The student learned about various technologies through constructing a music video product. YouTube was useful for researching song choices and conventions of music videos. Google Maps Street View helped scout locations without traveling. A Sony camera was used to film, experimenting with different equipment. Final Cut Express, Photoshop, and online tools helped with editing, artwork, and organizing the project.
The student used various new media technologies at different stages of their project. During the research stage, they used websites like YouTube to analyze existing film trailers and Google to search for relevant information. They tested out video cameras by taking practice shots. In the construction stage, they used software like iMovie, Photoshop, and InDesign to edit videos, images, and layouts. They also found free fonts, sounds, and images online using websites like Dafont.com and FreeSound.com. Throughout the process, they logged their activities on Blogger and used Macs to store and share their work.
The group used several technologies to produce their music video project including:
1) Canon DSLR cameras for filming due to their high image quality and accessibility.
2) Adobe Premiere Pro for editing as the group was familiar with the software.
3) Photoshop for designing graphics like the album artwork and website images using skills from previous coursework.
4) Online tools like Moonfruit for creating their website since it allowed collaborative editing from different locations.
The student used various media technologies at different stages of their project. In the research stage, they used Google and YouTube to research music videos and find images, though some sites were blocked by the school. For filming their music video, they used a Canon camera and tripod. Photoshop was used to create their ancillary tasks like a digipak and magazine advert. Adobe Premiere Elements was used to edit the video clips together, though it had issues opening some files and exporting. Blogger was used to present the coursework, along with additional programs like Slideshare and Glogster. Serif Movie Plus was used to make the evaluation video and convert the file format. Facebook was also used to gather
The document discusses the various technologies used to construct a film opening, including apps, equipment, websites for research and production. It describes learning to use equipment like cameras, tripods, and editing software while gaining skills in researching information online and presenting findings. Through creating accounts and contributing content, the filmmakers' relationship with technologies changed as they became proficient media producers by filming, editing, and constructing their own horror film opening.
The student used various media technologies at different stages of their project. In the research stage, they used Photoshop, Prezi, and Microsoft Word to analyze images, present findings, and write long-form responses. For pre-production, they created an animatic using Sony Vegas and survey using SurveyMonkey. In production, they made a music video with After Effects, 3D object for a poster with Cinema 4D, and digipak with Photoshop. The student was most familiar with After Effects, Photoshop, and Word which aided their work, while they had to learn to use drives and backup files effectively over the course of the project.
The document discusses the use of new media technologies throughout the planning, production, and evaluation stages of a project. Blogger was used to create an online blog documenting research, planning, decisions, and progress. A Canon digital video camera and tripod were used to film high quality footage, which was then edited in iMovie with effects, color balancing, and precise cutting. Serif Photo Plus and Page Plus were used to edit still images and construct a digital pack and advertisement with layered text and effects. Slideshare and Windows Live Movie Maker were used to creatively evaluate the projects through annotated documents, presentations, and videos.
The document discusses how various new media technologies were used at different stages of producing a music video project. Premiere Pro was used for editing video clips, adding effects like color filters and corrections, and creating an animatic storyboard. Photoshop was used to design a digipak cover and magazine ad by desaturating images, adding smoke effects, and customizing thumbnails. A Samsung camera was used for most filming due to its ability to focus and adjust to lighting, while a DSLR was used for focus groups. YouTube and Tumblr were used to research music video styles, distribute the final video, and create a coursework blog.
The document summarizes the various new media technologies used during the pre-production, production, and post-production stages of a music video project.
During pre-production, the group used YouTube to gather inspiration and feedback, Blogger to organize research, and Prezi/PowerPoint for presentations. Storyboard That helped create an animatic, and Final Cut Pro merged still images.
Production involved using a Canon DSLR camera, lenses, microphone, and lighting equipment to film raw footage.
Post-production saw editing with Final Cut Pro, though it could be slow. Synergistic elements like a psychedelic tongue were recreated in Photoshop and embedded across products using WIX.
The student used various new media technologies at different stages of their project. During the research stage, they used websites like YouTube to analyze existing film trailers and Google to search for relevant information. They tested out video cameras by taking practice shots. In the construction stage, they used software like iMovie, Photoshop, and InDesign to edit videos, images, and layouts. They also found free fonts, sounds, and images online using websites like Dafont.com and FreeSound.com. Throughout the process, they logged their activities on Blogger and used Macs to store and share their work.
The group used several technologies to produce their music video project including:
1) Canon DSLR cameras for filming due to their high image quality and accessibility.
2) Adobe Premiere Pro for editing as the group was familiar with the software.
3) Photoshop for designing graphics like the album artwork and website images using skills from previous coursework.
4) Online tools like Moonfruit for creating their website since it allowed collaborative editing from different locations.
The student used various media technologies at different stages of their project. In the research stage, they used Google and YouTube to research music videos and find images, though some sites were blocked by the school. For filming their music video, they used a Canon camera and tripod. Photoshop was used to create their ancillary tasks like a digipak and magazine advert. Adobe Premiere Elements was used to edit the video clips together, though it had issues opening some files and exporting. Blogger was used to present the coursework, along with additional programs like Slideshare and Glogster. Serif Movie Plus was used to make the evaluation video and convert the file format. Facebook was also used to gather
The document discusses the various technologies used to construct a film opening, including apps, equipment, websites for research and production. It describes learning to use equipment like cameras, tripods, and editing software while gaining skills in researching information online and presenting findings. Through creating accounts and contributing content, the filmmakers' relationship with technologies changed as they became proficient media producers by filming, editing, and constructing their own horror film opening.
The student used various media technologies at different stages of their project. In the research stage, they used Photoshop, Prezi, and Microsoft Word to analyze images, present findings, and write long-form responses. For pre-production, they created an animatic using Sony Vegas and survey using SurveyMonkey. In production, they made a music video with After Effects, 3D object for a poster with Cinema 4D, and digipak with Photoshop. The student was most familiar with After Effects, Photoshop, and Word which aided their work, while they had to learn to use drives and backup files effectively over the course of the project.
The document discusses the use of new media technologies throughout the planning, production, and evaluation stages of a project. Blogger was used to create an online blog documenting research, planning, decisions, and progress. A Canon digital video camera and tripod were used to film high quality footage, which was then edited in iMovie with effects, color balancing, and precise cutting. Serif Photo Plus and Page Plus were used to edit still images and construct a digital pack and advertisement with layered text and effects. Slideshare and Windows Live Movie Maker were used to creatively evaluate the projects through annotated documents, presentations, and videos.
The document discusses how various new media technologies were used at different stages of producing a music video project. Premiere Pro was used for editing video clips, adding effects like color filters and corrections, and creating an animatic storyboard. Photoshop was used to design a digipak cover and magazine ad by desaturating images, adding smoke effects, and customizing thumbnails. A Samsung camera was used for most filming due to its ability to focus and adjust to lighting, while a DSLR was used for focus groups. YouTube and Tumblr were used to research music video styles, distribute the final video, and create a coursework blog.
The document summarizes the various new media technologies used during the pre-production, production, and post-production stages of a music video project.
During pre-production, the group used YouTube to gather inspiration and feedback, Blogger to organize research, and Prezi/PowerPoint for presentations. Storyboard That helped create an animatic, and Final Cut Pro merged still images.
Production involved using a Canon DSLR camera, lenses, microphone, and lighting equipment to film raw footage.
Post-production saw editing with Final Cut Pro, though it could be slow. Synergistic elements like a psychedelic tongue were recreated in Photoshop and embedded across products using WIX.
The document discusses how various media technologies were used at different stages of a project, including:
- A blog was used for planning, research, and organizing work.
- Two cameras were used to film scenes from different angles for a music video. Editing software was used to edit the video.
- The internet was used to upload work, gather feedback through surveys, and research topics.
- Design software was used to create print materials like a digipak and magazine advertisement.
Lauren used various new media technologies throughout her project. During the research and planning stage, she used the blogging platform Blogger to document her findings, planning, and evaluations. This allowed her to present information in an interactive way with images, videos, and presentations. For filming, she used a high definition digital video camera and stills camera along with a tripod to capture footage for her music video. She edited the footage using iMovie and added effects to manipulate the video. She also used photo editing software to alter images for her digipak design. During the evaluation stage, she utilized slidesharing and photo hosting sites, as well as movie making software, to analyze and showcase her work in an engaging multimedia format.
The document discusses the various new media technologies used at different stages of a project. In pre-production and research, the group used Blogger to collate research, host images for feedback, and administer surveys. YouTube, Blogger, and Prezi were used to host and share content, documents research, and create interactive presentations. In production, Canon DSLRs, camera lenses, lighting, and microphones were used to film high quality footage. Problems during filming like lighting issues were overcome. In post-production, an iMac, Final Cut Pro, Fireworks, and Photoshop were used to edit footage, and create graphics like a psychedelic tongue to link different media products.
The document discusses the use of media technologies in the production of two courseworks - an AS film opening and an A2 music video.
For research, the author used YouTube, Tumblr, and blogs to analyze thriller and electropop genres. Research was compiled into PowerPoints and documents.
For production of the music video, the author used Photoshop, Pixlr, iMovie, and Final Cut Pro X. Planning involved MindMeister, PowerPoints, and hand-drawn storyboards. The final products were uploaded to YouTube and the author's blog.
Hardware included a Sony camcorder, Nikon DSLR, and phone cameras. The author's skills in research, planning
Throughout the process of completing their music video and ancillary tasks, the student used a variety of media technologies for research, planning, construction, editing, and evaluation. They used YouTube, Google, magazines, and their personal camera to conduct initial research. They edited the music video using Microsoft Movie Maker and constructed the ancillary tasks using Photoshop and InDesign. For evaluation, the student created presentations using PowerPoint, videos using Movie Maker, and blogs using Blogger to showcase and reflect on their work.
The document discusses the filmmaking process for creating an opening sequence. It describes using different technologies like DV and HD cameras, and programs like Final Cut, GarageBand, Photoshop and LiveType for editing footage, creating titles, and making a soundtrack. Challenges included battery life when filming in HD, learning new software, and poor organization that led to wasted time and need for reshoots. Locations and props were used to add realism, and the sequence was published online for feedback.
Q6: What have you learnt about technologies from the process of constructing ...Ruby Dixon
The document discusses several technologies used in the process of constructing a film project. It describes learning to use:
- Digital cameras which enabled high-definition filming and an understanding of different shots.
- Apple iMac computers and software like Final Cut Pro X which facilitated easy editing.
- Websites like Blogger, YouTube, SoundCloud, Prezi and Moovly to document and evaluate the project.
- Gmail to share files and communicate with group members. The learner gained skills in attaching various file types.
What have you learnt about technologies from thehaverstockmedia
Ruba learned several skills from creating a title sequence for a film project. She used online software like Prezi and SlideShare to create presentations and storyboards, learning how to embed items on her blog. Final Cut Pro allowed her to color correct footage, create split screens and fades, and add sound effects. Motion helped create animated logos, while GarageBand allowed composing suitable music and recording voiceovers. Live Type taught Ruba how to design titles with different fonts, colors, and animations. Various apps and QuickTime Player aided communication and file conversion throughout the process.
The student used a range of media technologies throughout the process of completing their music video coursework, including for research, planning, construction, editing, evaluation, and presentation. Some of the key programs and websites used were YouTube, Google, Microsoft Movie Maker, Photoshop, InDesign, Blogger, SlideShare, and social media like YouTube and Twitter to gather feedback. The student encountered some issues with file sharing and program access, but was able to overcome these by completing work at home or staying late at school.
The document discusses the use of various new media technologies throughout the stages of a film production project. Websites like Prezzi, YouTube, and Mahara were used for research, planning, sharing work, and collecting audience feedback. Software like Photoshop, Illustrator, and Final Cut Pro were used for editing posters, magazines, and video. Hardware like Macs, cameras, microphones, and reflectors were used for filming, audio recording, and lighting.
The document discusses the various media technologies used by the author at different stages of their film project, including construction, research, planning, and evaluation. During construction, the author used a Sony video camera to film footage. In planning, the author relied on YouTube to research techniques and Bubbl.us to create a digital brainstorm. Final Cut Pro, Photoshop, and a DSLR camera were used for editing footage and creating promotional materials. Communication tools like WhatsApp, Facebook, and Twitter were also utilized. Overall, new media technologies played a major role in completing the project.
The document discusses the various media technologies used by the author at different stages of their film project, including construction, research, planning, and evaluation. During construction, they used a Sony video camera to film footage. In planning, they relied on YouTube to research techniques and Blogger to create a group blog. Other technologies used included Final Cut Pro, Photoshop, DSLR cameras, Survey Monkey, and WhatsApp for communication. The author concludes that new media technologies were crucial to completing their project work.
Final Cut Express, Cubase, GarageBand, and Photoshop were the most useful digital technologies for creating the film. Final Cut Express allowed editing of visual and audio elements, layering footage, and adding titles and effects. Cubase was used to compose original music for the film. GarageBand created simple music for tests. Photoshop designed a professional poster by layering images and adding filters. Other software like Windows Movie Maker, iMovie, and Prezi were used for supplementary elements like video diaries, presentations, and scriptwriting. Overall digital technologies enabled creative work but also slowed some processes like long import times.
The document discusses how digital technologies were used at various stages of creating a film project. A Sony HDV camera was used to film high quality footage, though importing took a long time. A zoom recorder captured voiceovers but picked up too much background noise. iMovie and Windows Movie Maker were used for basic editing tasks, while Final Cut Express allowed complex layering, effects, and audio mixing. Cubase and Garageband were used for MIDI and sample-based music composition. Photoshop designed a professional poster. Online tools like YouTube, Blogger, Prezi, and Slideshare helped with research, scriptwriting, and presenting work.
The document discusses various technologies used in the production of a film opening, including:
- Blogger to plan and chronicle the production process
- Facebook to communicate between group members
- LiveType to create titles and credits
- iMac desktop, Premier Pro, and camera equipment to film, edit, and produce the opening
- YouTube to upload and showcase the final production
The writer discusses learning to use these technologies and how they helped make the production process more efficient and the final product more professional. Skills like writing, communication, designing, editing, and camera work were developed through using these tools.
How did you use media technologies in thecsullivans05
The document discusses the use of various media technologies throughout the planning, construction, and evaluation stages of a project. In the planning stage, internet research was conducted using resources like Trailer Addict and Google. Movie Maker was used to create a storyboard. In construction, a camcorder, tripod, microphone, and eMac were used to film and edit footage into a trailer. Photoshop and Microsoft Word were used to design a film poster. Evaluation involved interview footage, a Prezi presentation, podcast, and PowerPoint.
The document discusses the various media technologies used by the author at different stages of constructing, researching, planning, and evaluating a film project. These included a video camera, new media technologies like the internet and social media, blogging sites, YouTube, video editing software, a digital SLR camera, photo editing software, document sharing sites, presentation software, communication apps, and social networks. The author found these technologies helped complete the project to a high standard of interactivity and presentation, and their skills with these tools improved over the course of the two-year program.
1) The student learned many new skills between their preliminary task and final production, including improved camera techniques, editing, sound design, and planning.
2) For the preliminary task, equipment was basic and filming was limited, resulting in a simple final product. The final production utilized professional HD equipment and software.
3) Extensive planning, including storyboards and scheduling, allowed the complex final production to be shot over multiple days and locations. Titles, credits, and other elements were significantly more polished.
The student used various new media technologies throughout the production process of their music video. Premiere Pro was used for planning, research, editing, and adding effects like color filters and lighting options. Photoshop was used to edit photos for the digipak and magazine advert by adding effects like desaturation and simulated smoke. A Samsung camera was used for close-ups instead of a DSLR, and was mounted on a tripod to reduce shaking. YouTube provided inspiration by allowing the student to analyze other indie music videos. The finished video was uploaded to YouTube and linked on their Tumblr blog, which was used to share research, planning, and the final project.
The document discusses the various technologies, software programs, and hardware used throughout the process of creating a documentary. It describes researching existing documentaries on platforms like Netflix and YouTube, planning and presenting research on blogs and programs like PowToon and Prezi, communicating with interviewees via email and social media, filming interviews and footage using equipment like cameras and microphones, and producing the documentary and additional materials using Adobe programs like Photoshop, Premiere, and InDesign. Key aspects of these programs that supported the production are highlighted.
Evaluation Q4 - How did you use media technologies in the construction, resea...Sam Benzie
The document discusses the various media technologies used during the construction, research, planning and evaluation of a music video project. Google, YouTube, and Blogger were used extensively for researching locations, analyzing other videos, and documenting the project's progress. Adobe Photoshop, Premier Pro, and After Effects were used to edit photos, video footage and add effects. A digital camera, video camera and tripod were used to capture footage and photos. The internet and mobile phone also aided in the planning process.
The student used various new media technologies at different stages of their music video project. They used computers for research, planning, and editing. Digital cameras and tripods were used to film footage, and iMovie software was used to edit the footage. Still cameras were used to take photos of filming locations. A blogger was set up to share work, and software like SlideShare and YouTube were used to embed videos and presentations on the blogger. Overall, the new media technologies helped with gathering research, filming, editing, and sharing the final project work.
The document discusses how various media technologies were used at different stages of a project, including:
- A blog was used for planning, research, and organizing work.
- Two cameras were used to film scenes from different angles for a music video. Editing software was used to edit the video.
- The internet was used to upload work, gather feedback through surveys, and research topics.
- Design software was used to create print materials like a digipak and magazine advertisement.
Lauren used various new media technologies throughout her project. During the research and planning stage, she used the blogging platform Blogger to document her findings, planning, and evaluations. This allowed her to present information in an interactive way with images, videos, and presentations. For filming, she used a high definition digital video camera and stills camera along with a tripod to capture footage for her music video. She edited the footage using iMovie and added effects to manipulate the video. She also used photo editing software to alter images for her digipak design. During the evaluation stage, she utilized slidesharing and photo hosting sites, as well as movie making software, to analyze and showcase her work in an engaging multimedia format.
The document discusses the various new media technologies used at different stages of a project. In pre-production and research, the group used Blogger to collate research, host images for feedback, and administer surveys. YouTube, Blogger, and Prezi were used to host and share content, documents research, and create interactive presentations. In production, Canon DSLRs, camera lenses, lighting, and microphones were used to film high quality footage. Problems during filming like lighting issues were overcome. In post-production, an iMac, Final Cut Pro, Fireworks, and Photoshop were used to edit footage, and create graphics like a psychedelic tongue to link different media products.
The document discusses the use of media technologies in the production of two courseworks - an AS film opening and an A2 music video.
For research, the author used YouTube, Tumblr, and blogs to analyze thriller and electropop genres. Research was compiled into PowerPoints and documents.
For production of the music video, the author used Photoshop, Pixlr, iMovie, and Final Cut Pro X. Planning involved MindMeister, PowerPoints, and hand-drawn storyboards. The final products were uploaded to YouTube and the author's blog.
Hardware included a Sony camcorder, Nikon DSLR, and phone cameras. The author's skills in research, planning
Throughout the process of completing their music video and ancillary tasks, the student used a variety of media technologies for research, planning, construction, editing, and evaluation. They used YouTube, Google, magazines, and their personal camera to conduct initial research. They edited the music video using Microsoft Movie Maker and constructed the ancillary tasks using Photoshop and InDesign. For evaluation, the student created presentations using PowerPoint, videos using Movie Maker, and blogs using Blogger to showcase and reflect on their work.
The document discusses the filmmaking process for creating an opening sequence. It describes using different technologies like DV and HD cameras, and programs like Final Cut, GarageBand, Photoshop and LiveType for editing footage, creating titles, and making a soundtrack. Challenges included battery life when filming in HD, learning new software, and poor organization that led to wasted time and need for reshoots. Locations and props were used to add realism, and the sequence was published online for feedback.
Q6: What have you learnt about technologies from the process of constructing ...Ruby Dixon
The document discusses several technologies used in the process of constructing a film project. It describes learning to use:
- Digital cameras which enabled high-definition filming and an understanding of different shots.
- Apple iMac computers and software like Final Cut Pro X which facilitated easy editing.
- Websites like Blogger, YouTube, SoundCloud, Prezi and Moovly to document and evaluate the project.
- Gmail to share files and communicate with group members. The learner gained skills in attaching various file types.
What have you learnt about technologies from thehaverstockmedia
Ruba learned several skills from creating a title sequence for a film project. She used online software like Prezi and SlideShare to create presentations and storyboards, learning how to embed items on her blog. Final Cut Pro allowed her to color correct footage, create split screens and fades, and add sound effects. Motion helped create animated logos, while GarageBand allowed composing suitable music and recording voiceovers. Live Type taught Ruba how to design titles with different fonts, colors, and animations. Various apps and QuickTime Player aided communication and file conversion throughout the process.
The student used a range of media technologies throughout the process of completing their music video coursework, including for research, planning, construction, editing, evaluation, and presentation. Some of the key programs and websites used were YouTube, Google, Microsoft Movie Maker, Photoshop, InDesign, Blogger, SlideShare, and social media like YouTube and Twitter to gather feedback. The student encountered some issues with file sharing and program access, but was able to overcome these by completing work at home or staying late at school.
The document discusses the use of various new media technologies throughout the stages of a film production project. Websites like Prezzi, YouTube, and Mahara were used for research, planning, sharing work, and collecting audience feedback. Software like Photoshop, Illustrator, and Final Cut Pro were used for editing posters, magazines, and video. Hardware like Macs, cameras, microphones, and reflectors were used for filming, audio recording, and lighting.
The document discusses the various media technologies used by the author at different stages of their film project, including construction, research, planning, and evaluation. During construction, the author used a Sony video camera to film footage. In planning, the author relied on YouTube to research techniques and Bubbl.us to create a digital brainstorm. Final Cut Pro, Photoshop, and a DSLR camera were used for editing footage and creating promotional materials. Communication tools like WhatsApp, Facebook, and Twitter were also utilized. Overall, new media technologies played a major role in completing the project.
The document discusses the various media technologies used by the author at different stages of their film project, including construction, research, planning, and evaluation. During construction, they used a Sony video camera to film footage. In planning, they relied on YouTube to research techniques and Blogger to create a group blog. Other technologies used included Final Cut Pro, Photoshop, DSLR cameras, Survey Monkey, and WhatsApp for communication. The author concludes that new media technologies were crucial to completing their project work.
Final Cut Express, Cubase, GarageBand, and Photoshop were the most useful digital technologies for creating the film. Final Cut Express allowed editing of visual and audio elements, layering footage, and adding titles and effects. Cubase was used to compose original music for the film. GarageBand created simple music for tests. Photoshop designed a professional poster by layering images and adding filters. Other software like Windows Movie Maker, iMovie, and Prezi were used for supplementary elements like video diaries, presentations, and scriptwriting. Overall digital technologies enabled creative work but also slowed some processes like long import times.
The document discusses how digital technologies were used at various stages of creating a film project. A Sony HDV camera was used to film high quality footage, though importing took a long time. A zoom recorder captured voiceovers but picked up too much background noise. iMovie and Windows Movie Maker were used for basic editing tasks, while Final Cut Express allowed complex layering, effects, and audio mixing. Cubase and Garageband were used for MIDI and sample-based music composition. Photoshop designed a professional poster. Online tools like YouTube, Blogger, Prezi, and Slideshare helped with research, scriptwriting, and presenting work.
The document discusses various technologies used in the production of a film opening, including:
- Blogger to plan and chronicle the production process
- Facebook to communicate between group members
- LiveType to create titles and credits
- iMac desktop, Premier Pro, and camera equipment to film, edit, and produce the opening
- YouTube to upload and showcase the final production
The writer discusses learning to use these technologies and how they helped make the production process more efficient and the final product more professional. Skills like writing, communication, designing, editing, and camera work were developed through using these tools.
How did you use media technologies in thecsullivans05
The document discusses the use of various media technologies throughout the planning, construction, and evaluation stages of a project. In the planning stage, internet research was conducted using resources like Trailer Addict and Google. Movie Maker was used to create a storyboard. In construction, a camcorder, tripod, microphone, and eMac were used to film and edit footage into a trailer. Photoshop and Microsoft Word were used to design a film poster. Evaluation involved interview footage, a Prezi presentation, podcast, and PowerPoint.
The document discusses the various media technologies used by the author at different stages of constructing, researching, planning, and evaluating a film project. These included a video camera, new media technologies like the internet and social media, blogging sites, YouTube, video editing software, a digital SLR camera, photo editing software, document sharing sites, presentation software, communication apps, and social networks. The author found these technologies helped complete the project to a high standard of interactivity and presentation, and their skills with these tools improved over the course of the two-year program.
1) The student learned many new skills between their preliminary task and final production, including improved camera techniques, editing, sound design, and planning.
2) For the preliminary task, equipment was basic and filming was limited, resulting in a simple final product. The final production utilized professional HD equipment and software.
3) Extensive planning, including storyboards and scheduling, allowed the complex final production to be shot over multiple days and locations. Titles, credits, and other elements were significantly more polished.
The student used various new media technologies throughout the production process of their music video. Premiere Pro was used for planning, research, editing, and adding effects like color filters and lighting options. Photoshop was used to edit photos for the digipak and magazine advert by adding effects like desaturation and simulated smoke. A Samsung camera was used for close-ups instead of a DSLR, and was mounted on a tripod to reduce shaking. YouTube provided inspiration by allowing the student to analyze other indie music videos. The finished video was uploaded to YouTube and linked on their Tumblr blog, which was used to share research, planning, and the final project.
The document discusses the various technologies, software programs, and hardware used throughout the process of creating a documentary. It describes researching existing documentaries on platforms like Netflix and YouTube, planning and presenting research on blogs and programs like PowToon and Prezi, communicating with interviewees via email and social media, filming interviews and footage using equipment like cameras and microphones, and producing the documentary and additional materials using Adobe programs like Photoshop, Premiere, and InDesign. Key aspects of these programs that supported the production are highlighted.
Evaluation Q4 - How did you use media technologies in the construction, resea...Sam Benzie
The document discusses the various media technologies used during the construction, research, planning and evaluation of a music video project. Google, YouTube, and Blogger were used extensively for researching locations, analyzing other videos, and documenting the project's progress. Adobe Photoshop, Premier Pro, and After Effects were used to edit photos, video footage and add effects. A digital camera, video camera and tripod were used to capture footage and photos. The internet and mobile phone also aided in the planning process.
The student used various new media technologies at different stages of their music video project. They used computers for research, planning, and editing. Digital cameras and tripods were used to film footage, and iMovie software was used to edit the footage. Still cameras were used to take photos of filming locations. A blogger was set up to share work, and software like SlideShare and YouTube were used to embed videos and presentations on the blogger. Overall, the new media technologies helped with gathering research, filming, editing, and sharing the final project work.
The document discusses the technologies used in creating a film production. A camera was used to film footage, but it had limited settings which made lighting adjustments difficult. A tripod helped produce steady shots. Final Cut Pro was used for editing, though it took some time to learn. Sound equipment precisely recorded audio, while YouTube provided planning resources. Photoshop and lighting tools were also utilized. Overall the document reflects on learning how to operate various technologies through the filmmaking process.
The research, planning, and evaluation stages of the project made extensive use of media technologies. Social media like Facebook was used to contact the band and plan meetings. Surveys were created on Survey Monkey to gather audience research. Discussions were recorded on smartphones and uploaded to SoundCloud. Photoshop was used for planning mockups and creating finished designs for the digipak and magazine advert. Filming used DSLR cameras and smartphones. Premiere was the primary editing software. The finished video was uploaded to YouTube and embedded on blogs using technologies like Blogger, SlideShare, and Word.
The document discusses what the author has learned through creating a title sequence for a film project.
The author learned how to use editing software like Final Cut Pro to edit shots, add transitions, sound effects, and titles. They also learned how to fix lighting and audio issues during post-production.
Creating a blog to document the process taught the author how to share information and media online. They also learned how to use presentation software like Slideshare to organize research and how to upload videos to YouTube.
Through the project, the author gained experience with video equipment like cameras, tripods, and microphones. They also improved their skills in group collaboration, direction, and editing techniques.
The document discusses the technologies used during the process of creating a film product. It describes using presentation software like Prezi and PowerPoint during research and planning. It also discusses using digital cameras, tripods, and smartphones for filming and developing skills like camera angles and composition. Audio equipment like microphones, acoustic guitars, and music recording apps were used to capture diegetic and non-diegetic sounds. Movie editing software was used to edit the footage and improve editing skills with experience. Limitations in sound equipment, camera quality, and lighting are also described.
The document discusses the hardware, software, research, and planning used for the student's media coursework projects over their AS and A2 years. For hardware, cameras like the Sony Handycam and Sony Cyber-Shot were used to film projects, along with an iMac to edit footage and access software. Software like iMovie, Photoshop, YouTube, Prezi and Blogger were utilized at different stages of the process. Research was done using social media, the internet and by examining other media work. Planning involved group communication on Snapchat, creating production schedules on Word, and using an online storyboarding tool.
The student learned to use many new technologies throughout the process of creating a film opening, including Wikipedia for research, Blogger to document progress, YouTube to find inspiration and source materials, Microsoft Word for planning, royalty free websites to find music, digital cameras to collect evidence, a camcorder for filming, SD cards to store footage, Photoshop for images and the logo, and iMovie for editing. Some technologies like Blogger, camcorders, and iMovie required learning new skills. Overall, the technologies were crucial for completing the project to a high quality professional standard.
Evaluation Question Six: What have you learnt about technologies from the pro...georginabarker
The student learned to use various technologies throughout the process of creating a film opening. They used Wikipedia for research, Blogger to document their progress, YouTube to find inspiration and source footage, Microsoft Word for planning documents, royalty free websites to find music, a digital camera to take photos as evidence, a camcorder to film, an SD card to store footage, Photoshop to create mockups and a logo, and iMovie to edit the final product together. While familiar with some technologies, the student became more proficient in technologies they were previously unfamiliar with, such as Blogger, royalty free websites, and iMovie, and learned the importance of technology in creating high quality media.
The document discusses the stages of research, planning, construction, and evaluation for a music video project. In the research stage, the group analyzed professional and amateur music videos on YouTube and Google to understand conventions. For planning, they created a storyboard and drafted their idea. They filmed footage using a Sony camera, but had issues, so re-filmed with a Canon camera. They edited in Adobe Premiere Pro. For ancillary tasks like a digipak and poster, they used Photoshop. New technologies increased skills and the quality of their evaluations.
This document discusses the use of various media technologies throughout the research, planning, construction, and editing stages of a music video project. In the research stage, online surveys, YouTube, Google Images, and focus groups were used to gather audience feedback. Planning involved file sharing, online presentation software, scanning, and Photoshop. Shooting utilized DSLR cameras, mounts, and trips. Editing was done with Adobe Premiere Pro to lay audio over video, cut clips, add transitions/effects, and color grade for consistency. Stock footage from YouTube introduced the narrative. A variety of software and tools were leveraged at each stage of production.
During the research and planning stages, the document's author used various media technologies including green screen, Final Cut Pro, Canon camera, tripod, SlideShare, YouTube, Prezi, Wix, GoAnimate, and Stormboard. These technologies helped make their work more interactive and easier to understand. They used green screen and Final Cut Pro to analyze films by playing clips in the background of their discussions. SlideShare, YouTube, Prezi, and Wix were used to upload and share presentations, videos, and other resources. GoAnimate and Stormboard provided alternative ways to document ideas and brainstorming. A variety of technologies were also used during construction including the Canon camera, Final Cut Pro, Adobe
The students learned several skills from creating their media product:
1) They learned how to use video and photo editing software like Final Cut Pro and Photoshop that allowed them to add effects, transitions, titles and layer different media.
2) Mobile technology and social media helped with collaboration, and research websites provided statistics and examples that informed their genre and style choices.
3) Tools like Google Docs, SlideShare, YouTube and blogger made it easy to share work and get feedback from others in real-time.
The document discusses the stages of research, planning, construction, ancillary tasks, and evaluation for a music video project. For research, the group analyzed conventions of different music genres and professional versus amateur music videos. In planning, they developed an idea influenced by their research and created a storyboard. For construction, they filmed using a Canon camera after a Sony camera had a disc error, and edited in Adobe Premiere Pro. They created ancillary materials like a digipak and poster in Photoshop. Their skills increased through using new technologies like editing software.
What have you learnt about technologies from the process of constructing this...Emilymoore04
We used a Panasonic HD camera that we were familiar with for filming. Final Cut Express was used to edit shots and add transitions to create an uneasy feeling for the nightmare scenes. FreeSound.org provided a creepy track for the non-diegetic sound. Blogger allowed for organization and progression of pre-production ideas through embedding images and videos. Google Forms created an easy questionnaire for feedback, though more social media could have provided more responses. Planning utilized search engines, cameras, and Celtx for scriptwriting. The initial idea was difficult to agree on, but filming went smoothly until issues with sound required refilming conversation clips.
The document discusses how various media technologies were used at different stages of a project to create a music promotion package. Technologies like the internet, YouTube, Google, blogs, Prezi, Microsoft Word, Excel, cameras, editing software, Photoshop, and websites were used for research, planning, construction, and evaluation. Feedback was gathered through posting the music video on YouTube and Facebook and distributing questionnaires online and in person.
The document discusses how various media technologies were used at different stages of a project to create a music promotion package. Technologies like the internet, YouTube, Google, blogs, Prezi, Microsoft Word, Excel, cameras, editing software, Photoshop, and websites were used for research, planning, construction, and evaluation. Feedback was also gathered from audiences on YouTube and Facebook and through questionnaires to evaluate the project.
The document discusses how various media technologies were used at different stages of a project to create a music promotion package. Technologies like the internet, YouTube, Google, blogs, Prezi, Microsoft Word, Excel, cameras, editing software, Photoshop, and websites were used for research, planning, construction, and evaluation. Feedback was also gathered from audiences on YouTube and Facebook and through questionnaires to evaluate the project.
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Introduction
Leonardo DiCaprio is synonymous with Hollywood stardom and acclaimed performances. has a unique connection with one of America's most beloved sports events—the Super Bowl. The "Leonardo DiCaprio Super Bowl" phenomenon combines the worlds of cinema and sports. drawing attention from fans of both domains. This article delves into the multifaceted relationship between DiCaprio and the Super Bowl. exploring his appearances at the event, His involvement in Super Bowl advertisements. and his cultural impact that bridges the gap between these two massive entertainment industries.
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Leonardo DiCaprio: The Hollywood Icon
Early Life and Career Beginnings
Leonardo Wilhelm DiCaprio was born in Los Angeles, California, on November 11, 1974. His journey to stardom began at a young age with roles in television commercials and educational programs. DiCaprio's breakthrough came with his portrayal of Luke Brower in the sitcom "Growing Pains" and later as Tobias Wolff in "This Boy's Life" (1993). where he starred alongside Robert De Niro.
Rise to Stardom
DiCaprio's career skyrocketed with his performance in "What's Eating Gilbert Grape" (1993). earning him his first Academy Award nomination. He continued to gain acclaim with roles in "Romeo + Juliet" (1996) and "Titanic" (1997). the latter of which cemented his status as a global superstar. Over the years, DiCaprio has showcased his versatility in films like "The Aviator" (2004). "Start" (2010), and "The Revenant" (2015), for which he finally won an Academy Award for Best Actor.
Environmental Activism
Beyond his film career, DiCaprio is also renowned for his environmental activism. He established the Leonardo DiCaprio Foundation in 1998, focusing on global conservation efforts. His commitment to ecological issues often intersects with his public appearances. including those related to the Super Bowl.
The Super Bowl: An American Institution
History and Significance
The Super Bowl is the National Football League (NFL) championship game. is one of the most-watched sporting events in the world. First played in 1967, the Super Bowl has evolved into a cultural phenomenon. featuring high-profile halftime shows, memorable advertisements, and significant media coverage. The event attracts a diverse audience, from avid sports fans to casual viewers. making it a prime platform for celebrities to appear.
Entertainment and Advertisements
The Super Bowl is not only about football but also about entertainment. The halftime show features performances by some of the biggest names in the music industry. while the commercials are often as anticipated as the game itself. Companies invest millions in Super Bowl ads. creating iconic and sometimes controversial commercials that capture public attention.
Leonardo DiCaprio's Super Bowl Appearances
A Celebrity Among the Fans
Leonardo DiCaprio's presence at the Super Bowl has noted several times. As a high-profile celebrity. DiCaprio attracts
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The Midnight Sculptor.pdf writer by Ali alsiadali345alghlay
The city of Ravens burg was known for its gothic architecture, fog-covered streets, and an eerie silence that seemed to hang over the town like a shroud.
1. What have you learnt about technologies from
the process of constructing this product?
Sam Hopkins - 13B6
Freddy and the Letdowns
‘Ike & Tina’
2. Research and Planning Stages
From the very beginning of the project, YouTube was an indispensable
resource. We used it to research potential song choices, as well as for
looking at conventions of music videos and for researching similar texts.
Also, the ability to embed videos provided useful when creating blog posts
on Blogger.
Other, document-based online uploading services were also useful during
the research stages, such as Slideshare and Scribd, particularly for viewing
presentations teaching the music video theory.
3. Research and Planning Stages
Another useful technology in the planning process was Google’s Streetview
tool on its map service. We were able to use it in class to scout and
research potential locations (and possible problems) without the time
consuming process of travelling out there only to decide it is unsuitable.
Social networking websites like Facebook were also useful in the research
stage, as it allowed us to explore the closer interaction with artists it offers,
as well as giving us the opportunity to ask the artist directly for permission
to use the song.
4. Shooting - Camera
For the majority of filming, we used a Sony HVR-HD1000E camcorder. This was
the exact same model we used for our previous work last year. We were very
happy with the high quality of shots as well as the auto and manual focusing
functions, and it meant not having to familiarise ourselves with new equipment.
However, due to the different construction of shots for music video, we found
ourselves using the camera in a completely new way. Whereas during filming
our film opening sequence for AS coursework we used largely static shots - using
a tripod to maintain stability as well as to manipulate camera height/movement
eg panning - the conventions of music video meant we were forced to be more
dynamic and energetic with our camerawork.
That is not to say that every shot is unrestrained and wild. Indeed,
we shot different scenes in different ways: whereas activity and
movement was more suitable for the party, for the narrative
scenes and for some steadier shots it was more appropriate to use a tripod.
5. Shooting – Camera (continued)
During the filming process, we also experimented with a smaller sized, video
camera (Sony Handycam), fitted to a monopod, for some of the tracking shots in
one street performance scene.
Although the monopod should have given us less camera movement and
therefore smoother tracking shots than using the large camera handheld, I felt
the former actually lacked the weighted feel and therefore shot steadiness in
comparison oddly not preferring the equally high quality, more portable
miniaturised camera.. Ideally, we would have been able to use a dolly to ensure
a reliable, consistent smoothness, as many of the takes had to be broken up into
shorter shots due to odd wobbles resulting from a walking cameraman.
However, we did not have access to such equipment, especially due to the
frequency of our shoots and the transport issues for equipment to and from the
different locations.
Finally, the last equipment we utilised in the shooting process was a Sony stills
camera, to document the behind-the-scenes of the shoot, as well as creating a
library of on-location pictures of setting and the artist. Due to the convergence
of technology, we were also able to use an iPhone to record some quick test
videos and fake interviews with the artist, and upload directly to Blogger.
6. Lighting
During the making of this video, we also experimented a lot with different
lighting for the first time. The most obvious evidence of this is in the club scene,
where we had access to the house lights system in the school drama studio.
This meant that over the large reel of footage we shot, we had various light
colour schemes to choose from. (eg red/blue/green/white strobing). Most
importantly, it meant we were able to create a realistic looking setting that
the audience could believe.
The other key area we manipulated the lighting was in the 'sex scene', with
the deep blue lights reminiscent of the club whilst creating a softer, more
sensual texture to the scene. We also used torchlight reflected upwards off
tinfoil to compliment skin tones through warm yellow light while not being
overpowering in the shot.
However, we chose not to experiment with post-production effects (eg
exposure/contrast/saturation) for fear it may ruin the independent feel of the
video by giving it higher production values and a glossier, more coherent
feel. In many ways I think that the amateurishness of the project is appealing,
particularly when considering the context of the genre as well as the song’s
place as a debut single in our artist’s release history.
7. Organisation of Shooting
Digital technology has not only impacted on the production and planning
process, but also helped to nurture group organisation. Services like
BlackBerryMessenger and Facebook Chat meant that we didn’t have to
organise and decide a shooting/editing schedule weeks in advance at group
meetings. Instead, we were able to organise shoots at a days notice through
digital social communication.
However, I think this may have had an overall negative impact on our
shooting process, as a I think adherence to a predetermined, structured
shooting schedule could have resulted in less delays. On the other hand, it
sped up the editing process because it meant we could let each other know
instantly if we were spending free time (eg lunch breaks, study periods, or
time after school) in the editing suite through a quick message or text.
Also, as we didn’t work to tightly to a shooting script or shotlist, and had to
develop beyond our storyboard’s loose narrative dictations while filming, it
gave our shooting spontaneity, and gave us more options in the editing stage
due to a wealth of footage and ideas shot. However, with hindsight I think we
should have been better prepared, as it would have resulted in less time
being wasted and perhaps a more rigidly defined music video at the end.
8. Editing
The main way our work this year has developed from last year is through our
use of the Final Cut Express editing software. A large step up from the
incredibly user-friendly iMovie software from last year, it was difficult to
manage at first, but once I had learnt the basics, soon into the editing process I
was able to work at a familiar pace. Also, the increased functionality became
not just apparent, but useful too. Not only were we able to manipulate the
framing of one shot to cut off the edges and bring the shot closer to the star, but
also in one shot able to cut out an actor entirely by overlaying half of the frame
with a shot of the 'blank' background an, and other time overlay two shots to
create the illusion of all the characters being in the same frame (see picture).
This year, I also used several new (to me at least) services such as the previously
mentioned Slideshare, Scribd and Prezi to access or upload documents onto this
blog. I also used image editing software Photoshop for the first time, as well as
online image editing service Picnik- although the former was more difficult to get
accustomed to, it offered much more photo manipulation than the latter (see
upcoming slide about our ancillary task). These services all enabled me to create
a more multimedia blog.
9. Editing
The main way our work this year has developed from last year is through our
use of the Final Cut Express editing software. A large step up from the
incredibly user-friendly iMovie software from last year, it was difficult to
manage at first, but once I had learnt the basics, soon into the editing process I
was able to work at a familiar pace. Also, the increased functionality became
not just apparent, but useful too. Not only were we able to manipulate the
framing of one shot to cut off the edges and bring the shot closer to the star, but
also in one shot able to cut out an actor entirely by overlaying half of the frame
with a shot of the 'blank' background an, and other time overlay two shots to
create the illusion of all the characters being in the same frame (see picture).
This year, I also used several new (to me at least) services such as the previously
mentioned Slideshare, Scribd and Prezi to access or upload documents onto this
blog. I also used image editing software Photoshop for the first time, as well as
online image editing service Picnik- although the former was more difficult to get
accustomed to, it offered much more photo manipulation than the latter (see
upcoming slide about our ancillary task). These services all enabled me to create
a more multimedia blog.
10. Ancillary Products
I did all of the ancillary tasks (Artwork, Digipak, Booklet and Poster) using a
mixture of Adobe Photoshop Elements software and online image-editing service
Picnik. As I could only access Photoshop on the school iMacs, I used that to take
uploaded photos from iPhoto and edit them slightly to turn them into usable
images. However, as stated earlier (on lighting slide), we did not want to over-
edit them for fear of giving our artist a too ‘polished’ image.
Whilst designing the digipak, I discovered a trade-off between a software’s
user-friendliness and its possible professional capabilities, Particularly when
comparing Photoshop’s incredible functionality with Picnik’s simple interface.
Despite this clear divide, it was the latter with which I chose to create the
digipak, lyric booklet and poster, as it was incredibly easy to learn and offered
all the editing functions I really required for the product. However, if we had
more time to work with I would have enjoyed spending time getting to grips with
the complexities of Photoshop, maybe resulting in a more professional end
product.
However, other secondary work (such as creating and maintaining the blogs and
the band’s social networking [Facebook and twitter] accounts) was much easier
and straightforward, as we had blogging experience from AS coursework, and
as computer-literacy in social networking is for many teenagers a essentially a
required skill, posing no problem for us digital natives to use.
11. Publication and Promotion
In conclusion, the process of this coursework has taught also taught me about the
impact of digital technology in terms of publishing our work (not just the video,
but this blog and other materials too) and possible digital methods of promotion
(eg viral music videos on YouTube).
Whereas thirty years ago, music videos were created as promotional tools for
the song to be played on music-based television shows, nowadays they can also
be seen to stand as a separate product from the song, instead becoming a new
and exciting way for fans to engage with their favourite artists.
Not only has this become self evident for twenty-first century pop artists, but
also the fact that we, as eighteen year old college students, can create and
promote a music video product for almost no cost whatsoever, demonstrates
alone the influence of digital technology in this industry.