2. What is an Open Community?
A community is a social unit of any size that shares common values
An open-source software has its source code made available with a
license that provides the rights to study, change and distribute the software
to anyone and for any purpose
An open community:
let's everyone participate in the process
makes her processes transparent
the discussions are open and inclusive
listens to community opinions and takes decisions based on them
·
·
·
···· Design Examples: Drupal Design, Mozilla Creative, Mozilla UX, WordPress UI, XWiki Design, etc. 2/22
3. Want to be a designer?
Several subcategories in Design
·
·
User Research, User Testing, Product Design, Graphic/Visual Design,
Interaction Design, Information Architecture, Usability, Interface Design,
User Experience Design, Accessibility, Human-computer Interaction,
Game Design, Industrial Design, Knowledge Visualisation, Sound Design,
Web Design, User-Centered Design, Software Design, etc.
Find our what suits you
Start designing
You don't have to be hired in order to design
All Open Communities need designers (and developers, and testers, and ... )
·
·
·· 3/22
4. Open / Design / Product Communities
Each community has its rules & processes:
Communication channels (IRC, Mailing list)
Periodic meetings
Feedback & Statistics
Documentation processes
Acceptance / Critique rules
Voting rules
What you need in order to provide designs:
A problem to solve
Familiarity with the product / service
Familiarity with the target
Minimal usage of collaboration tools
Minimal understanding of rules & procedures
·
······
·
····· 4/22
5. What is XWiki?
http://www.xwiki.org
LGPL 2.1 open source license
Jan 2004 initial release
820,996 lines of code
from 36,080 commits
95 contributors
19 active committers
700+ extensions
with over 150 applications
11,637 issues reported
1,849 issues resolved last year
259,526 mail messages
4,479 discussions last year
5/22
6. Design Process Steps
Planning
Features according to the Roadmap or cycle theme
Ideas / suggestions can be submitted anytime
Discussions
Made on IRC or mailing lists
Public and referenceable
Proposals
Deliverables (use cases/requirements/mockups/prototypes) are created on
design.xwiki.org in an iterative manner
Receive feedback for them on mailing list
Tags: [Brainstorming], [Discussion], [Proposal], [Vote]
·
··
·
··
·
·
·
·
6/22
7. Product
Generic platform for developing
collaborative applications
Extensible and customisable for
specific needs
Target
Addressed to everyone
Preference for enterprise users
Open Source communities are
usually technical
Deliverables:
research reports, use cases,
storyboards, sketches, wireframes,
mockups, prototypes, implementation
architecture, usability reports, etc.
Design.xwiki.org
·
·
·
·
·
·
·
·
7/22
8. Proposal Evolution
Product vs. Projects
Get to see how your proposals hold the test of time
Lots of diversity from making an extensible and customisable product
Get to understand how many small components build the big picture
Creativity vs. Implementability
Creativity is encouraged, but users prefer standard patterns
Users don't like big changes from one version to another
Conclusions
Design as generic as you can
Consistency is king
Use as much standards and patterns as you can
·
···
·
··
·
··· 8/22
9. Decision Making
Contribution Levels:
Users (Lvl. 1), Contributors (Lvl. 2), Committers (Lvl. 3)
Voting:
Majority of discussions / decisions are done using our mailing lists
Community members are encouraged to participate
Committers have a duty to participate in [VOTE] discussions
Possible votes:
+1 — I agree and I'll help as I can
+/-0 — I'm ok but I'm letting the others decide and I'll be happy with
whatever the outcome is
-1 — I'm against it and I veto the change
A vote cannot pass if a committer has voted -1
·
·
·
····
··
·
·
9/22
10. Decision Making
Closed Design Process vs. Open Design Process
1++ Client
representatives
0..m Community members
1 Major Veto
vote
c Committers Veto votes
u Initial use cases u(+m) Iterative adaptable use cases
f Functionalities f+(+m) Functionality + integrable + extensible +
backward compatibility + cross browser +
platform independent + multi lingual + ...
Obs1. Cannot make everybody happy
Obs2. Take the best decision for the project (according to vision and principles)
·
·
·
10/22
11. Decision Making — Symptom: "Bike Shed" (1/4)
The bike shed story tells of a management committee’s
decision to approve a nuclear power plant, which it does so
with little argument or deliberation.
The story contrasts this with another decision on choosing the
colour of the bike shed where the management gets into a nit-picking
debate and expends far more time and energy
than on the nuclear power plant decision.
— Source
“
”
11/22
12. Decision Making — Symptom: "Bike Shed" (2/4)
Also known as "Parkinson's law of triviality" (1957)
The amount of discussion is inversely proportional to the complexity of
the topic
Trivial decisions often come under debate because everyone is on equal
footing
Choose a conversation to get involved:
Thread: New location of the
"Add" menu in the new
Flamingo skin
Thread: A new javascript
service to get XWiki
metadata
·
·
·
·
12/22
13. Decision Making — Symptom: "Bike Shed" (3/4)
Thread: New location of the
"Add" menu in the new
Flamingo skin
62 replies — 10 participants
Thread: A new javascript
service to get XWiki
metadata
10 replies — 5 participants
13/22
14. Decision Making — Symptom: "Bike Shed" (4/4)
Thread: Interface and Content
Language Separation
29 replies — 13 participants
14/22
15. Decision Making — Symptom: "Make everything configurable"
Premises:
Usually happens when is hard to reach a conclusion
Compromise method in order to satisfy multiple use cases
Gives power to the user, but the user's profile is advanced
Problem: Increases the complexity of the product (branching functionality is
harder to test). Documentation is mandatory
Solution: "Good Defaults" pattern
Pre-fill the configuration with most common default values
Important to know which use case is used more
Alternative is to use Themes / Profiles
·
···
·
·
··· 15/22
16. Decision Making — Symptom: "I don't know what I was voting"
Premises:
Partial understanding of the problem / solution
Missing information from the voting process
Solutions:
Best designs are iterative (improvements after a period of testing)
Try to provide clear mockups and prototypes
Conclusions:
"NO perfect proposal". Changes in: target, purpose, technology evolves,
new requirements appear, new user behaviour found, etc.
It's normal for people to change their mind
·
··
·
··
·
·
·
16/22
17. Decision Making — Other Symptom
·
S4: "But the competition does it"
·
S5: "I tested it with ONE user"
·
S6: "It's a nice idea for ... next century"
·
S7: "Cannot implement it like this since it's not supported by ... " (code, IE,
mobile, JS disabled, etc.)
·
Other...
17/22
18. Designing in the Open
· ·
Advantages for Participants:
Easy to participate
Multiple eyes
Helpful feedback / collaboration
Honesty
High impact of proposal
Longer lifespan (open projects die
harder)
Everything is public and referenceable
Meritocracy
Advantages for Product:
Many ideas from many participants
Know what users are wanting
'Automatic' sort of higher quality
solutions
Work in iterations (no deadline)
Testing, maintenance and feedback
from community
Rapidly knowing if something goes
wrong
Disadvantages for Participants:
Endless discussions
Slow decision process
Expect criticism
Disadvantages for Product:
Hard to determine statistics (target,
usage)
· ·
18/22