The document describes the ELEKTRA project, an EU-funded serious game designed to teach physics and optics to students aged 12 and up. It discusses ELEKTRA's design methodology, which was based on neuroscience, pedagogy, psychology and cognitive science, and involved an 8-phase process including defining learning objectives, developing scenarios and technology, testing, and evaluation. The methodology aimed to ensure ELEKTRA achieved its goals of being an engaging, adaptive, and effective learning tool.
While the first learning games tried to transfer schoolbooks into games,
the second generation simulated up-to-date scientific knowledge and real-world data.
The latest generation of takomat’s games will help people to manipulate reality.*
Watch a live demonstration of our engineering game for water infrastructure planning at IFAT 2016, Hall A5, Booth 217, Fraunhofer-Allianz SysWasser on June, 2nd. , 4p.m.!
Edited version of presentation used today with thanks to Tony Cassidy, Liz Smith, David Rogers, Margaret Roberts et al for their contributions to the content.
While the first learning games tried to transfer schoolbooks into games,
the second generation simulated up-to-date scientific knowledge and real-world data.
The latest generation of takomat’s games will help people to manipulate reality.*
Watch a live demonstration of our engineering game for water infrastructure planning at IFAT 2016, Hall A5, Booth 217, Fraunhofer-Allianz SysWasser on June, 2nd. , 4p.m.!
Edited version of presentation used today with thanks to Tony Cassidy, Liz Smith, David Rogers, Margaret Roberts et al for their contributions to the content.
How many people could the Earth support today and 100 years from now? Thinking about the limits of our planet today, what types of technologies would enable further growth of the population? Is this a good or a bad thing?
Register to explore the whole course here: https://school.bighistoryproject.com/bhplive?WT.mc_id=Slideshare12202017
How Many People Could Earth Support Now and 100 Years From Now?Big History Project
How many people could the Earth support today and 100 years from now? Thinking about the limits of our planet today, what types of technologies would enable further growth of the population? Is this a good or bad thing?
Register to explore the whole course here: https://school.bighistoryproject.com/bhplive?WT.mc_id=Slideshare12202017
“How to use European movies to teach Maths”.
It is a good way to evaluate the quality of the project "Cinemaths Paradise" and a useful tool for other teachers.
GI Learner: A project to develop geospatial thinking learning lines in second...Karl Donert
Almost all aspects of our economy and society are based on geoinformation and geotechnologies. People are tracking, mapping and communicating geographically on an unprecedented scale. Citizens can be empowered by geospatial technologies and open geodata. The sector is booming, however there has been a clear mismatch between workforce demand and supply. Study programmes focus more on informatics than on the scientific background of spatial thinking.
This presentation seeks to introduce a newly EU funded project titled, GI-Learner: Developing a learning line on GIScience in school education. This project aims to support the introduction of GI Science in secondary (high school) education, by addressing policy developments and deliver materials with the capacity and capability to raise awareness of the GI sector, create a geospatially literate workforce and citizens who can benefit from these developments.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
How many people could the Earth support today and 100 years from now? Thinking about the limits of our planet today, what types of technologies would enable further growth of the population? Is this a good or a bad thing?
Register to explore the whole course here: https://school.bighistoryproject.com/bhplive?WT.mc_id=Slideshare12202017
How Many People Could Earth Support Now and 100 Years From Now?Big History Project
How many people could the Earth support today and 100 years from now? Thinking about the limits of our planet today, what types of technologies would enable further growth of the population? Is this a good or bad thing?
Register to explore the whole course here: https://school.bighistoryproject.com/bhplive?WT.mc_id=Slideshare12202017
“How to use European movies to teach Maths”.
It is a good way to evaluate the quality of the project "Cinemaths Paradise" and a useful tool for other teachers.
GI Learner: A project to develop geospatial thinking learning lines in second...Karl Donert
Almost all aspects of our economy and society are based on geoinformation and geotechnologies. People are tracking, mapping and communicating geographically on an unprecedented scale. Citizens can be empowered by geospatial technologies and open geodata. The sector is booming, however there has been a clear mismatch between workforce demand and supply. Study programmes focus more on informatics than on the scientific background of spatial thinking.
This presentation seeks to introduce a newly EU funded project titled, GI-Learner: Developing a learning line on GIScience in school education. This project aims to support the introduction of GI Science in secondary (high school) education, by addressing policy developments and deliver materials with the capacity and capability to raise awareness of the GI sector, create a geospatially literate workforce and citizens who can benefit from these developments.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
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Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Daniel Schwarz: Serious Games Lecture @ Cologne Game Lab, SS 2016
1. Cologne Game Lab
Master Degree Course „Serious Games“, Summer Semester, APR 25 2016
GAME DESIGN METHODOLOGY
CHAP.1 : Promise a Premise!
Daniel Schwarz
2. ELEKTRA (2006-2008): Learning physics / optics for 12+
•Budget: EUR 3.046.710
•awarded as an EUROPEAN STAR PROJECT in the category EDUCATION
•6th. Framework Programme (FP6-IST in the sub-programme
IST-2004-2.4.10 Technology-enhanced Learning, Project-no. 027986)
Learning Game Design based on Neuroscience, Pedagogy, (Media)Psychology, Cognitive Science
3. man apple tree
man
apple
tree
learning path
Learning objects (LO) are packets. Scorm is the UPS for learning objects.
Classic e-learning -
with static Learning objects The failures of e-learning: LO-UPS instead of REAL TEL
4. Learning situation
in game-based learning
...entering the
Learning game
environment
Tree becomes
obstacle
Apple
becomes
goal
Challenge
Man becomes
hero
DGBL: A new learning environment
man apple tree
8. ELEKTRA (2006-2008): Learning physics / optics for 12+
•Budget: EUR 3.046.710
•awarded as an EUROPEAN STAR PROJECT in the category EDUCATION
•6th. Framework Programme (FP6-IST in the sub-programme
IST-2004-2.4.10 Technology-enhanced Learning, Project-no. 027986)
Learning Game Design based on Neuroscience, Pedagogy, (Media)Psychology, Cognitive Science
10. 2008 ELEKTRA DESIGN METHODOLOGY
Game Design Documents
ELEKTRA‘s Phase 3: Overview on Advanced Framework
LMR / ULg
Intro
Cinematic
Cutscene
[LMR]
StS 0.1
[LMR]
Tutorial
StS 0.2
[LMR/UG]
StS 0.3
[LMR]
StS 1.1
[LMR]
LeS 1.1
[UL]
LeS 1.2
[partners]
LeS 1.3
[partners]
StS 1.2
[UG/LMR]
LU 1
Learning:
Beam of light,
Ray of light
2D-Represent.Storytelling
Storytelling/
Game literacy
O
b
je
ctives
o
f
G
a
m
e
C
h
a
p
te
rs
G
a
m
e
C
h
a
p
te
rs
G
a
m
e
S
itu
a
tio
n
s
GpS 0.1
[LMR]
GpS 0.2
[LMR/UG]
GpS 0.4
[LMR]
LeS 1.2.1
[UL]
LeS 1.2.3
[LMR/UG]
LeS 1.3.1
[LMR]
LeS 1.3.3
[UB/KLETT]
GpS 0.5
[UB]
Game structure Sequencing of situations
Storyboarding
11. 2008 ELEKTRA DESIGN METHODOLOGY
Game Design Documents
Concept art , overall Visual Design,
Character Design
14. APPLE & PICKER: Learning game situation
SOIL: Zeitgeist
ROOTS: Premise
Premise for
learning
Premise for
story
Premise for
gameplay
LOG: Game metaphor
CROWN: Game concept
APPLE STEM: Gameplay FRUIT FLESH: Story APPLE SEED: Learning
nourishes & determines
consists of
determine
determines
is realized in
consists of
80DAYS
2010
DESIGN
PHILOSOPHY
15. APPLE & PICKER: Learning game situation
SOIL: Zeitgeist
ROOTS: Premise
Premise for
learning
Premise for
story
Premise for
gameplay
LOG: Game metaphor
CROWN: Game concept
APPLE STEM: Gameplay FRUIT FLESH: Story APPLE SEED: Learning
nourishes & determines
consists of
determine
determines
is realized in
consists of
80DAYS
2010
DESIGN
PHILOSOPHY
16. The Zeitgeist which nourishes and determines the premises for learning
Geography
• Detection: „The teaching approach to the Geography subject changed a lot from the
introduction of the topic in teaching plans until today.“
• Q: „What do we want to achieve with the teaching of Geography today?“
• A: „The ‚UN-Decade for Education and Sustainable Development (2005-2014) sets the
goals for teaching Geography.“
! „The Earth-human relationships are now the focus on the teaching approach.“
! „The topic of Geography therefore becomes more interdisciplinary.“
• A: The British curriculum states that scale matters in Geography:
! “Scale influences the way we think about what we see or experience. Any
geographical enquiry benefits from being viewed from a range of scales to develop an
understanding of how these scales are interconnected”
SOIL: Zeitgeist - The Zeitgeist of teaching Geography
„What do we want to achieve with
the teaching of Geography today?“
17. The Zeitgeist which nourishes and determines the premises for learning
Geography
• Detection: „The teaching approach to the Geography subject changed a lot from the
introduction of the topic in teaching plans until today.“
• Q: „What do we want to achieve with the teaching of Geography today?“
• A: „The ‚UN-Decade for Education and Sustainable Development (2005-2014) sets the
goals for teaching Geography.“
! „The Earth-human relationships are now the focus on the teaching approach.“
! „The topic of Geography therefore becomes more interdisciplinary.“
• A: The British curriculum states that scale matters in Geography:
! “Scale influences the way we think about what we see or experience. Any
geographical enquiry benefits from being viewed from a range of scales to develop an
understanding of how these scales are interconnected”
SOIL: Zeitgeist - The Zeitgeist of teaching Geography
„The topic of Geography therefore
becomes more interdisciplinary.“
„The Earth-human relationships are
now the focus on the teaching approach.“
The UN-Decade for Education and
Sustainable Development (2005-2014)
-sets the goals for teaching Geography
18. The Zeitgeist which nourishes and determines the premises for learning
Geography
• Detection: „The teaching approach to the Geography subject changed a lot from the
introduction of the topic in teaching plans until today.“
• Q: „What do we want to achieve with the teaching of Geography today?“
• A: „The ‚UN-Decade for Education and Sustainable Development (2005-2014) sets the
goals for teaching Geography.“
! „The Earth-human relationships are now the focus on the teaching approach.“
! „The topic of Geography therefore becomes more interdisciplinary.“
• A: The British curriculum states that scale matters in Geography:
! “Scale influences the way we think about what we see or experience. Any
geographical enquiry benefits from being viewed from a range of scales to develop an
understanding of how these scales are interconnected”
SOIL: Zeitgeist - The Zeitgeist of teaching Geography
The British Curriculum
„Scale influences the way we
think about what we see or experience.
Any geographical enquiry benefits from
being viewed from a range of scales to
develop an understanding of how there
scales are interconnected.“
19. ROOTS: Premise – The premise for learning Geography
SOIL: Zeitgeist - The Zeitgeist of teaching Geography
20. ROOTS: Premise – The premise for learning Geography
SOIL: Zeitgeist - The Zeitgeist of teaching Geography
WHAT IS A
POSSIBLE
PREMISE?
21. …it’s one sentence that fits
on a matchbox…
A premise is the micro synopsis of a complete novel,
theater play, movie or game
CONFLICT
RESO-
LUTION
CHARACTER
„Bravery leads
to fortune.“
…and contains
everything that is
needed for the story
22. „STORYTELLING is the creative
demonstration of truth.
A story is living the proof of an idea
A story’s event structure is the means
by which you first express, then prove
your idea.
A good premise needs the author’s conviction.
„…the author and his/her characters
must be convinced that their chosen
actions ( the ones that are determined
by the premise) are the only possible
ones.“
„BELIEF.“(Lajos Egri)
(Robert McKee)
25. Life%
The%
condi,ons%of%
life%(the%
planet)%%
The%impact%of%
life%on%the%
condi,ons%
The core and essence of Geopgraphy
for the game: LIFE on Earth
„Geography
saves the
Earth!“
Resulting premise:
The Premise for teaching Geography with the 80Days game
• Based on the research and findings in the breeding ground of the ZEITGEIST,
inspiration can deduce the premise for teaching Geography with the 80Days game.
ROOTS: Premise – The premise for learning Geography
26. 80DAYS (2008-2010): Learning Geography for 12+
•Budget: EUR 4.207.281
•7th. Framework Programme (FP7-IST in the sub-programme IST-2007-4.1
Digital libraries and technology-enhanced Learning, Project-no. 215918
(c) TAKOMAT GmbH
27. The Premise for learning determines the ones for the story and the
game play
• The premise for the learning determines
• the premise of the story.
• Both determine the premise of the game play.
Learning
premise
Story
premise
Game play
premise
Therefore the learning
premise serves as an overall
premise for the learning
game. The premise of the
story has to honour the
educational premise, while the
premise of the game play at
the end of the chain is
determined by the educational
premise and the premise of
the story.
„Geography
saves the
Earth!“
„Think global,
act local!“
„True
friendship is
larger than life
(on Earth).“
...together these premises
determine the finding of the
game metaphor
28. LOG: Game metaphor for Geography - „The long ZOOM“
1977, Powers of Ten (Charles and Ray Eames)
„A Film Dealing with the Relative Size of Things in
the Universe and the Effect of Adding Another Zero“
2007, „The long zoom“ (Steven Johnson)
The idea of the “long zoom,” a perspective that
shifts back and forth from the macro- to the
microcosm.
29. Geography in essence is about providing different layers of
information for a specific point on the surface of the Earth.
(1)
The size of this specific point may vary. It can cover a geographic
region or define the borders of a country. But still the task of
Geography is to provide different kinds of information about this
specific point. The level of information is different from (1).
(2)
If we further expand our spot we finally have got the whole
Earth in view, which once more shifts our level of information
on a global scale dealing with global phenomena, questions and
global thinking.
(3)
GEOGRAPHYConcepts
SPECIFIC POINT / GEOGRAPHICAL SITE AREA / GEOGRAPHICAL SITUATION GLOBAL VIEW / GLOBE
GAMEPLAYConcepts
Specific geographical point: Specific volcano on site,
Ol Doinyo Lengai volcano in Tanzania
Learning: Chapter C1: Features, types and
hazards of Vulcanos
Gameplay: Dangerous Exploration
(1‘)
Specific
geographical area: East African Rift
Learning: assess (prior)
knowledge
(2‘)
Global view: Topic Vulcanism, tectonic plates, locations of
Vulcanoes
Learning: Chapter A1: Learning to use atlases, globes and maps;
B2: Location of Geographic features;
C1: Physical processes that shape Earth‘s
Gameplay: Navigation, search for locations, route planning
(3‘)
adventurous
Exploration
Game play mode
GLOBAL VIEW(plan reconnaissance mission)
Game play mode
AIR RACE
Game play mode
30. Geography in essence is about providing different layers of
information for a specific point on the surface of the Earth.
(1)
The size of this specific point may vary. It can cover a geographic
region or define the borders of a country. But still the task of
Geography is to provide different kinds of information about this
specific point. The level of information is different from (1).
(2)
If we further expand our spot we finally have got the whole
Earth in view, which once more shifts our level of information
on a global scale dealing with global phenomena, questions and
global thinking.
(3)
GEOGRAPHYConcepts
SPECIFIC POINT / GEOGRAPHICAL SITE AREA / GEOGRAPHICAL SITUATION GLOBAL VIEW / GLOBE
GAMEPLAYConcepts
Specific geographical point: Specific volcano on site,
Ol Doinyo Lengai volcano in Tanzania
Learning: Chapter C1: Features, types and
hazards of Vulcanos
Gameplay: Dangerous Exploration
(1‘)
Specific
geographical area: East African Rift
Learning: assess (prior)
knowledge
(2‘)
Global view: Topic Vulcanism, tectonic plates, locations of
Vulcanoes
Learning: Chapter A1: Learning to use atlases, globes and maps;
B2: Location of Geographic features;
C1: Physical processes that shape Earth‘s
Gameplay: Navigation, search for locations, route planning
(3‘)
adventurous
Exploration
Game play mode
GLOBAL VIEW(plan reconnaissance mission)
Game play mode
AIR RACE
Game play mode
31. HOMEWORK
Write down your own derivation chain of Zeitgeist -> Premises
for your favorite
-game
-movie
-novel.