DESIGN && IINNNNOOVVAATTIIVVEE WWOORRKKSSHHOOPP 
FFOORR MMEEXXIICCAANN CCRRAAFFTTSSMMEENN 
P R O J E C T 
MDI. Diana Albarrán, MDI. Cecilia Arredondo, Ing. Carolina Lizárraga
MODERN DESIGN AND TRADITIONAL CCRRAAFFTTSSMMAANNSSHHIIPP 
IINN JJAAPPAANN 
JICA SCHOLARSHIP 2009
B A C K G RR OO UU NN DD [[PPRROOJJEECCTT]] 
VISITS
K I M O N O 
"thing to wear"
KIMONO 05.15.09 
OBSERVATIONS: 
•Process standardization 
•Product Life cycle 
•Use of technology 
(pattern process) 
•Quality 
•Since 16 th Century 
•300 years of wearing 
•Seasonal wearing 
Techniques: 
•Silk made 
•Yuzen dyeing 
•Sumi-e Painting
WOOD CARVING
WOOD CARVING 06.04.09 
OBSERVATIONS: 
•Lean work cells 
•Technique 
•Learning from generation 
to generation 
•Order sytem / 
•under request 
•Quality
GOLDEN LEAF 
HAKUYA NOGUCHI
GOLDEN LEAF. 06.09 
OBSERVATIONS: 
•Work Family 
•Different use of the material 
•Diversity of techniques 
•Quality 
•Thickness: 
0.0001 mm and 0.0002 mm 
•Gilding technique
U R U S H I 
¨Japanese wood lacquer¨
URUSHI . 06.09 
OBSERVATIONS: 
•Lean work cells 
•Process standardization 
•Quality 
•Urushi is a kind of natural lacquer 
collected from the Urushi tree.
W A G A S H I 
¨Japanese sweets¨
WAGASHI . 08.09 
OBSERVATIONS: 
•Precise in details 
•Tools for standardize 
the product´s size. 
WWaaggaasshhii is very healthy, as it 
contains natural ingredients such 
as a variety of beans, grains, 
gelatins, potatoes, sesames and 
sugar.
KAZARI KANAGU 
¨Decorative Metalwork¨
KAZARI KANAGU 08.09 
OBSERVATIONS: 
•Process 
•Improvement of alloy 
material. 
•Lean work cell. 
•Learning from generation 
to generation 
•Quality 
¨Our aim is to pass on to future 
generations the highly developed 
traditional skills of hand-crafted 
work that have come down to us 
and create even finer objects in 
our turn¨ 
Yoshitaka Morimoto
Japan [definition ] 
職人 
craftsman =shokunin 
職人の技能 
shokunin no gino = 
the man who make the thing 
職人魂 
Craftsmanship = soul & spirit 
México [definition] 
Crafts: 
The creative activity and permanent production of 
objects, hand made or help by simples machines to 
achieve individualized result, determined by 
cultural patterns, environment and its historical 
development.“ 
Craftsman : 
Every person that realize a creative manual 
activity or transform the material with their 
knowledge , technique and artistic abilities. Work 
independent and derives its livelihood primarily 
from this work and transformed into useful goods 
or services, by their physical and mental effort." 
•¨God is in beautiful things¨ 
•¨God would be happy and kind¨ 
•Hand made expensive . 
•Students are more interested. 
•Self certification .
[MEXICAN CRAFTS SITUATION ] 
•Craftsman in Mexico: 8 million 
( FONART, 2006). 
•Knowledge of techniques and 
ability pass from generation to 
generation. 
•No craft university 
•Basic income for leaving/ variable 
income 
•Devalued 
•Street sellers 
• Low growth and innovation
[MEXICAN CRAFTS SITUATION ] 
•First Semester of 2009 Mexican 
government has a budget for Mexican 
crafts and craftsman $946,000 USD. 
•Governmental institutions 
Development of Arts and Crafts 
(FONART). They gave training and 
technically assisting for improving. 
This training program are temporal.
Share of Gross Domestic Product craft 2006 
Concept 
GDP 
(millions 
US$) 
% of the total 
national 
Country total 99,051 100 
Total turístico 8,094 8.2 
Total tourism 964 1.0 
Crafts 394 0.6 
Fuente: INEGI, 2008 
[GDP OPPORTUNITY ]
$ US Millions 
Fuente: INEGI, 2008 
SECTUR 2006 
(Mexican Secretary of 
Tourism) 
Tourism Influx: 
•35 Millions of National Tourism 
• 9 Millions International Tourism 
Crafts consumption exerted a scale 
of 884 million dollars 
88% purchases by national tourists 
and 12% internacional tourists.
DESIGN & INNOVATIVE WORKSHOP 
FOR MEXICANS CRAFTSMEN 
Workshop M A N U A L
Design Process 
Marketing Tools 
Creative Technique 
Manufacturing Process 
Innovative crafts 
High quality 
[REASON ] [ PROJECT ] 
T o create this… 
Traditional (crafts) 
products 
Craftsman Designer Market
DESIGN GUIDE 
FOR CRAFTSMEN
[PRODUCT CYCLE ]
[MANUAL BASICS ] 
Meaning 
of craft 
Meaning 
of 
craftsman
[TAPETE TIANGUIS][ Market Analysis] 
PRODUCT 
ANALYSIS 
+ 
MARKET 
STRATEGIES 
Objectives : 
•Create a new PERSONA 
•Define the user (age, gender,etc.) 
•Be familiar with new environments 
•Find new gaps 
•Find solution, strategies. 
ACTIVITY 
EXTRA
[TAPETE TIANGUIS][ Market Analysis] 
STAR 
MOUSE 
- products that are in 
high growth markets 
-generate high amounts of 
-income 
-low share of a high growth market 
-consume resources and 
generate little in return 
- Create strategies to became a star 
COW DOG 
HT WORG TEKRA M 
REALTIVE MARKET SHARE 
+ 
- 
+ - 
-a low share of a low growth 
market. 
-They do not generate cash 
- Problem 
-products with a high 
share of a slow growth 
market. 
-generate more than is 
invested in them.
[TAPETE TIANGUIS][ Market Analysis] 
BCG MATRIX 
Is based on the product life cycle 
theory that can be used to determine 
what priorities should be given in the 
product portfolio of a business unit. 
•Market share 
•market growth 
By : Boston Consulting Group's
[Imaginary FRIEND ][ Market Analysis] 
Objectives : 
•Create a new PERSONA 
•Define the user (age, gender,etc.) 
•Be familiar with new environments 
•Find new gaps 
•Find solutions. 
NEW MARKET 
ACTIVITY EXTRA
[Imaginary FRIEND ][ Market Analysis] 
Consumer Market 
Segmentation 
•Geographic segmentation 
•Demographic segmentation 
•Psychographic segmentation 
•Behavioral segmentation
[IDEAS ][ Design CreativeTechniques ] 
Objectives : 
•Give more value to products 
•Spread cultural traditions 
•Give more cultural identity to the products 
•Generate new ideas 
NEW CONCEPT 
Traditions 
Legends 
Stories 
Cultural icons 
ACTIVITY EXTRA
[IDEAS ][ Design Creative Techniques ] 
Brainstorming 
Technique 
¨a conference technique by 
which a group attempts to find 
a solution for a specific problem 
by amassing all the ideas 
spontaneously by its members¨ 
By :Alex Osborn´30
[LUCKY LOTTERY ][ Design CreativeTechniques ] 
Objectives : 
• Stimulate the creativity. 
•Thinking out of the box 
•Change is opportunity 
NEW 
PROPOSALS 
ACTIVITY EXTRA
[LUCKY LOTTERY ][ Design CreativeTechniques ] 
Loteria 
(Mexican lottery game) 
HARVEY CARDS 
Harvey Cards are a simple but 
effective set of techniques for new 
ideas. 
Thought-stimulating words 
included in the Harvey cards 
include animate, contradict, 
substitute, distort, isolates and 
combine.
[SPIN ,SPIN & CHANGE][ Design Creative Techniques ] 
Objectives : 
-Identify the object components 
-Create from existing products 
-See the relationship between components 
-Identify the relationship between 
material , function, process and shape. 
ACTIV ITY EXTRA 
Re-Design
[SPIN ,SPIN & CHANGE][ Design Creative Techniques ] 
Diseño. Historia, teoría y 
práctica del diseño industrial 
Bernhard E. Bürdek 
Fundamentos del diseño 
Wucius Wong
[Develop ][ Design & Engineering] 
Objectives : 
- Asking questions about the proposals. 
- Original idea?, Can be manufacturing?, Competition has 
similar products?, Be sold? 
ACTIVITY EXTRA 
DEVELOP 
?
[Step by step][Engineering] 
Objectives : 
- Re organize the working area 
- Material, tools, storage area, etc. 
ACTIVITY EXTRA 
IMPROVE 
WORKING 
AREA
5´s 
•It is a Japanese technique developed in 
the 80´s oriented to working groups, 
which emphasize behaviors that allow a 
better work environment clean and tidy. 
•5S is the Japanese concept for House 
Keeping. 
•The founder of Toyota, Sakichi Toyoda, 
his son Kiichiro Toyoda, and their chief 
engineer, Taiichi Ohno, developed the 
ToyotaProduction System. 
[Step by step][Engineering] 
Seiri (整理) 
Clasify 
Seiton (整頓) 
Order 
Shitsuke (躾) 
Discipline 
Seisō (清掃) 
Clean 
Seiketsu (清潔): 
Standardizing
[Evaluation TABLE][Engineering] 
Objectives : 
- The purpose of this evaluation table is to 
determine which products are feasible to 
produce. 
ACTIV ITY EXTRA 
EVALUATION
[PRODUCT Evaluation ][Design & Engineering] 
VARIABLE DEFINITION VALUE/ 
IMPORTANCE CLASIFICATION RESULT 
FUNCTION 
Does it work for what is produced? 
Do you understand the function? 
Is it easy to use? 
5 4 20 
AESTHETICS 
Does it look attractive, beautiful? 
Colors go with the product? 
Is it related to the use that will be 
given? 4 4 16 
RESISTENCE 
Will survive the use that will be 
given? Assembly? Protection? 3 3 9 
TRANSPORTATION Is it easy to transport? Takes a lot 
of space? 2 2 4 
INNOVATIVE 
Is there another same or similar 
product on the market? Is the idea 
new? 1 2 2 
TOTAL 51 
PRODUCT EVALUATION
Evaluation 
If a business wants to grow and increase 
profitability is necessary to increase 
productivity. The purpose of this 
evaluation table is to determine which 
products generate profits and which are 
not. According to the theories of 
productivity and costs analysis, variables 
involved in the process are numerous, 
however for the implementation . 
[Evaluation TABLE][Engineering & Marketing] 
EVALUATION OF MANUFACTURING AND MARKETING 
VARIABLE DEFINITION VALUE CLASSIFICATION RESULTS 
UTILITY 
How much I can 
sell? 
How much will I earn net, 
removing the expense? 4 3 12 
POPULARITY /MARKET 
Sell well compared to other 
products? Is it popular, liked 
by the customers? 
3 4 12 
RESOURCES:HUMAN/MA 
TERIALS 
How much does it cost me the 
materials? Is it difficult to get 
it? Would you pay to the 
other (s) employee (s)? 
2 3 -6 
ELABORATION TIME 
How long will it takes to 
complete one? Is it long or 
short compared to other 
products? 
1 2 -2 
TOTAL 16
Objectives : 
•Create a new PERSONA 
•Define the user (age, gender,etc.) 
•Be familiar with new environments 
•Find new gaps 
•Find solutions. 
REGISTER 
& 
PORTFOLIO 
[REGISTER TABLE][Engineering] 
ACTIVITY EXTRA
[PRODUCT CARD][Engineering] 
DRAWING DIMENSIONS PROCESS DESCRIPTION MATERIALS LIST NOTES 
TECHNIQUE: 
SPIRAL ROLLING 
2 KG. MIMBRE 
6M. WHITE THREAD 
I LITER OF GLUE 
COMMENTS / EXTRA 
DETAILS 
COLOR 
LENGTHX WIDTH X HEIGHT
[WORKSHOP ACHIEVE ][ NEXT STEP] 
ORGANIZATION 
(provide funds) 
CFAFTSMEN GROUPS 
Trainers 
Designers – Engineers. 
Workshop 
( 3 or 5 weeks ) 
One product 
Craftsmen by themselves will make a 
product with the manual techniques 
And provide resources for 
manufacture. 
2 months – 3 months 
Presentation of this new 
collection form by the 
craftsmen , exhibition 
and contest.

DESIGN & INNOVATIVE WORKSHOP FOR MEXICAN CRAFTSMEN

  • 1.
    DESIGN && IINNNNOOVVAATTIIVVEEWWOORRKKSSHHOOPP FFOORR MMEEXXIICCAANN CCRRAAFFTTSSMMEENN P R O J E C T MDI. Diana Albarrán, MDI. Cecilia Arredondo, Ing. Carolina Lizárraga
  • 2.
    MODERN DESIGN ANDTRADITIONAL CCRRAAFFTTSSMMAANNSSHHIIPP IINN JJAAPPAANN JICA SCHOLARSHIP 2009
  • 3.
    B A CK G RR OO UU NN DD [[PPRROOJJEECCTT]] VISITS
  • 4.
    K I MO N O "thing to wear"
  • 5.
    KIMONO 05.15.09 OBSERVATIONS: •Process standardization •Product Life cycle •Use of technology (pattern process) •Quality •Since 16 th Century •300 years of wearing •Seasonal wearing Techniques: •Silk made •Yuzen dyeing •Sumi-e Painting
  • 6.
  • 7.
    WOOD CARVING 06.04.09 OBSERVATIONS: •Lean work cells •Technique •Learning from generation to generation •Order sytem / •under request •Quality
  • 8.
  • 9.
    GOLDEN LEAF. 06.09 OBSERVATIONS: •Work Family •Different use of the material •Diversity of techniques •Quality •Thickness: 0.0001 mm and 0.0002 mm •Gilding technique
  • 10.
    U R US H I ¨Japanese wood lacquer¨
  • 11.
    URUSHI . 06.09 OBSERVATIONS: •Lean work cells •Process standardization •Quality •Urushi is a kind of natural lacquer collected from the Urushi tree.
  • 12.
    W A GA S H I ¨Japanese sweets¨
  • 13.
    WAGASHI . 08.09 OBSERVATIONS: •Precise in details •Tools for standardize the product´s size. WWaaggaasshhii is very healthy, as it contains natural ingredients such as a variety of beans, grains, gelatins, potatoes, sesames and sugar.
  • 14.
  • 15.
    KAZARI KANAGU 08.09 OBSERVATIONS: •Process •Improvement of alloy material. •Lean work cell. •Learning from generation to generation •Quality ¨Our aim is to pass on to future generations the highly developed traditional skills of hand-crafted work that have come down to us and create even finer objects in our turn¨ Yoshitaka Morimoto
  • 16.
    Japan [definition ] 職人 craftsman =shokunin 職人の技能 shokunin no gino = the man who make the thing 職人魂 Craftsmanship = soul & spirit México [definition] Crafts: The creative activity and permanent production of objects, hand made or help by simples machines to achieve individualized result, determined by cultural patterns, environment and its historical development.“ Craftsman : Every person that realize a creative manual activity or transform the material with their knowledge , technique and artistic abilities. Work independent and derives its livelihood primarily from this work and transformed into useful goods or services, by their physical and mental effort." •¨God is in beautiful things¨ •¨God would be happy and kind¨ •Hand made expensive . •Students are more interested. •Self certification .
  • 17.
    [MEXICAN CRAFTS SITUATION] •Craftsman in Mexico: 8 million ( FONART, 2006). •Knowledge of techniques and ability pass from generation to generation. •No craft university •Basic income for leaving/ variable income •Devalued •Street sellers • Low growth and innovation
  • 18.
    [MEXICAN CRAFTS SITUATION] •First Semester of 2009 Mexican government has a budget for Mexican crafts and craftsman $946,000 USD. •Governmental institutions Development of Arts and Crafts (FONART). They gave training and technically assisting for improving. This training program are temporal.
  • 19.
    Share of GrossDomestic Product craft 2006 Concept GDP (millions US$) % of the total national Country total 99,051 100 Total turístico 8,094 8.2 Total tourism 964 1.0 Crafts 394 0.6 Fuente: INEGI, 2008 [GDP OPPORTUNITY ]
  • 20.
    $ US Millions Fuente: INEGI, 2008 SECTUR 2006 (Mexican Secretary of Tourism) Tourism Influx: •35 Millions of National Tourism • 9 Millions International Tourism Crafts consumption exerted a scale of 884 million dollars 88% purchases by national tourists and 12% internacional tourists.
  • 21.
    DESIGN & INNOVATIVEWORKSHOP FOR MEXICANS CRAFTSMEN Workshop M A N U A L
  • 22.
    Design Process MarketingTools Creative Technique Manufacturing Process Innovative crafts High quality [REASON ] [ PROJECT ] T o create this… Traditional (crafts) products Craftsman Designer Market
  • 23.
  • 24.
  • 25.
    [MANUAL BASICS ] Meaning of craft Meaning of craftsman
  • 27.
    [TAPETE TIANGUIS][ MarketAnalysis] PRODUCT ANALYSIS + MARKET STRATEGIES Objectives : •Create a new PERSONA •Define the user (age, gender,etc.) •Be familiar with new environments •Find new gaps •Find solution, strategies. ACTIVITY EXTRA
  • 28.
    [TAPETE TIANGUIS][ MarketAnalysis] STAR MOUSE - products that are in high growth markets -generate high amounts of -income -low share of a high growth market -consume resources and generate little in return - Create strategies to became a star COW DOG HT WORG TEKRA M REALTIVE MARKET SHARE + - + - -a low share of a low growth market. -They do not generate cash - Problem -products with a high share of a slow growth market. -generate more than is invested in them.
  • 29.
    [TAPETE TIANGUIS][ MarketAnalysis] BCG MATRIX Is based on the product life cycle theory that can be used to determine what priorities should be given in the product portfolio of a business unit. •Market share •market growth By : Boston Consulting Group's
  • 30.
    [Imaginary FRIEND ][Market Analysis] Objectives : •Create a new PERSONA •Define the user (age, gender,etc.) •Be familiar with new environments •Find new gaps •Find solutions. NEW MARKET ACTIVITY EXTRA
  • 31.
    [Imaginary FRIEND ][Market Analysis] Consumer Market Segmentation •Geographic segmentation •Demographic segmentation •Psychographic segmentation •Behavioral segmentation
  • 33.
    [IDEAS ][ DesignCreativeTechniques ] Objectives : •Give more value to products •Spread cultural traditions •Give more cultural identity to the products •Generate new ideas NEW CONCEPT Traditions Legends Stories Cultural icons ACTIVITY EXTRA
  • 34.
    [IDEAS ][ DesignCreative Techniques ] Brainstorming Technique ¨a conference technique by which a group attempts to find a solution for a specific problem by amassing all the ideas spontaneously by its members¨ By :Alex Osborn´30
  • 35.
    [LUCKY LOTTERY ][Design CreativeTechniques ] Objectives : • Stimulate the creativity. •Thinking out of the box •Change is opportunity NEW PROPOSALS ACTIVITY EXTRA
  • 36.
    [LUCKY LOTTERY ][Design CreativeTechniques ] Loteria (Mexican lottery game) HARVEY CARDS Harvey Cards are a simple but effective set of techniques for new ideas. Thought-stimulating words included in the Harvey cards include animate, contradict, substitute, distort, isolates and combine.
  • 37.
    [SPIN ,SPIN &CHANGE][ Design Creative Techniques ] Objectives : -Identify the object components -Create from existing products -See the relationship between components -Identify the relationship between material , function, process and shape. ACTIV ITY EXTRA Re-Design
  • 38.
    [SPIN ,SPIN &CHANGE][ Design Creative Techniques ] Diseño. Historia, teoría y práctica del diseño industrial Bernhard E. Bürdek Fundamentos del diseño Wucius Wong
  • 40.
    [Develop ][ Design& Engineering] Objectives : - Asking questions about the proposals. - Original idea?, Can be manufacturing?, Competition has similar products?, Be sold? ACTIVITY EXTRA DEVELOP ?
  • 41.
    [Step by step][Engineering] Objectives : - Re organize the working area - Material, tools, storage area, etc. ACTIVITY EXTRA IMPROVE WORKING AREA
  • 42.
    5´s •It isa Japanese technique developed in the 80´s oriented to working groups, which emphasize behaviors that allow a better work environment clean and tidy. •5S is the Japanese concept for House Keeping. •The founder of Toyota, Sakichi Toyoda, his son Kiichiro Toyoda, and their chief engineer, Taiichi Ohno, developed the ToyotaProduction System. [Step by step][Engineering] Seiri (整理) Clasify Seiton (整頓) Order Shitsuke (躾) Discipline Seisō (清掃) Clean Seiketsu (清潔): Standardizing
  • 44.
    [Evaluation TABLE][Engineering] Objectives: - The purpose of this evaluation table is to determine which products are feasible to produce. ACTIV ITY EXTRA EVALUATION
  • 45.
    [PRODUCT Evaluation ][Design& Engineering] VARIABLE DEFINITION VALUE/ IMPORTANCE CLASIFICATION RESULT FUNCTION Does it work for what is produced? Do you understand the function? Is it easy to use? 5 4 20 AESTHETICS Does it look attractive, beautiful? Colors go with the product? Is it related to the use that will be given? 4 4 16 RESISTENCE Will survive the use that will be given? Assembly? Protection? 3 3 9 TRANSPORTATION Is it easy to transport? Takes a lot of space? 2 2 4 INNOVATIVE Is there another same or similar product on the market? Is the idea new? 1 2 2 TOTAL 51 PRODUCT EVALUATION
  • 46.
    Evaluation If abusiness wants to grow and increase profitability is necessary to increase productivity. The purpose of this evaluation table is to determine which products generate profits and which are not. According to the theories of productivity and costs analysis, variables involved in the process are numerous, however for the implementation . [Evaluation TABLE][Engineering & Marketing] EVALUATION OF MANUFACTURING AND MARKETING VARIABLE DEFINITION VALUE CLASSIFICATION RESULTS UTILITY How much I can sell? How much will I earn net, removing the expense? 4 3 12 POPULARITY /MARKET Sell well compared to other products? Is it popular, liked by the customers? 3 4 12 RESOURCES:HUMAN/MA TERIALS How much does it cost me the materials? Is it difficult to get it? Would you pay to the other (s) employee (s)? 2 3 -6 ELABORATION TIME How long will it takes to complete one? Is it long or short compared to other products? 1 2 -2 TOTAL 16
  • 48.
    Objectives : •Createa new PERSONA •Define the user (age, gender,etc.) •Be familiar with new environments •Find new gaps •Find solutions. REGISTER & PORTFOLIO [REGISTER TABLE][Engineering] ACTIVITY EXTRA
  • 49.
    [PRODUCT CARD][Engineering] DRAWINGDIMENSIONS PROCESS DESCRIPTION MATERIALS LIST NOTES TECHNIQUE: SPIRAL ROLLING 2 KG. MIMBRE 6M. WHITE THREAD I LITER OF GLUE COMMENTS / EXTRA DETAILS COLOR LENGTHX WIDTH X HEIGHT
  • 50.
    [WORKSHOP ACHIEVE ][NEXT STEP] ORGANIZATION (provide funds) CFAFTSMEN GROUPS Trainers Designers – Engineers. Workshop ( 3 or 5 weeks ) One product Craftsmen by themselves will make a product with the manual techniques And provide resources for manufacture. 2 months – 3 months Presentation of this new collection form by the craftsmen , exhibition and contest.