On-demand design is revaluing the practice of design in all disciplines. It is challenging designers to rethink their place and role in the economy and in culture.
This document discusses the relationship between graphic design, visual communication, architecture, and art. It explores how designers have focused on outward appearances rather than inner meanings. Several quotes are provided that discuss experiencing life to find good ideas, connecting art with living, and how technology can distract from real thinking. The document suggests we should not fear silence but can love them instead.
The document discusses the temporality of spaces and how media and screens have influenced our perception of spatiality. It explores how screens have led to disembodiment and the reconstruction of identity through "digitembodiment". Networks are generating new spatial and social structures as simulations and abstractions. However, locative media and ubiquitous computing are bringing the digital back into our physical experience through "re-embodiment". The document calls for an updated approach of "pragmatic idealism" or "ecosophy" to resolve tensions between progress and ethics in this context.
Este documento presenta una cronología resumida de la historia de la tipografía desde sus orígenes en 1455 hasta el siglo XX. Describe los principales estilos de tipos a lo largo de la historia, incluyendo gótico, humanístico, antiguo, transición y moderno. Explica las características de cada estilo y los diseñadores e impresores más importantes asociados, como Gutenberg, Garamond y Bodoni. También discute la clasificación de tipos y los desafíos de clasificar todos los tipos creados en la
The document discusses the relationship between design, technology, and social ideals over time. It presents design as both an art that is introspective, poetic, and expressive, as well as a technique that is adaptive, collaborative, strategic, performative, and transformative. A diagram is shown relating concepts like idealism, philosophy, science, commerce, and culture to each other from the physical to aspirational realm over time.
A Quick Note on Typography as Information ArchitectureDaniel Drew Turner
Good typography is an important part of information architecture as it helps show hierarchy between headings and body text, supports different reading styles, and makes the text easier to read. It distinguishes headings from body text through variants of a typeface, aids skimming, jumping around and immersion. Additionally, clear typefaces reduce physical stress and improve comprehension by making word shapes recognizable.
This document discusses the relationship between graphic design, visual communication, architecture, and art. It explores how designers have focused on outward appearances rather than inner meanings. Several quotes are provided that discuss experiencing life to find good ideas, connecting art with living, and how technology can distract from real thinking. The document suggests we should not fear silence but can love them instead.
The document discusses the temporality of spaces and how media and screens have influenced our perception of spatiality. It explores how screens have led to disembodiment and the reconstruction of identity through "digitembodiment". Networks are generating new spatial and social structures as simulations and abstractions. However, locative media and ubiquitous computing are bringing the digital back into our physical experience through "re-embodiment". The document calls for an updated approach of "pragmatic idealism" or "ecosophy" to resolve tensions between progress and ethics in this context.
Este documento presenta una cronología resumida de la historia de la tipografía desde sus orígenes en 1455 hasta el siglo XX. Describe los principales estilos de tipos a lo largo de la historia, incluyendo gótico, humanístico, antiguo, transición y moderno. Explica las características de cada estilo y los diseñadores e impresores más importantes asociados, como Gutenberg, Garamond y Bodoni. También discute la clasificación de tipos y los desafíos de clasificar todos los tipos creados en la
The document discusses the relationship between design, technology, and social ideals over time. It presents design as both an art that is introspective, poetic, and expressive, as well as a technique that is adaptive, collaborative, strategic, performative, and transformative. A diagram is shown relating concepts like idealism, philosophy, science, commerce, and culture to each other from the physical to aspirational realm over time.
A Quick Note on Typography as Information ArchitectureDaniel Drew Turner
Good typography is an important part of information architecture as it helps show hierarchy between headings and body text, supports different reading styles, and makes the text easier to read. It distinguishes headings from body text through variants of a typeface, aids skimming, jumping around and immersion. Additionally, clear typefaces reduce physical stress and improve comprehension by making word shapes recognizable.
The document discusses engineering design and machine design. It provides definitions of engineering design from various sources that describe it as an iterative decision making process to develop systems or devices to satisfy human needs. It also discusses types of engineering design such as original, adaptive, and variant design. Machine design is defined as the transformation of parameters influencing a physical process into concrete machine components to accomplish predefined physical work. The document outlines the interrelationship between machine design, engineering, and the design process.
The document is a keynote presentation by Thomas J. Howard on creativity and design. It discusses whether creativity is discipline-specific or a general competency. Howard suggests creativity involves both discipline-specific and general aspects. He presents models of the creative design process and different types of idea generation, including routine, type 'I' which uses apparent information, and type 'E' which uses unapparent information.
Oh! That exists. And... there's actually a job for it?StemDes1gn
The document introduces Roseann Stempinski as an experience designer and strategist. Over her career, she has worked in various design roles including graphic design, brand strategy, industrial design, experience design, and more. She has worked with many different companies across various industries on projects involving packaging design, product design, digital products, design systems, and design strategy/ethnography. The document then discusses different perspectives on what design means, why design is important, common design career paths, and examples of different design roles such as design researcher, design strategist, service designer, industrial designer, digital product designer, user experience designer, art director, graphic designer, and information designer.
This document discusses creativity in the context of mobile learning. It defines creativity as coming up with new ideas or solutions, and notes that creativity can be understood differently in different fields or domains. The document also discusses designing learning to foster creativity when the problem or solution is not yet known. It provides an agenda for a workshop on this topic, which will include presentations, discussions, and design activities related to incorporating creativity into mobile learning.
Cultivating Value through Innovation
The document discusses how value is subjective and determined differently by various "value selectors" based on their norms, values, and expectations. It states that a small change in a selection system's criteria can lead to a totally different selection. Innovation is likened to Darwinian evolution, where technical mutations are selected by the environment and allowed to survive based on their usefulness. Successful innovation requires developing shared mental models, allowing them to propagate through a Darwinian process, and sustaining the success of adaptations through continuous cycles of copying and competition to drift solutions toward patterns tailored to their environment.
mediaX at Stanford University connects businesses with Stanford University’s world-renowned faculty to study new ways for people and technology to intersect.
We are the industry affiliate program to Stanford’s H-STAR Institute. We help our members explore how the thoughtful use of technology can impact a range of fields, from entertainment to learning to commerce. Together, we’re researching innovative ways for people to collaborate, communicate, and interact with the information, products, and industries of tomorrow.
The document discusses key principles of visual art and design such as subject matter, form, content, and context. It explains that subject matter is the central topic or idea, form is how it is structured, content includes themes and meanings, and context considers the circumstances of its creation and viewing. Design combines subject matter and intent with materials and media to create meaningful artifacts. Form is the physical manifestation of an idea that can identify, inform, or persuade depending on its visualization and the viewer's interpretation within a given context.
Innovation principles provide guidance for starting and renewing or creating something new. Principles of innovation include looking for contrasts, interacting with everything, being chaordic, questioning assumptions, looking beyond the obvious, trusting intuition, and trying new relationships to gain insights. Insights occur when recognizing unexpected relationships or creating new associations between disparate ideas, things, or actions that could help solve problems. Innovation means exploring any possibility to create something new.
This is a brief summary of an MBA class that we hold about "Innovation Principles". This class was highly interactive and we worked mostly our intuition, questening a lot and provoking our mental models.
Stanford IT Open House - Cloud-based Copyright Clearance Services 5 3-12 slid...Martha Russell
Today, many obstacles exist in traditional mechanisms for content licensing, commonly resulting in under-utilization of content or copyright piracy. For example, it can be very difficult to locate the appropriate rights holders, or there are often prohibitively high transaction costs involved in getting permission to use content. Used since Spring 2011 at Stanford for print course materials and extended in Spring 2012 quarter to online course materials, the Stanford Intellectual Property Exchange (SIPX) now creates a user-friendly way of clearing rights for both print and online course materials. Personalized course readers have been produced using PrintGroove by Konica Minolta. The SIPX system will be available for all Stanford courses in Fall 2012. mediax.stanford.edu
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
The document discusses engineering design and machine design. It provides definitions of engineering design from various sources that describe it as an iterative decision making process to develop systems or devices to satisfy human needs. It also discusses types of engineering design such as original, adaptive, and variant design. Machine design is defined as the transformation of parameters influencing a physical process into concrete machine components to accomplish predefined physical work. The document outlines the interrelationship between machine design, engineering, and the design process.
The document is a keynote presentation by Thomas J. Howard on creativity and design. It discusses whether creativity is discipline-specific or a general competency. Howard suggests creativity involves both discipline-specific and general aspects. He presents models of the creative design process and different types of idea generation, including routine, type 'I' which uses apparent information, and type 'E' which uses unapparent information.
Oh! That exists. And... there's actually a job for it?StemDes1gn
The document introduces Roseann Stempinski as an experience designer and strategist. Over her career, she has worked in various design roles including graphic design, brand strategy, industrial design, experience design, and more. She has worked with many different companies across various industries on projects involving packaging design, product design, digital products, design systems, and design strategy/ethnography. The document then discusses different perspectives on what design means, why design is important, common design career paths, and examples of different design roles such as design researcher, design strategist, service designer, industrial designer, digital product designer, user experience designer, art director, graphic designer, and information designer.
This document discusses creativity in the context of mobile learning. It defines creativity as coming up with new ideas or solutions, and notes that creativity can be understood differently in different fields or domains. The document also discusses designing learning to foster creativity when the problem or solution is not yet known. It provides an agenda for a workshop on this topic, which will include presentations, discussions, and design activities related to incorporating creativity into mobile learning.
Cultivating Value through Innovation
The document discusses how value is subjective and determined differently by various "value selectors" based on their norms, values, and expectations. It states that a small change in a selection system's criteria can lead to a totally different selection. Innovation is likened to Darwinian evolution, where technical mutations are selected by the environment and allowed to survive based on their usefulness. Successful innovation requires developing shared mental models, allowing them to propagate through a Darwinian process, and sustaining the success of adaptations through continuous cycles of copying and competition to drift solutions toward patterns tailored to their environment.
mediaX at Stanford University connects businesses with Stanford University’s world-renowned faculty to study new ways for people and technology to intersect.
We are the industry affiliate program to Stanford’s H-STAR Institute. We help our members explore how the thoughtful use of technology can impact a range of fields, from entertainment to learning to commerce. Together, we’re researching innovative ways for people to collaborate, communicate, and interact with the information, products, and industries of tomorrow.
The document discusses key principles of visual art and design such as subject matter, form, content, and context. It explains that subject matter is the central topic or idea, form is how it is structured, content includes themes and meanings, and context considers the circumstances of its creation and viewing. Design combines subject matter and intent with materials and media to create meaningful artifacts. Form is the physical manifestation of an idea that can identify, inform, or persuade depending on its visualization and the viewer's interpretation within a given context.
Innovation principles provide guidance for starting and renewing or creating something new. Principles of innovation include looking for contrasts, interacting with everything, being chaordic, questioning assumptions, looking beyond the obvious, trusting intuition, and trying new relationships to gain insights. Insights occur when recognizing unexpected relationships or creating new associations between disparate ideas, things, or actions that could help solve problems. Innovation means exploring any possibility to create something new.
This is a brief summary of an MBA class that we hold about "Innovation Principles". This class was highly interactive and we worked mostly our intuition, questening a lot and provoking our mental models.
Stanford IT Open House - Cloud-based Copyright Clearance Services 5 3-12 slid...Martha Russell
Today, many obstacles exist in traditional mechanisms for content licensing, commonly resulting in under-utilization of content or copyright piracy. For example, it can be very difficult to locate the appropriate rights holders, or there are often prohibitively high transaction costs involved in getting permission to use content. Used since Spring 2011 at Stanford for print course materials and extended in Spring 2012 quarter to online course materials, the Stanford Intellectual Property Exchange (SIPX) now creates a user-friendly way of clearing rights for both print and online course materials. Personalized course readers have been produced using PrintGroove by Konica Minolta. The SIPX system will be available for all Stanford courses in Fall 2012. mediax.stanford.edu
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
2. take away: new tools have changed the way we relate to time
T
EN
a kid is:
100% open
100% creative
ES
PR
3. take away: new tools have changed the way we relate to time (yesterday)
SPEED
PAST MOMENTUM FUTU
those who ignore the future
are condemed to live it._donald norman
4. take away: new tools have changed the way we relate to time
PAST SPEED FUTU
5. take away: new tools have changed the way we relate to time
PAST SPEED FUTU
12. lowdown:
these “tools” are:
1. turning the idea of creation
into a new form of mass
consumerism:
2. triggering the call for
a new ontology of design.
13. take away: a new design brain IDEALISTIC
E
R
O
F
E
B
D
STRATEGIC POETIC
PRACTICAL
14. take away: a new design brain IDEALISTIC
E
R
O
F
E
B
STRATEGIC D POETIC
PRACTICAL
15. take away: a new design brain IDEALISTIC
R
E
T
F
A
STRATEGIC D POETIC
PRACTICAL
16. e
iv thinking
designa t
c r e
(minds vs. numbers)
1: minds 2: numbers
CREATIVE DESIGN EXPERIENCE DESIGN
+CRAFTS +ANALYTICS
17. plan B: ?????
Adobe
California College of the Arts
American Institute of Graphic Arts
Chaumont Poster Festival