This deck was presented at IxD weekly sync. We discussed about the definition of design and interaction design, how these fields can bring value to the organization.
We started by stating the difference between art and design. Then, we moved to discuss about IxD field itself and some tips to get a grip in this field. The content was mainly influenced by a book about Interaction Design from Jon Kolko.
Hopefully this slide will be useful for aspiring designers or people who work or will or closely with designers.
5. The medium can invoke various responses from the audiences.
6. However, the responses could be way off from your original message.
And that’s fine (at least in art)
They can keep the responses or reactions to themselves.
9. Design is quite different though. We have a clear intention in mind
and deliver the intention in a medium.
10. We hope the audiences understand the intention and the message.
Designers are responsible to make sure the right message is
delivered and understood.
11. Designers are responsible to make sure the responses are inline with
the intention.
The audiences can respond, creating a dialogue between designers
and audiences.
19. Let’s compare a conversation:
- between two strangers who just met, and
- best friends for 10 years.
What are the differences?
How much the effort spent to deliver and understand the message?
What about a conversation between a newly downloaded product?
A conversation in a long used product?
23. Don’t spent too much time comparing and worrying about
wide ranges of methods.
That is not the right time if we are just entered this field
(Design/IxD).
I think most methods are essentially the same.
Just pick one that you (or your mentor) think is appropriate,
understand it deeply, and get the essentials.
Only then it’s a better time to compare methods.