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Why do people do what they
                                                                                    do?
                                                                                     What do women want?
         BUSN 2032 E-Marketing                                                       Men are from Mars - Women are from
                                                                                     Venus

                                                                                     Consumer decision making process
                       Lecture 5 Consumers and
                              Technology                                             Age of Anxiety - “cocooning”




   Consumer decision processes
  Consumer                                    Attitudes/Needs
                                                            Attitudes and needs
  Decision                                                 Context / Situation
                                                            Situations
                                                                                    Consumer Behaviour
                   Marketing
                   activities                                Problem
                                                             Problem
       Learning                 Culture                      recognition
       (memory)                                            recognition
   Perception                      Values                                            Satisfying needs and wants is a central
                                                           Information
  Motives
                  Consumer
                   lifestyle Demographics
                                                             Search
                                                              search
                                                                                     part of the definition of marketing
    Personality
                                     Social
                                                          Evaluation
                                                                                     CB focuses on understanding needs and
                                     status               Evaluation and
     Emotions               References                    and selection
                                                             selection               wants and helps build the links back to
                              groups
                                                                                     strategic market decision making
                  Household                            Store choice and purchase
                                                        Store choice and purchase

                                                      Post purchase processes
                                                      Postpurchase processes

Overall model of consumer behaviour                         Situations
                                                           Context / situation
       Neal et al, 1999    Experiences
                                            Experiences




            Definitions of                                                          Definitions of
            consumer behaviour                                                      consumer behaviour cont.
      The behaviour that consumers display in                                        Those actions directly involved in
      seeking, purchasing, using, evaluating and                                     obtaining, consuming, and disposing of
      disposing of products, both goods and                                          products and services, including the
      services, and ideas, social causes and                                         decision processes that precede and
      places that they expect will satisfy their                                     follow these actions
      needs                                                                                              Engel, Blackwell & Miniard
      process,
      not just buying but also using and disposing
      of these products                     Bednall, Watson and Kanuk, 1997




                                                                                                                                      1
Consumers online                                                         Inside the Internet Exchange Process
     Marketers have turned their attention to practical                         What explains consumer buying behavior?
     questions such as:
          Whether a firm’s target market is online,                                Stimuli = marketing communication messages and
          What these customers do online,                                         cultural, political, economic, and technological factors.
          What determines whether they’ll buy from a site and return to a
          site,                                                                   Individual buyer characteristics = income level,
          How much of the marketing effort should be devoted to online            personality, psychological, social, and personal aspects.
          channels.                                                               Consumers move through a variety of decision
                                                                                  processes based on situational and product attributes.
     Understanding online consumer behavior helps marketers
     design marketing mixes that provide value and thus attract             ⇒   To create effective marketing strategies, e-marketers need
     and retain customers.                                                      to understand what motivates people to buy goods and
                                                                                services, both in the short and long term.




  Developed nations = 15% of the world’s population
                    = 88% of all Internet users
                                  Rest of World                                   Where Are the Other 5.5 Billion People?
                                   83.5 (16%)
                                                                                In survey of non-Internet users:40% said they have no
                 Latin America                         U.S./Canada              need for the Internet.
                   13.4 (3%)                           182.8 (33%)          ⇒   E-marketers’ are digging deeper for a more thorough
                                                                                understanding of consumer preferences online and offline.
                   Asia Pacific
                   110.0 (21%)                                                  Main reasons why consumers do not use the Internet:
                                        Europe/Middle                           Individual, social, cultural, technological, legal, and
                                                                                political issues.
                                             East
                                         141.6 (27%)
                                                                            ⇒   Without major shifts some countries may not achieve high
                                                                                levels of Internet adoption among individual consumers for
                                                                                many years.

Millions of People With Home Internet Access by Region in 2002                  In these countries the B2B market will lead consumers to
Source: Data from Nielsen//NetRatings                                           the Net where a fast-growing consumer market enticed
                                                                                businesses online.




         Demographic                                                              Categories of consumers
              Gender - men adopt earlier                                             innovators
              Younger people adopt earlier                                           early adopters
              More highly educated, higher income                                    early majority
              level                                                                  late majority
              Digital divide - gap between online                                    laggards
              users and those not online eg richer                                      More information, greater experience, less
              countries and poorer countries,                                           risk, positive influence of others in the
              between ethnic groups                                                     social networks




                                                                                                                                              2
Consumer Innovators
                                                                                                       Adoption of innovation -
        Dogmatism
          Low in Dogmatism (open minded)
                                                                                                       Rogers
         - more likely to prefer innovative
         products. Prefer advertising
                                                                                                          knowledge of innovation - driven by
         messages that stress factual                                                                     communication and consumer needs
         difference and product benefits.                                                                 persuasion
         Show the reasons why.
                                                                                                          decision
          High in Dogmatism (closed
         minded) - likely to choose                                                                       implementation
         established brands. New products                                                                 confirmation
         may be accepted if presented in an
         authoritative manner (eg
         presented by a celebrity etc)          Schiffman, Bednall, Watson & Kanuk (1997) page 128




  Persuasion                                                                                           Context / Situation
     Rate of adoption
        complexity                                                                                   Broad technological, social, and cultural forces affect
                                                                                                     online consumer behavior.
        compatibility
        observability                                                                                Marketers need to study the consumer’s environment or
        trialability                                                                                 context and how their influence the purchasing process.
        relative advantage




  Technological Issues: Barriers to
  Internet adoption                                                                                    Social and Cultural Context
Low PC penetration                                                                                   Power is shifting to consumers.
Communications infrastructure problems.
  Arab countries, have only 49 telephones per thousand people                                        U.S. trends are affecting online exchanges:
  versus 133 phones per thousand people worldwide.                                                      Information overload overwhelms consumers.
  Internet connections, where they exist, are often slow and                                            Bunkering means people are staying at home more.
  unreliable.
                                                                                                        Security and privacy are major concerns.
  Phone companies charge:
         A per minute charge for local calls.                                                           Home and work boundaries are dissolving.
         ISP charges for Internet access.                                                               Anywhere, anytime convenience is critical for busy
Government censorship and regulation = slow Internet                                                    people.
adoption.




                                                                                                                                                               3
Individual Issues                                                     Emotions
  Emotion                                                               Emotion - state of mental readiness that arises from
                                                                        a cognitive appraisal of events or thoughts
  Involvement                                                           is an experience
  Flow                                                                  is often accompanied by physiological processes
                                                                        beating heart, sweaty palms
  Challenge                                                             often expressed physically
  Control                                                               may result in specific actions to affirm or cope with
                                                                        emotions
  Self Efficacy
                                                                        Positive or negative in valence and high or low in
  Attitude to technology                                                arousal




Differentiating                                                       Appraisal theory
  Affect, moods, emotions and attitudes have often                      Emotions arise in response to appraisals one
  been used interchangeably                                             makes of something of relevance to one’s
  Moods may be longer lasting than emotion; but still                   well being
  are transient and particular to times and situations
  (Gardner 1985)                                                        Appraisal is an evaluation and interpretation
  Affect is often used as the umbrella term                             something of relevance - an incident or
  Attitude is sometimes seen as distinct from emotion -                 episode that happens to one’s self
  an overall evaluation                                                 See for example Roseman’s (1991) Appraisal
  Attitude does not necessarily require arousal                         Theory of Emotion
  Others have emphasised that attitudes contain
                                                                        Frijda (1986) Stimulus event - event coding -
  distinct cognitive and feeling elements linked to
  action (A-B-C theory)                                                 appraisal action readiness action / arousal




Mood and information processing -                                     Need for Affect
some conflicting or controversial findings                            (Maio and Esses, 2001)

  Recent research highlights a controversy (Hirschman and Stern
  1999)
                                                                        Reliable scale for individual difference
  Batra and Stayman suggests that positive mood results in more         “need for affect” which is parallel to
  heuristic processing
                                                                        “need for cognition”
  Bagozzi suggests that this is because the activation state in
  positive moods my be low - no danger                                  Distinct from other measures
  But if the decision is interesting or important (high in
  involvement) then positive affect facilitates careful, systematic     Both an approach and avoidance scale
  cognitive processing making it more efficient and effective
  (Hirschman and Stern 1999; Isen, 2001)                                Need for affect positively related to the
  Also influences how information is categorised and thought            need for cognition - not thinkers and
  about
  Positive affect encourages variety seeking e.g. IBM and FUD           feelers dichotomy
  fear, uncertainty and doubt




                                                                                                                                4
Emotional responses are
generally shown to be important                           Flow
   Pleasure                                         Flow - the holistic sensation that people feel when they
                                                    act with total involvement
   Dominance                                        Concept of flow in Web navigation behavior:
                                                          Characterized by a seamless sequence of responses
   Arousal                                           1.
                                                          facilitated by machine interactivity,
   Specifically enjoying online shopping             2.   Intrinsically enjoyable,
                                                     3.   Accompanied by a loss of self-consciousness,
                                                     4.   Self-reinforcing.
                                                    Intrinsic enjoyment
                                                    Perceived control
                                                    Concentration / attention focus




                                                A basic model of consumer involvement

 Involvement
                                                             Personal
   “Degree of personal relevance”   Peter and
                                                           characteristics                         Enduring
   Olsen, 1987                                               Self concept,


   Involvement lies in the person not the
                                                               personality traits,
                                                                                                 involvement
                                                                                                                    Felt
   product or purchase per se                      Product                                                      involvement
   Involvement may be situational or            characteristics                                   Situational
   enduring
                                                   Price, symbolic
                                                   meaning, risk                                 involvement
      compare water heaters and music
                                                                 Situation
                                                             Time, physical, social,
                                                             task definition, antecedent state




 Control                                                  Self efficacy
   Need for control online                                   An individual’s assessment of his or her
   Need for convenience                                      ability to perform a behaviour
                                                             Self efficacy is a major factor that
                                                             underlies intrinsic motivation
                                                             Perception of ability to use computers
                                                             and internet
                                                             Perceived skill level




                                                                                                                              5
Technology Acceptance Model                                 Motives for shopping
 Successfully applied to spreadsheets, voice mail, tele-     Personal - role playing, diversion, self
 medicine - also useful for Internet shopping adoption
                                                             gratification, learning about new trends,
              TAM
                                                             physical activity, sensory stimulation
  Usefulness
                                                             Social - communicating, peer group
                     Attitude            Behaviour
                                                             attraction, status and authority,
 Ease of use
                                                             pleasure in bargaining
 Ease of use - the degree to which a person believes that
 using a system will be free of effort                       How does Internet shopping compare?
 Usefulness - the degree to which a person believes that
 using a particular system will enhance performance




Shopping Alternatives                                       Retail choice an interaction of:
 Stores                                                      Retail marketing strategy
                                                                store image by attribute (advertising and other
 Internet                                                       promotions, price, merchandise mix, store
 Catalogue shopping and direct mail                             personnel etc) or gestalt store location, brands
                                                             Personal characteristics of shopper
 Home shopping ---Party plan                                    personal and social motivation, shopping
 Vending machine                                                orientation, lifestyles, perceived risk
                                                             Situational influences *************
                                                                time shortages, time of day, task definition, mood




Gestalt or Buzz                                             Promotion
 Body Shop                                                   Advertising - TV, letterbox drops,
 Hastings Street Noosa                                       newspapers
 Bunnings Warehouse                                          Special events and entertainment
 Nike World?                                                 Ads featuring price, specials, discounts -
 Paris?                                                      loss leaders
 Can this feeling be captured in words?
 Or easily related to attributes?




                                                                                                                     6
Price                                                                           Purchase process
         Walmart - lower prices always -                                                   Ease of buying
         successful positioning on price                                                   Payment options
                                                                                           Delivery
                                                                                           After sales service
                                                                                           Salesperson or contact
                                                                                           person/personalisation




      Online consumers                                                                                    Consumer Resources
         More powerful, demanding and
                                                                                  For consumers:
         utilitarian
         Consumer loyalty online is low overall                                                     VALUE = BENEFITS - COSTS
         Consumers perceive risk higher online -
                                                                              Costs = a consumer’s resources for exchange:
         credit card fraud and not receiving the                                       Money,
         right products                                                                Time,
         More goal oriented than experience                                            Energy,
                                                                                       Psychic costs.
         oriented
         More price oriented




      Money, Time, Energy, Psychic Cost
⇒   Consumers have to pay by credit card, debit card,                          Reason Given                           %       Reason Given                       %
    electronic check, or smart card.                                           Page took too long to load             48      Returned the product               10
    Did the user get what she wanted for the time she                          Site was confusing/couldn’t find 45            Site wouldn’t accept credit card   9
    invested?                                                                  product
      Internet firms to be sure their sites are well organized and easy to     Product not available/in stock         32      Tried/failed to contact customer   8
      navigate so users can quickly find what they want.                                                                      service
      Search engines and shopping agents can help consumers find what
      they want to leverage their brief forays online.                         Got logged off / system crashed        26      Site made unauthorized charge to   5
                                                                                                                              my credit card
⇒   Energy + psychic resources = closely related to time.
                                                                               Had to contact customer service        20      Ordered product but never came     4
⇒   Sometime = Too much trouble to turn on the computer,
    log onto the Internet, and check e-mail.                                   Product took too long to arrive        15      Wrong product arrived and          4
                                                                                                                              couldn’t return it
⇒   Rising popularity of short text messaging (SMS) via cell
    phones and handheld mobile devices.                                      Most Common Reasons for Failed Online Purchases
                                                                             Source: Boston Consulting Group Study as reported in Wellner (2001)




                                                                                                                                                                      7
Value added search
  Website influencers                                          mechanisms
    Value added search mechanisms                                 Created by internet retailer - bestseller
    Positive challenge and stimulation                            list
                                                                  From a third party - links to other sites
                                                                  such as bookclubs
                                                                  customers themselves - book reviews




                                                          Postpurchase consumer behaviour
  Challenge - positive
                                                                  Postpurchase                             Consumer
                                                                   dissonance
    Shopping sites challenging and                                                                         complaints

    stimulating like a real world shopping
    centre or an electronic game
                                                           Purchase              Usage              Evaluation          Repurchase




                                                                                         Product
                                                                                         disposal




  Post Internet Exchange                                       Relationships
When exchange occurs:                                       43% of online time = e-mail or other communication
                                                            related activities:
  Browser bookmarks = quick jump to favorite online
  retailer.                                                    It is an inexpensive way to keep in touch,
  E-mail messages contain hyperlinks to bring consumers        It is usually text based = can be easily accomplished
  directly to specific information, news reports, or           with a slow modem or over a wireless handheld device.
  advertised specials.                                         Form new relationships with the people they meet
  The Internet has the added feature of automation to          online.
  facilitate exchange.                                         Spend time in chat rooms, make phone calls, and visit
  Specialist intermediaries for complaints                     online dating sites.
  www.ecomplaints.com                                          Communication can take place in communities of
                                                               interest.




                                                                                                                                     8
Entertainment                                                      Media Consumption
Consumers use the Internet for entertainment (50%).              Consumers are accessing news, weather, sports scores,
                                                                 and radio broadcasts over the Internet.
Internet’s big promises= audio and visual entertainment:    ⇒    Consumers have a limited amount of time to exchange for
                                                                 media consumption, and that the Internet takes away from
Only 20% of all users have broadband at home;                    offline media time.
Until more do, firms won’t produce much of this type of     ⇒    Consumers use whatever medium is handy when they
online entertainment;                                            want news, including a handheld PDA—another indication
                                                                 that the Internet has morphed from novelty to utility.
                                                                 ⇒   33%   of Internet users mentioned watching television less often,
                                                                 ⇒   25%   read magazines less frequently,
                                                                 ⇒   23%   read newspapers less often,
                                                                 ⇒   16%   listen to the radio less frequently.




  Information                                                    Problems with high Internet use
Second to e-mail, consumers spend much of their time
gathering research and information online:                            HomeNet Project at Carnegie Mellon
How do Internet users find information?                               found significant declines in social
   85% have used search engines.                                      interaction and higher levels of
                                                                      loneliness and depression
Google.com is the most popular search engine: visitors
spend 25.9 minutes per month there. Users spend 10.8
                                                                      Stanford study - watch less television
minutes a month on Yahoo! and 6 minutes at MSN.                       shop less in stores, reading newspapers
   Google’s revenue model is entirely advertising based,




  Review Questions                                                   Discussion Questions
  1.   What are some of the social, cultural,                     Why would a growing B2B market lead consumers onto the
       technological, and legal issues that slow Internet   1.

       adoption in some nations?                                  Internet in countries where penetration was previously low?
  2.   What is an exchange?                                 2.    What might e-marketers do to accommodate consumers who
  3.   What individual characteristics influence online           are experiential shoppers?
       behavior?                                            3.    Do you consider the concept of flow an explanation for what
  4.   What are the four costs that constitute a                  some observers call Internet addiction? Explain your answer.
       consumer’s resources for exchange?                   4.    How might e-marketers capitalize on consumer interest in
  5.   How can e-marketers facilitate Internet                    relationships as an outcome of Internet activity?
       exchange?




                                                                                                                                         9

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Consumer behaviour

  • 1. Why do people do what they do? What do women want? BUSN 2032 E-Marketing Men are from Mars - Women are from Venus Consumer decision making process Lecture 5 Consumers and Technology Age of Anxiety - “cocooning” Consumer decision processes Consumer Attitudes/Needs Attitudes and needs Decision Context / Situation Situations Consumer Behaviour Marketing activities Problem Problem Learning Culture recognition (memory) recognition Perception Values Satisfying needs and wants is a central Information Motives Consumer lifestyle Demographics Search search part of the definition of marketing Personality Social Evaluation CB focuses on understanding needs and status Evaluation and Emotions References and selection selection wants and helps build the links back to groups strategic market decision making Household Store choice and purchase Store choice and purchase Post purchase processes Postpurchase processes Overall model of consumer behaviour Situations Context / situation Neal et al, 1999 Experiences Experiences Definitions of Definitions of consumer behaviour consumer behaviour cont. The behaviour that consumers display in Those actions directly involved in seeking, purchasing, using, evaluating and obtaining, consuming, and disposing of disposing of products, both goods and products and services, including the services, and ideas, social causes and decision processes that precede and places that they expect will satisfy their follow these actions needs Engel, Blackwell & Miniard process, not just buying but also using and disposing of these products Bednall, Watson and Kanuk, 1997 1
  • 2. Consumers online Inside the Internet Exchange Process Marketers have turned their attention to practical What explains consumer buying behavior? questions such as: Whether a firm’s target market is online, Stimuli = marketing communication messages and What these customers do online, cultural, political, economic, and technological factors. What determines whether they’ll buy from a site and return to a site, Individual buyer characteristics = income level, How much of the marketing effort should be devoted to online personality, psychological, social, and personal aspects. channels. Consumers move through a variety of decision processes based on situational and product attributes. Understanding online consumer behavior helps marketers design marketing mixes that provide value and thus attract ⇒ To create effective marketing strategies, e-marketers need and retain customers. to understand what motivates people to buy goods and services, both in the short and long term. Developed nations = 15% of the world’s population = 88% of all Internet users Rest of World Where Are the Other 5.5 Billion People? 83.5 (16%) In survey of non-Internet users:40% said they have no Latin America U.S./Canada need for the Internet. 13.4 (3%) 182.8 (33%) ⇒ E-marketers’ are digging deeper for a more thorough understanding of consumer preferences online and offline. Asia Pacific 110.0 (21%) Main reasons why consumers do not use the Internet: Europe/Middle Individual, social, cultural, technological, legal, and political issues. East 141.6 (27%) ⇒ Without major shifts some countries may not achieve high levels of Internet adoption among individual consumers for many years. Millions of People With Home Internet Access by Region in 2002 In these countries the B2B market will lead consumers to Source: Data from Nielsen//NetRatings the Net where a fast-growing consumer market enticed businesses online. Demographic Categories of consumers Gender - men adopt earlier innovators Younger people adopt earlier early adopters More highly educated, higher income early majority level late majority Digital divide - gap between online laggards users and those not online eg richer More information, greater experience, less countries and poorer countries, risk, positive influence of others in the between ethnic groups social networks 2
  • 3. Consumer Innovators Adoption of innovation - Dogmatism Low in Dogmatism (open minded) Rogers - more likely to prefer innovative products. Prefer advertising knowledge of innovation - driven by messages that stress factual communication and consumer needs difference and product benefits. persuasion Show the reasons why. decision High in Dogmatism (closed minded) - likely to choose implementation established brands. New products confirmation may be accepted if presented in an authoritative manner (eg presented by a celebrity etc) Schiffman, Bednall, Watson & Kanuk (1997) page 128 Persuasion Context / Situation Rate of adoption complexity Broad technological, social, and cultural forces affect online consumer behavior. compatibility observability Marketers need to study the consumer’s environment or trialability context and how their influence the purchasing process. relative advantage Technological Issues: Barriers to Internet adoption Social and Cultural Context Low PC penetration Power is shifting to consumers. Communications infrastructure problems. Arab countries, have only 49 telephones per thousand people U.S. trends are affecting online exchanges: versus 133 phones per thousand people worldwide. Information overload overwhelms consumers. Internet connections, where they exist, are often slow and Bunkering means people are staying at home more. unreliable. Security and privacy are major concerns. Phone companies charge: A per minute charge for local calls. Home and work boundaries are dissolving. ISP charges for Internet access. Anywhere, anytime convenience is critical for busy Government censorship and regulation = slow Internet people. adoption. 3
  • 4. Individual Issues Emotions Emotion Emotion - state of mental readiness that arises from a cognitive appraisal of events or thoughts Involvement is an experience Flow is often accompanied by physiological processes beating heart, sweaty palms Challenge often expressed physically Control may result in specific actions to affirm or cope with emotions Self Efficacy Positive or negative in valence and high or low in Attitude to technology arousal Differentiating Appraisal theory Affect, moods, emotions and attitudes have often Emotions arise in response to appraisals one been used interchangeably makes of something of relevance to one’s Moods may be longer lasting than emotion; but still well being are transient and particular to times and situations (Gardner 1985) Appraisal is an evaluation and interpretation Affect is often used as the umbrella term something of relevance - an incident or Attitude is sometimes seen as distinct from emotion - episode that happens to one’s self an overall evaluation See for example Roseman’s (1991) Appraisal Attitude does not necessarily require arousal Theory of Emotion Others have emphasised that attitudes contain Frijda (1986) Stimulus event - event coding - distinct cognitive and feeling elements linked to action (A-B-C theory) appraisal action readiness action / arousal Mood and information processing - Need for Affect some conflicting or controversial findings (Maio and Esses, 2001) Recent research highlights a controversy (Hirschman and Stern 1999) Reliable scale for individual difference Batra and Stayman suggests that positive mood results in more “need for affect” which is parallel to heuristic processing “need for cognition” Bagozzi suggests that this is because the activation state in positive moods my be low - no danger Distinct from other measures But if the decision is interesting or important (high in involvement) then positive affect facilitates careful, systematic Both an approach and avoidance scale cognitive processing making it more efficient and effective (Hirschman and Stern 1999; Isen, 2001) Need for affect positively related to the Also influences how information is categorised and thought need for cognition - not thinkers and about Positive affect encourages variety seeking e.g. IBM and FUD feelers dichotomy fear, uncertainty and doubt 4
  • 5. Emotional responses are generally shown to be important Flow Pleasure Flow - the holistic sensation that people feel when they act with total involvement Dominance Concept of flow in Web navigation behavior: Characterized by a seamless sequence of responses Arousal 1. facilitated by machine interactivity, Specifically enjoying online shopping 2. Intrinsically enjoyable, 3. Accompanied by a loss of self-consciousness, 4. Self-reinforcing. Intrinsic enjoyment Perceived control Concentration / attention focus A basic model of consumer involvement Involvement Personal “Degree of personal relevance” Peter and characteristics Enduring Olsen, 1987 Self concept, Involvement lies in the person not the personality traits, involvement Felt product or purchase per se Product involvement Involvement may be situational or characteristics Situational enduring Price, symbolic meaning, risk involvement compare water heaters and music Situation Time, physical, social, task definition, antecedent state Control Self efficacy Need for control online An individual’s assessment of his or her Need for convenience ability to perform a behaviour Self efficacy is a major factor that underlies intrinsic motivation Perception of ability to use computers and internet Perceived skill level 5
  • 6. Technology Acceptance Model Motives for shopping Successfully applied to spreadsheets, voice mail, tele- Personal - role playing, diversion, self medicine - also useful for Internet shopping adoption gratification, learning about new trends, TAM physical activity, sensory stimulation Usefulness Social - communicating, peer group Attitude Behaviour attraction, status and authority, Ease of use pleasure in bargaining Ease of use - the degree to which a person believes that using a system will be free of effort How does Internet shopping compare? Usefulness - the degree to which a person believes that using a particular system will enhance performance Shopping Alternatives Retail choice an interaction of: Stores Retail marketing strategy store image by attribute (advertising and other Internet promotions, price, merchandise mix, store Catalogue shopping and direct mail personnel etc) or gestalt store location, brands Personal characteristics of shopper Home shopping ---Party plan personal and social motivation, shopping Vending machine orientation, lifestyles, perceived risk Situational influences ************* time shortages, time of day, task definition, mood Gestalt or Buzz Promotion Body Shop Advertising - TV, letterbox drops, Hastings Street Noosa newspapers Bunnings Warehouse Special events and entertainment Nike World? Ads featuring price, specials, discounts - Paris? loss leaders Can this feeling be captured in words? Or easily related to attributes? 6
  • 7. Price Purchase process Walmart - lower prices always - Ease of buying successful positioning on price Payment options Delivery After sales service Salesperson or contact person/personalisation Online consumers Consumer Resources More powerful, demanding and For consumers: utilitarian Consumer loyalty online is low overall VALUE = BENEFITS - COSTS Consumers perceive risk higher online - Costs = a consumer’s resources for exchange: credit card fraud and not receiving the Money, right products Time, More goal oriented than experience Energy, Psychic costs. oriented More price oriented Money, Time, Energy, Psychic Cost ⇒ Consumers have to pay by credit card, debit card, Reason Given % Reason Given % electronic check, or smart card. Page took too long to load 48 Returned the product 10 Did the user get what she wanted for the time she Site was confusing/couldn’t find 45 Site wouldn’t accept credit card 9 invested? product Internet firms to be sure their sites are well organized and easy to Product not available/in stock 32 Tried/failed to contact customer 8 navigate so users can quickly find what they want. service Search engines and shopping agents can help consumers find what they want to leverage their brief forays online. Got logged off / system crashed 26 Site made unauthorized charge to 5 my credit card ⇒ Energy + psychic resources = closely related to time. Had to contact customer service 20 Ordered product but never came 4 ⇒ Sometime = Too much trouble to turn on the computer, log onto the Internet, and check e-mail. Product took too long to arrive 15 Wrong product arrived and 4 couldn’t return it ⇒ Rising popularity of short text messaging (SMS) via cell phones and handheld mobile devices. Most Common Reasons for Failed Online Purchases Source: Boston Consulting Group Study as reported in Wellner (2001) 7
  • 8. Value added search Website influencers mechanisms Value added search mechanisms Created by internet retailer - bestseller Positive challenge and stimulation list From a third party - links to other sites such as bookclubs customers themselves - book reviews Postpurchase consumer behaviour Challenge - positive Postpurchase Consumer dissonance Shopping sites challenging and complaints stimulating like a real world shopping centre or an electronic game Purchase Usage Evaluation Repurchase Product disposal Post Internet Exchange Relationships When exchange occurs: 43% of online time = e-mail or other communication related activities: Browser bookmarks = quick jump to favorite online retailer. It is an inexpensive way to keep in touch, E-mail messages contain hyperlinks to bring consumers It is usually text based = can be easily accomplished directly to specific information, news reports, or with a slow modem or over a wireless handheld device. advertised specials. Form new relationships with the people they meet The Internet has the added feature of automation to online. facilitate exchange. Spend time in chat rooms, make phone calls, and visit Specialist intermediaries for complaints online dating sites. www.ecomplaints.com Communication can take place in communities of interest. 8
  • 9. Entertainment Media Consumption Consumers use the Internet for entertainment (50%). Consumers are accessing news, weather, sports scores, and radio broadcasts over the Internet. Internet’s big promises= audio and visual entertainment: ⇒ Consumers have a limited amount of time to exchange for media consumption, and that the Internet takes away from Only 20% of all users have broadband at home; offline media time. Until more do, firms won’t produce much of this type of ⇒ Consumers use whatever medium is handy when they online entertainment; want news, including a handheld PDA—another indication that the Internet has morphed from novelty to utility. ⇒ 33% of Internet users mentioned watching television less often, ⇒ 25% read magazines less frequently, ⇒ 23% read newspapers less often, ⇒ 16% listen to the radio less frequently. Information Problems with high Internet use Second to e-mail, consumers spend much of their time gathering research and information online: HomeNet Project at Carnegie Mellon How do Internet users find information? found significant declines in social 85% have used search engines. interaction and higher levels of loneliness and depression Google.com is the most popular search engine: visitors spend 25.9 minutes per month there. Users spend 10.8 Stanford study - watch less television minutes a month on Yahoo! and 6 minutes at MSN. shop less in stores, reading newspapers Google’s revenue model is entirely advertising based, Review Questions Discussion Questions 1. What are some of the social, cultural, Why would a growing B2B market lead consumers onto the technological, and legal issues that slow Internet 1. adoption in some nations? Internet in countries where penetration was previously low? 2. What is an exchange? 2. What might e-marketers do to accommodate consumers who 3. What individual characteristics influence online are experiential shoppers? behavior? 3. Do you consider the concept of flow an explanation for what 4. What are the four costs that constitute a some observers call Internet addiction? Explain your answer. consumer’s resources for exchange? 4. How might e-marketers capitalize on consumer interest in 5. How can e-marketers facilitate Internet relationships as an outcome of Internet activity? exchange? 9