The document describes the creation of a magazine. It was written by Airidas Cironka and details the process of starting a new publication. The author outlines their experience launching the magazine and hopes it will be a success.
This magazine covers gaming news, reviews, and upcoming games. It discusses major gaming events like Insomnia, E3, and Blizzcon. An article summarizes the Insomnia gaming festival as one of the largest in the UK, bringing thousands together around eSports, gaming exhibitions, and a chance to meet famous gaming personalities. It recommends attending due to opportunities to engage with the gaming community.
This magazine focuses on gaming and recently named its game of the year. It contains articles and reviews related to gaming along with other typical magazine sections such as advertisements. The publication presents itself as the world's best gaming magazine.
This document contains images and text sections without providing much context or detail. It includes a sub-heading but does not elaborate on the topic. The overall content and purpose are unclear from the limited information presented.
This document discusses lighting techniques for photography. It notes that front lighting works well to show expressions by illuminating the subject while also creating shadow effects. The author plans to use similar front lighting for an upcoming studio shoot to place shadows behind objects on a white background, like a black PS3, so viewers can clearly see what is being photographed.
The document discusses 5 pictures taken for a magazine. Picture 1 focuses mainly on a PS3 console with light reflection off the controller. Picture 2 uses a shallow depth of field to focus on a person playing a game. Picture 3 shows the person enjoying the game with the game in focus. Picture 4 allows the viewer to see a PS4 console is the main focus. Picture 5 focuses mainly on a PS4 console.
The document proposes a magazine about the gaming event Insomnia 57. The magazine will inform people about the gaming community and how it has grown. It will use informal language and bright colors to appeal to a younger audience aged 15-25. The magazine will have a variety of landscape and portrait pictures from the event, and will require permissions for any logos or images used. The primary target audience is males aged 15-25 interested in competitive gaming.
This document is a mood board created by Airidas Cironka. A mood board is a visual representation that combines different visual elements like colors, textures, images, and fonts to convey an overall aesthetic feeling or mood. The mood board helps inspire and guide creative work by establishing a consistent visual language and theme.
This magazine covers gaming news, reviews, and upcoming games. It discusses major gaming events like Insomnia, E3, and Blizzcon. An article summarizes the Insomnia gaming festival as one of the largest in the UK, bringing thousands together around eSports, gaming exhibitions, and a chance to meet famous gaming personalities. It recommends attending due to opportunities to engage with the gaming community.
This magazine focuses on gaming and recently named its game of the year. It contains articles and reviews related to gaming along with other typical magazine sections such as advertisements. The publication presents itself as the world's best gaming magazine.
This document contains images and text sections without providing much context or detail. It includes a sub-heading but does not elaborate on the topic. The overall content and purpose are unclear from the limited information presented.
This document discusses lighting techniques for photography. It notes that front lighting works well to show expressions by illuminating the subject while also creating shadow effects. The author plans to use similar front lighting for an upcoming studio shoot to place shadows behind objects on a white background, like a black PS3, so viewers can clearly see what is being photographed.
The document discusses 5 pictures taken for a magazine. Picture 1 focuses mainly on a PS3 console with light reflection off the controller. Picture 2 uses a shallow depth of field to focus on a person playing a game. Picture 3 shows the person enjoying the game with the game in focus. Picture 4 allows the viewer to see a PS4 console is the main focus. Picture 5 focuses mainly on a PS4 console.
The document proposes a magazine about the gaming event Insomnia 57. The magazine will inform people about the gaming community and how it has grown. It will use informal language and bright colors to appeal to a younger audience aged 15-25. The magazine will have a variety of landscape and portrait pictures from the event, and will require permissions for any logos or images used. The primary target audience is males aged 15-25 interested in competitive gaming.
This document is a mood board created by Airidas Cironka. A mood board is a visual representation that combines different visual elements like colors, textures, images, and fonts to convey an overall aesthetic feeling or mood. The mood board helps inspire and guide creative work by establishing a consistent visual language and theme.
The studio space is well-equipped for photographing gaming equipment like PS3 consoles and controllers for inclusion in a gaming magazine. Good lighting allows clear images of important details, and the controlled environment permits close-ups highlighting key features to showcase in articles. The studio provides an ideal setting for capturing product shots of gaming gear for a publication focused on the gaming industry.
The production schedule for Monday 11th April 2016 at Heath Park School lists Airidas Cironka, Michael Holland, and Joao Ricardo De Sousa Dias as the crew/cast required. It details that setup will take place from 9:05-9:20 AM with a call time of 9:05 AM, and that there will be two shots from 9:20-9:50 AM and 9:50-10:20 AM, wrapping up at 10:35 AM.
This document discusses lighting plans. It was written by Airidas Cironka and focuses on developing plans for lighting in buildings or outdoor spaces. The author provides information on designing lighting layouts, equipment selection, and installation methods to effectively illuminate an area.
This production schedule outlines the filming plan for March 26th, 2016 at the NEC in Birmingham. It lists the crew and cast required, with call time at 11:00 AM. Ten shots are scheduled from 11:05 AM to 4:30 PM, with setup and wrap times. Filming will run from 11:05 AM to 6:00 PM.
I have chosen music magazines as my genre because they offer more visually interesting cover possibilities than magazines focused on BMX or computers. Music magazines typically have more visually appealing covers than other genres due to including more elements in their layouts. The poor local weather means any outdoor photo shoot would not look good, so indoor studio photography will likely be used instead.
The shooting schedule outlines two photo shoots taking place on April 14th and April 30th. On the 14th, pictures of models will be taken at a ball court, studio, and street from 12:30 to 14:00 with a crew of three people. The second shoot on the 30th will capture outdoor nighttime photos from 18:00 to 21:00 in the Wolverhampton local area and Showell circus with just the photographer.
This document provides descriptions of different lighting styles for photography and an experiment plan for taking photos. It describes short lighting, where light is cast from behind onto one side of the face, leaving soft shadows. It also discusses loop lighting from the side and back lighting from behind to illuminate the outline. The experiment plan lists 10 shots to take with models in different poses and locations, exploring short, loop, and back lighting techniques with black and urban backgrounds.
The document provides technical details for several photographs taken for a magazine. Several landscape photos were taken with aperture f/8, ISO 3200, and shutter speed 1/8 to feature a model listening to music on their phone for a music-related cover. Other landscapes used aperture f/12, ISO 3200, and shutter speed 1/2 to achieve a background with small dots of light by manually focusing out of focus. Two final photos experimented with large amounts of light, one showing light streaks from a moving bus, the other filling the scene with streetlamps and taillights at night.
The proposal is for an electronic dance music magazine called 'EDMission'. It will include reviews of the latest artist releases and songs, as well as pictures of artists and reader comments. The magazine will have a scruffy, deranged theme meant to look exciting. The color scheme will be red, black, and white. The front cover will include promotions, portraits, questions, and quotes to grab attention. The target audience is those over 16 interested in electronic music. Articles will be presented in an unorganized scruffy style on double page spreads. Text boxes will use a black fill with red, black, and white backgrounds at angles. The magazine aims to look busy while keeping a minimal layout filled with theme patterns and dark photographs.
The document provides summaries of photographs by three different photographers:
1) Stu Williamson takes portraits that obscure faces in dark themes to showcase unconventional fashion.
2) Michael Wolf photographs strangers through windows in China to document city life and people.
3) Elena Eremina stages indoor and outdoor scenes of hamsters doing human activities to create stunning and abstract photos that could be sold.
The photographer used several tools to enhance a picture of two people sitting on a couch. They used the Unsharp Mask tool to remove blur and improve quality so viewers focus on the subjects. A gradient of black and white was added with the Gradient Tool and opacity lowered to lightly brighten the image. The Crop Tool removed extra space to make the subjects stand out more, and the Levels Tool provided a final brightness boost for the same purpose.
The document summarizes edits made to an image of a motherboard for a magazine. First, the Unsharp Mask tool was used to sharpen the image and remove blur. Then the layer was duplicated and one layer was used to blur the background to make the motherboard the main focus. Brush and levels tools were used to lighten dark areas and brighten the image overall. The crop tool zoomed in on the motherboard. Finally, a layer was made black and white with a vector mask cut out to draw attention solely to the motherboard.
The document describes photo editing done to a picture of a model for a magazine. The editor used the pen tool to cut out the model and remove the background. Additional pen tool use removed a small black area behind the model. The unsharp mask tool and brush tool were then used to improve image quality and brightness, making the model stand out better for magazine viewers.
The document summarizes image editing steps taken to enhance a photo. First, the Unsharp Mask tool was used to sharpen the image and remove blur. Then a duplicated layer was converted to black and white, while a vector mask was used to retain color for the main screen. Curves and brush tools were applied to increase light and add a white dot to brighten the main screen. Finally, saturation was increased with the Hue/Saturation tool to make the colors of the main screen stand out against the black and white background.
Robert Capa was a Hungarian war photographer who documented five major wars of the 20th century, including the Spanish Civil War, World War II, and the First Indochina War. He is best known for his photos from the D-Day Normandy landings, where he captured images of soldiers hiding behind obstacles on Omaha Beach under fire. Capa took these photos to show the true brutality and suffering of war, countering propaganda that portrayed war as glorious. He composed his photos to depict both the foreground subjects and background setting to fully capture the scenes of war.
The photographer used several image editing tools to enhance the key elements of the photo. They used the Unsharp Mask Tool to remove blur and clarify the image. They then used the Brush Tool at 6% opacity to outline the main screen to draw attention to it. Finally, they cropped the photo, adjusted curves for lighting, and increased saturation to make the main screen and performers stand out as the focal points.
Mood boards are visual representations that help inspire and guide aesthetic decisions. They typically include colors, textures, photographs, patterns and other materials that reflect a particular style or feeling. Designers and creative professionals use mood boards to establish themes and generate ideas at the early conceptual stages of projects.
The document analyzes three photographs by Robert Capa, Robert Capa, and Charlie Waite. For Robert Capa's first photo, the summary is that it depicts dead and hiding soldiers to show viewers the reality of war and generate income. The second photo by Robert Capa shows a dead American soldier to demonstrate to viewers how horrible war is and convince people to protest it. Charlie Waite's photo shows lavender fields and a lone tree, using leading lines of lavender to draw the eye to the tree, with the goal of selling prints for income due to its beauty.
The studio space is well-equipped for photographing gaming equipment like PS3 consoles and controllers for inclusion in a gaming magazine. Good lighting allows clear images of important details, and the controlled environment permits close-ups highlighting key features to showcase in articles. The studio provides an ideal setting for capturing product shots of gaming gear for a publication focused on the gaming industry.
The production schedule for Monday 11th April 2016 at Heath Park School lists Airidas Cironka, Michael Holland, and Joao Ricardo De Sousa Dias as the crew/cast required. It details that setup will take place from 9:05-9:20 AM with a call time of 9:05 AM, and that there will be two shots from 9:20-9:50 AM and 9:50-10:20 AM, wrapping up at 10:35 AM.
This document discusses lighting plans. It was written by Airidas Cironka and focuses on developing plans for lighting in buildings or outdoor spaces. The author provides information on designing lighting layouts, equipment selection, and installation methods to effectively illuminate an area.
This production schedule outlines the filming plan for March 26th, 2016 at the NEC in Birmingham. It lists the crew and cast required, with call time at 11:00 AM. Ten shots are scheduled from 11:05 AM to 4:30 PM, with setup and wrap times. Filming will run from 11:05 AM to 6:00 PM.
I have chosen music magazines as my genre because they offer more visually interesting cover possibilities than magazines focused on BMX or computers. Music magazines typically have more visually appealing covers than other genres due to including more elements in their layouts. The poor local weather means any outdoor photo shoot would not look good, so indoor studio photography will likely be used instead.
The shooting schedule outlines two photo shoots taking place on April 14th and April 30th. On the 14th, pictures of models will be taken at a ball court, studio, and street from 12:30 to 14:00 with a crew of three people. The second shoot on the 30th will capture outdoor nighttime photos from 18:00 to 21:00 in the Wolverhampton local area and Showell circus with just the photographer.
This document provides descriptions of different lighting styles for photography and an experiment plan for taking photos. It describes short lighting, where light is cast from behind onto one side of the face, leaving soft shadows. It also discusses loop lighting from the side and back lighting from behind to illuminate the outline. The experiment plan lists 10 shots to take with models in different poses and locations, exploring short, loop, and back lighting techniques with black and urban backgrounds.
The document provides technical details for several photographs taken for a magazine. Several landscape photos were taken with aperture f/8, ISO 3200, and shutter speed 1/8 to feature a model listening to music on their phone for a music-related cover. Other landscapes used aperture f/12, ISO 3200, and shutter speed 1/2 to achieve a background with small dots of light by manually focusing out of focus. Two final photos experimented with large amounts of light, one showing light streaks from a moving bus, the other filling the scene with streetlamps and taillights at night.
The proposal is for an electronic dance music magazine called 'EDMission'. It will include reviews of the latest artist releases and songs, as well as pictures of artists and reader comments. The magazine will have a scruffy, deranged theme meant to look exciting. The color scheme will be red, black, and white. The front cover will include promotions, portraits, questions, and quotes to grab attention. The target audience is those over 16 interested in electronic music. Articles will be presented in an unorganized scruffy style on double page spreads. Text boxes will use a black fill with red, black, and white backgrounds at angles. The magazine aims to look busy while keeping a minimal layout filled with theme patterns and dark photographs.
The document provides summaries of photographs by three different photographers:
1) Stu Williamson takes portraits that obscure faces in dark themes to showcase unconventional fashion.
2) Michael Wolf photographs strangers through windows in China to document city life and people.
3) Elena Eremina stages indoor and outdoor scenes of hamsters doing human activities to create stunning and abstract photos that could be sold.
The photographer used several tools to enhance a picture of two people sitting on a couch. They used the Unsharp Mask tool to remove blur and improve quality so viewers focus on the subjects. A gradient of black and white was added with the Gradient Tool and opacity lowered to lightly brighten the image. The Crop Tool removed extra space to make the subjects stand out more, and the Levels Tool provided a final brightness boost for the same purpose.
The document summarizes edits made to an image of a motherboard for a magazine. First, the Unsharp Mask tool was used to sharpen the image and remove blur. Then the layer was duplicated and one layer was used to blur the background to make the motherboard the main focus. Brush and levels tools were used to lighten dark areas and brighten the image overall. The crop tool zoomed in on the motherboard. Finally, a layer was made black and white with a vector mask cut out to draw attention solely to the motherboard.
The document describes photo editing done to a picture of a model for a magazine. The editor used the pen tool to cut out the model and remove the background. Additional pen tool use removed a small black area behind the model. The unsharp mask tool and brush tool were then used to improve image quality and brightness, making the model stand out better for magazine viewers.
The document summarizes image editing steps taken to enhance a photo. First, the Unsharp Mask tool was used to sharpen the image and remove blur. Then a duplicated layer was converted to black and white, while a vector mask was used to retain color for the main screen. Curves and brush tools were applied to increase light and add a white dot to brighten the main screen. Finally, saturation was increased with the Hue/Saturation tool to make the colors of the main screen stand out against the black and white background.
Robert Capa was a Hungarian war photographer who documented five major wars of the 20th century, including the Spanish Civil War, World War II, and the First Indochina War. He is best known for his photos from the D-Day Normandy landings, where he captured images of soldiers hiding behind obstacles on Omaha Beach under fire. Capa took these photos to show the true brutality and suffering of war, countering propaganda that portrayed war as glorious. He composed his photos to depict both the foreground subjects and background setting to fully capture the scenes of war.
The photographer used several image editing tools to enhance the key elements of the photo. They used the Unsharp Mask Tool to remove blur and clarify the image. They then used the Brush Tool at 6% opacity to outline the main screen to draw attention to it. Finally, they cropped the photo, adjusted curves for lighting, and increased saturation to make the main screen and performers stand out as the focal points.
Mood boards are visual representations that help inspire and guide aesthetic decisions. They typically include colors, textures, photographs, patterns and other materials that reflect a particular style or feeling. Designers and creative professionals use mood boards to establish themes and generate ideas at the early conceptual stages of projects.
The document analyzes three photographs by Robert Capa, Robert Capa, and Charlie Waite. For Robert Capa's first photo, the summary is that it depicts dead and hiding soldiers to show viewers the reality of war and generate income. The second photo by Robert Capa shows a dead American soldier to demonstrate to viewers how horrible war is and convince people to protest it. Charlie Waite's photo shows lavender fields and a lone tree, using leading lines of lavender to draw the eye to the tree, with the goal of selling prints for income due to its beauty.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.