(please note that since this was a keynote exported to a pdf, the embedded videos will not play) Mozilla’s Doug Belshaw says that the “heart” of “digital literacies” is the Remix. Kirby Ferguson eloquently encouraged us in his TED talk to “Embrace the Remix”, because, as his enlightening documentary series reminds us, “everything is a remix”. Newspaper blackout artist and award-winning author Austin Kleon’s advice to budding creatives is to “Steal Like an Artist”, because “you are a mashup of what you let into your life”. Our students are engrossed in remix culture - they are the appropriation and recontextualization generation. Remix calls for knowledge and understanding, critical, higher-order, and design thinking, a variety of tech skills, and, frequently, collaboration and navigation in the greater media landscape. Most importantly a remix task offers students a chance to truly transform a work and create something unique - something that will contribute to their digital presence and legacy. This session is part pedagogical/philosophical and part participatory. Attendees will leave with a “goodie-bag” of resources and ideas as well as have the opportunity to develop, practice, and share several types of remix projects.
Describes an ontology of KM technologies based on four generic modes of support for business strategy. Article to be published in the Journal of Knowledge Management, Vol. 11, No. 1, 2007.
(please note that since this was a keynote exported to a pdf, the embedded videos will not play) Mozilla’s Doug Belshaw says that the “heart” of “digital literacies” is the Remix. Kirby Ferguson eloquently encouraged us in his TED talk to “Embrace the Remix”, because, as his enlightening documentary series reminds us, “everything is a remix”. Newspaper blackout artist and award-winning author Austin Kleon’s advice to budding creatives is to “Steal Like an Artist”, because “you are a mashup of what you let into your life”. Our students are engrossed in remix culture - they are the appropriation and recontextualization generation. Remix calls for knowledge and understanding, critical, higher-order, and design thinking, a variety of tech skills, and, frequently, collaboration and navigation in the greater media landscape. Most importantly a remix task offers students a chance to truly transform a work and create something unique - something that will contribute to their digital presence and legacy. This session is part pedagogical/philosophical and part participatory. Attendees will leave with a “goodie-bag” of resources and ideas as well as have the opportunity to develop, practice, and share several types of remix projects.
Describes an ontology of KM technologies based on four generic modes of support for business strategy. Article to be published in the Journal of Knowledge Management, Vol. 11, No. 1, 2007.
Week 2: Social Media:Society & Citizenship
This course is designed to enable students to make safe and legal use of the Internet by identifying best practices, tools and methods that also respects free expression. It will develop the critical thinking skills necessary to understand the challenges, risks and opportunities regarding current computer-mediated communication technologies. Topics will include the rights and responsibilities of the digital citizen, Internet safety, social -networking, privacy, and creative content creation. Legal, technical, psychological, and social dynamics will be addressed with an emphasis on practical application. We will first build a foundation by looking at the technical aspects of social media by exploring the tools and skills necessary to enhance students’ online potential by building a culture of responsible online behavior. The second half of the course will focus on the more complex dynamics of collaboration, privacy, content creation and economic and political societal participation.
An introduction to different Web 2.0 applications and their use in libraries. Presented by Dave Pattern at the CILIPS Centenary Conference on Branch and Group Day which took place on 5 Jun 2008.
Presentation done at the NYLA conference in 2008. Actually somewhat amusing to look at now, considering how quickly things have changed, but it was all pretty relevant at the time!!
COMPUTER 10: Lesson 3 - A World of EntertainmentJessica De Vera
A World of Entertainment
The Internet has revolutionized entertainment, offering a wide range of content such as television, movies, and games, allowing users to connect with the world and enjoy entertainment at their own homes, transforming the way we entertain ourselves.
Week 2: Social Media:Society & Citizenship
This course is designed to enable students to make safe and legal use of the Internet by identifying best practices, tools and methods that also respects free expression. It will develop the critical thinking skills necessary to understand the challenges, risks and opportunities regarding current computer-mediated communication technologies. Topics will include the rights and responsibilities of the digital citizen, Internet safety, social -networking, privacy, and creative content creation. Legal, technical, psychological, and social dynamics will be addressed with an emphasis on practical application. We will first build a foundation by looking at the technical aspects of social media by exploring the tools and skills necessary to enhance students’ online potential by building a culture of responsible online behavior. The second half of the course will focus on the more complex dynamics of collaboration, privacy, content creation and economic and political societal participation.
An introduction to different Web 2.0 applications and their use in libraries. Presented by Dave Pattern at the CILIPS Centenary Conference on Branch and Group Day which took place on 5 Jun 2008.
Presentation done at the NYLA conference in 2008. Actually somewhat amusing to look at now, considering how quickly things have changed, but it was all pretty relevant at the time!!
COMPUTER 10: Lesson 3 - A World of EntertainmentJessica De Vera
A World of Entertainment
The Internet has revolutionized entertainment, offering a wide range of content such as television, movies, and games, allowing users to connect with the world and enjoy entertainment at their own homes, transforming the way we entertain ourselves.
40. Cultural and Community Services Thanks for Listening Carl Cross [email_address] twitter.com/carldjcross Slideshare.net/carldjcross Pip Gentle phillipa.gentle@derbyshire.gov.uk