This document summarizes Daniela Petrillo's background and experience in design, research, and strategy. Some key points:
- She has an MSc in Interior Design from Politecnico di Milano and a PhD from the same institution, focusing on urban and social innovation.
- Her work involves design consulting, research projects, and academic roles focused on topics like urban safety, crime prevention, and community engagement.
- Examples of her projects include DesignAgainstCrime, Mapping San Siro, Human Library in Prison, and her PhD thesis Design for Urban Reassuring Scenario.
- Her approach emphasizes participatory methods, codesign, and temporary or iterative interventions to address social and
What is the role of THEORY in Urbanism?Roberto Rocco
This is a presentation prepared for the course Methodology for Urbanism (Ar2U090) of the the TU Delft, Faculty of Architecture. In this presentation we discuss what is theory and why we need theories in Urbanism.
Tools for research in areas of design practice: problem finding.Roberto Rocco
Tools for research in urban planning and design. This is a presentation about traditional tools of research that might be used in areas of urban design and planning practice when building up your problem. These are traditional tool for research Of course, in design areas, there are specific tools for research and spatial analysis as well. NOTE: it is OK to use this presentation, but ALWAYS quote the source.
How to start a customer-centred approachLaura Lorenzo
Who are your customers? What can you tell about them?
This presentation is a starting point for answering these sort of questions both from a quantitative & qualitative perspective.
This document discusses facilitating commuting from the East Bay to San Francisco. It describes FastLane, a service that simplifies last-minute carpooling. FastLane allows commuting drivers and riders to find matches using their website or app to take advantage of carpool lanes. The document also outlines pain points with current commuting options and outlines iterations of a new carpooling app design based on user research.
8 Requirements To Be An International Designer 成為設計師的八個要件Amy Huang
2015 March 4th, Speech of 8 Requirements To Be An Adventurous Designer to young designers at Minchuang University in TouYuang, Taiwan.
Introducing HCI, UX Design, different flavors of design research, design method that I learned from IIT Institute of Design to young designers.
Getting emotional: MOO's first steps with affective interactionTerri Herbert
This document discusses getting started with affective interaction design, which aims to intentionally design experiences that cater to users' emotional states and elicit emotional responses. It outlines MOO's first steps in this area, including conducting an affective audit to understand where they stand currently. The document also describes how MOO used the Self-Assessment Manikin (SAM) tool to measure users' self-reported pleasure, arousal, and dominance levels during experiences. They gained insights about both positive and negative aspects, and learned that measuring emotions is just a starting point that requires further exploration of impacts and a multi-dimensional approach.
What is the role of THEORY in Urbanism?Roberto Rocco
This is a presentation prepared for the course Methodology for Urbanism (Ar2U090) of the the TU Delft, Faculty of Architecture. In this presentation we discuss what is theory and why we need theories in Urbanism.
Tools for research in areas of design practice: problem finding.Roberto Rocco
Tools for research in urban planning and design. This is a presentation about traditional tools of research that might be used in areas of urban design and planning practice when building up your problem. These are traditional tool for research Of course, in design areas, there are specific tools for research and spatial analysis as well. NOTE: it is OK to use this presentation, but ALWAYS quote the source.
How to start a customer-centred approachLaura Lorenzo
Who are your customers? What can you tell about them?
This presentation is a starting point for answering these sort of questions both from a quantitative & qualitative perspective.
This document discusses facilitating commuting from the East Bay to San Francisco. It describes FastLane, a service that simplifies last-minute carpooling. FastLane allows commuting drivers and riders to find matches using their website or app to take advantage of carpool lanes. The document also outlines pain points with current commuting options and outlines iterations of a new carpooling app design based on user research.
8 Requirements To Be An International Designer 成為設計師的八個要件Amy Huang
2015 March 4th, Speech of 8 Requirements To Be An Adventurous Designer to young designers at Minchuang University in TouYuang, Taiwan.
Introducing HCI, UX Design, different flavors of design research, design method that I learned from IIT Institute of Design to young designers.
Getting emotional: MOO's first steps with affective interactionTerri Herbert
This document discusses getting started with affective interaction design, which aims to intentionally design experiences that cater to users' emotional states and elicit emotional responses. It outlines MOO's first steps in this area, including conducting an affective audit to understand where they stand currently. The document also describes how MOO used the Self-Assessment Manikin (SAM) tool to measure users' self-reported pleasure, arousal, and dominance levels during experiences. They gained insights about both positive and negative aspects, and learned that measuring emotions is just a starting point that requires further exploration of impacts and a multi-dimensional approach.
Jacklyn Cohen conducted a UX bootcamp on designing grocery shopping apps. She began with introductions and an overview of UX design, usability, and UI. Cohen explained the differences between these concepts and emphasized that UX design focuses on the overall user experience. The bootcamp covered various topics related to the UX process like research methods, creating personas and empathy maps, wireframing, and user testing. Participants conducted user interviews on grocery shopping habits, created affinity diagrams to identify themes, and designed wireframes for a grocery shopping app home screen and shopping list screen. User testing of the wireframes was also practiced. The goal of the bootcamp was to provide hands-on experience with UX design methods through the
The researcher’s blind spot: 6 cognitive biases we shouldn’t ignore in researchRuth Ellison
There are cognitive biases lurking everywhere in the research process. Cognitive biases are psychological tendencies that cause the human brain to draw incorrect conclusions.
We all want our research to provide reliable input into our projects and most of us wouldn’t deliberately distort data. Yet, we’re human, and we’re all susceptible to many cognitive biases that can affect the outcomes at any stage of our projects. Biases is unavoidable, but being a good researcher is about understanding our inherent biases and how we can minimise the effects.
Distorted or misleading results can be very detrimental to a project. It can misinform the direction of a project, or provide false confidence about decisions.
This session will highlight five common cognitive biases in research, from recruitment, to the actual sessions, and the analysis and reporting of research findings. This will be illustrated with examples and stories, along with how we can minimise the bias.
ThinkAR Augmented Reality Game ConceptSusan Oldham
This is a game that Melinda Salazar, Robert Maharaj, Eva Dooley & I designed for a UW research group called Interfaces that Make You Think [IMUT] in 2011. The goal of the game was to activate many areas of the brain by encouraging players to become more aware of their surroundings and engage with others as they collected their play monsters.
Great product teams understand the importance of dissenting feedback. However, a team might drive toward an inferior product because it fixates on a few pieces of positive feedback, or a persuasive product lead might seek out data to support her pet feature. Moving quickly often requires trusting our intuition, but what is the difference between gut instinct and bias?
**Note: Slideshare has altered some fonts and formatting
This document provides a summary of Francia Sandoval's UX portfolio from 2015. It includes summaries of two case studies - for the Night Shift Theater Company and Netflix. For the Night Shift case study, Francia conducted user research including interviews and usability testing to redesign the theater's website and improve their online presence. For Netflix, Francia's team developed social features like a Friends page and Groups page to increase social engagement between users. The document outlines Francia's role and process for both projects.
The technology we use every day knows a lot about what we do—what we click on, where we go, and who we follow. But so far, it doesn’t know much about how we feel. That’s changing.
Emotion-sensing technology is moving from an experimental phase to reality. Maybe, our Internet things will start to understand us, cultivating emotional connections and picking up on social cues. What does it mean for how we design technology? This talk, grounded in the latest research and case studies, shows how designers can create rich, emotional experiences for the next wave of emotion-aware technology.
This document provides an overview of the Living+ platform at Aalto University, which brings together multiple schools and research groups to collaborate on projects related to sustainable living environments. It outlines some past and upcoming platform activities, including strategic research calls and breakfast meetings. The agenda for an event on the Living+ platform is presented, including welcome remarks, a presentation by the deputy mayor of Helsinki on city planning, and short research group presentations. Context, working methods, and special interests of some of the participating research groups are briefly described, focusing on areas like user experience, urban planning, sustainability, architecture, and technologies to support living environments.
How to collaborate with a city & the idea of Pop-‐Up Experiments – sharing e...Josep Perelló
The document discusses Barcelona Laboratori (BCNLab), a platform created by the Culture Institute of Barcelona to promote connections between people and communities through ideas and creative projects related to technology, science, knowledge and culture in Barcelona. BCNLab supports various citizen science projects and labs in Barcelona and aims to promote participatory scientific research practices. It encourages collaboration between projects to multiply their impact, share resources, and generate a common protocol for citizen science experiments with government support. The goal is to establish a large shared base of committed citizens and open data repository that can influence policy and decision making.
On 13 February 2017, the Urban Transformations programme, funded by the Economic and Social Research Council (ESRC), brought together a range of academics and practitioners from across Europe for a knowledge exchange event on urban living labs and smart cities. The University of Oxford convened the event, working with the European Regions Research & Innovation Network (ERRIN) and the workshop took place at one of ERRIN’s members, the Delegation of the Basque Country to the EU. This was the second in a series entitled Bridging European Urban Transformations established in partnership with the VUB (Vrije Universiteit Brussel) and its Brussels Centre for Urban Studies. In this post-Brexit era, cooperation across borders and disciplines seems more important than ever before. Consequently the series, which runs from November 2016 to October 2017, emphasises the value of connections between institutions and key players in the field of urban transformations in the UK and in the rest of Europe.
Can science be social? Collective and Citizen Experimentation in Computationa...Josep Perelló
Brief presentation of our OpenSystems UB Research Group activity mostly focused on Computational Social Science and in relation with Citizen Science Practices. Presentation in the COMSOTEC meeting held in Santander (Spetember 10, 2015). Facultad de Ciencias, Universidad de Cantabria, Santander.
The Landscape of Citizen Observatories across the EU - ESA Phi-week 2018Margaret Gold
Citizens' Observatories are defined as community-based environmental monitoring and information systems. They build on innovative and novel Earth Observation applications embedded in portable or mobile personal devices. This means that citizens can help and be engaged in observing our environment (EASME, 2016). Amongst the benefits of Citizen Observatories are that citizens’ observations, data and information can be used to complement authoritative, traditional in-situ and remote sensing Earth Observation data sources in a number of areas such as climate change, sustainable development, air monitoring, flood and drought monitoring, land cover or land-use change (GEO, 2017); they provide new data sources for policy-making (Schade et al., 2017) and; they can result in increased citizen participation in environmental management and governance at a large scale, for example public participation in the implementation of the European Flood Directive (Wehn et al., 2015). As a result, in the EU, efforts have been channeled into developing the concept of Citizen Observatories, and there are several currently in operation (e.g. Ground Truth 2.0, GROW, LandSense, Scent) that are intended to complement the EU’s Earth Observation monitoring framework, vastly increasing available in-situ or ground-based information. With the increasing prevalence of Citizen Observatories globally, there have been calls for a more integrated approach to handling their complexities with a view to providing a stable, reliable and scalable Citizens’ Observatory programme (Liu et al., 2014). Answering this challenge, in the European context, the Horizon 2020-funded project, WeObserve aims to improve coordination between existing Citizen Observatories and related European activities, while tackling three key challenges that inhibit the mainstreaming of citizen science: awareness, acceptability, and sustainability. Systematically tackling these challenges first requires the aggregating, building and strengthening of the Citizen Observatory knowledge base. In this talk, I will present the outcomes of the first initiative to strengthen the Citizen Observatory knowledge base within the WeObserve project - a map of the EU landscape of existing Citizen Observatory networks and their associated networks, key stakeholders and insights into the development, operation and challenges facing Citizen Observatories in Europe.
A Set Of Social Games For Senior Citizens With Dementia D9Monique Carr
This document summarizes the development of a set of social games called Project D9, designed for senior citizens with dementia. It involved extensive research and testing with people with dementia, caregivers, and experts over three phases. The goal was to stimulate social interaction and cognitive activity for both individuals with dementia and their caregivers. Various versions and difficulty levels of games using images, objects, and senses were tested iteratively. Feedback was used to develop visual materials, instructions, and a prototype featuring cubes with photographs that could be arranged in different ways. The project aims to reduce burden on caregivers and improve quality of life for those with dementia.
Discourse Centered Collective Intelligence Platforms for Social InnovationAnna De Liddo
PPT presentation of the "URBAN LIVING LABS AS SOCIO-DIGITAL SPHERES FOR EXPERIMENTING GOVERNANCE"
International Workshop
Cities are more and more witnessing the emergence of innovation initiatives,
indifferently originated by top-down or bottom-up intentionality, that are being
observed and analysed as Urban Living Labs, i.e. socio-digital innovation ecosystems
made up of creative communities of people producing innovation at urban
level with the support of a number of methods and tools helping to co-create value
out of the experience of interaction between the citizen/customer and
private/public actors.
These Urban living Labs are activators of experiments of governance innovation
which include people, institutions, private actors, relationships, values, processes,
tools and physical or financial infrastructures, that could trigger, generate, facilitate
and catalyse innovation in the city. These are spheres for knowledge creation
within the city and differ for dimensions, scale of action, nature (top-down or
bottom-up), organizational structure, and also for the way in which the participants
acts and are represented. They are also heterogeneous for the space of action in
which they emerge and can be interrelated and connected by topics, contexts,
interests, practices, and level of maturity in many different ways.
In Urban Living Labs new governance modes and models are experimented,
where participants acts in several and not pre-defined ways, creating complex
organizations able to integrate hierarchical and horizontal structures and creating
specific spheres of action stimulating collective testing and learning. In these
environments, governance is experimented between formal and informal publicprivate-
people partnerships able to shape innovative dialogues between citizens
and city institutions.
In this perspective the workshop aims at investigating some questions:
1.What kind of organizations is shaped in Urban Living Labs?
2.How is governance modelled in Urban living labs?
3.How is governance experimented?
4.What level of institutionalization is opportune for the emerging governance?
Systemic and participatory design processes in care systemsRSD7 Symposium
The document discusses using participatory and systemic design processes to help marginalized groups in society. It presents three case studies: 1) co-designing personalized devices for people with MS and muscular dystrophy, 2) participatory renovation of shelters for migrants and homeless people, and 3) a design anthropology lab aiming to empower homeless people. The goal is to include all stakeholders to collaboratively design flexible and transformable care systems centered around users' complex, interrelated needs and to foster relationships that improve quality of services and social inclusion.
Presentatie ecare summerschool Ghent 2014 An Jacobs
In this presentation we start with explaining the necessity of a user centered approach of any e-care solution. In the past users where only consulted when a product was almost finished at the end of a development trajectory when making changes cost a lot of money. Today another approach is becoming the best practice of R&D: user centered design. In the care domain this brings some extra challenges towards the inclusion of vulnerable people as well as overburdened care professionals. Adapted UCD strategies are thus appropriate. Illustrated with examples from own research experiences in e care R&D projects, we reflect on the essential steps, pitfalls and solutions to integrate a user centered approach in your future eCare project.
Citizen observatories provide an innovative learning environment by allowing participation in scientific research projects. One example is the CITCLOPS project, which designed the KdUINO buoy for measuring water quality through citizen science. The buoy uses open hardware and software, allowing makers to modify it and observers to collect data accessible to all. Citizen observatories offer roles for makers, observers, and analyzers and provide learning through research, cooperation, technology, and sustainability education. Challenges include careful activity design, teacher training, flexible school organization, cooperation, and resources.
Webinar series: Public engagement, education and outreach for carbon capture ...Global CCS Institute
The public engagement, education and outreach for CCS Webinar Series kicked off this September with a stellar opportunity to join three international public engagement experts, as they reflected on the key research findings and lessons learned from over 10 years of social research and project engagement experience.
World-renowned social researcher and IEAGHG Social Research Network Chair Peta Ashworth started the discussion by setting out her key lessons learned, and what future challenges and opportunities she perceives for public engagement with CCS.
An expert panel made up of Sarah Wade, Environmental Regulation and Policy Consultant and Coordinator of the Outreach Working Group for the US Department of Energy Regional Carbon Sequestration Partnership Initiative, and Norm Sacuta, Communication Manager at the Petroleum Technology Research Centre and Director of Communications for the IEAGHG Weyburn-Midale CO2 Monitoring and Storage Project, then discussed these conclusions and their own experiences of engaging the public, before opening the Webinar up to questions from the audience.
This entire Webinar Series has been designed to hear directly from the experts and project practitioners researching and delivering public engagement, education and outreach best practice for CCS.
This first Webinar combined elements of social research with real world application and discussion, showcasing important learnings, and concluding with links to further publications and resources for those wishing to learn more.
This document outlines the lessons and schedule for a course on heritage management. It discusses key concepts like the definition of heritage, structure of proposals, legislation and copyright, critical analysis, stakeholders, target groups, and authenticity. For each lesson, it provides the date, topic, and brief description. It also lists relevant literature and background of the instructor. The estimated time to complete the course assignments is 20 hours. The document aims to provide students with the necessary framework and context to critically analyze heritage sites and develop effective management proposals.
What´s that thing called RRI? By Jacqueline Broerse RRI Tools
What´s that thing called RRI?
Jacqueline Broerse
Director of the Athena Institute, VU University Amsterdam
RRI Tools Final Conference - Brussels, 21-22 November 2016
Opening Session
RRI Tools: main goals and outcomes
Rules of Thumbs is a creative methodology that combines elements of visual art, complex systems, architecture, and performance. It is a practical, solution-based approach to problem-solving that involves conceptualizing problems, brainstorming solutions, and refining ideas through experimentation. The methodology consists of five phases - defining interests and intentions, collecting information, interpreting connections in the information, creating subjective interpretations, and evolving ideas into a final format. Workshops teach the methodology through hands-on activities, discussions, and case studies.
AFRICA - Solar cooking - drying - storage INBAKHeiner Benking
This document discusses several projects related to global challenges, citizen science, and sustainability. It proposes a holistic approach to address the 15 global challenges identified by the Millennium Project. Specific projects mentioned include connecting citizens and science through citizen science networks in Europe and Switzerland, as well as a publication on strategic actions to address huge world challenges. The document advocates for structured dialog and deliberation across scales, sectors, and cultures to find solutions.
Jacklyn Cohen conducted a UX bootcamp on designing grocery shopping apps. She began with introductions and an overview of UX design, usability, and UI. Cohen explained the differences between these concepts and emphasized that UX design focuses on the overall user experience. The bootcamp covered various topics related to the UX process like research methods, creating personas and empathy maps, wireframing, and user testing. Participants conducted user interviews on grocery shopping habits, created affinity diagrams to identify themes, and designed wireframes for a grocery shopping app home screen and shopping list screen. User testing of the wireframes was also practiced. The goal of the bootcamp was to provide hands-on experience with UX design methods through the
The researcher’s blind spot: 6 cognitive biases we shouldn’t ignore in researchRuth Ellison
There are cognitive biases lurking everywhere in the research process. Cognitive biases are psychological tendencies that cause the human brain to draw incorrect conclusions.
We all want our research to provide reliable input into our projects and most of us wouldn’t deliberately distort data. Yet, we’re human, and we’re all susceptible to many cognitive biases that can affect the outcomes at any stage of our projects. Biases is unavoidable, but being a good researcher is about understanding our inherent biases and how we can minimise the effects.
Distorted or misleading results can be very detrimental to a project. It can misinform the direction of a project, or provide false confidence about decisions.
This session will highlight five common cognitive biases in research, from recruitment, to the actual sessions, and the analysis and reporting of research findings. This will be illustrated with examples and stories, along with how we can minimise the bias.
ThinkAR Augmented Reality Game ConceptSusan Oldham
This is a game that Melinda Salazar, Robert Maharaj, Eva Dooley & I designed for a UW research group called Interfaces that Make You Think [IMUT] in 2011. The goal of the game was to activate many areas of the brain by encouraging players to become more aware of their surroundings and engage with others as they collected their play monsters.
Great product teams understand the importance of dissenting feedback. However, a team might drive toward an inferior product because it fixates on a few pieces of positive feedback, or a persuasive product lead might seek out data to support her pet feature. Moving quickly often requires trusting our intuition, but what is the difference between gut instinct and bias?
**Note: Slideshare has altered some fonts and formatting
This document provides a summary of Francia Sandoval's UX portfolio from 2015. It includes summaries of two case studies - for the Night Shift Theater Company and Netflix. For the Night Shift case study, Francia conducted user research including interviews and usability testing to redesign the theater's website and improve their online presence. For Netflix, Francia's team developed social features like a Friends page and Groups page to increase social engagement between users. The document outlines Francia's role and process for both projects.
The technology we use every day knows a lot about what we do—what we click on, where we go, and who we follow. But so far, it doesn’t know much about how we feel. That’s changing.
Emotion-sensing technology is moving from an experimental phase to reality. Maybe, our Internet things will start to understand us, cultivating emotional connections and picking up on social cues. What does it mean for how we design technology? This talk, grounded in the latest research and case studies, shows how designers can create rich, emotional experiences for the next wave of emotion-aware technology.
This document provides an overview of the Living+ platform at Aalto University, which brings together multiple schools and research groups to collaborate on projects related to sustainable living environments. It outlines some past and upcoming platform activities, including strategic research calls and breakfast meetings. The agenda for an event on the Living+ platform is presented, including welcome remarks, a presentation by the deputy mayor of Helsinki on city planning, and short research group presentations. Context, working methods, and special interests of some of the participating research groups are briefly described, focusing on areas like user experience, urban planning, sustainability, architecture, and technologies to support living environments.
How to collaborate with a city & the idea of Pop-‐Up Experiments – sharing e...Josep Perelló
The document discusses Barcelona Laboratori (BCNLab), a platform created by the Culture Institute of Barcelona to promote connections between people and communities through ideas and creative projects related to technology, science, knowledge and culture in Barcelona. BCNLab supports various citizen science projects and labs in Barcelona and aims to promote participatory scientific research practices. It encourages collaboration between projects to multiply their impact, share resources, and generate a common protocol for citizen science experiments with government support. The goal is to establish a large shared base of committed citizens and open data repository that can influence policy and decision making.
On 13 February 2017, the Urban Transformations programme, funded by the Economic and Social Research Council (ESRC), brought together a range of academics and practitioners from across Europe for a knowledge exchange event on urban living labs and smart cities. The University of Oxford convened the event, working with the European Regions Research & Innovation Network (ERRIN) and the workshop took place at one of ERRIN’s members, the Delegation of the Basque Country to the EU. This was the second in a series entitled Bridging European Urban Transformations established in partnership with the VUB (Vrije Universiteit Brussel) and its Brussels Centre for Urban Studies. In this post-Brexit era, cooperation across borders and disciplines seems more important than ever before. Consequently the series, which runs from November 2016 to October 2017, emphasises the value of connections between institutions and key players in the field of urban transformations in the UK and in the rest of Europe.
Can science be social? Collective and Citizen Experimentation in Computationa...Josep Perelló
Brief presentation of our OpenSystems UB Research Group activity mostly focused on Computational Social Science and in relation with Citizen Science Practices. Presentation in the COMSOTEC meeting held in Santander (Spetember 10, 2015). Facultad de Ciencias, Universidad de Cantabria, Santander.
The Landscape of Citizen Observatories across the EU - ESA Phi-week 2018Margaret Gold
Citizens' Observatories are defined as community-based environmental monitoring and information systems. They build on innovative and novel Earth Observation applications embedded in portable or mobile personal devices. This means that citizens can help and be engaged in observing our environment (EASME, 2016). Amongst the benefits of Citizen Observatories are that citizens’ observations, data and information can be used to complement authoritative, traditional in-situ and remote sensing Earth Observation data sources in a number of areas such as climate change, sustainable development, air monitoring, flood and drought monitoring, land cover or land-use change (GEO, 2017); they provide new data sources for policy-making (Schade et al., 2017) and; they can result in increased citizen participation in environmental management and governance at a large scale, for example public participation in the implementation of the European Flood Directive (Wehn et al., 2015). As a result, in the EU, efforts have been channeled into developing the concept of Citizen Observatories, and there are several currently in operation (e.g. Ground Truth 2.0, GROW, LandSense, Scent) that are intended to complement the EU’s Earth Observation monitoring framework, vastly increasing available in-situ or ground-based information. With the increasing prevalence of Citizen Observatories globally, there have been calls for a more integrated approach to handling their complexities with a view to providing a stable, reliable and scalable Citizens’ Observatory programme (Liu et al., 2014). Answering this challenge, in the European context, the Horizon 2020-funded project, WeObserve aims to improve coordination between existing Citizen Observatories and related European activities, while tackling three key challenges that inhibit the mainstreaming of citizen science: awareness, acceptability, and sustainability. Systematically tackling these challenges first requires the aggregating, building and strengthening of the Citizen Observatory knowledge base. In this talk, I will present the outcomes of the first initiative to strengthen the Citizen Observatory knowledge base within the WeObserve project - a map of the EU landscape of existing Citizen Observatory networks and their associated networks, key stakeholders and insights into the development, operation and challenges facing Citizen Observatories in Europe.
A Set Of Social Games For Senior Citizens With Dementia D9Monique Carr
This document summarizes the development of a set of social games called Project D9, designed for senior citizens with dementia. It involved extensive research and testing with people with dementia, caregivers, and experts over three phases. The goal was to stimulate social interaction and cognitive activity for both individuals with dementia and their caregivers. Various versions and difficulty levels of games using images, objects, and senses were tested iteratively. Feedback was used to develop visual materials, instructions, and a prototype featuring cubes with photographs that could be arranged in different ways. The project aims to reduce burden on caregivers and improve quality of life for those with dementia.
Discourse Centered Collective Intelligence Platforms for Social InnovationAnna De Liddo
PPT presentation of the "URBAN LIVING LABS AS SOCIO-DIGITAL SPHERES FOR EXPERIMENTING GOVERNANCE"
International Workshop
Cities are more and more witnessing the emergence of innovation initiatives,
indifferently originated by top-down or bottom-up intentionality, that are being
observed and analysed as Urban Living Labs, i.e. socio-digital innovation ecosystems
made up of creative communities of people producing innovation at urban
level with the support of a number of methods and tools helping to co-create value
out of the experience of interaction between the citizen/customer and
private/public actors.
These Urban living Labs are activators of experiments of governance innovation
which include people, institutions, private actors, relationships, values, processes,
tools and physical or financial infrastructures, that could trigger, generate, facilitate
and catalyse innovation in the city. These are spheres for knowledge creation
within the city and differ for dimensions, scale of action, nature (top-down or
bottom-up), organizational structure, and also for the way in which the participants
acts and are represented. They are also heterogeneous for the space of action in
which they emerge and can be interrelated and connected by topics, contexts,
interests, practices, and level of maturity in many different ways.
In Urban Living Labs new governance modes and models are experimented,
where participants acts in several and not pre-defined ways, creating complex
organizations able to integrate hierarchical and horizontal structures and creating
specific spheres of action stimulating collective testing and learning. In these
environments, governance is experimented between formal and informal publicprivate-
people partnerships able to shape innovative dialogues between citizens
and city institutions.
In this perspective the workshop aims at investigating some questions:
1.What kind of organizations is shaped in Urban Living Labs?
2.How is governance modelled in Urban living labs?
3.How is governance experimented?
4.What level of institutionalization is opportune for the emerging governance?
Systemic and participatory design processes in care systemsRSD7 Symposium
The document discusses using participatory and systemic design processes to help marginalized groups in society. It presents three case studies: 1) co-designing personalized devices for people with MS and muscular dystrophy, 2) participatory renovation of shelters for migrants and homeless people, and 3) a design anthropology lab aiming to empower homeless people. The goal is to include all stakeholders to collaboratively design flexible and transformable care systems centered around users' complex, interrelated needs and to foster relationships that improve quality of services and social inclusion.
Presentatie ecare summerschool Ghent 2014 An Jacobs
In this presentation we start with explaining the necessity of a user centered approach of any e-care solution. In the past users where only consulted when a product was almost finished at the end of a development trajectory when making changes cost a lot of money. Today another approach is becoming the best practice of R&D: user centered design. In the care domain this brings some extra challenges towards the inclusion of vulnerable people as well as overburdened care professionals. Adapted UCD strategies are thus appropriate. Illustrated with examples from own research experiences in e care R&D projects, we reflect on the essential steps, pitfalls and solutions to integrate a user centered approach in your future eCare project.
Citizen observatories provide an innovative learning environment by allowing participation in scientific research projects. One example is the CITCLOPS project, which designed the KdUINO buoy for measuring water quality through citizen science. The buoy uses open hardware and software, allowing makers to modify it and observers to collect data accessible to all. Citizen observatories offer roles for makers, observers, and analyzers and provide learning through research, cooperation, technology, and sustainability education. Challenges include careful activity design, teacher training, flexible school organization, cooperation, and resources.
Webinar series: Public engagement, education and outreach for carbon capture ...Global CCS Institute
The public engagement, education and outreach for CCS Webinar Series kicked off this September with a stellar opportunity to join three international public engagement experts, as they reflected on the key research findings and lessons learned from over 10 years of social research and project engagement experience.
World-renowned social researcher and IEAGHG Social Research Network Chair Peta Ashworth started the discussion by setting out her key lessons learned, and what future challenges and opportunities she perceives for public engagement with CCS.
An expert panel made up of Sarah Wade, Environmental Regulation and Policy Consultant and Coordinator of the Outreach Working Group for the US Department of Energy Regional Carbon Sequestration Partnership Initiative, and Norm Sacuta, Communication Manager at the Petroleum Technology Research Centre and Director of Communications for the IEAGHG Weyburn-Midale CO2 Monitoring and Storage Project, then discussed these conclusions and their own experiences of engaging the public, before opening the Webinar up to questions from the audience.
This entire Webinar Series has been designed to hear directly from the experts and project practitioners researching and delivering public engagement, education and outreach best practice for CCS.
This first Webinar combined elements of social research with real world application and discussion, showcasing important learnings, and concluding with links to further publications and resources for those wishing to learn more.
This document outlines the lessons and schedule for a course on heritage management. It discusses key concepts like the definition of heritage, structure of proposals, legislation and copyright, critical analysis, stakeholders, target groups, and authenticity. For each lesson, it provides the date, topic, and brief description. It also lists relevant literature and background of the instructor. The estimated time to complete the course assignments is 20 hours. The document aims to provide students with the necessary framework and context to critically analyze heritage sites and develop effective management proposals.
What´s that thing called RRI? By Jacqueline Broerse RRI Tools
What´s that thing called RRI?
Jacqueline Broerse
Director of the Athena Institute, VU University Amsterdam
RRI Tools Final Conference - Brussels, 21-22 November 2016
Opening Session
RRI Tools: main goals and outcomes
Rules of Thumbs is a creative methodology that combines elements of visual art, complex systems, architecture, and performance. It is a practical, solution-based approach to problem-solving that involves conceptualizing problems, brainstorming solutions, and refining ideas through experimentation. The methodology consists of five phases - defining interests and intentions, collecting information, interpreting connections in the information, creating subjective interpretations, and evolving ideas into a final format. Workshops teach the methodology through hands-on activities, discussions, and case studies.
AFRICA - Solar cooking - drying - storage INBAKHeiner Benking
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2. 2011
MSc Interior Design
@ Polimi | #jail
Hello,
I’m Daniela!
2012
DesignAgainstCrime
@ UAL - Uk | #crime
PhD in Design
@ Polimi | #urban
PhD results |
Urban & Social Innovation
2013 2016
Design consultant
@ ABCittà | #jail
Scientific board
@ DAStu | #jail
academic
educational
professional
Age quod agis
is my motto and it
does mean “do what
you do at your best”
2014/15
Creative Advisor |
#edutainment
3. urban
interior
Design for Urban Reassuring Scenario (2015)
Human Library (2014/15)
Mapping San Siro (2013/14)
Design Culture Accoglienza (2013)
About Love and Punishments (2011)
Exhibit Design for
Achille Castiglioni Foundation (2011>13)
4. DURS
design for
urban
reassuring
scenario
A qualitative and multidisciplinary PhD
research developed within the design for
hospitable cities framework
Politecnico di Milano | Doctoral School of Design
Supervisor: Prof. Agnese Rebaglio
Outside Examiner: Arch. Kristien Ring - Selfmadecity Berlin
October 2012 > October 2015
In collaboration with
5. The urban safety is the crucial topic of this work and the
expected output merges in a series of guidelines for the Munici-
palities actively involved in integrated projects related to urban
regeneration and renewal programmes. The integrated projects
indicates those projects that operate to solve several criticalities
using a systemic approach, gathering simultaneously the
diverse dimensions of the problem.
CONCEPT
RESEARCH ABSTRACT PROCESS
Who is
afraid of
city?
Literature
review
Research
Pattern
definition
Theoretical
framewok
Design
Tools
WHAT URBAN INTERIOR
DESIGN CAN DO?
Case Study
Best Practicies
Research - Action
Research questions
DESIGN FOR
URBAN
REASSURING
SCENARIO
Language &
strategy
definition
6. Perceivedindividualrisk
Avoidancebehaviors
EmotionalResponses
PhysicalHealth
MentalHealth
Health Behaviors
Social Inequalities
Housing &
Public Spaces
Individual crime risk
Individual demographic
Individual attitudes
Perceived
social environm
ent
Perceived crime rate
Perceived
physicalenvironm
ent
NATIONAL
POLICIES
MASSMEDIA&
SOCIALREPRESENTATION
EXTERNAL FACTORS
FEAR OF CRIME
HEALTH
&
W
ELLBEING
SOCIALENVIRONMENT
BUILTENVIRONMENT
INDIVIDUALFACTORS
COGNITIVE
HEURISTIC&BIASES
From the graphic design and re-development of the main scheme
for the study “Crime, fear of crime, environment, mental health
and wellbeing: Mapping review of theories and casual pathways.”
by T. Lorenc there was identified the theoretical and operative
framework composed by the following categories:
BUILT ENVIRONMENT
SOCIAL ENVIRONMENT
HEALTH AND WELLBEING
FEAR OF CRIME
CASE STUDY
Peckham (Southwark Council, London, UK) as main case study
for regeneration and renovation programme in council neighbor-
hood. Peckham Codesign and Pocket Places Peckham as design
phenomenon in order to manage and test transformation (faster,
quicker, cheaper) in public spaces.
pocket places peckham
BEST PRACTICIES
10 best practicies inquired through the bottom up - top down
methodology considering the Vasely index (2011).
The considered features are related to their impat on:
/ SOCIAL COHESION / RELATIONAL NETWORKS / WELLBEING
& HEALTH / PUBLIC SPACES / SAFETY
parking day 2014 (USA)
bottom up practice
FRAMEWORK
7. 25 MICRO CASE STUDIES
Low impact interventions inquired through an empirical
method; all of these are able to temporarily change the nature
of the environment in which they work, and definitively change
the memories of the people that relate with these projects.
The considered features are:
/ AIM
/ LIFETIME
/ SCALE FACTOR
/ TOOLS
/ DIMENSION
/ ENGAGEMENT
/ ENVIRONMENT TRANSFORMATION
Scheme of reading based on empirical analysis.
The projects could be combined considering their specific features
in order to create some possible strategies during the envision phase.
system
product
temporary
permanent
6
7
8
9
11
13
14
16
17
19
1
3
5 20
On a fence
21 Swings
Mi Pista
Lullaby Factory
Fresco of
Bel Air
Sweet
Dream
Security
Interference
St. Horto
Mobile
Hospitality
No. 27
ISWAD
Extra
Retail
Unit
15
Promenade
sonores
13 portals
Streetmix18
Starpath
Smart
Billboard
21
22
narrative
interactive reflective
interpretative
10 Walk
your city
2 Green
Graffiti
12Sbagliato
Mirror
Fence
23 (Fos)
Jellyfish
Theatre25
4 Sill to Sill
Four
seasons
Gardens
24
The consequent taxonomy is related to the main compo-
nent of design that emerges from the analysis of the pro-
jects. The categories are:
/ VERTICAL SURFACES
/ HORIZONTAL SURFACES
/ SCATTERED INTERVENTION
/ INFORMATION
No. 6
Interference (DK)
interactive, system
permanent project,
temporary resolution
VERTICAL SURFACES
No. 10
Wal your city (worldwide)
narrative, system
temporary system,
iterative project
INFORMATION
9. RESEARCH ACTION
Mapping san siro and Gratosoglio TVB were the two main experi-
ence developed for this research. Both of these were relevant in
order to experiment the levers of ENGAGEMENT through the use
of the IMAGES and PARTICIPATORY PROBLEM SETTING through
the use of CODESIGN methods.
BY Polytechnic of Milan
WHO 30 researcher
WHAT research action & multidisci-
plinary workshop
WHERE San Siro neighborhood
FUNDING funding by participants
DURATION 2 months
EXPECTED OUTPUT strategies defi-
nition for policy makers through
scenario planning
BY Lo Scrigno Association
WHO 10 NEET
WHAT research action project
WHERE Gratosoglio neighborhood
FUNDING public funding within the
european law 285/1997
DURATION 1 year
EXPECTED OUTPUT to create
awareness about urban safety
through educational activities
MAPPING
SAN SIRO
GRATOSOGLIO
TVB
interviews
& surveys
Ethnographic area Design area Outcome area
dialogue w/
policy makers
building
evaluation
demographic
context
stakeholders’
networking
participatory
photo-inquiry
community
mapping
codesign
activites
DESIGN
TOOLS
10. RESULTS - the DURS strategy
EXPLORATION ENGAGEMENT FRAMING
DURS
TOOLKIT ENVISION
HEY!
The thesis was successfully defended
in March, 2016.
As author I am available to share and discuss my
results with
researchers, pratictioners and curious people
inspired by urban & design issues.
Follow me on urbanreassuring.tumblr.com or
contact me - petrillodaniela@gmail.com
FEAR AS A DESIGN MATTER
@ Ist International Conference on
Environmental Design in MDA, Agrigento,
Sicily, March 2015, 6th - 7th | De Lettera
Publisher - ISBN 978-88-905-1603-0 [+ paper
presentation]
REASSURING PLACEMAKING
@ Future of Places. Public Spaces in the new
urban agenda towards UNHabitat III (United
Nation, Ecuador 2016), conference proceed-
ings; Stockholm, Sweden, June/July, 29th - 1st
RELOADING SPACES: HOW DESIGN
MAKES EVERYDAY PLACES MORE
LIVEABLE
forthcoming 2016 in IDEA Journal, Berlin -
AADR, Spurbuch Publisher
DESIGN FOR URBAN REASSURING
SCENARIO
@ Biennal of Public Spaces; Rome, Univer-
sity of Roma 3; May, 22nd-23rd 2015 within
the panel “Social and Urban Safety”
DISSEMINATION
11. Human
Library
in prison
A participatory project of storytelling
that aims to fight prejudices around jails
and prisoners January 2013 > October 2015
a project by
Cristian Zanelli - team leader, facilitator
Ulderico Maggi - educator
Awards
1st edition (2014) funded by Fondazione Cariplo and
Comune di Milano within the project “Incontri Ravvici-
nati” in collaboration with Biblioteca Parco Sempione
and Madrugada Theatre;
2nd edition (2015) funded by Banca Nazionale delle
Comunicazioni
12. The “Human Library” is a Danish format created in early 2000’s in
order to foster the dialogue between different people, spreading
knowledge and to fight prejudices.
ABCittà has adopted this format in 2010 and has codified it
through a partecipatory process. Concerning the jail context, the
mission is to work on the issue of prison, prisoners and their life;
to actively contribute to the prisoners’ personal and educational
path; to create an open dialogue between the “interior” and the
“exterior”; to adapt the already existing format of “Human
Library” to a reliable practice for italian jails.
These are related to the main concept of the project and are at
the top of each Human Library action.
prison & prisoners
mental health
ethnicity
periphery
institutions
gender
religion
local culture
disability
CONCEPT
FORMAT CHALLENGES
These tasks are related to the specific action of HL in prison and
they are strictly connected to the context. As collaborator, I was
actively involved in each ot these.
PRELIMINARY TASKS
to fight prejudices to create awareness
to share knowledge
writing proposal
for fund hunting
educational activity for
volunteers
managing the human
library event
public presentations at
institutional venues
13. PROCESS
Investigation
Project
presentation &
CALL FOR STORIES
Qualitative
Evaluation
Qualitative and
Qauntitative
Evaluation
& results
outside / the city
inside / Bollate prison
participatory process - 1 month
entire process - 3 months
Prejudices’
selection
1 2 3 4 5 6
reviewandreport
reviewandreport
reviewandreport
BV 7
promotion
(web/radio/press)
promotion
(web/radio/press)
1
“Please, write here the prejudice
you have (or you’ve heard from
others) about jail and prisoners”
Collection of anonymous
prejudices and thoughts in the
BOX OF PREJUDICES.
7 public presentations done in
the first semester of 2014;
146 prejudices collected
+
field research through unstruc-
tured inteviews and good
practice recognition
2
Clusterization of prejudices in
categories:
. about prisoners as person;
. about prison as place;
. about penalties;
. about culture and race;
3
. Collective reading of prejudices;
. Debate;
. Prejudices’selection and
attribution;
. Affinity Map for EXISTING and
NEW prejudices
30 prisoners (20% females)
4
. Personal report about selected
prejudices;
. Workgroup (5 groups, 4 people
each with 1 facilitator)
5
. 1 to 1 reading
. setting rules for the event;
. debate about desires and
expectations (AFFINITY MAP)
6
. Event simulation
. Evaluation of the event - JUST
FOR READERS - done through an
online survey (google forms);
. Evaluation of the event - JUST
FOR TEAM - efficiency evaluation
. Evaluation of the event - JUST
FOR PRISONERS - done through
affinity map;
. Evaluation of the event - JUST
FOR INSTITUTION - focus group
June, 7th 2014
Public Library Parco Sempione
.. 20 human books
.. 180 readers
November, 8th 2014
Bollate Jail,Theatre
.. 15 human books
.. 192 readers
July, 17th 2015
Bollate Jail, Garden of Meetings
.. 28 human books
.. 46 readers
BV 7
7
14. The method was used in the phases 3, 4 and 7.
In the step 3 the post-it were used to mark three different issues
related to prejudices:
/ PREJUDICE AGAINST ME;
/ PREJUDICE AGAINST THE PENITENTIARY SYSTEM;
/ PREJUDICES I HAVE AGAINST FREE CITIZENS.
In the step 4 the post-it were used to CLUSTERIZE prejudices and
defines the key issues for the group and then, for each single human
book. Alongside this phase, each participants write a draft of his/her
experience in order to follow a linear way of thinking in the narration.
In the step 7 the map is used to evaluate the Human Library experi-
ence considering the SET OF IMPROVEMENTS:
/ FOR ME
/ FOR THE HUMAN BOOKS’ GROUP
/ FOR THE PRISON
AFFINITY MAP
https://www.youtube.com/watch?v=wa-7FFhuR5Q
15. “
“
“
“
The moment was "mine" since the beginning.
Since I was in prison in Sicily I thought there
would be a moment in which I would have told
the truth about what I have experienced.
It is hard to explain by words the "human energy"
that conveys through an oral story done by a
direct empathy.The "book" should be experienced
and what remains is just a warm “thank you”.
(Celeste, Human Book)
(Review, June 7th 2014)
16. Awards
October 2014 | Design Ignites Change – Educator
Grant by Adobe Foundatione
Mapping
San Siro
A multidisciplinary research action
experience and a permanent laboratory
in the council neighborhood of San Siro. January 2013 > April 2014
in collaboration with
DAStU Department Politecnico di Milano; Uni-
versity La Sapienza (Rome);
Urban Planning Department of IAUV (Venice)
17. The main aim of the workshop is to use the “partecipatory map-
ping” method in order to produce new representations of San
Siro as useful tools for decision makers and institutions.
To achieve this goal, the “spaces” issue is relevant, because
inquiries at the same time the public and private spheres, con-
sidering public spaces and housing as the main urgencies.
Another key point is the relationship with local stakeholders,
necessary to create a satisfying dialogue with neighbors.
ABSTRACT
CONCEPT
CHALLENGES
TOOLS
structured &
unstructured inter-
views + surveys
scenario building community mapping
contextual observation
to improve the
neighborhood’s liveability
to connect local
stakeholders
& public institutions
to connect the university
& the urban context
18. PROCESS
January 2013 April 2014 October 2015
3 MAIN TOPIC STAKEHOLDER
ENGAGEMENT &
RESEARCH
cohabit vs. conflicts
public vs. private
active vs. inactive
SEMINARS
PRESENTATIONS
FIELDWORK
FIELDWORK
MAPPING
VISIONS
“30sqm”
PERMANENT
LAB
19. SCENARIO
(UNEXPECTED) OUTPUT
RIFUNZIONALIZZAZIONE
Riscrittura partecipata regolamento cortili
Modificare la permeabilità dei confini interni
U T E N Z E / P O T E R I
Comitati di autogestione
M I X I T E’
SCRITTURA
PA
R
T E C I P A T A
P E R M E A B I L I T A’ C O N F I N I
Sostegno a nuove forme di rappresentanza
Sostegno a percorsi di autogestione
Aler
Associazioni stranieri
Comune di Milano
-
REGOLAMENTO
CORTILI
1. Lavorare verso il
raggiungimento di
regole condivise, a
partire da azioni
semplici come la
traduzione dei
regolamenti
2. Promuovere forme
di dialogo e confronto
sull’utilizzo e la
gestione degli spazi
3. Stimolare forme di
appartenza e cura
4. Promuovere una
coabitazione meno
conflittuale dell'uso
degli spazi
Abitanti
Accompagnamento all’abitare
Gestione condivisa dei cortili
Ridefinizione dei confini e degli spazi aperti
N U O V E A T T I V I T A’ N E I C O R T I L I
Within the general framework, the inquiry went
through the private housing heritage, corresponding
almost to the 40% of the entire housing context.
Thanks to the support of local real estate agencies, it
was possible to visit and analyze 12 private flats.
The strategic proposal developed for the Comune di
Milano - Housing Dept. provided the involvement of
young people (under 40 yrs) in the neighborhood
through a 15 y-l mentoring programme.
The presentation was narrated within the novel “In
cerca di casa - Due cuori a San Siro”, the story of a
young couple that is looking for their new first house
in San Siro.
Towards a neighborhood rich of active spaces, re-composing social and physical fragments through a sustainable use of courtyards and public areas
MAPPING SAN SIRO
UN WORKSHOP DI RICERCA-AZIONE NEL QUARTIERE SAN SIRO A MILANO
20. Design
Culture
Accoglienza
National and transdisciplinar research
project about the quality of interiors in
reception sites for asylum seekers and
political refugees. January 2013 > October 2015
a project by
Agnese Rebaglio - head of research
Elena Giunta - research manager
Nicola Rainisio - researcher (environmental psychology)
+ Cooperativa Sociale Farsi Prossimo
+ Comune di Milano e l' Aler.
Awards
2012 funded by 5x1000 for young researcher at Politec-
nico di Milano
2014 Exhibition during the Design Week @ Do Ut Des
La Cordata, Fuorisalone Programme
21. THE BOOK
The 70 experiences collected here show how the world of
design has so far responded to this request of flexibility.
The detailed reading of these, and their placement within
the scheme, is useful to draw a portrait of the main design
trends. These are useful to interpret the direction in which
design moves, conveying not just new practices or ways of
living, but also tangible solutions that give them shapes
and qualities.
(D. Petrillo -The design tools interpret the state of the art forms of inhabiting in
Design Research on Temporary Homes, Berlin, Spurbuch, 2014)
TOOLS
DESK RESEARCH
TASKS
The scheme represents the positioning of the case studies collected during the desk
phase. It shows how to classify projects for hospitality through their interior design
features.
meta narrative
review
trend analysis moodboard &
issue cards
22. On Love
and
Punishments
Professional research about the state of
the art about places for affectivity and
love in Italian jail. October 2009 > ongoing
The project has started in 2009
with the M.Sc thesis “On Love and
Punishments - design guidelines for meeting room
in italian district jails: Milan San Vittore case study”
Now it runs autonomously as a form of inquiry
about the relationship between the prison and the city.
Awards
2012 Copyright about the title of the meetings man-
aged by Tuscany Region - Lecturer for the conference
held in Florence in May 2012
23. THE SITE
THE CONCEPT
San Vittore District Jail - Milan Queue at the entrance for meeting - San Vittore Meeting room - San Vittore
This research aims to inquiry the state-of-the-art of places for
affectivity in Italian jails. These places need to be enhanced as
they represent the first contact point between the city and the
prisoners. Despite their key role, meeting rooms in jail are still
poor, with a low-quality environment, deprived and hostile.
Because of this, the qualitative research has started in the city of
Milan considering San Vittore District Jail as a possible partner.
Beyond the architectural issues, the emotional and environmental
implications were considered during the final design proposal.
24. THE EMOTIONAL FRAMEWORK
/ responsibility
/ tiredness
/ work
/ authority
/ routine
/ mandatory tasks
/ patience
/ detachment
POLICE OFFICER (m/w)
/ uneasiness
/ questions
/ conflicts
/ inhibitions
ADOLESCENT (m/w)
/ misunderstanding
/ game
/ questions
/ lies
/ unpredictability
/ recognition
CHILDREN (m/w)
BOLLATE PRISON
Contact with the city
HALDEN PRISON
Educational offer
/ physical contact
/ sexual desire
/ subjection
/ frustrations
/ forgiveness
/ patience
PARTNER (adult woman)
/ trepidation
/ uneasiness
/ shame
/ exclusion
/ fear
/ resignation
PRISONER (man)
/ worry
/ absolution
/ anxiety
/ comprehension
/ subjection
PARENTS (adult m/w)
CASE STUDIES
3 european case studies were inquired through a qualitative
inde. Each case is recognized by the European Commission as
virtuous example for its well settled practice.
/ EDUCATIONAL OFFER
/ FAMILY & RELATIONSHIP
/ INTERIOR DESIGN PRACTICE
/ CONTACT WITH THE CITY
The following scheme represents the results of the surveys
done from Oct.2009 to March 2011 at Milano San Vittore and
Bollate Prison with prisoners’ relatives and police officers, then
with several lawyers and educators.
Most of the services created
in the Jail are open to the
citizens, as the Theatre, the
Farmstead, the Restaurants
and the Stables. The Jail also
has a Cultural Commission
that work on the ongoing
relationship with the city.
The jail is considered a
“cultural cathedral” because
it offers a wide range of
recreational and educational
courses that enhance the
correctional (and not penal)
role of the prison.
Halden, Norway
Milan, Italy
GARDEN OF MEETINGS
Interior Design Practice
Florence, Italy
It was the first italian jail that
used the participatory
methodology in its educa-
tional programme thanks to
the support of G. Michelucci.
Prisoners and the architect
signed the Garden of the
Meeting, opened in the early
2000’s
25. The prison spaces need shades and thresholds instead of
plain walls, fluidity instead of boundaries.
The physical space in which the “outer world” meets the
"inner world" through the affective union must be "livable"
not just "usable".
The ultimate goal is to open the prison to the external real-
ity, through its interior spaces, interacting with the sur-
rounding context, mixing materials and tools, guarantee-
ing equally intimacy and warmth during the meeting be-
tween relatives and prisoners.
(D. Petrillo - On Love and Punishments in SHARE 2014 @ Inaugural Asian Sympo-
sium of Human Rights Education (Hiroshima, Japan, 2014)
THE DESIGN PROPOSAL
The meeting room - central corridon
The waiting area with the acceptance deskThe external entrance
26. Exhibit
design for
Achille
Castiglioni
Foundation
A series of exhibition signed for the
Foundation within various collaboration,
with a promotional and educational aim.
in collaboration with
Marco Marzini - art director
Francesco Gusella, Michele Melazzini, Marianna Fantoni
November 2008 > May 2013
27. IL MERCATO DI CARTA
March 2011
Guido Tommasi Editore @ Pitti Taste
Florence (IT) - Leopolda Station
Temporary shop
Packaging design for “10 modi di” books collection
28. March 2012
Guido Tommasi Editore @ Pitti Taste
Florence (IT) - Leopolda Station
Temporary shop
TRA UNA BALLA E L’ALTRA
29. March 2013
Exhibition within “I giovedì dai Castiglioni”
@ Achille Castiglioni Foundation
1st event - with a lecture by Lea Vergine, curator
L’ALTRA METÀ DELL’AVANGUARDIA