Kotlin is a general-purpose programming language that runs on the Java Virtual Machine (JVM) and can be used to build Android and server-side applications. It is statically typed, open-source, and interoperable with Java. Kotlin aims to eliminate null pointer exceptions and reduce boilerplate code compared to Java. The document then provides an overview of Kotlin's history, syntax features like variables, data types, conditions, loops, functions and classes, and advantages like conciseness, null safety, and smart casts.
ISS Art. How to do IT. Kotlin MultiplatformISS Art, LLC
As soon as Kotlin-Multiplatform technology appeared, we saw in it the opportunity to optimize and accelerate the development of mobile applications.
What were the results? Nikolai Baklanov, our senior iOS Developer will tell you in his presentation “Experience in the use of Kotlin-Multiplatform technology, attempts to reduce everything to one language.”
The document discusses Windows Mobile 6 development and provides an overview of tools and technologies for mobile development, including .NET Compact Framework, ASP.NET, and Silverlight. It summarizes emulation and testing options in the Windows Mobile 6 SDK and best practices for data access, UI design, and coding for mobile. Upcoming offerings from the author are also mentioned.
The document discusses native application development for Android. It covers using the Native Development Kit (NDK) to write parts of Android apps in native code like C/C++ for performance benefits. The key points are:
- Native code can provide speed improvements for tasks like signal processing but also increases complexity.
- Google's Bionic C library is used instead of glibc for size, speed and licensing reasons and has some differences like lacking C++ exceptions.
- The NDK allows building native code libraries and combining them with Java code via the Java Native Interface (JNI).
- Native code interfaces with Android via JNI and system headers while the build system handles toolchains.
This document contains a summary and work experience of Ankit Goel. It outlines his over 2 years of professional game development experience working on cross-platform titles. It details his technical skills in languages like C++, C#, Java script and frameworks like Unity3D, OpenGL and UDK. It also lists several game and simulation projects he worked on at companies like Jump Games, Apra-InfoTech and DRDO. These include mobile and web games as well as a 3D target simulator.
T2 webframework is simple and modernized java webframework for web2.0 environment.This presentaion tells you the new web development situation is coming to us and how we solve by T2 webframework.
Mobile application development involves creating software applications that run on mobile devices. It includes developing installable software bundles, implementing backend services using APIs, and testing apps on target devices. Some common tools for mobile app development include Android Studio, Xcode, VS Code, and AppCode. The process generally consists of strategizing, researching, designing, coding, testing, and deploying an app. Popular programming languages for native mobile app development include Java, Kotlin, Swift, and Objective-C, while cross-platform options include React Native and Flutter.
Native applications are all about high performance, built for specific platforms and written in languages that the platform accepts. The key to success in the world of mobility is reaching out to maximum users, irrespective of devices or operating systems.
Kotlin is a general-purpose programming language that runs on the Java Virtual Machine (JVM) and can be used to build Android and server-side applications. It is statically typed, open-source, and interoperable with Java. Kotlin aims to eliminate null pointer exceptions and reduce boilerplate code compared to Java. The document then provides an overview of Kotlin's history, syntax features like variables, data types, conditions, loops, functions and classes, and advantages like conciseness, null safety, and smart casts.
ISS Art. How to do IT. Kotlin MultiplatformISS Art, LLC
As soon as Kotlin-Multiplatform technology appeared, we saw in it the opportunity to optimize and accelerate the development of mobile applications.
What were the results? Nikolai Baklanov, our senior iOS Developer will tell you in his presentation “Experience in the use of Kotlin-Multiplatform technology, attempts to reduce everything to one language.”
The document discusses Windows Mobile 6 development and provides an overview of tools and technologies for mobile development, including .NET Compact Framework, ASP.NET, and Silverlight. It summarizes emulation and testing options in the Windows Mobile 6 SDK and best practices for data access, UI design, and coding for mobile. Upcoming offerings from the author are also mentioned.
The document discusses native application development for Android. It covers using the Native Development Kit (NDK) to write parts of Android apps in native code like C/C++ for performance benefits. The key points are:
- Native code can provide speed improvements for tasks like signal processing but also increases complexity.
- Google's Bionic C library is used instead of glibc for size, speed and licensing reasons and has some differences like lacking C++ exceptions.
- The NDK allows building native code libraries and combining them with Java code via the Java Native Interface (JNI).
- Native code interfaces with Android via JNI and system headers while the build system handles toolchains.
This document contains a summary and work experience of Ankit Goel. It outlines his over 2 years of professional game development experience working on cross-platform titles. It details his technical skills in languages like C++, C#, Java script and frameworks like Unity3D, OpenGL and UDK. It also lists several game and simulation projects he worked on at companies like Jump Games, Apra-InfoTech and DRDO. These include mobile and web games as well as a 3D target simulator.
T2 webframework is simple and modernized java webframework for web2.0 environment.This presentaion tells you the new web development situation is coming to us and how we solve by T2 webframework.
Mobile application development involves creating software applications that run on mobile devices. It includes developing installable software bundles, implementing backend services using APIs, and testing apps on target devices. Some common tools for mobile app development include Android Studio, Xcode, VS Code, and AppCode. The process generally consists of strategizing, researching, designing, coding, testing, and deploying an app. Popular programming languages for native mobile app development include Java, Kotlin, Swift, and Objective-C, while cross-platform options include React Native and Flutter.
Native applications are all about high performance, built for specific platforms and written in languages that the platform accepts. The key to success in the world of mobility is reaching out to maximum users, irrespective of devices or operating systems.
Academy PRO: React Native - introductionBinary Studio
The document provides an overview of React Native, including its history and timeline, components, styles, performance, debugging tools, and how to set up a React Native application. Some key points covered include:
- React Native allows building native mobile apps using JavaScript and React by rendering UI components to native platform views.
- It uses the same fundamental UI building blocks as regular iOS and Android apps like Views, Text, Image, ScrollView etc. but they are implemented using JavaScript and React.
- Styles are defined using JavaScript objects with the StyleSheet.create method, allowing flexible styling similar to CSS but optimized for mobile.
- Under the hood, React Native combines the fundamental native platform APIs with
Android Introduction on Java Forum Stuttgart 11 Lars Vogel
Lars Vogel gives an overview of Android programming. Android uses the Java programming language but runs applications on the Dalvik virtual machine instead of the Java Virtual Machine. The main Android programming constructs are activities, views, intents, broadcast receivers, services, and content providers. Activities provide user interfaces, services run in the background, and broadcast receivers listen for system events.
What To Choose Between - Native App And Hybrid Mobile AppMindbowser Inc
The most popular mobile development platforms are iOS and Android. Most applications developed are for either or both of these platforms. The most crucial issue that companies have to go through with during app development is whether they should build a Native app or a Hybrid app.
If you do not know the difference between the two, there is no need to worry. Here is everything you need to know about native apps and hybrid apps. Read on to know more at https://success.mindbowser.com/native-app-vs-hybrid-app
Flutter 2.2 is the latest version of Google's, and it is also most popular cross-platform development for mobile framework. Flutter is using to make app for iOS, Android, web, and desktop.
Swift is a new programming language developed by Apple for building apps for iOS, macOS, watchOS and tvOS. It is designed to be more modern, interactive and safe than Objective-C. Swift aims to make app development on Apple's platforms easier by unifying procedural and object-oriented language features and improving performance by removing legacy language baggage. The first beta of Xcode 6 offers a development platform for Swift and supports Mac OS X 10.9.3 and higher.
What is a Native Application and Why We Need ThemSubham Mazumdar
The document discusses native mobile app development. It explains that native apps are developed specifically for the targeted device's platform using its dedicated language. For iOS, the native language is Swift, which was designed to work with Apple's frameworks, making it easier to distribute apps on the App Store. For Android, the native language is Java, which works with Google's Android API and also simplifies distribution on the Google Play Store. While apps used to need to be built separately for each platform, there are now tools that can convert code into apps for both iOS and Android.
Cross platform mobile development with CoronaKMS Technology
This document discusses the Corona cross-platform mobile development engine. It highlights that Corona allows developing apps using Lua that can be deployed to iOS, Android, and other platforms. It provides an overview of Corona's features like graphics, interfaces, storage and advanced features like analytics and in-app purchases. The document also discusses Corona tools, utilities, and how it enables fast app development, providing an example of a game built in 30 minutes. It summarizes with references for more information on Corona.
Rahul Verma is a student in the CSE 2nd SHIFT branch at an unknown university. His roll number is 115365. He submitted an assignment to Mr. Jagdeep Singh about Android. The document discusses what Android is, its history and versions, its platform including hardware, operating system, connectivity, security and performance. It also discusses advantages of Android and possibilities for its future.
Flutter vs React native 2019 - a detailed comparison for app owners and business to find out which framework is the best fit for your cross-platform app development project.
Must know about programming on the pc and typing faster on the keyboardFhfhfhJfjf
Must know about programming on the pc and typing faster on the keyboard.
“How to develop an app like Uber?” or “I want an app like Airbnb” – we get these questions and requests all the time.
It is presentation of Kotlin programming language created by JetBrains for android application developement. Here we also provided some resources on Kotlin. Jump start your learning about kotlin.
This document provides an overview of iOS development using Swift and Xcode. It discusses the core components of Swift like variables, functions, classes, and error handling. It also covers the main iOS frameworks like UIKit for building user interfaces with elements like view controllers, table views, and image views. Design patterns like MVC and Observer are explained as general solutions to common software problems. The document recommends using Xcode, Apple's integrated development environment, for iOS development as it is only available on Mac systems.
This document lists programming languages alphabetically from A to Z, along with a brief 1-2 sentence description of each language. It also notes that the letter H is intentionally missing from the list for fun. The document was created by PracticalCoding.in as an instructor-led coding learning resource.
Android Study Jams are community-organized study groups for people to learn how to build Android apps in Kotlin programming language, using the curriculum provided by Google.
In few of our earlier posts, we discussed the comparison of Xamarin Vs Flutter and why Flutter is an important and emerging cross-platform app development framework. In this post, we’ll be doing a parallel comparison of iOS Native App Development framework SWIFT with the Cross-Platform App Development framework FLUTTER.
use the AOSP to learn android, use the android code to write your own code. Learn new api usages, o view how android works internally, for develop apps that run on your own android distribution.
The document provides an overview of the Titanium mobile development platform, including:
1. Titanium allows developers to create native mobile, desktop, and tablet apps using JavaScript, HTML, and CSS. It supports iOS, Android, and BlackBerry platforms.
2. Titanium apps have a native user experience while leveraging common web development skills. Apps can access native device capabilities and feel natural on each platform.
3. The Titanium development process compiles JavaScript code to native platform code, allowing apps to run cross-platform while maintaining native performance.
Academy PRO: React Native - introductionBinary Studio
The document provides an overview of React Native, including its history and timeline, components, styles, performance, debugging tools, and how to set up a React Native application. Some key points covered include:
- React Native allows building native mobile apps using JavaScript and React by rendering UI components to native platform views.
- It uses the same fundamental UI building blocks as regular iOS and Android apps like Views, Text, Image, ScrollView etc. but they are implemented using JavaScript and React.
- Styles are defined using JavaScript objects with the StyleSheet.create method, allowing flexible styling similar to CSS but optimized for mobile.
- Under the hood, React Native combines the fundamental native platform APIs with
Android Introduction on Java Forum Stuttgart 11 Lars Vogel
Lars Vogel gives an overview of Android programming. Android uses the Java programming language but runs applications on the Dalvik virtual machine instead of the Java Virtual Machine. The main Android programming constructs are activities, views, intents, broadcast receivers, services, and content providers. Activities provide user interfaces, services run in the background, and broadcast receivers listen for system events.
What To Choose Between - Native App And Hybrid Mobile AppMindbowser Inc
The most popular mobile development platforms are iOS and Android. Most applications developed are for either or both of these platforms. The most crucial issue that companies have to go through with during app development is whether they should build a Native app or a Hybrid app.
If you do not know the difference between the two, there is no need to worry. Here is everything you need to know about native apps and hybrid apps. Read on to know more at https://success.mindbowser.com/native-app-vs-hybrid-app
Flutter 2.2 is the latest version of Google's, and it is also most popular cross-platform development for mobile framework. Flutter is using to make app for iOS, Android, web, and desktop.
Swift is a new programming language developed by Apple for building apps for iOS, macOS, watchOS and tvOS. It is designed to be more modern, interactive and safe than Objective-C. Swift aims to make app development on Apple's platforms easier by unifying procedural and object-oriented language features and improving performance by removing legacy language baggage. The first beta of Xcode 6 offers a development platform for Swift and supports Mac OS X 10.9.3 and higher.
What is a Native Application and Why We Need ThemSubham Mazumdar
The document discusses native mobile app development. It explains that native apps are developed specifically for the targeted device's platform using its dedicated language. For iOS, the native language is Swift, which was designed to work with Apple's frameworks, making it easier to distribute apps on the App Store. For Android, the native language is Java, which works with Google's Android API and also simplifies distribution on the Google Play Store. While apps used to need to be built separately for each platform, there are now tools that can convert code into apps for both iOS and Android.
Cross platform mobile development with CoronaKMS Technology
This document discusses the Corona cross-platform mobile development engine. It highlights that Corona allows developing apps using Lua that can be deployed to iOS, Android, and other platforms. It provides an overview of Corona's features like graphics, interfaces, storage and advanced features like analytics and in-app purchases. The document also discusses Corona tools, utilities, and how it enables fast app development, providing an example of a game built in 30 minutes. It summarizes with references for more information on Corona.
Rahul Verma is a student in the CSE 2nd SHIFT branch at an unknown university. His roll number is 115365. He submitted an assignment to Mr. Jagdeep Singh about Android. The document discusses what Android is, its history and versions, its platform including hardware, operating system, connectivity, security and performance. It also discusses advantages of Android and possibilities for its future.
Flutter vs React native 2019 - a detailed comparison for app owners and business to find out which framework is the best fit for your cross-platform app development project.
Must know about programming on the pc and typing faster on the keyboardFhfhfhJfjf
Must know about programming on the pc and typing faster on the keyboard.
“How to develop an app like Uber?” or “I want an app like Airbnb” – we get these questions and requests all the time.
It is presentation of Kotlin programming language created by JetBrains for android application developement. Here we also provided some resources on Kotlin. Jump start your learning about kotlin.
This document provides an overview of iOS development using Swift and Xcode. It discusses the core components of Swift like variables, functions, classes, and error handling. It also covers the main iOS frameworks like UIKit for building user interfaces with elements like view controllers, table views, and image views. Design patterns like MVC and Observer are explained as general solutions to common software problems. The document recommends using Xcode, Apple's integrated development environment, for iOS development as it is only available on Mac systems.
This document lists programming languages alphabetically from A to Z, along with a brief 1-2 sentence description of each language. It also notes that the letter H is intentionally missing from the list for fun. The document was created by PracticalCoding.in as an instructor-led coding learning resource.
Android Study Jams are community-organized study groups for people to learn how to build Android apps in Kotlin programming language, using the curriculum provided by Google.
In few of our earlier posts, we discussed the comparison of Xamarin Vs Flutter and why Flutter is an important and emerging cross-platform app development framework. In this post, we’ll be doing a parallel comparison of iOS Native App Development framework SWIFT with the Cross-Platform App Development framework FLUTTER.
use the AOSP to learn android, use the android code to write your own code. Learn new api usages, o view how android works internally, for develop apps that run on your own android distribution.
The document provides an overview of the Titanium mobile development platform, including:
1. Titanium allows developers to create native mobile, desktop, and tablet apps using JavaScript, HTML, and CSS. It supports iOS, Android, and BlackBerry platforms.
2. Titanium apps have a native user experience while leveraging common web development skills. Apps can access native device capabilities and feel natural on each platform.
3. The Titanium development process compiles JavaScript code to native platform code, allowing apps to run cross-platform while maintaining native performance.
The document provides information on how to become an Android developer. It begins with an introduction by the author and then outlines the agenda which includes understanding the differences between smartphones and feature phones, sample apps and startups, operating systems like Android and iOS, how to earn money from apps, and how to get Android developer jobs. It then dives deeper into topics like what Android is, its architecture, how to learn programming basics in Java, how to connect designs to programming using activities and layouts, and how to connect apps to databases. The document provides resources for people to get started in app development and includes contact information for the author.
Kotlin is a cross-platform, statically typed programming language that can be used to build Android apps. It combines object-oriented and functional programming features and interoperates fully with Java. Google announced support for Kotlin in 2017 and it has become a preferred language for Android development due to benefits like less code, easier maintenance, and faster reviews. Android Studio is the IDE for Android development and supports features for building UIs, connecting to Firebase, and running/debugging apps on emulators or physical devices. The document provides an overview of Kotlin basics, Android app components, using XML for layouts, and installing/using Android Studio.
This document provides an introduction and overview of building mobile applications using Appcelerator Titanium. It discusses key aspects of Titanium like abstraction layers, supported programming languages, UI structures, and APIs for common mobile tasks. Titanium allows developing apps using JavaScript that can be deployed to platforms like iOS and Android, simplifying cross-platform development. The document demonstrates Titanium's capabilities and encourages exploring further documentation and open source resources.
Presentation given at RubyWorld 2014 (Matsue, Japan), a business conference about the Ruby programming language. Slides in Japanese / English.
Sample code: https://github.com/lrz/rubymotion-hybrid-sample
This document discusses options for building mobile applications and presents Ionic Framework as a solution. It notes that building native mobile apps for multiple platforms is difficult due to different styles, code bases, teams required. It considers building fully native, compiling to native, and using web technologies. While building native has highest fidelity and performance, it has downsides of multiple languages/teams. Compiling to native has cross-platform UI but is not truly native. The document argues that using web technologies like Ionic Framework is easier and future-proof, giving developers access to native device capabilities through plugins. Ionic provides pre-built UI components, gestures, animations for a native look on each platform while developing with open web standards.
Android | Xamarin | Mobile Application developmentKrishnaMildain
Mobile development involves creating apps for mobile devices. The main mobile platforms are Android, iOS, and other smaller platforms like Microsoft and Blackberry. Android uses Java and has the largest market share at 80%, while iOS uses Swift or Objective-C and is only available on Apple devices. Cross-platform frameworks allow developing apps once that run on multiple platforms, like React Native, Flutter, and Xamarin. Xamarin uses C# and allows building iOS and Android apps from one codebase that shares most of its code. It provides bindings for the native SDKs so apps have access to all platform features.
There are number of tools these days which allow developers to create native iOS / Android apps. Swift, Objective-C, JavaScript, Java. Ruby also has a tool! Will talk a bit more about it.
BlackBerry 10 and iOS app development platforms share many similarities but also have some key differences. Both platforms use C/C++ for native development and support web apps. The platforms have similar services for notifications, cryptography, and allowing apps to interact. However, iOS is focused on one app at a time while BlackBerry emphasizes multitasking. BlackBerry 10 also allows more efficient peeking and uses sheets instead of action sheets.
The document discusses and compares the two major mobile operating systems - iOS and Android. It provides details on their founders, versions, programming languages, and market shares. iOS was created by Apple for use on iPhones, iPads and iPods. Android, which is open source, was initially developed by Android Inc. and later acquired by Google. Both have grown tremendously in recent years to dominate the global smartphone market.
The document provides an introduction to an Android development course focused on Kotlin. It discusses why Kotlin is the preferred language for Android development, highlighting that it is more concise, safer, and interoperable with Java compared to other languages. The course will cover Kotlin fundamentals like variables, data types, conditions, loops, functions, and classes. It will explore Kotlin features such as null safety, smart casts, and being more productive than Java. The learning plan for September to October 2021 includes an introduction to the Kotlin programming language and object-oriented programming concepts.
The document discusses the history and current state of mobile application development. It begins with definitions and a brief history starting from the early 1990s. It then covers major platforms and operating systems that have emerged over time like Palm OS, Java ME, Symbian, Android, iOS, BlackBerry, and Windows Phone. Current development approaches including native frameworks and non-native alternatives like PhoneGap and Titanium are also summarized. The document concludes with a discussion of emerging areas like wearable technology and devices like Google Glass and Samsung Galaxy Gear.
This document discusses Cordova, Ionic, and IBM MobileFirst for developing hybrid mobile apps. It begins with an introduction to Cordova for creating apps with HTML, CSS, and JavaScript. Ionic is presented as a framework that improves upon Cordova apps. MobileFirst is then introduced as a platform from IBM that further enhances hybrid apps with features like push notifications, security, and integration with backend systems and services.
The document provides an overview of modern mobile development platforms, trends, and specifics. It discusses the history and major players in mobile development, including Java ME, Symbian, BlackBerry, iOS, and Android. It analyzes the advantages and disadvantages of each platform and provides recommendations on platform selection and development strategies. Key trends mentioned include cross-platform development, mobile advertising, and integration with cloud services.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Building mobile, 2 incompatible ideas
1. Programming is basically the reduction of repetitive work
2. We’re repeating a lot of work
Not unqiue to mobile
Mobile scale is unique
Games is close, but games has 1 UI, which I’ll talk about later
I am Kevin Galligan.
Android since 2008.
Started touchlab in 2010.
Just Android till the last year or so.
Most of our work is “copy iPhone app”.
Understand the mechanics and math of copying code.
Hitting this right at the start.
Cross platform tools suck. We all kind of hate them.
At the same time, I think most of us have been expecting the situation to change at some point.
I think that’s kind of now, or really starting before now.
Background environment is changing, and better tools emerging.
Part of this talk is reframing your thinking.
We’ve heard “cross platform is coming!” for years.
After a while it’s easy to believe that’s not true.
There’s a lot of shit out there.
Change will be gradual, so it’ll be really easy to not notice.
It won’t be like Flash, where the market just decides its over.
Mobile is mature.
There are 2 platforms, and the web. 2+1. That’s it.
Years of stability.
Developers have time to iterate
We have very forgiving devices
Millions of apps. Billions of hours of dev time. Things will change.
Most of the solutions are coming from the web. That should be obvious.
Many more web devs.
They’ve had a decade to work on this.
React Native, and anything Javascript, is web
Guess what? It’ll probably mostly be web, because it’s mostly web devs, however
This is a summary of our position on the topic
Name of talk I’m giving at a Swift conference.
We’ve been working on architecture and frameworks for years for mobile.
I don’t think the “solution” should automatically come from the web.
Everything doesn’t need to be Javascript.
Not saying web dev sucks. There are amazing and interesting things happening on the web. There’s also a largely different set of assumptions and restrictions.
It’s possible I’m wrong and mobile turns into one big web things, but…
If your team is mostly web devs with React experience, React Native. Of course.
Discussion turns into “what about this”, or “why not that?”
“What’s wrong with React Native?” “I don’t think you understand React’s model”, “Why do you hate Javascript?”
Since this is a Googley crowd, “oh, you should use Flutter” “Everything will be Flutter soon”. “Oh, what you’re building is like Flutter, but Flutter has…”
There will be multiple solutions. They’re all going to exist. Some will be more popular than others, but there won’t be a singular “thing”. It’s also important to discuss the context of what you’re building, like is this an app for you child’s soccer team or a bank, but I digress.
Regardless of what solutions...
Having lots of big org talks.
Conversation isn’t “should we look at things”. It’s “what are the options?”
Lots of places picking something.
Swift talk is about this. Lots of web solutions. We’re (touchlab) working on an Android thing, as is Kotlin Native. Nobody’s working on the Swift thing, and it needs to come from the community.
To be clear. Part of this talk is the same message. If you like this kind of thing, you should play with it and tell people about it. Pitch in if you’ve got time.
I won’t predict the future. What the hell do I know?
Will tell you what we’ve built, what else is happening, and see how it goes.
Also, we should take this lightly. Whatever stuff comes out, it’ll probably be pretty good. You’re smart, and can learn new tech if you need to.
It is fun to try to tackle big problems and bring new ideas to the table.
Going from 10,000ft to 10ft view
Android-centric Code Sharing
It’s a very Android-leaning, code-sharing solution.
We don’t really say “cross platform”. It’s a ruined term, and not really accurate anyway.
The core tech is J2objc.
Converts Java to Objective C
Made by Google
Sheets, Inbox, for example
Very stable 2.0.4
Very hard to use
Just “logic”
Java Runtime, a very little bit of Android, some other libraries (JUnit, Mockito)
Gradle Plugin/Library Format.
Build system familiar to Android developers.
Dependency configs.
• Sqlite
• shared preferences
• Context
• Threading (messagequeue, looper, handler)
• Other stuff
• What makes sense in iOS context and is often used by libraries/apps
• Cocoapod definitions that automate Xcode integration.
• Share code, call from Swift. No bullshit.
Why all this stuff?
Cross platform discussion tends to be sharing “business logic” vs “everything”
We’re talking about 3 things: biz logic, ui, and architecture
This blog post came out a few weeks ago.
I agree with a lot of their points, but they go way too far on some things.
Lots of the same stuff with different method names.
Lots of the same stuff with different method names.
Very similar
• Threading
• Sqlite
• local files
• Unix-y
• Networking
• Gps
• Etc
Below the UI they are extremely similar.
Same Methods Different names
Sugar water in a can
How many libraries deal with architecture?
Blog posts on MVP vs MVVM, clean architecture, yada yada?
Testable architecture is a big deal.
We talk about architecture all the time, and Android and iOS are very similar below UI, so I think there’s value in reusing it.
Doppl does work and the process is pretty smooth. Performance is pretty great.
Leverage the hard stuff. This actually works, and isn’t terrible. That’s why I’m here.
MVVM works fine on iOS. VIPER would be fine on Android. They’re not platform specific ideas.
Shared UI has generally not gone well.
It does work well in certain places.
Apps where you don’t have much choice.
Aside: React Native is *not* shared UI. I think that’s a broad misconception. There are libraries attempting to work on it, but ultimately, you do a lot of platform specific coding.
We wouldn’t be here if shared UI was good, because…
Games! Mentioned earlier.
Games generally need 1 UI.
Pretty rare that you code a game twice.
Most code shared.
It’s tempting to think that if we could just make a single UI for apps, that we could solve the problem (*cough* Flutter), but the market has resisted this.
UI and platform interaction is a tough thing to solve.
Code and architecture can be shred.
Going on a quick Doppl tour. Some points of interest.
Calling shared code from Swift, and back. Just another library.
No weird barriers. Same runtime and memory universe.
If you need to talk to native code, just make an abstract class or interface. Done.
There is no “cross platform” on the Android side.
Big impact on development efficiency and risk
Those 2 things are THE BIG THINGS.
You need some rules.
UI and “logic” kept separate.
Make testable.
Keep in mind dependencies.
You can’t just run doppl on a mature codebase, but still.
Walk through a feature of the Droidcon app. Reactive architecture shared.
RXJava 2, Retrofit 2, Arch components, Room.
When you click on a speaker in the Droidcon app, you will open the UserDetail screen.
To model the data, we have a ViewModel
In our ViewModel, we subscribe to a Flowable that gives us updates on UserAccount data.
We manage the data in FindUserInteractor…
The interactor kicks of a remote data load, but ultimately returns a Flowable query from sqlite. Our initial data load should have the user info available locally, and should always return data. If the remote update changes anything, the local save will push an update to the UI through the Flowable.
Back in ViewModel, the move from background thread to main thread is handled with an injected FlowableTransformer
Main does processing on the io thread, and returns on mainThread
Test on trampoline. How you do this is up to you, but the point is this is standard RxJava stuff. If you’re lost, find a talk on threading, RxJava, and testing.
The UI is native. As mentioned, native interaction is through a Java interface (or abstract class).
We wire up the Host interface in the ‘wire’ method. This method is called from Kotlin/Java, or Swift/Objective-C.
BTW: We use the Host interface rather than returning some kind of reactive artifact directly because Swift kind of prefers concrete classes to generics. Life isn’t always perfect.
Kotlin UI!
Wire, passing in this (we implement the ViewModel Host)
On error we show a toast and exit
When user info found or updated, data gets passed in here.
On the Swift side
Pass self in to wire (we’re implementing the Host)
On error we’re not doing anything useful because it’s a sample app
When user found/updated, we get that here
Do iOS UI shit
I’m not going to get too into how this all works, but essentially there are a bunch of parallel dependencies that run on the iOS side. That’s what the “doppl” comes from.
Retrofit. Mostly the same, except the actual network communication happens with URLSession.
RxJava. Pretty much stock, although cleaning up memory cycles. Also found some unsafe field access in RxJava itself.
Dagger. The annotation processor runs as usual. We translate the generated Java. The Dagger version is getting old. Will update soon, although they moved the build to Basil, so either need to do some surgery or start thinking about Basil.
Doppl config. We config some prefixes, which shortens the file names. We also tell the gradle plugin what to translate.
Sharing is easy, and performs well. That was Sqlite, with Room, pushing a reactive architecture all the way up to the UI.
If you’re not seeing the value here, grab me after class.
Talk about how this impacts on the business side
This is hard to measure, but intuitive concept
For a given feature set, say v1 of an app, the relative time it would take using different frameworks to build.
As in, if you wrote a string parser in Kotlin, vs C, vs assembly code
There is, btw, assembly code in the AOSP jni stuff. Nasty.
Tweet of the year
Anyway, I have math/charts, but we’re limited on time, and I don’t think you’ll need them. It’s all kind of theoretical anyway.
This is the baseline assumption.
For general app development, Android Studio and Xcode are your best options, by a reasonable distance. Not just a little bit.
For an iPad only app, if I built it in React Native, I’d be wasting my time.
I think some React Native fans wouldn’t agree with this, but I think it’s safe to assume that almost everybody would.
It is not a quantum reality that “Native tools are best”.
Google and Apple spend lots of time/money on this.
Nobody in this room pays for their IDE anymore (Intellij, ironically, maybe).
Painfully aware of this with Doppl.
The reasons are simple less efficient development. Library support and maturity, relatively obscure build and runtime issues, missing features, Stack Overflow traffic, etc.
Can’t just look at how long it took to build a sample. Think about when you run into that weird bug that takes several days, or the missing feature that you need to hand roll.
Extra time on a different platform due to inefficiencies.
Numbers are vague and nobody would ever agree
I just say 25%+, generally more like a 1/3+
React Native, Xamarin, whatever.
That’s a minimum, and 1 platform.
Had a hard time expressing it visually that would translate viscerally.
Imagine a feature with a 3 month build time, for first platform.
This is the platform tax.
iOS? Android? Trick question. First platform.
Architectural churn/discovery. Server API. That’s just technical.
Iterating on product. Agile exists because we don’t know what we want.
It’s “waste”, but valuable waste. You learn lessons.
New product? At least half of your time.
Startup? Forget it. Majority of time is on failed ideas.
Everything costs more.
That includes the “waste”.
That’s what’s missing in “cross platform” discussions.
Could argue that “2 apps” isn’t really as expensive as you think.
It *might* be smart, but doesn’t sound smart. Also, there are other measures and other value involved (bugs, etc)
Iterate in Android.
Share logic and architecture to iOS.
Share what you want. Optional.
Doppl isn’t painless, but the point is you can do the most intensive work with no extra cost.
Our marketing team pointed this out last week. What differentiates mobile (or anything)? Design? Sort of. Technical implementation? Mostly not super complex. It’s how much iteration and testing of product/market fit. Make that as fast and as cheap as possible.
The other big concern is risk.
Management Has Scary Decisions, about things they often don’t really understand. Risk has many dimensions.
• Technical risk.
• Development efficiency risk.
• Security risk.
• Hiring/training.
• Platform risk/Licensing risk
React Native is apparently still using the “bad” license even after React.js changed to MIT. Who knew?
Risk is a Big Deal!
Result of smooth interop. Sharing is optional.
Don’t want shared code touching the network? Wrap in interface.
2 weeks out from release and the shared code has an issue, just code around it. Don’t share that bit. Simple.
Incrementally scoop out and share on existing code bases.
Platform fidelity tests
No capital B big decisions
Android is the riskier platform.
The only real option where one side is 100%.
You have no extra runtime bloat
• Instant apps, etc.
• International apps (where the growth is)
No additional risk.
You won’t be able to do something in React Native that you can’t do with 2 native apps
We’re starting from that and increasing efficiency. Not the other way.
No capital B Big decsions.
Our goal is to maintain the lowest risk, while adding greater efficiency
All that to get to this. High efficiency of development with minimal risk.
That’s the ultimate takeaway.
That’s why we built things this way, and are advocating for some other stuff out there.
Google puts J2objc in major apps. According to the Ray Ryan talk, Square has some mixed in there. It’s not sexy to talk about Java and Objective-C, but they are powering major, major apps.
No super important if not talking cross platform
Keep an ear to the ground. Sometimes this will seem like its out of left field, but the web team has been pushing React for a while.
Same message to Swift folks. This is happening
Dig in and try stuff. Advocate.
Doppl libs need publishing
Kotlin Native will need compatible libs
Just came from Kotlinconf. Kotlin Native is happening. It’s very early, but it’s coming.
If light on time, just skip to Swift/Kotlin slides.
This has been working for a while now
The native builds should allow you to also share with iOS
Web assembly does technically work. Not sure if this is really going to be a thing, but really hopeful.
Web assembly roadmap has threads and other stuff. Super cool. We’ll see.
Let’s talk a bit about Native
Right now you point it at Objective-C and you can write stuff in Kotlin. “Works” but not pretty
Needs to be this. Cooperative sharing. Smooth interop.
And of course being able to call back into native stuff.
The next big step will be writing necessary libraries that function without a JVM. That’s DB, ViewModel, Reactive stuff. If you’ve been looking for good open source stuff to work on, this is it. Has to be smooth. Lose efficiency if you spend a lot of time sorting out cross platform issues.
There are still some fundamental things in Native that need to get sorted. Threads, memory, etc. Then there will be that phase where we’re running into bugs and whatnot. I’d guess 1 year minimum, up to 2. To be super functional. You’ll be able to start playing with this very soon.
The native team is very approachable. Start bugging them for what you want.
Kotlinconf app is available and you can build, but you’ll need to have a solid understanding of Xcode and Kotlin Native. Not easy. App doesn’t share a whole lot of code because there aren’t many libraries. Like I’m pretty sure they use core data and write Objective-C helper stuff to handle data. Meh.
How does Doppl live in this world?
Kotlin native doesn’t have the JRE.
J2objc is a JRE on iOS. This is what our sample Droidcon app is. It’ll need a little smoothing, but works. We were trying to beat the Kotlin Native team to release the first Kotlin Native app, but they beat us. Was running Room, RxJava 2, Retrofit 2, etc.
Eventually, depending on what you’re trying to do, architecture can look like this. The point is these technologies are philosophically similar, and I think pretty compatible.
Eventually, depending on what you’re trying to do, architecture can look like this. The point is these technologies are philosophically similar, and I think pretty compatible.
As Kotlin Native becomes more stable, we’ll need the libraries you use every day. Also need some of the stuff in Doppl, like the database wrappers, etc. You *can* use J2objc stuff, but Kotlin specific libraries should be created.
Ran out of slide time, but Rust is really cool. Share code, thread and memory safety. No runtime bloat. It’s pretty sweet. There is some risk there, like recruiting good developers with Rust experience is probably tricky, but still. It’s nice. But you’re a lot more likely to do Kotlin.
I didn’t go too technical because you wouldn’t remember it. We have Mark Murphy doing a much better job than me on the docs. Come check out the sample.
Sample and docs on website. Please come try and give feedback. Maybe even try to build something with it.
If you’re actually looking to get some corporate help, that’s what our business is morphing into. Platform convergence experts. This doesn’t mean we’re trying to sell you Doppl. Different solutions for different folks. Please reach out.
If you don’t remember the URLS, just remember the about screen in the app, or follow my twitter account. Sending out slides and a previously recorded version of this talk right now.