This document discusses how virtual reality can be used as a tool to facilitate empathy. It begins by defining empathy and exploring its emergence in human development. It then outlines three areas of "empathic computing": recognition of emotions, understanding others' experiences through VR, and sharing experiences with others using augmented reality. Several VR projects are described that aim to help users understand and share the experiences of others to develop empathy, such as experiencing life as a refugee or person with a disability. The document concludes by discussing how VR can be used to reduce cognitive biases through embodied experiences and visual remapping of touch between users.
Presentation from June 21, 2015 to researchers and PhD students at the Center for Biological Cybernetics at the Max Planck Institute in Tübingen (Germany).
Amodal Perception in Hybrid Forms of Experienced Agency in Shared Multimodal ...Patrick John Coppock
Slides for a talk at "Forme e Formalizzazioni", XVI Convegno Nazionale of the Società Italiana di Filosofia del Linguaggio, Cagliari, Italy, 10-12 Settembre 2009
Presentation for workshop with the Social Development Centre SUS (http://www.sus.dk/) group at Sauntehus Slotshotel in Hornbæk, DK on the 24th of August, 2015.
Presentation from June 21, 2015 to researchers and PhD students at the Center for Biological Cybernetics at the Max Planck Institute in Tübingen (Germany).
Amodal Perception in Hybrid Forms of Experienced Agency in Shared Multimodal ...Patrick John Coppock
Slides for a talk at "Forme e Formalizzazioni", XVI Convegno Nazionale of the Società Italiana di Filosofia del Linguaggio, Cagliari, Italy, 10-12 Settembre 2009
Presentation for workshop with the Social Development Centre SUS (http://www.sus.dk/) group at Sauntehus Slotshotel in Hornbæk, DK on the 24th of August, 2015.
Learn how virtual reality, brain-based technologies and the language of arts can be used to support transformative experiences, that is, emotional experiences that promote deep personal change.
Paint With Me: Stimulating Creativity and Empathy IEEE VR 2017 PresentationLynda Joy Gerry
Presentation of TGCV paper Paint With Me: Stimulating Creativity and Empathy While Painting with a Painter in Virtual Reality on March 22, 2017 at IEEE VR 2017 in Los Angeles.
A short presentation for EastSide Virtual Reality Meet-up Group, to relay the importance of Empathy in our daily lives, relationships and, work/family and what is currently being used in the XR space and what does the future hold?
Candice O'Denver-Education in the nature of mind a standardized solutionCandice O'Denver
There is nothing that is needed more at this point in history than a standardized solution to education in the nature of mind. Before the current era, people lived pretty much in isolated culture around the world, and each culture had its own idea of education in the nature of mind. However, society has changed significantly due to transportation, electronic communications and telecommunications uniting all of us together.
Webinar presentation by Ayelet Batist, on the sense of immersion in virtual reality, or "Virtual Reality Presence". The slides share research studies done on participants using VR equipment and discusses some worries regarding the psychological impact of VR experiences.
Nicole tay the blockchain future_ society and the selfSean Manion PhD
Blockchain in Health Research Summit 2019 Georgetown University 27 Apr hosted by Gilles Hilary, Georgetown University and Sean Manion, Science Distributed
Developing Enactive Political Gameplay in Transworld, Transmedia Genius LociPatrick John Coppock
Developing Enactive Political Gameplay in Transworld, Transmedia Genius Loci, paper presented at "Politica 2.0: Memoria, Etica e Nuove Forme della Comunicazione Politica, XXXVII - Congresso dell’Associazione Italiana di Studi Semiotici, 23-25 ottobre 2009. Università di Bologna.
In E/C. Rivsta dell'Associazione Associazione Italiana di Studi Semiotici. Article online: http://www.ec-aiss.it/pdf_contributi/coppock_29_03_10.pdf
Keynote for the Third International Conference on ICT in Education - ticEDUCA2014, at the Institute of Education of the University of Lisbon, on 15 November 2014.
Flow - Posibles Futures for Virtual and Augmented RealityPablo Prudêncio
Presentation for the Conference Tomorrow X Florianópolis 2017 by Aerolito - Different Perspectives about the Future. By Pablo Prudêncio (http://pabloprudencio.com.br) and Douglas da Silva (http://douglasdasilva.com.br/)
Learn how virtual reality, brain-based technologies and the language of arts can be used to support transformative experiences, that is, emotional experiences that promote deep personal change.
Paint With Me: Stimulating Creativity and Empathy IEEE VR 2017 PresentationLynda Joy Gerry
Presentation of TGCV paper Paint With Me: Stimulating Creativity and Empathy While Painting with a Painter in Virtual Reality on March 22, 2017 at IEEE VR 2017 in Los Angeles.
A short presentation for EastSide Virtual Reality Meet-up Group, to relay the importance of Empathy in our daily lives, relationships and, work/family and what is currently being used in the XR space and what does the future hold?
Candice O'Denver-Education in the nature of mind a standardized solutionCandice O'Denver
There is nothing that is needed more at this point in history than a standardized solution to education in the nature of mind. Before the current era, people lived pretty much in isolated culture around the world, and each culture had its own idea of education in the nature of mind. However, society has changed significantly due to transportation, electronic communications and telecommunications uniting all of us together.
Webinar presentation by Ayelet Batist, on the sense of immersion in virtual reality, or "Virtual Reality Presence". The slides share research studies done on participants using VR equipment and discusses some worries regarding the psychological impact of VR experiences.
Nicole tay the blockchain future_ society and the selfSean Manion PhD
Blockchain in Health Research Summit 2019 Georgetown University 27 Apr hosted by Gilles Hilary, Georgetown University and Sean Manion, Science Distributed
Developing Enactive Political Gameplay in Transworld, Transmedia Genius LociPatrick John Coppock
Developing Enactive Political Gameplay in Transworld, Transmedia Genius Loci, paper presented at "Politica 2.0: Memoria, Etica e Nuove Forme della Comunicazione Politica, XXXVII - Congresso dell’Associazione Italiana di Studi Semiotici, 23-25 ottobre 2009. Università di Bologna.
In E/C. Rivsta dell'Associazione Associazione Italiana di Studi Semiotici. Article online: http://www.ec-aiss.it/pdf_contributi/coppock_29_03_10.pdf
Keynote for the Third International Conference on ICT in Education - ticEDUCA2014, at the Institute of Education of the University of Lisbon, on 15 November 2014.
Flow - Posibles Futures for Virtual and Augmented RealityPablo Prudêncio
Presentation for the Conference Tomorrow X Florianópolis 2017 by Aerolito - Different Perspectives about the Future. By Pablo Prudêncio (http://pabloprudencio.com.br) and Douglas da Silva (http://douglasdasilva.com.br/)
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
3. Empathy as Mindreading 3
Mutual Wave Machine with Suzanne Dikker (left) and Marina Abramovich (right)
4. The Emergence of Empathy
One View: Empathy is tied to
self-emergence, thus
infants/children do not develop
empathy or interpersonal
understanding until after they
reach the “mirror stage” of
self-recognition
4
7. Empathic Computing (Billinghurst,
2016)
1. Recognition – systems that can
recognize your feelings and emotions
(sensors)
2. Understanding – systems that help you
better understand the experience of others
(VR)
3. Sharing – systems that help you better
share the experience of others (AR)
7
8. 1. Recognition
Started by Roz Picard at MIT Media Lab
Systems that recognize emotion through:
Facial Expression
Galvanic Skin Response (GSR)
Physiological responses
8
10. Empathy as Understanding
“Virtual reality offers a whole new
medium to tell stories that really
connect people and create an empathic
connection.”
- Nonny de la Peña
http://www.emblematicgroup.com
10
14. New Eyes for Students (Makropol)
Project designed to teach the UN Development Initiatives
to Danish grade school children, especially cultural
diversity, global sustainability issues, and perspective
taking
Transports student to Africa, where a little girl guides
audience on a tour through her world and talks about her
life
Unique design that allows for a “you” relation where
audience feels present and like the little girl is talking to
them.
14
16. Empathy as Sharing
Can we develop experiences that
allow us to share what we are
seeing, hearing, and feeling with
someone else?
16
17. The Amphibian SCUBA Diving
Simulator (Dhruv Jain, MIT Media Lab)
17
Goal: Help people
understand the liberating
effects of disabilities, which
Jain (who is deaf) likens to
the experience of being
underwater.
19. Childhood (Siggraph 2015)
Kenji Suzuki, Univesity of Tsukuba
What does it feel like to be a child?
VR display + moved cameras + hand restrictors
19
21. Examples of Avatar Effects
Embodying a body of a different race reduces implicit racial biases
(Groom, Bailenson, and Nass, 2009)
Embodying a tall avatar increases self-confidence in negotiation tasks
(Yee and Bailenson, 2007)
Embodying an attractive avatar increases self-disclosure
(Yee and Bailenson, 2007)
Embodying a stressful posture in a virtual body can increase stress
even though physical body is not in that posture/position
(Bergström, Kilteni, and Slater, 2013)
Embodying a child avatar body causes subjects causes an
overestimation in object sizes
21
24. THE MACHINE TO BE ANOTHER:
An Empathy Machine?
24
“Empathy is created the moment we try to put ourselves in
another person’s shoes.” – Aspen Baker, TED Radio Hour
“The machine to be another is designed to stimulate
empathy through embodied interaction between
individuals.” (Bertrand et al., 2014)
To what extent can we experience and understand what it is like
to be someone else?
25. Machine to Be Another: Live Stream
Perspective Sharing + Swapping
25
32. The Effect: After Wearing the Headset
“Now when we look into another person's eyes,
what we see is another person looking back at us.
Now we see another being who is just like us,
another entity trapped inside the illusion of all
these packages of individual differences -- body,
personality, etc.
– Carl Rogers
32
43. Introducing Ex Nihilo
In The Republic, Plato asks, "Will we
say, of a painter, that he makes
something?" and answers, "Certainly
not, he merely imitates."
43
45. Subject Quote
“It almost feels like collectively
discovering something that was in her
head all along. The experience allowed
this completely different way of
connecting to someone that doesn’t rely
on facial expressions or anything.”
45
55. Simulating Color-Sound Synaesthesia
“Not many people go for a walk in the
supermarket for fun, but I do. I have an electronic
eye that converts light into sound to enable me to
“hear” colour – so the cleaning product aisle is
very exciting. The rows of rainbow-coloured
bottles sound like a symphony to me.”
-Neil Harbisson
55
58. Discussion Question
What is the value of having these
types of experiences that allow us to
understand the world as filtered
through the perception of another?
58
65. Visual Remapping of Touch
Through the visual remapping of
touch, synchronous touch stimuli
applied to one’s own face and the
face of an outgroup member results
in a decrease in implicit biases.
65
68. The Next Challenge
“We’re starting to move out of the ‘wow’
phase of this new technology and into
‘what does this mean for humanity?’” –
Chris Milk
68