This document summarizes research into designing a driverless car experience for the visually impaired. It includes interviews with blind individuals, creating personas and scenarios, identifying problems, developing concept prototypes, and testing prototypes with simulated blind individuals and one completely blind individual. Key findings from testing include the need for feedback on position and distance to destination, both haptic and audio cues, and challenges relating maps to the real world experience. The document also reflects on using a design methodology versus a waterfall methodology, noting advantages of the design approach include being more flexible, focused on users, and allowing for fast iterations.