This document proposes a solution for expeditiously creating multiplayer game levels in virtual worlds like Second Life. It describes a system that allows levels to be built by reusing existing virtual objects and alternating which level is constructed in a single shared game space. The system was tested by recreating levels from the FEUP Adventure game to help integrate newcomer students. The proposed solution streamlines the level creation process and makes efficient use of available virtual space. Future work could improve the level definition tools and add support for managing game sessions and teams.