Factors influencing the distribution and abundance of Daphnia middendorffiana in alpine lakes of the Canadian Rockies. Presented by Janet Fischer at the "Perth II: Global Change and the World's Mountains" conference in Perth, Scotland in September 2010.
Factors influencing the distribution and abundance of Daphnia middendorffiana in alpine lakes of the Canadian Rockies. Presented by Janet Fischer at the "Perth II: Global Change and the World's Mountains" conference in Perth, Scotland in September 2010.
I believe in everything that lives of creativity, immagination and dreams.
My experience led me to mature in recent years a sensitivity with regard to architectural matters in his flowing from a macroscopic view of the build up to the innermost composed of everyday objects and furnishings.
My training, as per curriculum annex, allowed me to delve into all fields of the construction. The preparation gained 5 + 1AA architecture studio has allowed me to develop a broad vision of what is the architectural reality of national and international competitions, architecture, design.
Closely related to these principles has also been the experience gained abroad in France studying LGA where architecture was not only housing, but also container elements that animate it inside: the furnishings.
Everything worked in tridimensional rendering to show to the client, in real time, the arrangement of the architectural elements and make changes according to your idea of living and living spaces. This period was certainly supported by elements that have come to outline in my studies that led me to delve into the Architectural discourse in international climate of the architecture Academy in Mendrisio, Switzerland, where I had the opportunity to follow the unfolding international architecture conveyed the experience of Swiss architects like Mario Botta, Peter Zumthor and Galfetti. Architecture and design are the sign of a sign on a sheet of paper. Dimension that becomes aware of his formal connaturandosi to man: context and relationships, mind maps, bind places meaning he sees mutate and change the vision that we all have outdoor experience: unique and unrepeatable.
Currently freelance architect and I work in Liguria in the province of Savona, where I followed private construction projects and CTU at the Court of Savona as technical expert of the judges.
As passions I dedicate myself to the design of lamps and furniture, particularly chairs, at Freehand drawing and painting.
This is a flowing always in place.
City Treasure: Mobile Games for Learning Cultural Heritagmuseums and the web
A Presentation from Museums and the Web 2009.
Alessandro Inversini, University of Lugano, Switzerland
Alessandra di Maria, Switzerland
Luca Botturi, Università della Svizzera italiana (USI), Switzerland
http://www.etreasure.ch
This paper presents the design, development and evaluation of eTreasure, an application which exploits mobile technologies for the development of engaging outdoor learning experiences in the cultural heritage domain for primary and secondary school classes.
eTreasure has been developed and tested in Lugano, a small city in the South of Switzerland. The city blends Italian culture and Swiss hospitality, and enjoys a rich cultural heritage, from Renaissance frescoes to modern architecture by Mario Botta. Lugano is a common destination of primary and secondary school trips from all over the region; we asked ourselves how such school trip could be made engaging and memorable for children, rather than simply some hours out of the classroom?
Capitalizing on the results of an eTourism project, and in collaboration with the city school district, we developed a SMS-based treasure hunt for school classes from grades 8-12. The challenge was using mobile technologies for blending curriculum-relevant content into an engaging activity fostering observation, learning and retention in a powerful informal learning experience. The learning goals were: (a) fostering the observation of details in cultural heritage and stimulating meaningful learning; (b) enhancing team-work attitudes and skills; and (c) making the learning of history, geography and fine arts fun and worth remembering in connection with cultural heritage locations.
The development of the game was the result of a team activity with primary and secondary school teachers, content experts, game designers and technologists. The playing and learning experience blends technology-supported and non-technological activities in preparation, on-site and follow-up activities. From a technological point of view, the system exploits both mobile and web technologies for a seamless experience. Small groups of children follow the hints they receive via SMS, identify hotspots on their map, and run for it. It can be a church, a monument, a square, which they will have to explore in detail in order to answer questions and earn points.
During May and June 2008, four primary school classes for a total of over 100 children, played the treasure hunt with great success. The evaluation followed a method based on direct observation, data collection through surveys involving students, teacher and families, and interviews with teachers. While the learning results met the expectations, the engagement of children was more than expected, making the school trip a memorable adventure and a topic for discussion at home. The fun of the experience came from the competition that develops among the groups of 4-6 students and, of course, form the use of mobile technologies, which have deep penetration in that age group and are usually forbidden at school. Fun turned into motivation to play the game and observe and learn in order to win – the energy was managed through the design of the experience, and fostered learning.
The paper presents the idea and design of the game, its technological development process, the results of the evaluation, and the future challenges for the game, including the ability for teachers to develop their own treasure hunt paths through the city.
Session: Learning From Games [design]
I believe in everything that lives of creativity, immagination and dreams.
My experience led me to mature in recent years a sensitivity with regard to architectural matters in his flowing from a macroscopic view of the build up to the innermost composed of everyday objects and furnishings.
My training, as per curriculum annex, allowed me to delve into all fields of the construction. The preparation gained 5 + 1AA architecture studio has allowed me to develop a broad vision of what is the architectural reality of national and international competitions, architecture, design.
Closely related to these principles has also been the experience gained abroad in France studying LGA where architecture was not only housing, but also container elements that animate it inside: the furnishings.
Everything worked in tridimensional rendering to show to the client, in real time, the arrangement of the architectural elements and make changes according to your idea of living and living spaces. This period was certainly supported by elements that have come to outline in my studies that led me to delve into the Architectural discourse in international climate of the architecture Academy in Mendrisio, Switzerland, where I had the opportunity to follow the unfolding international architecture conveyed the experience of Swiss architects like Mario Botta, Peter Zumthor and Galfetti. Architecture and design are the sign of a sign on a sheet of paper. Dimension that becomes aware of his formal connaturandosi to man: context and relationships, mind maps, bind places meaning he sees mutate and change the vision that we all have outdoor experience: unique and unrepeatable.
Currently freelance architect and I work in Liguria in the province of Savona, where I followed private construction projects and CTU at the Court of Savona as technical expert of the judges.
As passions I dedicate myself to the design of lamps and furniture, particularly chairs, at Freehand drawing and painting.
This is a flowing always in place.
City Treasure: Mobile Games for Learning Cultural Heritagmuseums and the web
A Presentation from Museums and the Web 2009.
Alessandro Inversini, University of Lugano, Switzerland
Alessandra di Maria, Switzerland
Luca Botturi, Università della Svizzera italiana (USI), Switzerland
http://www.etreasure.ch
This paper presents the design, development and evaluation of eTreasure, an application which exploits mobile technologies for the development of engaging outdoor learning experiences in the cultural heritage domain for primary and secondary school classes.
eTreasure has been developed and tested in Lugano, a small city in the South of Switzerland. The city blends Italian culture and Swiss hospitality, and enjoys a rich cultural heritage, from Renaissance frescoes to modern architecture by Mario Botta. Lugano is a common destination of primary and secondary school trips from all over the region; we asked ourselves how such school trip could be made engaging and memorable for children, rather than simply some hours out of the classroom?
Capitalizing on the results of an eTourism project, and in collaboration with the city school district, we developed a SMS-based treasure hunt for school classes from grades 8-12. The challenge was using mobile technologies for blending curriculum-relevant content into an engaging activity fostering observation, learning and retention in a powerful informal learning experience. The learning goals were: (a) fostering the observation of details in cultural heritage and stimulating meaningful learning; (b) enhancing team-work attitudes and skills; and (c) making the learning of history, geography and fine arts fun and worth remembering in connection with cultural heritage locations.
The development of the game was the result of a team activity with primary and secondary school teachers, content experts, game designers and technologists. The playing and learning experience blends technology-supported and non-technological activities in preparation, on-site and follow-up activities. From a technological point of view, the system exploits both mobile and web technologies for a seamless experience. Small groups of children follow the hints they receive via SMS, identify hotspots on their map, and run for it. It can be a church, a monument, a square, which they will have to explore in detail in order to answer questions and earn points.
During May and June 2008, four primary school classes for a total of over 100 children, played the treasure hunt with great success. The evaluation followed a method based on direct observation, data collection through surveys involving students, teacher and families, and interviews with teachers. While the learning results met the expectations, the engagement of children was more than expected, making the school trip a memorable adventure and a topic for discussion at home. The fun of the experience came from the competition that develops among the groups of 4-6 students and, of course, form the use of mobile technologies, which have deep penetration in that age group and are usually forbidden at school. Fun turned into motivation to play the game and observe and learn in order to win – the energy was managed through the design of the experience, and fostered learning.
The paper presents the idea and design of the game, its technological development process, the results of the evaluation, and the future challenges for the game, including the ability for teachers to develop their own treasure hunt paths through the city.
Session: Learning From Games [design]
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.