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COVID-19’s
App Impact:
One Year Later
—
Assessing the State of the Mobile App
Ecosystem One Year into the Pandemic
© 2021 Sensor Tower Inc. - All Rights Reserved
Table of Contents
03 - App Trends: United States
08 - App Trends: Europe
13 - Category Trends: Non-Games
18 - Mobile Gaming: Revenue Trends
25 - Mobile Gaming: Download Trends
32 - Conclusion
—
The Impact of COVID-19 on Non-Games
App Trends:
United States
© 2021 Sensor Tower Inc. - All Rights Reserved
Business, News, and Education apps saw
historic download growth in the early months
of the pandemic, with downloads in each of
these categories doubling year-over-year.
Medical and Health & Fitness also saw strong
growth, while Navigation, Sports, and Travel
downloads decreased as stay-at-home orders
were enacted and sports games were cancelled.
A significant fraction of the impact from
COVID-19 persisted into early 2021, with
Business downloads still up and Navigation
and Travel installs below the usual levels. The
effect is less pronounced than in early 2020,
however, and some categories like Sports had
completely recovered by 2021.
App Trends: United States 4
Business
News
Education
Medical
Health & Fitness
Food & Drink
Books
Social Networking
Finance
Shopping
Reference
Productivity
Photo & Video
Utilities
Entertainment
Lifestyle
Weather
Music
Navigation
Sports
Travel
-100% -50% 0% 50% 100% 150%
-53%
-39%
-50%
59%
79%
105%
106%
148% Business
Finance
Medical
Sports
News
Social Networking
Lifestyle
Education
Books
Utilities
Shopping
Entertainment
Reference
Health & Fitness
Food & Drink
Photo & Video
Weather
Productivity
Music
Navigation
Travel
-100% -50% 0% 50% 100% 150%
49%
Early Pandemic
Mar-Apr 2019 vs. Mar-Apr 2020
Early 2021
Jan-Feb 2020 vs. Jan-Feb 2021
A Significant Fraction of COVID-19’s Impact Persists
Year-over-year U.S. download growth by category
23%
19%
18%
11%
0.4%
-28%
-31%
© 2021 Sensor Tower Inc. - All Rights Reserved
-100%
-50%
0%
50%
100%
150%
200%
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All Categories Business Sports Education Health & Fitness Travel Navigation In the U.S., Business apps like Zoom and
Google Meet saw the largest boost following
COVID-19. These apps also retained the most
growth into 2021, with downloads still up nearly
50 percent Y/Y a year into the pandemic.
Other categories saw downloads return
towards pre-pandemic levels. Education and
Health & Fitness had much lower growth by
early 2021. Meanwhile, Sports bounced back
as leagues re-opened by summer 2020.
5
Business Is Booming While Travel Adoption Remains Low
Monthly year-over-year U.S. download growth by category
Business
Sports
Education
Health & Fitness
Travel
Navigation
All Categories
App Trends: United States
© 2021 Sensor Tower Inc. - All Rights Reserved
U.S. app revenue spiked following the spread
of COVID-19, with year-over-year growth
jumping from around 20 to 25 percent before
the pandemic to nearly 50 percent in Q2 2020.
Growth hovered around 40 percent for the
remainder of 2020.
Revenue growth varied substantially across
top categories. Entertainment, Social
Networking, and Photo & Video apps did very
well in late 2020, while Music revenue actually
declined Y/Y.
6
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
38%
40%
48%
21%
22%
26%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
40%
42%
27%
15%
8%
-3%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
57%
55%
62%
22%
35%
44%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
58%
52%
65%
39%
44%
72%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
25%
16%
-2%
-8%
6%
13%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
-16%
All Categories
Photo & Video
Entertainment Social Networking
Lifestyle Music
U.S. Revenue Has Surged During the Pandemic
Quarterly year-over-year U.S. revenue growth by category
App Trends: U.S.
-15%
-2%
-12%
-0%
19%
© 2021 Sensor Tower Inc. - All Rights Reserved
Some of the top growing categories by
downloads also saw a significant rise in
revenue during the pandemic. While Education
and Business app revenue was still low relative
to other categories, both categories experienced
rapid growth during Q2 to Q4 2020.
Sports app revenue growth in the U.S. was
halted by the pandemic. Some positive growth
returned with the resumption of live sports in
the later quarters, and these apps will look to
make up ground in 2021.
7
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
38%
40%
48%
21%
22%
26%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
44%
55%
46%
22%
36%
39%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
36%
21%
16%
47%
45%
46%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
76%
77%
78%
38%
33%
45%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
114%
109%
103%
71%
28%
34%
All Categories
Education
Health & Fitness Productivity
Sports Business
Education, Business Revenue Skyrocketed in Late 2020
Quarterly year-over-year U.S. revenue growth by category
App Trends: U.S.
-14%
30%
12%
89%
82%
84%
—
The Impact of COVID-19 on Non-Games
App Trends:
Europe
© 2021 Sensor Tower Inc. - All Rights Reserved
Business app download growth was even
more pronounced in Europe than in the U.S.
Year-over-year growth peaked at more than 250
percent in the months immediately following
the spread of COVID-19 and remained high for
the following year.
Health & Fitness apps also saw a larger boost
in Europe than in the U.S. While U.S. download
growth was near zero by early 2021, European
downloads were up 23 percent.
9
Business
Health & Fitness
Books
Medical
Education
News
Productivity
Social Networking
Food & Drink
Lifestyle
Shopping
Photo & Video
Utilities
Finance
Reference
Entertainment
Music
Weather
Navigation
Travel
Sports
-100% 0% 100% 200% 300%
88%
80%
71%
70%
252% Business
Weather
Medical
Finance
Lifestyle
Shopping
Food & Drink
Health & Fitness
Books
Education
Entertainment
Photo & Video
Utilities
Social Networking
Sports
Reference
Productivity
Music
News
Travel
Navigation
-100% 0% 100% 200% 300%
83%
109%
Early Pandemic
Mar-Apr 2019 vs. Mar-Apr 2020
Early 2021
Jan-Feb 2020 vs. Jan-Feb 2021
European Business Downloads Still Up More than 100%
Year-over-year Europe download growth by category
2%
-16%
23%
19%
-21%
-18%
-27%
-38%
-41%
App Trends: Europe
© 2021 Sensor Tower Inc. - All Rights Reserved
-100%
-50%
0%
50%
100%
150%
200%
250%
300%
350%
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All Categories Business Health & Fitness Education Sports Travel Navigation European download trends mirrored patterns
of COVID-19 case numbers. Category growth
regressed towards pre-pandemic levels in the
summer months as some countries began to re-
open, but reversed course as cases increased
again in the winter months. This gives us a sense
of what to expect as countries begin to re-open
again in 2021.
Sports downloads returned early into the
pandemic and actually made up for some of
the losses in the spring. By 2021, Sports installs
were similar to the pre-pandemic numbers.
10
COVID-19’s Impact was Evident in Winter Months
Monthly year-over-year Europe download growth by category
Business
Sports
Education
Health & Fitness
Travel
Navigation
All Categories
App Trends: Europe
© 2021 Sensor Tower Inc. - All Rights Reserved
While the revenue increase was not as large as
in the U.S., year-over-year growth did
increase in Europe following the spread of
COVID-19. Y/Y growth peaked in Q2 2020 at 40
percent and was above 30 percent for the next
two quarters.
Entertainment and Health & Fitness were
some of the highest gainers among top
categories by revenue in Europe. Health &
Fitness revenue growth surged to more than 70
percent Y/Y during the pandemic.
11
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
32%
30%
40%
25%
23%
18%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
49%
49%
63%
37%
37%
22%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
18%
20%
30%
28%
40%
31%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
25%
35%
16%
22%
23%
10%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
72%
83%
79%
46%
43%
33%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
50%
52%
80%
62%
71%
98%
All Categories
Lifestyle
Entertainment Social Networking
Health & Fitness Photo & Video
Entertainment, Health & Fitness Apps are Flourishing
Quarterly year-over-year Europe revenue growth by category
App Trends: Europe
© 2021 Sensor Tower Inc. - All Rights Reserved
Among some of the lower-revenue categories,
Education and News apps performed well
during COVID-19. These were also among the
top categories by download growth in the first
few months of the pandemic.
Sports revenue in Europe followed a similar
pattern to that seen in the U.S. Revenue
growth was solid in the second half of 2020 but
was still below pre-COVID-19 levels.
12
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
55%
54%
64%
34%
30%
22%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
28%
29%
25%
28%
32%
14%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
-5%
7%
4%
12%
22%
15%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
60%
71%
53%
27%
22%
9%
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
All Categories
Music
Education Productivity
News Sports
Sports Bounced Back After a Rough Q2 2020
Quarterly year-over-year Europe revenue growth by category
-25%
0%
25%
50%
75%
100%
125%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
32%
30%
40%
25%
23%
18%
App Trends: Europe
-14%
37%
25%
50%
45%
56%
—
A Look at the Apps Impacted Most by COVID-19
Category Trends:
Non-Games
© 2021 Sensor Tower Inc. - All Rights Reserved
0
5
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MAU (indexed to January 2020) Monthly active users for top Business apps in
the U.S. spiked almost immediately as
COVID-19 created office closures. MAUs
reached nearly 14 times the January total by
April, and grew again in the later months of 2020
as U.S. cases climbed.
MAUs decreased somewhat in early 2021, but
were still more than 18 times higher than they
were a year prior. Expect Business app usage to
remain near this level until offices across the
country re-open. The possibility that some
companies may stay remote could mean MAUs
for these apps will remain significantly higher
than before COVID-19.
Category Trends 14
Top Business Apps’ MAUs Grew More than 20x in the U.S.
Indexed monthly active users (MAU) among the top five business apps
Note Regarding Monthly Active Users:
Monthly active users are aggregated for a cohort of top apps (Zoom,
Google Meet, Microsoft Teams, WhatsApp Business, and Cisco Webex
Meetings). MAU are indexed vs. January 2020.
© 2021 Sensor Tower Inc. - All Rights Reserved
The top two sports apps, ESPN and DAZN,
experienced rapid revenue growth before the
pandemic. ESPN’s revenue grew from $10
million in Q1 2019 to more than $43 million in Q1
2020, while DAZN’s revenue climbed from $16
million to $38 million over the same period.
ESPN and DAZN revenue dipped substantially
in Q2 2020 as COVID-19 forced live sporting
events to be postponed or cancelled.
Revenue bounced back somewhat in the second
half of 2020. DAZN’s revenue reached an all-
time high in Q4 2020 off of strong growth in
Europe and Japan, showing the benefits of
having its revenue distributed across multiple
regions. More than 99 percent of ESPN’s
revenue was from the U.S., and North America’s
growth lagged behind that of the other regions.
15
$0
$10M
$20M
$30M
$40M
$50M
Q
1
2
0
1
8
Q
2
0
2
1
8
Q
3
2
0
1
8
Q
4
2
0
1
8
Q
1
2
0
1
9
Q
2
2
0
1
9
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
U.S.
Sports Revenue Growth Starts to Return
Quarterly consumer spending for ESPN and DAZN
$0
$10M
$20M
$30M
$40M
$50M
Q
1
2
0
1
8
Q
2
0
2
1
8
Q
3
2
0
1
8
Q
4
2
0
1
8
Q
1
2
0
1
9
Q
2
2
0
1
9
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
Worldwide Europe North America Japan
ESPN DAZN
Category Trends
© 2021 Sensor Tower Inc. - All Rights Reserved
Top Health & Fitness revenue gainers
following the pandemic included outdoor and
at-home workout options like Strava and
Peloton. Strava moved up four spots from 2019
to 2020 off of 142 percent growth year-over-year.
Strava revenue in Q3 2020 was more than it
earned in all of 2019.
Fitbit rolled out its subscription option, Fitbit
Premium, in September 2019. Its revenue
climbed from $6.6 million in Q1 2020 to more
than $17 million in Q4 2020, and it was among
the top five Health & Fitness apps by revenue in
the first two months of 2021.
16
Outdoor and At-Home Workout Apps Showed Strength
Top Health & Fitness apps by worldwide revenue
1
2
3
4
5
6
7
8
9
10
2019
1
2
3
4
5
6
7
8
9
10
2020
1
2
3
4
5
6
7
8
9
10
Jan-Feb 2021
Calm
Calm
MyFitnessPal
Under Armour
Headspace
Headspace
Sweat
Kayla Itsines
WW
Weight Watchers
BetterMe: Home Workout
BetterMe
30 Day Fitness
Bending Spoons
Strava
Strava
Lifesum
Lifesum
Freeletics
Freeletics
Calm
Calm
MyFitnessPal
Under Armour
Headspace
Headspace
Strava
Strava
WW
Weight Watchers
Sweat
Kayla Itsines
Fitbit
Fitbit
Flo
Flo Health
Muscle Booster
A.L. Amazing Apps
30 Day Fitness
Bending Spoons
-3
NEW
NEW
-2
-
-
-
+4
-
NEW
Calm
Calm
MyFitnessPal
Under Armour
Headspace
Headspace
WW
Weight Watchers
Fitbit
Fitbit
Strava
Strava
Flo
Flo Health
Sweat
Kayla Itsines
Peloton
Peloton
Muscle Booster
A.L. Amazing Apps
-1
-2
NEW
-
-
+1
-
+2
-2
+1
Category Trends
© 2021 Sensor Tower Inc. - All Rights Reserved
While many top Health & Fitness apps
maintained strong revenue growth in 2020,
outdoor and at-home workout apps
flourished during the pandemic. Revenue and
downloads spiked for Strava, AllTrails, and
Peloton as consumers looked to alternative
workout options during gyms closures.
Early 2021 data suggests that growth has
slowed as consumers adjust to pandemic life
and gyms begin to re-open. However, retaining
even a fraction of the increased user base gained
during the pandemic puts these apps in a great
position for 2021 and beyond.
17
Revenue Growth Accelerated for Key Apps
Revenue and download trends for top Health & Fitness apps
Category Trends
Yearly
Gross
Revenue
$0
$25M
$50M
$75M
$100M
$125M
Yearly Downloads
0 5M 10M 15M 20M 25M 30M
Calm in 2020
2019
2018
Strava in 2020
2019
2018
Headspace in 2020
2019
2018
Fitbit in 2020
2019
2018
MyFitnessPal
in 2020
2019
2018
AllTrails in
2020
2019
2018
Peloton in 2020
2019
2018
Sweat in 2020
2019 2018
—
The Impact of COVID-19 on Mobile Games
Mobile Gaming:
Revenue Trends
© 2021 Sensor Tower Inc. - All Rights Reserved
0%
10%
20%
30%
40%
50%
60%
70%
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1
Worldwide U.S. Europe Asia Global mobile game year-over-year revenue
growth increased from about 15 to 20 percent
before the pandemic to nearly 40 percent in
May 2020. Growth has remained high since,
hovering between 25 and 35 percent.
Revenue growth was highest in the U.S.,
peaking at 64 percent Y/Y in May 2020. U.S.
revenue growth remained higher than Europe
and Asia for the rest of the year. By early 2021,
growth rates were similar between the regions.
19
Mobile Game Revenue Growth Remains High
Monthly year-over-year mobile game revenue growth by region
U.S.
Asia
Europe
Worldwide
Mobile Gaming: Revenue Trends
© 2021 Sensor Tower Inc. - All Rights Reserved
Out of the top 10 game genres, only Strategy
saw a lower year-over-year growth rate in
2020 than it did in 2019. U.S. revenue for all
other genres spiked during the pandemic.
Simulation, propelled by games like Roblox, had
the highest Y/Y growth at 62 percent, followed by
Action at 51 percent.
Casino overtook Puzzle to become the top
genre by U.S. revenue in 2020. Coin Master was
the top earner in the Casino category and only
Roblox had more revenue growth in 2020.
20
$0
$1B
$2B
$3B
$4B
$5B
Casino Puzzle Strategy RPG Simulation Shooter Lifestyle Sports Tabletop Action
2018 2019 2020
Nearly All Game Genres Saw Growth Accelerate in 2020
Yearly U.S. mobile game consumer spending by game genre
Mobile Gaming: Revenue Trends
+29%
+49%
+22%
+28%
+28%
+25%
+29%
+39%
+24%
+62%
+41%
+43%
+11%
+43%
+11%
+23%
+33%
+39%
+18%
+51% Note:
Consumer spending data includes the top 100 games by U.S. revenue
each month for each game genre.
© 2021 Sensor Tower Inc. - All Rights Reserved
While each of the top five game genres saw
U.S. consumer spending spike in Q2 following
the spread of COVID-19, the magnitude of
growth varied. Simulation consumer spending
more than doubled year-over-year in Q2 2020,
followed by Casino with 75 percent year-over-
year growth and RPG at 64 percent.
Revenue growth fell from its peak in Q2 2020
but was still above the pre-pandemic level for
each genre in Q4 2020. While Strategy growth
lagged behind the other genres in Q2 2020, it
was able to maintain that growth throughout
the rest of 2020.
21
0%
20%
40%
60%
80%
100%
120%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
All Games Simulation Casino RPG Strategy Puzzle
Some Genres Experienced a Larger Boost
Quarterly year-over-year U.S. consumer spending growth by game genre
Simulation
Strategy
RPG
Casino
Puzzle
All Games
Mobile Gaming: Revenue Trends
Note:
Consumer spending data includes the top 100 games by U.S. revenue
each month for each game genre.
© 2021 Sensor Tower Inc. - All Rights Reserved
Revenue growth following the COVID-19
outbreak varied substantially across top U.S.
games. Many of these top performing games,
such as Roblox and Call of Duty: Mobile,
provided ways for consumers to play together
safely during social distancing. Pokémon GO
also had a surprise resurgence during the
pandemic thanks to the integration of play-at-
home features and numerous special events.
Not all single player games struggled during
the pandemic. Coin Master was the No. 2 game
by revenue growth during COVID-19. Other
single player games like Candy Crush Saga,
Gardenscapes, and Slotomania saw lower
growth during Q2 to Q4 2020.
22
$0
$10M
$20M
$30M
$40M
$50M
$60M
$70M
$80M
Roblox Coin Master Candy Crush
Saga
Pokémon
GO
Homescapes Gardenscapes Clash of
Clans
Slotomania PUBG Mobile Call of Duty:
Mobile
$23M
$24M
$25M
$26M
$32M
$34M
$46M
$54M
$57M
$69M
$11M
$21M
$27M
$28M
$31M
$24M
$21M
$52M
$39M
$41M
Q1 2020 Q2-Q4 2020
Social Games Tended to See Higher Growth
Average monthly U.S. consumer spending in the top 10 games of 2020, Q1 vs. Q2 to Q4 2020
Mobile Gaming: Revenue Trends
+67%
+45%
+5%
+117%
+39%
+4%
-7%
-8% +16%
+98%
© 2021 Sensor Tower Inc. - All Rights Reserved
The top 10 games by U.S. revenue growth
during the pandemic represented seven
distinct genres, including five different genres
among the top five games. Playrix had two
Puzzle and Decorate titles among the top 10
with Fishdom and Homescapes, though revenue
growth for these titles slowed by Q4 2020.
Two shooter genre games were among the top
10 by revenue growth, including the battle
royale title Garena Free Fire and FPS/3PS
game Call of Duty: Mobile. Fortnite’s revenue
also spiked in Q2 2020 prior to it leaving the App
Store and Google Play later in the year.
23
Roblox
Coin Master
Pokémon GO
State of
Survival
Garena
Free Fire
Call of Duty:
Mobile
Fishdom
MARVEL
Strike Force
The Seven
Deadly Sins
Homescapes
$0 $50M $100M $150M $200M $250M $300M
Simulation Casino Geolocation AR Strategy Shooter Puzzle RPG
Sandbox Game Roblox Saw the Highest Growth
Growth in U.S. consumer spending in Q2 to Q4 2020 vs. the prior three quarters
Mobile Gaming: Revenue Trends
Note: Excludes games launched in 2020.
© 2021 Sensor Tower Inc. - All Rights Reserved
Roblox and Coin Master revenue surged past
Candy Crush Saga in Q2 2020. Revenue growth
plateaued over the next two quarters, but they
remained the top two games in the U.S. Other
top titles like Candy Crush Saga and PUBG
Mobile didn’t see the same level of growth
during the pandemic.
Pokémon GO’s ascent continued into the
second half of 2020. Its U.S. revenue climbed
from $64 million in Q1 2020 to $166 million in Q4
2020, its highest total since it surpassed $220
million during its launch quarter in Q3 2020.
24
Roblox Ranked No. 1 for Spending During the Pandemic
Quarterly U.S. consumer spending for top games
Mobile Gaming: Revenue Trends
$0
$50M
$100M
$150M
$200M
$250M
Q
1
2
0
1
9
Q
2
2
0
1
9
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
Candy Crush Saga
Pokémon GO
Gardenscapes
Roblox
Coin Master
PUBG Mobile
Roblox Coin Master Candy Crush
Saga
Pokémon GO Gardenscapes PUBG Mobile
—
The Impact of COVID-19 on Mobile Games
Mobile Gaming:
Download Trends
© 2021 Sensor Tower Inc. - All Rights Reserved
-10%
0%
10%
20%
30%
40%
50%
60%
70%
80%
J
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1
Worldwide U.S. Europe Asia Mobile game download growth spiked in the
first few months of the pandemic from 26
percent year-over-year in January 2020 to 63
percent Y/Y in April as consumers looked for
new ways to entertain themselves. Download
growth fell back towards January’s total by
June, and it continued to decline during the rest
of the year.
Trends were similar in the U.S., Europe, and
Asia, with Asia’s download growth remaining
consistently higher than the other two
regions. Y/Y growth was lower during January
2021 than it was in January 2020 before the
pandemic began.
26
The Mobile Game Download Boost Was Temporary
Monthly year-over-year mobile game download growth by region
U.S.
Asia
Europe
Worldwide
Mobile Gaming: Download Trends
© 2021 Sensor Tower Inc. - All Rights Reserved
Much of the decline in U.S. download growth
in the second half of 2020 was explained by
Hypercasual games. U.S. installs for the top 100
Hypercasual games grew 40 percent from less
than 800 million in 2018 to more than 1.1 billion
in 2019, before falling 4 percent year-over-year in
2020. Tabletop game downloads also fell in 2020
after strong growth in 2019.
Not all genres saw downloads decline in 2020.
Puzzle game downloads grew 11 percent Y/Y,
and Simulation had 13 percent growth. Arcade
installs also grew 4 percent Y/Y, though it’s worth
noting that Arcade installs actually decreased
Y/Y if the top game, Among Us, was excluded.
27
0
200M
400M
600M
800M
1.0B
1.2B
Hypercasual Puzzle Arcade Simulation Lifestyle Tabletop Casino Shooter Strategy Sports
2018 2019 2020
App Adoption Fell Among Some Top Genres
Yearly U.S. mobile game downloads by game genre
+40%
-4%
-4%
+11%
+3%+4%
+8%
+13%
+9%
+4%
+20%
-10%
-1%
+30%
-19%-8%
-2% -3% -4% -6%
Note:
Download data includes the top 100 games by U.S. downloads each
month for each game genre.
Mobile Gaming: Download Trends
© 2021 Sensor Tower Inc. - All Rights Reserved
Among Us from InnerSloth was the clear
standout in the last three quarters of 2020.
The multiplayer social deduction game was
released in 2018, but its popularity soared
during the pandemic as it provided a way for
friends to stay connected.
Some of the top revenue gainers during the
pandemic were also among the top games by
U.S. download growth, including Roblox,
Fishdom, and Coin Master. Nintendo’s Animal
Crossing: Pocket Camp saw a boost when its
publisher released the hit Animal Crossing: New
Horizons on Nintendo Switch in March 2020.
28
Among Us
Toca Life Word
Roblox
Fishdom
Coin Master
Evony
Word Collect
Subway Surfers
Animal Crossing:
Pocket Camp
Snake.io
0 10M 20M 30M 40M 50M
Arcade Lifestyle Simulation Puzzle Casino Strategy Hypercasual
Among Us Downloads Dwarfed All Other Games
Growth in U.S. downloads during Q2 to Q4 2020 vs. the prior three quarters
Mobile Gaming: Download Trends
Note: Excludes games launched after Jun. 30 2019.
© 2021 Sensor Tower Inc. - All Rights Reserved
-30%
-20%
-10%
0%
10%
20%
30%
40%
50%
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
All Games Hypercasual Other The pandemic halted the rapid Hypercasual
adoption boom seen over the past several
years. With significant reductions in commuting
and travel in response to COVID-19, demand for
these simple games fell and Hypercasual genre
downloads decreased year-over-year each
quarter between Q2 and Q4 2020.
Other genres outside of Hypercasual saw
growth accelerate in Q2 2020. This lift did not
last, however, and mobile game downloads
decreased Y/Y in Q4 2020.
29
Hypercasual Downloads Fell During the Pandemic
Quarterly year-over-year U.S. mobile game download growth
Hypercasual
Other
All Games
Mobile Gaming: Download Trends
Note:
Download data includes the top 100 games by U.S. downloads each
month for each game genre.
© 2021 Sensor Tower Inc. - All Rights Reserved
In Q1 2020, the Hypercasual genre accounted
for a larger share of top games than in the rest
of 2020, and these top games were able to
achieve higher download totals than later in
the year. Woodturning and Save The Girl
surpassed 10 million installs in Q1 and Q2,
respectively. The best quarter for a Hypercasual
game in the second half of the year was Shortcut
Run at 8.3 million.
Much of the decline in Hypercasual genre
game installs came from lower totals for the
top games. The No. 5 hypercasual game in Q1
2020, ID Please, had 6.9 million U.S. installs. The
number of downloads needed to rank No. 5 fell
each quarter since, dropping to 6.1 million in Q2,
5.6 million in Q3 and 4.3 million in Q4.
30
Hypercasual Had a Lower Ceiling During COVID-19
Top mobile games by U.S. downloads in 2020, by quarter
Mobile Gaming: Download Trends
Save The Girl
Roblox
Go Knots 3D
Coin Master
Fishdom
ASMR Slicing
Tangle Master 3D
Call of Duty: Mobile
Wobble Man
Brain Test
0 5M 10M 15M 20M 25M
5.3M
6.2M
6.9M
7.9M
8.6M
6.1M
6.4M
6.5M
8.5M
10.3M
Hypercasual
Other
Among Us
Subway Surfers
Scribble Rider
Tie Dye
Cube Surfer
Roblox
Color Roll 3D
Tangle Master 3D
Fruit Clinic
Doctor Care
0 5M 10M 15M 20M 25M
7.0M
7.9M
23.4M
5.3M
5.5M
5.6M
6.2M
7.6M
7.8M
7.9M
Hypercasual
Other
Among Us
Shortcut Run
Chat Master
Roblox
Project Makeover
Acrylic Nails
Roof Rails
Call of Duty: Mobile
Match 3D
Let's Be Cops 3D
0 5M 10M 15M 20M 25M
4.3M
4.6M
6.5M
7.0M
24.2M
4.3M
5.4M
6.2M
7.2M
8.3M
Hypercasual
Other
Woodturning
Brain Test
Johnny Trigger
Draw Climber
Park Master
Call of Duty: Mobile
ID Please
Dentist Bling
Slap Kings
Sort It 3D
0 5M 10M 15M 20M 25M
6.9M
10.0M
6.5M
6.7M
6.8M
6.9M
7.3M
8.3M
9.3M
10.6M
Hypercasual
Other
Q1 2020 Q2 2020
Q3 2020 Q4 2020
No. 5 Hypercasual Game
© 2021 Sensor Tower Inc. - All Rights Reserved
Despite the hit taken by the U.S. Hypercasual
game market, some top publishers were able
to perform well even during the pandemic.
Voodoo’s downloads dropped off from their all-
time high from Q1 2020 but remained above 65
million for each of the next three quarters.
Meanwhile, Supersonic Studios launched with
successful Hypercasual titles like Join Clash
3D and Sort It 3D to rank among the top 10
publishers by U.S. downloads in 2020.
AppLovin, with the vast majority of its installs
coming from its Hypercasual genre games
publisher Lion Studios, saw its U.S. installs
plummet in Q2 2020. Its installs started to
recover in Q3 and Q4 though downloads were
still down 18 percent year-over-year in Q4 2020.
31
Top Hypercasual Publishers Had Mixed Results in 2020
Quarterly U.S. downloads for top hypercasual games publishers
0
20M
40M
60M
80M
Q
1
2
0
1
8
Q
2
2
0
1
8
Q
3
2
0
1
8
Q
4
2
0
1
8
Q
1
2
0
1
9
Q
2
2
0
1
9
Q
3
2
0
1
9
Q
4
2
0
1
9
Q
1
2
0
2
0
Q
2
2
0
2
0
Q
3
2
0
2
0
Q
4
2
0
2
0
Crazy Labs
+32% Y/Y
Supersonic Studios
Good Job Games
-15% Y/Y
Voodoo
+1% Y/Y in Q4 2020
AppLovin
-18% Y/Y
SayGames
-47 % Y/Y
Voodoo AppLovin Crazy Labs Supersonic
Studios
Good Job
Games
SayGames
Mobile Gaming: Download Trends
—
Key Takeaways from the Report
Conclusion
© 2021 Sensor Tower Inc. - All Rights Reserved
1. Certain app categories are still experiencing the effects
of school and office closures a year into the pandemic.
● By February 2021, Business app installs are still up close to 100
percent year-over-year in Europe and nearly 50 percent in the
United States.
● Meanwhile, Travel, and Navigation app adoption remains low.
● The Sports category has recovered from the hit it took early in
the pandemic as live games were cancelled or postponed.
Sports installs returned by late 2020, although the rapid Sports
app revenue growth seen prior to the pandemic has yet to
return completely.
Conclusion
33
Conclusion
© 2021 Sensor Tower Inc. - All Rights Reserved
2. Mobile game revenue boomed during the pandemic and
has stayed high into early 2021.
● Mobile game revenue, sitting comfortably with 15 to 20 percent
year-over-year growth prior to the pandemic, saw growth
accelerate in the last three quarters of 2020. Worldwide
revenue growth peaked at nearly 40 percent Y/Y in May 2020
before settling in at 25 to 35 percent for the rest of the year.
● While many of the top growing games had a strong social
component, revenue growth was pronounced across top
genres in 2020.
● Even if pre-pandemic growth rates return in 2021, mobile
games have experienced a substantial and lasting boost.
Conclusion
34
Conclusion
© 2021 Sensor Tower Inc. - All Rights Reserved
3. The pandemic appears to have halted the rapid growth in
adoption for Hypercasual genre games.
● U.S. Hypercasual downloads had a compound annual growth
rate (CAGR) of 46 percent between Q1 2018 and Q1 2020.
● Following the spread of COVID-19, however, downloads fell in
three consecutive quarters.
● Hypercasual remains a huge market, but with growth
stalled during the pandemic plus uncertainty around IDFA’s
impact on the genre, it is unclear whether it will see a
return to pre-pandemic trends.
Conclusion
35
Conclusion
Sensor Tower
Solutions
Store
Intelligence
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with the industry’s most
accurate estimates.
App
Intelligence
Drive organic growth with
the leading App Store
Optimization platform.
Ad
Intelligence
Develop winning User
acquisition campaigns
with crucial mobile
advertising insights.
Usage
Intelligence
Benchmark app usage,
engagement, and
demographics.
App
Teardown
Evaluate which SDKs apps
are using and measure
SDK adoption across
market segments.
© 2021 Sensor Tower Inc. - All Rights Reserved
36
Sensor Tower
Terms of Use
This report and all original content contained within
are wholly owned by Sensor Tower, Inc. © 2021.
Modification, republication, distribution, or other
unauthorized usage violate this copyright, unless
express permission has been granted.
App icons, images, and other branding assets are
property of their respective publishers and are used
expressly for the purpose of editorial commentary.
© 2021 Sensor Tower Inc. - All Rights Reserved
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37
About Us
Sensor Tower is the leading solution for mobile
marketers, app developers, and industry analysts
who demand competitive insights on the mobile
economy. Sensor Tower’s product suite includes: Top
Charts, App Intelligence, Store Intelligence, Ad
Intelligence, and Usage Intelligence.
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© 2021 Sensor Tower Inc. - All Rights Reserved
38
39

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Covid-19 đã ảnh hưởng đến các nền tảng ứng dụng di động như thế nào?

  • 1. COVID-19’s App Impact: One Year Later — Assessing the State of the Mobile App Ecosystem One Year into the Pandemic
  • 2. © 2021 Sensor Tower Inc. - All Rights Reserved Table of Contents 03 - App Trends: United States 08 - App Trends: Europe 13 - Category Trends: Non-Games 18 - Mobile Gaming: Revenue Trends 25 - Mobile Gaming: Download Trends 32 - Conclusion
  • 3. — The Impact of COVID-19 on Non-Games App Trends: United States
  • 4. © 2021 Sensor Tower Inc. - All Rights Reserved Business, News, and Education apps saw historic download growth in the early months of the pandemic, with downloads in each of these categories doubling year-over-year. Medical and Health & Fitness also saw strong growth, while Navigation, Sports, and Travel downloads decreased as stay-at-home orders were enacted and sports games were cancelled. A significant fraction of the impact from COVID-19 persisted into early 2021, with Business downloads still up and Navigation and Travel installs below the usual levels. The effect is less pronounced than in early 2020, however, and some categories like Sports had completely recovered by 2021. App Trends: United States 4 Business News Education Medical Health & Fitness Food & Drink Books Social Networking Finance Shopping Reference Productivity Photo & Video Utilities Entertainment Lifestyle Weather Music Navigation Sports Travel -100% -50% 0% 50% 100% 150% -53% -39% -50% 59% 79% 105% 106% 148% Business Finance Medical Sports News Social Networking Lifestyle Education Books Utilities Shopping Entertainment Reference Health & Fitness Food & Drink Photo & Video Weather Productivity Music Navigation Travel -100% -50% 0% 50% 100% 150% 49% Early Pandemic Mar-Apr 2019 vs. Mar-Apr 2020 Early 2021 Jan-Feb 2020 vs. Jan-Feb 2021 A Significant Fraction of COVID-19’s Impact Persists Year-over-year U.S. download growth by category 23% 19% 18% 11% 0.4% -28% -31%
  • 5. © 2021 Sensor Tower Inc. - All Rights Reserved -100% -50% 0% 50% 100% 150% 200% J a n - 2 0 F e b - 2 0 M a r - 2 0 A p r - 2 0 M a y - 2 0 J u n - 2 0 J u l - 2 0 A u g - 2 0 S e p - 2 0 O c t - 2 0 N o v - 2 0 D e c - 2 0 J a n - 2 1 F e b - 2 1 All Categories Business Sports Education Health & Fitness Travel Navigation In the U.S., Business apps like Zoom and Google Meet saw the largest boost following COVID-19. These apps also retained the most growth into 2021, with downloads still up nearly 50 percent Y/Y a year into the pandemic. Other categories saw downloads return towards pre-pandemic levels. Education and Health & Fitness had much lower growth by early 2021. Meanwhile, Sports bounced back as leagues re-opened by summer 2020. 5 Business Is Booming While Travel Adoption Remains Low Monthly year-over-year U.S. download growth by category Business Sports Education Health & Fitness Travel Navigation All Categories App Trends: United States
  • 6. © 2021 Sensor Tower Inc. - All Rights Reserved U.S. app revenue spiked following the spread of COVID-19, with year-over-year growth jumping from around 20 to 25 percent before the pandemic to nearly 50 percent in Q2 2020. Growth hovered around 40 percent for the remainder of 2020. Revenue growth varied substantially across top categories. Entertainment, Social Networking, and Photo & Video apps did very well in late 2020, while Music revenue actually declined Y/Y. 6 -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 38% 40% 48% 21% 22% 26% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 40% 42% 27% 15% 8% -3% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 57% 55% 62% 22% 35% 44% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 58% 52% 65% 39% 44% 72% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 25% 16% -2% -8% 6% 13% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 -16% All Categories Photo & Video Entertainment Social Networking Lifestyle Music U.S. Revenue Has Surged During the Pandemic Quarterly year-over-year U.S. revenue growth by category App Trends: U.S. -15% -2% -12% -0% 19%
  • 7. © 2021 Sensor Tower Inc. - All Rights Reserved Some of the top growing categories by downloads also saw a significant rise in revenue during the pandemic. While Education and Business app revenue was still low relative to other categories, both categories experienced rapid growth during Q2 to Q4 2020. Sports app revenue growth in the U.S. was halted by the pandemic. Some positive growth returned with the resumption of live sports in the later quarters, and these apps will look to make up ground in 2021. 7 -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 38% 40% 48% 21% 22% 26% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 44% 55% 46% 22% 36% 39% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 36% 21% 16% 47% 45% 46% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 76% 77% 78% 38% 33% 45% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 114% 109% 103% 71% 28% 34% All Categories Education Health & Fitness Productivity Sports Business Education, Business Revenue Skyrocketed in Late 2020 Quarterly year-over-year U.S. revenue growth by category App Trends: U.S. -14% 30% 12% 89% 82% 84%
  • 8. — The Impact of COVID-19 on Non-Games App Trends: Europe
  • 9. © 2021 Sensor Tower Inc. - All Rights Reserved Business app download growth was even more pronounced in Europe than in the U.S. Year-over-year growth peaked at more than 250 percent in the months immediately following the spread of COVID-19 and remained high for the following year. Health & Fitness apps also saw a larger boost in Europe than in the U.S. While U.S. download growth was near zero by early 2021, European downloads were up 23 percent. 9 Business Health & Fitness Books Medical Education News Productivity Social Networking Food & Drink Lifestyle Shopping Photo & Video Utilities Finance Reference Entertainment Music Weather Navigation Travel Sports -100% 0% 100% 200% 300% 88% 80% 71% 70% 252% Business Weather Medical Finance Lifestyle Shopping Food & Drink Health & Fitness Books Education Entertainment Photo & Video Utilities Social Networking Sports Reference Productivity Music News Travel Navigation -100% 0% 100% 200% 300% 83% 109% Early Pandemic Mar-Apr 2019 vs. Mar-Apr 2020 Early 2021 Jan-Feb 2020 vs. Jan-Feb 2021 European Business Downloads Still Up More than 100% Year-over-year Europe download growth by category 2% -16% 23% 19% -21% -18% -27% -38% -41% App Trends: Europe
  • 10. © 2021 Sensor Tower Inc. - All Rights Reserved -100% -50% 0% 50% 100% 150% 200% 250% 300% 350% J a n - 2 0 F e b - 2 0 M a r - 2 0 A p r - 2 0 M a y - 2 0 J u n - 2 0 J u l - 2 0 A u g - 2 0 S e p - 2 0 O c t - 2 0 N o v - 2 0 D e c - 2 0 J a n - 2 1 F e b - 2 1 All Categories Business Health & Fitness Education Sports Travel Navigation European download trends mirrored patterns of COVID-19 case numbers. Category growth regressed towards pre-pandemic levels in the summer months as some countries began to re- open, but reversed course as cases increased again in the winter months. This gives us a sense of what to expect as countries begin to re-open again in 2021. Sports downloads returned early into the pandemic and actually made up for some of the losses in the spring. By 2021, Sports installs were similar to the pre-pandemic numbers. 10 COVID-19’s Impact was Evident in Winter Months Monthly year-over-year Europe download growth by category Business Sports Education Health & Fitness Travel Navigation All Categories App Trends: Europe
  • 11. © 2021 Sensor Tower Inc. - All Rights Reserved While the revenue increase was not as large as in the U.S., year-over-year growth did increase in Europe following the spread of COVID-19. Y/Y growth peaked in Q2 2020 at 40 percent and was above 30 percent for the next two quarters. Entertainment and Health & Fitness were some of the highest gainers among top categories by revenue in Europe. Health & Fitness revenue growth surged to more than 70 percent Y/Y during the pandemic. 11 -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 32% 30% 40% 25% 23% 18% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 49% 49% 63% 37% 37% 22% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 18% 20% 30% 28% 40% 31% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 25% 35% 16% 22% 23% 10% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 72% 83% 79% 46% 43% 33% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 50% 52% 80% 62% 71% 98% All Categories Lifestyle Entertainment Social Networking Health & Fitness Photo & Video Entertainment, Health & Fitness Apps are Flourishing Quarterly year-over-year Europe revenue growth by category App Trends: Europe
  • 12. © 2021 Sensor Tower Inc. - All Rights Reserved Among some of the lower-revenue categories, Education and News apps performed well during COVID-19. These were also among the top categories by download growth in the first few months of the pandemic. Sports revenue in Europe followed a similar pattern to that seen in the U.S. Revenue growth was solid in the second half of 2020 but was still below pre-COVID-19 levels. 12 -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 55% 54% 64% 34% 30% 22% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 28% 29% 25% 28% 32% 14% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 -5% 7% 4% 12% 22% 15% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 60% 71% 53% 27% 22% 9% -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 All Categories Music Education Productivity News Sports Sports Bounced Back After a Rough Q2 2020 Quarterly year-over-year Europe revenue growth by category -25% 0% 25% 50% 75% 100% 125% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 32% 30% 40% 25% 23% 18% App Trends: Europe -14% 37% 25% 50% 45% 56%
  • 13. — A Look at the Apps Impacted Most by COVID-19 Category Trends: Non-Games
  • 14. © 2021 Sensor Tower Inc. - All Rights Reserved 0 5 10 15 20 J a n - 2 0 F e b - 2 0 M a r - 2 0 A p r - 2 0 M a y - 2 0 J u n - 2 0 J u l - 2 0 A u g - 2 0 S e p - 2 0 O c t - 2 0 N o v - 2 0 D e c - 2 0 J a n - 2 1 F e b - 2 1 MAU (indexed to January 2020) Monthly active users for top Business apps in the U.S. spiked almost immediately as COVID-19 created office closures. MAUs reached nearly 14 times the January total by April, and grew again in the later months of 2020 as U.S. cases climbed. MAUs decreased somewhat in early 2021, but were still more than 18 times higher than they were a year prior. Expect Business app usage to remain near this level until offices across the country re-open. The possibility that some companies may stay remote could mean MAUs for these apps will remain significantly higher than before COVID-19. Category Trends 14 Top Business Apps’ MAUs Grew More than 20x in the U.S. Indexed monthly active users (MAU) among the top five business apps Note Regarding Monthly Active Users: Monthly active users are aggregated for a cohort of top apps (Zoom, Google Meet, Microsoft Teams, WhatsApp Business, and Cisco Webex Meetings). MAU are indexed vs. January 2020.
  • 15. © 2021 Sensor Tower Inc. - All Rights Reserved The top two sports apps, ESPN and DAZN, experienced rapid revenue growth before the pandemic. ESPN’s revenue grew from $10 million in Q1 2019 to more than $43 million in Q1 2020, while DAZN’s revenue climbed from $16 million to $38 million over the same period. ESPN and DAZN revenue dipped substantially in Q2 2020 as COVID-19 forced live sporting events to be postponed or cancelled. Revenue bounced back somewhat in the second half of 2020. DAZN’s revenue reached an all- time high in Q4 2020 off of strong growth in Europe and Japan, showing the benefits of having its revenue distributed across multiple regions. More than 99 percent of ESPN’s revenue was from the U.S., and North America’s growth lagged behind that of the other regions. 15 $0 $10M $20M $30M $40M $50M Q 1 2 0 1 8 Q 2 0 2 1 8 Q 3 2 0 1 8 Q 4 2 0 1 8 Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 U.S. Sports Revenue Growth Starts to Return Quarterly consumer spending for ESPN and DAZN $0 $10M $20M $30M $40M $50M Q 1 2 0 1 8 Q 2 0 2 1 8 Q 3 2 0 1 8 Q 4 2 0 1 8 Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Worldwide Europe North America Japan ESPN DAZN Category Trends
  • 16. © 2021 Sensor Tower Inc. - All Rights Reserved Top Health & Fitness revenue gainers following the pandemic included outdoor and at-home workout options like Strava and Peloton. Strava moved up four spots from 2019 to 2020 off of 142 percent growth year-over-year. Strava revenue in Q3 2020 was more than it earned in all of 2019. Fitbit rolled out its subscription option, Fitbit Premium, in September 2019. Its revenue climbed from $6.6 million in Q1 2020 to more than $17 million in Q4 2020, and it was among the top five Health & Fitness apps by revenue in the first two months of 2021. 16 Outdoor and At-Home Workout Apps Showed Strength Top Health & Fitness apps by worldwide revenue 1 2 3 4 5 6 7 8 9 10 2019 1 2 3 4 5 6 7 8 9 10 2020 1 2 3 4 5 6 7 8 9 10 Jan-Feb 2021 Calm Calm MyFitnessPal Under Armour Headspace Headspace Sweat Kayla Itsines WW Weight Watchers BetterMe: Home Workout BetterMe 30 Day Fitness Bending Spoons Strava Strava Lifesum Lifesum Freeletics Freeletics Calm Calm MyFitnessPal Under Armour Headspace Headspace Strava Strava WW Weight Watchers Sweat Kayla Itsines Fitbit Fitbit Flo Flo Health Muscle Booster A.L. Amazing Apps 30 Day Fitness Bending Spoons -3 NEW NEW -2 - - - +4 - NEW Calm Calm MyFitnessPal Under Armour Headspace Headspace WW Weight Watchers Fitbit Fitbit Strava Strava Flo Flo Health Sweat Kayla Itsines Peloton Peloton Muscle Booster A.L. Amazing Apps -1 -2 NEW - - +1 - +2 -2 +1 Category Trends
  • 17. © 2021 Sensor Tower Inc. - All Rights Reserved While many top Health & Fitness apps maintained strong revenue growth in 2020, outdoor and at-home workout apps flourished during the pandemic. Revenue and downloads spiked for Strava, AllTrails, and Peloton as consumers looked to alternative workout options during gyms closures. Early 2021 data suggests that growth has slowed as consumers adjust to pandemic life and gyms begin to re-open. However, retaining even a fraction of the increased user base gained during the pandemic puts these apps in a great position for 2021 and beyond. 17 Revenue Growth Accelerated for Key Apps Revenue and download trends for top Health & Fitness apps Category Trends Yearly Gross Revenue $0 $25M $50M $75M $100M $125M Yearly Downloads 0 5M 10M 15M 20M 25M 30M Calm in 2020 2019 2018 Strava in 2020 2019 2018 Headspace in 2020 2019 2018 Fitbit in 2020 2019 2018 MyFitnessPal in 2020 2019 2018 AllTrails in 2020 2019 2018 Peloton in 2020 2019 2018 Sweat in 2020 2019 2018
  • 18. — The Impact of COVID-19 on Mobile Games Mobile Gaming: Revenue Trends
  • 19. © 2021 Sensor Tower Inc. - All Rights Reserved 0% 10% 20% 30% 40% 50% 60% 70% J a n - 2 0 F e b - 2 0 M a r - 2 0 A p r - 2 0 M a y - 2 0 J u n - 2 0 J u l - 2 0 A u g - 2 0 S e p - 2 0 O c t - 2 0 N o v - 2 0 D e c - 2 0 J a n - 2 1 F e b - 2 1 Worldwide U.S. Europe Asia Global mobile game year-over-year revenue growth increased from about 15 to 20 percent before the pandemic to nearly 40 percent in May 2020. Growth has remained high since, hovering between 25 and 35 percent. Revenue growth was highest in the U.S., peaking at 64 percent Y/Y in May 2020. U.S. revenue growth remained higher than Europe and Asia for the rest of the year. By early 2021, growth rates were similar between the regions. 19 Mobile Game Revenue Growth Remains High Monthly year-over-year mobile game revenue growth by region U.S. Asia Europe Worldwide Mobile Gaming: Revenue Trends
  • 20. © 2021 Sensor Tower Inc. - All Rights Reserved Out of the top 10 game genres, only Strategy saw a lower year-over-year growth rate in 2020 than it did in 2019. U.S. revenue for all other genres spiked during the pandemic. Simulation, propelled by games like Roblox, had the highest Y/Y growth at 62 percent, followed by Action at 51 percent. Casino overtook Puzzle to become the top genre by U.S. revenue in 2020. Coin Master was the top earner in the Casino category and only Roblox had more revenue growth in 2020. 20 $0 $1B $2B $3B $4B $5B Casino Puzzle Strategy RPG Simulation Shooter Lifestyle Sports Tabletop Action 2018 2019 2020 Nearly All Game Genres Saw Growth Accelerate in 2020 Yearly U.S. mobile game consumer spending by game genre Mobile Gaming: Revenue Trends +29% +49% +22% +28% +28% +25% +29% +39% +24% +62% +41% +43% +11% +43% +11% +23% +33% +39% +18% +51% Note: Consumer spending data includes the top 100 games by U.S. revenue each month for each game genre.
  • 21. © 2021 Sensor Tower Inc. - All Rights Reserved While each of the top five game genres saw U.S. consumer spending spike in Q2 following the spread of COVID-19, the magnitude of growth varied. Simulation consumer spending more than doubled year-over-year in Q2 2020, followed by Casino with 75 percent year-over- year growth and RPG at 64 percent. Revenue growth fell from its peak in Q2 2020 but was still above the pre-pandemic level for each genre in Q4 2020. While Strategy growth lagged behind the other genres in Q2 2020, it was able to maintain that growth throughout the rest of 2020. 21 0% 20% 40% 60% 80% 100% 120% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 All Games Simulation Casino RPG Strategy Puzzle Some Genres Experienced a Larger Boost Quarterly year-over-year U.S. consumer spending growth by game genre Simulation Strategy RPG Casino Puzzle All Games Mobile Gaming: Revenue Trends Note: Consumer spending data includes the top 100 games by U.S. revenue each month for each game genre.
  • 22. © 2021 Sensor Tower Inc. - All Rights Reserved Revenue growth following the COVID-19 outbreak varied substantially across top U.S. games. Many of these top performing games, such as Roblox and Call of Duty: Mobile, provided ways for consumers to play together safely during social distancing. Pokémon GO also had a surprise resurgence during the pandemic thanks to the integration of play-at- home features and numerous special events. Not all single player games struggled during the pandemic. Coin Master was the No. 2 game by revenue growth during COVID-19. Other single player games like Candy Crush Saga, Gardenscapes, and Slotomania saw lower growth during Q2 to Q4 2020. 22 $0 $10M $20M $30M $40M $50M $60M $70M $80M Roblox Coin Master Candy Crush Saga Pokémon GO Homescapes Gardenscapes Clash of Clans Slotomania PUBG Mobile Call of Duty: Mobile $23M $24M $25M $26M $32M $34M $46M $54M $57M $69M $11M $21M $27M $28M $31M $24M $21M $52M $39M $41M Q1 2020 Q2-Q4 2020 Social Games Tended to See Higher Growth Average monthly U.S. consumer spending in the top 10 games of 2020, Q1 vs. Q2 to Q4 2020 Mobile Gaming: Revenue Trends +67% +45% +5% +117% +39% +4% -7% -8% +16% +98%
  • 23. © 2021 Sensor Tower Inc. - All Rights Reserved The top 10 games by U.S. revenue growth during the pandemic represented seven distinct genres, including five different genres among the top five games. Playrix had two Puzzle and Decorate titles among the top 10 with Fishdom and Homescapes, though revenue growth for these titles slowed by Q4 2020. Two shooter genre games were among the top 10 by revenue growth, including the battle royale title Garena Free Fire and FPS/3PS game Call of Duty: Mobile. Fortnite’s revenue also spiked in Q2 2020 prior to it leaving the App Store and Google Play later in the year. 23 Roblox Coin Master Pokémon GO State of Survival Garena Free Fire Call of Duty: Mobile Fishdom MARVEL Strike Force The Seven Deadly Sins Homescapes $0 $50M $100M $150M $200M $250M $300M Simulation Casino Geolocation AR Strategy Shooter Puzzle RPG Sandbox Game Roblox Saw the Highest Growth Growth in U.S. consumer spending in Q2 to Q4 2020 vs. the prior three quarters Mobile Gaming: Revenue Trends Note: Excludes games launched in 2020.
  • 24. © 2021 Sensor Tower Inc. - All Rights Reserved Roblox and Coin Master revenue surged past Candy Crush Saga in Q2 2020. Revenue growth plateaued over the next two quarters, but they remained the top two games in the U.S. Other top titles like Candy Crush Saga and PUBG Mobile didn’t see the same level of growth during the pandemic. Pokémon GO’s ascent continued into the second half of 2020. Its U.S. revenue climbed from $64 million in Q1 2020 to $166 million in Q4 2020, its highest total since it surpassed $220 million during its launch quarter in Q3 2020. 24 Roblox Ranked No. 1 for Spending During the Pandemic Quarterly U.S. consumer spending for top games Mobile Gaming: Revenue Trends $0 $50M $100M $150M $200M $250M Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Candy Crush Saga Pokémon GO Gardenscapes Roblox Coin Master PUBG Mobile Roblox Coin Master Candy Crush Saga Pokémon GO Gardenscapes PUBG Mobile
  • 25. — The Impact of COVID-19 on Mobile Games Mobile Gaming: Download Trends
  • 26. © 2021 Sensor Tower Inc. - All Rights Reserved -10% 0% 10% 20% 30% 40% 50% 60% 70% 80% J a n - 2 0 F e b - 2 0 M a r - 2 0 A p r - 2 0 M a y - 2 0 J u n - 2 0 J u l - 2 0 A u g - 2 0 S e p - 2 0 O c t - 2 0 N o v - 2 0 D e c - 2 0 J a n - 2 1 F e b - 2 1 Worldwide U.S. Europe Asia Mobile game download growth spiked in the first few months of the pandemic from 26 percent year-over-year in January 2020 to 63 percent Y/Y in April as consumers looked for new ways to entertain themselves. Download growth fell back towards January’s total by June, and it continued to decline during the rest of the year. Trends were similar in the U.S., Europe, and Asia, with Asia’s download growth remaining consistently higher than the other two regions. Y/Y growth was lower during January 2021 than it was in January 2020 before the pandemic began. 26 The Mobile Game Download Boost Was Temporary Monthly year-over-year mobile game download growth by region U.S. Asia Europe Worldwide Mobile Gaming: Download Trends
  • 27. © 2021 Sensor Tower Inc. - All Rights Reserved Much of the decline in U.S. download growth in the second half of 2020 was explained by Hypercasual games. U.S. installs for the top 100 Hypercasual games grew 40 percent from less than 800 million in 2018 to more than 1.1 billion in 2019, before falling 4 percent year-over-year in 2020. Tabletop game downloads also fell in 2020 after strong growth in 2019. Not all genres saw downloads decline in 2020. Puzzle game downloads grew 11 percent Y/Y, and Simulation had 13 percent growth. Arcade installs also grew 4 percent Y/Y, though it’s worth noting that Arcade installs actually decreased Y/Y if the top game, Among Us, was excluded. 27 0 200M 400M 600M 800M 1.0B 1.2B Hypercasual Puzzle Arcade Simulation Lifestyle Tabletop Casino Shooter Strategy Sports 2018 2019 2020 App Adoption Fell Among Some Top Genres Yearly U.S. mobile game downloads by game genre +40% -4% -4% +11% +3%+4% +8% +13% +9% +4% +20% -10% -1% +30% -19%-8% -2% -3% -4% -6% Note: Download data includes the top 100 games by U.S. downloads each month for each game genre. Mobile Gaming: Download Trends
  • 28. © 2021 Sensor Tower Inc. - All Rights Reserved Among Us from InnerSloth was the clear standout in the last three quarters of 2020. The multiplayer social deduction game was released in 2018, but its popularity soared during the pandemic as it provided a way for friends to stay connected. Some of the top revenue gainers during the pandemic were also among the top games by U.S. download growth, including Roblox, Fishdom, and Coin Master. Nintendo’s Animal Crossing: Pocket Camp saw a boost when its publisher released the hit Animal Crossing: New Horizons on Nintendo Switch in March 2020. 28 Among Us Toca Life Word Roblox Fishdom Coin Master Evony Word Collect Subway Surfers Animal Crossing: Pocket Camp Snake.io 0 10M 20M 30M 40M 50M Arcade Lifestyle Simulation Puzzle Casino Strategy Hypercasual Among Us Downloads Dwarfed All Other Games Growth in U.S. downloads during Q2 to Q4 2020 vs. the prior three quarters Mobile Gaming: Download Trends Note: Excludes games launched after Jun. 30 2019.
  • 29. © 2021 Sensor Tower Inc. - All Rights Reserved -30% -20% -10% 0% 10% 20% 30% 40% 50% Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 All Games Hypercasual Other The pandemic halted the rapid Hypercasual adoption boom seen over the past several years. With significant reductions in commuting and travel in response to COVID-19, demand for these simple games fell and Hypercasual genre downloads decreased year-over-year each quarter between Q2 and Q4 2020. Other genres outside of Hypercasual saw growth accelerate in Q2 2020. This lift did not last, however, and mobile game downloads decreased Y/Y in Q4 2020. 29 Hypercasual Downloads Fell During the Pandemic Quarterly year-over-year U.S. mobile game download growth Hypercasual Other All Games Mobile Gaming: Download Trends Note: Download data includes the top 100 games by U.S. downloads each month for each game genre.
  • 30. © 2021 Sensor Tower Inc. - All Rights Reserved In Q1 2020, the Hypercasual genre accounted for a larger share of top games than in the rest of 2020, and these top games were able to achieve higher download totals than later in the year. Woodturning and Save The Girl surpassed 10 million installs in Q1 and Q2, respectively. The best quarter for a Hypercasual game in the second half of the year was Shortcut Run at 8.3 million. Much of the decline in Hypercasual genre game installs came from lower totals for the top games. The No. 5 hypercasual game in Q1 2020, ID Please, had 6.9 million U.S. installs. The number of downloads needed to rank No. 5 fell each quarter since, dropping to 6.1 million in Q2, 5.6 million in Q3 and 4.3 million in Q4. 30 Hypercasual Had a Lower Ceiling During COVID-19 Top mobile games by U.S. downloads in 2020, by quarter Mobile Gaming: Download Trends Save The Girl Roblox Go Knots 3D Coin Master Fishdom ASMR Slicing Tangle Master 3D Call of Duty: Mobile Wobble Man Brain Test 0 5M 10M 15M 20M 25M 5.3M 6.2M 6.9M 7.9M 8.6M 6.1M 6.4M 6.5M 8.5M 10.3M Hypercasual Other Among Us Subway Surfers Scribble Rider Tie Dye Cube Surfer Roblox Color Roll 3D Tangle Master 3D Fruit Clinic Doctor Care 0 5M 10M 15M 20M 25M 7.0M 7.9M 23.4M 5.3M 5.5M 5.6M 6.2M 7.6M 7.8M 7.9M Hypercasual Other Among Us Shortcut Run Chat Master Roblox Project Makeover Acrylic Nails Roof Rails Call of Duty: Mobile Match 3D Let's Be Cops 3D 0 5M 10M 15M 20M 25M 4.3M 4.6M 6.5M 7.0M 24.2M 4.3M 5.4M 6.2M 7.2M 8.3M Hypercasual Other Woodturning Brain Test Johnny Trigger Draw Climber Park Master Call of Duty: Mobile ID Please Dentist Bling Slap Kings Sort It 3D 0 5M 10M 15M 20M 25M 6.9M 10.0M 6.5M 6.7M 6.8M 6.9M 7.3M 8.3M 9.3M 10.6M Hypercasual Other Q1 2020 Q2 2020 Q3 2020 Q4 2020 No. 5 Hypercasual Game
  • 31. © 2021 Sensor Tower Inc. - All Rights Reserved Despite the hit taken by the U.S. Hypercasual game market, some top publishers were able to perform well even during the pandemic. Voodoo’s downloads dropped off from their all- time high from Q1 2020 but remained above 65 million for each of the next three quarters. Meanwhile, Supersonic Studios launched with successful Hypercasual titles like Join Clash 3D and Sort It 3D to rank among the top 10 publishers by U.S. downloads in 2020. AppLovin, with the vast majority of its installs coming from its Hypercasual genre games publisher Lion Studios, saw its U.S. installs plummet in Q2 2020. Its installs started to recover in Q3 and Q4 though downloads were still down 18 percent year-over-year in Q4 2020. 31 Top Hypercasual Publishers Had Mixed Results in 2020 Quarterly U.S. downloads for top hypercasual games publishers 0 20M 40M 60M 80M Q 1 2 0 1 8 Q 2 2 0 1 8 Q 3 2 0 1 8 Q 4 2 0 1 8 Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Crazy Labs +32% Y/Y Supersonic Studios Good Job Games -15% Y/Y Voodoo +1% Y/Y in Q4 2020 AppLovin -18% Y/Y SayGames -47 % Y/Y Voodoo AppLovin Crazy Labs Supersonic Studios Good Job Games SayGames Mobile Gaming: Download Trends
  • 32. — Key Takeaways from the Report Conclusion
  • 33. © 2021 Sensor Tower Inc. - All Rights Reserved 1. Certain app categories are still experiencing the effects of school and office closures a year into the pandemic. ● By February 2021, Business app installs are still up close to 100 percent year-over-year in Europe and nearly 50 percent in the United States. ● Meanwhile, Travel, and Navigation app adoption remains low. ● The Sports category has recovered from the hit it took early in the pandemic as live games were cancelled or postponed. Sports installs returned by late 2020, although the rapid Sports app revenue growth seen prior to the pandemic has yet to return completely. Conclusion 33 Conclusion
  • 34. © 2021 Sensor Tower Inc. - All Rights Reserved 2. Mobile game revenue boomed during the pandemic and has stayed high into early 2021. ● Mobile game revenue, sitting comfortably with 15 to 20 percent year-over-year growth prior to the pandemic, saw growth accelerate in the last three quarters of 2020. Worldwide revenue growth peaked at nearly 40 percent Y/Y in May 2020 before settling in at 25 to 35 percent for the rest of the year. ● While many of the top growing games had a strong social component, revenue growth was pronounced across top genres in 2020. ● Even if pre-pandemic growth rates return in 2021, mobile games have experienced a substantial and lasting boost. Conclusion 34 Conclusion
  • 35. © 2021 Sensor Tower Inc. - All Rights Reserved 3. The pandemic appears to have halted the rapid growth in adoption for Hypercasual genre games. ● U.S. Hypercasual downloads had a compound annual growth rate (CAGR) of 46 percent between Q1 2018 and Q1 2020. ● Following the spread of COVID-19, however, downloads fell in three consecutive quarters. ● Hypercasual remains a huge market, but with growth stalled during the pandemic plus uncertainty around IDFA’s impact on the genre, it is unclear whether it will see a return to pre-pandemic trends. Conclusion 35 Conclusion
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  • 37. Sensor Tower Terms of Use This report and all original content contained within are wholly owned by Sensor Tower, Inc. © 2021. Modification, republication, distribution, or other unauthorized usage violate this copyright, unless express permission has been granted. App icons, images, and other branding assets are property of their respective publishers and are used expressly for the purpose of editorial commentary. © 2021 Sensor Tower Inc. - All Rights Reserved LOOKING FOR MORE INSIGHTS? Download our latest Store Intelligence Data Digest report on the mobile market at sensortower.com/reports 37
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