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促進社會儀式的互動設計 梁容輝、黃建達 國立台灣科技大學 設計研究所
Ubiquitous Computing
Virtual  World Metaphor
Thinking Real World… -Time  -Space -Physical Object  -Context
Slow Technology Reference Sign Painting Fast Technology
PaperWindows Reference Tangible User Interface Reactable
「 Make 」  and  「 Say 」 Contextmapping Method
Goal
User: 10 Time: 1 weeks Duration: 45min  Topic: social interaction Research
Infographic Context
[object Object],[object Object],[object Object],Research Analysis Persona 1 玩、 2 有意義或特別的事、 3 無聊、 4 親近的人、 5 尋問生活(家庭)狀況、 6 新想法與人分享、 7 需要人給我意見、 8 要做相同事情的人、 9 事情一多想找人放鬆、 10 太久沒聯絡。
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Design Implications
[object Object],[object Object],[object Object],[object Object],[object Object],Brainstorming 1
Brainstorming 2 Image Board
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Sketching Prototype
Sketching Prototype Bamboo Green man Ice manufacture Pot Beer Rock Float Chair  Smell and Mirror Painting
Design Procedures
Discussion 參與 人際動態  Social Dynamics 潛藏
Project
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Conclusion 我們建議「促進人際互動」需考慮:
THANKS!!

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Designing Ambient Interaction for Soical Ritual