SlideShare a Scribd company logo
Edward Peper (edpeper)
Problem /Products
1) Passionate gamer communities can be
left stranded by growing game
developers
2) Gamers may not have money to spend
on popular games
Product: Free to Play games revolving
around flagship product
Persona
Peter – 10 years old
• He, nor his parents, can afford
to buy popular video game
titles
• Wants to commit to a game
that will be updated and
maintained for at least a
decade
Financials
0
0.5
1
1.5
2
2.5
2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019
Revenue (billions)
Active Players
0
20
40
60
80
100
120
140
2011 2012 2014 2017 2018 2020
Monthly Players (Millions)
Monthly Players (Millions)
Business Model
• Free to Play -- Not Pay to Win!
• Sell accessories, in-game cosmetics (“skins”)
figurines and much more!
History
• 2006 - Riot Games is Formed
• 2009 - League of Legends is released
• 2011 - Tencent acquires 93% ownership for $400 Million
History (cont.)
• 2015 – Tencent acquired remaining 7% of ownership
• 2019 – Riot Games released Teamfight Tactics, Legends of Runeterra
and Wild Rift
• 2020 – Riot Games releases Valorant, first FPS game
Leadership
Leadership (cont.)
Secret Sauce
• Free to Play games – built around a dedicated community
• Ranking supported by MMR (Match Making Ranking) Algorithm
What’s Hot?
• eSports!
• Consistent player base –
8 million concurrent
players playing
Competition
Yes Some Some
Yes No No
115 Million
(League of Legends)
11 Million
(Dota 2)
90 Million
(Overall Steam)
78 Million (Fortnite)
Riot Games Valve Epic Games
Interconnected
Games
Free to Play
Monthly Player
base
(major titles)
Prediction
I believe Riot Games will continue to be successful because
of…
• Potential in eSports – growth in franchising and greater
viewership will help revenue
• Player base has a history of remaining steady
• Concerns over Tencent will be addressed and resolved
References
• https://www.riotgames.com/darkroom/1440/656220f9ab667529111a78aae0e6ab9f:10e46504aa7f70eb33ef43ee464cb2d4/01-logo.png
• https://www.riotgames.com/en
• https://www.google.com/url?sa=i&url=https%3A%2F%2Fsupport.riotgames.com%2Fhc%2Fen-
us&psig=AOvVaw3_v_H3SHA1iCxbhpxUhUnj&ust=1602536779079000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKC89vC4rewCFQ
AAAAAdAAAAABAD
• https://pbs.twimg.com/media/Egie2ngUMAAD8uG?format=jpg&name=large
• https://merch.riotgames.com/en-us/product/zed-unlocked
• https://www.washingtonpost.com/video-games/2019/10/27/league-legends-is-now-years-old-this-is-story-its-birth/
• https://www.inc.com/magazine/201612/burt-helm-lindsay-blakely/company-of-the-year-riot-games.html
• https://goosesmurfs.com/league-player-count/
• https://en.wikipedia.org/wiki/Riot_Games
• https://www.gamesindustry.biz/articles/2014-01-20-league-of-legends-2013-revenue-topped-USD600m-report
• https://fortune.com/2015/06/09/riot-games-esports/
References (cont.)
• https://www.statista.com/statistics/806975/lol-revenue/
• https://lol.gamepedia.com/Riot_Games_Inc.
• https://www.google.com/url?sa=i&url=https%3A%2F%2Ftwitter.com%2Ftencentglobal&psig=AOvVaw2ZbR6vo0LqBq_llPEvmQDN&ust=16
02549848891000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCJDk4cbprewCFQAAAAAdAAAAABAD
• https://cdn1.dotesports.com/wp-content/uploads/2020/03/16102141/valorant_jett_duotoned-1-1-1-1.jpg
• https://www.riotgames.com/en/who-we-are/riot-games-leadership
• https://cdn1.dotesports.com/wp-content/uploads/2019/09/29160147/24137044448_bd4bd575fe_k-1024x732.jpg
• https://static.invenglobal.com/upload/image/2018/09/10/o1536647147072246.jpeg
• https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjehti-
_K3sAhWUaM0KHX61CcMQFjABegQIBRAC&url=https%3A%2F%2Fcalvinayre.com%2F2020%2F03%2F19%2Fpress-releases%2Fcsgo-
breaks-a-record-with-over-one-million-concurrent-players-on-steam%2F&usg=AOvVaw1Zp183SCKQ4N_ZtYc7qelr
• https://www.businessofapps.com/data/fortnite-statistics/
• https://variety.com/2019/gaming/news/steam-one-billion-accounts-1203201159/
• https://leagueoflegends.fandom.com/wiki/Rank_(League_of_Legends)
Questions?

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Eecs 441 company presentation

  • 2. Problem /Products 1) Passionate gamer communities can be left stranded by growing game developers 2) Gamers may not have money to spend on popular games Product: Free to Play games revolving around flagship product
  • 3. Persona Peter – 10 years old • He, nor his parents, can afford to buy popular video game titles • Wants to commit to a game that will be updated and maintained for at least a decade
  • 4. Financials 0 0.5 1 1.5 2 2.5 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 Revenue (billions)
  • 5. Active Players 0 20 40 60 80 100 120 140 2011 2012 2014 2017 2018 2020 Monthly Players (Millions) Monthly Players (Millions)
  • 6. Business Model • Free to Play -- Not Pay to Win! • Sell accessories, in-game cosmetics (“skins”) figurines and much more!
  • 7. History • 2006 - Riot Games is Formed • 2009 - League of Legends is released • 2011 - Tencent acquires 93% ownership for $400 Million
  • 8. History (cont.) • 2015 – Tencent acquired remaining 7% of ownership • 2019 – Riot Games released Teamfight Tactics, Legends of Runeterra and Wild Rift • 2020 – Riot Games releases Valorant, first FPS game
  • 11. Secret Sauce • Free to Play games – built around a dedicated community • Ranking supported by MMR (Match Making Ranking) Algorithm
  • 12. What’s Hot? • eSports! • Consistent player base – 8 million concurrent players playing
  • 13. Competition Yes Some Some Yes No No 115 Million (League of Legends) 11 Million (Dota 2) 90 Million (Overall Steam) 78 Million (Fortnite) Riot Games Valve Epic Games Interconnected Games Free to Play Monthly Player base (major titles)
  • 14. Prediction I believe Riot Games will continue to be successful because of… • Potential in eSports – growth in franchising and greater viewership will help revenue • Player base has a history of remaining steady • Concerns over Tencent will be addressed and resolved
  • 15. References • https://www.riotgames.com/darkroom/1440/656220f9ab667529111a78aae0e6ab9f:10e46504aa7f70eb33ef43ee464cb2d4/01-logo.png • https://www.riotgames.com/en • https://www.google.com/url?sa=i&url=https%3A%2F%2Fsupport.riotgames.com%2Fhc%2Fen- us&psig=AOvVaw3_v_H3SHA1iCxbhpxUhUnj&ust=1602536779079000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKC89vC4rewCFQ AAAAAdAAAAABAD • https://pbs.twimg.com/media/Egie2ngUMAAD8uG?format=jpg&name=large • https://merch.riotgames.com/en-us/product/zed-unlocked • https://www.washingtonpost.com/video-games/2019/10/27/league-legends-is-now-years-old-this-is-story-its-birth/ • https://www.inc.com/magazine/201612/burt-helm-lindsay-blakely/company-of-the-year-riot-games.html • https://goosesmurfs.com/league-player-count/ • https://en.wikipedia.org/wiki/Riot_Games • https://www.gamesindustry.biz/articles/2014-01-20-league-of-legends-2013-revenue-topped-USD600m-report • https://fortune.com/2015/06/09/riot-games-esports/
  • 16. References (cont.) • https://www.statista.com/statistics/806975/lol-revenue/ • https://lol.gamepedia.com/Riot_Games_Inc. • https://www.google.com/url?sa=i&url=https%3A%2F%2Ftwitter.com%2Ftencentglobal&psig=AOvVaw2ZbR6vo0LqBq_llPEvmQDN&ust=16 02549848891000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCJDk4cbprewCFQAAAAAdAAAAABAD • https://cdn1.dotesports.com/wp-content/uploads/2020/03/16102141/valorant_jett_duotoned-1-1-1-1.jpg • https://www.riotgames.com/en/who-we-are/riot-games-leadership • https://cdn1.dotesports.com/wp-content/uploads/2019/09/29160147/24137044448_bd4bd575fe_k-1024x732.jpg • https://static.invenglobal.com/upload/image/2018/09/10/o1536647147072246.jpeg • https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjehti- _K3sAhWUaM0KHX61CcMQFjABegQIBRAC&url=https%3A%2F%2Fcalvinayre.com%2F2020%2F03%2F19%2Fpress-releases%2Fcsgo- breaks-a-record-with-over-one-million-concurrent-players-on-steam%2F&usg=AOvVaw1Zp183SCKQ4N_ZtYc7qelr • https://www.businessofapps.com/data/fortnite-statistics/ • https://variety.com/2019/gaming/news/steam-one-billion-accounts-1203201159/ • https://leagueoflegends.fandom.com/wiki/Rank_(League_of_Legends)