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TO
TEACHER
JULIE CHANNEL
first QUARTER
WEEK 1 – Day 1
Matatag curriculum
EXPLORING TOOLS AND
EQUIPMENT IN ICT
TECHNOLOGY AND LIVELIHOOD EDUCATION 8
EXPLORING TOOLS AND
EQUIPMENT IN ICT
CONTENT
The learners demonstrate an
understanding of the tools and
equipment in ICT.
LEARNING
STANDARD
The learners will Familiarize
themselves with the tools and
equipment in ICT.
LEARNING
COMPETENCY
By the end of the lesson, 80 percent of the learners will be
able to:
1. Develop the ability to identify various ICT tools and equipment,
understand their purposes, and learn the basic functions of
each.
2. Gain hands-on experience with ICT equipment, focusing on
safe handling and operation according to best practices and
manufacturer guidelines.
3. Foster an appreciation for the role of ICT in enhancing work
efficiency and problem-solving, leading to a value-driven
approach to technology adoption.
OBJECTIVES
I. Activating Prior Knowledge
Short Review
Brainstorming session on the importance of tools and equipment in different fields.
I. Activating Prior Knowledge
(Day- 1)
B. Establishing Purpose of the Lesson
1. LESSON PURPOSE
By the end of the lesson, 80 percent of the learners will be
able to:
1. Develop the ability to identify various ICT tools and equipment,
understand their purposes, and learn the basic functions of
each.
2. Gain hands-on experience with ICT equipment, focusing on
safe handling and operation according to best practices and
manufacturer guidelines.
3. Foster an appreciation for the role of ICT in enhancing work
efficiency and problem-solving, leading to a value-driven
approach to technology adoption.
B. Establishing Purpose of the Lesson
B. Establishing Purpose of the Lesson
Solicit Ideas from the learners as the wheel spins, from the selected word.
2. UNLOCKING CONTENT AREA VOCABULARY
https://wordwall.net/
resource/72086373
use this link to do the
interactive activity. SPIN IT.
B. Establishing Purpose of the Lesson
B. Establishing Purpose of the Lesson
Solicit Ideas from the learners as the wheel spins, from the selected word.
2. UNLOCKING CONTENT AREA VOCABULARY
is a programmable device that
stores, retrieves, and processes
data.
COMPUTER
information and communications
technology is the
infrastructure and
components that enable modern
computing.
ICT
B. Establishing Purpose of the Lesson
B. Establishing Purpose of the Lesson
Solicit Ideas from the learners as the wheel spins, from the selected word.
2. UNLOCKING CONTENT AREA VOCABULARY
In computing, an application, or
app for short, is a software
program designed to help
a computer user
accomplish a task.
is a collection of instructions,
data, or computer programs
used to operate
computers and execute
specific tasks.
APPLICATION
SOFTWARE
Common Tools and Equipment used in Computer
Programming
• Computer: The primary device
used for writing code, running
programs, and testing software.
• Desktop or Laptop: Depending on
preference and requirements.
C. Developing and Deepening Understanding
1. HARDWARE
Common Tools and Equipment used in Computer
Programming
• Integrated Development Environments (IDEs):
Comprehensive tools that provide editing,
debugging, and compilation in one place.
• Examples: Visual Studio Code, IntelliJ IDEA,
PyCharm, Eclipse, Xcode.
C. Developing and Deepening Understanding
2. SOFTWARE
Common Tools and Equipment used in Computer
Programming
• Code Editors: Lightweight alternatives to IDEs for
quick coding and scripting. Examples: Sublime
Text, Atom, Notepad++.
• Version Control Systems (VCS): Tools to manage
changes to source code over time.
• Examples: Git, Subversion (SVN), Mercurial.
C. Developing and Deepening Understanding
2. SOFTWARE
Common Tools and Equipment used in Computer
Programming
• Repositories and Collaboration Platforms:
Examples: GitHub, GitLab, Bitbucket.
• Compilers and Interpreters: Tools that translate
code into executable programs. Examples: GCC
(GNU Compiler Collection), Clang, Python
Interpreter, Node.js.
C. Developing and Deepening Understanding
2. SOFTWARE
Common Tools and Equipment used in Computer
Programming
• Debuggers: Tools to test and debug code.
Examples: GDB (GNU Debugger), LLDB, built-in
debuggers in IDEs.
• Package Managers: Tools to manage software
libraries and dependencies. Examples: npm (Node
Package Manager), pip (Python Package Installer),
C. Developing and Deepening Understanding
2. SOFTWARE
Common Tools and Equipment used in Computer
Programming
• Build Automation Tools: Tools to automate the
process of compiling code, running tests, and
deploying applications.
• Examples: Jenkins, Travis CI, CircleCI, Make, Ant.
C. Developing and Deepening Understanding
2. SOFTWARE
Common tools and equipment in Computer Systems
Servicing:
• When servicing computers,
students need tools like
screwdrivers, pliers, and
antistatic wristbands. These
tools help with hardware
installation, repair, and
maintenance.
C. Developing and Deepening Understanding
HAND TOOLS
Common tools and equipment in Computer Systems
Servicing:
• Students can use
software tools to
diagnose hardware
issues, check system
performance, and
troubleshoot
C. Developing and Deepening Understanding
DIAGNOSTIC SOFTWARE
Common tools and equipment in Computer Systems
Servicing:
• Cable Testers and
Multimeters: These
tools help verify cable
connections and
measure electrical
parameters.
C. Developing and Deepening Understanding
CABLE TESTERS AND MULTIMETERS
Common tools and equipment in Computer Systems
Servicing:
• Cleaning Kits: Keeping
computers dust-free is
essential for optimal
performance.
C. Developing and Deepening Understanding
CLEANING KITS
Common tools and equipment Visual Arts:
• Students can capture images of their
artwork or scan traditional artwork to
create digital versions.
C. Developing and Deepening Understanding
DIGITAL CAMERAS AND SCANNERS:
Common tools and equipment Visual Arts:
• These tools allow students to manipulate
images, create digital art, and design
graphics.
C. Developing and Deepening Understanding
GRAPHIC DESIGN SOFTWARE
Common tools and equipment Visual Arts:
• Artists can use these devices to create
digital illustrations and paintings.
C. Developing and Deepening Understanding
TABLETS AND DRAWING PADS
Common tools and equipment Visual Arts:
• (e.g., Blender, Autodesk Maya): For
students interested in 3D art and
animation.
C. Developing and Deepening Understanding
3D MODELING SOFTWARE
Telecommunication:
• Modems and Routers: Devices that modulate and demodulate
signals for transmission over telephone lines or cable systems
and route data between devices on a network.
• Examples: DSL modems, cable modems, wireless routers.
C. Developing and Deepening Understanding
HARDWARE
Telecommunication:
• Switches and Hubs:
Networking devices that
connect multiple devices
within a network, facilitating
communication between
them.
• Examples: Ethernet switches,
network hubs.
C. Developing and Deepening Understanding
HARDWARE
Telecommunication:
• Repeaters and Extenders:
Devices that amplify or
regenerate signals to
extend the range of a
network.
• Examples: Signal boosters,
Wi-Fi extenders.
C. Developing and Deepening Understanding
HARDWARE
Telecommunication:
• Antennas: Devices that
transmit and receive radio
waves for wireless
communication.
• Examples: Yagi antennas,
parabolic antennas, dipole
antennas.
C. Developing and Deepening Understanding
HARDWARE
Telecommunication:
• Base Stations: Equipment
that connects mobile
devices to a network in
cellular and radio
communication.
• Examples: Cell towers,
microcells, femtocells.
C. Developing and Deepening Understanding
HARDWARE
Telecommunication:
• Network Management Software: Tools for
monitoring, managing, and troubleshooting
network performance and connectivity.
• Examples: SolarWinds Network Performance
Monitor, PRTG Network Monitor, Nagios.
C. Developing and Deepening Understanding
SOFTWARE
Telecommunication:
• Communication Protocols: Software protocols
that define rules for data exchange over a
network.
• Examples: TCP/IP (Transmission Control
Protocol/Internet Protocol), VoIP (Voice over
Internet Protocol), SIP (Session Initiation
Protocol).
C. Developing and Deepening Understanding
SOFTWARE
Telecommunication:
• Telephony Software: Applications for
managing voice communication over
networks.
• Examples: Asterisk, FreeSWITCH, Skype for
Business.
C. Developing and Deepening Understanding
SOFTWARE
Reference :
•TLE 8 LESSON EXEMPLAR
Braden, A. (2020, December 4). Software Definition & Meaning | What is Software? Webopedia.
https://www.webopedia.com/definitions/software/
Computer Hope. (2019).What is a Computer? Computerhope.com.
https://www.computerhope.com/jargon/c/computer.htm
Different ICT Tools – Communication technologies for extension education. (n.d.).
Ebooks.inflibnet.ac.in.
https://ebooks.inflibnet.ac.in/hsp13/chapter/different-ict-tools/
Different Types of Software with Examples. (n.d.). Squareboat.
https://www.squareboat.com/blog/different-types-of-software-with-examples
Moes,T. (2023, June).What is Software? EverythingYou Need to Know. Softwarelab.org.
https://softwarelab.org/blog/what-is-software/
Rosencrance, L. (2021, March).What is Software? Definition,Types and Examples.TechTarget.
https://www.techtarget.com/searchapparchitecture/definition/software
TechTerms. (2019). Hardware Definition.Techterms.com.
https://techterms.com/definition/hardware
Q1_TLE 8_Week 1- Day 1 tools and equipment