following the gaming industry, being able to explain game ideas, being a gamer.
  • 9. You role in the team is pairing up with the team mates and taking a part in developing projects.
  • 10. You will be mostly working on the projects you or your mentor develops. What projects will be assigned to him or her?
  • 11. Project repository Asset inventory Educational meterials Company documentations What resources are available to the intern?
  • 12. How may the intern contribute to those objectives? Interns will get small tasks in the ongoing projects and learn about the complete development lifecycle.
  • 14. CPI(Cost Per Install): Advertising cost of making a player install the game Marketing Daily Budget: Daily amount spent per campaign CTR(Click Through Rate): Percentage of clicks on ad videos
  • 15. Playtime: Average play time of a user Game D1(Day 1 Retention): Percentage of users who opens the game in the next day CPM(Cost per Mille): Average revenue from 1.000 ad views D7(Day 7 Retention): Percentage of users who plays the game for a week
  • 16. LTV: Profit generated by player until leaves the game completely Finance ARPU Average revenue generated by user within a time period ARPDAU: How much money game makes in a day
  • 17. Contact Mehmet Gürdal for further assistance.