If your brand isn't using gamification you can be sure your competitors are! In this presentation we look at how enterprises are deploying gamification and some of the amazing results they are achieving.
Measuring Marketing Performance and ROIRobert Shaw
The document discusses using models and data analysis to maximize the financial contribution of marketing decisions. It outlines a 5-step process: 1) Formulate the problem, 2) Analyse financial data to understand revenue patterns, 3) Analyse non-financial customer data to understand needs, 4) Use models to test options, and 5) Make decisions based on financial analysis and predicted results to choose the option with the best return on marketing investment. The goal is to help marketing add value and source and harvest money for the business.
Customer Retention: Love them or Lose ThemWillis Turner
The document discusses the importance of customer retention and focusing on the customer experience. It notes that 90% of dissatisfied customers will not return or buy again, and that they will tell an average of 9 other people about their negative experience. It advocates developing a "make or break" aspect of the customer experience that must be executed extraordinarily well in order to keep customers. Successful customer-focused companies have vision, use data to drive decisions, continuously innovate the customer experience, and ensure their customer vision is focused on the identified "make or break" factor. The presentation provides examples and questions to help identify a company's "make or break" experience and develop strategies to focus on customer retention.
Engage with your customers in a different way through games and gamification. Games are memorable, unique and news-worthy. Take a look at the benefits and pitfalls.
The document outlines Mazda's 2003 marketing communications campaign for the Protege5 vehicle. The campaign's objective was to increase awareness, interest, and sales of the Protege5. The target market was generation X and generation Y males aged 18-34. The media plan focused on print ads, direct mail, email, and gifts with a budget allocation across each channel. The campaign aimed to position the Protege5 as fun to drive with sporty styling and practicality to appeal to the lifestyle and values of the target generations.
David Eldridge and Mike Talbot of 3radical discuss how leading restaurant chain Zizzi have used mobile gamification to drive greater engagement with consumers.
Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11Our Social Times
Gamification is one of the hottest buzzwords in online marketing, but what does it really mean? In this insightful session Raf Keustermans, former Global Marketing Director at Playfish (EA), will provide a practical guide to using gaming mechanics for marketing. He will provide innovative ideas for motivating customers to engage and examples of how to reward social media advocates. - #SMM11
Using game mechanics and principles of gamification is an emerging trend in marketing. Gamification involves using elements like rewards, levels, competition, and feedback systems to motivate and engage customers. It has grown in popularity as the games industry has expanded and new platforms have emerged. Major brands are now experimenting with gamification by partnering with game developers or integrating game elements into their own offerings. However, simply making a business "more fun" through gamification is not always effective - the right motivations and mechanics must be chosen based on the target audience.
Measuring Marketing Performance and ROIRobert Shaw
The document discusses using models and data analysis to maximize the financial contribution of marketing decisions. It outlines a 5-step process: 1) Formulate the problem, 2) Analyse financial data to understand revenue patterns, 3) Analyse non-financial customer data to understand needs, 4) Use models to test options, and 5) Make decisions based on financial analysis and predicted results to choose the option with the best return on marketing investment. The goal is to help marketing add value and source and harvest money for the business.
Customer Retention: Love them or Lose ThemWillis Turner
The document discusses the importance of customer retention and focusing on the customer experience. It notes that 90% of dissatisfied customers will not return or buy again, and that they will tell an average of 9 other people about their negative experience. It advocates developing a "make or break" aspect of the customer experience that must be executed extraordinarily well in order to keep customers. Successful customer-focused companies have vision, use data to drive decisions, continuously innovate the customer experience, and ensure their customer vision is focused on the identified "make or break" factor. The presentation provides examples and questions to help identify a company's "make or break" experience and develop strategies to focus on customer retention.
Engage with your customers in a different way through games and gamification. Games are memorable, unique and news-worthy. Take a look at the benefits and pitfalls.
The document outlines Mazda's 2003 marketing communications campaign for the Protege5 vehicle. The campaign's objective was to increase awareness, interest, and sales of the Protege5. The target market was generation X and generation Y males aged 18-34. The media plan focused on print ads, direct mail, email, and gifts with a budget allocation across each channel. The campaign aimed to position the Protege5 as fun to drive with sporty styling and practicality to appeal to the lifestyle and values of the target generations.
David Eldridge and Mike Talbot of 3radical discuss how leading restaurant chain Zizzi have used mobile gamification to drive greater engagement with consumers.
Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11Our Social Times
Gamification is one of the hottest buzzwords in online marketing, but what does it really mean? In this insightful session Raf Keustermans, former Global Marketing Director at Playfish (EA), will provide a practical guide to using gaming mechanics for marketing. He will provide innovative ideas for motivating customers to engage and examples of how to reward social media advocates. - #SMM11
Using game mechanics and principles of gamification is an emerging trend in marketing. Gamification involves using elements like rewards, levels, competition, and feedback systems to motivate and engage customers. It has grown in popularity as the games industry has expanded and new platforms have emerged. Major brands are now experimenting with gamification by partnering with game developers or integrating game elements into their own offerings. However, simply making a business "more fun" through gamification is not always effective - the right motivations and mechanics must be chosen based on the target audience.
Want big wins in marketing
and communications?
Use game mechanics.
Gamification is using game mechanics in non-game settings to create engagement. These techniques fulfill our basic needs for competition and connection – whether you use points, badges, competitions or crowdsourcing. And games create engagement through fun and reward. The love of games transcends cultures and generations and the emotional connection that is created can lead to a stronger brand relationship.
- The basics of gamification
- Player types – and how to motivate different players
- Real-world uses of game mechanics
- And using gamification for B2C and B2B
- See more at: http://www.signalinc.com/the-game-of-gamification/
Some slides of the MasterClass in Gamification 3.0 - 4+5 September 2019 - Wie...Epistema
I upload some of the best slides of the Gamification MasterClass 3.0 holded magistrally by trainer An Coppens - Chief Game Changer Guru - at Wien - hosted by GLCEurope
Gamification for Your Brand the Promises and The Pitfalls by Jon Barlow, Senior Creative Technologist, Capstrat from the Triangle AMA Digital Marketing Training Camp on Feb 29, 2012. www.triangleama.org
Banks are in a strong position to offer gamification. Banking is contemporaneously a very important yet very difficult task for many people. By using the most ancient form of learning, fun, to attract and engage customers, banks can help overcome customers’ inherent disinterest in the subject and guide them through the financial maze.
Gamification is the use of game design techniques and mechanics to engage audiences and solve problems. It works by taking advantage of humans' psychological predisposition to gaming. The document discusses why gamification is used, examples of game elements like badges and leaderboards, and how gamification can motivate both external audiences and internal employees. It provides examples of companies that have implemented gamification like Microsoft, Nike, and Foursquare.
Gamification: Your Secret Weapon Against Zombie LearnersGrowth Engineering
A lack of learner engagement is the single biggest issue within the learning and development landscape. Luckily, we've got the perfect solution: Gamification. To find out the 'How?', 'What?' and 'Why?', take a look at our brand new presentation: 'Gamification: Your Secret Weapon Against Zombie Learners'.
Gamification involves applying game mechanics and elements to engage users and solve problems. It measures and motivates individuals by giving them challenges to accomplish, tracking their progress, and rewarding them. Gamification can drive online engagement, motivate employees and customers, gather data, and solve business problems. Examples include rewarding Starbucks customers with stars for each purchase that can be redeemed for free items, and having Nike+ users compete to run the furthest distances. Gamification does not need advanced technology and can take place through simple challenges in blog posts or newsletters to encourage user interaction and meaningful actions.
The document discusses using gamification and social games as marketing strategies for brands. It outlines objectives like engaging audiences, building awareness and loyalty. Three key game strategies are described: building games on websites/apps, adding rewards/recognition, and creating immersive experiences. Examples are provided for an insurance campaign and running event. Considerations for integrating games include selecting the right platform, creating meaningful stories, understanding customers, and taking an iterative approach through community management.
Here are the key points about Chinesegamers' WALKFUN mobile game platform strategy:
- Targets mobile game players in China
- China has a huge and growing mobile games market
- By building a platform, Chinesegamers can aggregate players and games in one place
- This allows them to monetize the platform through things like in-game payments, ads, etc.
- The strategy is to attract both game developers to publish games on the platform for exposure to players
- And to attract players by offering a wide selection of games in one centralized location
So in summary, the key players in their strategy are mobile game developers and players in China. By building a platform, they aim to be the
Games Are The New Normal (deck from GfK Tech Scouting conference)Raf Keustermans
Games have become the new normal as generations who grew up playing video games are now consumers and decision-makers. Game mechanics like levels, points, and achievements are familiar to these generations. The number of gamers exploded from 250 million in 2000 to over 1 billion in 2012 due to new open platforms like Facebook and iOS. Brands are now using gamification, which applies game mechanics to non-game applications, to improve customer experiences and marketing. Common gamification elements include leaderboards, badges, virtual currency, and time-based mechanics. Gamification motivates users through goals like status, competition, achievement, and social interaction.
The document discusses gamification and its uses for startups. It defines gamification as incorporating gameplay elements into non-gaming applications to improve customer experience, build engagement, and create loyalty. Popular game mechanics that can be used include social features, customization, tracking experiences and progression, competition through leaderboards, virtual rewards and currencies, and designing interfaces to mimic games. Gamification is aimed at shaping positive behaviors and engaging customers through meaningful experiences. Examples where gamification has been applied include workplaces, schools, healthcare, and communities.
The document discusses gamification, which is applying game mechanics and structures to traditionally non-game activities. It provides examples of gamification used in websites like Farmville, Nike+, and HealthMonth to encourage user engagement and behavior through rewards, leaderboards, and competition. However, some argue gamification can be exploitative if the game elements are only superficial and not central to the user experience. True gamification makes play an essential part of interacting with the system and helps users become better players over time.
Games are the new Normal (keynote Immersion 2011)Raf Keustermans
The document discusses the rise of gamification and how game mechanics are being used in non-game applications and businesses. It notes that generations who grew up with video games now make up a large portion of consumers and decision-makers. Gamification involves using elements of games like level structures, rewards, competition, and virtual currencies to improve user experiences and engagement. While gamification is not always about making things fun, it is about using game mechanics to motivate users. Many brands have started incorporating gamification strategies. Factors like social interaction, clear goals or victory conditions, and the right motivations are important considerations for effective gamification.
Game Go Entertainment is a proposed video game design, manufacturing, and retail company with a $1 billion budget. It will be headquartered in Memphis and led by CEO Kendre Stubbs. Game Go will design games for all ages, partnering with health initiatives and offering discounts to schools. It aims to offer the lowest prices and best customer service. Job roles include designers, warehouse staff, cashiers, customer service agents, and security guards. Supplies will include design software, printers, game covers, publishing software, and office equipment.
The Go-To Guy! - Your Idea Execution AgencyAjay Kulkarni
The document appears to be a marketing brochure for a company called The Go-To Guy Consulting Services. It describes the company as "executionists" who can break norms and surprise clients. It introduces the founders and their backgrounds. The brochure then outlines the company's services which include building brand identities, activating brand presence through social media and other channels, and engaging consumers both online and offline. It provides examples of how the company delivers on its goals and focuses on clients. The brochure features quotes from happy clients praising the company's brand launch and video creation services. It closes by inviting readers to discuss their ideas with the company.
Be tech-smart and culture-savvy by using game-design thinking and gaming activities to connect with current users in a fun way and draw in new ones. Hear from a library communicator who literally wrote the book on this topic. Online games are incredibly popular; libraries, book apps, and learning institutions are leveraging this to bring in new audiences and engage with existing ones in new ways. Why are they doing this, what is the benefit, and how do you make it work to promote your library? Get the answers here!
Can you kickstart content marketing when you have a small team or even a team of one? Why yes, you can! Dennis Shiao, founder of marketing agency Attention Retention will detail how to draw insights from subject matter experts (SMEs) and turn them into articles, bylines, blog posts, social media posts and more. He’ll also share tips on content licensing and how to establish a webinar program. Attend this session to learn how to make an impact with content marketing even when you have a small team and limited resources.
Key Takeaways:
- You don't need a large team to start a content marketing program
- A webinar program yields a "one-to-many" approach to content creation
- Use partnerships and licensing to create new content assets
Want big wins in marketing
and communications?
Use game mechanics.
Gamification is using game mechanics in non-game settings to create engagement. These techniques fulfill our basic needs for competition and connection – whether you use points, badges, competitions or crowdsourcing. And games create engagement through fun and reward. The love of games transcends cultures and generations and the emotional connection that is created can lead to a stronger brand relationship.
- The basics of gamification
- Player types – and how to motivate different players
- Real-world uses of game mechanics
- And using gamification for B2C and B2B
- See more at: http://www.signalinc.com/the-game-of-gamification/
Some slides of the MasterClass in Gamification 3.0 - 4+5 September 2019 - Wie...Epistema
I upload some of the best slides of the Gamification MasterClass 3.0 holded magistrally by trainer An Coppens - Chief Game Changer Guru - at Wien - hosted by GLCEurope
Gamification for Your Brand the Promises and The Pitfalls by Jon Barlow, Senior Creative Technologist, Capstrat from the Triangle AMA Digital Marketing Training Camp on Feb 29, 2012. www.triangleama.org
Banks are in a strong position to offer gamification. Banking is contemporaneously a very important yet very difficult task for many people. By using the most ancient form of learning, fun, to attract and engage customers, banks can help overcome customers’ inherent disinterest in the subject and guide them through the financial maze.
Gamification is the use of game design techniques and mechanics to engage audiences and solve problems. It works by taking advantage of humans' psychological predisposition to gaming. The document discusses why gamification is used, examples of game elements like badges and leaderboards, and how gamification can motivate both external audiences and internal employees. It provides examples of companies that have implemented gamification like Microsoft, Nike, and Foursquare.
Gamification: Your Secret Weapon Against Zombie LearnersGrowth Engineering
A lack of learner engagement is the single biggest issue within the learning and development landscape. Luckily, we've got the perfect solution: Gamification. To find out the 'How?', 'What?' and 'Why?', take a look at our brand new presentation: 'Gamification: Your Secret Weapon Against Zombie Learners'.
Gamification involves applying game mechanics and elements to engage users and solve problems. It measures and motivates individuals by giving them challenges to accomplish, tracking their progress, and rewarding them. Gamification can drive online engagement, motivate employees and customers, gather data, and solve business problems. Examples include rewarding Starbucks customers with stars for each purchase that can be redeemed for free items, and having Nike+ users compete to run the furthest distances. Gamification does not need advanced technology and can take place through simple challenges in blog posts or newsletters to encourage user interaction and meaningful actions.
The document discusses using gamification and social games as marketing strategies for brands. It outlines objectives like engaging audiences, building awareness and loyalty. Three key game strategies are described: building games on websites/apps, adding rewards/recognition, and creating immersive experiences. Examples are provided for an insurance campaign and running event. Considerations for integrating games include selecting the right platform, creating meaningful stories, understanding customers, and taking an iterative approach through community management.
Here are the key points about Chinesegamers' WALKFUN mobile game platform strategy:
- Targets mobile game players in China
- China has a huge and growing mobile games market
- By building a platform, Chinesegamers can aggregate players and games in one place
- This allows them to monetize the platform through things like in-game payments, ads, etc.
- The strategy is to attract both game developers to publish games on the platform for exposure to players
- And to attract players by offering a wide selection of games in one centralized location
So in summary, the key players in their strategy are mobile game developers and players in China. By building a platform, they aim to be the
Games Are The New Normal (deck from GfK Tech Scouting conference)Raf Keustermans
Games have become the new normal as generations who grew up playing video games are now consumers and decision-makers. Game mechanics like levels, points, and achievements are familiar to these generations. The number of gamers exploded from 250 million in 2000 to over 1 billion in 2012 due to new open platforms like Facebook and iOS. Brands are now using gamification, which applies game mechanics to non-game applications, to improve customer experiences and marketing. Common gamification elements include leaderboards, badges, virtual currency, and time-based mechanics. Gamification motivates users through goals like status, competition, achievement, and social interaction.
The document discusses gamification and its uses for startups. It defines gamification as incorporating gameplay elements into non-gaming applications to improve customer experience, build engagement, and create loyalty. Popular game mechanics that can be used include social features, customization, tracking experiences and progression, competition through leaderboards, virtual rewards and currencies, and designing interfaces to mimic games. Gamification is aimed at shaping positive behaviors and engaging customers through meaningful experiences. Examples where gamification has been applied include workplaces, schools, healthcare, and communities.
The document discusses gamification, which is applying game mechanics and structures to traditionally non-game activities. It provides examples of gamification used in websites like Farmville, Nike+, and HealthMonth to encourage user engagement and behavior through rewards, leaderboards, and competition. However, some argue gamification can be exploitative if the game elements are only superficial and not central to the user experience. True gamification makes play an essential part of interacting with the system and helps users become better players over time.
Games are the new Normal (keynote Immersion 2011)Raf Keustermans
The document discusses the rise of gamification and how game mechanics are being used in non-game applications and businesses. It notes that generations who grew up with video games now make up a large portion of consumers and decision-makers. Gamification involves using elements of games like level structures, rewards, competition, and virtual currencies to improve user experiences and engagement. While gamification is not always about making things fun, it is about using game mechanics to motivate users. Many brands have started incorporating gamification strategies. Factors like social interaction, clear goals or victory conditions, and the right motivations are important considerations for effective gamification.
Game Go Entertainment is a proposed video game design, manufacturing, and retail company with a $1 billion budget. It will be headquartered in Memphis and led by CEO Kendre Stubbs. Game Go will design games for all ages, partnering with health initiatives and offering discounts to schools. It aims to offer the lowest prices and best customer service. Job roles include designers, warehouse staff, cashiers, customer service agents, and security guards. Supplies will include design software, printers, game covers, publishing software, and office equipment.
The Go-To Guy! - Your Idea Execution AgencyAjay Kulkarni
The document appears to be a marketing brochure for a company called The Go-To Guy Consulting Services. It describes the company as "executionists" who can break norms and surprise clients. It introduces the founders and their backgrounds. The brochure then outlines the company's services which include building brand identities, activating brand presence through social media and other channels, and engaging consumers both online and offline. It provides examples of how the company delivers on its goals and focuses on clients. The brochure features quotes from happy clients praising the company's brand launch and video creation services. It closes by inviting readers to discuss their ideas with the company.
Be tech-smart and culture-savvy by using game-design thinking and gaming activities to connect with current users in a fun way and draw in new ones. Hear from a library communicator who literally wrote the book on this topic. Online games are incredibly popular; libraries, book apps, and learning institutions are leveraging this to bring in new audiences and engage with existing ones in new ways. Why are they doing this, what is the benefit, and how do you make it work to promote your library? Get the answers here!
Can you kickstart content marketing when you have a small team or even a team of one? Why yes, you can! Dennis Shiao, founder of marketing agency Attention Retention will detail how to draw insights from subject matter experts (SMEs) and turn them into articles, bylines, blog posts, social media posts and more. He’ll also share tips on content licensing and how to establish a webinar program. Attend this session to learn how to make an impact with content marketing even when you have a small team and limited resources.
Key Takeaways:
- You don't need a large team to start a content marketing program
- A webinar program yields a "one-to-many" approach to content creation
- Use partnerships and licensing to create new content assets
The digital marketing industry is changing faster than ever and those who don’t adapt with the times are losing market share. Where should marketers be focusing their efforts? What strategies are the experts seeing get the best results? Get up-to-speed with the latest industry insights, trends and predictions for the future in this panel discussion with some leading digital marketing experts.
As 2023 proved, the next few years may be shaped by market volatility and artificial intelligence services such as OpenAI's ChatGPT and Perplexity.ai. Your brand will increasingly compete for attention with Google, Apple, OpenAI, and Amazon, and customers will expect a hyper-relevant and individualized experience from every business at any moment. New state-legislated data privacy laws and several FTC rules may challenge marketers to deliver contextually relevant customer experiences, much less reach unknown prospective buyers. Are you ready?Let's discuss the critical need for data governance and applied AI for your business rather than relying on public AI models. As AI permeates society and all industries, learn how to be future-ready, compliant, and confidentlyscaling growth.
Key Takeaways:
Primary Learning Objective
1: Grasp when artificial general intelligence (""AGI"") will arrive, and how your brand can navigate the consequences. Primary Learning Objective
2: Gain an accurate analysis of the continuously developing customer journey and business intelligence. Primary Learning Objective
3: Grow revenue at lower costs with more efficient marketing and business operations.
What’s “In” and “Out” for ABM in 2024: Plays That Help You Grow and Ones to L...Demandbase
Delve into essential ABM ‘plays' that propel success while identifying and leaving behind tactics that no longer yield results. Led by ABM Experts, Jon Barcellos, Head of Solutions at Postal and Tom Keefe, Principal GTM Expert at Demandbase.
This session will aim to comprehensively review the current state of artificial intelligence techniques for emotional recognition and their potential applications in optimizing digital advertising strategies. Key studies developing AI models for multimodal emotion recognition from videos, images, and neurophysiological signals were analyzed to build content for this session. The session delves deeper into the current challenges, opportunities to help realize the full benefits of emotion AI for personalized digital marketing.
How to Use AI to Write a High-Quality Article that Ranksminatamang0021
In the world of content creation, many AI bloggers have drifted away from their original vision, resulting in low-quality articles that search engines overlook. Don't let that happen to you! Join us to discover how to leverage AI tools effectively to craft high-quality content that not only captures your audience's attention but also ranks well on search engines.
Disclaimer: Some of the prompts mentioned here are the examples of Matt Diggity. Please use it as reference and make your own custom prompts.
The digital marketing industry is changing faster than ever and those who don’t adapt with the times are losing market share. Where should marketers be focusing their efforts? What strategies are the experts seeing get the best results? Get up-to-speed with the latest industry insights, trends and predictions for the future in this panel discussion with some leading digital marketing experts.
Yes, It's Your Fault Book Launch WebinarDemandbase
From Blame to Gain: Achieving Sales and Marketing Alignment to Drive B2B Growth.
Tired of the perpetual tug-of-war between your sales and marketing teams? Come hear Demandbase Chief Marketing Officer, Kelly Hopping and Chief Sales Officer, John Eitel discuss key insights from their new book, “Yes, It’s Your Fault! From Blame to Gain: Achieving Sales and Marketing Alignment to Drive B2B Growth.”
They’ll share their no-nonsense approach to bridging the sales and marketing divide to drive true collaboration — once and for all.
In this webinar, you’ll discover:
The underlying dynamics fueling sales and marketing misalignment
How to implement practical solutions without disrupting day-to-day operations
How to cultivate a culture of collaboration and unity for long-term success
How to align on metrics that matter
Why it’s essential to break down technology and data silos
How ABM can be a powerful unifier
In this humorous and data-heavy session, join us in a joyous celebration of life honoring the long list of SEO tactics and concepts we lost this year. Remember fondly the beautiful time you shared with defunct ideas like link building, keyword cannibalization, search volume as a value indicator, and even our most cherished of friends: the funnel. Make peace with their loss as you embrace a new paradigm for organic content: Pillar-Based Marketing. Along the way, discover that the results that old SEO and all its trappings brought you weren’t really very good at all, actually.
In this respectful and life-affirming service—erm, session—join Ryan Brock (Chief Solution Officer at DemandJump and author of Pillar-Based Marketing: A Data-Driven Methodology for SEO and Content that Actually Works) and leave with:
• Clear and compelling evidence that most legacy SEO metrics and tactics have slim to no impact on SEO outcomes
• A major mindset shift that eliminates most of the metrics and tactics associated with SEO in favor of a single metric that defines and drives organic ranking success
• Practical, step-by-step methodology for choosing SEO pillar topics and publishing content quickly that ranks fast
Gokila digital marketing| consultant| Coimbatoredmgokila
Myself Gokila digital marketing consultant located in Coimbatore other various types of digital marketing services such as SEM
SEO SMO SMM CAMPAIGNS content writing web design for all your business needs with affordable cost
Digital Marketing Services | Techvolt Software :
Digital Marketing is a latest method of Marketing techniques widely used across the Globe. Digital Marketing is an online marketing technique and methods used for all products and services through Search Engine and Social media advertisements. Previously the marketing techniques were used without using the internet via direct and indirect marketing strategies such as advertising through Telemarketing,Newspapers,Televisions,Posters etc.
List of Services offered in Digital Marketing |Techvolt Software :
Techvolt Software offers best Digital Marketing services for promoting your products and services through online platform on the below methods of Digital marketing
1. Search Engine Optimization (SEO)
2. Search Engine Marketing (SEM)
3. Social Media Optimization (SMO)
4. Social Media Marketing (SMM)
5. Campaigns
Importance | Need of Digital Marketing (Online Promotions) :
1. Quick Promotions through Online
2. Generation of More leads and Business Enquiries via Search Engine and Social Media Platform
3. Latest Technology development vs Business promotions
4. Creation of Social Branding
5. Promotion with less investment
Benefits Digital Marketing Services at Techvolt software :
1. Services offered with Affordable cost
2. Free Content writing
3. Free Dynamic Website design*
4. Best combo offers on website Hosting,design along with digital marketing services
5. Assured Lead Generation through Search Engine and Social Media
6. Online Maintenance Support
Free Website + Digital Marketing Services
Techvolt Software offers Free website design for all customer and clients who is availing the digital marketing services for a minimum period of 6 months.
With Regards
Gokila digital marketer
Coimbatore
In this dynamic session titled "Future-Proof Like Beyoncé: Syncing Email and Social Media for Iconic Brand Longevity," Carlos Gil, U.S. Brand Evangelist for GetResponse, unveils how to safeguard and elevate your digital marketing strategy. Explore how integrating email marketing with social media can not only increase your brand's reach but also secure its future in the ever-changing digital landscape. Carlos will share invaluable insights on developing a robust email list, leveraging data integration for targeted campaigns, and implementing AI tools to enhance cross-platform engagement. Attendees will learn how to maintain a consistent brand voice across all channels and adapt to platform changes proactively. This session is essential for marketers aiming to diversify their online presence and minimize dependence on any single platform. Join Carlos to discover how to turn social media followers into loyal email subscribers and ultimately, drive sustainable growth and revenue for your brand. By harnessing the best practices and innovative strategies discussed, you will be equipped to navigate the challenges of the digital age, ensuring your brand remains relevant and resonant with your audience, no matter the platform. Don’t miss this opportunity to transform your approach and achieve iconic brand longevity akin to Beyoncé's enduring influence in the entertainment industry.
Key Takeaways:
Integration of Email and Social Media: Understanding how to seamlessly integrate email marketing with social media efforts to expand reach and reinforce brand presence. Building a Robust Email List: Strategies for developing a strong email list that provides a direct line of communication to your audience, independent of social media algorithms. Data Integration for Targeted Campaigns: Leveraging combined data from email and social media to create personalized, targeted marketing campaigns that resonate with the audience. Utilization of AI Tools: Implementing AI and automation tools to enhance efficiency and effectiveness across marketing channels. Consistent Brand Voice Across Platforms: Maintaining a unified brand voice and message across all digital platforms to strengthen brand identity and user trust. Proactive Adaptation to Platform Changes: Staying ahead of social media platform changes and algorithm updates to keep engagement high and interactions meaningful. Conversion of Social Followers to Email Subscribers: Techniques to encourage social media followers to subscribe to email, ensuring a direct and consistent connection. Sustainable Growth and Minimized Platform Dependence: Strategies to diversify digital presence and reduce reliance on any single social media platform, thereby mitigating risks associated with platform volatility.
In this humorous and data-heavy Master Class, join us in a joyous celebration of life honoring the long list of SEO tactics and concepts we lost this year. Remember fondly the beautiful time you shared with defunct ideas like link building, keyword cannibalization, search volume as a value indicator, and even our most cherished of friends: the funnel. Make peace with their loss as you embrace a new paradigm for organic content: Pillar-Based Marketing. Along the way, discover that the results that old SEO and all its trappings brought you weren’t really very good at all, actually.
In this respectful and life-affirming service—erm, session—join Ryan Brock (Chief Solution Officer at DemandJump and author of Pillar-Based Marketing: A Data-Driven Methodology for SEO and Content that Actually Works) and leave with:
• Clear and compelling evidence that most legacy SEO metrics and tactics have slim to no impact on SEO outcomes
• A major mindset shift that eliminates most of the metrics and tactics associated with SEO in favor of a single metric that defines and drives organic ranking success
• Practical, step-by-step methodology for choosing SEO pillar topics and publishing content quickly that ranks fast
Capstone Project: Luxury Handloom Saree Brand
As part of my college project, I applied my learning in brand strategy to create a comprehensive project for a luxury handloom saree brand. Key aspects of this project included:
- *Competitor Analysis:* Conducted in-depth competitor analysis to identify market position and differentiation opportunities.
- *Target Audience:* Defined and segmented the target audience to tailor brand messages effectively.
- *Brand Strategy:* Developed a detailed brand strategy to enhance market presence and appeal.
- *Brand Perception:* Analyzed and shaped the brand perception to align with luxury and heritage values.
- *Brand Ladder:* Created a brand ladder to outline the brand's core values, benefits, and attributes.
- *Brand Architecture:* Established a cohesive brand architecture to ensure consistency across all brand touchpoints.
This project helped me gain practical experience in brand strategy, from research and analysis to strategic planning and implementation.
Conferences like DigiMarCon provide ample opportunities to improve our own marketing programs by learning from others. But just because everyone is jumping on board with the latest idea/tool/metric doesn’t mean it works – or does it? This session will examine the value of today’s hottest digital marketing topics – including AI, paid ads, and social metrics – and the truth about what these shiny objects might be distracting you from.
Key Takeaways:
- How NOT to shoot your digital program in the foot by using flashy but ineffective resources
- The best ways to think about AI in connection with digital marketing
- How to cut through self-serving marketing advice and engage in channels that truly grow your business
5. !!
Gamification is the use of game thinking
and game mechanics in non-game contexts to
engage users in solving problems and increase
users' self contributions.
6. !!
The application of typical elements of game
playing to other areas of activity, often as an
online marketing technique to encourage
engagement with a product or service.
11. !!
How enterprises play - Marigo Raftopoulos
• Customer loyalty – 18%
• Marketing, sales and promotions – 16%
• Education, training and recruitment – 18%
• Innovation and problem solving – 19%
• Community good or development – 12%
• Staff morale, motivation & productivity – 15%
Identified 17 ‘primary purposes’ - condensed into six:
…if your clients have these needs consider gamification!
Analysis of 304 enterprise case studies (April 2105)
12. !!
How enterprises play - Marigo Raftopoulos
• Internal staff – 19%
• Customers, clients or patients – 33%
• Suppliers – 1%
• Industry or community specific – 9%
• General market or public – 37%
The study also identified five key audiences:
…so gamification can be both internal and external facing.
15. !!
How enterprises play - Marigo Raftopoulos
• Territory acquisition
• Social
• Prediction
• Spatial navigation
• Survival
• Destruction
The study identified 12 key types of gameplay:
…points/badges etc. for task completion dominates.
• Building
• Collection
• Chasing or evading
• Racing
• Trading
• Puzzle or problem-solving
– 57% !
28. !!
By offering rewards for user actions, marketers will
find that consumers are more likely to engage
with their brand -- visit the site more often,
register, linger, come back, and invite friends.
29. !!
“
To drive positive brand engagement
though gamification, know who your audience is
and what it finds valuable… your strategy won't
be "sticky" unless the interactions are valuable to
the user.”
- Jennifer Wise, Forrester
31. !!
• How enterprises play Marigo Raftopoulos
• Gamification: they key to mobile engagement Pete Jenkins
• Download one of our ‘Little Books…’ from 3radical.com
Where can I find out more?
32. Find out more or follow us:
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