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Convergence
1. Convergence
Media institutions in the 21st century
produce and distribute their
products across several media
platforms: e.g. The Guardian has a
paper edition, an online
edition, podcasts and an iPhone /
Android app.
In regards to our industry, the
three main platform holders
Nintendo, Microsoft and Sony are
examples of convergence
2. Convergence
Another example would be Warner Brothers making Harry Potter
the film and then releasing Harry Potter the video game.
When this happens it is called cross-media convergence.
With video-game convergence, it has become part of the synergy
of marketing for many children’s films that a tie-in game is
released in the run up to the cinema release – compared to many
other games they are usually rushed and use the IP (Intellectual
Property) of the film and combine it with an existing game
engine.
Synergy: Using more than section of the media to aid the
promotion and sale of a product
There are few critically acclaimed movie tie-in games. The classic
examples many gamers my age mention is Goldeneye on the N64
– However, this came out two years after the Bond film! It shows
that sometimes it is good to wait!
Sometimes it can happen the other way round: Films that
are adapted from videogames – to varied success!
3. Technological
Convergence
When technologies come together to
perform more than one function e.g:
a mobile phone taking photos and videos
Internet TV
In the early 90s, when I was recalling my
NES and SNES adventures last lesson, they
could only do 1 function – Can you note
down all the functions that the most recent
computer consoles can do?
4. Why audiences are
important
Shops and businesses are accountable
to their customers – if they don’t give
them what they want, they won’t buy
products and make any money
Audiences are exactly the same – they
control the flow of money
Audiences have changed over
time, and tracing this change helps us
to understand why a modern-day
audience is important
5. How do you think audiences have
changed?
1980s Audience 2012 Audience