ABSTRACT
The objectives of the research were to design and develop mobile leaning (m-Learning) application for the five aggregates learning by questioning-answering. Designing of m-Learning consisted of seven steps included screen design, course design standards, interactivity, design of question, feedback, learning activity, and media selection. Development of the m-Learning application applied the five aggregations consisted of five steps included corporeality, feeling, perception, mental formations, and consciousness. Step 1 was corporeality that was learning knowledge, moral, and ethical. Step 2 was feeling that was educating, presenting included picture and sound and answering-questioning on lesson study. Step 3 was perception that was analysis, presentation, and question to students on application interaction. Step 4 was mental formations that synthesis to summery about knowledge, moral, and ethic by questioning-answering of students learning on m-Learning. M-learning was application included pictures animation and sound. Step 5 was consciousness that was knowledge, moral, and ethical assessment of students by answering-questioning on lesson study. Finally, result of the research was demo program that was m-Learning application by answering-questioning.
1. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit
Ph.D. Student
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Pullop Piriyasurawong, Ph.D.
Assistant Professor
Prachyanun Nilsook, Ph.D.
Associate Professor
2. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Research background
Research objectives
Research Methodology
Research results
Acknowledgements
3. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
o Government's policy statements
o Trade of the technology in 2014
o Education management based on mobile
technology
4. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
The objectives of the research were to :
1. design an m-Learning application for the five aggregates
learning by questioning-answering and
2. develop an m-Learning application for the five aggregates
learning by questioning-answering.
5. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Two section in the study:
Section 1: Designing the m-Learning application for the five aggregates
learning by questioning-answering consisted of seven steps.
Step 1 : included screen design.
Step 2 : course design standards.
Step 3 : interactivity.
Step 4 : design of question.
Step 5 : feedback.
Step 6 : learning activity.
Step 7 : media selection.
6. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
o Five steps of the five aggregations to develop m-Learning application:
Step 1 : included corporeality.
Step 2 : feeling.
Step 3 : perception.
Step 4 : mental formations.
Step 5 : and consciousness.
o Development the m-Learning application for the five aggregates
learning by questioning-answering.
7. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Section 2: Development the m-Learning application for the
five aggregates learning by questioning-answering from
elements essential section one to develop the m-Learning
application demo program
8. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Section 1 results: There were seven steps for the development of m-
Learning.
The first step was design screen :
9. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Figure 1: Designing screen example
10. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
The second step was courseware design
standards: Findings to design the m-Learning
application for learning five aggregates of life and
principles of Buddhism helps to develop critical thinking
about Buddhism.
11. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Table 1: Analysis curriculum using multimedia.
12. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
The third step was Interaction:
13. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
The fourth step was Design of Question:
14. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Step 1 Determine and Presented provocation
Activities/Topics Details
Presentation Jack is a talented programmer and he used photo editing
software to montage his girlfriend picture into porn and he
publicized in social network then it is a shame of her so
much.
Question Jack is acing Yes or No?
Answer Yes because Jack can use computer to capture
stunning pictures in realistic.
No because Jack cannot use computer to
capture stunning pictures in realistic.
Question Jack is hearty Yes or No?
Answer Yes because Jack did the image editing.
No because Jack did image editing his friends
picture in pornography.
Question Jack is using his ability incorrect Yes or No?
Answer Yes because he used his knowledge in privacy
violations, not later career honest and making
others suffer.
No because he did not use his knowledge in privacy
violations, not later career honest and making
others suffer
Table 2: Designing question and
answer in corporeality step.
15. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Table 3: Designing question
and answer in feeling step.
Step 2 Preparing
Activities/Topics Details
Presentation To described the interact animations that consist of
slides, 2D, 3D and vector
Slide Still images and freeze frames are both a form of
tableau. With freeze-frame, the action in a play or
scene is frozen, as in a photograph or video frame.
Computer Graphic is using the computers to produce
visual images, or the images so produced.
Question Still images and freeze frames are not movement
yes or no?
Answer Yes, creating computer graphics requires a
digital computer to store and manipulate
images, a display screen, input/output
devices, and specialized software that enables
the computer to draw, color, and manipulate
images held in memory.
No, it is movement.
16. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Table 4: Designing question and
answer in perception step.
Step 3 Determine and Presented provocation 2
Activities/Topics Details
Presentation Bitmap and Vector
Question Is bitmap difference from vector?
Answer Yes
No
Question Vector graphics are not made up of a
grid of pixels. Instead, vector graphics
are comprised of paths, which are
defined by a start and end point,
along with other points, curves, and
angles along the way.
Answer Yes
No
17. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Table 5: Designing question
and answer in mental
formations step.
Step 4 Synthesis and Conclusion moral knowledge
Activities/Topics Details
Presentation Vector graphics are comprised of paths, which are
defined by a start and end point, along with other
points, curves, and angles along the way. A path can be a
line, a square, a triangle, or a curvy shape. These paths
can be used to create simple drawings or complex
diagrams. Paths are even used to define the characters
of specific typefaces. This makes vector graphics ideal for
logos, which can be small enough to appear on a
business card, but can also be scaled to fill a billboard.
Common types of vector graphics include Adobe
Illustrator, Macromedia Freehand, and EPS files. Many
Flash animations also use vector graphics, since they
scale better and typically take up less space than bitmap
images.
Question Is vector an animation?
Answer Yes
No
18. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Table 6: Designing question
and answer in consciousness
step.
Step 5 Evaluation and Conclusion moral knowledge
Activities/Topics Details
Presentation
Question Is slide cannot move?
Answer Yes received 1 score and get the
praise
No reduce 1 score and solve the
answer
Question Is slide consisting of bitmap and
vector?
Answer Yes received 1 score and get the
praise
No reduce 1 score and solve the
answer
19. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
The fifth step was the feedback:
20. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
The sixth step was learning activity:
21. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
The seventh step was media selection:
22. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
Section 2 results:
the Demo program
23. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
The authors also thanks for the supports of
• Thonburi Commercial College
Office of Vocation Education Commission
• King Mongkut’s University of Technology North Bangkok which
supported this research.
• Mahamakut Buddhist University
• Rajamangala University of Technology Phra Nakhon
24. The Fifth TCU International e-Learning Conference
“Overcome the Uncertainty of Technology in Education”
August 5-6, 2014, in Bangkok, Thailand
Sorraya Priaoprasit, Prachyanun Nilsook, and Pullop Piriyasurawong
Ph.D. Program in Information and Communication Technology for Education, Faculty of Technical Education,
King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.
e-mail: sorraya.p@panitthon.ac.th
Editor's Notes
Section 2: Development the m-Learning application for the five aggregates learning by questioning-answering from elements essential section one to develop the m-Learning application demo program.
The first step was design screen: Screen size was a full screen scalable, automated, whether the device had a screen size different and standards colors. Standards in the media to study the background color, text color, picture, animation, and sound. For the example in figure 1.
The second step was courseware design standards: Findings to design the m-Learning application for learning five aggregates of life and principles of Buddhism helps to develop critical thinking about Buddhism. The study of theoretical learning of five aggregates of life witty Kumut (1985) explains Buddhism regarding the critical thinking about Buddhism and Brahma Porn Cuna (PA Payutto) (2007) an application on mobile learning (Prachyanun, 2008) analyzed the courses using multimedia teaching. Courseware designed to be used to analyze three aspects as follows: 1) Cognitive Domain: Recognition and understanding knowledge synthesis to analysis, valuation. 2) Psychomotor Skills: Recognition formalism or relative to find the correct and essential action. 3) Virtue 10 the desirable characteristics of vocational students are: responsibility, diligence, economy, honesty, morality, public mind, harmony, discipline, cleanness, gentleness, vices ignored.
For the example at table one
The third step was Interaction:
The Graphical user interface should focus on engaging and thus enabling learner interaction. E-learning and flash based interactivities and widgets such as roll over, buttons should be used to make m-learning more interactive and fun based. There should always be simple quizzes that evaluate learners understanding of the subject. Such an application feature not only provides interactivity but also engages learner in education (Rouillard, 2008; Kineo, 2012).
The fourth step was Design of Question:
At this stage, the researcher had studied the techniques of questioning costume Arporn (1997) the nature of this form of teaching skills in thinking systemically. The students saw the relationship between cause and effect. Evidence suggests that students were given a problem that caused some surprise questions would find the answer. The instructor will explain the problem. Students need to think of more questions - and must not assume that the answer was supposed to be with the students to test the hypothesis by asking yes - no more until you find the correct answer. Designing the five aggregations for m-Learning application consisted of five steps included corporeality, feeling, perception, mental formations, and consciousness. The design consisted of five simple questions below.
Step one was corporeality that the stage of being learning knowledge, moral, and ethical had the example of question and answer presented as table 2.
Step two was feeling that experiencing of affective and emotional stages for educating, presenting included picture and sound and answering-questioning on lesson study had the example of question and answer presented as table 3.
Step three was perception that analysis, presentation, and question to students on application interaction had the example of question and answer presented as table 4.
Step four was mental formations that synthesis to summery about knowledge, moral, and ethic by questioning-answering of students learning on m-Learning. The m-learning was application included pictures animation and sound had the example of question and answer presented as table 5.
Step five was Consciousness that knowledge development, moral, and ethical assessment of students by answering-questioning on lesson study had the example of question and answer presented as table 6.
The fifth step was the feedback: This correspond the fourth step which was the main cause and effect of the circumstances present when the students choose a path.
The sixth step was learning activity: At this stage, the design and development of learning activities in the form of the m-Learning application included simulation, an interactive cartoon animation to attract attention to help the students achieve the intention of making the activities of an application.
The seventh step was media selection: The selection of media was a media program to develop the m-Learning application. This step in the development of m-learning applications used an Action Script 3.0 Adobe Flash CS6 program to develop a prototype (Demo m-learning application program)
Section two results was the demo program. The m-Learning application was to develop from adobe flash CS6, and action scrip 3.0.
The demo program consisted of five aggregates by question-answer technic on learning activity that the students had an interactive with application on m-learning.
Thank you for your kind attentions and you has any question?
Please send your question to my e-mail on this slide.