This document outlines the timeline and activities for Project 2. It includes weeks for introducing the project, developing packaging proposals and submissions, and finalizing marketing strategies and submissions in groups. It also provides information on the SCAMPER technique to help ideate future product ideas, including examples of applying it to computers and printers. Students will use SCAMPER for IDJ 2 to develop their future product, and IDJ 3 involves imagining the launch event for this product.