Este documento presenta los resultados de una encuesta sobre opiniones acerca del sistema de salud en España. La mayoría de los encuestados opinan que la sanidad en España es buena porque se provee material médico gratuito de alta calidad y los médicos están bien capacitados. La mayoría también cree que la sanidad ha mejorado en los últimos 10 años y usan el sistema de cita previa.
This document presents a project report on the design and analysis of an electromagnetic engine submitted by four students to fulfill the requirements of a Bachelor of Engineering degree. The report describes the intention of designing an alternative to the internal combustion engine to reduce pollution. It provides details on the working principle of the electromagnetic engine and the components designed including the cylinder block, piston, connecting rod, crankshaft, electromagnets, and flywheel. The report also discusses the testing and analysis conducted to determine the performance of the prototype electromagnetic engine designed.
This document provides an overview of the role of financial institutions in India. It discusses the evolution of financial institutions from their foundation phase to the current reforms phase. It describes the various types of financial institutions in India including development banks, specialized institutions, state-level institutions, investment institutions, and non-banking financial companies. The document also outlines some of the key roles of financial institutions like providing services, mobilizing savings, and facilitating development. It discusses recent reports that aim to improve the financial services sector by 2020 with a focus on customer needs, inclusion, and tapping new market segments.
The document discusses livestreaming as an economic activity, known as the "livestream economy". It notes that livestreaming has become popular in China as a way for both famous and ordinary people to connect with fans and earn income. Livestreamers in China can make anywhere from a few hundred to tens of thousands of dollars per month. The livestreams cover various topics including vlogs, cooking, video games, pranks, and tutorials. The document also discusses using livestreams to provide tutorials, hangouts, and a sense of familiarity with viewers. Potential ways to grow an audience for livestreams are discussed, such as using high quality video and audio, and maintaining a consistent streaming schedule and internet connection.
This document summarizes a student's research on livestreaming as an economic activity. It includes notes from an article on the livestream economy, which discusses how livestreaming allows famous people to connect with fans and ordinary people to turn their daily lives into a commodity. The document also notes that the student asked Quora about unique livestream services and how to get more viewers but did not receive an answer. It then includes brainstorming for a potential livestream product focused on short tutorial streams.
This document summarizes a student's research project for an art streaming service. It includes user research through focus groups, sketches of a customer journey map and user experience map, branding concepts like logos and names, social media planning including a Facebook page, website wireframes, and a clickable prototype. The goal was to explore how professional and student artists could connect through live video lessons and tutorials.
This document discusses applying lessons from tech startups to creative processes. It advocates for more agile and equitable approaches. Specifically, it argues agencies should move from closed, hierarchical models to open networks that empower diverse contributors. Rather than focusing first on budgets, agencies should prioritize big ideas and monetizing engagement. This helps incentivize invention over billable hours and rewards. The goal is combining production-ready creativity with earned engagement for a sustainable "license to make more stuff."
Este documento presenta los resultados de una encuesta sobre opiniones acerca del sistema de salud en España. La mayoría de los encuestados opinan que la sanidad en España es buena porque se provee material médico gratuito de alta calidad y los médicos están bien capacitados. La mayoría también cree que la sanidad ha mejorado en los últimos 10 años y usan el sistema de cita previa.
This document presents a project report on the design and analysis of an electromagnetic engine submitted by four students to fulfill the requirements of a Bachelor of Engineering degree. The report describes the intention of designing an alternative to the internal combustion engine to reduce pollution. It provides details on the working principle of the electromagnetic engine and the components designed including the cylinder block, piston, connecting rod, crankshaft, electromagnets, and flywheel. The report also discusses the testing and analysis conducted to determine the performance of the prototype electromagnetic engine designed.
This document provides an overview of the role of financial institutions in India. It discusses the evolution of financial institutions from their foundation phase to the current reforms phase. It describes the various types of financial institutions in India including development banks, specialized institutions, state-level institutions, investment institutions, and non-banking financial companies. The document also outlines some of the key roles of financial institutions like providing services, mobilizing savings, and facilitating development. It discusses recent reports that aim to improve the financial services sector by 2020 with a focus on customer needs, inclusion, and tapping new market segments.
The document discusses livestreaming as an economic activity, known as the "livestream economy". It notes that livestreaming has become popular in China as a way for both famous and ordinary people to connect with fans and earn income. Livestreamers in China can make anywhere from a few hundred to tens of thousands of dollars per month. The livestreams cover various topics including vlogs, cooking, video games, pranks, and tutorials. The document also discusses using livestreams to provide tutorials, hangouts, and a sense of familiarity with viewers. Potential ways to grow an audience for livestreams are discussed, such as using high quality video and audio, and maintaining a consistent streaming schedule and internet connection.
This document summarizes a student's research on livestreaming as an economic activity. It includes notes from an article on the livestream economy, which discusses how livestreaming allows famous people to connect with fans and ordinary people to turn their daily lives into a commodity. The document also notes that the student asked Quora about unique livestream services and how to get more viewers but did not receive an answer. It then includes brainstorming for a potential livestream product focused on short tutorial streams.
This document summarizes a student's research project for an art streaming service. It includes user research through focus groups, sketches of a customer journey map and user experience map, branding concepts like logos and names, social media planning including a Facebook page, website wireframes, and a clickable prototype. The goal was to explore how professional and student artists could connect through live video lessons and tutorials.
This document discusses applying lessons from tech startups to creative processes. It advocates for more agile and equitable approaches. Specifically, it argues agencies should move from closed, hierarchical models to open networks that empower diverse contributors. Rather than focusing first on budgets, agencies should prioritize big ideas and monetizing engagement. This helps incentivize invention over billable hours and rewards. The goal is combining production-ready creativity with earned engagement for a sustainable "license to make more stuff."
Writer Of The Federalist Papers. One Of The WriterLynn Weber
The document provides instructions for using the HelpWriting.net website to request writing assistance. It outlines a 5-step process: 1) Create an account with a password and email, 2) Complete an order form with instructions and deadline, 3) Review writer bids and choose one, 4) Review the completed paper and authorize payment, 5) Request revisions until satisfied. The document emphasizes that original, high-quality work is guaranteed or a full refund will be provided.
The document outlines 50+ ideas generated to help stakeholders find career opportunities. It then evaluates the three most notable ideas:
1) The most practical idea is to open a job fair, as it requires minimal time and resources to organize while effectively exposing students to various jobs and employers.
2) The most disruptive idea is to develop a "dream generator" machine that allows people to experience what it is like to work different jobs virtually through a simulated dream. This could revolutionize how people explore career options.
3) The author's personal favorite idea is to create an extensive "job dictionary" resource, either as a book or interactive online platform, that comprehensively profiles various jobs and allows users to continually access
The document contains a list of ideas to help recent graduates determine their next steps. The top three ideas are: 1) Involving a student organization to give presentations on possibilities to expose graduates to different post-university paths. 2) Holding a competition where graduates propose ideas for how they would spend a sum of money, with the best idea being funded. 3) Creating an interactive guide in print and app form to help graduates discover their interests and options through a series of questions.
A slide design workshop will be held on Tuesday October 9th in the Livingston Student Center Collaborative Learning Center. The workshop will provide training on creating effective visual presentations and advice on slide design. Sessions will be held from 10AM-12PM for faculty and staff, 2-4PM for individual critiques by appointment, and 8-9:30PM for undergraduates. Participants will learn design basics and work on transforming bulleted presentations into visual masterpieces with help from the workshop leader.
This document provides a summary of a 3-day event hosted by frog titled "Gamification of Healthcare" held in Seattle from May 3-5, 2011. Over the 3 days, participants learned about principles of gaming, engaged in interactive exhibits and discussions, and practiced applying gaming concepts to healthcare. Feedback was generally positive, praising the speakers, venue, and opportunities for networking, though some suggested allowing more time for brainstorming applications and mixing between tables.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it for role-plays and simulations to make concepts more concrete initially before fading to abstraction; adopt uses gradually from passive to active engagement; don't rely on professionals but do the work yourself; leverage existing communities of educators; blended approaches may work better than full immersion; and leverage asynchronous tools as well as synchronous sessions.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do work for students; leverage the network of educators in these spaces; blended approaches work better than full immersion even in virtual worlds; and don't ignore virtual worlds but approach them critically.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do work for students; leverage the network of educators in these spaces; blended approaches work better than full immersion even in virtual worlds; and don't ignore virtual worlds but approach them critically.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do work for students; leverage the network of educators in these spaces; blended approaches work better than full immersion even in virtual worlds; and don't ignore virtual worlds but approach them critically.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do work for students; leverage the network of educators in these spaces; blended approaches work better than full immersion even in virtual worlds; and don't ignore virtual worlds but approach them critically.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do the work for students; leverage the network of educators in these spaces; blended approaches may still work better than full immersion even in 3D; and don't ignore these tools but be selective in how they are used.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow abstract thinking to develop over time; adopt the tools gradually through various stages; don't hire professionals to do work for students; leverage the existing network of educators in these spaces; and either embrace the technology or ignore it, but don't dismiss its potential.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do work for students; leverage the network of educators in these spaces; blended approaches work better than full immersion even in virtual worlds; and don't ignore virtual worlds but approach them critically.
The document discusses the history and evolution of the internet and how it has disrupted traditional media industries. It notes several key dates in the development of the internet and web. It also discusses how individuals can now create blogs and use various free online tools and social media to establish an online presence and shares advice for how to start a successful blog.
The document discusses the history and impact of the Internet and new media technologies. It notes that the Internet has disrupted traditional models of journalism and media by allowing anyone to publish content online for free. This has led to job losses in the media as advertisers have lost their direct access to large audiences. However, it also presents new opportunities for individuals to create blogs and websites to establish an online presence and build multimedia skills.
Songkick Product Discovery FOWA (Michelle You)Michelle You
The document discusses product discovery methods at Songkick, a company that helps concert fans find shows. It outlines three "golden rules" of product discovery:
1. Prioritize speed and quantity of learning through testing many ideas quickly.
2. Frame questions at different levels, from customer problems to product features, to guide discovery.
3. Find the cheapest, fastest ways to answer questions, such as mockups, surveys, and user research, rather than always coding.
Product managers, designers, and engineers collaborate daily using methods like analytics, tests, and remote user research to rapidly validate hypotheses about customer needs and product solutions.
Law Essay Competition Australia. Online assignment writing service.Heather White
The document discusses computer hacking and issues related to it from an educator's perspective. It defines computer hacking as modifying hardware/software outside the creator's intent and notes that while some hackers see it as an art form, it can have devastating consequences if used to spread viruses or invade privacy. The document also discusses how appealing hacking can be to students exploring identity and authority, and how anonymity online can exacerbate harmful behaviors compared to offline actions with tangible victims. Educators must consider mixed public views of hackers and how to guide students towards ethical computer use.
The passage discusses 7 strategies for improving decision making: using decision analysis tools, learning from past decisions, taking an outsider's perspective, understanding biases in others, leveraging comparisons and predictions, making wiser ethical decisions, and debiasing thought processes to avoid traps and make informed choices. The strategies aim to reduce bias and rely on analytical procedures to make sound, reasonable decisions that have beneficial outcomes and avoid negative impacts.
Writer Of The Federalist Papers. One Of The WriterLynn Weber
The document provides instructions for using the HelpWriting.net website to request writing assistance. It outlines a 5-step process: 1) Create an account with a password and email, 2) Complete an order form with instructions and deadline, 3) Review writer bids and choose one, 4) Review the completed paper and authorize payment, 5) Request revisions until satisfied. The document emphasizes that original, high-quality work is guaranteed or a full refund will be provided.
The document outlines 50+ ideas generated to help stakeholders find career opportunities. It then evaluates the three most notable ideas:
1) The most practical idea is to open a job fair, as it requires minimal time and resources to organize while effectively exposing students to various jobs and employers.
2) The most disruptive idea is to develop a "dream generator" machine that allows people to experience what it is like to work different jobs virtually through a simulated dream. This could revolutionize how people explore career options.
3) The author's personal favorite idea is to create an extensive "job dictionary" resource, either as a book or interactive online platform, that comprehensively profiles various jobs and allows users to continually access
The document contains a list of ideas to help recent graduates determine their next steps. The top three ideas are: 1) Involving a student organization to give presentations on possibilities to expose graduates to different post-university paths. 2) Holding a competition where graduates propose ideas for how they would spend a sum of money, with the best idea being funded. 3) Creating an interactive guide in print and app form to help graduates discover their interests and options through a series of questions.
A slide design workshop will be held on Tuesday October 9th in the Livingston Student Center Collaborative Learning Center. The workshop will provide training on creating effective visual presentations and advice on slide design. Sessions will be held from 10AM-12PM for faculty and staff, 2-4PM for individual critiques by appointment, and 8-9:30PM for undergraduates. Participants will learn design basics and work on transforming bulleted presentations into visual masterpieces with help from the workshop leader.
This document provides a summary of a 3-day event hosted by frog titled "Gamification of Healthcare" held in Seattle from May 3-5, 2011. Over the 3 days, participants learned about principles of gaming, engaged in interactive exhibits and discussions, and practiced applying gaming concepts to healthcare. Feedback was generally positive, praising the speakers, venue, and opportunities for networking, though some suggested allowing more time for brainstorming applications and mixing between tables.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it for role-plays and simulations to make concepts more concrete initially before fading to abstraction; adopt uses gradually from passive to active engagement; don't rely on professionals but do the work yourself; leverage existing communities of educators; blended approaches may work better than full immersion; and leverage asynchronous tools as well as synchronous sessions.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do work for students; leverage the network of educators in these spaces; blended approaches work better than full immersion even in virtual worlds; and don't ignore virtual worlds but approach them critically.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do work for students; leverage the network of educators in these spaces; blended approaches work better than full immersion even in virtual worlds; and don't ignore virtual worlds but approach them critically.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do work for students; leverage the network of educators in these spaces; blended approaches work better than full immersion even in virtual worlds; and don't ignore virtual worlds but approach them critically.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do work for students; leverage the network of educators in these spaces; blended approaches work better than full immersion even in virtual worlds; and don't ignore virtual worlds but approach them critically.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do the work for students; leverage the network of educators in these spaces; blended approaches may still work better than full immersion even in 3D; and don't ignore these tools but be selective in how they are used.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow abstract thinking to develop over time; adopt the tools gradually through various stages; don't hire professionals to do work for students; leverage the existing network of educators in these spaces; and either embrace the technology or ignore it, but don't dismiss its potential.
The document provides seven tips for using 3D virtual worlds like Second Life for teaching and learning. The tips are: represent students with customized avatars; use it as a community space rather than just copying a real campus; start with concrete representations and allow for abstraction over time; don't hire professionals to do work for students; leverage the network of educators in these spaces; blended approaches work better than full immersion even in virtual worlds; and don't ignore virtual worlds but approach them critically.
The document discusses the history and evolution of the internet and how it has disrupted traditional media industries. It notes several key dates in the development of the internet and web. It also discusses how individuals can now create blogs and use various free online tools and social media to establish an online presence and shares advice for how to start a successful blog.
The document discusses the history and impact of the Internet and new media technologies. It notes that the Internet has disrupted traditional models of journalism and media by allowing anyone to publish content online for free. This has led to job losses in the media as advertisers have lost their direct access to large audiences. However, it also presents new opportunities for individuals to create blogs and websites to establish an online presence and build multimedia skills.
Songkick Product Discovery FOWA (Michelle You)Michelle You
The document discusses product discovery methods at Songkick, a company that helps concert fans find shows. It outlines three "golden rules" of product discovery:
1. Prioritize speed and quantity of learning through testing many ideas quickly.
2. Frame questions at different levels, from customer problems to product features, to guide discovery.
3. Find the cheapest, fastest ways to answer questions, such as mockups, surveys, and user research, rather than always coding.
Product managers, designers, and engineers collaborate daily using methods like analytics, tests, and remote user research to rapidly validate hypotheses about customer needs and product solutions.
Law Essay Competition Australia. Online assignment writing service.Heather White
The document discusses computer hacking and issues related to it from an educator's perspective. It defines computer hacking as modifying hardware/software outside the creator's intent and notes that while some hackers see it as an art form, it can have devastating consequences if used to spread viruses or invade privacy. The document also discusses how appealing hacking can be to students exploring identity and authority, and how anonymity online can exacerbate harmful behaviors compared to offline actions with tangible victims. Educators must consider mixed public views of hackers and how to guide students towards ethical computer use.
The passage discusses 7 strategies for improving decision making: using decision analysis tools, learning from past decisions, taking an outsider's perspective, understanding biases in others, leveraging comparisons and predictions, making wiser ethical decisions, and debiasing thought processes to avoid traps and make informed choices. The strategies aim to reduce bias and rely on analytical procedures to make sound, reasonable decisions that have beneficial outcomes and avoid negative impacts.
3. cyncu allows
people to use
their
skills talents &
qualifications
to create their
own jobs:
teaching others what
they know.
Wednesday, July 31, 13
4. yoga. it consulting. taxes. german. voice lessons. essay editing.
clarinet. knitting. flambe. sat prep. photoshop. gardening advice.
estate planning. website design. oragami. music theory. cake
decorating. calculus. korean. new age. trumpet. creative writing.
belly dancing. psychic. budgeting. chemistry. drawing. harmonica.
tai chi. personal training. latin. astrology. html5. acting. magician
skills. novel writing. crafts. qigong. piano. dream analysis. public
speaking coach. feng shui. patent filing. russian. wormery. candle
making. medical consulting. php. geometry. screenwriting. life
drawing. travel advice. linguistics. model building. powerpoint.
firebreathing. cello. stylist. advice. meditation. sql. meal planning.
ap test prep. blogging. poker coaching. arabic. tutoring. clowning.
finalcut. french. sauteing. pottery. spanish. will planning. editing.
spirituality. toefl prep. logicstudio. makeup application. statistics.
event planning. mandarin. hairstyling tips. legal advice. sewing.
animation. cartography. pranayama. algebra. audition coaching.
grammar. photography. couples therapy. glass blowing. marketing.
poetry. feldenkrais. speech therapy. nutrition consultation. swahili.
jewelry making. dog training. physiology. painting. lactation consulta
learn more teach more
Wednesday, July 31, 13
5. a major
publicity & charity
initiative
to drive
traffic to
cyncu
raffle or auction
to win
celebrity face time
social e-commerce with a conscience
Wednesday, July 31, 13
11. needs to cook
yogistay-at-home mom, amazing cook, loves yoga
college applications due tomorrow morning
assistant editor at Vogue, wants
to set up blog
techie, head of new start up
programmer
Wednesday, July 31, 13
12. needs to cook
(new girlfriend coming in 45 minutes!)
*procrastinator
yogi
*flexible
stay-at-home mom, amazing cook, loves yoga
*slacker
college applications due tomorrow morning
assistant editor at Vogue, wants
to set up blog
(online now)
(typo king, guitar god)
(online now)
techie, head of new start up
(speaks no Hindi)
programmer
(speaks only Hindi)
*uber-nerd
*entrepreneur
*cyber geek
*fashionista
Wednesday, July 31, 13
13. needs to cook
(new girlfriend coming in 45 minutes!)
*procrastinator
yogi
*flexible
stay-at-home mom
amazing cook
*slacker
college applications due tomorrow morning
assistant editor at Vogue, wants
to set up blog
(online now)
(typo king, guitar god)
(online now)
techie, head of new start up
(speaks no Hindi)
programmer
(speaks only Hindi)
(menu planning and cooking
advice NOW, bid $20, 45 minutes)
editing services, NOW,
flat rate , $100, 60
minutes
website consultant, 30 minutes,
tomorrow, 7.a.m., $40
NOW, instant, translation services, $15,
60 min
(bi-weekly yoga sessions, $30/week, auto
debit)
job interview
*uber-nerd
*entrepreneur
*cyber geek
*fashionista
weekly guitar lessons,
$25/week, autodebit
ready to serenade
(SCORE!)
7 people, one hour, $35 for cyncu
now imagine that 24 hours a day, a million times over
Wednesday, July 31, 13
14. Text
If 10,000 students
use cyncu once/week
(total in Stanford University housing)
$2,600,000 $10,400,000
If 4,000,000
New Yorkers
visit cyncu
once/week
(Number of Straphangers
on the
NY Subway
every day)
(capacity at a SF Giants Game)
If 40,000 fans use cyncu once/week
$1,040,000,000
Wednesday, July 31, 13
15. cyncu provides a platform for exchanging services
banks provide a platform for exchanging
$
Wednesday, July 31, 13
16. expert tips on
products & videos
excite people about me
things you want to learn you
pin on your wishlist
things you want to
yap rap or clap
about you
blog
share
reviews and ratings with
your
blackbook
social tools
Wednesday, July 31, 13
18. revenue
model
Transactions
Fees Advertising
$10 initiation fee for expert
accounts
Experts pay promotional
fees to be featured on a
category page
15% service fee on every
transaction*
*1% to Cyncu’s foundation
payments split
3-way
instantly
Pay extra to increase
impression time
Pay extra to tailor
ads based on user
search history
$20 certification fee for cyncu
certification
$25 group formation fee
Wednesday, July 31, 13
19. the competition
IM based experts answer
questions on demand
connects users to local
experts for offline lessons
on-demand video tutoring
vs.
Wednesday, July 31, 13
20. cyncu
ebay for services
multiple types of
experts
social media
varied scheduling
one place for everything
face to face
e-commerce
varied payment
systems
e-learning
mobile
integration
Wednesday, July 31, 13
21. always evolving...
beta launch
10 services
recruiting users & experts
adding categories
public launch with celebrities
multiple languages
cyncu
#1 social
e-commerce site
Wednesday, July 31, 13