The document discusses different methods for implementing tabs in Android applications, including:
- Simple tabs using TabHost and TabWidget that allow setting content and indicators for each tab
- Tabs using intents to launch separate activities for each tab's content
- Tabs using fragments with a FragmentTabHost for the tab layout and fragments for each tab's content
- Scrollable tabs using a ViewPager and fragments for the tabs' content
- Swipeable tabs using a ViewPager, fragments, and linking the tabs to an action bar
- Tabs using Material Design components like TabLayout and ViewPager for a modern tab design
The document provides code examples for constructing each type of tab implementation
El documento habla sobre la programación de menús en dispositivos móviles. Explica diferentes tipos de menús como opciones, contextuales, submenús y dinámicos. También cubre temas como la creación de menús desde XML o Java, la asociación de acciones y el uso de grupos y atajos de teclado.
El documento trata sobre programación multimedia y dispositivos móviles. Contiene varias actividades TABS sobre este tema desarrolladas por J.D. Cabrera, incluyendo código de programación para la implementación de pestañas.
El documento presenta 11 actividades sobre programación multimedia y dispositivos móviles desarrolladas por J.D. Cabrera, con el título "Programación multimedia y dispositivos móviles - Fragments". Cada actividad incluye el nombre y está protegida por derechos de autor.
El documento presenta actividades sobre Material Design para la asignatura de Programación Multimedia y Dispositivos Móviles. Incluye cinco actividades numeradas sobre el tema, cada una con su propio encabezado. El documento está protegido por derechos de autor de J.D. Cabrera.
From custom hardware to Android TV and beyond. A brief introduction on how to develop apps for Android TV using React Native.
Talk at Reat Native London Meetup - July 2019: https://youtu.be/wm56XCtMw40
The document provides an introduction and overview of developing applications for Android Wear. It discusses various topics like notifications, standalone apps, voice commands, and interactions between handheld and wearable apps. Code snippets are provided to demonstrate how to create notifications, add custom actions, handle voice inputs, create paged and stacked notifications, and add voice commands to apps. Links are included to documentation and examples to help developers get started with the Android Wear SDK.
The document provides an introduction and overview of developing applications for Android Wear. It discusses various aspects of creating notifications, standalone apps, and utilizing voice commands on wearables. Key points covered include adding dependencies, creating basic notifications, customizing notifications for wearables, handling voice inputs, using activities as custom notifications, and adding support for built-in and custom voice commands. Code samples are provided throughout to demonstrate implementation. The document aims to help developers get started with the Android Wear SDK and understand best practices.
SimpleK12 webinar - Increase Classroom Mobility & Control an IWB 020913Christopher Casal
As the iPad makes us more and more mobile, there are still a few school and classroom tasks that require sitting in front of a computer desktop. Imagine if you no longer had to sit at your desk, but could connect to and control your computer desktop - or your Interactive Whiteboard (IWB) - from anywhere in your classroom. In this webinar, you will learn how to do just that by using your iPad and Splashtop Remote. Chris Casal will show how you can use Splashtop to operate your computer desktop and perform annotations and other IWB tasks directly from your iPad. You will also discover what sets Splashtop apart from other Virtual Network Control (VNC) apps and ensures a more stable, reliable connection.
El documento habla sobre la programación de menús en dispositivos móviles. Explica diferentes tipos de menús como opciones, contextuales, submenús y dinámicos. También cubre temas como la creación de menús desde XML o Java, la asociación de acciones y el uso de grupos y atajos de teclado.
El documento trata sobre programación multimedia y dispositivos móviles. Contiene varias actividades TABS sobre este tema desarrolladas por J.D. Cabrera, incluyendo código de programación para la implementación de pestañas.
El documento presenta 11 actividades sobre programación multimedia y dispositivos móviles desarrolladas por J.D. Cabrera, con el título "Programación multimedia y dispositivos móviles - Fragments". Cada actividad incluye el nombre y está protegida por derechos de autor.
El documento presenta actividades sobre Material Design para la asignatura de Programación Multimedia y Dispositivos Móviles. Incluye cinco actividades numeradas sobre el tema, cada una con su propio encabezado. El documento está protegido por derechos de autor de J.D. Cabrera.
From custom hardware to Android TV and beyond. A brief introduction on how to develop apps for Android TV using React Native.
Talk at Reat Native London Meetup - July 2019: https://youtu.be/wm56XCtMw40
The document provides an introduction and overview of developing applications for Android Wear. It discusses various topics like notifications, standalone apps, voice commands, and interactions between handheld and wearable apps. Code snippets are provided to demonstrate how to create notifications, add custom actions, handle voice inputs, create paged and stacked notifications, and add voice commands to apps. Links are included to documentation and examples to help developers get started with the Android Wear SDK.
The document provides an introduction and overview of developing applications for Android Wear. It discusses various aspects of creating notifications, standalone apps, and utilizing voice commands on wearables. Key points covered include adding dependencies, creating basic notifications, customizing notifications for wearables, handling voice inputs, using activities as custom notifications, and adding support for built-in and custom voice commands. Code samples are provided throughout to demonstrate implementation. The document aims to help developers get started with the Android Wear SDK and understand best practices.
SimpleK12 webinar - Increase Classroom Mobility & Control an IWB 020913Christopher Casal
As the iPad makes us more and more mobile, there are still a few school and classroom tasks that require sitting in front of a computer desktop. Imagine if you no longer had to sit at your desk, but could connect to and control your computer desktop - or your Interactive Whiteboard (IWB) - from anywhere in your classroom. In this webinar, you will learn how to do just that by using your iPad and Splashtop Remote. Chris Casal will show how you can use Splashtop to operate your computer desktop and perform annotations and other IWB tasks directly from your iPad. You will also discover what sets Splashtop apart from other Virtual Network Control (VNC) apps and ensures a more stable, reliable connection.
Slide deck for the June 2, 2016 Embarcadero Webinar
This webinar will show you how to build mobile applications for iOS and Android using Delphi and C++Builder 10.1 Berlin. We will cover getting started, best practices for mobile UI/UX, building your first app, using FireUI Live Preview, creating custom design views and Live Previews, a real world example of creating, submitting and getting store acceptance for an iOS and Android app, working with databases, what’s new for mobile development and more.
This webinar will also give advice to Windows VCL desktop application developers who want to migrate their as much of their existing code to the iOS and Android mobile platforms
In this webinar we take a deeper dive into:
• How to get started building Mobile Apps if you are a Windows VCL desktop developer
• Building Mobile Apps using the different target platforms configurations
• Best practices and Apple/Google UI/UX guidelines for mobile applications – you’ll need to follow these to get your apps accepted.
• Creating FireUI Designer Custom IDE Views for other Mobile Devices
• FireUI Live Preview – extending the App to support custom component viewing
• Accessing Local and Remote Databases from your mobile apps
• Submitting apps to the Apple App Store, Google Play
Technical demonstrations will be presented by the team. Live Q&A will be done during and at the end of the webinar.
The document describes the functions and features of Agados UI, Flow Design and Visibility Technologies. It discusses the various controls available for form design like labels, buttons, text boxes, grids etc. It also describes the flow designer for designing business logic and rules using different types of nodes like events, gateways and tasks. The architecture provides a hybrid model to integrate with other systems and platforms.
The document describes the steps to design an Android application that displays phone contacts in a vertical linear manner. It involves creating a new Android project in Android Studio and defining the XML layout code. The application will display the selected contact at the top of the list with a large italic font and blue background, while other contacts will be displayed in a vertically linear manner below.
The document discusses using dependency injection (DI) with Vaadin applications. It explains that DI allows defining abstractions and implementations as beans that can then be injected where needed. This loosens coupling and enables features like scopes. The event bus is presented as an example DI extension. Tips are provided like automatically setting up menus based on view bean annotations and internationalization support. Overall DI is said to decouple code and ensure best practices.
The document provides instructions on installing the Android SDK and setting up a development environment in Netbeans or Eclipse. It describes the basic building blocks of an Android application including activities, intents, services, and content providers. It also covers creating user interfaces with views and view hierarchies, handling click events, and building a simple form layout with widgets like text fields, buttons, and radio buttons.
The document discusses how to implement Google Cast into Android apps. It covers connecting an Android app to a Cast receiver app, launching the Cast app, and interacting with the Cast app. It provides code examples for initializing the Cast SDK, adding callbacks to handle Cast device selection and deselection, and starting discovery of Cast devices.
Ionic - Revolutionizing Hybrid Mobile Application DevelopmentJustin James
This document discusses the Ionic framework for developing hybrid mobile apps. It begins with an overview of Ionic and its features, such as using HTML5, AngularJS, and Cordova to build apps that look and feel like native apps. It then covers various UI elements included in Ionic like lists, tabs, menus. It provides instructions on getting started with Ionic and discusses additional tools like Ionic View, Creator and Crosswalk. It emphasizes that Ionic makes mobile development easier but still requires modern web skills and lists several resources for learning more.
The document describes the various controls, functions, and features available in the Agados UI, Flow Design, and Visibility Technologies software. It outlines the designer capabilities for screen design/layout, flow/logic design, result set management, script management, and testing tools. It also discusses the architecture options for applications, including a smart architecture, hybrid architecture, and interfaces to other systems. A wide range of visual controls are presented for screen design, including editors, buttons, boxes, containers, grids, charts, and more.
The document discusses designing user interfaces for multiple screen sizes and orientations. It emphasizes creating interfaces that are functional, beautiful, whimsical and emotional. It provides tips for layouts, animations, handling orientation changes and incorporating visual elements to engage users.
The document discusses designing user interfaces for multiple screen sizes and orientations. It emphasizes making interfaces functional, beautiful, whimsical and emotional. It provides tips for layouts, animations, handling orientation changes and engaging users. Code snippets demonstrate implementing galleries, scrollable views and fragment transactions.
This document discusses tablet application development. It covers the major platforms for tablet development - iOS, Android, and WebOS. For iOS development, Xcode is used on Mac computers, and apps are built with Objective-C and the Cocoa Touch framework. Android apps can be developed on Windows, Mac or Linux computers using Eclipse and the Java programming language. WebOS apps can be built on any operating system using JavaScript. The document provides an overview of Xcode and its tools for iOS development and demonstrates some basic Objective-C syntax. It also discusses considerations for tablet app design such as simplicity, sticking to the platform conventions, pricing models, and marketing.
AGADOS function & feature Chapter-01 UI define elements Yongkyoo Park
1. The document describes the functions and features of Agados, including its UI definition capabilities. It provides an overview of defining and running applications on the Agados AI engine platform.
2. Agados allows for designing application screens and interfaces visually using various UI controls without requiring program code. Controls include labels, buttons, text boxes, grids, charts, and more.
3. Screens and controls can be configured and redefined. The platform supports desktop, web, and mobile applications using standard technologies like HTML5.
viWave Study Group - Introduction to Google Android Development - Chapter 23 ...Ted Chien
My study group slide in 2009 for Google Android Development, describing the following topics:
Designing the Obvious,
Resources and Internationalization,
Orientation,
Adapter,
This document discusses developing applications that can run across multiple mobile devices and platforms. It covers designing interfaces that adapt to different screen sizes and densities, using media queries and application DPI settings. It also discusses configuring applications to target Android, iOS, BlackBerry and other platforms through application descriptors and compiler settings. The document demonstrates packaging and deploying a single codebase to different devices using command line tools like ANT build scripts.
Flutter is an open-source UI software development kit created by Google that allows developers to build mobile, web, and desktop applications from a single codebase. It uses widgets to build applications and provides tools for compiling code to native code. Flutter includes a rich set of widgets, support for plugins, and capabilities for hot reloading and running applications during development. Apps built with Flutter are high performance, can run on multiple platforms, and Flutter provides free and open tools for getting started with development.
The document discusses three projects that Ignacio Delgado has worked on:
1. Understanding Nexus - An interactive art installation using an Arduino glove to control a visualization of consumption. It was selected for a digital art festival.
2. Orto Botanico di Padova - Delgado helped develop a beacon-enabled mobile app to provide information to visitors of the botanical garden, defining requirements and testing beacon positioning.
3. TIMstadium - A Twitter and data visualization platform for the Italian soccer league. Delgado was involved in initial phases, defining the platform's wireframes and high-level technical aspects.
Introduction to PhoneGap
Background
Setting up the environment for Android
Handling Events
Working With The Device, The Network, And Notifications
Getting Information from the Device
Determining the Connection Type
Using Notifications
Using Alerts
Using Confirmation Dialogs
Using Beeps
Using Vibrations
Accelerometer
Using the Acceleration Object
Using Accelerometer Methods
Media
The Media Object
Using Media Methods
Camera
Using The Camera Object
Using The Getpicture Method
Using Camera Options
Geolocation
Position, PositionError, Coord
Geolocation Methods
Geolocation Options
Deployment using Phonegap (Android)
Hands-on exercises
Storage
Available options
Db object
localStorage
Files
Filessystem
File read & write
Handling errors
Contacts
Creating contacts
Finding contacts
Handling errors
Capture
Video
Audio
Handling errors
Hands-on exercises
Introduction to PhoneGap
Background
Setting up the environment for Android
Handling Events
Working With The Device, The Network, And Notifications
Getting Information from the Device
Determining the Connection Type
Using Notifications
Using Alerts
Using Confirmation Dialogs
Using Beeps
Using Vibrations
Accelerometer
Using the Acceleration Object
Using Accelerometer Methods
Media
The Media Object
Using Media Methods
Camera
Using The Camera Object
Using The Getpicture Method
Using Camera Options
Geolocation
Position, PositionError, Coord
Geolocation Methods
Geolocation Options
Deployment using Phonegap (Android)
Hands-on exercises
Storage
Available options
Db object
localStorage
Files
Filessystem
File read & write
Handling errors
Contacts
Creating contacts
Finding contacts
Handling errors
Capture
Video
Audio
Handling errors
Hands-on exercises
Noova Symposium - De Maker & Het PlatformRon Kersic
Het gedrag van klanten verandert. Van passief consumeren naar betrokkenheid en actieve deelname. Niemand zal een toeschouwer zijn en massa-participatie is het Nieuwe Normal. Vaak geplaatst in een technologie context, “platformen” zijn een middel tot het ontdekken, begrijpen en organiseren van een dergelijk netwerk van samenwerkenden klanten.
Programming For Non-Programmers (AMEX Remix Edition) Chris Castiglione
This document provides an overview of programming for non-programmers. It discusses front-end and back-end development, popular programming languages for different purposes like the web, mobile, and native apps. It also covers frameworks, functions, variables, comments and using programming tools like HTML, CSS, and JavaScript. The goal is to help non-programmers understand how to communicate ideas to a computer through programming.
El documento describe los conceptos básicos de cableado estructurado para redes locales, incluyendo la organización del cableado dentro de un edificio en una topología en estrella, los diferentes tipos de cableado horizontal y vertical, y los diversos tipos de ductos y canaletas para gestionar los cables, como ductos plásticos o metálicos, y canaletas cerradas, de techo, escalera y más.
Presentación sobre Unidades de ordenador para el CFGM de Sistemas Microinformáticos y Redes: Discos Flexibles, Unidades Magneto Ópticas, Unidades Zip, Jaz, Sysquet, Orb, Cintas de Respaldo, Discos Sólidos, Tarjetas de Memoria
Slide deck for the June 2, 2016 Embarcadero Webinar
This webinar will show you how to build mobile applications for iOS and Android using Delphi and C++Builder 10.1 Berlin. We will cover getting started, best practices for mobile UI/UX, building your first app, using FireUI Live Preview, creating custom design views and Live Previews, a real world example of creating, submitting and getting store acceptance for an iOS and Android app, working with databases, what’s new for mobile development and more.
This webinar will also give advice to Windows VCL desktop application developers who want to migrate their as much of their existing code to the iOS and Android mobile platforms
In this webinar we take a deeper dive into:
• How to get started building Mobile Apps if you are a Windows VCL desktop developer
• Building Mobile Apps using the different target platforms configurations
• Best practices and Apple/Google UI/UX guidelines for mobile applications – you’ll need to follow these to get your apps accepted.
• Creating FireUI Designer Custom IDE Views for other Mobile Devices
• FireUI Live Preview – extending the App to support custom component viewing
• Accessing Local and Remote Databases from your mobile apps
• Submitting apps to the Apple App Store, Google Play
Technical demonstrations will be presented by the team. Live Q&A will be done during and at the end of the webinar.
The document describes the functions and features of Agados UI, Flow Design and Visibility Technologies. It discusses the various controls available for form design like labels, buttons, text boxes, grids etc. It also describes the flow designer for designing business logic and rules using different types of nodes like events, gateways and tasks. The architecture provides a hybrid model to integrate with other systems and platforms.
The document describes the steps to design an Android application that displays phone contacts in a vertical linear manner. It involves creating a new Android project in Android Studio and defining the XML layout code. The application will display the selected contact at the top of the list with a large italic font and blue background, while other contacts will be displayed in a vertically linear manner below.
The document discusses using dependency injection (DI) with Vaadin applications. It explains that DI allows defining abstractions and implementations as beans that can then be injected where needed. This loosens coupling and enables features like scopes. The event bus is presented as an example DI extension. Tips are provided like automatically setting up menus based on view bean annotations and internationalization support. Overall DI is said to decouple code and ensure best practices.
The document provides instructions on installing the Android SDK and setting up a development environment in Netbeans or Eclipse. It describes the basic building blocks of an Android application including activities, intents, services, and content providers. It also covers creating user interfaces with views and view hierarchies, handling click events, and building a simple form layout with widgets like text fields, buttons, and radio buttons.
The document discusses how to implement Google Cast into Android apps. It covers connecting an Android app to a Cast receiver app, launching the Cast app, and interacting with the Cast app. It provides code examples for initializing the Cast SDK, adding callbacks to handle Cast device selection and deselection, and starting discovery of Cast devices.
Ionic - Revolutionizing Hybrid Mobile Application DevelopmentJustin James
This document discusses the Ionic framework for developing hybrid mobile apps. It begins with an overview of Ionic and its features, such as using HTML5, AngularJS, and Cordova to build apps that look and feel like native apps. It then covers various UI elements included in Ionic like lists, tabs, menus. It provides instructions on getting started with Ionic and discusses additional tools like Ionic View, Creator and Crosswalk. It emphasizes that Ionic makes mobile development easier but still requires modern web skills and lists several resources for learning more.
The document describes the various controls, functions, and features available in the Agados UI, Flow Design, and Visibility Technologies software. It outlines the designer capabilities for screen design/layout, flow/logic design, result set management, script management, and testing tools. It also discusses the architecture options for applications, including a smart architecture, hybrid architecture, and interfaces to other systems. A wide range of visual controls are presented for screen design, including editors, buttons, boxes, containers, grids, charts, and more.
The document discusses designing user interfaces for multiple screen sizes and orientations. It emphasizes creating interfaces that are functional, beautiful, whimsical and emotional. It provides tips for layouts, animations, handling orientation changes and incorporating visual elements to engage users.
The document discusses designing user interfaces for multiple screen sizes and orientations. It emphasizes making interfaces functional, beautiful, whimsical and emotional. It provides tips for layouts, animations, handling orientation changes and engaging users. Code snippets demonstrate implementing galleries, scrollable views and fragment transactions.
This document discusses tablet application development. It covers the major platforms for tablet development - iOS, Android, and WebOS. For iOS development, Xcode is used on Mac computers, and apps are built with Objective-C and the Cocoa Touch framework. Android apps can be developed on Windows, Mac or Linux computers using Eclipse and the Java programming language. WebOS apps can be built on any operating system using JavaScript. The document provides an overview of Xcode and its tools for iOS development and demonstrates some basic Objective-C syntax. It also discusses considerations for tablet app design such as simplicity, sticking to the platform conventions, pricing models, and marketing.
AGADOS function & feature Chapter-01 UI define elements Yongkyoo Park
1. The document describes the functions and features of Agados, including its UI definition capabilities. It provides an overview of defining and running applications on the Agados AI engine platform.
2. Agados allows for designing application screens and interfaces visually using various UI controls without requiring program code. Controls include labels, buttons, text boxes, grids, charts, and more.
3. Screens and controls can be configured and redefined. The platform supports desktop, web, and mobile applications using standard technologies like HTML5.
viWave Study Group - Introduction to Google Android Development - Chapter 23 ...Ted Chien
My study group slide in 2009 for Google Android Development, describing the following topics:
Designing the Obvious,
Resources and Internationalization,
Orientation,
Adapter,
This document discusses developing applications that can run across multiple mobile devices and platforms. It covers designing interfaces that adapt to different screen sizes and densities, using media queries and application DPI settings. It also discusses configuring applications to target Android, iOS, BlackBerry and other platforms through application descriptors and compiler settings. The document demonstrates packaging and deploying a single codebase to different devices using command line tools like ANT build scripts.
Flutter is an open-source UI software development kit created by Google that allows developers to build mobile, web, and desktop applications from a single codebase. It uses widgets to build applications and provides tools for compiling code to native code. Flutter includes a rich set of widgets, support for plugins, and capabilities for hot reloading and running applications during development. Apps built with Flutter are high performance, can run on multiple platforms, and Flutter provides free and open tools for getting started with development.
The document discusses three projects that Ignacio Delgado has worked on:
1. Understanding Nexus - An interactive art installation using an Arduino glove to control a visualization of consumption. It was selected for a digital art festival.
2. Orto Botanico di Padova - Delgado helped develop a beacon-enabled mobile app to provide information to visitors of the botanical garden, defining requirements and testing beacon positioning.
3. TIMstadium - A Twitter and data visualization platform for the Italian soccer league. Delgado was involved in initial phases, defining the platform's wireframes and high-level technical aspects.
Introduction to PhoneGap
Background
Setting up the environment for Android
Handling Events
Working With The Device, The Network, And Notifications
Getting Information from the Device
Determining the Connection Type
Using Notifications
Using Alerts
Using Confirmation Dialogs
Using Beeps
Using Vibrations
Accelerometer
Using the Acceleration Object
Using Accelerometer Methods
Media
The Media Object
Using Media Methods
Camera
Using The Camera Object
Using The Getpicture Method
Using Camera Options
Geolocation
Position, PositionError, Coord
Geolocation Methods
Geolocation Options
Deployment using Phonegap (Android)
Hands-on exercises
Storage
Available options
Db object
localStorage
Files
Filessystem
File read & write
Handling errors
Contacts
Creating contacts
Finding contacts
Handling errors
Capture
Video
Audio
Handling errors
Hands-on exercises
Introduction to PhoneGap
Background
Setting up the environment for Android
Handling Events
Working With The Device, The Network, And Notifications
Getting Information from the Device
Determining the Connection Type
Using Notifications
Using Alerts
Using Confirmation Dialogs
Using Beeps
Using Vibrations
Accelerometer
Using the Acceleration Object
Using Accelerometer Methods
Media
The Media Object
Using Media Methods
Camera
Using The Camera Object
Using The Getpicture Method
Using Camera Options
Geolocation
Position, PositionError, Coord
Geolocation Methods
Geolocation Options
Deployment using Phonegap (Android)
Hands-on exercises
Storage
Available options
Db object
localStorage
Files
Filessystem
File read & write
Handling errors
Contacts
Creating contacts
Finding contacts
Handling errors
Capture
Video
Audio
Handling errors
Hands-on exercises
Noova Symposium - De Maker & Het PlatformRon Kersic
Het gedrag van klanten verandert. Van passief consumeren naar betrokkenheid en actieve deelname. Niemand zal een toeschouwer zijn en massa-participatie is het Nieuwe Normal. Vaak geplaatst in een technologie context, “platformen” zijn een middel tot het ontdekken, begrijpen en organiseren van een dergelijk netwerk van samenwerkenden klanten.
Programming For Non-Programmers (AMEX Remix Edition) Chris Castiglione
This document provides an overview of programming for non-programmers. It discusses front-end and back-end development, popular programming languages for different purposes like the web, mobile, and native apps. It also covers frameworks, functions, variables, comments and using programming tools like HTML, CSS, and JavaScript. The goal is to help non-programmers understand how to communicate ideas to a computer through programming.
El documento describe los conceptos básicos de cableado estructurado para redes locales, incluyendo la organización del cableado dentro de un edificio en una topología en estrella, los diferentes tipos de cableado horizontal y vertical, y los diversos tipos de ductos y canaletas para gestionar los cables, como ductos plásticos o metálicos, y canaletas cerradas, de techo, escalera y más.
Presentación sobre Unidades de ordenador para el CFGM de Sistemas Microinformáticos y Redes: Discos Flexibles, Unidades Magneto Ópticas, Unidades Zip, Jaz, Sysquet, Orb, Cintas de Respaldo, Discos Sólidos, Tarjetas de Memoria
Este documento trata sobre la programación de diálogos y notificaciones en dispositivos móviles. Explica diferentes tipos de diálogos como diálogos simples, con botones, con items y de progreso, así como cómo crear notificaciones personalizadas en la barra de estado. También cubre diálogos para seleccionar fecha y hora y diferentes formas de mostrar mensajes temporales como Toasts.
Este documento trata sobre las fuentes en la historia del arte, en particular la iconografía. Describe varias obras clásicas como fuentes primarias consultadas, como la Iconología de Cesare Ripa del siglo XVI, el Tratado de Pintura Sagrada de Federico Borromeo y el Tratado de la Pintura y la Escultura de Domenico Ottonelli y Pietro da Cortona. También analiza el contexto histórico artístico de los siglos XV-XVII y ofrece una valoración crítica de diferentes tipos de fuentes
El documento presenta información biográfica y artística sobre el pintor francés Henri de Toulouse-Lautrec, incluyendo detalles sobre su nacimiento, formación, enfermedad ósea, temas recurrentes como el mundo nocturno de Montmartre y el Moulin Rouge, y su fallecimiento a una edad temprana. El documento también incluye imágenes de sus obras más famosas y referencias bibliográficas y webgráficas.
El documento describe los pasos para montar y desmontar módulos de memoria en una placa base, incluyendo controlar la estática, comprobar la compatibilidad, insertar el módulo y fijarlo con anclajes. Luego, se realizará una prueba de la memoria RAM del equipo usando las herramientas Everest y Rendimiento de memoria y cache, y otra prueba usando las herramientas GoldMemory y Memmtest86+ contenidas en el Hiren's BootCD.
El documento describe los principios y elementos del diseño Material de Google. El diseño Material se presentó en 2014 e intenta que las interfaces sean más realistas mediante el uso de sombras, profundidad y movimiento. Se basa en objetos físicos y sus interacciones. El diseño Material se aplica principalmente en Android pero también en la web y otras plataformas.
The document lists different types of microprocessor sockets and slots used in computers. It includes sockets like Socket 370, Socket 423, Socket 478, Socket 775, and Socket AM4. It also lists slots such as Slot 1 that can be used to connect microprocessors to computer motherboards.
El documento describe los diferentes tipos de carcasas para ordenadores, incluyendo torres, gabinetes, cajas y chasis. Explica que las carcasas son el armazón que contiene los componentes internos de un ordenador. Además, detalla los diferentes formatos de carcasas como torre, sobremesa, portátil e integradas en pantalla, así como los factores que definen el tamaño como el número de ranuras de expansión, ventiladores y conectores frontales.
El documento describe los diferentes tipos de tornillos utilizados en un equipo informático, incluyendo tornillos 6/32 que se usan para sujetar carcasas y tapas, tornillos M3 para lectores, tornillos de 7/32 para sujetar coolers, sujetadores y tornillos con arandela para placas base, y topes plásticos para placas base.
Este documento presenta la Práctica 04 sobre Tomas de Red. Explica cómo conectar dispositivos de red a través de cables de red y tomas, incluyendo la conexión de un cable de red central a dos tomas laterales ubicadas a 20 cm del centro y 1 cm separadas entre sí.
El documento describe la práctica 03 de las prácticas de redes locales. La práctica trata sobre las tomas de red y contiene diagramas que ilustran la conexión de cables a un centro de red con medidas especificadas. El autor del documento es J.D. Cabrera.
Este documento presenta información sobre una práctica de redes locales que involucra tomas de red. Explica cómo conectar dispositivos a una red local mediante el uso de cables y tomas de red ubicadas a diferentes distancias del centro, como 1 cm, 10 cm y 20 cm. También incluye imágenes que ilustran la configuración de las tomas de red.
Este documento presenta información sobre una práctica de redes locales titulada "Tomas de red: Práctica 01". Incluye diagramas que muestran la configuración de cables y conexiones de red, con medidas y detalles sobre el centro y las tomas de red.
El documento describe una práctica sobre cables de datos que incluye elementos como conectores RJ45 hembra y cables UTP, así como herramientas necesarias para realizar la práctica de conectar cables de datos de 50 cm.
Este documento trata sobre la práctica 07 de cables de datos para redes locales. Explica los elementos clave como el conector RJ45 y el cable UTP, así como las herramientas necesarias para realizar la práctica sobre cables de 50 cm de longitud.
El documento describe la práctica 06 sobre cables de datos. La práctica cubre elementos de cables como cables bicolores y terminales RCA macho y hembra, y herramientas para cables de longitud 50 cm. El documento es parte de un curso sobre redes locales.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
Atelier - Innover avec l’IA Générative et les graphes de connaissancesNeo4j
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Allez au-delà du battage médiatique autour de l’IA et découvrez des techniques pratiques pour utiliser l’IA de manière responsable à travers les données de votre organisation. Explorez comment utiliser les graphes de connaissances pour augmenter la précision, la transparence et la capacité d’explication dans les systèmes d’IA générative. Vous partirez avec une expérience pratique combinant les relations entre les données et les LLM pour apporter du contexte spécifique à votre domaine et améliorer votre raisonnement.
Amenez votre ordinateur portable et nous vous guiderons sur la mise en place de votre propre pile d’IA générative, en vous fournissant des exemples pratiques et codés pour démarrer en quelques minutes.
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeAftab Hussain
Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Takashi Kobayashi and Hironori Washizaki, "SWEBOK Guide and Future of SE Education," First International Symposium on the Future of Software Engineering (FUSE), June 3-6, 2024, Okinawa, Japan
Transform Your Communication with Cloud-Based IVR SolutionsTheSMSPoint
Discover the power of Cloud-Based IVR Solutions to streamline communication processes. Embrace scalability and cost-efficiency while enhancing customer experiences with features like automated call routing and voice recognition. Accessible from anywhere, these solutions integrate seamlessly with existing systems, providing real-time analytics for continuous improvement. Revolutionize your communication strategy today with Cloud-Based IVR Solutions. Learn more at: https://thesmspoint.com/channel/cloud-telephony
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
Mobile App Development Company In Noida | Drona InfotechDrona Infotech
Looking for a reliable mobile app development company in Noida? Look no further than Drona Infotech. We specialize in creating customized apps for your business needs.
Visit Us For : https://www.dronainfotech.com/mobile-application-development/
E-commerce Application Development Company.pdfHornet Dynamics
Your business can reach new heights with our assistance as we design solutions that are specifically appropriate for your goals and vision. Our eCommerce application solutions can digitally coordinate all retail operations processes to meet the demands of the marketplace while maintaining business continuity.