Headquartered in Las Vegas, Nevada Exeo Entertainment, Inc. (OTCQB: EXEO) manufactures, develops, licenses, and distributes innovative products that fill a clearly defined need in Today’s interactive entertainment Industry. Featured products include the patented Psyko™ 5.1 surround-sound headphones, Krankz™ Bluetooth® headphones, Zaaz™ smart TV keyboards, Extreme Gamer® - the world’s first multi – disc game changer.
Presentation and Investor Q&A with Scott Amaral, CEO of Exeo Entertainment (OTCQB: EXEO), a manufacturing company concentrating on developing innovative products that fill a clearly defined need in today's interactive entertainment industry, discusses the company at the RedChip Global Online CEO
Exeo Entertainment, Inc. is a manufacturing company concentrating on developing innovative products that fill a clearly defined need in today’s interactive entertainment industry. Featured products include the Zaaz™ smart TV keyboards, Patented Psyko Krypton™ 5.1 gaming headphones, Krankz Bluetooth music headphones, an Android® based portable gaming system, and the Extreme Gamer® -the world’s first multi–disc game changer.
Presentation and Investor Q&A with Scott Amaral, CEO of Exeo Entertainment (OTCQB: EXEO), a manufacturing company concentrating on developing innovative products that fill a clearly defined need in today's interactive entertainment industry, discusses the company at the RedChip Global Online CEO
Exeo Entertainment, Inc. is a manufacturing company concentrating on developing innovative products that fill a clearly defined need in today’s interactive entertainment industry. Featured products include the Zaaz™ smart TV keyboards, Patented Psyko Krypton™ 5.1 gaming headphones, Krankz Bluetooth music headphones, an Android® based portable gaming system, and the Extreme Gamer® -the world’s first multi–disc game changer.
This is an informative brochure design which provides information about client's product which is Home automation. read full brochure for more information on client and their products.
A Complete analysis of business environment (internal & external) of Nokia.
Competitor analysis and strategies adopted.
Also an in depth analysis of Smartphone Category.
Workshop on How to Think Strategically.
We teach brand leaders to think strategically. We show them how to ask the right questions before seeing solutions, how to map out a range of decision trees that intersect and connect by imagining how events will play out. We take them through the 7 elements of good strategy: vision, opportunity, focus, speed, early win, leverage and gateway. We look at strategy from a competitive position, consumer connectivity, core strength and situational
We look at the role of the Brand Leader, how to develop marketing execution strategy, tools to make marketing decisions and how to give direction to an agency.
At Beloved Brands, we make brands stronger and we make brand leaders smarter. We can build a Brand Management Training Program, to unleash the full potential of your team.
1. Strategic Thinking
2, Creating a Beloved Brand
3. Consumer Centricity
4. Brand Positioning
5. Brand Plans
6. Creative Briefs
7. Brand Analytics and the business review
8. Marketing Execution
9. Strategic Media Plans
10. Winning the Purchase Moment
Workshop for Brand Leaders to help define your brand positioning statement, brand concept and organizing big idea.
https://beloved-brands.com/brand-positioning/
We make brands stronger and brand leaders smarter. Here's how we can help:
1. We lead workshops to define your brand, helping you uncover a unique, own-able Brand Positioning Statement and an organizing Big Idea that transforms your brand’s DNA into a consumer-centric and winning brand reputation.
2. We lead workshops to build a strategic Brand Plan that will optimize your resources and motivates everyone that touches the brand to follow the plan.
3. We coach on Marketing execution, helping build programs that create a bond with your consumers, to ensure your investment drives growth on your brand.
4. We will build a Brand Management Training Program, so you can unleash the full potential of your Marketing team, enabling them to contribute smart and exceptional Marketing work that drives brand growth.
5. Our Executive Coaching program is designed to help Marketing Leaders get smarter, and then drive stronger performance on their brands. Executives can use their increased knowledge to help their own teams get smarter.
A case for change for Nintendo: switch to consumer focus or lose your audience.
This was an individual research project done for the Strategy & Innovation module of Hyper Island's Digital Media Management course.
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguyLoick Tanguy
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
This is an informative brochure design which provides information about client's product which is Home automation. read full brochure for more information on client and their products.
A Complete analysis of business environment (internal & external) of Nokia.
Competitor analysis and strategies adopted.
Also an in depth analysis of Smartphone Category.
Workshop on How to Think Strategically.
We teach brand leaders to think strategically. We show them how to ask the right questions before seeing solutions, how to map out a range of decision trees that intersect and connect by imagining how events will play out. We take them through the 7 elements of good strategy: vision, opportunity, focus, speed, early win, leverage and gateway. We look at strategy from a competitive position, consumer connectivity, core strength and situational
We look at the role of the Brand Leader, how to develop marketing execution strategy, tools to make marketing decisions and how to give direction to an agency.
At Beloved Brands, we make brands stronger and we make brand leaders smarter. We can build a Brand Management Training Program, to unleash the full potential of your team.
1. Strategic Thinking
2, Creating a Beloved Brand
3. Consumer Centricity
4. Brand Positioning
5. Brand Plans
6. Creative Briefs
7. Brand Analytics and the business review
8. Marketing Execution
9. Strategic Media Plans
10. Winning the Purchase Moment
Workshop for Brand Leaders to help define your brand positioning statement, brand concept and organizing big idea.
https://beloved-brands.com/brand-positioning/
We make brands stronger and brand leaders smarter. Here's how we can help:
1. We lead workshops to define your brand, helping you uncover a unique, own-able Brand Positioning Statement and an organizing Big Idea that transforms your brand’s DNA into a consumer-centric and winning brand reputation.
2. We lead workshops to build a strategic Brand Plan that will optimize your resources and motivates everyone that touches the brand to follow the plan.
3. We coach on Marketing execution, helping build programs that create a bond with your consumers, to ensure your investment drives growth on your brand.
4. We will build a Brand Management Training Program, so you can unleash the full potential of your Marketing team, enabling them to contribute smart and exceptional Marketing work that drives brand growth.
5. Our Executive Coaching program is designed to help Marketing Leaders get smarter, and then drive stronger performance on their brands. Executives can use their increased knowledge to help their own teams get smarter.
A case for change for Nintendo: switch to consumer focus or lose your audience.
This was an individual research project done for the Strategy & Innovation module of Hyper Island's Digital Media Management course.
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguyLoick Tanguy
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
Retail Safari annual wrap up of the 2015 Consumer Electronics Show (CES) which provides an overview of the involvement of the tech giant companies as well as a summary of the emerging tech trends and retail innovations.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
2. This presentation may contain forward-looking statements which are based on
current expectations, forecasts, and assumptions that involve risks as well as
uncertainties that could cause actual outcomes and results to differ materially from
those anticipated or expected, including statements related to the amount and
timing of expected revenues as well as any payment of dividends on our common
and preferred stock, statements related to our financial performance, expected
income, distributions, and future growth for upcoming quarterly and annual periods.
These risks and uncertainties are further defined in filings and reports by the
Company with the U.S. Securities and Exchange Commission (SEC) including but not
limited to information as contained within the Company's most current quarterly
reports, annual reports, and or other filings. Furthermore, the Company disclaims
any intention or obligation to update or revise any such forward-looking statements,
whether as a result of new information, future events, or otherwise.
2
3. * Exeo Entertainment, Inc. manufactures, licenses and
distributes consumer electronics in the video gaming,
music, and Smart TV sectors.
* We market our products under the following brands:
- Psyko®
- Patented 5.1 gaming headphones for PC and console
- Krankz™ - Bluetooth®
music headphones
- Zaaz™ Keyboard – Smart TV keyboard
- Extreme Gamer®
- the world’s first multi–disc game changer
- Portable – Android®
based portable gaming system
3
4. Exeo Entertainment, Inc. markets
products in the following segments:
*Video Gaming – Psyko™ headphones, Extreme
Gamer® - multi-disc video game changer, and
Portable gaming system
*Music / Headphones – Krankz™ headphones
*Smart TV- Zaaz™ Keyboard
4
5. * Exeo Entertainment, Inc. has five cutting-edge products being released in
the following high growth sectors:
• $93 billion dollar gaming market
• $1+ billion dollar “lifestyle” headphone market
• $86 billion dollar smart TV industry
* Attractive Industry multiples (44x SKUL)
* 23,433,100 million shares outstanding
5
6. What Makes Psyko®
different than the competition?
*Patented Waveguide™ technology
*True Dolby®
5.1 surround sound
*Immersive sound
*Innovative Design
6
7. * "SOUNDS BETTER THAN ANY HEADSET I'VE
EVER TESTED" -- PC GAMER, JUNE 2011
* PSYKO®
NAMED ONE OF MUST-HAVE
PRODUCTS FOR 2010 -- WIRED MAGAZINE,
NOV 2010
* "BEST DIRECTIONAL AUDIO WE'VE EVER
TESTED" -- TOMSGUIDE .COM JULY 2009
7
8. 8
Psyko™ 5.1 – are the first true surround sound speaker
system built into gaming headphones. Patented, unique,
surround sound delivery, multiple design and innovation
awards. Focus on immersive surround sound.
9. 9
Tritton
Mad Catz Interactive acquired Tritton in 2010.
Mad Catz trades on the Amex under the
symbol “MCZ.”
Annual sales - $53.98M
Report states that 44% of sales ($122,664M)
were attributed to Tritton
Source: 10K filed June 6, 2013
Astro
Acquired by Skull candy in 2011. Skull Candy
is a public company with the ticker “SKUL.”
Annual Sales:
2007 – $103,000
2008 - $1,500,000
2010 - $9,600,000
2011 - $14,000,000
2013 - $47,400,000
Source: Annual report filled March 17, 2014
Turtle Beach
Turtle Beach was acquired in January 2014 by
Parametric Sound Corp, which trades under
“PAMT.”
Turtle Beach has not disclosed annual sales
data and the financial statements on PAMT
have yet to reflect sales of Turtle Beach
Products. It is estimated that Turtle Beach
does in excess of $30 million annually.
According to NPD Group they have six of the
ten best selling gaming headphones. Actual
sales figures are likely much higher.
10. 10
Krankz™ Wireless On-Ear Headphones
*Clear, powerful sound
*Bluetooth®
wireless – freedom from cords –
stream from up to 30 feet away
*Active noise cancellation
*Compact, foldable design with 24 hour battery
life
*Built in microphone for hands free telephone use
*Easy to use and access volume, pause, fast
forward, rewind, skip features on the earpiece
11. * Media center keyboard designed to take advantage
of new Smart TV technology
* Instant access to popular features/website/portals
with easy navigation
* Access Netflix, Hulu, Amazon, Facebook, Twitter,
YouTube and others with press of a button!
* No need to spend hours of frustration trying to
navigate complex menus with a remote control
* Easy programming – simply press the button on
your TV remote and in less than a minute you’ve
programmed your new media center keyboard
Retail Version
11
Zaaz™ Wireless Smart TV Keyboard
12. 12
* Patent Pending multi-disc video game changer
* Standard USB Connection
* Blue-ray®
Compatible
* Works With CDs and DVDs
* Invented, patented, and designed in-house
* Compatible with current generation consoles from Sony,
Microsoft and Nintendo – 380 million consoles
* 10 disc capacity
* Exeo invested 1000’s of hours in industrial, mechanical,
software, and hardware engineering
Extreme Gamer®
Multi-disc video game changer
13. * Android Based
* Hand-held Gaming System
* 5” touch screen
* Standard SD card slots x 2
* HDMI output
* Wi-Fi
* 5MP Camera
* Freemium game model
* Established Google Play Store
* 2015 Christmas Launch
13
Portable
16. * The headphone industry grew from a $1.8 billion
market in 2011 to $2.4 billion in 2012. Premium
headsets drove 95% of the growth, according to NPD
Group.
* $100 plus headphones account for 65% of sales
* In 2012 29% of headphones were connected to a
tablet
* 38 percent of headphone owners say it is important
that their headphones are fashionable
* According to RnRmarketresearch.com the wireless
device market is expected to reach $13.75b by 2018
16
17. * Smart TV generally refers to service concepts
involving the transmission of video content to a TV
set via internet. Smart TV provides complete home
entertainment to the consumer.
* Like a smart phone, a Smart TV offers a number of
"Internet-connected services" that normal
televisions cannot offer. It has the equivalent of a
computer built into it, giving a greater number of
services.
* The overall smart TV market was worth $86 billion
in 2010 and is expected to reach $265 billion by
the end of 2016 with a CAGR of 17%. In terms of
unit shipment, Smart TV was valued at 43.6 million
units in 2010 and is expected to reach 64 million by
the end of 2011 with an annual growth of 47%.
17
18. 18
*Contract manufacturers in place in Shenzhen China:
- One factory for headphones
- One factory for keyboards
*EMPL (Elite Product Management Ltd) is under contract and
oversees the Chinese product development.
- Principles handled all Asian operations for Mad Catz Interactive (competitor) including the
manufacturing of headphones.
*Psyko®
PC molds are licensed
*Psyko®
Console converter box molds are being manufactured
and will be Exeo Entertainment’s property.
20. 20
* Media
• Supercross airs live and repeats on Fox Sports 1, Fox Sports 2, and CBS
• 2014 Supercross airs 21 times on Fox Sports.
• 2014 Supercross airs 8 times on CBS Sports
• 2013 Supercross had over 6,243,000 TV viewers
* Endorsements
• Future endorsements and signature-private label headphones are anticipated
from music recording artists.
* Print Exposure
* Web Exposure
* Social Media Exposure
™
21. 21
Key Components for Success:
*Product and Packaging, Distribution, and
Marketing
*We expect to carve out a niche within the
market by initially marketing to the X games
demographic through endorsements and
sponsorships in extreme sports such as
motocross, supercross, snowboarding, surfing,
skating, and similar such sports.
22. The Company plans to undertake the
following promotional activities:
*Obtain favorable product reviews from editors,
buy advertisements and write articles to appear in
Video Gaming news magazines and other media
outlets such as IGN.com, EGNnow.com, 1up.com,
and gamespot.com
*Exhibiting products at the Electronic
Entertainment Expo (E3) June, 2014
*Participating and sponsoring events at various
tradeshows and electronic sports organizations
such as the World Cyber Games and Major League
Gaming. This includes sponsoring high ranking
players to use, endorse and promote the various
products.
22
23. 23
* Awaiting approval from Ingram Micro and Navarre to have Exeo
products available through 40,000 retail locations.
24. 24
*Ingram Micro services the following retailers:
• Largest – most cash rich distributor in America.
• Ingram feeds products available for sale to hundreds of reseller’s
websites:
• Newegg.com
• Walmart.com
• Bestbuy.com
25. 25
*Navarre services the following retailers:
• Brick and Mortar retail focus
• US Store numbers:
• Game stop – 6,627 stores
• Best Buy – 1,056 Best Buy and 409 Best Buy
Mobile stand-alone stores
• Walmart – 3,783 stores
• Target – 1,797 stores
• Costco – 450 stores
26. 26
* Founded Exeo Entertainment, Inc 2011
* Continues product development 2012
* In June 2013, the Company debuted the Extreme Gamer®
, the Zaaz™ keyboard,
and the Psyko™ Krypton headphones to the public at the 2013 Electronic
Entertainment Expo™ (E3) held June 11-13 .
* In July 2013, the Company executed a contract with Elite Product Management,
Ltd. Hong Kong to handle the sourcing, procurement, QA, Logistics and
manufacturing of the Psyko®
headphones, Krankz™ headphones, Zaaz™ keyboard,
and the Extreme Gamer®
.
* In January 2014, the SEC granted the effectiveness of our S-1 registration
statement.
* In February 2014, FINRA approved the ticker symbol: EXEO.
* In March 2014, the Company was approved by DTC (The Depository Trust and
Clearing Company).
27. 27
* Psyko®
- Patented 5.1 gaming headphones for PC
* Psyko®
- Patented 5.1 gaming headphones for console
* Krankz™ - Bluetooth®
music headphones
* Zaaz™ Keyboard – Smart TV keyboard
* Extreme Gamer®
- the world’s first multi–disc game changer
28. 28
*Expansion of existing product lines
• Krankz™ Maxx
• Krankz™ ear budz
• Psyko®
Wireless
• Zaaz™ keyboard for tablets and Smartphone's
*Continued product development
*Acquisitions of other product brands and technology
29. 29
Balance Sheet Summary:
Fiscal Year Ended
At February
28,
At November 30, 2013
(Audited)
At November 30, 2012
(Audited)
2014
(Unaudited)
Balance Sheet
Cash and Cash Equivalents $ 358,299 $ 130,676 $ 316,980
Total Assets $ 508,008 $ 252,308 $ 467,529
Total Liabilities $ 76,364 $ 82,846 $ 159,298
Total Stockholders’ Equity (Deficit) $ 431,644 $ 169,462 $ 308,231
Statement of Operations Summary:
For the Fiscal Year
Ended
For the Three Months
February 28, February 28, For the Period May 12, 2011
11/30/13 11/30/12 2014 2013 (Inception) to February 28, 2014
(Audited) (Audited) (Unaudited) (Unaudited) (Unaudited)
Statement of
Operations:
Revenue $ 0.00 $ 0.00 $ 0.00 0.00 $ 0.00
Net Loss $ (856,407) (670,200) $ (639,100) (220,518) $ (2,285,947)
Net Loss Per Share of
Common Stock , basic (0.04) (0.03) (0.03) (0.01)
30. 30
* Experienced, competent management
* Multibillion dollar growing market segments
* Unique products distinctly different than the competition
* S-1 went effective January 2014 and in February 2014 we received the
ticker EXEO from FINRA. The common shares are listed on the OTC
Markets: QB and on the OTCBB
* 23,433,100 million shares issued and outstanding with 83 shareholders
of record.
* Launching the Psyko®
PC gaming headphones and the Krankz™ music
headphones.
* Near-term revenue expectations (3rd
Quarter, 2014)
* We are expanding the current product lineup and continuing to develop
new products to facilitate revenue growth.