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Zero to Launch…
Building a Testable,
Workable, Lovable Event
0 -1,000
“It Takes a Team to Build a
Successful Product”
2 ½
years
Goal for tonight
1. Top level thinking on building a loveable event
2. How we learnt and continue to learn along the way
3. The value and mission of UXDX
MVP
MVE
MVE’s
Wha ’s i m o y ?
Som o l e r
mi li t t e s
Who r i s a l ?
The t i h v a
bu h u ce g e
Release Early, Release Often
Earliest
Testable
Workable
Lovable
Product
Tim u d
On a t / be : Rem he t a p e
t i k il l ay
Som n o m t e r n y a p
The on ur
How does this relate to
building an event?
Mission
It Takes a Team to Build
a Successful Product
Approach
● Proven best practices
● Case study examples
● Encourage connections
Metric
● Customer Satisfaction
● Proof of improvements in
teams attending
(feedback)
1 Validate the concept
Focus on Outcomes: Understand the goal
your drinks,
learning & networking
thanks to
InterestAwareness Intent PlanPurchase Follow UpAttend Followup
The First Event
Earliest
Testable
Workable
Lovable
Event
Gav u l 4 mo h
Foc on c er de r /p o c
InterestAwareness Intent PlanPurchase Follow UpAttend
● Ireland Focus
● Meetups
● Primary Research
● Event ticketing
solution
Content:
● 1 day
● 1 stage
Networking:
● 500 attendees
● After party
Followup
Year 1: The First Iteration
Key Outcomes
● Validated the need
○ Designers and developers needed closer cooperation
● Great feedback
○ Very different audiences - wanted deep dives
○ Needed to work on Developer value offering
● Our Learning
○ Keep going
Year 1
2 Expand the offering
Awareness Intent PlanPurchase Follow UpAttend Followup
Year 2: Expanded Service
Interest
● Direct connections
● One to one
communications
● Media
● Relationships
● Partially
automated
● Revamped ticket
pricing
Content:
● 1 day
● 2 stages
● Training day
Networking:
● 800 attendees
● After party
● Exclusive dinners
● Dublin Experience
● Ireland Experience
● Developed a
model for UX
and DX
collaboration
How do you integrate separate team?
Aligned Teams
Key Outcomes
● Marketing is critical
○ Focus on what the customer wants (Jobs-to-be-done)
● Feedback
○ People didn’t like the separation - lost some of the soul
● Our Learning
○ Need to test ideas before the conference
○ Annual event is too long for feedback
Year 2
3 Continued Learning and
Growth
Awareness PlanPurchase Follow UpAttend Followup
Year 3: Continued Expansion
Interest
● More PR
investment
● Focus on
value in all
comms
● More explicit
alignment with
people’s
objectives
● Expanded the
model idea to
incorporate
product vision
Intent
Content:
● 2 day
● 2 stages
● Training day
Networking:
● 1000 attendees
● After party
● Exclusive dinners
● Dublin Experience
● Ireland Experience
May - June 2018
UXDX Europe
So where are we?
Testable Workable Lovable
Jul Aug Sept Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sept Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sept Oct Nov
2016 2017 2018
Outcome of tonight
1. Top Level thinking on building a loveable event?
2. Ideas on how to build, measure and learn from your
events?
3. Do you understand the importance of your event value
and mission?
LOVEABLE is a moving target
Last year’s delighter
Becomes this year’s expectation
Thank you.
Please reach out with feedback or topics that will help you...
@catherinemadde connect@uxdxconf.com

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Earliest testable, workable, lovable event

  • 1. Zero to Launch… Building a Testable, Workable, Lovable Event
  • 2. 0 -1,000 “It Takes a Team to Build a Successful Product” 2 ½ years
  • 3. Goal for tonight 1. Top level thinking on building a loveable event 2. How we learnt and continue to learn along the way 3. The value and mission of UXDX
  • 5. MVE’s Wha ’s i m o y ? Som o l e r mi li t t e s Who r i s a l ? The t i h v a bu h u ce g e
  • 7. Earliest Testable Workable Lovable Product Tim u d On a t / be : Rem he t a p e t i k il l ay Som n o m t e r n y a p The on ur
  • 8. How does this relate to building an event?
  • 9. Mission It Takes a Team to Build a Successful Product Approach ● Proven best practices ● Case study examples ● Encourage connections Metric ● Customer Satisfaction ● Proof of improvements in teams attending (feedback)
  • 10. 1 Validate the concept
  • 11. Focus on Outcomes: Understand the goal your drinks, learning & networking thanks to
  • 12. InterestAwareness Intent PlanPurchase Follow UpAttend Followup The First Event Earliest Testable Workable Lovable Event Gav u l 4 mo h Foc on c er de r /p o c
  • 13. InterestAwareness Intent PlanPurchase Follow UpAttend ● Ireland Focus ● Meetups ● Primary Research ● Event ticketing solution Content: ● 1 day ● 1 stage Networking: ● 500 attendees ● After party Followup Year 1: The First Iteration
  • 14. Key Outcomes ● Validated the need ○ Designers and developers needed closer cooperation ● Great feedback ○ Very different audiences - wanted deep dives ○ Needed to work on Developer value offering ● Our Learning ○ Keep going Year 1
  • 15. 2 Expand the offering
  • 16. Awareness Intent PlanPurchase Follow UpAttend Followup Year 2: Expanded Service Interest ● Direct connections ● One to one communications ● Media ● Relationships ● Partially automated ● Revamped ticket pricing Content: ● 1 day ● 2 stages ● Training day Networking: ● 800 attendees ● After party ● Exclusive dinners ● Dublin Experience ● Ireland Experience ● Developed a model for UX and DX collaboration
  • 17. How do you integrate separate team?
  • 19. Key Outcomes ● Marketing is critical ○ Focus on what the customer wants (Jobs-to-be-done) ● Feedback ○ People didn’t like the separation - lost some of the soul ● Our Learning ○ Need to test ideas before the conference ○ Annual event is too long for feedback Year 2
  • 20. 3 Continued Learning and Growth
  • 21. Awareness PlanPurchase Follow UpAttend Followup Year 3: Continued Expansion Interest ● More PR investment ● Focus on value in all comms ● More explicit alignment with people’s objectives ● Expanded the model idea to incorporate product vision Intent Content: ● 2 day ● 2 stages ● Training day Networking: ● 1000 attendees ● After party ● Exclusive dinners ● Dublin Experience ● Ireland Experience
  • 22. May - June 2018 UXDX Europe
  • 23.
  • 25. Testable Workable Lovable Jul Aug Sept Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sept Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sept Oct Nov 2016 2017 2018
  • 26. Outcome of tonight 1. Top Level thinking on building a loveable event? 2. Ideas on how to build, measure and learn from your events? 3. Do you understand the importance of your event value and mission?
  • 27.
  • 28. LOVEABLE is a moving target Last year’s delighter Becomes this year’s expectation
  • 29. Thank you. Please reach out with feedback or topics that will help you... @catherinemadde connect@uxdxconf.com