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WORKSHOP 4
PROJECT LEADERS

Paolo Lorini , Ivan Pedri
PROJECT ASSISTANT

Nima Gazestani

MASTER IN PRODUCT DESIGN (MPD)

Dong Jin Ahn, Chih-Lung Yeh, Maissa Naim, Katayoun Pisheh
MASTER IN INTERACTION DESIGN (MID)

Eray Alan, Prateek Solanki
ABSTRACT

Creating an interactive storytelling experience
for children by combining animation and
traditional activities children engage in.

1
RESEARCH

2
TREND IN ACTIVITIES
DONE REGULARLY BY KIDS OF AGE 0 TO 12

14% 18% 29%

13% 16% 30%

14% 28% 46%

18% 26% 40%

Read ebooks on
eReader

Read ebooks on
tablet

Play games on
tablet

Watch streaming
video

Fall 11

Fall 12

Fall 13

Nielsen’s Children’s Deep-Dive US, 2011-2013

3
WHERE DO THEY BUY BOOKS?

BOOKSTORE

WHO RECOMMENDED?

AMAZON

30 %

FAMILY & FRIENDS

26 %

20 %

TEACHER

20 %

WHY DO THEY BUY BOOKS?

FAMILIAR CHARACTER

KIDS ASK IN THE STORE

ATTRACTIVE BOOK

33 %

27 %

23 %

4
EBOOK OR PRINTED BOOKS?

WHY PRINTED BOOKS?

Reading a
print helps
them to focus

Prefer the
look and feel
of print book

69% 34%

7%

Less
distraction
from
other content

They read more

They already
have enough
technology
in their life

PRINTED
NO
EBOOK
BOOK PREFERENCE

5
COMPETITOR ANALYSIS

6
TARGET AUDIENCE

7
TARGET NEEDS

8
PERSONAS

9
CONCEPT

10
11
AT THE OFFICE

Catarine is working at office during the day
and it’s lunch time now.

She finds a downloadable activity page on the
Love Therapy Facebook page and thinks that
Mark might like colouring it.

She prints out the page to give to Mark when
she reaches home later, while she makes dinner.

12
SAME DAY, AT HOME

On reaching home she gives the print out to
her son and he starts colouring it in. She begins
to make dinner.

After dinner, Mark has coloured the print out,
now they scan the QR Code to download the
app.

On taking the picture of the drawing on the
app, the drawing comes to life and Mark really
enjoys the trailer.

13
THE NEXT DAY, AT THE BOOKSTORE

The next day, Catarine and Mark go to the
bookstore to buy the Activity Book.

Mark quickly starts coluring it and completing
some of the activities in the book.

He brings the book to Catarine, who opens the
app and captures the drawings Mark has made.

The application recognizes the image and
magically the drawing made by Mark come to
life. Both Catarine and Mark now enjoy the
experience of the story.

14
CONCEPT DEMONSTARTION

15
EXPERIENCE MAP

16
CONCEPT DEVELOPMENT

17
STORIES

18
APP INTERFACE

19
20
21
22
23
ENABLING TECHNOLOGIES

FREE ON THEIR PLATFORM BUT PAY
PER CLICK FOR EMBEDDING

FREE TO DEVELOP AND EMBED INTO
YOUR APPLICATION

SUPPORTS GPS

NO GPS SUPPORT

LESS STABILITY

SOLID PLATFORM

LESS DEVELOPERS WORKING ON
PLATFORM

LARGER DEVELOPER COMMUNITY

24
BUSINESS PLAN

25
PROJECT TIMELINE

26
LAUNCH & MARKETING
FACEBOOK PRINT OUTS

POSTCARDS IN SUPERMARKET

GIVEAWAYS IN SCHOOL

27
DISTRIBUTION CHANNELS

28
POINT OF SALE
A kiosk made for a point of sale in a children’s bookstore. It is made from flat
pieces of cardboard assembled together.
The consumer can interact with the board and sample a part of the app from
here.

29
COST ANALYSIS
Retail Price = Avarage Sketchbook Price in Market + 0,99 (Representing App) = 7 Euro
Wholesale price= 7 x 0,6 (Accepted margin in Book Retailers) = 4.5 Euro

Sales (€)
Total Budget: 55,000 Euro
Fixed Costs: 47,500 Euro
Variable cost 0.5 Euro

Income
53,437

Costs

47,500

11,875

Units
30
VALUE & POTENTIAL

31
TOYS

TV SHOWS

Children can take characters from
the book and create their own
compositions within the app which
they can use for colouring or can be
integrated into a game.

CHILDREN’S
STATIONERY

32
GRAZIE

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Draw me a Story...

  • 1. WORKSHOP 4 PROJECT LEADERS Paolo Lorini , Ivan Pedri PROJECT ASSISTANT Nima Gazestani MASTER IN PRODUCT DESIGN (MPD) Dong Jin Ahn, Chih-Lung Yeh, Maissa Naim, Katayoun Pisheh MASTER IN INTERACTION DESIGN (MID) Eray Alan, Prateek Solanki
  • 2. ABSTRACT Creating an interactive storytelling experience for children by combining animation and traditional activities children engage in. 1
  • 4. TREND IN ACTIVITIES DONE REGULARLY BY KIDS OF AGE 0 TO 12 14% 18% 29% 13% 16% 30% 14% 28% 46% 18% 26% 40% Read ebooks on eReader Read ebooks on tablet Play games on tablet Watch streaming video Fall 11 Fall 12 Fall 13 Nielsen’s Children’s Deep-Dive US, 2011-2013 3
  • 5. WHERE DO THEY BUY BOOKS? BOOKSTORE WHO RECOMMENDED? AMAZON 30 % FAMILY & FRIENDS 26 % 20 % TEACHER 20 % WHY DO THEY BUY BOOKS? FAMILIAR CHARACTER KIDS ASK IN THE STORE ATTRACTIVE BOOK 33 % 27 % 23 % 4
  • 6. EBOOK OR PRINTED BOOKS? WHY PRINTED BOOKS? Reading a print helps them to focus Prefer the look and feel of print book 69% 34% 7% Less distraction from other content They read more They already have enough technology in their life PRINTED NO EBOOK BOOK PREFERENCE 5
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  • 13. AT THE OFFICE Catarine is working at office during the day and it’s lunch time now. She finds a downloadable activity page on the Love Therapy Facebook page and thinks that Mark might like colouring it. She prints out the page to give to Mark when she reaches home later, while she makes dinner. 12
  • 14. SAME DAY, AT HOME On reaching home she gives the print out to her son and he starts colouring it in. She begins to make dinner. After dinner, Mark has coloured the print out, now they scan the QR Code to download the app. On taking the picture of the drawing on the app, the drawing comes to life and Mark really enjoys the trailer. 13
  • 15. THE NEXT DAY, AT THE BOOKSTORE The next day, Catarine and Mark go to the bookstore to buy the Activity Book. Mark quickly starts coluring it and completing some of the activities in the book. He brings the book to Catarine, who opens the app and captures the drawings Mark has made. The application recognizes the image and magically the drawing made by Mark come to life. Both Catarine and Mark now enjoy the experience of the story. 14
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  • 25. ENABLING TECHNOLOGIES FREE ON THEIR PLATFORM BUT PAY PER CLICK FOR EMBEDDING FREE TO DEVELOP AND EMBED INTO YOUR APPLICATION SUPPORTS GPS NO GPS SUPPORT LESS STABILITY SOLID PLATFORM LESS DEVELOPERS WORKING ON PLATFORM LARGER DEVELOPER COMMUNITY 24
  • 28. LAUNCH & MARKETING FACEBOOK PRINT OUTS POSTCARDS IN SUPERMARKET GIVEAWAYS IN SCHOOL 27
  • 30. POINT OF SALE A kiosk made for a point of sale in a children’s bookstore. It is made from flat pieces of cardboard assembled together. The consumer can interact with the board and sample a part of the app from here. 29
  • 31. COST ANALYSIS Retail Price = Avarage Sketchbook Price in Market + 0,99 (Representing App) = 7 Euro Wholesale price= 7 x 0,6 (Accepted margin in Book Retailers) = 4.5 Euro Sales (€) Total Budget: 55,000 Euro Fixed Costs: 47,500 Euro Variable cost 0.5 Euro Income 53,437 Costs 47,500 11,875 Units 30
  • 33. TOYS TV SHOWS Children can take characters from the book and create their own compositions within the app which they can use for colouring or can be integrated into a game. CHILDREN’S STATIONERY 32