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Designing the driverless car
experience for the visually impaired
Final Presentation
Clément | Mohit | Rafael
https://www.teachengineering.org/engrdesignprocess.php
Telephonic Interview with
Blind Women
Nationality : Brazilian
Age : 50
Blind since the age of
20
Nationality : Indian
Age : 46
Born Blind
BodyStorming
Primary Research
Primary Research
Persona and Scenario
Getting in the car Getting out the carIn car experience
● Navigating to the car
from home
● Getting inside the
car.
● Estimated time of
arrival
● Obstructions around
the car.
● Navigating to the
final destination from
the car.
● Getting outside the
car.
● Obstructions around
the car.
● Payments
● Feedback on the
current route.
● Reassure when the
driver is taking an
unusual route.
Problem Identification
Concept Prototype
Prototype
Test Subject 1 :
Male | 22 | Simulated Blindness
Test Subject 2 :
Female | 22 | Simulated Blindness
Test Subject 3 :
Male | 23 | Simulated Blindness
Evaluation and Testing
Test Subject 1 :
Male | 22 | Stimulated Blindness
Test Subject 2 :
Female | 22 | Stimulated Blindness
Test Subject 3 :
Male | 23 | Stimulated Blindness
Key Takeaways
● Feed back of the current position and the distance to be covered in total.
● Specific feedback for start and stop position
● Both Haptic and sound feedback are required
● It’s a bit challenging to relate zoomed in map with the overview
Evaluation and Testing
Henrik
Completely Blind from birth | uses technology | lives in Uppsala
● Able to figure out different dots (though didn’t
establish relation with the width of the road)
● Able to distinguish different number of roads at a
junction.
● Tough to figure out start and end
● Might be challenging while using a cane.
● Validated the problem of trust.
● Financing such a project might be challenging.
● Validated decreasing use of Braille (with reasons)
“it’s impossible to use Android phones”
-when asked which phone they use
Evaluation and Testing
Field Observation
Reflection
Waterfall Methodology V Methodology
Engineering Methodology
stepwise | non iterative | distant from real user
Waterfall Methodology V Methodology
flexible | focus on the users | fast iterations
Advantages of Design Methodology
Waterfall Methodology V Methodology
flexible | focus on the users | fast iterations
less focus on technological feasibility | less use of persona | real user at the end
Disadvantages of Design Methodology
Designing the driverless car experience for the visually impaired

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Designing the driverless car experience for the visually impaired

  • 1. Designing the driverless car experience for the visually impaired Final Presentation Clément | Mohit | Rafael
  • 3. Telephonic Interview with Blind Women Nationality : Brazilian Age : 50 Blind since the age of 20 Nationality : Indian Age : 46 Born Blind BodyStorming Primary Research
  • 6. Getting in the car Getting out the carIn car experience ● Navigating to the car from home ● Getting inside the car. ● Estimated time of arrival ● Obstructions around the car. ● Navigating to the final destination from the car. ● Getting outside the car. ● Obstructions around the car. ● Payments ● Feedback on the current route. ● Reassure when the driver is taking an unusual route. Problem Identification
  • 9. Test Subject 1 : Male | 22 | Simulated Blindness Test Subject 2 : Female | 22 | Simulated Blindness Test Subject 3 : Male | 23 | Simulated Blindness Evaluation and Testing
  • 10. Test Subject 1 : Male | 22 | Stimulated Blindness Test Subject 2 : Female | 22 | Stimulated Blindness Test Subject 3 : Male | 23 | Stimulated Blindness Key Takeaways ● Feed back of the current position and the distance to be covered in total. ● Specific feedback for start and stop position ● Both Haptic and sound feedback are required ● It’s a bit challenging to relate zoomed in map with the overview Evaluation and Testing
  • 11. Henrik Completely Blind from birth | uses technology | lives in Uppsala ● Able to figure out different dots (though didn’t establish relation with the width of the road) ● Able to distinguish different number of roads at a junction. ● Tough to figure out start and end ● Might be challenging while using a cane. ● Validated the problem of trust. ● Financing such a project might be challenging. ● Validated decreasing use of Braille (with reasons) “it’s impossible to use Android phones” -when asked which phone they use Evaluation and Testing
  • 14. Waterfall Methodology V Methodology Engineering Methodology stepwise | non iterative | distant from real user
  • 15. Waterfall Methodology V Methodology flexible | focus on the users | fast iterations Advantages of Design Methodology
  • 16. Waterfall Methodology V Methodology flexible | focus on the users | fast iterations less focus on technological feasibility | less use of persona | real user at the end Disadvantages of Design Methodology