This document from Elvira Motorga details a shoot with Lana Del Rey on April 1, 2015 at Lea Valley. It includes a list of 6 characters and equipment such as a DSLR camera, Premier Pro, and iMovie that were required for the shoot and their sources.
This document lists various locations in the United States including cities, landmarks, and attractions. Some of the places mentioned are Orlando, Jenny Lake in Wyoming, Manhattan, Cape Canaveral in Florida, Fort Lauderdale, California Coast, a John Lennon tribute in Central Park, Coyote Point in San Francisco, Carmel, Daytona Beach, Yosemite National Park, Lake Tahoe, Washington D.C.'s space museum, the United Nations in New York, Sacramento, Lombard Street in San Francisco, Venice, Castro in San Francisco, Sausalito, Seattle, Venice in California, the United States Capitol in Washington D.C., Los Angeles, Hollywood, Long Beach in California, Universal
Presented by Mduduzi F. Mahlinza (Community Liaison Manager Africa Centre) at the Public Engagement Workshop, 2-5 Dec. 2008, KwaZulu-Natal South Africa, http://scienceincommunity.wordpress.com/
Hockey Community, making hockey more accessible.hockeycommunity
This document introduces the founders of a company focused on connecting the hockey world through technology. It discusses their vision to build the world's largest online hockey community by tracking over 25,000 hockey games played in 20 countries and 1,000 goalies in Vancouver. The company aims to use technology to connect players and fans, build friendships, track memories and stats, and elevate the hockey experience through connected gear and rinks.
The document discusses space planning and analysis services provided by Glynn Williams, a chartered architect. Some key services mentioned include appraising existing space utilization, analyzing space efficiencies, validating and allocating space to groups, measuring furniture and implementing strategies like hot-desking to reduce costs. Previous projects involved restacking floors for companies like Henderson Investors and the Industrial Bank of Japan. Technology and infrastructure drawings are maintained to support future changes.
The document discusses a senior project proposal for a community wellness center. It will provide programs and services related to mind, body and spirit wellness including alternative treatments, fitness, diet, support and more. Case studies of existing wellness centers are examined that provide examples for the space requirements and floor plans. The objective is to create a gathering place that facilitates overall health and happiness through wellness of mind, body and spirit. Further research areas are identified like site visits, additional wellness practices, and equipment needs.
Community Center, Interior Design ThesisMegan Starner
The document summarizes a thesis project proposing a new community center in Evanston, Illinois that combines civic and marketplace functions. The center aims to address issues with current decentralized marketplace models. It will be informed by principles of magnetism to guide its social and formal design. Diagrams and models show how space and circulation will work, including accommodating different uses throughout the day from commuters to students to evening visitors. Renderings depict the exterior and interior layout across three floors, connecting to transit while providing amenities like a technology center, art gallery, cafe, and rooftop garden.
This document lists various locations in the United States including cities, landmarks, and attractions. Some of the places mentioned are Orlando, Jenny Lake in Wyoming, Manhattan, Cape Canaveral in Florida, Fort Lauderdale, California Coast, a John Lennon tribute in Central Park, Coyote Point in San Francisco, Carmel, Daytona Beach, Yosemite National Park, Lake Tahoe, Washington D.C.'s space museum, the United Nations in New York, Sacramento, Lombard Street in San Francisco, Venice, Castro in San Francisco, Sausalito, Seattle, Venice in California, the United States Capitol in Washington D.C., Los Angeles, Hollywood, Long Beach in California, Universal
Presented by Mduduzi F. Mahlinza (Community Liaison Manager Africa Centre) at the Public Engagement Workshop, 2-5 Dec. 2008, KwaZulu-Natal South Africa, http://scienceincommunity.wordpress.com/
Hockey Community, making hockey more accessible.hockeycommunity
This document introduces the founders of a company focused on connecting the hockey world through technology. It discusses their vision to build the world's largest online hockey community by tracking over 25,000 hockey games played in 20 countries and 1,000 goalies in Vancouver. The company aims to use technology to connect players and fans, build friendships, track memories and stats, and elevate the hockey experience through connected gear and rinks.
The document discusses space planning and analysis services provided by Glynn Williams, a chartered architect. Some key services mentioned include appraising existing space utilization, analyzing space efficiencies, validating and allocating space to groups, measuring furniture and implementing strategies like hot-desking to reduce costs. Previous projects involved restacking floors for companies like Henderson Investors and the Industrial Bank of Japan. Technology and infrastructure drawings are maintained to support future changes.
The document discusses a senior project proposal for a community wellness center. It will provide programs and services related to mind, body and spirit wellness including alternative treatments, fitness, diet, support and more. Case studies of existing wellness centers are examined that provide examples for the space requirements and floor plans. The objective is to create a gathering place that facilitates overall health and happiness through wellness of mind, body and spirit. Further research areas are identified like site visits, additional wellness practices, and equipment needs.
Community Center, Interior Design ThesisMegan Starner
The document summarizes a thesis project proposing a new community center in Evanston, Illinois that combines civic and marketplace functions. The center aims to address issues with current decentralized marketplace models. It will be informed by principles of magnetism to guide its social and formal design. Diagrams and models show how space and circulation will work, including accommodating different uses throughout the day from commuters to students to evening visitors. Renderings depict the exterior and interior layout across three floors, connecting to transit while providing amenities like a technology center, art gallery, cafe, and rooftop garden.
This document discusses the justification for designing a recreation club in Thane, India. It outlines several benefits of recreational sports such as improved physical and mental health, reduced crime rates, and positive social and educational outcomes. Regular physical activity is important for preventing diseases and lowering healthcare costs. Recreation allows people to reduce stress and interact with others, while children benefit from teamwork and developing skills through sports. The document argues that investing in recreation facilities supports public health and development in communities.
The document provides information about community centers, including their functions, history, and case studies. Community centers are public locations where community members gather for activities and social support. They can host celebrations, meetings, and family events. Historically, the first community centers were established in the 1940s-50s in Singapore and the 1960s-70s in Australia to foster community development. The case studies describe the Firstenburg Community Center in Vancouver, which incorporates recreational, community, and library spaces, and the Agha Khani community's use of jammat khannas as gathering places.
Badminton originated in India in the 17th century and was brought to England in the 1870s. It became an Olympic sport in 1992. Badminton is played indoors and involves skills like serving and stroke techniques. It is played in singles, doubles, or mixed doubles, and a match is won by winning two out of three sets.
Volleyball traces its beginnings to 1895 in Massachusetts. It was initially called mintonette but later became known as volleyball. The game was brought to the Philippines in 1910 where skills like spiking were added. Volleyball became an Olympic sport in 1964 and is played by two teams of six players across a net. Scoring follows a rally point system and a match is
The document proposes establishing a Sharda Recreational Activity Center (SRC) at Sharda University. The 50,000 square foot SRC would include facilities like a gymnasium, fitness areas, swimming pool, jogging track, and sports clubs. It is estimated to cost 10 million rupees. Establishing the SRC would benefit students by lowering stress, attracting more students to the university, and generating membership fee revenue.
This document discusses recreational spaces and the benefits of recreation. It defines recreation and describes different types of recreational spaces including formal/informal, active/passive, indoor/outdoor spaces as well as children's playgrounds and informal open spaces. The document outlines various recreational activities and discusses the positive health and community benefits of participation. It also covers issues around access, use of facilities, and factors to consider for community recreational spaces.
Recreation activities that you voluntarily participate in during your free time
Recreational satisfaction needs:
Physiological 4. relaxation
Educational 5. psychological
Social 6. aesthetics
Indoor recreation when the activity is within the premises of your comfort zone at home or inside a building
Outdoor recreation when the activity is undertaken in a natural, rural, or open space outside the confines of buildings, usually large land area that is close to nature
Lifestyle the way you live your life in an everyday basis, it includes eating habits, physical activity participation and recreational choice
Lifestyle change the best way of preventing illness and early death
Engage yourself in a regular physical activity
Eat healthy foods
Find time to manage stress
Follow a good personal healthy habits
The HELP Philosophy in starting a healthy lifestyle change:
Health -- those who believe in the benefits of healthy lifestyle are more likely to engage in healthier behaviour
Everyone – healthy lifestyle can be practiced by everyone “health for
all”
Lifetime – the longer healthy lifestyles are practice, the greater the beneficial benefits
Personal – no two people are exactly the same. Your personal needs is the basis of your lifestyle change
This document discusses different types of recreation including active recreation, passive recreation, leisure activities, government sponsored recreation like national parks, and commercial recreation such as theme parks and clubs. It also covers non-commercial recreation including voluntary organizations, campus recreation programs, and employee recreation activities provided by companies. Recreation allows people to have fun, rejuvenate, and engage in activities during their free time away from work.
This document discusses recreation and activities for older adults in long-term care facilities. It outlines the purposes of activities, which include obtaining well-being, self-esteem, pleasure and fulfillment. Activities, social services and rehabilitation all aim to maximize independence, self-esteem and quality of life. Activities differ in allowing more personal choice, while social services and rehabilitation focus more on intervention. Programming considerations include residents' ages, abilities and needs. Activities should promote total well-being through physical, cognitive, social, emotional and spiritual engagement. Evaluation ensures programming meets expected outcomes and improves quality. Volunteers are an important part of linking residents to the community.
Space and effectiveness examines how office space impacts work environments and employee effectiveness. It discusses different office space management strategies, from lean offices with tight control over space and employees, to empowered offices that give employees more control over their workspace. Research showed that enriched and empowered office spaces increased employee productivity and well-being more than lean offices. The article also looks at case studies of how major organizations are rethinking their office space to be more efficient and collaborative in order to improve business outcomes. Facilities managers are encouraged to understand business needs, facilitate change, and measure the benefits of their work to deliver real value to organizations.
- Recreational activities are held during special occasions to revitalize physical, mental, social, and emotional well-being.
- Activities are classified as spectator, participant, active, or passive type and can be public, private, or commercial.
- Popular recreational games include Scrabble, Chinese Checkers, Dominoes, and Snakes and Ladders which provide enjoyment and teach lessons.
- Recreation involves voluntary activity that occurs during leisure time and provides benefits like physical and psychological health as well as social well-being.
The student initially chose to work alone on the project instead of joining a group. They wanted to develop their filming and editing skills. However, choosing a song proved difficult as they did not have access to original music and knew they would need to contact the record label for the song they wanted to use. While the student knew "Rather Be" by Clean Bandit fit their video idea, as they continued working, the song no longer seemed current. They instead chose "Sun Goes Down" by Jasmine Thompson, a new artist, because it would help blend the shots and tell the story in a cinematic way for their whole idea.
The document analyzes the music video for "Young and Beautiful" by Lana Del Rey. It notes that the video has a 1920s vintage aesthetic created through Lana's makeup, costumes, and editing techniques. The video is performance-based, featuring many close-up shots of Lana singing. It uses dark colors and lighting to create a melancholy mood that matches the lyrics. Overall, the analysis finds the video successfully matches the song's lyrics through its visual storytelling and vintage style.
The document summarizes feedback received from an audience on an unfinished music video. Based on the feedback, the creator made several changes to improve the final music video. The feedback showed that the title, story, sound/images, and editing were generally understood, but could be improved. Specifically, the creator filmed extra shots, reordered shots chronologically, changed editing software, and ensured a clear ending. This feedback helped the creator understand how to develop the music video more effectively.
Digipaks were introduced in the early 2000s by record labels and artists to advertise music and increase album sales. Digipaks provide more information than just listening to music online, focusing on why people should purchase the physical album. They include pictures of the artist, messages to fans, and sometimes song lyrics. Digipaks offer a unique experience for fans through the extra features and ability to personally own the album.
Ed Sheeran's album advert uses simple yet effective techniques to promote his music and identity. It features a black and white picture of himself to introduce himself to the audience. The predominant color orange relates to his hair color and helps differentiate his image. It also shows the album cover and includes the untraditional album title "+", song titles, and a quote connecting him to his fans. These visual elements work together to inform the audience about Ed Sheeran's style and genre of music in a straightforward manner without much elaboration.
The document contains a filming log from November 2015 to December 2015 in Barcelona and Paris. It details the date, time, location, duration of filming, characters needed, and shots taken for each filming session. A variety of establishing shots were taken of landmarks like Tibidabo mountain, Placa d'Espanya, Fontain magicade Montjuic, Sagrada Familia, Plaja Barceloneta, the Eiffel Tower, Notre Dame, and streets in Barcelona and Paris. Close up and interaction shots between characters were also captured to show the development of their relationships over time.
The document discusses developing a plan for a music video by creating a mood board to understand the concept and appeal to the target audience. Images from the mood board will be used to begin planning the music video by making lists of props, camera angles, shots and creating a risk assessment. An animation could also be created to demonstrate how the finished music video may look.
The risk assessment document identifies several risks for an upcoming music video shoot and the actions needed to mitigate each risk. It lists risks such as slipping due to weather, characters not showing up, equipment damage, accidentally deleting footage, missing important shots, and unsteady camera angles. For each risk, it recommends precautions like checking the weather, having backup actors, properly storing equipment, understanding camera functions, creating a shot list, and using a tripod as needed.
The document discusses targeting audiences for a music video. It analyzes demographic and psychographic segmentation to determine the target audience is teenagers and young adults of lower socioeconomic status. Primary research in surveys finds the target audience identifies as "explorers" who enjoy discovery and new concepts in music videos. They most often listen to pop music on YouTube. Shots showing new locations and the creator's experience will appeal to these explorers.
Intertextuality refers to when a media text references another media text to add deeper meaning. In music videos, intertextuality is commonly used to add cinematic elements by including scenes from movies. For example, the "Love Me Like You Do" music video included scenes from Fifty Shades of Grey. The Red Hot Chili Peppers music video for "Californication" implemented a video game style that was popular among younger audiences at the time to promote the song, gaining over 200 million views on YouTube and increasing their popularity. Other bands later used similar intertextuality, such as Linkin Park referencing video games in their "Breaking the Habit" music video.
Andrew Goodwin's theory analyzes 5 aspects of music videos: 1) thought beats which focus on chorus/verses, 2) narrative/performance which tell a story, 3) star images which portray the artist, 4) technical aspects like camerawork and editing, and 5) how visuals relate to the song through illustrating, disjuncture, or amplification. The document discusses applying these aspects, particularly using narrative to clearly convey themes without misinterpretation. It also notes that the artist's participation enhances connection but may not be possible. Overall, the music video aims to match visuals and song to create a cinematic narrative for the target audience.
The document discusses different options for artists to produce and distribute their work: major labels, independent labels, or self-producing. Major labels like Sony, Universal, and EMI have greater resources for publicity but artists have less control. Independent labels have fewer resources but focus more on the artistic vision and allow artists more ownership. Self-producing gives artists full control but limits their audience reach. The document also provides details on the history and operations of some major labels like Sony Music and Universal Music Group.
This document discusses the justification for designing a recreation club in Thane, India. It outlines several benefits of recreational sports such as improved physical and mental health, reduced crime rates, and positive social and educational outcomes. Regular physical activity is important for preventing diseases and lowering healthcare costs. Recreation allows people to reduce stress and interact with others, while children benefit from teamwork and developing skills through sports. The document argues that investing in recreation facilities supports public health and development in communities.
The document provides information about community centers, including their functions, history, and case studies. Community centers are public locations where community members gather for activities and social support. They can host celebrations, meetings, and family events. Historically, the first community centers were established in the 1940s-50s in Singapore and the 1960s-70s in Australia to foster community development. The case studies describe the Firstenburg Community Center in Vancouver, which incorporates recreational, community, and library spaces, and the Agha Khani community's use of jammat khannas as gathering places.
Badminton originated in India in the 17th century and was brought to England in the 1870s. It became an Olympic sport in 1992. Badminton is played indoors and involves skills like serving and stroke techniques. It is played in singles, doubles, or mixed doubles, and a match is won by winning two out of three sets.
Volleyball traces its beginnings to 1895 in Massachusetts. It was initially called mintonette but later became known as volleyball. The game was brought to the Philippines in 1910 where skills like spiking were added. Volleyball became an Olympic sport in 1964 and is played by two teams of six players across a net. Scoring follows a rally point system and a match is
The document proposes establishing a Sharda Recreational Activity Center (SRC) at Sharda University. The 50,000 square foot SRC would include facilities like a gymnasium, fitness areas, swimming pool, jogging track, and sports clubs. It is estimated to cost 10 million rupees. Establishing the SRC would benefit students by lowering stress, attracting more students to the university, and generating membership fee revenue.
This document discusses recreational spaces and the benefits of recreation. It defines recreation and describes different types of recreational spaces including formal/informal, active/passive, indoor/outdoor spaces as well as children's playgrounds and informal open spaces. The document outlines various recreational activities and discusses the positive health and community benefits of participation. It also covers issues around access, use of facilities, and factors to consider for community recreational spaces.
Recreation activities that you voluntarily participate in during your free time
Recreational satisfaction needs:
Physiological 4. relaxation
Educational 5. psychological
Social 6. aesthetics
Indoor recreation when the activity is within the premises of your comfort zone at home or inside a building
Outdoor recreation when the activity is undertaken in a natural, rural, or open space outside the confines of buildings, usually large land area that is close to nature
Lifestyle the way you live your life in an everyday basis, it includes eating habits, physical activity participation and recreational choice
Lifestyle change the best way of preventing illness and early death
Engage yourself in a regular physical activity
Eat healthy foods
Find time to manage stress
Follow a good personal healthy habits
The HELP Philosophy in starting a healthy lifestyle change:
Health -- those who believe in the benefits of healthy lifestyle are more likely to engage in healthier behaviour
Everyone – healthy lifestyle can be practiced by everyone “health for
all”
Lifetime – the longer healthy lifestyles are practice, the greater the beneficial benefits
Personal – no two people are exactly the same. Your personal needs is the basis of your lifestyle change
This document discusses different types of recreation including active recreation, passive recreation, leisure activities, government sponsored recreation like national parks, and commercial recreation such as theme parks and clubs. It also covers non-commercial recreation including voluntary organizations, campus recreation programs, and employee recreation activities provided by companies. Recreation allows people to have fun, rejuvenate, and engage in activities during their free time away from work.
This document discusses recreation and activities for older adults in long-term care facilities. It outlines the purposes of activities, which include obtaining well-being, self-esteem, pleasure and fulfillment. Activities, social services and rehabilitation all aim to maximize independence, self-esteem and quality of life. Activities differ in allowing more personal choice, while social services and rehabilitation focus more on intervention. Programming considerations include residents' ages, abilities and needs. Activities should promote total well-being through physical, cognitive, social, emotional and spiritual engagement. Evaluation ensures programming meets expected outcomes and improves quality. Volunteers are an important part of linking residents to the community.
Space and effectiveness examines how office space impacts work environments and employee effectiveness. It discusses different office space management strategies, from lean offices with tight control over space and employees, to empowered offices that give employees more control over their workspace. Research showed that enriched and empowered office spaces increased employee productivity and well-being more than lean offices. The article also looks at case studies of how major organizations are rethinking their office space to be more efficient and collaborative in order to improve business outcomes. Facilities managers are encouraged to understand business needs, facilitate change, and measure the benefits of their work to deliver real value to organizations.
- Recreational activities are held during special occasions to revitalize physical, mental, social, and emotional well-being.
- Activities are classified as spectator, participant, active, or passive type and can be public, private, or commercial.
- Popular recreational games include Scrabble, Chinese Checkers, Dominoes, and Snakes and Ladders which provide enjoyment and teach lessons.
- Recreation involves voluntary activity that occurs during leisure time and provides benefits like physical and psychological health as well as social well-being.
The student initially chose to work alone on the project instead of joining a group. They wanted to develop their filming and editing skills. However, choosing a song proved difficult as they did not have access to original music and knew they would need to contact the record label for the song they wanted to use. While the student knew "Rather Be" by Clean Bandit fit their video idea, as they continued working, the song no longer seemed current. They instead chose "Sun Goes Down" by Jasmine Thompson, a new artist, because it would help blend the shots and tell the story in a cinematic way for their whole idea.
The document analyzes the music video for "Young and Beautiful" by Lana Del Rey. It notes that the video has a 1920s vintage aesthetic created through Lana's makeup, costumes, and editing techniques. The video is performance-based, featuring many close-up shots of Lana singing. It uses dark colors and lighting to create a melancholy mood that matches the lyrics. Overall, the analysis finds the video successfully matches the song's lyrics through its visual storytelling and vintage style.
The document summarizes feedback received from an audience on an unfinished music video. Based on the feedback, the creator made several changes to improve the final music video. The feedback showed that the title, story, sound/images, and editing were generally understood, but could be improved. Specifically, the creator filmed extra shots, reordered shots chronologically, changed editing software, and ensured a clear ending. This feedback helped the creator understand how to develop the music video more effectively.
Digipaks were introduced in the early 2000s by record labels and artists to advertise music and increase album sales. Digipaks provide more information than just listening to music online, focusing on why people should purchase the physical album. They include pictures of the artist, messages to fans, and sometimes song lyrics. Digipaks offer a unique experience for fans through the extra features and ability to personally own the album.
Ed Sheeran's album advert uses simple yet effective techniques to promote his music and identity. It features a black and white picture of himself to introduce himself to the audience. The predominant color orange relates to his hair color and helps differentiate his image. It also shows the album cover and includes the untraditional album title "+", song titles, and a quote connecting him to his fans. These visual elements work together to inform the audience about Ed Sheeran's style and genre of music in a straightforward manner without much elaboration.
The document contains a filming log from November 2015 to December 2015 in Barcelona and Paris. It details the date, time, location, duration of filming, characters needed, and shots taken for each filming session. A variety of establishing shots were taken of landmarks like Tibidabo mountain, Placa d'Espanya, Fontain magicade Montjuic, Sagrada Familia, Plaja Barceloneta, the Eiffel Tower, Notre Dame, and streets in Barcelona and Paris. Close up and interaction shots between characters were also captured to show the development of their relationships over time.
The document discusses developing a plan for a music video by creating a mood board to understand the concept and appeal to the target audience. Images from the mood board will be used to begin planning the music video by making lists of props, camera angles, shots and creating a risk assessment. An animation could also be created to demonstrate how the finished music video may look.
The risk assessment document identifies several risks for an upcoming music video shoot and the actions needed to mitigate each risk. It lists risks such as slipping due to weather, characters not showing up, equipment damage, accidentally deleting footage, missing important shots, and unsteady camera angles. For each risk, it recommends precautions like checking the weather, having backup actors, properly storing equipment, understanding camera functions, creating a shot list, and using a tripod as needed.
The document discusses targeting audiences for a music video. It analyzes demographic and psychographic segmentation to determine the target audience is teenagers and young adults of lower socioeconomic status. Primary research in surveys finds the target audience identifies as "explorers" who enjoy discovery and new concepts in music videos. They most often listen to pop music on YouTube. Shots showing new locations and the creator's experience will appeal to these explorers.
Intertextuality refers to when a media text references another media text to add deeper meaning. In music videos, intertextuality is commonly used to add cinematic elements by including scenes from movies. For example, the "Love Me Like You Do" music video included scenes from Fifty Shades of Grey. The Red Hot Chili Peppers music video for "Californication" implemented a video game style that was popular among younger audiences at the time to promote the song, gaining over 200 million views on YouTube and increasing their popularity. Other bands later used similar intertextuality, such as Linkin Park referencing video games in their "Breaking the Habit" music video.
Andrew Goodwin's theory analyzes 5 aspects of music videos: 1) thought beats which focus on chorus/verses, 2) narrative/performance which tell a story, 3) star images which portray the artist, 4) technical aspects like camerawork and editing, and 5) how visuals relate to the song through illustrating, disjuncture, or amplification. The document discusses applying these aspects, particularly using narrative to clearly convey themes without misinterpretation. It also notes that the artist's participation enhances connection but may not be possible. Overall, the music video aims to match visuals and song to create a cinematic narrative for the target audience.
The document discusses different options for artists to produce and distribute their work: major labels, independent labels, or self-producing. Major labels like Sony, Universal, and EMI have greater resources for publicity but artists have less control. Independent labels have fewer resources but focus more on the artistic vision and allow artists more ownership. Self-producing gives artists full control but limits their audience reach. The document also provides details on the history and operations of some major labels like Sony Music and Universal Music Group.
Categories and conventions of music videosElviraMotorga
Music videos can be categorized into three types: performance, narrative, and conceptual. Performance videos focus on the artist performing for the camera. Narrative videos tell a story to help audiences relate to the song's lyrics. Conceptual videos are based on a concept rather than the song itself. Conventions like camera shots, editing, sound, and mise-en-scene help convey the artist's message. Different music genres also have their own conventions - for example, pop videos often use quick cuts and colorful aesthetics while rock videos feature rebellious styles and unpolished camerawork.
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Equipment -facility-list
1. Name of person/People completing this document: Elvira Motorga
Date:17th April 2015
Shoot: Lana Del Rey Date:1st April 2015 Location: Lea Valley
Item No: Descriptionof
Equipment/Facility required:
Sourcedfrom:-
(name, address,tel., contact)
01
02
03
DSLR camera
Premier Pro
Character#1
Elvira Motorga(source)
Westminster Kingsway college
Elvira Motorga
04 Character #2 Giovanna Teixeria
05 Character #4 Cristina Samohvalov
06 Character #5 Lana Rowlings
07 Imovie (editing programme) Elvira Motorga (Source)