INFORMATION AND
COMMUNICATION TECHNOLOGY
UNLOCKING CONTENT
VOCABULARY
• Computer - is a programmable device that stores, retrieves,
and processes data.
• ICT - information and communications technology is the
infrastructure and components that enable modern computing.
• Application - In computing, an application, or app for short, is a
software program designed to computer programs used to
operate computers and execute specific tasks
UNLOCKING CONTENT
VOCABULARY
• Hardware - consists of the physical parts of a computer system
• Software - is a collection of instructions, data, or computer
programs used to operate computers and execute specific tasks
UNLOCKING CONTENT
VOCABULARY
COMMON TOOLS AND EQUIPMENT
IN
COMPUTER PROGRAMMING
1. Hardware
Computer: The primary device used for writing code,
running programs, and testing software.
Desktop or Laptop: Depending on preference and
requirements.
COMPUTER
PROGRAMMING
2. Software
Integrated Development Environments (IDEs):
Comprehensive tools that provide editing,
debugging, and compilation in one place.
Examples: Visual Studio Code, IntelliJ IDEA, PyCharm,
Eclipse, Xcode.
COMPUTER
PROGRAMMING
2. Software
Code Editors: Lightweight alternatives to IDEs for quick
coding and scripting.
Examples: Sublime Text, Atom, Notepad++.
COMPUTER
PROGRAMMING
2. Software
Version Control Systems (VCS): Tools to manage
changes to source code over time.
Examples: Git, Subversion (SVN), Mercurial.
COMPUTER
PROGRAMMING
2. Software
Repositories and Collaboration Platforms:
Examples: GitHub, GitLab, Bitbucket
COMPUTER
PROGRAMMING
2. Software
Compilers and Interpreters: Tools that translate code
into executable programs.
Examples: GCC (GNU Compiler Collection), Clang,
Python Interpreter, Node.js.
COMPUTER
PROGRAMMING
2. Software
Debuggers: Tools to test and debug code.
Examples: GDB (GNU Debugger), LLDB, built-in
debuggers in IDEs.
COMPUTER
PROGRAMMING
2. Software
Package Managers: Tools to manage software
libraries and dependencies.
Examples: npm (Node Package Manager), pip (Python
Package Installer), Maven, Gradle, NuGet.
COMPUTER
PROGRAMMING
2. Software
Build Automation Tools: Tools to automate the
process of compiling code, running tests, and
deploying applications.
Examples: Jenkins, Travis CI, CircleCI, Make, Ant.
COMPUTER
PROGRAMMING
COMMON TOOLS AND EQUIPMENT
IN
COMPUTER SYSTEM SERVICING
Hand Tools:
When servicing computers, students need tools like
screwdrivers, pliers, and antistatic wristbands.
These tools help with hardware installation, repair,
and maintenance.
COMPUTER SYSTEM
SERVICING
Diagnostic Software:
Students can use software tools to diagnose
hardware issues, check system performance, and
troubleshoot problems.
COMPUTER SYSTEM
SERVICING
Cable Testers and Multimeters:
These tools help verify cable connections and
measure electrical parameters.
COMPUTER SYSTEM
SERVICING
Cleaning Kits:
Keeping computers dust-free is essential for optimal
performance.
COMPUTER SYSTEM
SERVICING
COMMON TOOLS AND EQUIPMENT
IN
VISUAL ARTS
Digital Cameras and Scanners:
Students can capture images of their artwork or scan
traditional artwork to create digital versions.
VISUAL ARTS
Graphic Design Software (e.g., Adobe Photoshop,
Illustrator):
These tools allow students to manipulate images,
create digital art, and design graphics.
VISUAL ARTS
Tablets and Drawing Pads:
Artists can use these devices to create digital
illustrations and paintings
VISUAL ARTS
3D Modeling Software (e.g., Blender, Autodesk
Maya):
For students interested in 3D art and animation.
VISUAL ARTS
COMMON TOOLS AND EQUIPMENT
IN
TELECOMUNNICATION
1.Hardware
Modems and Routers: Devices that modulate and
demodulate signals for transmission over telephone lines
or cable systems and route data between devices on a
network.
Examples: DSL modems, cable modems, wireless routers.
TELECOMMUNICATION
1. Hardware
Switches and Hubs: Networking devices that connect
multiple devices within a network, facilitating
communication between them.
Examples: Ethernet switches, network hubs.
TELECOMMUNICATION
1.Hardware
Repeaters and Extenders: Devices that amplify or
regenerate signals to extend the range of a network.
Examples: Signal boosters, Wi-Fi extenders.
TELECOMMUNICATION
1. Hardware
Antennas: Devices that transmit and receive radio
waves for wireless communication.
Examples: Yagi antennas, parabolic antennas, dipole
antennas
TELECOMMUNICATION
1.Hardware
Base Stations: Equipment that connects mobile
devices to a network in cellular and radio
communication.
Examples: Cell towers, microcells, femtocells
TELECOMMUNICATION
2.Software
Network Management Software: Tools for
monitoring, managing, and troubleshooting network
performance and connectivity.
Examples: SolarWinds Network Performance Monitor,
PRTG Network Monitor, Nagios
TELECOMMUNICATION
2.Software
Communication Protocols: Software protocols that
define rules for data exchange over a network.
Examples: TCP/IP (Transmission Control
Protocol/Internet Protocol), VoIP (Voice over Internet
Protocol), SIP (Session Initiation Protocol)
TELECOMMUNICATION
2.Software
Telephony Software: Applications for managing voice
communication over networks.
Examples: Asterisk, FreeSWITCH, Skype for Business.
TELECOMMUNICATION
2.Software
Telephony Software: Applications for managing voice
communication over networks.
Examples: Asterisk, FreeSWITCH, Skype for Business.
TELECOMMUNICATION
Learners’ Takeaways
In today’s lessons, I have learned that……
____________________________________________________
____________________________________________________
____________________________________________________
____________________________________________________
_______
GENERALIZATION
THANK YOU!!!!!

Day 1- Information and Communication Technology

  • 1.
  • 2.
  • 3.
    • Computer -is a programmable device that stores, retrieves, and processes data. • ICT - information and communications technology is the infrastructure and components that enable modern computing. • Application - In computing, an application, or app for short, is a software program designed to computer programs used to operate computers and execute specific tasks UNLOCKING CONTENT VOCABULARY
  • 4.
    • Hardware -consists of the physical parts of a computer system • Software - is a collection of instructions, data, or computer programs used to operate computers and execute specific tasks UNLOCKING CONTENT VOCABULARY
  • 5.
    COMMON TOOLS ANDEQUIPMENT IN COMPUTER PROGRAMMING
  • 6.
    1. Hardware Computer: Theprimary device used for writing code, running programs, and testing software. Desktop or Laptop: Depending on preference and requirements. COMPUTER PROGRAMMING
  • 7.
    2. Software Integrated DevelopmentEnvironments (IDEs): Comprehensive tools that provide editing, debugging, and compilation in one place. Examples: Visual Studio Code, IntelliJ IDEA, PyCharm, Eclipse, Xcode. COMPUTER PROGRAMMING
  • 8.
    2. Software Code Editors:Lightweight alternatives to IDEs for quick coding and scripting. Examples: Sublime Text, Atom, Notepad++. COMPUTER PROGRAMMING
  • 9.
    2. Software Version ControlSystems (VCS): Tools to manage changes to source code over time. Examples: Git, Subversion (SVN), Mercurial. COMPUTER PROGRAMMING
  • 10.
    2. Software Repositories andCollaboration Platforms: Examples: GitHub, GitLab, Bitbucket COMPUTER PROGRAMMING
  • 11.
    2. Software Compilers andInterpreters: Tools that translate code into executable programs. Examples: GCC (GNU Compiler Collection), Clang, Python Interpreter, Node.js. COMPUTER PROGRAMMING
  • 12.
    2. Software Debuggers: Toolsto test and debug code. Examples: GDB (GNU Debugger), LLDB, built-in debuggers in IDEs. COMPUTER PROGRAMMING
  • 13.
    2. Software Package Managers:Tools to manage software libraries and dependencies. Examples: npm (Node Package Manager), pip (Python Package Installer), Maven, Gradle, NuGet. COMPUTER PROGRAMMING
  • 14.
    2. Software Build AutomationTools: Tools to automate the process of compiling code, running tests, and deploying applications. Examples: Jenkins, Travis CI, CircleCI, Make, Ant. COMPUTER PROGRAMMING
  • 15.
    COMMON TOOLS ANDEQUIPMENT IN COMPUTER SYSTEM SERVICING
  • 16.
    Hand Tools: When servicingcomputers, students need tools like screwdrivers, pliers, and antistatic wristbands. These tools help with hardware installation, repair, and maintenance. COMPUTER SYSTEM SERVICING
  • 17.
    Diagnostic Software: Students canuse software tools to diagnose hardware issues, check system performance, and troubleshoot problems. COMPUTER SYSTEM SERVICING
  • 18.
    Cable Testers andMultimeters: These tools help verify cable connections and measure electrical parameters. COMPUTER SYSTEM SERVICING
  • 19.
    Cleaning Kits: Keeping computersdust-free is essential for optimal performance. COMPUTER SYSTEM SERVICING
  • 20.
    COMMON TOOLS ANDEQUIPMENT IN VISUAL ARTS
  • 21.
    Digital Cameras andScanners: Students can capture images of their artwork or scan traditional artwork to create digital versions. VISUAL ARTS
  • 22.
    Graphic Design Software(e.g., Adobe Photoshop, Illustrator): These tools allow students to manipulate images, create digital art, and design graphics. VISUAL ARTS
  • 23.
    Tablets and DrawingPads: Artists can use these devices to create digital illustrations and paintings VISUAL ARTS
  • 24.
    3D Modeling Software(e.g., Blender, Autodesk Maya): For students interested in 3D art and animation. VISUAL ARTS
  • 25.
    COMMON TOOLS ANDEQUIPMENT IN TELECOMUNNICATION
  • 26.
    1.Hardware Modems and Routers:Devices that modulate and demodulate signals for transmission over telephone lines or cable systems and route data between devices on a network. Examples: DSL modems, cable modems, wireless routers. TELECOMMUNICATION
  • 27.
    1. Hardware Switches andHubs: Networking devices that connect multiple devices within a network, facilitating communication between them. Examples: Ethernet switches, network hubs. TELECOMMUNICATION
  • 28.
    1.Hardware Repeaters and Extenders:Devices that amplify or regenerate signals to extend the range of a network. Examples: Signal boosters, Wi-Fi extenders. TELECOMMUNICATION
  • 29.
    1. Hardware Antennas: Devicesthat transmit and receive radio waves for wireless communication. Examples: Yagi antennas, parabolic antennas, dipole antennas TELECOMMUNICATION
  • 30.
    1.Hardware Base Stations: Equipmentthat connects mobile devices to a network in cellular and radio communication. Examples: Cell towers, microcells, femtocells TELECOMMUNICATION
  • 31.
    2.Software Network Management Software:Tools for monitoring, managing, and troubleshooting network performance and connectivity. Examples: SolarWinds Network Performance Monitor, PRTG Network Monitor, Nagios TELECOMMUNICATION
  • 32.
    2.Software Communication Protocols: Softwareprotocols that define rules for data exchange over a network. Examples: TCP/IP (Transmission Control Protocol/Internet Protocol), VoIP (Voice over Internet Protocol), SIP (Session Initiation Protocol) TELECOMMUNICATION
  • 33.
    2.Software Telephony Software: Applicationsfor managing voice communication over networks. Examples: Asterisk, FreeSWITCH, Skype for Business. TELECOMMUNICATION
  • 34.
    2.Software Telephony Software: Applicationsfor managing voice communication over networks. Examples: Asterisk, FreeSWITCH, Skype for Business. TELECOMMUNICATION
  • 36.
    Learners’ Takeaways In today’slessons, I have learned that…… ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ _______ GENERALIZATION
  • 37.