SlideShare a Scribd company logo
OTCQB: EXEO
Investor Presentation - April 2014
This presentation may contain forward-looking statements which are based on
current expectations, forecasts, and assumptions that involve risks as well as
uncertainties that could cause actual outcomes and results to differ materially from
those anticipated or expected, including statements related to the amount and
timing of expected revenues as well as any payment of dividends on our common
and preferred stock, statements related to our financial performance, expected
income, distributions, and future growth for upcoming quarterly and annual periods.
These risks and uncertainties are further defined in filings and reports by the
Company with the U.S. Securities and Exchange Commission (SEC) including but not
limited to information as contained within the Company's most current quarterly
reports, annual reports, and or other filings. Furthermore, the Company disclaims
any intention or obligation to update or revise any such forward-looking statements,
whether as a result of new information, future events, or otherwise.
2
* Exeo Entertainment, Inc. manufactures, licenses and
distributes consumer electronics in the video gaming,
music, and Smart TV sectors.
* We market our products under the following brands:
- Psyko®
- Patented 5.1 gaming headphones for PC and console
- Krankz™ - Bluetooth®
music headphones
- Zaaz™ Keyboard – Smart TV keyboard
- Extreme Gamer®
- the world’s first multi–disc game changer
- Portable – Android®
based portable gaming system
3
Exeo Entertainment, Inc. markets
products in the following segments:
*Video Gaming – Psyko™ headphones, Extreme
Gamer® - multi-disc video game changer, and
Portable gaming system
*Music / Headphones – Krankz™ headphones
*Smart TV- Zaaz™ Keyboard
4
* Exeo Entertainment, Inc. has five cutting-edge products being released in
the following high growth sectors:
• $93 billion dollar gaming market
• $1+ billion dollar “lifestyle” headphone market
• $86 billion dollar smart TV industry
* Attractive Industry multiples (44x SKUL)
* 23,433,100 million shares outstanding
5
What Makes Psyko®
different than the competition?
*Patented Waveguide™ technology
*True Dolby®
5.1 surround sound
*Immersive sound
*Innovative Design
6
* "SOUNDS BETTER THAN ANY HEADSET I'VE
EVER TESTED" -- PC GAMER, JUNE 2011
* PSYKO®
NAMED ONE OF MUST-HAVE
PRODUCTS FOR 2010 -- WIRED MAGAZINE,
NOV 2010
* "BEST DIRECTIONAL AUDIO WE'VE EVER
TESTED" -- TOMSGUIDE .COM JULY 2009
7
8
Psyko™ 5.1 – are the first true surround sound speaker
system built into gaming headphones. Patented, unique,
surround sound delivery, multiple design and innovation
awards. Focus on immersive surround sound.
 
9
Tritton
 
Mad Catz Interactive acquired Tritton in 2010.
Mad Catz trades on the Amex under the
symbol “MCZ.”
 
Annual sales - $53.98M
Report states that 44% of sales ($122,664M)
were attributed to Tritton
Source: 10K filed June 6, 2013
Astro
 
Acquired by Skull candy in 2011. Skull Candy
is a public company with the ticker “SKUL.”
 
Annual Sales:
2007 – $103,000
2008 - $1,500,000
2010 - $9,600,000
2011 - $14,000,000
2013 - $47,400,000
 
Source: Annual report filled March 17, 2014
Turtle Beach
 
Turtle Beach was acquired in January 2014 by
Parametric Sound Corp, which trades under
“PAMT.”
 
Turtle Beach has not disclosed annual sales
data and the financial statements on PAMT
have yet to reflect sales of Turtle Beach
Products. It is estimated that Turtle Beach
does in excess of $30 million annually.
According to NPD Group they have six of the
ten best selling gaming headphones. Actual
sales figures are likely much higher.
10
Krankz™ Wireless On-Ear Headphones
*Clear, powerful sound
*Bluetooth®
wireless – freedom from cords –
stream from up to 30 feet away
*Active noise cancellation
*Compact, foldable design with 24 hour battery
life
*Built in microphone for hands free telephone use
*Easy to use and access volume, pause, fast
forward, rewind, skip features on the earpiece
* Media center keyboard designed to take advantage
of new Smart TV technology
* Instant access to popular features/website/portals
with easy navigation
* Access Netflix, Hulu, Amazon, Facebook, Twitter,
YouTube and others with press of a button!
* No need to spend hours of frustration trying to
navigate complex menus with a remote control
* Easy programming – simply press the button on
your TV remote and in less than a minute you’ve
programmed your new media center keyboard
Retail Version
11
Zaaz™ Wireless Smart TV Keyboard
12
* Patent Pending multi-disc video game changer
* Standard USB Connection
* Blue-ray®
Compatible
* Works With CDs and DVDs
* Invented, patented, and designed in-house
* Compatible with current generation consoles from Sony,
Microsoft and Nintendo – 380 million consoles
* 10 disc capacity
* Exeo invested 1000’s of hours in industrial, mechanical,
software, and hardware engineering
Extreme Gamer®
Multi-disc video game changer
* Android Based
* Hand-held Gaming System
* 5” touch screen
* Standard SD card slots x 2
* HDMI output
* Wi-Fi
* 5MP Camera
* Freemium game model
* Established Google Play Store
* 2015 Christmas Launch
13
Portable
Source: Electronic Entertainment Software Association
14
Source: Electronic Entertainment Software Association
15
* The headphone industry grew from a $1.8 billion
market in 2011 to $2.4 billion in 2012. Premium
headsets drove 95% of the growth, according to NPD
Group.
* $100 plus headphones account for 65% of sales
* In 2012 29% of headphones were connected to a
tablet
* 38 percent of headphone owners say it is important
that their headphones are fashionable
* According to RnRmarketresearch.com the wireless
device market is expected to reach $13.75b by 2018
16
* Smart TV generally refers to service concepts
involving the transmission of video content to a TV
set via internet. Smart TV provides complete home
entertainment to the consumer.
* Like a smart phone, a Smart TV offers a number of
"Internet-connected services" that normal
televisions cannot offer. It has the equivalent of a
computer built into it, giving a greater number of
services.
* The overall smart TV market was worth $86 billion
in 2010 and is expected to reach $265 billion by
the end of 2016 with a CAGR of 17%. In terms of
unit shipment, Smart TV was valued at 43.6 million
units in 2010 and is expected to reach 64 million by
the end of 2011 with an annual growth of 47%.
17
18
*Contract manufacturers in place in Shenzhen China:
- One factory for headphones
- One factory for keyboards
*EMPL (Elite Product Management Ltd) is under contract and
oversees the Chinese product development.
- Principles handled all Asian operations for Mad Catz Interactive (competitor) including the
manufacturing of headphones.
*Psyko®
PC molds are licensed
*Psyko®
Console converter box molds are being manufactured
and will be Exeo Entertainment’s property.
19
* Sponsorship
• Current title sponsor of Justin Starling AMA Supercross Rider #99
• 2013 Supercross race attendance: 831,600
• 2013 Supercross pit attendance: 266,000
* Hospitality
• Onsite branding
• Product display
• Handouts/promo coupons
• Targeted demographic
20
* Media
• Supercross airs live and repeats on Fox Sports 1, Fox Sports 2, and CBS
• 2014 Supercross airs 21 times on Fox Sports.
• 2014 Supercross airs 8 times on CBS Sports
• 2013 Supercross had over 6,243,000 TV viewers
* Endorsements
• Future endorsements and signature-private label headphones are anticipated
from music recording artists.
* Print Exposure
* Web Exposure
* Social Media Exposure
™
21
Key Components for Success:
*Product and Packaging, Distribution, and
Marketing
*We expect to carve out a niche within the
market by initially marketing to the X games
demographic through endorsements and
sponsorships in extreme sports such as
motocross, supercross, snowboarding, surfing,
skating, and similar such sports.
The Company plans to undertake the
following promotional activities:
*Obtain favorable product reviews from editors,
buy advertisements and write articles to appear in
Video Gaming news magazines and other media
outlets such as IGN.com, EGNnow.com, 1up.com,
and gamespot.com
*Exhibiting products at the Electronic
Entertainment Expo (E3) June, 2014
*Participating and sponsoring events at various
tradeshows and electronic sports organizations
such as the World Cyber Games and Major League
Gaming. This includes sponsoring high ranking
players to use, endorse and promote the various
products.
22
23
* Awaiting approval from Ingram Micro and Navarre to have Exeo
products available through 40,000 retail locations.
24
*Ingram Micro services the following retailers:
• Largest – most cash rich distributor in America.
• Ingram feeds products available for sale to hundreds of reseller’s
websites:
• Newegg.com
• Walmart.com
• Bestbuy.com
25
*Navarre services the following retailers:
• Brick and Mortar retail focus
• US Store numbers:
• Game stop – 6,627 stores
• Best Buy – 1,056 Best Buy and 409 Best Buy
Mobile stand-alone stores
• Walmart – 3,783 stores
• Target – 1,797 stores
• Costco – 450 stores
26
* Founded Exeo Entertainment, Inc 2011
* Continues product development 2012
* In June 2013, the Company debuted the Extreme Gamer®
, the Zaaz™ keyboard,
and the Psyko™ Krypton headphones to the public at the 2013 Electronic
Entertainment Expo™ (E3) held June 11-13 .
* In July 2013, the Company executed a contract with Elite Product Management,
Ltd. Hong Kong to handle the sourcing, procurement, QA, Logistics and
manufacturing of the Psyko®
headphones, Krankz™ headphones, Zaaz™ keyboard,
and the Extreme Gamer®
. 
* In January 2014, the SEC granted the effectiveness of our S-1 registration
statement.
* In February 2014, FINRA approved the ticker symbol: EXEO.
* In March 2014, the Company was approved by DTC (The Depository Trust and
Clearing Company).
27
* Psyko®
- Patented 5.1 gaming headphones for PC
* Psyko®
- Patented 5.1 gaming headphones for console
* Krankz™ - Bluetooth®
music headphones
* Zaaz™ Keyboard – Smart TV keyboard
* Extreme Gamer®
- the world’s first multi–disc game changer
28
*Expansion of existing product lines
• Krankz™ Maxx
• Krankz™ ear budz
• Psyko®
Wireless
• Zaaz™ keyboard for tablets and Smartphone's
*Continued product development
*Acquisitions of other product brands and technology
29
Balance Sheet Summary:
Fiscal Year Ended
At February
28,
At November 30, 2013
(Audited)
At November 30, 2012
(Audited)
2014
(Unaudited)
Balance Sheet
Cash and Cash Equivalents $ 358,299 $ 130,676 $ 316,980
Total Assets $ 508,008 $ 252,308 $ 467,529
Total Liabilities $ 76,364 $ 82,846 $ 159,298
Total Stockholders’ Equity (Deficit) $ 431,644 $ 169,462 $ 308,231
Statement of Operations Summary:
For the Fiscal Year
Ended
For the Three Months
February 28, February 28, For the Period May 12, 2011
11/30/13 11/30/12 2014 2013 (Inception) to February 28, 2014
(Audited) (Audited) (Unaudited) (Unaudited) (Unaudited)
Statement of
Operations:
Revenue $ 0.00 $ 0.00 $ 0.00 0.00 $ 0.00
Net Loss $ (856,407) (670,200) $ (639,100) (220,518) $ (2,285,947)
Net Loss Per Share of
Common Stock , basic (0.04) (0.03) (0.03) (0.01)
30
* Experienced, competent management
* Multibillion dollar growing market segments
* Unique products distinctly different than the competition
* S-1 went effective January 2014 and in February 2014 we received the
ticker EXEO from FINRA. The common shares are listed on the OTC
Markets: QB and on the OTCBB
* 23,433,100 million shares issued and outstanding with 83 shareholders
of record.
* Launching the Psyko®
PC gaming headphones and the Krankz™ music
headphones.
* Near-term revenue expectations (3rd
Quarter, 2014)
* We are expanding the current product lineup and continuing to develop
new products to facilitate revenue growth.
4478 Wagon Trail Ave.
Las Vegas NV 89118
702-361-3188
NOTICE:
This is not an offer to sell or a solicitation of any offer to sell any securities. Offers are made only by prospectus or other offering materials. To obtain further information, you must
complete our investor questionnaire and meet the suitability standards required by law.
•Extreme Gamer® is a federally registered trademark of Exeo Entertainment, Inc. Krankz, SmartKB, Zaaz, Zaaz Keyboard, Zaaz Smart Keyboard are trademarks of Exeo Entertainment, Inc.
•Psyko®, Psyko Krypton, Psyko Carbon, Psyko Audio, PsykoWave are trademarks licensed for exclusive use by Exeo Entertainment, Inc.
•Some products described this presentation are patented or are patent-pending with the U.S. Patent Office.
© Copyright 2014 Exeo Entertainment, Inc. – All Rights Reserved
About Investor Relations:
Jon Cunningham
RedChip Companies, Inc.
407-644-4256
Jon@redchip.com
Scott Amaral
Exeo Entertainment, Inc.
702-361-3188
rcinvest@exeoent.com
Contact:

More Related Content

What's hot

Commercial TV & Signage Catalogue
Commercial TV & Signage CatalogueCommercial TV & Signage Catalogue
Commercial TV & Signage Catalogue
Shanna Gericke
 
2014 LG Commercial TV Catalogue
2014 LG Commercial TV Catalogue2014 LG Commercial TV Catalogue
2014 LG Commercial TV CatalogueLGAustralia
 
Streamz slide deck crowdfunder public 2 8-16
Streamz slide deck crowdfunder public 2 8-16Streamz slide deck crowdfunder public 2 8-16
Streamz slide deck crowdfunder public 2 8-16
Douglas Kihm
 
Acrotics Automation Brochure
Acrotics Automation Brochure Acrotics Automation Brochure
Acrotics Automation Brochure
Ritesh Bhagat
 
Nokia - Business Enviroment Analysis
Nokia - Business Enviroment AnalysisNokia - Business Enviroment Analysis
Nokia - Business Enviroment Analysis
Darshan Singh
 
Vide Game Industry - Case Linköping University
Vide Game Industry - Case Linköping UniversityVide Game Industry - Case Linköping University
Vide Game Industry - Case Linköping UniversityAntonio Saad
 

What's hot (6)

Commercial TV & Signage Catalogue
Commercial TV & Signage CatalogueCommercial TV & Signage Catalogue
Commercial TV & Signage Catalogue
 
2014 LG Commercial TV Catalogue
2014 LG Commercial TV Catalogue2014 LG Commercial TV Catalogue
2014 LG Commercial TV Catalogue
 
Streamz slide deck crowdfunder public 2 8-16
Streamz slide deck crowdfunder public 2 8-16Streamz slide deck crowdfunder public 2 8-16
Streamz slide deck crowdfunder public 2 8-16
 
Acrotics Automation Brochure
Acrotics Automation Brochure Acrotics Automation Brochure
Acrotics Automation Brochure
 
Nokia - Business Enviroment Analysis
Nokia - Business Enviroment AnalysisNokia - Business Enviroment Analysis
Nokia - Business Enviroment Analysis
 
Vide Game Industry - Case Linköping University
Vide Game Industry - Case Linköping UniversityVide Game Industry - Case Linköping University
Vide Game Industry - Case Linköping University
 

Viewers also liked

B2B Marketing Workshop
B2B Marketing WorkshopB2B Marketing Workshop
B2B Marketing Workshop
Beloved Brands Inc.
 
Strategic Thinking Workshop
Strategic Thinking WorkshopStrategic Thinking Workshop
Strategic Thinking Workshop
Beloved Brands Inc.
 
Marketing Execution workshop
Marketing Execution workshopMarketing Execution workshop
Marketing Execution workshop
Beloved Brands Inc.
 
Brand Management Training Program
Brand Management Training ProgramBrand Management Training Program
Brand Management Training Program
Beloved Brands Inc.
 
Brand Positioning Workshop
Brand Positioning WorkshopBrand Positioning Workshop
Brand Positioning Workshop
Beloved Brands Inc.
 
Beloved Brands: Who are we?
Beloved Brands: Who are we?Beloved Brands: Who are we?
Beloved Brands: Who are we?
Beloved Brands Inc.
 

Viewers also liked (6)

B2B Marketing Workshop
B2B Marketing WorkshopB2B Marketing Workshop
B2B Marketing Workshop
 
Strategic Thinking Workshop
Strategic Thinking WorkshopStrategic Thinking Workshop
Strategic Thinking Workshop
 
Marketing Execution workshop
Marketing Execution workshopMarketing Execution workshop
Marketing Execution workshop
 
Brand Management Training Program
Brand Management Training ProgramBrand Management Training Program
Brand Management Training Program
 
Brand Positioning Workshop
Brand Positioning WorkshopBrand Positioning Workshop
Brand Positioning Workshop
 
Beloved Brands: Who are we?
Beloved Brands: Who are we?Beloved Brands: Who are we?
Beloved Brands: Who are we?
 

Similar to Exeo Entertainment, Inc ppt

Nintendo Strategic Recommendation
Nintendo Strategic RecommendationNintendo Strategic Recommendation
Nintendo Strategic Recommendation
Basim Al-Baker
 
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguy
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguyStreaming ott smart_tv_thefutureofdigitalcontent_ltanguy
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguy
Loick Tanguy
 
Streaming_OTT_SmartTV_thefutureofdigitalcontent_LTANGUY
Streaming_OTT_SmartTV_thefutureofdigitalcontent_LTANGUYStreaming_OTT_SmartTV_thefutureofdigitalcontent_LTANGUY
Streaming_OTT_SmartTV_thefutureofdigitalcontent_LTANGUY
Loick Tanguy
 
SW_vision_Guide_2007_web
SW_vision_Guide_2007_webSW_vision_Guide_2007_web
SW_vision_Guide_2007_webTom Cmajdalka
 
Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)
Maciek Strzyzewski
 
Media Studies Video games Minecraft 12 03 19
Media Studies Video games Minecraft 12 03 19Media Studies Video games Minecraft 12 03 19
Media Studies Video games Minecraft 12 03 19
Yvonne44
 
Company Review on Sony
Company Review on Sony Company Review on Sony
Company Review on Sony
PS NEEMISH
 
Games Virtual World Economics Analysis 2008 French
Games  Virtual World Economics Analysis 2008 FrenchGames  Virtual World Economics Analysis 2008 French
Games Virtual World Economics Analysis 2008 FrenchPierre Casanova
 
Video games Introductions
Video games IntroductionsVideo games Introductions
Video games Introductionsdpagoffs
 
W36September2014
W36September2014W36September2014
W36September2014
Ferhat Unlukal
 
CES 2015 trends and retail innovations
CES 2015 trends and retail innovationsCES 2015 trends and retail innovations
CES 2015 trends and retail innovations
Retail Safari
 
Video games minecraft 02 03 18 1 and 2 history
Video games minecraft  02 03 18 1 and 2 historyVideo games minecraft  02 03 18 1 and 2 history
Video games minecraft 02 03 18 1 and 2 history
Yvonne44
 
Symbascape sony
Symbascape sonySymbascape sony
Symbascape sony
Manish Hirve
 
CASE STUDY OF STEAM
CASE STUDY OF STEAMCASE STUDY OF STEAM
CASE STUDY OF STEAM
ZSquad2
 
Gaming industry
Gaming industryGaming industry
Gaming industry
Teresa Muanza Domingos
 
CES 2014 trends and retail innovations
CES 2014 trends and retail innovationsCES 2014 trends and retail innovations
CES 2014 trends and retail innovations
Dom O'Brien
 
CES 2014 trends and retail innovations
CES 2014 trends and retail innovationsCES 2014 trends and retail innovations
CES 2014 trends and retail innovations
Retail Safari
 

Similar to Exeo Entertainment, Inc ppt (20)

Nintendo Strategic Recommendation
Nintendo Strategic RecommendationNintendo Strategic Recommendation
Nintendo Strategic Recommendation
 
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguy
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguyStreaming ott smart_tv_thefutureofdigitalcontent_ltanguy
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguy
 
Streaming_OTT_SmartTV_thefutureofdigitalcontent_LTANGUY
Streaming_OTT_SmartTV_thefutureofdigitalcontent_LTANGUYStreaming_OTT_SmartTV_thefutureofdigitalcontent_LTANGUY
Streaming_OTT_SmartTV_thefutureofdigitalcontent_LTANGUY
 
SW_vision_Guide_2007_web
SW_vision_Guide_2007_webSW_vision_Guide_2007_web
SW_vision_Guide_2007_web
 
Electronics client profile
Electronics client profileElectronics client profile
Electronics client profile
 
Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)
 
Product launch
Product launchProduct launch
Product launch
 
Media Studies Video games Minecraft 12 03 19
Media Studies Video games Minecraft 12 03 19Media Studies Video games Minecraft 12 03 19
Media Studies Video games Minecraft 12 03 19
 
Company Review on Sony
Company Review on Sony Company Review on Sony
Company Review on Sony
 
Games Virtual World Economics Analysis 2008 French
Games  Virtual World Economics Analysis 2008 FrenchGames  Virtual World Economics Analysis 2008 French
Games Virtual World Economics Analysis 2008 French
 
Video games Introductions
Video games IntroductionsVideo games Introductions
Video games Introductions
 
Fathead 111011
Fathead 111011Fathead 111011
Fathead 111011
 
W36September2014
W36September2014W36September2014
W36September2014
 
CES 2015 trends and retail innovations
CES 2015 trends and retail innovationsCES 2015 trends and retail innovations
CES 2015 trends and retail innovations
 
Video games minecraft 02 03 18 1 and 2 history
Video games minecraft  02 03 18 1 and 2 historyVideo games minecraft  02 03 18 1 and 2 history
Video games minecraft 02 03 18 1 and 2 history
 
Symbascape sony
Symbascape sonySymbascape sony
Symbascape sony
 
CASE STUDY OF STEAM
CASE STUDY OF STEAMCASE STUDY OF STEAM
CASE STUDY OF STEAM
 
Gaming industry
Gaming industryGaming industry
Gaming industry
 
CES 2014 trends and retail innovations
CES 2014 trends and retail innovationsCES 2014 trends and retail innovations
CES 2014 trends and retail innovations
 
CES 2014 trends and retail innovations
CES 2014 trends and retail innovationsCES 2014 trends and retail innovations
CES 2014 trends and retail innovations
 

Recently uploaded

Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
91mobiles
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
DianaGray10
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
RTTS
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
Thijs Feryn
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
Guy Korland
 
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Tobias Schneck
 
"Impact of front-end architecture on development cost", Viktor Turskyi
"Impact of front-end architecture on development cost", Viktor Turskyi"Impact of front-end architecture on development cost", Viktor Turskyi
"Impact of front-end architecture on development cost", Viktor Turskyi
Fwdays
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
DianaGray10
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
DanBrown980551
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
Product School
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
Elena Simperl
 
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
Product School
 
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptxIOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
Abida Shariff
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
Alison B. Lowndes
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
Elena Simperl
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
James Anderson
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 

Recently uploaded (20)

Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
 
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
 
"Impact of front-end architecture on development cost", Viktor Turskyi
"Impact of front-end architecture on development cost", Viktor Turskyi"Impact of front-end architecture on development cost", Viktor Turskyi
"Impact of front-end architecture on development cost", Viktor Turskyi
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
 
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
 
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptxIOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 

Exeo Entertainment, Inc ppt

  • 2. This presentation may contain forward-looking statements which are based on current expectations, forecasts, and assumptions that involve risks as well as uncertainties that could cause actual outcomes and results to differ materially from those anticipated or expected, including statements related to the amount and timing of expected revenues as well as any payment of dividends on our common and preferred stock, statements related to our financial performance, expected income, distributions, and future growth for upcoming quarterly and annual periods. These risks and uncertainties are further defined in filings and reports by the Company with the U.S. Securities and Exchange Commission (SEC) including but not limited to information as contained within the Company's most current quarterly reports, annual reports, and or other filings. Furthermore, the Company disclaims any intention or obligation to update or revise any such forward-looking statements, whether as a result of new information, future events, or otherwise. 2
  • 3. * Exeo Entertainment, Inc. manufactures, licenses and distributes consumer electronics in the video gaming, music, and Smart TV sectors. * We market our products under the following brands: - Psyko® - Patented 5.1 gaming headphones for PC and console - Krankz™ - Bluetooth® music headphones - Zaaz™ Keyboard – Smart TV keyboard - Extreme Gamer® - the world’s first multi–disc game changer - Portable – Android® based portable gaming system 3
  • 4. Exeo Entertainment, Inc. markets products in the following segments: *Video Gaming – Psyko™ headphones, Extreme Gamer® - multi-disc video game changer, and Portable gaming system *Music / Headphones – Krankz™ headphones *Smart TV- Zaaz™ Keyboard 4
  • 5. * Exeo Entertainment, Inc. has five cutting-edge products being released in the following high growth sectors: • $93 billion dollar gaming market • $1+ billion dollar “lifestyle” headphone market • $86 billion dollar smart TV industry * Attractive Industry multiples (44x SKUL) * 23,433,100 million shares outstanding 5
  • 6. What Makes Psyko® different than the competition? *Patented Waveguide™ technology *True Dolby® 5.1 surround sound *Immersive sound *Innovative Design 6
  • 7. * "SOUNDS BETTER THAN ANY HEADSET I'VE EVER TESTED" -- PC GAMER, JUNE 2011 * PSYKO® NAMED ONE OF MUST-HAVE PRODUCTS FOR 2010 -- WIRED MAGAZINE, NOV 2010 * "BEST DIRECTIONAL AUDIO WE'VE EVER TESTED" -- TOMSGUIDE .COM JULY 2009 7
  • 8. 8 Psyko™ 5.1 – are the first true surround sound speaker system built into gaming headphones. Patented, unique, surround sound delivery, multiple design and innovation awards. Focus on immersive surround sound.  
  • 9. 9 Tritton   Mad Catz Interactive acquired Tritton in 2010. Mad Catz trades on the Amex under the symbol “MCZ.”   Annual sales - $53.98M Report states that 44% of sales ($122,664M) were attributed to Tritton Source: 10K filed June 6, 2013 Astro   Acquired by Skull candy in 2011. Skull Candy is a public company with the ticker “SKUL.”   Annual Sales: 2007 – $103,000 2008 - $1,500,000 2010 - $9,600,000 2011 - $14,000,000 2013 - $47,400,000   Source: Annual report filled March 17, 2014 Turtle Beach   Turtle Beach was acquired in January 2014 by Parametric Sound Corp, which trades under “PAMT.”   Turtle Beach has not disclosed annual sales data and the financial statements on PAMT have yet to reflect sales of Turtle Beach Products. It is estimated that Turtle Beach does in excess of $30 million annually. According to NPD Group they have six of the ten best selling gaming headphones. Actual sales figures are likely much higher.
  • 10. 10 Krankz™ Wireless On-Ear Headphones *Clear, powerful sound *Bluetooth® wireless – freedom from cords – stream from up to 30 feet away *Active noise cancellation *Compact, foldable design with 24 hour battery life *Built in microphone for hands free telephone use *Easy to use and access volume, pause, fast forward, rewind, skip features on the earpiece
  • 11. * Media center keyboard designed to take advantage of new Smart TV technology * Instant access to popular features/website/portals with easy navigation * Access Netflix, Hulu, Amazon, Facebook, Twitter, YouTube and others with press of a button! * No need to spend hours of frustration trying to navigate complex menus with a remote control * Easy programming – simply press the button on your TV remote and in less than a minute you’ve programmed your new media center keyboard Retail Version 11 Zaaz™ Wireless Smart TV Keyboard
  • 12. 12 * Patent Pending multi-disc video game changer * Standard USB Connection * Blue-ray® Compatible * Works With CDs and DVDs * Invented, patented, and designed in-house * Compatible with current generation consoles from Sony, Microsoft and Nintendo – 380 million consoles * 10 disc capacity * Exeo invested 1000’s of hours in industrial, mechanical, software, and hardware engineering Extreme Gamer® Multi-disc video game changer
  • 13. * Android Based * Hand-held Gaming System * 5” touch screen * Standard SD card slots x 2 * HDMI output * Wi-Fi * 5MP Camera * Freemium game model * Established Google Play Store * 2015 Christmas Launch 13 Portable
  • 14. Source: Electronic Entertainment Software Association 14
  • 15. Source: Electronic Entertainment Software Association 15
  • 16. * The headphone industry grew from a $1.8 billion market in 2011 to $2.4 billion in 2012. Premium headsets drove 95% of the growth, according to NPD Group. * $100 plus headphones account for 65% of sales * In 2012 29% of headphones were connected to a tablet * 38 percent of headphone owners say it is important that their headphones are fashionable * According to RnRmarketresearch.com the wireless device market is expected to reach $13.75b by 2018 16
  • 17. * Smart TV generally refers to service concepts involving the transmission of video content to a TV set via internet. Smart TV provides complete home entertainment to the consumer. * Like a smart phone, a Smart TV offers a number of "Internet-connected services" that normal televisions cannot offer. It has the equivalent of a computer built into it, giving a greater number of services. * The overall smart TV market was worth $86 billion in 2010 and is expected to reach $265 billion by the end of 2016 with a CAGR of 17%. In terms of unit shipment, Smart TV was valued at 43.6 million units in 2010 and is expected to reach 64 million by the end of 2011 with an annual growth of 47%. 17
  • 18. 18 *Contract manufacturers in place in Shenzhen China: - One factory for headphones - One factory for keyboards *EMPL (Elite Product Management Ltd) is under contract and oversees the Chinese product development. - Principles handled all Asian operations for Mad Catz Interactive (competitor) including the manufacturing of headphones. *Psyko® PC molds are licensed *Psyko® Console converter box molds are being manufactured and will be Exeo Entertainment’s property.
  • 19. 19 * Sponsorship • Current title sponsor of Justin Starling AMA Supercross Rider #99 • 2013 Supercross race attendance: 831,600 • 2013 Supercross pit attendance: 266,000 * Hospitality • Onsite branding • Product display • Handouts/promo coupons • Targeted demographic
  • 20. 20 * Media • Supercross airs live and repeats on Fox Sports 1, Fox Sports 2, and CBS • 2014 Supercross airs 21 times on Fox Sports. • 2014 Supercross airs 8 times on CBS Sports • 2013 Supercross had over 6,243,000 TV viewers * Endorsements • Future endorsements and signature-private label headphones are anticipated from music recording artists. * Print Exposure * Web Exposure * Social Media Exposure ™
  • 21. 21 Key Components for Success: *Product and Packaging, Distribution, and Marketing *We expect to carve out a niche within the market by initially marketing to the X games demographic through endorsements and sponsorships in extreme sports such as motocross, supercross, snowboarding, surfing, skating, and similar such sports.
  • 22. The Company plans to undertake the following promotional activities: *Obtain favorable product reviews from editors, buy advertisements and write articles to appear in Video Gaming news magazines and other media outlets such as IGN.com, EGNnow.com, 1up.com, and gamespot.com *Exhibiting products at the Electronic Entertainment Expo (E3) June, 2014 *Participating and sponsoring events at various tradeshows and electronic sports organizations such as the World Cyber Games and Major League Gaming. This includes sponsoring high ranking players to use, endorse and promote the various products. 22
  • 23. 23 * Awaiting approval from Ingram Micro and Navarre to have Exeo products available through 40,000 retail locations.
  • 24. 24 *Ingram Micro services the following retailers: • Largest – most cash rich distributor in America. • Ingram feeds products available for sale to hundreds of reseller’s websites: • Newegg.com • Walmart.com • Bestbuy.com
  • 25. 25 *Navarre services the following retailers: • Brick and Mortar retail focus • US Store numbers: • Game stop – 6,627 stores • Best Buy – 1,056 Best Buy and 409 Best Buy Mobile stand-alone stores • Walmart – 3,783 stores • Target – 1,797 stores • Costco – 450 stores
  • 26. 26 * Founded Exeo Entertainment, Inc 2011 * Continues product development 2012 * In June 2013, the Company debuted the Extreme Gamer® , the Zaaz™ keyboard, and the Psyko™ Krypton headphones to the public at the 2013 Electronic Entertainment Expo™ (E3) held June 11-13 . * In July 2013, the Company executed a contract with Elite Product Management, Ltd. Hong Kong to handle the sourcing, procurement, QA, Logistics and manufacturing of the Psyko® headphones, Krankz™ headphones, Zaaz™ keyboard, and the Extreme Gamer® .  * In January 2014, the SEC granted the effectiveness of our S-1 registration statement. * In February 2014, FINRA approved the ticker symbol: EXEO. * In March 2014, the Company was approved by DTC (The Depository Trust and Clearing Company).
  • 27. 27 * Psyko® - Patented 5.1 gaming headphones for PC * Psyko® - Patented 5.1 gaming headphones for console * Krankz™ - Bluetooth® music headphones * Zaaz™ Keyboard – Smart TV keyboard * Extreme Gamer® - the world’s first multi–disc game changer
  • 28. 28 *Expansion of existing product lines • Krankz™ Maxx • Krankz™ ear budz • Psyko® Wireless • Zaaz™ keyboard for tablets and Smartphone's *Continued product development *Acquisitions of other product brands and technology
  • 29. 29 Balance Sheet Summary: Fiscal Year Ended At February 28, At November 30, 2013 (Audited) At November 30, 2012 (Audited) 2014 (Unaudited) Balance Sheet Cash and Cash Equivalents $ 358,299 $ 130,676 $ 316,980 Total Assets $ 508,008 $ 252,308 $ 467,529 Total Liabilities $ 76,364 $ 82,846 $ 159,298 Total Stockholders’ Equity (Deficit) $ 431,644 $ 169,462 $ 308,231 Statement of Operations Summary: For the Fiscal Year Ended For the Three Months February 28, February 28, For the Period May 12, 2011 11/30/13 11/30/12 2014 2013 (Inception) to February 28, 2014 (Audited) (Audited) (Unaudited) (Unaudited) (Unaudited) Statement of Operations: Revenue $ 0.00 $ 0.00 $ 0.00 0.00 $ 0.00 Net Loss $ (856,407) (670,200) $ (639,100) (220,518) $ (2,285,947) Net Loss Per Share of Common Stock , basic (0.04) (0.03) (0.03) (0.01)
  • 30. 30 * Experienced, competent management * Multibillion dollar growing market segments * Unique products distinctly different than the competition * S-1 went effective January 2014 and in February 2014 we received the ticker EXEO from FINRA. The common shares are listed on the OTC Markets: QB and on the OTCBB * 23,433,100 million shares issued and outstanding with 83 shareholders of record. * Launching the Psyko® PC gaming headphones and the Krankz™ music headphones. * Near-term revenue expectations (3rd Quarter, 2014) * We are expanding the current product lineup and continuing to develop new products to facilitate revenue growth.
  • 31. 4478 Wagon Trail Ave. Las Vegas NV 89118 702-361-3188 NOTICE: This is not an offer to sell or a solicitation of any offer to sell any securities. Offers are made only by prospectus or other offering materials. To obtain further information, you must complete our investor questionnaire and meet the suitability standards required by law. •Extreme Gamer® is a federally registered trademark of Exeo Entertainment, Inc. Krankz, SmartKB, Zaaz, Zaaz Keyboard, Zaaz Smart Keyboard are trademarks of Exeo Entertainment, Inc. •Psyko®, Psyko Krypton, Psyko Carbon, Psyko Audio, PsykoWave are trademarks licensed for exclusive use by Exeo Entertainment, Inc. •Some products described this presentation are patented or are patent-pending with the U.S. Patent Office. © Copyright 2014 Exeo Entertainment, Inc. – All Rights Reserved About Investor Relations: Jon Cunningham RedChip Companies, Inc. 407-644-4256 Jon@redchip.com Scott Amaral Exeo Entertainment, Inc. 702-361-3188 rcinvest@exeoent.com Contact: