The document discusses research conducted to understand female gamers in order to help EA better target and market to this segment. It outlines researching the female gaming market, conducting a profile of typical target audiences which are busy female students aged 18-25, and reviewing various consumer behavior theories that could provide insights such as how possessions hold emotional value or how metaphors represent feelings. The goal is to strengthen the belief that mobile gaming provides an escape and is a good use of time for women. Strategies discussed include creating new mobile versions of nostalgic games and increasing mobile game offerings and marketing.