This document provides Intel's vision for the digital home in 2007, which they define as a home enabled by broadband and wireless networking to easily share digital content and communications both inside and outside the home. Some of the key aspects Intel sees for 2007 are:
1) Growing support for high definition content from sources like Blu-ray and HD DVD as more households buy HDTVs.
2) Increased use of broadband internet to access video content from a variety of sources and business models.
3) A focus on accessing entertainment and information from any device anywhere through technologies like streaming and portable media players.
The document discusses predictions for technology advances over the next 10 years. Some key points include:
- By 2022, language translators will allow real-time translation during video calls like Skype so that anyone can communicate across languages.
- Artificial intelligence will be very advanced, allowing intelligent machines to perform many jobs like working in fast food restaurants and assisting doctors.
- Classrooms will increasingly utilize digital tools like iPads for all educational content and communication, replacing physical textbooks.
- Television and media will continue evolving to become even more digital and interactive, with features like zooming in on live sports broadcasts and controlling devices through voice and gestures.
Joseph Cornwall will present on the 5 technologies that will define the next 5 years. They are: 1) DisplayPort will replace analog connectivity standards for computers. 2) Mobile device integration will grow through standards like MHL and SlimPort that allow mobile devices to connect to A/V systems. 3) HDBaseT will become the standard for extended digital media distribution over structured cabling. 4) Wireless connectivity will explode with the Miracast standard allowing peer-to-peer connections without networks. 5) USB will continue to integrate mobile devices and deliver power and file sharing. These technologies represent the transition away from analog and the integration of mobile, wireless, and networked devices and content.
Why buy a tablet AND a PC, when you can buy one device that does it all? As a long time Windows Tablet user, I've finally found nirvana with a new class of device that works as both a tablet AND a PC. This document explains why I prefer this approach over two separate devices.
Over the past five years Nike has transformed from a sports equipment company to a digitally-led business that manages online communities, develops software and hardware, and collects and analysis vast amounts of data. This transformation journey has been achieved through an approach that has focused on the customer and connection, through digital, at it's core. This brief case study provides some details on how they achieved their digital transformation.
The document summarizes a presentation given at the Web Game Conf 2011 conference about emerging trends in the video game industry. The presentation discusses three trends: [1] the rise of ubiquitous gaming experiences across multiple devices; [2] the growth of connected TVs and cloud gaming; and [3] how game frameworks are becoming smarter through real-time user data tracking and targeted advertising.
Yle media technology future prediction 2018Pasi Ekman
Yle is doing systematic future prediction in a continuous manner. We think that a prediction is a statement about the way things will happen in the future, based on experience or knowledge. In this work we bring together all available past and current information, as a basis to develop reasonable expectations about the future.
Based on our prediction we also will make recommendations what predicted future means to Yle and what actions Yle should take.
This presentation discusses Intel's predictions for the future of computers and their role in the home. Intel believes computers will act as hubs that coordinate other electronic devices through wireless networks. Future computers are expected to be better at multitasking and easier to upgrade. Intel also expects computers to take on more entertainment functions like streaming media to TVs and acting as digital media hubs for the home. Computers will need to have more powerful processors to handle these new multimedia and multitasking capabilities.
The document discusses predictions for technology advances over the next 10 years. Some key points include:
- By 2022, language translators will allow real-time translation during video calls like Skype so that anyone can communicate across languages.
- Artificial intelligence will be very advanced, allowing intelligent machines to perform many jobs like working in fast food restaurants and assisting doctors.
- Classrooms will increasingly utilize digital tools like iPads for all educational content and communication, replacing physical textbooks.
- Television and media will continue evolving to become even more digital and interactive, with features like zooming in on live sports broadcasts and controlling devices through voice and gestures.
Joseph Cornwall will present on the 5 technologies that will define the next 5 years. They are: 1) DisplayPort will replace analog connectivity standards for computers. 2) Mobile device integration will grow through standards like MHL and SlimPort that allow mobile devices to connect to A/V systems. 3) HDBaseT will become the standard for extended digital media distribution over structured cabling. 4) Wireless connectivity will explode with the Miracast standard allowing peer-to-peer connections without networks. 5) USB will continue to integrate mobile devices and deliver power and file sharing. These technologies represent the transition away from analog and the integration of mobile, wireless, and networked devices and content.
Why buy a tablet AND a PC, when you can buy one device that does it all? As a long time Windows Tablet user, I've finally found nirvana with a new class of device that works as both a tablet AND a PC. This document explains why I prefer this approach over two separate devices.
Over the past five years Nike has transformed from a sports equipment company to a digitally-led business that manages online communities, develops software and hardware, and collects and analysis vast amounts of data. This transformation journey has been achieved through an approach that has focused on the customer and connection, through digital, at it's core. This brief case study provides some details on how they achieved their digital transformation.
The document summarizes a presentation given at the Web Game Conf 2011 conference about emerging trends in the video game industry. The presentation discusses three trends: [1] the rise of ubiquitous gaming experiences across multiple devices; [2] the growth of connected TVs and cloud gaming; and [3] how game frameworks are becoming smarter through real-time user data tracking and targeted advertising.
Yle media technology future prediction 2018Pasi Ekman
Yle is doing systematic future prediction in a continuous manner. We think that a prediction is a statement about the way things will happen in the future, based on experience or knowledge. In this work we bring together all available past and current information, as a basis to develop reasonable expectations about the future.
Based on our prediction we also will make recommendations what predicted future means to Yle and what actions Yle should take.
This presentation discusses Intel's predictions for the future of computers and their role in the home. Intel believes computers will act as hubs that coordinate other electronic devices through wireless networks. Future computers are expected to be better at multitasking and easier to upgrade. Intel also expects computers to take on more entertainment functions like streaming media to TVs and acting as digital media hubs for the home. Computers will need to have more powerful processors to handle these new multimedia and multitasking capabilities.
Retail Safari annual wrap up of the 2015 Consumer Electronics Show (CES) which provides an overview of the involvement of the tech giant companies as well as a summary of the emerging tech trends and retail innovations.
This document discusses how technology has impacted businesses, particularly small businesses. It describes how technologies like the internet, mobile apps, and business software have allowed small businesses to reduce costs, improve communication, increase productivity, reach new markets, and automate processes. Specific examples are given of how Netflix and transportation companies have leveraged technologies like streaming, mobile apps, and GPS to transform their business operations and better serve customers. The document concludes by noting some businesses have started using RFID chip implants in employees to tighten security, though privacy concerns remain.
Webinar - How to Select the Right Computer Hardware for YOUR Organization - 2...TechSoup
This document discusses selecting the right computer hardware for an organization. It covers different types of hardware including desktops, laptops, tablets, and their pros and cons. Key factors to consider when choosing hardware are the intended use, mobility needs, upgrade options, and costs. The document also provides an overview of TechSoup's discounted and donated hardware programs that nonprofits can access.
Deloitte: Technology, Media & Telecommunications Predictions - 2013Digitaluxe
While tablet and smartphone sales are growing rapidly, the PC is not dead. In 2013:
- More than 80% of internet traffic will come from PCs, not mobile devices, due to PCs' larger screens and capabilities.
- People will spend over 70% of their total computing time on PCs, not mobile devices, with work accounting for a large portion of PC usage time.
- Even for non-work usage, people are expected to use PCs for over 50% of their computing time due to PCs' preference for larger screens and capabilities beyond consumption.
- We are moving to an era of "PC Plus" where PCs remain the primary device, used in conjunction
The PC is not dead and will continue to be the primary computing device for most people in 2013. While tablet and smartphone sales are growing rapidly, PC sales have remained strong with over 1.6 billion PCs expected to be in use in 2013. PCs have advantages over mobile devices like larger screens and full keyboards that make tasks like content creation and spreadsheet/document work much easier. Most internet traffic, estimated to be over 80%, will continue to come from PCs despite rising mobile traffic. People also spend more time on PCs, especially for work, than on smartphones and tablets. The PC remains well-suited as a primary computing device.
Rapport etude deloitte tmt predictions 2013GOTIC CI
Etude mondiale réalisée par Deloitte sur les principales tendances 2013 du secteur des Technologies, Médias et Télécommunications (Deloitte TMT Predictions 2013).
Quelle nouvelle tendance en fonds d’investissement pourrait s’ajouter à vos efforts de financement par capital de risque en 2013 ? De quelle façon votre entreprise pourrait-elle tirer profit de la politique Bring Your Own Device (BYOD) comme outil essentiel ?
Pour le savoir, consultez la 12e édition de cette étude qui présente les principales tendances du secteur Technologies, Médias et Télécommunications pour 2013.
Ces prédictions sont basées sur des recherches approfondies, incluant des entrevues avec des clients et d’anciens membres de Deloitte, des analystes sectoriels, des chefs d’entreprises renommés dans le secteur des TMT et plus de 8 000 professionnels de Deloitte.
The document discusses trends in digital displays and media from 2000 to the present. It covers three parts: how displays have influenced digital media, a 3D view of digital media trends, and how digital media will influence future displays. Key points discussed include how lower display prices have enabled new devices, the rise of universal devices over dedicated ones, and how social, commercial, and technical aspects will impact whether open or closed networks dominate digital media. The document predicts displays will continue getting cheaper, higher resolution, and more integrated with cloud computing, but questions whether new technologies can compete with falling LCD prices.
Digital Platform Strategies for the Connected Homejbateman123
This document discusses digital platform strategies for connected home technologies. It argues that software-upgradable platforms are becoming the standard, as exemplified by companies like Sonos and Nest. These platforms can be enhanced over time through software upgrades, improving the user experience without requiring new hardware. Selecting platforms committed to ongoing software innovation will provide the most long-term value for homeowners. While a single home control application may seem desirable, using best-in-class applications for individual functions provides more flexibility and avoids restricting platform innovation.
The document describes the Artificial Technology Center (ATC) and its main component, the AiDigital Library. The ATC aims to advance broadband internet applications through research projects. Its goals are to quickly develop new profitable products and technologies for the emerging high-bandwidth internet. The AiDigital Library serves as the ATC's main development tool - it will integrate a physical library space with online resources to create an environment for testing new applications and assessing their usefulness. The library will require innovative hardware and software to allow rich control and interaction with internet content through devices like TVs, sound systems, and displays.
Cisco and HP are major technology companies that compete in several areas including networking, servers, and cloud computing. Cisco was founded in 1984 and has over 72,000 employees, generating $48.6 billion in revenue in 2012. HP was founded earlier in 1939 and is larger with over 330,000 employees and $120 billion in revenue in 2012. Both companies spend billions annually on research and development. While competitors, they have also collaborated on some projects to address joint customer needs. Their rivalry exists in areas like cloud computing and networking switches.
The document describes the Artificial Technology Center and its AiDigital Library project. The Center aims to advance broadband internet applications through research and demonstration projects. Its core component is the AiDigital Library, which seeks to integrate a physical library space with online resources. The Library will have various hardware and software components, including a physical space, web interface, query engine, and server. The physical space provides comfort while accessing multimedia resources. The web interface allows controlling devices throughout the library. The query engine helps users store and organize collected online content. And the server provides massive storage for housing the user's digital collections in various formats.
There is 100% chances you are going to engage your customers on mobile first, but converting them into lifetime and faithful promoters is a multi-screen journey. For brands, media and retailers it is then critical to select the most relevant device-agnostic technology and the
2010 Digital Entertainment Georgia White Papermlubow
The document discusses Georgia's strengths in the digital entertainment industry, including its talent base in film, music, television, games and digital marketing. It outlines the various sectors of digital entertainment that have a strong presence in Georgia, such as major film and music productions, television shows, and video game developers. Additionally, it highlights factors that contribute to Georgia's success in digital entertainment like its business environment, incentives, and educational institutions.
Windows 7 is available in several editions to suit different needs. The main editions are Windows 7 Starter, Home Basic, Home Premium, Professional, Enterprise and Ultimate. Starter is for basic needs while Home Premium focuses on entertainment. Professional adds business features and Enterprise/Ultimate include all features. The document provides details on the features included in each edition.
2007 Home Network Global Summit - Seoul, KoreaCABA
The document discusses the Continental Automated Buildings Association (CABA), a non-profit organization focused on advancing technology in home and building automation. It lists CABA's board of directors and provides information on its research council and recently completed projects related to home automation, networking, and digital media usage.
ABC Company is developing a multimedia application to promote its services. The application will include details about the company's history, facilities, contact information, and maps. It will also include virtual tours. The application will be designed using Adobe Premiere and target international students. Software like Photoshop, Premiere, and Nero will be used in the development process. A budget, timeline, and team roles were defined for the project.
Webinar: Getting Technology Donations through TechSoup - 2016-01-07TechSoup
Perhaps you've joined TechSoup as an individual member, and maybe your organization is already registered, but if you haven't taken the plunge to get qualified or request technology donations yet, then this is the webinar for you! This webinar reviews the processes for requesting product donations, registering individuals as TechSoup members, and our many product donation programs.
Superfast Business - offers fully funded support to help ambitious businesses in the South West identify, maximise and profit from the opportunities that superfast broadband and new technologies present. They have a team of expert advisers, a programme of events on hot topics offering inspirational insights and practical solutions and access to IT specialists and knowledge.
The service is aimed at businesses who have heard superfast broadband is coming to their area or are already experiencing good connection speeds and fulfill ERDF eligibility criteria.
Register on their website today to see if your business is able to access the full support package and keep up to date with the latest technologies and information.
w: www.superfastbusiness.co.uk
e: info@superfastbusiness.co.uk
t: 0845 603 8593
The document discusses Intel's Edison development platform and its goal of lowering barriers for inventors, entrepreneurs, and designers to create Internet of Things (IoT) and wearable computing products. It provides an overview of the Intel Edison offering, which includes the Edison module, expansion boards to support different applications, software like Yocto and developer tools, and an ecosystem of partners to provide support. It also outlines factors for success like clear use cases, price points, and ease of use. Finally, it describes Intel's "Dream It" and "Build It" programs which provide funding, mentorship, and other support to help bring innovative concepts to life.
Retail Safari annual wrap up of the 2015 Consumer Electronics Show (CES) which provides an overview of the involvement of the tech giant companies as well as a summary of the emerging tech trends and retail innovations.
This document discusses how technology has impacted businesses, particularly small businesses. It describes how technologies like the internet, mobile apps, and business software have allowed small businesses to reduce costs, improve communication, increase productivity, reach new markets, and automate processes. Specific examples are given of how Netflix and transportation companies have leveraged technologies like streaming, mobile apps, and GPS to transform their business operations and better serve customers. The document concludes by noting some businesses have started using RFID chip implants in employees to tighten security, though privacy concerns remain.
Webinar - How to Select the Right Computer Hardware for YOUR Organization - 2...TechSoup
This document discusses selecting the right computer hardware for an organization. It covers different types of hardware including desktops, laptops, tablets, and their pros and cons. Key factors to consider when choosing hardware are the intended use, mobility needs, upgrade options, and costs. The document also provides an overview of TechSoup's discounted and donated hardware programs that nonprofits can access.
Deloitte: Technology, Media & Telecommunications Predictions - 2013Digitaluxe
While tablet and smartphone sales are growing rapidly, the PC is not dead. In 2013:
- More than 80% of internet traffic will come from PCs, not mobile devices, due to PCs' larger screens and capabilities.
- People will spend over 70% of their total computing time on PCs, not mobile devices, with work accounting for a large portion of PC usage time.
- Even for non-work usage, people are expected to use PCs for over 50% of their computing time due to PCs' preference for larger screens and capabilities beyond consumption.
- We are moving to an era of "PC Plus" where PCs remain the primary device, used in conjunction
The PC is not dead and will continue to be the primary computing device for most people in 2013. While tablet and smartphone sales are growing rapidly, PC sales have remained strong with over 1.6 billion PCs expected to be in use in 2013. PCs have advantages over mobile devices like larger screens and full keyboards that make tasks like content creation and spreadsheet/document work much easier. Most internet traffic, estimated to be over 80%, will continue to come from PCs despite rising mobile traffic. People also spend more time on PCs, especially for work, than on smartphones and tablets. The PC remains well-suited as a primary computing device.
Rapport etude deloitte tmt predictions 2013GOTIC CI
Etude mondiale réalisée par Deloitte sur les principales tendances 2013 du secteur des Technologies, Médias et Télécommunications (Deloitte TMT Predictions 2013).
Quelle nouvelle tendance en fonds d’investissement pourrait s’ajouter à vos efforts de financement par capital de risque en 2013 ? De quelle façon votre entreprise pourrait-elle tirer profit de la politique Bring Your Own Device (BYOD) comme outil essentiel ?
Pour le savoir, consultez la 12e édition de cette étude qui présente les principales tendances du secteur Technologies, Médias et Télécommunications pour 2013.
Ces prédictions sont basées sur des recherches approfondies, incluant des entrevues avec des clients et d’anciens membres de Deloitte, des analystes sectoriels, des chefs d’entreprises renommés dans le secteur des TMT et plus de 8 000 professionnels de Deloitte.
The document discusses trends in digital displays and media from 2000 to the present. It covers three parts: how displays have influenced digital media, a 3D view of digital media trends, and how digital media will influence future displays. Key points discussed include how lower display prices have enabled new devices, the rise of universal devices over dedicated ones, and how social, commercial, and technical aspects will impact whether open or closed networks dominate digital media. The document predicts displays will continue getting cheaper, higher resolution, and more integrated with cloud computing, but questions whether new technologies can compete with falling LCD prices.
Digital Platform Strategies for the Connected Homejbateman123
This document discusses digital platform strategies for connected home technologies. It argues that software-upgradable platforms are becoming the standard, as exemplified by companies like Sonos and Nest. These platforms can be enhanced over time through software upgrades, improving the user experience without requiring new hardware. Selecting platforms committed to ongoing software innovation will provide the most long-term value for homeowners. While a single home control application may seem desirable, using best-in-class applications for individual functions provides more flexibility and avoids restricting platform innovation.
The document describes the Artificial Technology Center (ATC) and its main component, the AiDigital Library. The ATC aims to advance broadband internet applications through research projects. Its goals are to quickly develop new profitable products and technologies for the emerging high-bandwidth internet. The AiDigital Library serves as the ATC's main development tool - it will integrate a physical library space with online resources to create an environment for testing new applications and assessing their usefulness. The library will require innovative hardware and software to allow rich control and interaction with internet content through devices like TVs, sound systems, and displays.
Cisco and HP are major technology companies that compete in several areas including networking, servers, and cloud computing. Cisco was founded in 1984 and has over 72,000 employees, generating $48.6 billion in revenue in 2012. HP was founded earlier in 1939 and is larger with over 330,000 employees and $120 billion in revenue in 2012. Both companies spend billions annually on research and development. While competitors, they have also collaborated on some projects to address joint customer needs. Their rivalry exists in areas like cloud computing and networking switches.
The document describes the Artificial Technology Center and its AiDigital Library project. The Center aims to advance broadband internet applications through research and demonstration projects. Its core component is the AiDigital Library, which seeks to integrate a physical library space with online resources. The Library will have various hardware and software components, including a physical space, web interface, query engine, and server. The physical space provides comfort while accessing multimedia resources. The web interface allows controlling devices throughout the library. The query engine helps users store and organize collected online content. And the server provides massive storage for housing the user's digital collections in various formats.
There is 100% chances you are going to engage your customers on mobile first, but converting them into lifetime and faithful promoters is a multi-screen journey. For brands, media and retailers it is then critical to select the most relevant device-agnostic technology and the
2010 Digital Entertainment Georgia White Papermlubow
The document discusses Georgia's strengths in the digital entertainment industry, including its talent base in film, music, television, games and digital marketing. It outlines the various sectors of digital entertainment that have a strong presence in Georgia, such as major film and music productions, television shows, and video game developers. Additionally, it highlights factors that contribute to Georgia's success in digital entertainment like its business environment, incentives, and educational institutions.
Windows 7 is available in several editions to suit different needs. The main editions are Windows 7 Starter, Home Basic, Home Premium, Professional, Enterprise and Ultimate. Starter is for basic needs while Home Premium focuses on entertainment. Professional adds business features and Enterprise/Ultimate include all features. The document provides details on the features included in each edition.
2007 Home Network Global Summit - Seoul, KoreaCABA
The document discusses the Continental Automated Buildings Association (CABA), a non-profit organization focused on advancing technology in home and building automation. It lists CABA's board of directors and provides information on its research council and recently completed projects related to home automation, networking, and digital media usage.
ABC Company is developing a multimedia application to promote its services. The application will include details about the company's history, facilities, contact information, and maps. It will also include virtual tours. The application will be designed using Adobe Premiere and target international students. Software like Photoshop, Premiere, and Nero will be used in the development process. A budget, timeline, and team roles were defined for the project.
Webinar: Getting Technology Donations through TechSoup - 2016-01-07TechSoup
Perhaps you've joined TechSoup as an individual member, and maybe your organization is already registered, but if you haven't taken the plunge to get qualified or request technology donations yet, then this is the webinar for you! This webinar reviews the processes for requesting product donations, registering individuals as TechSoup members, and our many product donation programs.
Superfast Business - offers fully funded support to help ambitious businesses in the South West identify, maximise and profit from the opportunities that superfast broadband and new technologies present. They have a team of expert advisers, a programme of events on hot topics offering inspirational insights and practical solutions and access to IT specialists and knowledge.
The service is aimed at businesses who have heard superfast broadband is coming to their area or are already experiencing good connection speeds and fulfill ERDF eligibility criteria.
Register on their website today to see if your business is able to access the full support package and keep up to date with the latest technologies and information.
w: www.superfastbusiness.co.uk
e: info@superfastbusiness.co.uk
t: 0845 603 8593
The document discusses Intel's Edison development platform and its goal of lowering barriers for inventors, entrepreneurs, and designers to create Internet of Things (IoT) and wearable computing products. It provides an overview of the Intel Edison offering, which includes the Edison module, expansion boards to support different applications, software like Yocto and developer tools, and an ecosystem of partners to provide support. It also outlines factors for success like clear use cases, price points, and ease of use. Finally, it describes Intel's "Dream It" and "Build It" programs which provide funding, mentorship, and other support to help bring innovative concepts to life.
2. Work with the latest Intel
software development tools
The Intel Developer Resource Kit is designed to help you
architect and develop software that takes advantage
of the multi-core processing capabilities offered in the
latest Intel® processor-based platforms. It contains
software tools, technical documentation, and in-depth
design and programming information.
The Intel® Software Network
The Intel® Software Network is Intel’s worldwide
resource for the software community. We provide
software development products, services, tools, training,
and expert advice to help you bring more innovative
products to market faster on Intel processor-based
platforms. Visit the Intel Software Network to sign up
for our free newsletter: www.intel.com/go/software
Download Intel’s digital home course
from Intel Developer Forum Fall 2006
Plug into Intel’s vision for the digital home by
downloading this Intel Developer Forum (IDF)
presentation covering Intel’s latest usage models and
technologies. See how Intel software tools can help you
create, optimize, and debug digital home applications for
our latest platforms and advancements. Discover how to
improve your success in the digital home market.
Learn about Intel usage models and technologies
for the digital home:
www.intel.com/go/exploredigitalhome
3. Contents
Empowering People and Their Families at Home . . . . . . . . . . . . . . . . . . . . . . . . . 1
2007 Digital Home Vision: Simple, Entertaining, and Extremely Cool . . . . . 2
2007 Digital Home Usage Models:
Secure Entertainment and Sharing with Family and Friends . . . . . . . . . . . . . . 6
Enjoying and Sharing Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Gaming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Communication and Exchange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Simple Home . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Key 2007 Technologies for the Digital Home . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Industry Standards and Initiatives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
The Digital Home in 2007: Bringing People Together . . . . . . . . . . . . . . . . . . . 18
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Introduction
Intel Digital Home Software Vision Guide 2007 is for software developers,
product planners, and online service providers creating consumer
applications for Intel® processors and platforms. Used in conjunction with
the Intel Developer Resource Kit (Intel DRK) for the Digital Home, Intel
Digital Home Software Vision Guide 2007 includes suggestions on new
features and capabilities to consider, plus provides an overview of key
trends, usage models, technologies, and standards for creating useful and
compelling digital home experiences.
Using this document, you can learn:
• Intel’s perspective on digital home trends
• Intel’s vision on four key areas of the digital home: Enjoying and Sharing
Content, Gaming, Communication and Exchange, and Simple Home
• Key digital home technologies and standards
• Where to find developer tools and feature recommendations
How to Use This Document
As you read through this document, look for this DVD icon to alert
you to related tools or white papers on the accompanying DVD.
4. www.intel.com/go/exploredigitalhome
Empowering People
and Their Families at Home
Our homes are the center of our lives. Home is the place where we can relax and share time
with family and friends. Increasingly in their homes, people are using and relying on digital
devices and media to express themselves, participate in interactive and passive forms of
entertainment, manage their lives, and communicate from every room and on the go. The
home is going digital. But for digital home technologies to spread and be assimilated even
faster into modern life, the consumer electronics, computer, and entertainment industries
must continue working together to make digital devices, applications, content, broadband,
and networking easy to use and closely aligned with consumer needs and desires.
To do this, the industry needs to make it easy for people to:
• Share content (such as photos and videos) with family and
friends no matter where they are, what time it is, or what
devices are available.
• Reliably and securely communicate across multiple devices
from locations inside or outside the home.
• Use the same content and applications on a variety of form
factors and devices.
• Access independent and collaborative online education and
personal enrichment opportunities that fit a wide range of
interests and needs for individuals and families.
• Enjoy immersive experiences with games, movies, TV,
and music throughout the home, tailored to each person’s
preferences and leisure patterns.
• Simplify the use and management of a technically advanced home.
Emerging products, content, and services already show the
benefits of fulfilling these needs. Social networking and sharing
rich content is popular: MySpace* traffic has increased 367
percent from April 2005 to April 2006 and YouTube* has grown
297 percent from January to June 2006, the greatest growth
among the top 25 Web brands.1
Increasing video downloads
and their use on mobile form factors is another example. NBC’s
The Office* delivered its highest ratings ever in January 2006
among adults 18 to 49—a result NBC attributed in large part to
the show’s popularity as a portable media player download.2
Other positive trends:
• American households wired with entertainment networks are
expected to more than quadruple within the next few years.3
• Half of all households in the United States and Japan have
digital cameras, as do 41 percent of all European households.
Digital photography is now one of the fastest-adopted
technologies of all time.4
• Global broadband video subscriptions are expected to jump
from two million to 34 million between 2005 and 2010,
reflecting a compound annual growth rate (CAGR) of 60
percent. North America will experience the most rapid rate
of growth during this time period with a CAGR of 78 percent,
followed by Europe, the Middle East, and Africa with a CAGR
of 61 percent, and Asia/Pacific with a CAGR of 41 percent.5
Intel defines the digital home as
a home in which broadband and
wireless networking make digital
devices easier to use and enable
the sharing of personal content
and exchange of communications—
inside and outside the home.
5. www.intel.com/go/exploredigitalhome
2007 Digital Home Vision:
Simple, Entertaining, and Extremely Cool
Never have there been so many great choices for ways to use the PC as a communication
and entertainment control hub throughout the home. Nor has the PC ever been so powerful.
The latest Intel® Viiv™ technology-based PCs based on Intel® Core™ microarchitecture
breathe new life into everything from stunning game play to multi-tasking performance.
Instant On makes the PC as responsive as a TV or stereo. Equipped with a TV tuner card and
a connection to the Internet, a PC combines the best of two great sources of entertainment
to the home—and can record whatever you’re not around to see. Even better, you have
choices for both what you want to view content on and where. You can transfer video and
music from your main PC to laptops, portable media players, and other devices.
Here are some of the things Intel believes you as a software
developer, product planner, or online service provider should
plan for and look forward to in 2007:
High Definition (HD)
Nearly 47 percent of U.S. households plan to buy an HDTV
in the next 12 months.6
Consumers will be able to enjoy
HD content from a number of sources, including disk (HD
DVD* and Blu-ray*), camcorders, and broadcast. Currently,
45 percent of HDTV households receive their service from
satellite TV service providers, with terrestrial broadcasters
and cable TV operators accounting for the rest of the market
share.7
As the installed base grows, so will demand for new
HD content and applications.
Broadband Video
Having a PC connected to a broadband Internet service provides
an open platform for a variety of video distribution models,
expanding choices for consumers and creating new revenue
opportunities for content creators. Through broadband video,
it’s possible to serve eclectic content to millions of people with
diverse interests all over the world—such as fans of South
Korean soap operas or Pakistani cricket matches. Standard PC
applications such as browsers and content-protected media
players can be integrated to provide unique personalized
experiences that combine video and data delivered through the
Web. With broadband speeds in some markets exceeding 5 Mbps,
high definition-quality video can be delivered directly to a big
screen TV. Lower bandwidth alternatives include pushing content
overnight or through the use of a progressive download system.
6. www.intel.com/go/exploredigitalhome
Access Anywhere, Anytime, on Any Device
One in three (54.1 million) U.S. online adults own a portable
digital media device and more than 54 percent plan to buy a
portable entertainment device over the next year.9
A Consumer
Electronics Association (CEA) study predicts a bright future
for this category, as device and consumer interest in anytime,
anywhere access to digital information and entertainment
continues to grow.10
An important area to concentrate on is
adapting video content for each device to provide a richer
viewing experience on all form factors. This includes the
ability to stream content from one device to other networked
media devices. Also important is building a digital home around
a digital media server (such an Intel Viiv technology-based
system) that can simultaneously deliver streaming content to
multiple digital media adapters (DMAs) around a house.
Digital Memories Need Space and Protection
Digital cameras and camcorders are helping growing numbers
of people fill their gigabyte hard drives with precious memories
that should be backed up. The global market for consumer
network storage will increase from USD 305 million in 2006 to
nearly USD 1.2 billion by 2011.11
While the market for consumer
digital media backup is dominated by low-cost solutions such as
USB hard drives and CD/DVD writeable drives, Intel believes the
increasingly difficult task of managing digital media will drive
the adoption of network storage and backup techniques in the
home. Intel® Matrix RAID Technology, which facilitates mirroring
the content of one hard drive on a second hard drive, is a good
example of such a solution.
The Game is On
Shipments of gaming software and hardware in the United
States will exceed USD 12.5 billion in 2006 and sales figures
for 2007 in the interactive entertainment industry will exceed
2006 figures by 16 percent.12
Revenue from online role-
playing games is predicted to grow threefold to USD 1.1 billion
by 2008, helping the industry corner 10 percent of the global
video game market. One segment that’s giving the online
game industry a boost is massively multiplayer online role-
playing games. In the United States alone, there will be 5.2
million people subscribing to these games by 2008, generating
USD 556 million in revenue.13
By comparison, the approximate
number of people subscribed to these games in 2003 was
2.4 million, with a revenue base of USD 209 million.14
As more
people acquire multi-core platforms, games can become more
complex and 3-D worlds more realistic. More complex physics,
improved frame rates, and better responsiveness will all help
provide the experience these savvy users demand.
Home Control Makes a Simpler Home
Today there are a variety of home automation and lighting
systems available to consumers. Most are costly, single-vendor
solutions. Right now, most of these are found in upscale homes.
Intel sees opportunities for developers to popularize these
technologies by creating solutions running on PC platforms.
These solutions could give people remote control over their
home appliances and electronics—even from another time zone.
With just a laptop or Ultra Mobile PC (UMPC), a homeowner
could remotely adjust lights, sound and temperature for
comfort, adjust energy use for savings, or activate cameras for
security and safety.
Looking at 2007 and Beyond
Greater change and progress are on the way. Intel is en route to
deliver processors with dozens of cores in the next decade. Entire
cities, such as Mountain View, California, are going wireless. And
new digital devices with expanded capabilities appear each year.
It’s definitely time to connect the dots in new and exciting ways.
Future opportunities to consider
• Multi-tasking/threading. Plan on steady increases
in multi-threaded performance from Intel® Core™
processors, as well as increases in graphics
performance from Intel® chipsets, to enable real-time
3-D rendering.
• Voice recognition. Multi-core processing now gives
home PCs the processing power to run this valuable
capability simultaneously with other applications.
Imagine the market that will open up when, with a
short voice command, people can tell an Intel® Viiv™
technology-based system to sort through a music
collection for a particular song, or that they’ll be “gone
for a week” and to start “vacation lighting and heating
mode beginning Saturday morning.”
• Windows Vista* personalized media services.
Develop applications for improving organization, access,
and management of media files.
7. www.intel.com/go/exploredigitalhome www.intel.com/go/exploredigitalhome
A DMA-enabled LCD screen
and wireless game controller
let you play games, listen to
music, or surf the Internet without
putting a PC in the room.
Wireless DMA-enabled speakers
enable you to listen to your music files
anywhere in the home. Select artists,
songs, or albums with voice commands.A DMA-enabled
LCD screen lets you
retreive recipes from
a Web site. A UMPC lets you control
comfort features such as
the electric sunscreen on
this kitchen window.
IP-enabled video cameras
announce when someone is
at the front door. The video
feed is viewable from every
screen in the home.
Large HD screens
create a movie
theater atmosphere
in the living room.
Car stereos
automatically update
their playlists with the
family’s latest music
whenever they are in
range of the home.
Mobile phones
provide access to
content on home
PCs while on the go.
Wireless IP phones enable
long distance calls without high
phone service charges.
Laptop receives
homework assignments
over the Internet and
the appropriate IPTV
educational videos.
Broadcast Video
Internet
Music
Games
Home Control
VoIP
An Intel® Viiv™ technology-
enabled PC can work with
DMA-enabled devices in your
home to create your own multimedia
broadcast network. Downloaded movies and
other types of personal content can be safely
routed to any Intel Viiv technology verified
digital display in your home. Internet access
comes to you over any device that is handy.
Your safety, comfort and security can always
be monitored.
It’s The Intel Digital Home: share the vision.
Intel® Centrino® Duo mobile technology-based laptops
give you the freedom to enjoy riveting, vibrant mobile
entertainment like never before. With an Intel Centrino Duo
mobile technology-based laptop, you get amazing responsiveness from
your games and media. Multiply your experience and watch your
favorite movies while downloading music—all without skipping a beat.
And the best part? You can take it anywhere you want to go.
The Intel Digital Home Vision
+
8. www.intel.com/go/exploredigitalhome
2007 Digital Home
Usage Models
Secure Entertainment
and Sharing with Family
and Friends
In this section,
we look at four
main digital home
usage categories—Enjoying and Sharing
Content, Gaming, Communication and
Exchange, and Simple Home. We discuss
2007 market opportunities and offer
some design considerations. As you
consider ways to tap the potential
of the growing digital home market,
remember that Intel has created many
development tools that can help you
create, tune, and test your applications
with maximum efficiency.
Explore the Digital Media
Software Enabling Kit
Digital Home Applications
Digital Home Software
9. www.intel.com/go/exploredigitalhome
Enjoying and Sharing Content
The digital home is now in “high definition.”
Sales of HD-capable screens are ramping up
as people prepare for HDTV. At the same time, people want
more flexible access to rich and eclectic content—such as old
TV shows and rare movies. They want to time shift. And, they
want to place shift—play content in the places and on the
devices they choose.
Video content is becoming
available on the Web at a time
when consumers are demanding
higher picture quality on TV.
Most of the streaming content available on the Internet makes
for poor quality video on a large TV, particularly a high-
definition set. One way to assure picture quality is by making
video available to download rather than streaming. ATT and
TiVo* are doing just that. Time Warner Inc.’s AOL is taking a
different tack. It’s reformatting thousands of hours of content—
from music videos to old episodes of Babylon 5*—so it can be
streamed to computers and the next generation of plasma TVs
in DVD quality.
While most portable PCs are featured as “compute anywhere”
platforms, they often spend a fair amount of time in the home.
The UMPC fits this usage pattern superbly. These devices
combine the rich features and functionality of a PC (including
uncompromised Internet access and wireless connectivity)
with the convenience of a handheld. Operated through a touch
screen and small keyboard, they’re designed for primarily
information access, location services, and online entertainment.
For developers and online service providers, UMPCs represent
a new class of personal computing device that will appeal
to everyone from K-12 students to young professionals and
media-centric consumers. UMPCs will be “at home” on the
coffee table, the car seat, or the backpack.
One way to think of the consumer experience in enjoying
and sharing content is whether you want people to “lean
forward” to search and interact, or “lean back” and simply
be immersed in the experience. Consider using speech as
a way to interact when input devices might not be readily
at hand. The performance and quality of speech-prompted
applications continue to evolve. In many instances, a single
voice command can achieve a desired result faster than a
mouse, keyboard, or touch screen.
Action Items
• Architect applications to support multiple cores for
greater rendering speed and parallel environments.
Consider using the Intel® Integrated Performance
Primitives (Intel® IPP)—a library of thousands of
multi-core-ready, highly optimized software functions
such as video and audio decode/encode, image color
conversion and speech recognition. Also, analyze and
improve the performance of your application on Intel®
multi-core microprocessors with Intel® Thread Checker
and Intel® Thread Profiler.
• Immerse the consumer in high quality audio
and visual experiences. Increase the bit rate to
support full TV screen viewing. Deliver up to
Dolby 7.1* surround sound by supporting Intel®
High Definition Audio (Intel® HD Audio). Examine
providing HD quality playback using Intel mutli-
core microprocessors and advanced Intel chipset
features such as Intel® Clear Video Technology and
Intel® Advanced Digital Media Boost.
• Make content available for a wide variety of uses,
such as burn to disk, synch to portable media players,
stream to network connected devices, and take on
the go with laptops. Look to the UPnP* Technology
Specifications and Digital Living Network Alliance
(DLNA*) for interoperability standards. Consider
utilizing content protection standards such as
CPRM/CPPM for burn, OMA DRM v 2.0 for PC and
portable devices and DTCP-IP for protected steams.
• Develop easy ways to enable interactions from the
couch. Support and develop remote control input and
user interface controls that can be operated from 10’
away. Make password and billing information input
easy. Simplify application installation.
• Make it easy to back up memories. Include a
scheduled or automatic backup function. Take
advantage of Intel® Matrix Storage Technology
(Intel® MST) for automatic backup to a separate
drive. Provide an Internet backup option.
Explore Intel® Viiv™
Technology
Digital Home Applications
Intel® Core™ Microarchitecture
and Intel® Viiv™ Technology
10. www.intel.com/go/exploredigitalhome
Gaming
People all over the world are playing online
games in massive, global communities. Whether
it’s a simple 2-D game of bridge between four people from four
different cities, or an intensely rendered 3-D world of medieval
combat amongst hundreds of players in a dozen different
countries, these communities are growing rapidly. People want
access to these games on whatever platform they have at hand.
Casual online gaming is also
growing around the world.
People want to access these
worlds not only on their PCs, but
on their handhelds or mobile phones, even if all they can do is
simply watch what’s going on in their favorite virtual worlds.
In 2007, multi-core processors will continue enabling game
developers to separate tasks between the different cores.
Multi-core processing will give designers the freedom to
create more realistic physics and more intuitive artificial
intelligence. Running physics calculations on the CPU is the
most seamless way to integrate complex and realistic effects
into a game. Enhancements in artificial intelligence will push
the game experience toward the intelligence you expect
from a clever opponent. New input devices mimicking swords,
tennis rackets, and golf clubs will make game interaction more
realistic than ever before.
Other innovations to watch for:
• Procedural audio. Creates audio files on the fly to simulate
sounds like the audio difference in a car with the windows rolled
up or down or the sound of passing a building. With procedural
audio, you don’t need a large sound sample library any longer.
• Procedural graphics. Creates intermediate scenes on the fly,
significantly reducing the need for costly studio work.
Action Items
• Support living room gaming played with the Microsoft
Xbox 360 Controller for Windows* on TVs with varying
resolutions and aspect ratios.
• Deliver new online gaming experiences optimized
for users that might be playing on laptops on which
battery life and wireless connectivity are important.
• Use threaded physics running on multi-core processors
to create more realism in game environments and more
spectacular visual effects.
• Support in-game voice and video chat for online games.
Explore Multi-Threaded
Gaming
Gaming and Graphics
Creating Multi-Threaded Games
11. www.intel.com/go/exploredigitalhome
Communication and Exchange
The PC is becoming an “always on” home
communications hub in which parents use e-mail,
instant messaging, and Voice over IP (VoIP) to keep in touch
with friends and break free of high long distance charges.
Teens spend hours instant messaging while playing games and
often while talking on their cell phones to other friends at the
same time. Over 45 percent of active Web users visit one or
more of the top 10 social networking sites—MySpace, Blogger*,
Classmates Online*, and others.15
The Web is also bringing the mall home. People no longer
have to “shop till they drop,” fighting crowds and parking.
They can shop on the Web. Retail sales online will surpass
the USD 200 billion mark in 2006, up 20 percent from
2005.16
We have barely begun to tap into the virtual
shopping experiences we could be providing online.
Everything from being able to furnish a virtual room to trying
on clothes with an accurate model of our bodies is possible.
Nor does online shopping have to be done from a traditional
PC. Imagine the experience on an Intel Viiv technology-
enabled PC with a big screen and a remote for switching
“stores.” Or, perhaps it’s a more personal experience, using
a UMPC on one’s back patio. Consumers can also set up shop
for themselves, selling goods and services and turning the
digital home into “one location serving the entire world.”
Action Items
• Think about new usages as Worldwide Interoperability
for Microwave Access (WiMAX) based networks bring
wireless connectivity to entire metropolitan areas and
fill in the gaps in Wi-Fi* coverage.
• Tap into the greater multi-tasking of today’s Intel®
Core™2 Duo processors. Allow applications to be
layered to provide more performance to multiple
applications. Include VoIP or online shopping on top of
other applications or integrate purchase opportunities
within an application.
• Provide a richer and more sophisticated shopping
experience online through 3-D images using Intel®
Graphics Media Accelerator.
12. 10 www.intel.com/go/exploredigitalhome
Simple Home
The digital home needs to conceal complexity.
Simplified form factors, reduced component
clutter, elimination of wires, easy setup, and intuitive user
interaction are all part of the Simple Home story. The digital
home needs to help us manage our lives and devices as we
move to increase comfort and efficiency.
Potential home control
applications range from simple
remote control of lighting to
sophisticated comfort and
surveillance systems that use
many different resources in the home. The possibilities are
endless. Intel organizes applications in three categories: comfort
enhancement, energy management, and access control.
• Energy Management. You don’t have to remember to turn
on and off lights, the heat, and the air conditioning any more.
By allowing your Intel Viiv technology-enabled PC to learn
your patterns and using sensors to recognize your comings
and goings, you can save money through energy management
applications in the digital home and improve comfort. Sensors
in windows could clue furnaces and air conditioners to
shut down when the windows are opened. Drapes could
automatically close in summer when sunlight strikes sensors
or could open in winter to take advantage of solar gain. The
ability to manage energy and resources in the home such
as heating and cooling (save power when I am away), lights
(all off when I am away), and appliance operation times (I
like coffee first thing in the morning) add luxury, utility, and
simplicity to everyday living.
• Access Control. Sensors could not only detect each family
member coming and going, but could also detect a stranger
entering the home and initiate a series of events such
as turning on lights, activating a web cam, and sending a
message to your cell phone. Consider the possibilities of using
fingerprint recognition to enable access without a key so
family members never get locked out. The ability to manage
security or safety aspects of the home includes video camera
surveillance (see who is at the door or in the yard, keep watch
on the house when I’m away, monitor my elderly parents
through motion and/or video), light control (turn on all the
lights when a noise is heard), and sensors to activate these
events. Links to external devices like cell phones and laptops
enable alerts when you’re away.
Explore Digital Home
Standards
and Technologies
Digital Home Applications
Digital Home Standards and
Technologies
Action Items
• Mesh networking and improvements in Wi-Fi* make
it easier to set up sensors and surveillance cameras.
Consider Wake on LAN to trigger PC operations.
• Use Intel® Virtualization Technology to dedicate PC
resources to surveillance systems for managing
the security of remote properties, the safety of the
young or elderly, or simply knowing who is at the door
without getting up.
• Program Intel Viiv technology PCs and home networks
to control and schedule lighting and cooling changes.
Allow remote access to change settings manually.
• Comfort Enhancement. It is evening in the digital home
and when you enter the living room, a sensor activates a
sequence including drapes shutting, the lights adjusting to a
comfortable level, and the stereo asking you what music you’d
like to hear. You name an album or artist and the music starts.
The ability to manage comfort sources in the home such
as lights (dim for a movie), temperature (I feel cold or hot),
window coverings (I want privacy), media selection (I want to
escape), and volume control (too loud) can make homes truly
interact with their inhabitants.
13. 11www.intel.com/go/exploredigitalhome
Key 2007 Technologies
for the Digital Home
Intel Core Microarchitecture
and Multi-Core Processors
Intel Core Microarchitecture. Intel Core
microarchitecture is the foundation for
Intel’s newest
desktop,
mobile, and
mainstream
server multi-core processors. This
state-of-the-art, multi-core optimized
microarchitecture delivers many new and
innovative features that set new standards
for energy-efficiency and performance.
One new feature is Intel® Advanced Digital
Media Boost. It executes media and
other 128-bit instructions more rapidly
(see Media section for more detail). For
consumer applications such as editing video,
manipulating images, encoding music, or
gaming, the Intel Core microarchitecture is
a revolution in performance.
Multi-core Processing. Multi-core processors have two or more execution cores
within a single processor. They deliver breakthrough performance, increased
productivity, and enhanced digital entertainment.
Intel multi-core platforms enhance the computing experience by:
• Improving the performance of today’s existing multi-threaded applications
• Boosting overall system performance while remaining within acceptable power
and thermal envelopes
• Increasing the responsiveness of applications in multi-tasking environments
• Enabling new applications and humanlike intelligence in desktop, laptop, and
other small form factors that may require high performance computing-like
performance
• Improving ease-of-use with more human-like interfaces
• Expanding the ways we can use our computers to mine and synthesize
information, as well as how we create, innovate, and communicate
Explore Multi-core
Processing
Multi-core Processing
Multi-core Architecture
Overviews
Here are key technologies for many of the usages discussed in this document. Use them
along with the tools and white papers in the accompanying DRK to give your products an
edge in the digital home market.
14. 12 www.intel.com/go/exploredigitalhome
Intel Viiv Technology
Intel Viiv Technology. This new Intel brand represents a suite
of hardware and software that is an essential ingredient for
consumer PCs and establishes a new standard in performance
and features for digital entertainment in the home. Combined
with online services, software and peripherals, it enables consumers to better
access, share and manage their digital media. Intel Viiv technology-enabled PCs
are simplified so that consumers can instantly turn the PC on or off (after initial
boot), use an optional remote control, and more easily set up a home network to
share content throughout their homes. In addition, Intel Viiv technology-enabled
PCs provide access to a world of online movies, music, photos, games, services,
and applications—all designed to be enjoyed on a TV screen. Through Intel Viiv
technology, consumers can enjoy a high-definition entertainment experience with
Intel’s latest multi-core processors, including support for high-definition audio and
high-definition video.
For developers, some notable capabilities of Intel Viiv technology platforms are
included on the Intel Viiv Media Server. It automatically organizes content into a
content directory service (CDS) and dynamically converts files into formats that
are compatible with playback through network-attached and portable devices.
Also, the server can support conversion of digital rights management (DRM)
protected content into DTCP-IP for streaming to Intel Viiv technology-verified
network-attached devices.
Graphics
Intel® Graphics Media Accelerator 3000
(Intel® GMA 3000). A hybrid architecture
provides higher performance, flexibility, and
power for delivering a compelling graphics and
video experience. Integrated into the Intel Graphics Memory Controller Hub
(Intel GMCH), this engine consists of a scalable array of symmetric processing
components known as execution units (EUs) which can be programmed to
dynamically process graphic or media data alike.
For consumers, the graphics architecture is optimized for enhanced 3-D with
hardware support for Microsoft DirectX* and features such as Shader Model 3.0*,
32-bit floating point compute, and hardware geometry processing for greater
realism. Intel GMA 3000 adds new video and display features to deliver a theater-
like experience though Intel® Clear Video Technology (see Media section for more
detail). It also meets Windows Vista Premium* graphics requirements.
Dual PCI Express* Interface. PCI Express Generation 2.0 x16* delivers greater
than 3.5 times the bandwidth over the traditional PCI architecture and supports
the latest high-performance graphics cards. The dual interface enables use of an
additional graphics card for extreme gaming or multimedia applications.
Media
Intel® Clear Video Technology. This Intel
chipset technology provides high-definition
playback through hardware acceleration of
MPEG 2 and VC-1 codecs. By using ProcAmp*
color control settings, it yields sharper image
quality with motion-estimated de-interlacing
and precise color control. Intel Clear Video
Technology allows the PC to connect to a wide
range of digital displays by supporting the
latest digital display interfaces, High-Definition
Multimedia Interface (HDMI), and all HD
formats including 720p, 1080i, and 1080p.
Intel® Advanced Digital Media Boost.
New to Intel Core microarchitecture is Intel®
Advanced Digital Media Boost. This feature
allows video, speech, image, photo processing,
encryption, and other applications that use
Streaming SIMD Extension (SSE/SSE2/SSE3)
to execute these 128-bit instructions more
rapidly. These instructions are executed at
a throughput rate of one per clock cycle—
effectively doubling the speed of execution
for these instructions (on a per-clock basis)
compared with previous generations.
Intel® High
Definition
Audio. Intel®
High Definition
Audio is capable of delivering support and
sound quality for up to eight channels at
192-kHz/32-bit quality. It includes support
for multi-streaming, allowing applications to
send different audio streams to different
devices. Create an immersive gaming or media
experience using Dolby 7.1 surround sound or
use the different channels to support separate
audio streams in different parts of the home.
High-Definition Optical Disks. PCs with
support for next-generation, high-density
optical discs will allow playback of high-
definition video. Intel PC platforms are capable
of playing HD-DVD and Blu-ray Disc* formats.
Explore Intel Graphics
Technologies
Gaming and Graphics
Gaming on Intel® Integrated
Graphics
Explore Intel Audio
Digital Home Applications
Developing for Audio
15. 13www.intel.com/go/exploredigitalhome
TV Tuner. Television tuner cards allow PCs to
receive television signals. Many tuners also act
as video capture cards, which allows them to
record television programs onto the PC’s hard
drive. With support for multiple tuners and
multi-video outputs, it is possible to offer more
advanced personal video recording solutions
that include recording a show while watching
another, picture-in-picture, and streaming
to another room. Pay TV tuners, such as the
Open Cable Uni-directional Receiver (OCUR),
allow PCs to receive high-definition premium
digital cable content.
Television and Consumer Electronics
Connectors. Audio and video connectors enable
PCs to link directly to televisions and consumer
electronics devices. Intel consumer chipsets
support analog (component video, S-video, and
composite video) and digital video outputs.
High Definition Multimedia Interface
(HDMI). HDMI Includes support for audio and
video and 5 Gb/s bandwidth. It requires HDCP
for output of protected, high-definition video.
Home Networking
Wi-Fi 802.11n. Replacing the 802.11a/b/g Wi-
Fi standards, 802.11n will increase throughput
of digital content to wireless devices
throughout the home. With connection speeds
up to as much as 600 Mbps, 802.11n makes it
much more viable to transmit video wirelessly
within the home.
Wake on LAN. Wake on LAN (and Wake on
Wireless LAN) is a technology used to wake
up networked computers using wakeup
packets. The key benefit is that consumers
can access their PCs from other PCs or
devices connected to their home networks
without having to turn on their PCs.
Wireless USB based on Ultra Widebad (UWB). Essentially a complement
technology for wired USB, wireless USB combines the high throughput of wired
USB with the convenience of wireless technology. Designed as a short-range
communication, this is not a home networking technology. Wireless USB will deliver
speeds up to 480 Mbps at three meters (and up to 110 Mbps at 10 meters) and
consume very little power. This makes it ideal for connecting PC peripherals or
wireless USB devices like digital camcorders.
Storage
Intel® Matrix Storage Technology. Intel® Matrix Storage Technology can improve the
performance of disk-intensive retrieval applications such as editing home video. By
combining from two to four drives in a RAID 0 configuration, data can be accessed on
each drive simultaneously, speeding up response time on data-intensive applications.
Also, due to drive load balancing, even RAID 1 systems can take advantage of faster
boot times and data reads.
When using two or more hard drives, users can take advantage of Intel® Matrix
Storage Manager for better protection against loss in the event of hard drive
failure and enhanced performance. Valuable digital memories are protected
against a hard drive failure when the system is configured for any one of three
fault-tolerant RAID levels: RAID 1, 5, or 10. By seamlessly storing copies of data
on one or more additional hard drives, any hard drive can fail without data loss or
system downtime.
Intel Matrix Storage Technology includes support for the Advanced Host
Controller Interface (AHCI) specification for the Serial Advanced Technology
Attachment (Serial ATA), which provides advanced features such as native
16. 14 www.intel.com/go/exploredigitalhome
Other Technologies
Intel® 64 Architecture. Formerly known as
Intel® Extended Memory 64 Technology or Intel®
EM64T, this enhancement to Intel’s
32-bit architecture supports 64-bit computing,
including enabling the processor to access larger amounts of memory. When
combined with a 64 bit OS and application software, platforms based on
command queuing (NCQ). NCQ can improve the performance for applications, such
as personal video recorders (PVRs), that require video and audio information to be
rapidly written to and from the hard drive. NCQ improves performance by allowing
the hard drive to reorder commands to optimize the efficiency of transfers.
Power Management
Enhanced Intel SpeedStep® Technology. Enhanced Intel SpeedStep® Technology
enables real-time dynamic switching of the voltage and frequency between two
performance modes based on processor demand. This occurs by switching the
system bus ratios, core operating voltage, and core processor speeds without
resetting the system. This can enable quieter, more energy efficient systems.
Intel® Quick Resume Technology Drivers (Intel® QRTD). Intel® QRTD
provides consumer electronic-like instant on and off capabilities (after initial
boot). With Intel QRTD, scheduled background activities, such as recording a
TV show, can continue to run while the PC appears to be turned off.
an Intel processor supporting Intel 64
architecture can address more than 4 GB of
extended virtual and physical memory. By
porting multimedia applications to 64-bit
and optimizing for Intel 64 architecture,
applications can deliver richer audio and
visual experiences.
Hyper-Threading Technology
(HT Technology). HT Technology makes
a single physical processor appear to the
operating system and software as two logical
processors. The physical execution resources
are shared and the architecture state is
duplicated for the two logical processors. From
a software perspective, this means operating
systems and user programs can schedule
processes or threads to two logical processors
as they would on multiple physical processors.
Intel® Virtualization Technology. Intel®
Virtualization Technology (Intel® VT) allows
a platform to run multiple operating systems
and applications in independent partitions.
With virtualization, one computer system
can function as multiple “virtual” systems. In
the future, home users will be able to create
virtual “partitions” isolating multiple user
environments, such as dedicating resources
to a PC game, productivity, and personal video
recorder-type environment, as well as improve
defenses against viruses or spyware.
Intel® Active Management Technology.
Intel® Active Management Technology
(Intel® AMT) enables remote, down-the-wire
management of out-of-band networked
systems regardless of system state. Even
with a crashed hard drive or locked operating
system, the IT technician can still access
the platform for remote asset inventory and
software management, or remote diagnostics
and recovery procedures.
Explore Intel® 64
Architecture
Digital Home Applications
Developing for Intel® 64
17. 15www.intel.com/go/exploredigitalhome
Industry Standards and Initiatives
Intel is actively working with many other companies to encourage the development of
guidelines and specifications for the delivery of secure, interoperable, end-to-end content
solutions. Many of the top standards and initiatives needed to allow larger numbers of
people to participate in digital home are described here.
Networking
and Interoperability
UPnP* Technology Specifications. UPnP*
Technology Specifications are the product
of the UPnP Forum, which is comprised
of over 800 consumer electronics, PC,
and communication companies. The UPnP
architectural framework, device, and service
descriptions provide guidelines for simple and
robust peer-to-peer connectivity between PCs
and connected—wired or wireless—devices.
The UPnP protocols are designed to bring
easy-to-use, flexible, standards-based device
and service discovery and invocation to ad hoc
or unmanaged networks in the digital home.
Four UPnP specifications that content service providers and software developers
should become familiar with are:
• UPnP MediaServer and MediaRenderer. Defines a control mechanism by
which digital media is shared around the home. The UPnP AV v2 specification,
including premium content, scheduled recording, and changing renderers, will
be available for use in 2006.
• UPnP Remote Access (RA). Defines the local configuration and provisioning of
a VPN client/server solution. The architecture provides a consistent interface
for the applications to leverage the underlying VPN client/server solution. The
specification will be available by the end of 2006.
• UPnP Remote User Interface (RUI). Allows an application running on one
device (such as the PC) to send its interface to a simple display device (such
as the TV). The display device shows the interface and accepts user input and
then forwards the input back to the application for processing. This allows
complex applications to interact with the user through a simple, remote device.
18. 16 www.intel.com/go/exploredigitalhome
• UPnP Low Power Management. Allows you to wake up networked devices
that are in a sleep or low power state.
UPnP specifications are a core component of the DLNA Interoperability Guidelines.
Digital Living Network Alliance Networked Device Interoperability
Guidelines—Expanded. These guidelines are the result of a cross-industry
effort combining the input of more than 200 consumer electronics, PC, and
communications companies from around the world. The DLNA Guidelines define
the architecture, protocols, and media formats to ensure interoperability among
consumer electronics, PCs, and mobile products that share digital content in an
Ethernet or Wi-Fi network. The DLNA Guidelines build on the device architecture
of the UPnP forum by defining minimum standards for interoperability at each
layer of the communications stack—the network physical and transport layers,
the UPnP descriptions of devices, how content is described within a UPnP AV
Content Directory Service, and the required formats that all devices must be able
to exchange. Initially focused on two core device classes—digital media server
(DMS) and digital media player (DMP)—the guidelines expanded in March 2006
to include a variety of new features and device classes, including mobile device
connectivity, Quality of Service (QoS), and printing.
Wi-Fi Simple Config. Wi-Fi Simple Config is a standard aimed at simplifying the
security setup and management of Wi-Fi networks. It will enable consumers
to register devices into their home networks using a simple PIN code or swipe
pad and then have devices securely interact with other devices in a home
network. Wi-Fi Simple Config is being standardized in the Wi-Fi Alliance. The
goal is to provide users with the assurance that their wireless networks are
protected against unauthorized access and disclosure of private information.
Intel is working with key industry players and standards groups to develop
extensibility features for Simple Config that will enable security for additional
applications to be established automatically
as the device is added to the network. For
example, a single setup operation could
simultaneously set up keys for multiple
types of networks (Wi-Fi, Wi-Net, HomePlug*,
Bluetooth*, etc.) or provide credentials for
secure remote access to home networks.
Content Protection
Copy Protection for Recordable Media
(CPRM) and Content Protection for
Prerecorded Media (CPPM). CPRM and
CPPM are specifications developed by the
4C Entity, LLC that enable innovative
protection for premium entertainment
content and flexibility in protected copying
for consumers. CPPM protects DVD-Audio
content by using an audio watermarking
technology that enables digital media players
and recorders to recognize that analog content
derived from DVD-Audio is protected and can
only be used according to the rights granted to
the user. (DVD-Audio allows multiple channels
of high-quality audio content to be placed
on a DVD-formatted disk, resulting in a high
fidelity audio enjoyment experience.) CPRM
provides a robust mechanism for recording
premium entertainment content on recordable
DVDs, Secure Digital flash cards, and other
forms of recordable media. CPRM binds
recordings to the specific blank media—such
as a DVD—on which they are recorded, thus
allowing protected content to be recorded on
a blank disk (or other media), but not allowing
the content to be then indiscriminately copied
from that disk to other blank media.
Advanced Access Content System (AACS).
Companies from the consumer electronics,
personal computing, and content creation
industries created the AACS specification
to provide content protection for high-
definition content on next-generation
optical media accessed by consumers on
PCs and consumer electronics devices. AACS
is format-neutral and provides support for
next-generation media formats, such as HD
DVD or Blu-ray. AACS differs from the Content
19. 17www.intel.com/go/exploredigitalhome
Scrambling System (CSS) technology on
today’s commercially produced DVDs in that
the AACS implementation of interoperable
cryptographic methods enables consumers
to legitimately save licensed and protected
copies of pre-recorded movie titles on home
media server hard drives or other authorized
media using a variety of approved content
protection schemes. Software vendors and
content service providers should license
the technology and integrate it into their
respective applications to provide access
to high-definition movies and music.
Implementing AACS in products and services
offers consumers increased manageability,
flexibility, and portability.
Digital Transmission Content Protection
over Internet Protocol (DTCP-IP). The Digital
Transmission Licensing Administrator (DTLA)
created the DTCP-IP specification to provide
an encryption protocol to protect commercial
entertainment content from non-legitimate
access while it is being transmitted from
one digital home device to another over the
digital home IP network. The DTLA ratified
the DTCP-IP v1.1 specification in February
of 2005. New DTCP-IP adopters should
implement their products and services to
this version of the specification. DTCP v1.1 is
backward compatible with DTCP-IP v1.0, but
also includes features that prevent transfers
over the public Internet while keeping the
content protected on the home network.
DTCP is the only successful implementation
of link protection that has gained broad major
studio support. Software vendors and content
service providers should take note of the DTCP
robustness rules aimed at hardening DTCP-IP
implementations to make them less vulnerable
to tampering and other non-legitimate access.
Open Mobile Alliance Digital Rights
Management Specification version 2.0
(OMA DRM 2.0). The Open Mobile Alliance
(OMA), a group comprising nearly 350
companies involved with mobile services
technology, developed OMA DRM 2.0. The
OMA DRM 2.0 Enabler Release increases
access to and protection of premium content (such as music tracks, video
clips, and games on cell phones, handhelds, and personal media players) from
unauthorized access and copying. It includes, among other new features,
enhanced security and improved support for previewing and sharing content.
High-Bandwidth Digital Content Protection (HDCP). Intel developed HDCP, a
copy protection scheme that uses an authentication and key exchange procedure,
to eliminate the possibility of capturing content sent digitally from a source to
the display. With more than 280 adopters and 250 million products, HDCP is the
de facto market standard for protecting digital content across the Digital Video
Interface (DVI) and HDMI on home entertainment devices. Additionally, HDCP
has recently been approved to protect CSS content output over the Gigabit
Video InterFace (GVIF) used in many automotive systems. It is currently the only
specification that has received endorsement from the entertainment and industry
standards bodies for transmitting and receiving content on compliant displays
ranging from PC monitors to consumer electronic displays and transmitters, such as
set-top boxes and DVD players. A number of industry standards bodies producing
standards and protocols such as CPPM/CPRM, Broadcast Flag, DTCP, and DVD have
approved HDCP as an additional mechanism for protecting content on top of the
standards they have put in place. The HDCP specification is published, licensed, and
maintained by Digital Content Protection, LLC.
Disk Formats
HD DVD. HD DVD provides standard backwards compatibility with previous
formats, lower manufacturing cost, and consumer friendly features, making it a
great choice for high-definition content. HD DVD includes a new set of interactive
features, allowing enhanced content, navigation, and more for HD DVD movies.
HD DVD also includes networking functionality, which opens up possibilities
including downloading new trailers or updates from the Internet.
20. 18 www.intel.com/go/exploredigitalhome
The Digital Home in 2007:
Bringing People Together
Our look at 2007 and beyond paints a future where family and friends communicate
easily and enjoy easy access to creative tools, interactive entertainment, music, films, and
broadcasts from around the world. New platforms and form factors, along with the latest
tools, technologies, and standards, are expanding the opportunities for companies looking
to deliver digital content, services, and solutions to the digital home. Intel wants to help you
make the most of these opportunities.
Through the Intel® Software Network, Intel offers
comprehensive resources to help you bring new digital home
solutions to market. Some of these resources include:
• Intel® Early Access Program. The Intel® Early Access
Program provides advance access to Intel platforms,
technologies, and business development tools. See www.
intel.com/cd/ids/developer/asmo-na/eng/19383.htm.
• Intel® Software Development Products. Intel® Software
Development Products help you create applications with
development tools built from our knowledge of hardware. See
www.intel.com/cd/software/products/asmo-na/eng/index.htm.
• Intel® Solution Services. Intel® Solution Services is Intel’s
worldwide professional services organization, helping
companies capitalize on the full value of Intel® architecture
through consulting focused on architecture transitions.
See www.intel.com/go/intelsolutionservices.
For more details about software development products,
resources, tools, and services that can help the software
community bring more innovative products to market faster on
Intel platforms, visit www.intel.com/go/software or call your Intel
representative.
For tools, core technologies, and development systems to help
you turn the digital home vision into a reality, visit www.intel.
com/software/digitalhome.
Learn about Intel usage models and technologies for the digital
home at www.intel.com/go/exploredigitalhome.
21. 19www.intel.com/go/exploredigitalhome
Endnotes
1
“User-Generated Content Drives Half of U.S. Top 10 Fastest Growing
Web Brands,” Nielsen/NetRatings, August 10, 2006.
2
“NBC: iPod Boosts Prime Time,” TV Week, January 16, 2006.
3
“Thirty Million U.S. Households Will Have an Entertainment Network by
2010,” Park Associations, July 6, 2006.
4
“The Digital Camera Fights for Survival,” Time Magazine,
August 13, 2006.
5
“Global IPTV Households to Near 34 Million by 2010,” The Diffusion
Group, June 11, 2006.
6
“HDTV sales in the U.S. to grow 71% by 2009,” Park Associations,
November 6, 2005.
7
In-Stat, 2006.
8
“IPTV to Shake Up TV Market with Subscriber Boom,” iSuppli
Corporation, August 4, 2006.
9
“Portable Entertainment Devices Are on the Rise,” CEA, May 31, 2006.
10
Ibid.
11
“Digital Media Backup Will Drive the Nascent Consumer Network Storage
Market to Nearly $1.2 Billion by 2011,” ABI Research, August 9, 2006.
12
“U.S. Consumer Electronics Sales and Forecasts Report, “ CEA,
August 15, 2006.
13
The Yankee Group, July 12, 2004.
14
Ibid.
15
“Social Networking Sites Grow 47 Percent, Year Over Year, Reaching
45 Percent of Web Users,” Nielsen/NetRatings, May 11, 2006.
16
“The 2006 State of Retailing Online,” Forrester Research, 2006.
+ System performance, battery life, high-definition quality and
functionality, and wireless performance and functionality will
vary depending on your specific operating system, hardware and
software configurations. References to enhanced performance as
measured by SySMark* 2004, PCMark* 2005 and 3DMark* 2005
refer to comparisons with previous generation Intel® Centrino® mobile
technology platforms. References to improved battery life as measured
by MobileMark* 2005, if applicable, refer to previous generation Intel
Centrino mobile technology platforms. Wireless connectivity and some
features may require you to purchase additional software, services or
external hardware. Availability of public wireless LAN access points is
limited, wireless functionality may vary by country and some hotspots
may not support Linux-based Intel Centrino mobile technology systems.
See www.intel.com/products/centrino/ for more information.
References
Resources for more information about the key industry
standards and initiatives referenced in this paper:
Digital Home Desktop Platform Vision Guide for 2007
www.intel.com/go/pvp
Content Protection for Recordable Media (CPRM) www.4centity.com
Digital Living Network Alliance (DLNA) Home Networked Device
Interoperability Guidelines www.dlna.org
Digital Transmission Content Protection over Internet Protocol
(DTCP-IP) www.dtcp.com
Ease of Use/PC Quality Roundtable www.eouroundtable.com
High-Bandwidth Digital Content Protection (HDCP) System
Specification, Revision 1.1 www.digital-cp.com
Intel® Digital Home Developer Initiative; Develop for the Digital Home
Today www.intel.com/software/digitalhome
Intel® Networked Media Product Requirements (Intel® NMPR)
www.intel.com/software/nmpr2
Intel® Software Network www.intel.com/go/software
Intel® Solution Services www.intel.com/go/intelsolutionservices
Open Mobile Alliance (OMA) www.openmobilealliance.org
UPnP AV standards:
– UPnP Architecture V1.0
– Remote UI Client and Server V1.0
– MediaServer V1.0 and MediaRenderer V1.0
www.upnp.org
Resources that provide information about using key Intel PC
platform technologies for the digital home:
“Boosting Cryptography Performance with Intel® Libraries”
www.intel.com/cd/ids/developer/asmo-na/eng/dc/itanium/
optimization/76469.htm?page=1
NOTE: This paper references the Intel® Itanium® 2 processor, but the
contents also apply to digital home platforms.
Intel® Software Development Products
www.intel.com/cd/software/products/asmo-na/eng/index.htm
NOTE: See links to the Intel® VTune™ Performance Analyzer and
Intel® Threading Tools.
Intel® Integrated Performance Primitives
www.intel.com/cd/software/products/asmo-na/eng/219767.htm
NOTE: This Intel software library provides optimized building blocks
for audio and video codecs.
“Managing Your Digital Content”
www.intel.com/cd/ids/developer/asmo-na/eng/233011.htm?prn=Y
NOTE: This paper provides a class interface that is used for file
indexing and performance regulation.
Applications Power Management for Mobility
www.intel.com/cd/ids/developer/asmo-na/eng/20346.htm
22. 20 www.intel.com/go/exploredigitalhome
Terminology
The following acronyms are used in this document:
Term Definition
AACS
AHCI
AV
CAGR
CDS
CEA
CPPM
CPRM
CSS
DLNA
DMA
DMP
DMS
DRM
DTCP-IP
DTLA
DVI
DVD
EU
GVIF
HD
HDCP
HD DVD
HDMI
HDTV
IP
Term Definition
IPTV
MPEG
MP3
NCQ
OCUR
OMA
OMA
DRM 2.0
PDA
PMP
PVR
QoS
RA
RUI
Serial ATA
SSE
UDI
UI
UMPC
USB
UWB
VOD
VoIP
Advanced Access Content System
Advanced Host Controller Interface
Audio video
Compound annual growth rate
Content Directory Service
Consumer Electronics Association
Content Protection for Prerecorded Media
Copy Protection for Recordable Media
Content Scrambling System
Digital Living Network Alliance
Digital media adapter
Digital media player
Digital media server
Digital rights management
Digital Transmission Content Protection over
Internet Protocol
Digital Transmission Licensing Administrator
Digital Video Interface
Digital versatile disk
Execution unit
Gigabit Video InterFace
High definition
High-Bandwidth Digital Content Protection
High definition DVD
High-Definition Multimedia Interface
High-definition television
Internet protocol
Video over IP
Motion Pictures Experts Group
MPEG Layer 3
Native command queuing
Open Cable Uni-directional Receiver
Open Mobile Alliance
Open Mobile Alliance Digital Rights
Management Specification version 2.0
Personal digital assistant
Portable media player
Personal video recorder
Quality of Service
Remote access
Remote user interface
Serial Advanced Technology Attachment
Streaming SIMD Extensions
Unified Display Interface
User interface
Ultra Mobile PC
Universal Serial Bus
Ultra Widebad
Video on demand
Voice over Internet Protocol
23. Intel Digital Home Software Vision Guide is brought to you by the Intel Software Network,
Intel Corporation’s worldwide resource for the software community. The Intel Software
Network provides software development products, services, tools, training, and expert
advice to help the software community bring more innovative products to market faster on
Intel-based platforms. By helping extract the maximum value from Intel-based platforms,
the Intel Software Network provides the software community with the freedom to take
advantage of innovation and advance new technologies.
Learn more at: www.intel.com/go/software