1. CHAPTER 6 BASIC PROCEDURES
Change the Push CHARACTER .
screen
LASER MARKER << FILE >> SUNX
to Character
Setting
FILE:002 [TESTDATA2 ]
HELP
Comments TESTDATA2 OPERATOR
FILE
CHANGE FILE No.
CHARACTER
OVERWRITING SET FUNC
CONDITION
DIFFERENT NUMBER
SET LASER
NEW CREATION
SET TRIG
IMAGE
FLOPPY
MARKING MODE
START STOP INDICATE ENVIRON
RUN TEST
LASER MARKER << CHARACTER SETTING >> SUNX
F I L E:0 0 2 [T E S T D A T A 2 ]
HELP
Marking characters OPERATOR
01
02 FILE
03
CHARACTER
04
05 SET FUNC
06
07 CONDITION
08
SET LASER
09
10 SET TRIG
COPY PASTE INSERT DELETE EDIT IMAGE
FLOPPY
MARKING MODE
START STOP INDICATE ENVIRON
RUN TEST
Input “ABCD” on By pushing marking characters on the first line, move
the first line. The cursor to the first line, and push EDIT .
LASER MARKER << CHARACTER SETTING >> SUNX
FILE:002 [TESTDATA2 ] HELP
Marking characters OPERATOR
01
02 FILE
03
CHARACTER
04
05 SET FUNC
06
07 CONDITION
08
SET LASER
09
10 SET TRIG
COPY PASTE INSERT DELETE EDIT IMAGE
FLOPPY
MARKING MODE
START STOP INDICATE ENVIRON
RUN TEST
2. The instruction of “PUSH” in the
procedures
here means “to push the left button of the
REFERENCE mouse”
when a monitor and mouth are used and “to
touch
a position on the screen” when the
console is used.
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