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© 2014, Internet Marketing, Professor Janghyuk Lee 
1 
Internet Marketing Cases 
This document compiles ‘Internet marketing cases’ conducted by International Business MBA students who took ‘Internet Marketing’ course at Tsukuba University while I was visiting Tsukuba University , February 2014. 
Each of company report includes following contents; 
A brief history of target company 
A summary of target company’s Internet Marketing activities 
Target campaign: description & performance 
References 
I’d like to thank all of Tsukuba IB MBA students and who were on exchange program from around the world. 
Janghyuk Lee, Associate Professor of Marketing 
September 3, 2014 
http://biz.korea.ac.kr/professor/janglee
© 2014, Internet Marketing, Professor Janghyuk Lee 
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List 
Line, Japan: O2O campaign with ZEON 
American Express, U.S.: Small business Saturday 
Disney, U.S.: My Disney Experience (off to on-line) 
Coca-cola, Japan: Coca Cola Park (social game site) 
Toyota, Japan, Harrier campaign 
Virgin America, U.S.: On board safety campaign 
Glico (confectionaeries), Japan: Job seeker cheer up campaign 
Aeon (retailer), Japan: Totte campaign (shot image & get information) O2O 
Wacom, Japan: 10,000 follower campaign
Company Report Internet Marketing - Line 
Nadeeshani S. Abeysekera(Nadee) 
University of Tsukuba MBA-IB 
nadeeshani123@gmail.com
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Company Introduction 
History 
Line the mobile application has been started their activities in , 
2011 and has boosted users and has become the most popular chat 
application in Japan. Recently Line expanding their activities globally. 
Main business units 
Line chatting is basically an application like facebook and skype. 
The specialty of Line is their emocons(Emotional Icons). 
It has become popular because the users can communicate their real feelings using the emocons without typing words .
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Sales/Profit (recent 3 years 
Japan is in the top position of the Global usage of Line 
In Japan, the registered number of line users are 200 million!
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Internet Marketing Activities 
Communication 
Web/mobile site, blog, Facebook, YouTube, Twitter, App, etc. 
Line’s main communication is through Mobile. 
Face book 
http://aeon-otokucamp.net/ 
Sales 
Channels 
Mainly 2 channels 
1. Sales of Emocons 
Line sells emocons JPY 200/set 
They send the news of the new campaigns and introduce stickers 
2. Provide platform service for the companies to display their products and services using Lines. They offer coupons or discounts for the Line users. 
Recent campaigns 
020 campaign
© 2014, Internet Marketing, Professor Janghyuk Lee 
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What is O2O Campaign 
O2O Campaign = “Online To Offline Campaign” 
This use the platform service that Line provides to many companies who wants to promote their products and services. 
They use it to bring their customers from online to offline shops to buy the real goods. Users who have registered in Line and be in the community of the specific shop or brand get discounts or benefits. 
http://line-使い方.jp/2013/11/08/1284
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Line O2O campaign 
ZEON –is a famous shopping mall in Japan. 
They have special 10weeks campaign. 
In the first month of campaign, they boosted their newly registered users upto, 2million. 
Campaign 
Results 
• Start: Nov 1, 2013 
• Carried all over Japan 
•Provides unique information about their year end sales ,both online shopping and at the real shopping malls. 
•30,000shops has been participated. 
The promotion is still ongoing 
•First month Registered user growth 2million 
• November Profit of Zeon boosted to 119% compared to last year.
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Zeon Campaign Special 10 Weeks – Example One Buy Cutllets from Zeon, get Kitty Line stamps 
In Japan, Line is getting very popular. So they introduce the campaign as a bundle of Cutlet + Stamp. 
This allow Zeon mall to increase their sales of cutlets, at the same time Line has the opportunity to increase their users. 
Therefore, it creates win-win condition to all three parties, Zeon, Line and Customer
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*Accessibility to wide range of products at once. 
Normally, shops are doing sales campaigns separately. 
But this time around 30,000 shops in Zeon has done the 
sales campaign at once, including the LINE customers pulled into 
the system 
* Easy Accessibility to the places, Zeon Mall : 180 malls in Japan 
* Easiness to purchase, share Information, education of the customers 
Line promotion messages provide an ample of information to the 
customers that they can pre-arrange their shopping to receive the 
maximum advantage. 
(Normally people reach to the place and check the products and discounts) 
Zeon Campaign Special 10 Weeks –How O2O campaign is different from usual sales promotion
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2) What are the pros and cons for ZEON to work with Line for promotion? 
Pros 
-Ability to use LINE users who are already experience ecommerce, to start Zeon’s new campaign. 
- Online ,Ontime update of the campaign information 
Because, Line users are said to be the most quick message checkers and replies in seconds. 
Cons 
-To use Line Promotion, Zeon has to pay registration fee to Line 
-There are customers who do not use Line as well. So, need efforts to bring such customers in to the systems 
-May be need to give a agreed section of profit to Line as well.
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3) How LINE could work with multiple companies in the same business category (e.g., after having a campaign with ZEON, how to work with its competitors) 
As Line is just providing platform to the business to promote their products/services using the huge LINE community. 
Therefore, in general for LINE , carrying on similar type of campaigns with another company is possible, if there is no specific agreement with Zeon. 
To have the same model with the competitors of Zeon but not to make the system so generalized and make confusions to the industry, it may be worth that they have campaigns in Area Wise with competitors. 
For example, in Kyushu Area the shopping mall line, Marushoku is very popular and many aged people are there. So, Line can first attract senior(old) customers and make them use LINE and then shift them to Offline. 
To have the same type of activities with ZEON’s competitors, Line always must think of differentiating and customizing the promotions according to the competitor’s culture and relationship with the customers.
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Reference 
http://news.livedoor.com/article/detail/8249434/
American Express (AMEX) Company Report 
American Express Company (AMEX) 
Oon Lamsam, Internet Marketing 01PC311
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Company Introduction 
American Express (AMEX) is one of the largest global financial operators by card payment value 
The company has established partnerships with the largest travel companies, financial institutions, and merchants around the world which enable it to present a unique value proposition to global consumers. 
Source: Euromonitor 2013 & American Express Annual Report 2012 
Company Background
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Company Introduction 
American Express segments its business into four separate units: 1) International Card Services 2) Global Commercial Services 3) Global Network Merchant Services 4) US Card Services * 
*The US Card Services unit with charge and credit cards as the principal financial products generate 49% of the company’s total income in 2011. 
Source: Euromonitor 2013 
Business Units
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Company Introduction 
Total revenues net of interest expense of $31.6 billion, 5 % increase from $30 billion in 2011 
Diluted earnings per share based on net income attributable to common shareholders was $3.89, down 6 % from $4.12 in 2011 
Source: American Express Annual Report 2012 
Financial Performance 2012 ( Millions except percentages, per share amounts and ratio data)201220112010Change 2012 vs. 2011Total Revenues net of interest expense $31,582$29,962$27,5825% Provisions for losses$1,990$1,112$2,20779% Expenses$23,141$21,894$19,4116% Income from continuing operations$4,482$4,899$4,057-9% Net Income$4,482$4,935$4,057-9% Earnings per common share from continuing operations-diluted$ 3.89$4.09$3.35-5% Earnings per common share-diluted$ 3.89$4.12$3.35-6% Return on average equity23%28%28% Return on average tangible common equity29%36%35%
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Company Introduction 
Financial Performance 2012 
Net Income of $4.5 billion, down 9 % from $4.9 billion 
ROE equals to 23.1 %, compared with 27.7% 
Growth rate is slightly slower in 2012 compare to 2010 and 2011 due to the challenging global economic environment 
Source: American Express Annual Report 2012
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Company Introduction 
AMEX cardholders tend to spend more and use their cards more frequently than other operators’ customers due to AMEX’s competitive advantage. 
Credit Card Market Share 
In comparison to other cards, AMEX’s unique competitive advantage lies in its ability to view transactions of both buyers and merchants which offer more personalized and relevant rewards program to each individual cardholder 
This leads to a more satisfying experience of using the card that leads to higher switching cost to other cards
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Internet Marketing Activities 
Communications 
Sales 
American Express generates revenue from: 
1) Discount merchant rates 
2) Travel & commission fees 
3) Card fees 
4) Net Interest income 
5) Other fees 
Main Facebook, Twitter, YouTube, LinkedIn, page and Foursquare partnership 
Affiliated social media pages to diversify contents for specific audiences. For example Open Forum Facebook page is specifically for Business owners.
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Internet Marketing Activities 
Target Market 
AMEX’s internet marketing strategies have continue to increase 
the involvement and spending of two major target groups: 
1) Regular upper middle-high net worth individuals 
2) Small business owners
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Internet Marketing Activities 
Internet Marketing Campaigns 
Online campaigns such as Small Business Saturday (2010) directly 
targets the business cardholders. 
 AMEX partnership with Facebook through Link, Like, Love (2011) 
aimed to increase regular cardholders' involvement and spending
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Small Business Saturday 
Campaign 
Results 
 “Small Business Saturday”(SBS) encourage shoppers to support small businesses across the US. 
It was founded by American Express in 2010 and has been celebrated on the Saturday after Thanksgiving ever since 
There were nearly 3 million people who liked this effort on Facebook as of 2014. 
In 2010, sales increased 9 % yoy for retailers that accepted AMEX card on that day. 
Among small businesses that participated in SBS, sales increase by 28% yoy 
Within 2 years, SBS has solidified its place as a National Holiday and cultural phenomenon.
© 2014, Internet Marketing, Professor Janghyuk Lee 
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www.youtube.com/watch?v=4RCXLY9MxaQ 
Small Business Saturday 
Small Business Saturday Facebook Case
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Small Business Saturday 
Timeline
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Key Idea 1: Enhance Brand Awareness 
Social media can be used most proactively to lead consumers toward 
long-term behavioral changes. AMEX did not use Facebook as side 
activity but fully integrate it to drive web traffic content about Small 
Business Saturday and boost brand awareness. 
After the initial campaign, 40% of the general public was aware of 
Small Business Saturday in 2010. The campaign boosted sales for small 
businesses across America by 23%.
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Key Idea 2: One powerful shared purpose 
Tailored message with a strong shared purpose “shop (at) small business” 
shows that people have the desire to act around a purpose they are 
passionate about  local businesses and communities. 
SBS generate consumer driven touch points  positive word of mouth 
and customers can now add real tangible values to the idea by simply 
going out to “shop (at) small business.” 
SBS was also promoted by President Obama who tweeted his support and participated by shopping on that day
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Key Idea 3: Mobilizes small business & people 
Organize free tools such as advertising credits on Facebook and Twitter & 
assist setting up social network pages 
to help small business owners. 
Provided regular customers with a 
map to find participating stores and 
encouraged to complete 4 missions. 
Amex is putting actual money behind 
helping small businesses and offer 
$25 statement credit to cardholders 
who shops at least $25 at a 
participating small business.
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Link Like Love 
Results 
Customer insight and preferences can be analyzed for instance as 70% of customers select merchant discount deals followed by travel (15%), food (10%) discounts, and 5% others to improves user’s shopping experience. 
As of 10 Feb 2014, there are over 11,180 daily active users using the app. 
Campaign 
American Express reinvent digitalize social coupon version through “Link Like Love” campaign in partnership with Facebook. 
Through the app, AMEX card members will be able to select their desired offers based on the likes and interests and share it to their friends
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After linking the AMEX card through “Amex Sync” App with Facebook, users can unlock card offers and share them with friends. 
Cardholders can choose the exclusive couponless deals they want and then use their card straight away. Then statement credits will be sent to their card accounts .This integrate consumer’s everyday shopping experience without any hassle and stress. 
Key Idea 1: Easy and Fun
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AMEX can personalized best matched deals based on user’s Facebook social graphs and customer knowledge possible with the large network of merchants around the world 
After the purchase, AMEX will also provide Membership rewards points, exclusive entertainment access and special events based on individual consumers’ preferences as well. 
Key Idea 2:Getting to know more about you
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Cardholders can easily share the experience and discounted deals within their Facebook network 
Research shows that direct recommendations from peers increase engagement rates some 30 times higher than traditional online advertising does. 
The sharing characteristics of Facebook helps to create new users, new customers, and merchant partners. 
Key Idea 3: Sharing is cool 
Source: McKinsey Quarterly, 2012 and BTA Case Study
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Small Business Saturday 
Sustain meaningful relationship between the customers and the brand by offering short training courses or networking events so business owners can gain insightful knowledge from industry leaders and build social and business network. Link Like Love 
AMEX should provide additional incentives such as point collection for the cardholder who shares the AMEX offer in their Facebook timeline 
Provide further privileges if the cardholder could attract their friends and their friends finally go buy and refer back to those users. 
Recommendations
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Learning Points 
AMEX aimed to increase the involvement and 
spending of both target groups evident in their social 
media strategies of Small Business Saturday & 
Link Like Love social media campaigns by focusing 
on three areas: 
1) Connecting People 
2) Increase customers’ willingness to spend 
3) Let customers do things for company for free
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Learning Points 
1) Connecting People and enhance 
customer network by using Facebook to offer unique engagement opportunities which strengthen value to customers 
American Express used Facebook 
as the central platform of the 
Small Business Saturday 
and Like Like Love to connect with 
people who shared the same purpose 
and lifestyle preferences enhanced the 
appeal of the campaigns.
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Learning Points 
2) Increase customers’ willingness to pay by emphasizing the unique 
user experience & critical merchant partnerships. This will increase both 
customer and merchant’s willingness to pay as they realized the 
valuable nature of the network. 
Small Business Saturday a movement to celebrate small business 
and have successfully drove local shoppers to local merchants across 
the US. Since the movement began in 2010, SBS consumers have spent $5.7 billion to date. 
Source: Businessweek 2013
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Learning Points 
3) Let customers do things for 
company for free: Choosing 
Facebook to amplify customer 
engagement, strengthen loyalty loop and turn them into brand advocates. 
Link Like Love existing 
cardholders can share their 
recommended deals to their friends 
who may or may not be American 
Express cardholders. Satisfied users 
shared the program, and more 
importantly, turn into brand advocates by providing links to attract new 
customers. 
I kinda want an @Americanexpress card now so I can try “ Link Like Love FB app
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Reference 
Related URL 
http://about.americanexpress.com/news/pr/2011/link.aspx 
http://www.thinkwithgoogle.com/campaigns/american-express-small- business-saturday.html 
http://www.facebook-successstories.com/american-express-sbs 
http://www.mckinsey.com/insights/marketing_sales/how_we_see_it_three_senior_executives_on_the_future_of_marketing 
http://ir.americanexpress.com/interactive/lookandfeel/102700/February_2011_FI_Presentation.pdf. 
http://beyondthearc.com/bta-downloads/bta-case-studies/BTA-CaseStudy-Amex-Jan2012.pdf 
http://www.businessweek.com/articles/2013-12-02/small-business-saturdays- 5-dot-7-billion-shopping-spree 
Related Articles 
McKinsey Quarterly, Demystifying Social Media, April 2012 
American Express, Consumer Finance Report, Euromonitor 2013 
American Express Annual Report 2011 and 2012
Company Report 
MS.Tipmethaporn Anuponsirikul 
201347501 
The University of Tsukuba 
cannonandi@hotmail.com
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Company Introduction 
History 
Founded on October 16, 1923 by Walt and Roy Disney as the Disney Brothers Cartoon studio 
A leading in American animation industry 
before diversifying into live-action film 
production, television and travel 
Best known for Walt Disney Studios 
Disney also operates the ABC broadcast TV network, Disney Channel, ESPN, A+E Network and ABC family and owns and licenses 14 theme parks around the world 
Mickey Mouse is a primary symbol of the Walt Disney Company
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Company Introduction 
Main business units 
Disney business consists of 5 main businesses 
1) Media Networks 
Includes broadcast, cable, radio, publishing digital 
business, Disney/ABC television group and ESPN Inc. 
2) Parks and Resorts 
Provides Theme park and resort for family travel and 
leisure experiences 
3) The Walt Disney studios 
Bring quality movies, music and stage plays 
4) Disney Consumer Products 
Delivers innovative and engaging product experience 
across 1,000 categories from toys to book and fine art 
5) Disney Interactive 
Create high-quality interactive enterainment across digital media platforms, online virtual world, #1-ranked web destinations Disney.com
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Company Introduction 
Sales/Profit (recent 3 years) 
In the past 3 years Disney’s overall sales have been increasing significantly, mainly from Media networks, Park and resorts and consumer products segments. However, in Studio Entertainment and Interactive segments revenue have been decreasing.
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Internet Marketing Activities 
Communication 
Disney has adopted many communication channels in order to reach its customers and building online Community and interact with fans around the world. 
1) Website 
International website http://www.disneyinternational.com/ that have 39 country links around the world 
2) Mobile site 
Disneyworld https://disneyworld.disney.go.com/ 
Disney game mobile http://www.disney.co.uk/disney-games/mobile/ 
Disney store mobile http://www.disneystore.com/disney-store-mobile/mn/1006804/ 
3) Blog 
http://disneyparks.disney.go.com/blog/ 
http://thedisneyblog.com/ 
http://blogs.disney.com/
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Internet Marketing Activities 
Communication 
4) Facebook 
https://www.facebook.com/Disney 46,529,162 likes · 441,553 talking about this 
https://www.facebook.com/DisneyPixar 14,063,007 likes · 22,765 talking about this 
https://www.facebook.com/Disneyland 17,605,508 likes · 209,107 talking about this · 5,987,746 were here 
https://www.facebook.com/DisneyAnimation 4,329,043 likes · 274,474 talking about this 
https://www.facebook.com/WaltDisneyWorld 13,511,751 likes · 418,742 talking about this · 6,232,952 were here 
5) YouTube 
http://www.youtube.com/user/Disney 
6) Twitter 
https://twitter.com/Disney 2,430 tweets, 3.53 Million followers
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Internet Marketing Activities 
Communication 
7) App 
Disney has developed mobile Apps, mostly games, for Android, iPad, iPhone and iPod touch for more than 200 apps. Many apps are ranked of the top 10 most downloaded apps from Amazon and other stores as well.
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Internet Marketing Activities 
Sales 
Channels 
Disney provides sales channels to customer both on-line via disneystore.com and off-line through its 
theme park, stores including product license. Disney product includes Disney’s store (clothes, toys, 
home and decore, collectible), video, games, movies, shows, music, books, Theme park, hotel and 
restaurant etc. Disney segmented its customers by sex and gender: boys, girls, babies and adult.
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Internet Marketing Activities 
Recent campaigns 
Disney had launched “My Disney Experience” application since August, 2012.
© 2014, Internet Marketing, Professor Janghyuk Lee 
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“My Disney Experience” - WDW 
August, 2012 – now 
Category: Travel 
Developer : Disney 
(Top 10 apps in Travel category in all stores) 
Campaign 
Results 
• Start: August, 2012 
• Only for Disney World in Orlando, FL. USA. 
• To give Disney theme park guests more information and control over each day – sometimes down to each minute – of their trips. 
• Compatibility: Requires iOS 6.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5. 
•GPS enable map+ Mobile app 
Within campaign duration: 
•Application D/L (Google Play): 500,000- 1,000,000 
• iTunes app store: Rating 4+ 
• Ranked within #10 at Amazon
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“My Disney Experience” - WDW Key Idea 1: Provide Information 
Provide Disney World park information 
- Explore Disney world’s attractions place including descriptions, images and height requirement 
- Locate nearest restroom, baby care centers and guest service 
- Give info when and where favorite Disney character will be appearing next 
- See park hours and schedules 
- Browse entertainment such as paradise and fire work 
Provide Disney dining information 
- View menus for dining location and check availability and make reservation 
-
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“My Disney Experience” - WDW Key Idea 2: Interactive and Engagement 
With Interactive maps, customer can zoom and look over map 
Real time engagement 
- Avoiding waiting line: customer can see wait times for each machine and see dining availability integrated with map 
- Use the new Here& Now feature to instantly find attractions and events closest to current location
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“My Disney Experience” - WDW Key Idea 3: Shared Experiences with family and friends 
Create and manage own personalized itinerary, add notes, reminder 
View upcoming resort reservations 
Save favorite experience Wish list 
Sing in to manage personal profile 
Share itinerary with family and friends
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“My Disney Experience” - WDW Campaign Result: Apps itself became popular in Travel 
Amazon: Top 10 Apps in Travel 
Google play: Top Apps in Travel 
iOS: Top Apps in Travel
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“My Disney Experience” - WDW Campaign Result: Apps itself became popular in search 
More customer awareness by searching My Disney Experience app increased year by year 
Apps launched
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“My Disney Experience” - WDW Campaign Result: More visit/engage in Disney world website 
After launching the “My Disney experience campaign”, customer increasingly visit Disney world website
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“My Disney Experience” - WDW Conclusion and next step 
From the past, we can see that Disney get some popularity because Disney used variety of channel especially in traditional way, mostly TV 
commercial. However, presently, the use of internet and the invent of 
smartphone do change customer behaviors and paradigm shift. Customers are now information seeker and know about product than ever before. So, 
Disney should keep using its variety of internet marketing or create more 
mobile application to engage and get inside about customer buying decision behavior in order to create more sales and enhance the growth of the 
company.
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Reference 
Related URL 
http://thewaltdisneycompany.com/disney-companies 
http://cdn.media.ir.thewaltdisneycompany.com/2012/annual/10kwrap- 2012.pdf 
http://www.pocketgamer.biz/r/PG.Biz/Chart+of+the+Week/feature.asp?c= 55521 
https://disneyworld.disney.go.com/plan/ 
https://itunes.apple.com/th/app/my-disney-experience- walt/id547436543?mt=8 
https://play.google.com/store/apps/details?id=com.disney.mdx.wdw.google 
http://www.alexa.com/siteinfo/disney.go.com 
http://www.insidethemagic.net/tag/my-disney-experience/ 
http://www.google.com/trends/ 
http://en.wikipedia.org/wiki/The_Walt_Disney_Company
Company Report: Coca-Cola (Japan) Company Limited 
Mutsu Takahashi 
University of Tsukuba 
Graduate School of Business Science, MBA-IB 
Student ID#: 201347520 
tontora@gmail.com
© 2014, Internet Marketing, Professor Janghyuk Lee 
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Contents 
1. Company Information 
i. History of Coca-Cola (Japan) Co., Ltd. 
ii. Main Business Units 
iii. Sales & Profit 
2. Internet Marketing activities 
i. Communication 
ii. Sales 
iii. Campaign 
3. Summary
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Company Information: History of Coca Cola (Japan) Company Limited 
•Coca-Cola Company was established by Asa Candler in the United States in 1892, and it is now the world‘s largest beverage company who delivers freshness to consumers with approx. 500 kinds of beverage brands. 
•Coca-Cola (Japan) Co., Ltd. was established in 1957 in Japan as an subsidiary of Coca-Cola. It now has #1 market share in Japan. 
•The representative brands: world's valuable brand "Coca-Cola“, "Coca-Cola Zero", "Fanta", "Georgia”, etc…
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Company Introduction: Main Business Units 
Coca-Cola West Co., Ltd. 
8 Bottler Companies 
•Japan’s Coca-Cola system: Coca-Cola Japan Co. Ltd and 8 bottling companies. Coca-Cola (Japan) Co., Ltd. mainly focuses on Marketing, R&D and concentrate manufacturing. 
•Bottler companies produce consumers’ products by using concentrate provide by Coca- Cola (Japan) Co., Ltd. 
•This is called Coca-Cola system and the same as that in the US Coca-Cola. 
•Coca-Cola (Japan) Co., Ltd. has invested in marketing and now doing a lot of internet marketing activities.
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Company Introduction: Sales & Profits 
Coca-Cola [PERCENTAGE] 
Suntory 20% 
Ito-en 11% 
Kirin 10% 
Asahi 10% 
Others 21% 
Soft Drink Market Shares in 2012 
•Coca-Cola (Japan) Co., Ltd. doesn’t open the financial report publically. However, sales can be calculated from market size and share. Coca-Cola has had 28-29% market shares from 2010 to 2012. 
3 
3.5 
4 
4.5 
5 
5.5 
2010 
2011 
2012 
Market Size and Growth 
(Trillion Yen) 
(Year) 
4.86 
4.863 
4.96 
•The 3 years’ sales are as follows: 1.39, 1.39 and 1.4 trillion yens respectively. 
•The sales hasn’t significantly change as the domestic market size hasn’t changed. The profits are expected to about 7% of the sales.
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Internet Marketing Activities: Communication 
•Coca-Cola (Japan) Co., Ltd. Official website is very different from other competitors’ websites. The website is designed like magazine rather than product introduction. 
•Many articles and stories attract people’s attentions. 
•It also contains blogs updated by public relation department in the company. 
•Furthermore, it is linked to Facebook, Twitter and Youtube official accounts. 
•The website has a concept “Story (Journey).” With the stories, Coca-Cola (Japan) Co., Ltd. is communicating with consumers by collecting consumers’ responses. It is an unique way compared to competitors. 
Coca-Cola (Japan) Co., Ltd. Official Website 
Official Website’s Key Idea: Story
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Internet Marketing Activities: Communication (cont’d) 
•There are many stories in various forms (articles, pictures and vides). One interesting example of the stories is below: “Secret of the Taste”. 
•“Coca-Cola” was first invented in 1886 by John Pemberton, a pharmacist based in Atlanta, Georgia, and Coca-Cola Company has kept the recipe secret. Even now, it is not open to the public. 
http://www.youtube.com/watch?feature=player_embedded&v=lGxX0x0iN0c 
Secret of the Taste 
•The story is sometimes used for the marketing (branding) activities. 
•This video describes how Coca- Cola was invented, and it is very interesting. 
•With this story, Coca-Cola (Japan) Co., Ltd. tries to tell Coca-Cola has long history and maintain the brand.
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Internet Marketing Activities: Sales 
Sales Channel 
•Coca-Coca products are selling through various channels: supermarkets, convenience stores, fountain services (e.g. McDonalds) and more. However, the Coca-Cola system has the largest number of vending machines in Japan (980,000 machines). It is one of their strong competitive advances. 
•In addition, recently, some vending machines accept electronic money payment (e.g. Suica, Pasmo, Edy and etc.), and it enables them to track consumers’ purchases. 
•If consumers make electronic payments through some vending machines, they can get tokens and coupons which can be used Coca-Cola (Japan) Co., Ltd. official website. 
•More campaigns through vending machines and internet 
You can get coupon!
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Social Game Site called Coca-Cola Park 
Campaign 
Results 
•Start: Jun., 2007 
•Japan 
•Provides game applications, entertainment contents, and prize promotions through the website 
•Consumers can use tokens and coupons which they get through vending machines. 
•10 million people created accounts in 2011. 
•Monthly page views are 1,234,000,000 which is the largest number among company own websites in the industry (as of Oct. 2013). 
Internet Marketing Activities: Campaign
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Coca-Cola (Japan) Co., Ltd.: Coca-Cola Park Key Idea 1: Entertainments 
•More than 30 game contents 
•Not only game contents but other entertainment contents (e.g. quizzes, fortunetelling and etc.) 
•Each game is related to one product which are now sold by Coca-Cola (Japan) Co., Ltd.
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Coca-Cola (Japan) Co., Ltd.: Coca-Cola Park Key Idea 2: Prize 
•Players can get tokens and coupon which can be used to use a prize. 
•There are monthly prize and also special prize related to pridcuts which Coca- Cola (Japan) Co., Ltd. focus on.
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Summary 
Conclusion 
Coca-Cola (Japan) Co., Ltd. has leveraged internet marketing very well to reach out to consumers. 
Coca-Cola (Japan) Co., Ltd. has maintained the largest market share in the industry. 
It has an story-concept-based website which is a very unique compared to competitors. 
Coca-Cola has entertainment website which the largest number of consumers uses in.
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Reference 
Related URL 
Coca-Cola (Japan) Co., Ltd.: http://www.cocacola.co.jp 
Coca-Cola Park: http://c.cocacola.co.jp 
Coca-Cola West: http://www.ccwest.co.jp/english/ 
Coca-Cola East: http://www.ccej.co.jp/english/corporate/system/ 
Japan Soft Drink Association: http://www.j-sda.or.jp 
Page view ranking in the industry: http://markezine.jp/article/detail/18951
Company Report 
201247524 Yuichiro Nagai 
MBA-IB 
University of Tsukuba
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TOYOTA 
Toyota Motor Corporation (トヨタ自動車株式会社) 
Established in 1937 
333,000+ employees (consolidated) 
2008: Became the world’s top auto manufacture (# of cars produced/sold – 2nd place was GM) 
2013: Sold over 10,000,000 cars (world record) and made an operating profit of +1,000,000,000,000 JPY(1兆円) 
Company Introduction 
Product I was intrigued by:
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New “HARRIER” 
Started accepting orders in November 13, 2013 => Received 20,000 orders (12,000 gasoline type & 8,000 hybrid) by December 12, 2014 (just 1 month!) -- TOYOTA’s target was actually 2,500 cars per month (800% of the target) 
According to (Japan Automobile Dealers Association, HARRIER was never placed in the top 30 selling cars (brand-new cars) for many years, but for January 2014: 
Placed at 14th place Sold 4,617 cars (over 8,000% of 2013)
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YouTube 
On YouTube, “TOYOTA HARRIER NEW Type” hit 1,720 videos 
Many driving experience reviews, press releases, motor shows, etc. 
Using AdWords (Google)
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Google Trends 
Sharp rise toward the end of 2013 (at the timing of starting to accept orders) with a keyword “HARRIER”
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facebook 
facebook’s fan page => TOYOTA doesn’t talk much about it. 
Not much marketing action implemented on it.
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Twitter (TOYOTA’s PR Dept)
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Traditional Mass Marketing 
TV CM – Seems to be investing a lot in this. 
(http://toyota.jp/harrier/movie/#id=655961791002) 
Projected brand concepts “stylish/sophisticated”, “for city use”, “for young, cool people”, “luxury and comfortable (like RX450)” 
In fact it’s affordable for 20’s & 30’s (2.7m JPY or above)
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Recent Campaign (w/ AGF) 
AGF’s brand new product “MAXIM Top Grade HYBRID” X TOYOTA HARRIER Hybrid 
1 person was able to win a HARRIER and 1,000 people were to win a mug for coffer.
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Mobile Apps (iPhone/Android)
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Sales Channel 
Selling at a large number of “Toyopet” dealer shops all over Japan
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Recommendations 
YouTube Exposure 
They should definitely make promotion movies on YouTube. If search by TOYOTA HARRIER on YT, no TOYOTA-made promotion movies come up, so there’s so much room for them to grab attention of targeted users. Users upload test driving videos and such, but TOYOTA should be able to create high quality, branding-sensitive movies with a tiny budget compared to what they invest in TV commercials. 
Twitter Engagement 
TOYOTA PR account doesn’t seem to engage with followers or anyone who talks about TOYOTA cars. They should use Twitter Search to find conversations about TOYOTA cars and engage with them, NOT by simply pushing information and selling, but by listening to them and pulling their needs out.
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Recommendations 
Targeted magazine exposure 
As new HARRIER is clearly geared toward late 20’s – late 30’s males who are stylish-car-conscious, look for semi-luxury SUVs. So, magazines like UOMO, Men’s CLUB, even LEON could be a good place to put advertisement on, and try to engage through some events with the subscribers of the magazines. It’s also well-targeted potential customers. 
TV commercials 
It is probably okay to keep investing in TV commercials as it should still be somewhat effective to raise awareness, but probably they need to be careful about what time to air it (definitely not during daytime). Cut the budget gradually (e.g., 30% cut first, and then 50%) and see how their sales turns out, while investing a lot more *efforts” into using internet Ads, YT, TW, FB more effectively.
Company Report - Virgin Atlantic Airways Limited – 01PC311Marketing II, Internet marketing 
Miho Yasuda 
University of Tsukuba 
Graduate School of Business Science 
Master of Business Administration in International Business 
E-mail address: mihoyasuda84@gmail.com 
Date: Feb. 26, 2014
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Table of contents 
1.Company introduction 
2.Internet marketing activities 
3.Conclusion 
4.References
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Virgin Atlantic Airways Limited is a small but “the Virgin” airline. 
Company Introduction 
Internet marketing activities 
Conclusion 
References 
1984: established by Richard Branson’s Virgin Group in UK. 
2012: JV with Delta airline (49% of share hold by Delta while 51% of it by Richard Branson). 
2013: launched “Virgin Atlantic Little Red” (UK domestic). 
History 
Long – haul passenger airline service with world major cities (34 destinations) 
-Base airport: Gatwick, Heathrow and Manchester airport (UK) 
-No. of fleet: 39 
-No . of passengers: roughly 5.5 million / year Product 
-Upper Class (Eg. longest bed of any airline’s business class) 
-Upper Class Seat 2012 (JFK only) 
-Premium Economy Class 
-Economy Class 
-The Virgin Atlantic Clubhouse Loyalty program 
-Flying Club (individual) 
-Flying Co (Corporate) 
Main Business Unit 
Online Retail Awards 
-Winner of the coveted ORA Prix d'OR (top accolade) 
-Best Leisure & Travel Website Digital Impact Awards 
-Bronze - Best use of digital in the travel and leisure sector BIMA Awards 2013 
-Commended - Website User Experience World Travel Awards 2013 - Our London Heathrow clubhouse lounge, crowned winner of Europe's leading airline lounge 2013 
Awards 
To provide the highest quality innovative service at excellent value for money for all classes of air travellers. 
Mission statement
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Virgin Atlantic is in financial challenges. 
Company Introduction 
Internet marketing activities 
Conclusion 
References 
2,579 
2,357 
2,700 
2,740 
2,870 
68.4 
-132.0 
18.5 
-80.2 
-69.9 
(1,000) 
0 
1,000 
2,000 
3,000 
4,000 
2009 
2010 
2011 
2012 
2013 
Financial performance (2009 - 2013) 
Group Sales 
Group Profit (Loss) 
Before Tax
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Communication 
on 
the experience 
of 
flying 
Virgin Atlantic 
Digital space is a platform to develop an on-going relationship with customers in-between flights. 
Company Introduction 
Internet marketing activities 
Conclusion 
References 
Communication 
Brand’s website/ mobile site 
to excite customers about the travel experience 
- Blog, 
- Sales by E-bookings 
YouTube 
- 4,505 Subscribers 
Twitter 
-229,474 followers 
-hashtag #fitfoo 
-Hashtag #HowIClubhouse 
Facebook 
- 305,088 likes 
App (first airline who adopted 
mobile app) 
-Virgin Atlantic App 
-Virgin Atlantic's London City Guide 
Instagram 
-10.105 followers 
-Hashtag #HowIClubhouse 
Linedin 
- 33,806 followers
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Virgin Atlantic is ranked Top 4 as most influential airline brands on twitter. 
Company Introduction 
Internet marketing activities 
Conclusion 
References 
Most Influential Airline Brands on Twitter 
Source: http://fanpagelist.com/category/brands/airline/view/list/sort/influence/page1
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Virgin Atlantic does series of marketing campaigns. 
Company Introduction 
Internet marketing activities 
Conclusion 
References 
Year 
Slogan 
Means of communication 
Purpose 
2009 
“Still Red Hot For 25 Years” 
TV commercial 
http://www.youtube.com/watch? v=6cM4EOeJzHA 
25th anniversary 
2010 
“Your Airline's Either Got It, Or It Hasn't” 
TV commercial 
http://www.youtube.com/watch? v=Hbib-A6NpW8 
Global campaign with a new logo and livery 
2012 
“Flying in the face of 
ordinary (FITFOO)” 
TV commercial, print and outdoor ads, in-flight 
promotional pamphlets, website, twitter, Facebook, Hulu, YouTube, 
broadcaster app ,other online channel globally 
http://www.youtube.com/watch? v=WptXNmxtE88 
Launching new global brand proposition “captures 
the airline’s passion for 
flight and demonstrates 
how Virgin Atlantic goes 
beyond the norm to 
deliver unforgettable 
Recent marketing campaigns
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Viral marketing is the core of Virgin Atlantic marketing. 
Company Introduction 
Internet marketing activities 
Conclusion 
References 
Case 1: Virgin Atlantic Safety Video 
Marketing activity 
Results 
Virgin Atlantic launched hippy and sexy pre-flight safety video mimicking music video. 
Their intention was to provide customers “really unique and fun flying experience” with the blend of in-flight safety and entertainment. 
Uploaded on 
YouTube on Oct. 29, 2013 
http://www.youtube.com/watch?v=DtyfiPIHsIg 
8,823,261 views (4 months) on YouTube 
Key insights 
Successful internet viral marketing by letting people talk and pass the message embedded in the Virgin Atlantic Safety Video. This marketing activity enhanced the message’s exposure and influence with limited budget by taking advantage of other’s resource. This also aligns with their intention to be conversational brand. 
hybrid model involving both the online and offline spaces allowing costumers can feel Virgin Atlantic personality in more reality. 
Reinforced Virgin Atlantic brand proposition to deliver “unforgettable”, fun experience
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Hybrid model strengthens Virgin Atlantic’s viral marketing. 
Company Introduction 
Internet marketing activities 
Conclusion 
References 
Case 2: Took to the streets to Boston 
Marketing activity 
Virgin Atlantic scoured social networking site Twitter to hunt for @VAAintheUSA followers to brighten up by splash of colour (Red and purple, the VA’s corporate colour) an otherwise grey and rainy day. A team of Virgin Atlantic cabin crew in a bright red Mini Cooper visited Bostonians in need and brought cupcakes, one a bright red poncho, a pair of hunter wellington boots, red scarves and mittens, and even a packed lunch. 
Executed in March 2013 
Key insights 
hybrid model involving both the online and offline spaces allowing to develop deeper relationships with their customers in-between flights . 
Internet viral marketing by starting from online which their customers already use, which has more potential to spread the buzz around in the digital space. 
Great use of digital platform to do a lot of innovative and playful stuff as they intended. 
Reinforced Virgin Atlantic personality even outside of flights in off-line space.
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Virgin Atlantic needs to convert the “virus” to booking. 
Company Introduction 
Internet marketing activities 
Conclusion 
References 
•Virgin Atlantic’s internet marketing is excellent in terms of engaging current or potential customers in between flights by their model involving both the online and offline spaces. 
•Virgin Atlantic’s message in each marketing activity clearly delivers their brand proposition and brand personality of “playfulness”, that is, “Virgin-ness” which is meant to make customers’ experience “fun and ultra cool” as much as “irresistible” . 
• However, their challenge is to make their conversational brand into booking and consumption of their service so that their financial performance get back in shape.
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References 
Related URL 
http://www.inc.com/janine-popick/how-virgin-atlantics-marketing-nails- it.html 
http://www.executivetravelmagazine.com/articles/airlines-new-online- marketing-strategies 
http://fanpagelist.com/category/brands/airline/view/list/sort/influence/ 
https://knowledge.wharton.upenn.edu/article/virgin-america-beat-odds- u-s-airline-market/ 
http://www.airlinetrends.com/2013/03/30/virgin-atlantic-boston- surprise-twitter-followers/ 
http://en.wikipedia.org/wiki/Virgin_Atlantic 
http://www.complex.com/art-design/2013/01/virgin-atlantic-releases- new-advertising-campaign-flying-in-the-face-of-the-ordinary 
http://www.virgin.com/travel/reinventing-in-flight-safety 
Company Introduction 
Internet marketing activities 
Conclusion 
References
Company Report Ezaki Glico Co., Ltd 
Tsukasa Mori 
201247531 
MBA in International Business 
University of Tsukuba 
moritsukasa0614@gmail.com
Company Overview
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History 
 Glico is established in 1922 by Riichi Ezaki 
who found glycogen, carbohydrate in oyster 
broth and started to sell nutritional candy with 
the name “Glico”. 
 Glico’s corporate identity is “Good taste and 
good ealth” and Riichi Ezaki decided “Goal-in” 
logo as a symbol of the candy. 
 After the success of the candy, Glico continue 
to develop new products with their corporate 
identity and become one of Japanese leading 
sweets company. 
 As Japanese kids grow up with eating Glico 
products such as sweets and ice cream, Glico 
is popular for all generation.
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Sales by business unit in FY 2012 
Main Business Units 
 Glico’s main business is confectioneries, ice cream, and milk and dairy 
products and they account for than tree-forth of total sales. 
 Generally Glico’s products are not expensive regardless of business unit, 
but affordable for daily consumption. 
 As Japanese kids grow up with eating Glico products such as sweets and 
ice cream, Glico is popular for all generation.
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Sales/Profit 
Sales is stable because sweets industry in Japan is matured. 
Glico is struggling to stop a downward tendency of income because they need huge promotion expense to maintain sales. 
Sales past 3 years 
Income past 3 years
Internet Marketing Activities
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Website 
 Glico has company website which provide comprehensive information 
about product, company history, and IR 
 Glico also leverage website as sale channel “Glico Net Shop”. 
Consumers can buy gift set and health food which are high price line for 
Glico product.
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Facebook 
 Glico has company account on Facebook and try to collect consumer 
voice through interactive communication 
 In addition, Glico also has Facebook account for specific popular product.
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YouTube 
Glico has YouTube contents about TV-advertisement 
Original character with pretty looking or little kids with dancing or singing are usually used, which contribute make Glico’s product popular by all generation. 
Glico’s TV advertisement is unique and YouTube maintain and increase its exposure as people access these movie.
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Twitter 
Glico own Twitter account Managed by public relations department 
The contents are information about new product, company history, and episode about product. 
Glico collect a wide rage of consumer’s opinion with tweets
Recent Campaign
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Glico Goal-in Campaign 
2 month campaign to cheer up student job seeker 
based on corporate symbol mark “Goal-in”. 
Campaign 
Results 
• Start: Dec, 2013 
• In Japan 
• Cheering student job seekers 
• SNS link + Real event 
Two month in: 
• Increase Facebook access, collect 
approximately 6,000 “like” 
• Increase students who are interested in Glico 
• Getting a variety of media exposure
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Glico Goal-in Campaign 
Key Idea 1: Demand from student job seeker 
 Glico HR department organize training session for job interview which is 
not official selection process. 
 University students, especially interested in working for Glico, can post 
message and their picture with holding their goal-in pose. 
 Students who collect more “like” on his/her picture on Facebook are 
invited to practice interview.
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Glico Goal-in Campaign 
Key Idea 2: Sympathetic Theme 
 This unique campaign can get much attention and sympathy and 
exposure of Glico as company increase. 
 Generally company provide information about recruit one-way to 
applicant on web site, but this campaign is held by interactive media, 
which is rare as recruiting activity 
 It is called employment ice age the past 5 years and people understand 
how severe students get fulltime job through competitive job selection.
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Glico Goal-in Campaign 
Key Idea 3: Connect company product with cheering job hunting 
 Glico share the information about not only this event but also their 
product on Facebook page of this event. 
 Originally Glico’s products such as sweets and snacks are not related 
with cheering students, but these two can be connected by Facebook. 
 This event make it possible to achieve both company’s image 
enhancement and sales promotion.
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Reference 
Company URL 
Website http://www.glico.co.jp/en/ 
Facebook https://www.facebook.com/glico.jp 
YouTube http://www.youtube.com/user/glicocafeole 
Twitter https://twitter.com/glico_PR 
Campaign URL 
Website http://minnade-glico.com/2015/ 
Facebook https://www.facebook.com/glico.saiyo
Company Report - AEON - 
Mitsuhiro Matsumoto 
Tsukuba MBA-IB 
matsumoto3232@gmail.com
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Introduction 
ÆON is Japan’s single-largest shopping mall developer and operator. 
ÆON is earning the highest operating revenue in Japan’s retail industry. 
Operation Revenue 5,685 billion 
Total Number of card holders for AEON Credit Service 31.75 million 
Number of mall type shopping centers (SC) 157 malls 
Number of general merchandise stores (GMS) 598 stores 
Annual total transaction volume made by WAON e-money card 1.2 trillion 
Number of Group employees 360,000 people
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1926 
The first Sozaemon Okada establishes Shinoharaya in Yokkaichi and begins trading in kimono fabrics and accessories. 
http://www.aeon.info/en/aboutaeon/history.html 
1758 
1970 
1974 
2001 
2003 
2005 
2011 
2013 
The sixth Soemon Okada restructures Okadaya as a joint stock company. Okadaya Kimono Fabric Store established with 250,000 in capital. 
The first merger: Okadaya merges with Futagi, Okadaya Chain, Kawamura and Jusco and changes name to Jusco the following month 
Jusco listed on the Second Sections of the Tokyo, Osaka and Nagoya Stock Exchanges. 
Jusco Co., Ltd. becomes Aeon Co., Ltd. and Aeon Group changes name to Aeon. "Global 10" vision announced. 
Mycal and Mycal Kyushu joins Aeon. 
Aeon Co., Ltd. and Carrefour S.A. agree on a strategic business tie-up. Aeon Co., Ltd. acquires management rights of Carrefour Japan, and changes name to Aeon Marche. 
History 
Aeon acquires shares of Marunaka Co., Ltd., and Sanyo Marunaka Co., Ltd. to make these two companies Aeon's subsidiaries. 
Aeon acquires shares of Daiei to make it Aeon's subsidiary.
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Main business units 
http://www.aeon.info/en/aboutaeon/gp.html
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Main business units 
http://www.aeon.info/en/aboutaeon/gp.html 
44% of revenue comes from general merchandise stores (GMS: 598 stores) 
25% of revenue comes from shopping mall (SM : 157 malls)
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Sales/Profit (recent 3 years) 
http://www.aeon.info/en/aboutaeon/gp.html 
Both operating revenue and ordinary income have been increased in the recent 3 years.
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Internet Marketing Activities 
Communication 
Facebook 
Twitter 
Mobile 
YOUTUBE 
LINE 
AEON stores providing the information of daily special bargains through SNS such Facebook, twitter, LINE. 
AEON also provides commercial movies by utilizing Youtube.
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Internet Marketing Activities 
Sales 
Channels (Retail shops and internet shops) 
https://www.aeonshop.com/shop/c/c01050000059020/ 
AEON SHOP 
In addition to the retail shops, AEON offers internet shops named ‘AEON SHOP’ in the portal site. 
Customers can purchase products for daily use and gifts through the internet. 
AEON can deliver the ordered products within 3 hours at the earliest from the nearest shop. 
AEON GMS/SC 
(Nearest) 
Delivery 
Order 
AEON SHOP 
AEON GMS/SC (Nearest) 
Internet shops
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Internet Marketing Activities 
Recent campaigns 
Campaign 
“Totte! Info. (shot image, get information)” 
• Start: Dec 20, 2013 
• Collaboration among AEON, Yahoo Japan and Softbank. 
• Gradual introduction in AEON GMS of Japan 
• Propose a new shopping style linking retail shops and internet shops. 
• Provide the information of bargains 
• WAON (e-money) + Mobile app 
Provide information about the products through mobile app. 
Totte! Info. 
Shot image of products or pop-up advertisements 
Display recipe sites and product info. site.
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Key Ideas 
AEON ‘Totte Info. (shot image, get information) 
Push-type advertisement 
Integrating customers’ experience ‘retail shops’ with ‘internet shops’ 
Utilizing ‘Yahoo!’ and providing bargains info. 
Promoting ‘WAON (e-money)’ service 
Build relationship with customers on daily basis in real and virtual shops 
Enhance the loyalty to ‘AEON’ by providing valuable information 
Understand finance of customers by providing ‘e-money platform’ 
Analyze purchasing behaviors from ‘big data’ and conduct ‘one to one marketing’
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Reference 
Related URL 
http://www.aeon.info/en/aboutaeon/history.html 
http://www.aeon.info/en/aboutaeon/gp.html 
http://www.aeon.info/ 
https://www.aeonshop.com/shop/c/c01050000059020/ 
http://www.softbank.jp/corp/group/sbtm/news/press/2013/20131120_01/
Company Report 
Shigenori Kobayashi 
Tsukuba University MBAIB 
shane.kobayashi@gmail.com
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Wacom Company Introduction 
Name 
Wacom Co., Ltd 
Found 
1983 Jul. 
CEO 
Masahiko Yamada 
Head Office 
Kazo, Saitama, Japan 
Company site 
http://www.wacom.com/ja-JP/jp/ 
Employees 
>930 
Industry 
Computer input devices and software 
Products 
Bamboo, Intuos, Cintiq, Pen Partner, Volito 
Capital 
4.235 Billlion JPY 
Wacom 
Brand business 
Professional Products 
Consumer products 
Components 
business 
Business Model
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Wacom Product Portfolio Mapping
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0 
1 
2 
3 
4 
5 
Customer 
s 
Suppliers 
Rival 
New 
entrants 
Alternativ 
es 
5 Forces analysis 
Five forces 
analysis 
SWOT Analysis 
Strategies 
Suppliers 
Alternatives 
Industry Rivals 
New Entrants 
Customers 
Customers strong bargaining power 
- Big firms(Samsung, MS, Acer) has strong bargaining 
power. 
- Although Samsung holds Wacom’s 4.97% share, 
the market price is continuously dropping, and 
price concession is required to sustain the biz. 
Alternative New technologies is emerging 
- Technology innovation of Tablet/Smart Phone are 
so dynamic… New technologies tend to add extra 
value to the customers. 
Suppliers, Rival, New Entrants 
 Wacom has high bargaining power 
- New entrants: High entry barrier, since Wacom 
has developed technologies. 
- Wacom is the market leader of Input-by-Hand 
market.(80% share)
© 2014, Internet Marketing, Professor Janghyuk Lee 
125 
Strength 
- Global #1 Intuitive Input-by-Hand Share 
- Alliance with Global Players (Samsung) 
- Great Marketing Capability 
- Abundant Free Cash Flow 
- Loyal Professional customers 
<Intuos, Cintio, STU> 
- Own sales channel(Wacom On line store) 
Weakness 
- less variety of product(application) mix 
Intuitive Input-By-Hand 
- Brand recognition for consumer Brand 
Business <BAMBOO> product line 
-Value Proposition to the customer is 
vague… 
Opportunities 
- More in Components business 
Smart phone : SONY, (iPhone), HTC,,, 
Tablet : Kindle 
- Accelerate Brand Business 
more exposure to the public 
- M&A or Strategic Alliance 
Excavate & Invest prospective ventures 
New user Interface Technology 
Threats 
- Possible market maturity of Tablet & 
smart phone 
- Emerging new technologies/interface 
such as wearable gadget 
- Google Glass, Galaxy watch) 
- Voice recognition, 
- Brain computer interface, etc. 
Five forces 
analysis 
SWOT Analysis 
Strategies
© 2014, Internet Marketing, Professor Janghyuk Lee 
126 
Matching : 
Converting : 
Input-by Hand IF leader 
Abundant FCF 
M&A 
Strategic Alliance 
Acquire new technology 
New User Interface Technology 
Enhance Brand to the End User 
Expand Input-by-Hand market 
Consumer (BANBOO) 
Brand Recognition 
Tablet/Smart Phone market Maturity 
Strengths 
Opportunities 
Capabilities 
Weakness 
Threat 
Opportunities 
Five forces 
analysis 
SWOT Analysis 
Strategies
© 2014, Internet Marketing, Professor Janghyuk Lee 
127 
Internet Marketing Activities 
Communication 
Web site : http://www.wacom.com/en/us/ 
Facebook : https://www.facebook.com/Wacom 
Google+ : https://plus.google.com/+wacom/posts 
LinkedIn : http://www.linkedin.com/company/wacom-americas 
YouTube : http://www.youtube.com/channel/UCM30ZgSgtj5E-hg0luug4xQ 
Twitter : https://twitter.com/wacom 
iTunes Apps : https://itunes.apple.com/nz/app/bamboo-paper-notebook/id443131313?mt=8 
Sales 
Channels : Web : Company website, Amazon, 
Retail store : Yodobashi Camera, Big Camera, Yamada Denki,,, 
Recent campaigns 
Twitter/Facebook 10,000 Followers Campaign 
Cintiq Campaign
© 2014, Internet Marketing, Professor Janghyuk Lee 
128 
Twitter/Facebook 10,000 Followers Campaign 
3 steps for Campaign 
1st : 1/10-1/16 BAMBOO 
2nd : 1/17-1/23 INTUOS 
3rd : 1/24-1/30 INTUOS PRO 
Campaign 
Results 
• Start : 1/10, 2014 
• Place : Japan 
• Provides presents to the person who tweet wacom’s products to twitter. 
• Target : Expose Wacom’s products to the public Experience Wacom’s product through SNS 
• Google search ‘wacom’s products slightly increased 
• Campaign related tweet : 
•Twitter : 9453 
•FB : 144 
•Follower became 16,699 <increased 69% followers>
© 2014, Internet Marketing, Professor Janghyuk Lee 
129 
Experience Wacom Products Key Idea 1: Visualize Use model of the products 
Provide use model of the products using footages 
Company site linked with Twitter, FB, Youtube, Google+ 
easily share user’s experience to their friends 
easy to get connect with other users
© 2014, Internet Marketing, Professor Janghyuk Lee 
130 
Experience Wacom Products Key Idea 2: Utilize many footage to introduce 
Linked with Youtube and provide manual of products 
Lead users to Facebook to share their experience to their friends 
Easy to purchase products from the link. 
Fun to see the footage
© 2014, Internet Marketing, Professor Janghyuk Lee 
131 
Reference 
Related URL 
Samsung Galaxy Note 3 
http://www.samsung.com/jp/note3/experience/ 
Video, image, etc. 
http://www.youtube.com/watch?feature=player_embedded&v=Dve3ljnCmSg 
http://www.youtube.com/watch?feature=player_embedded&v=neQECDMU1jE 
http://www.youtube.com/watch?feature=player_embedded&v=9SP0mIC2db4 
http://www.youtube.com/watch?feature=player_embedded&v=KOl1sho5eeA
© 2014, Internet Marketing, Professor Janghyuk Lee 
132 
Google Search Wacom’s product 
# of searching has slightly increased but brought limited impact to the company… Why???
© 2014, Internet Marketing, Professor Janghyuk Lee 
133 
Why the campaign impact was limited??? 
Brand recognition is not good enough Although Wacom has own web sites and exposed to on-line main channel, main sales were from their retail channel. The Campaign was only recognized by limited number of the users(professional users?)…
© 2014, Internet Marketing, Professor Janghyuk Lee 
134 
What could be better ??? 
Collaborate with their retailers Wacom sells their product through the following retail channel in Japan - Yodobashi Camera, Big Camera, Ks Denki, PC Depo, Apple store, Joshin Denki, Best Denki….. Utilize those retail channels and create synergy effect ex: a) Lead from Web to the retail store b) Lead from the retail store to on-line store
© 2014, Internet Marketing, Professor Janghyuk Lee 
135 
END

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Internet Marketing Cases, Japan, 2014

  • 1. © 2014, Internet Marketing, Professor Janghyuk Lee 1 Internet Marketing Cases This document compiles ‘Internet marketing cases’ conducted by International Business MBA students who took ‘Internet Marketing’ course at Tsukuba University while I was visiting Tsukuba University , February 2014. Each of company report includes following contents; A brief history of target company A summary of target company’s Internet Marketing activities Target campaign: description & performance References I’d like to thank all of Tsukuba IB MBA students and who were on exchange program from around the world. Janghyuk Lee, Associate Professor of Marketing September 3, 2014 http://biz.korea.ac.kr/professor/janglee
  • 2. © 2014, Internet Marketing, Professor Janghyuk Lee 2 List Line, Japan: O2O campaign with ZEON American Express, U.S.: Small business Saturday Disney, U.S.: My Disney Experience (off to on-line) Coca-cola, Japan: Coca Cola Park (social game site) Toyota, Japan, Harrier campaign Virgin America, U.S.: On board safety campaign Glico (confectionaeries), Japan: Job seeker cheer up campaign Aeon (retailer), Japan: Totte campaign (shot image & get information) O2O Wacom, Japan: 10,000 follower campaign
  • 3. Company Report Internet Marketing - Line Nadeeshani S. Abeysekera(Nadee) University of Tsukuba MBA-IB nadeeshani123@gmail.com
  • 4. © 2014, Internet Marketing, Professor Janghyuk Lee 4 Company Introduction History Line the mobile application has been started their activities in , 2011 and has boosted users and has become the most popular chat application in Japan. Recently Line expanding their activities globally. Main business units Line chatting is basically an application like facebook and skype. The specialty of Line is their emocons(Emotional Icons). It has become popular because the users can communicate their real feelings using the emocons without typing words .
  • 5. © 2014, Internet Marketing, Professor Janghyuk Lee 5 Sales/Profit (recent 3 years Japan is in the top position of the Global usage of Line In Japan, the registered number of line users are 200 million!
  • 6. © 2014, Internet Marketing, Professor Janghyuk Lee 6 Internet Marketing Activities Communication Web/mobile site, blog, Facebook, YouTube, Twitter, App, etc. Line’s main communication is through Mobile. Face book http://aeon-otokucamp.net/ Sales Channels Mainly 2 channels 1. Sales of Emocons Line sells emocons JPY 200/set They send the news of the new campaigns and introduce stickers 2. Provide platform service for the companies to display their products and services using Lines. They offer coupons or discounts for the Line users. Recent campaigns 020 campaign
  • 7. © 2014, Internet Marketing, Professor Janghyuk Lee 7 What is O2O Campaign O2O Campaign = “Online To Offline Campaign” This use the platform service that Line provides to many companies who wants to promote their products and services. They use it to bring their customers from online to offline shops to buy the real goods. Users who have registered in Line and be in the community of the specific shop or brand get discounts or benefits. http://line-使い方.jp/2013/11/08/1284
  • 8. © 2014, Internet Marketing, Professor Janghyuk Lee 8 Line O2O campaign ZEON –is a famous shopping mall in Japan. They have special 10weeks campaign. In the first month of campaign, they boosted their newly registered users upto, 2million. Campaign Results • Start: Nov 1, 2013 • Carried all over Japan •Provides unique information about their year end sales ,both online shopping and at the real shopping malls. •30,000shops has been participated. The promotion is still ongoing •First month Registered user growth 2million • November Profit of Zeon boosted to 119% compared to last year.
  • 9. © 2014, Internet Marketing, Professor Janghyuk Lee 9 Zeon Campaign Special 10 Weeks – Example One Buy Cutllets from Zeon, get Kitty Line stamps In Japan, Line is getting very popular. So they introduce the campaign as a bundle of Cutlet + Stamp. This allow Zeon mall to increase their sales of cutlets, at the same time Line has the opportunity to increase their users. Therefore, it creates win-win condition to all three parties, Zeon, Line and Customer
  • 10. © 2014, Internet Marketing, Professor Janghyuk Lee 10 *Accessibility to wide range of products at once. Normally, shops are doing sales campaigns separately. But this time around 30,000 shops in Zeon has done the sales campaign at once, including the LINE customers pulled into the system * Easy Accessibility to the places, Zeon Mall : 180 malls in Japan * Easiness to purchase, share Information, education of the customers Line promotion messages provide an ample of information to the customers that they can pre-arrange their shopping to receive the maximum advantage. (Normally people reach to the place and check the products and discounts) Zeon Campaign Special 10 Weeks –How O2O campaign is different from usual sales promotion
  • 11. © 2014, Internet Marketing, Professor Janghyuk Lee 11 2) What are the pros and cons for ZEON to work with Line for promotion? Pros -Ability to use LINE users who are already experience ecommerce, to start Zeon’s new campaign. - Online ,Ontime update of the campaign information Because, Line users are said to be the most quick message checkers and replies in seconds. Cons -To use Line Promotion, Zeon has to pay registration fee to Line -There are customers who do not use Line as well. So, need efforts to bring such customers in to the systems -May be need to give a agreed section of profit to Line as well.
  • 12. © 2014, Internet Marketing, Professor Janghyuk Lee 12 3) How LINE could work with multiple companies in the same business category (e.g., after having a campaign with ZEON, how to work with its competitors) As Line is just providing platform to the business to promote their products/services using the huge LINE community. Therefore, in general for LINE , carrying on similar type of campaigns with another company is possible, if there is no specific agreement with Zeon. To have the same model with the competitors of Zeon but not to make the system so generalized and make confusions to the industry, it may be worth that they have campaigns in Area Wise with competitors. For example, in Kyushu Area the shopping mall line, Marushoku is very popular and many aged people are there. So, Line can first attract senior(old) customers and make them use LINE and then shift them to Offline. To have the same type of activities with ZEON’s competitors, Line always must think of differentiating and customizing the promotions according to the competitor’s culture and relationship with the customers.
  • 13. © 2014, Internet Marketing, Professor Janghyuk Lee 13 Reference http://news.livedoor.com/article/detail/8249434/
  • 14. American Express (AMEX) Company Report American Express Company (AMEX) Oon Lamsam, Internet Marketing 01PC311
  • 15. © 2014, Internet Marketing, Professor Janghyuk Lee 15 Company Introduction American Express (AMEX) is one of the largest global financial operators by card payment value The company has established partnerships with the largest travel companies, financial institutions, and merchants around the world which enable it to present a unique value proposition to global consumers. Source: Euromonitor 2013 & American Express Annual Report 2012 Company Background
  • 16. © 2014, Internet Marketing, Professor Janghyuk Lee 16 Company Introduction American Express segments its business into four separate units: 1) International Card Services 2) Global Commercial Services 3) Global Network Merchant Services 4) US Card Services * *The US Card Services unit with charge and credit cards as the principal financial products generate 49% of the company’s total income in 2011. Source: Euromonitor 2013 Business Units
  • 17. © 2014, Internet Marketing, Professor Janghyuk Lee 17 Company Introduction Total revenues net of interest expense of $31.6 billion, 5 % increase from $30 billion in 2011 Diluted earnings per share based on net income attributable to common shareholders was $3.89, down 6 % from $4.12 in 2011 Source: American Express Annual Report 2012 Financial Performance 2012 ( Millions except percentages, per share amounts and ratio data)201220112010Change 2012 vs. 2011Total Revenues net of interest expense $31,582$29,962$27,5825% Provisions for losses$1,990$1,112$2,20779% Expenses$23,141$21,894$19,4116% Income from continuing operations$4,482$4,899$4,057-9% Net Income$4,482$4,935$4,057-9% Earnings per common share from continuing operations-diluted$ 3.89$4.09$3.35-5% Earnings per common share-diluted$ 3.89$4.12$3.35-6% Return on average equity23%28%28% Return on average tangible common equity29%36%35%
  • 18. © 2014, Internet Marketing, Professor Janghyuk Lee 18 Company Introduction Financial Performance 2012 Net Income of $4.5 billion, down 9 % from $4.9 billion ROE equals to 23.1 %, compared with 27.7% Growth rate is slightly slower in 2012 compare to 2010 and 2011 due to the challenging global economic environment Source: American Express Annual Report 2012
  • 19. © 2014, Internet Marketing, Professor Janghyuk Lee 19 Company Introduction AMEX cardholders tend to spend more and use their cards more frequently than other operators’ customers due to AMEX’s competitive advantage. Credit Card Market Share In comparison to other cards, AMEX’s unique competitive advantage lies in its ability to view transactions of both buyers and merchants which offer more personalized and relevant rewards program to each individual cardholder This leads to a more satisfying experience of using the card that leads to higher switching cost to other cards
  • 20. © 2014, Internet Marketing, Professor Janghyuk Lee 20 Internet Marketing Activities Communications Sales American Express generates revenue from: 1) Discount merchant rates 2) Travel & commission fees 3) Card fees 4) Net Interest income 5) Other fees Main Facebook, Twitter, YouTube, LinkedIn, page and Foursquare partnership Affiliated social media pages to diversify contents for specific audiences. For example Open Forum Facebook page is specifically for Business owners.
  • 21. © 2014, Internet Marketing, Professor Janghyuk Lee 21 Internet Marketing Activities Target Market AMEX’s internet marketing strategies have continue to increase the involvement and spending of two major target groups: 1) Regular upper middle-high net worth individuals 2) Small business owners
  • 22. © 2014, Internet Marketing, Professor Janghyuk Lee 22 Internet Marketing Activities Internet Marketing Campaigns Online campaigns such as Small Business Saturday (2010) directly targets the business cardholders.  AMEX partnership with Facebook through Link, Like, Love (2011) aimed to increase regular cardholders' involvement and spending
  • 23. © 2014, Internet Marketing, Professor Janghyuk Lee 23 Small Business Saturday Campaign Results  “Small Business Saturday”(SBS) encourage shoppers to support small businesses across the US. It was founded by American Express in 2010 and has been celebrated on the Saturday after Thanksgiving ever since There were nearly 3 million people who liked this effort on Facebook as of 2014. In 2010, sales increased 9 % yoy for retailers that accepted AMEX card on that day. Among small businesses that participated in SBS, sales increase by 28% yoy Within 2 years, SBS has solidified its place as a National Holiday and cultural phenomenon.
  • 24. © 2014, Internet Marketing, Professor Janghyuk Lee 24 www.youtube.com/watch?v=4RCXLY9MxaQ Small Business Saturday Small Business Saturday Facebook Case
  • 25. © 2014, Internet Marketing, Professor Janghyuk Lee 25 Small Business Saturday Timeline
  • 26. © 2014, Internet Marketing, Professor Janghyuk Lee 26 Key Idea 1: Enhance Brand Awareness Social media can be used most proactively to lead consumers toward long-term behavioral changes. AMEX did not use Facebook as side activity but fully integrate it to drive web traffic content about Small Business Saturday and boost brand awareness. After the initial campaign, 40% of the general public was aware of Small Business Saturday in 2010. The campaign boosted sales for small businesses across America by 23%.
  • 27. © 2014, Internet Marketing, Professor Janghyuk Lee 27 Key Idea 2: One powerful shared purpose Tailored message with a strong shared purpose “shop (at) small business” shows that people have the desire to act around a purpose they are passionate about  local businesses and communities. SBS generate consumer driven touch points  positive word of mouth and customers can now add real tangible values to the idea by simply going out to “shop (at) small business.” SBS was also promoted by President Obama who tweeted his support and participated by shopping on that day
  • 28. © 2014, Internet Marketing, Professor Janghyuk Lee 28 Key Idea 3: Mobilizes small business & people Organize free tools such as advertising credits on Facebook and Twitter & assist setting up social network pages to help small business owners. Provided regular customers with a map to find participating stores and encouraged to complete 4 missions. Amex is putting actual money behind helping small businesses and offer $25 statement credit to cardholders who shops at least $25 at a participating small business.
  • 29. © 2014, Internet Marketing, Professor Janghyuk Lee 29 Link Like Love Results Customer insight and preferences can be analyzed for instance as 70% of customers select merchant discount deals followed by travel (15%), food (10%) discounts, and 5% others to improves user’s shopping experience. As of 10 Feb 2014, there are over 11,180 daily active users using the app. Campaign American Express reinvent digitalize social coupon version through “Link Like Love” campaign in partnership with Facebook. Through the app, AMEX card members will be able to select their desired offers based on the likes and interests and share it to their friends
  • 30. © 2014, Internet Marketing, Professor Janghyuk Lee 30 After linking the AMEX card through “Amex Sync” App with Facebook, users can unlock card offers and share them with friends. Cardholders can choose the exclusive couponless deals they want and then use their card straight away. Then statement credits will be sent to their card accounts .This integrate consumer’s everyday shopping experience without any hassle and stress. Key Idea 1: Easy and Fun
  • 31. © 2014, Internet Marketing, Professor Janghyuk Lee 31 AMEX can personalized best matched deals based on user’s Facebook social graphs and customer knowledge possible with the large network of merchants around the world After the purchase, AMEX will also provide Membership rewards points, exclusive entertainment access and special events based on individual consumers’ preferences as well. Key Idea 2:Getting to know more about you
  • 32. © 2014, Internet Marketing, Professor Janghyuk Lee 32 Cardholders can easily share the experience and discounted deals within their Facebook network Research shows that direct recommendations from peers increase engagement rates some 30 times higher than traditional online advertising does. The sharing characteristics of Facebook helps to create new users, new customers, and merchant partners. Key Idea 3: Sharing is cool Source: McKinsey Quarterly, 2012 and BTA Case Study
  • 33. © 2014, Internet Marketing, Professor Janghyuk Lee 33 Small Business Saturday Sustain meaningful relationship between the customers and the brand by offering short training courses or networking events so business owners can gain insightful knowledge from industry leaders and build social and business network. Link Like Love AMEX should provide additional incentives such as point collection for the cardholder who shares the AMEX offer in their Facebook timeline Provide further privileges if the cardholder could attract their friends and their friends finally go buy and refer back to those users. Recommendations
  • 34. © 2014, Internet Marketing, Professor Janghyuk Lee 34 Learning Points AMEX aimed to increase the involvement and spending of both target groups evident in their social media strategies of Small Business Saturday & Link Like Love social media campaigns by focusing on three areas: 1) Connecting People 2) Increase customers’ willingness to spend 3) Let customers do things for company for free
  • 35. © 2014, Internet Marketing, Professor Janghyuk Lee 35 Learning Points 1) Connecting People and enhance customer network by using Facebook to offer unique engagement opportunities which strengthen value to customers American Express used Facebook as the central platform of the Small Business Saturday and Like Like Love to connect with people who shared the same purpose and lifestyle preferences enhanced the appeal of the campaigns.
  • 36. © 2014, Internet Marketing, Professor Janghyuk Lee 36 Learning Points 2) Increase customers’ willingness to pay by emphasizing the unique user experience & critical merchant partnerships. This will increase both customer and merchant’s willingness to pay as they realized the valuable nature of the network. Small Business Saturday a movement to celebrate small business and have successfully drove local shoppers to local merchants across the US. Since the movement began in 2010, SBS consumers have spent $5.7 billion to date. Source: Businessweek 2013
  • 37. © 2014, Internet Marketing, Professor Janghyuk Lee 37 Learning Points 3) Let customers do things for company for free: Choosing Facebook to amplify customer engagement, strengthen loyalty loop and turn them into brand advocates. Link Like Love existing cardholders can share their recommended deals to their friends who may or may not be American Express cardholders. Satisfied users shared the program, and more importantly, turn into brand advocates by providing links to attract new customers. I kinda want an @Americanexpress card now so I can try “ Link Like Love FB app
  • 38. © 2014, Internet Marketing, Professor Janghyuk Lee 38 Reference Related URL http://about.americanexpress.com/news/pr/2011/link.aspx http://www.thinkwithgoogle.com/campaigns/american-express-small- business-saturday.html http://www.facebook-successstories.com/american-express-sbs http://www.mckinsey.com/insights/marketing_sales/how_we_see_it_three_senior_executives_on_the_future_of_marketing http://ir.americanexpress.com/interactive/lookandfeel/102700/February_2011_FI_Presentation.pdf. http://beyondthearc.com/bta-downloads/bta-case-studies/BTA-CaseStudy-Amex-Jan2012.pdf http://www.businessweek.com/articles/2013-12-02/small-business-saturdays- 5-dot-7-billion-shopping-spree Related Articles McKinsey Quarterly, Demystifying Social Media, April 2012 American Express, Consumer Finance Report, Euromonitor 2013 American Express Annual Report 2011 and 2012
  • 39. Company Report MS.Tipmethaporn Anuponsirikul 201347501 The University of Tsukuba cannonandi@hotmail.com
  • 40. © 2014, Internet Marketing, Professor Janghyuk Lee 40 Company Introduction History Founded on October 16, 1923 by Walt and Roy Disney as the Disney Brothers Cartoon studio A leading in American animation industry before diversifying into live-action film production, television and travel Best known for Walt Disney Studios Disney also operates the ABC broadcast TV network, Disney Channel, ESPN, A+E Network and ABC family and owns and licenses 14 theme parks around the world Mickey Mouse is a primary symbol of the Walt Disney Company
  • 41. © 2014, Internet Marketing, Professor Janghyuk Lee 41 Company Introduction Main business units Disney business consists of 5 main businesses 1) Media Networks Includes broadcast, cable, radio, publishing digital business, Disney/ABC television group and ESPN Inc. 2) Parks and Resorts Provides Theme park and resort for family travel and leisure experiences 3) The Walt Disney studios Bring quality movies, music and stage plays 4) Disney Consumer Products Delivers innovative and engaging product experience across 1,000 categories from toys to book and fine art 5) Disney Interactive Create high-quality interactive enterainment across digital media platforms, online virtual world, #1-ranked web destinations Disney.com
  • 42. © 2014, Internet Marketing, Professor Janghyuk Lee 42 Company Introduction Sales/Profit (recent 3 years) In the past 3 years Disney’s overall sales have been increasing significantly, mainly from Media networks, Park and resorts and consumer products segments. However, in Studio Entertainment and Interactive segments revenue have been decreasing.
  • 43. © 2014, Internet Marketing, Professor Janghyuk Lee 43 Internet Marketing Activities Communication Disney has adopted many communication channels in order to reach its customers and building online Community and interact with fans around the world. 1) Website International website http://www.disneyinternational.com/ that have 39 country links around the world 2) Mobile site Disneyworld https://disneyworld.disney.go.com/ Disney game mobile http://www.disney.co.uk/disney-games/mobile/ Disney store mobile http://www.disneystore.com/disney-store-mobile/mn/1006804/ 3) Blog http://disneyparks.disney.go.com/blog/ http://thedisneyblog.com/ http://blogs.disney.com/
  • 44. © 2014, Internet Marketing, Professor Janghyuk Lee 44 Internet Marketing Activities Communication 4) Facebook https://www.facebook.com/Disney 46,529,162 likes · 441,553 talking about this https://www.facebook.com/DisneyPixar 14,063,007 likes · 22,765 talking about this https://www.facebook.com/Disneyland 17,605,508 likes · 209,107 talking about this · 5,987,746 were here https://www.facebook.com/DisneyAnimation 4,329,043 likes · 274,474 talking about this https://www.facebook.com/WaltDisneyWorld 13,511,751 likes · 418,742 talking about this · 6,232,952 were here 5) YouTube http://www.youtube.com/user/Disney 6) Twitter https://twitter.com/Disney 2,430 tweets, 3.53 Million followers
  • 45. © 2014, Internet Marketing, Professor Janghyuk Lee 45 Internet Marketing Activities Communication 7) App Disney has developed mobile Apps, mostly games, for Android, iPad, iPhone and iPod touch for more than 200 apps. Many apps are ranked of the top 10 most downloaded apps from Amazon and other stores as well.
  • 46. © 2014, Internet Marketing, Professor Janghyuk Lee 46 Internet Marketing Activities Sales Channels Disney provides sales channels to customer both on-line via disneystore.com and off-line through its theme park, stores including product license. Disney product includes Disney’s store (clothes, toys, home and decore, collectible), video, games, movies, shows, music, books, Theme park, hotel and restaurant etc. Disney segmented its customers by sex and gender: boys, girls, babies and adult.
  • 47. © 2014, Internet Marketing, Professor Janghyuk Lee 47 Internet Marketing Activities Recent campaigns Disney had launched “My Disney Experience” application since August, 2012.
  • 48. © 2014, Internet Marketing, Professor Janghyuk Lee 48 “My Disney Experience” - WDW August, 2012 – now Category: Travel Developer : Disney (Top 10 apps in Travel category in all stores) Campaign Results • Start: August, 2012 • Only for Disney World in Orlando, FL. USA. • To give Disney theme park guests more information and control over each day – sometimes down to each minute – of their trips. • Compatibility: Requires iOS 6.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5. •GPS enable map+ Mobile app Within campaign duration: •Application D/L (Google Play): 500,000- 1,000,000 • iTunes app store: Rating 4+ • Ranked within #10 at Amazon
  • 49. © 2014, Internet Marketing, Professor Janghyuk Lee 49 “My Disney Experience” - WDW Key Idea 1: Provide Information Provide Disney World park information - Explore Disney world’s attractions place including descriptions, images and height requirement - Locate nearest restroom, baby care centers and guest service - Give info when and where favorite Disney character will be appearing next - See park hours and schedules - Browse entertainment such as paradise and fire work Provide Disney dining information - View menus for dining location and check availability and make reservation -
  • 50. © 2014, Internet Marketing, Professor Janghyuk Lee 50 “My Disney Experience” - WDW Key Idea 2: Interactive and Engagement With Interactive maps, customer can zoom and look over map Real time engagement - Avoiding waiting line: customer can see wait times for each machine and see dining availability integrated with map - Use the new Here& Now feature to instantly find attractions and events closest to current location
  • 51. © 2014, Internet Marketing, Professor Janghyuk Lee 51 “My Disney Experience” - WDW Key Idea 3: Shared Experiences with family and friends Create and manage own personalized itinerary, add notes, reminder View upcoming resort reservations Save favorite experience Wish list Sing in to manage personal profile Share itinerary with family and friends
  • 52. © 2014, Internet Marketing, Professor Janghyuk Lee 52 “My Disney Experience” - WDW Campaign Result: Apps itself became popular in Travel Amazon: Top 10 Apps in Travel Google play: Top Apps in Travel iOS: Top Apps in Travel
  • 53. © 2014, Internet Marketing, Professor Janghyuk Lee 53 “My Disney Experience” - WDW Campaign Result: Apps itself became popular in search More customer awareness by searching My Disney Experience app increased year by year Apps launched
  • 54. © 2014, Internet Marketing, Professor Janghyuk Lee 54 “My Disney Experience” - WDW Campaign Result: More visit/engage in Disney world website After launching the “My Disney experience campaign”, customer increasingly visit Disney world website
  • 55. © 2014, Internet Marketing, Professor Janghyuk Lee 55 “My Disney Experience” - WDW Conclusion and next step From the past, we can see that Disney get some popularity because Disney used variety of channel especially in traditional way, mostly TV commercial. However, presently, the use of internet and the invent of smartphone do change customer behaviors and paradigm shift. Customers are now information seeker and know about product than ever before. So, Disney should keep using its variety of internet marketing or create more mobile application to engage and get inside about customer buying decision behavior in order to create more sales and enhance the growth of the company.
  • 56. © 2014, Internet Marketing, Professor Janghyuk Lee 56 Reference Related URL http://thewaltdisneycompany.com/disney-companies http://cdn.media.ir.thewaltdisneycompany.com/2012/annual/10kwrap- 2012.pdf http://www.pocketgamer.biz/r/PG.Biz/Chart+of+the+Week/feature.asp?c= 55521 https://disneyworld.disney.go.com/plan/ https://itunes.apple.com/th/app/my-disney-experience- walt/id547436543?mt=8 https://play.google.com/store/apps/details?id=com.disney.mdx.wdw.google http://www.alexa.com/siteinfo/disney.go.com http://www.insidethemagic.net/tag/my-disney-experience/ http://www.google.com/trends/ http://en.wikipedia.org/wiki/The_Walt_Disney_Company
  • 57. Company Report: Coca-Cola (Japan) Company Limited Mutsu Takahashi University of Tsukuba Graduate School of Business Science, MBA-IB Student ID#: 201347520 tontora@gmail.com
  • 58. © 2014, Internet Marketing, Professor Janghyuk Lee 58 Contents 1. Company Information i. History of Coca-Cola (Japan) Co., Ltd. ii. Main Business Units iii. Sales & Profit 2. Internet Marketing activities i. Communication ii. Sales iii. Campaign 3. Summary
  • 59. © 2014, Internet Marketing, Professor Janghyuk Lee 59 Company Information: History of Coca Cola (Japan) Company Limited •Coca-Cola Company was established by Asa Candler in the United States in 1892, and it is now the world‘s largest beverage company who delivers freshness to consumers with approx. 500 kinds of beverage brands. •Coca-Cola (Japan) Co., Ltd. was established in 1957 in Japan as an subsidiary of Coca-Cola. It now has #1 market share in Japan. •The representative brands: world's valuable brand "Coca-Cola“, "Coca-Cola Zero", "Fanta", "Georgia”, etc…
  • 60. © 2014, Internet Marketing, Professor Janghyuk Lee 60 Company Introduction: Main Business Units Coca-Cola West Co., Ltd. 8 Bottler Companies •Japan’s Coca-Cola system: Coca-Cola Japan Co. Ltd and 8 bottling companies. Coca-Cola (Japan) Co., Ltd. mainly focuses on Marketing, R&D and concentrate manufacturing. •Bottler companies produce consumers’ products by using concentrate provide by Coca- Cola (Japan) Co., Ltd. •This is called Coca-Cola system and the same as that in the US Coca-Cola. •Coca-Cola (Japan) Co., Ltd. has invested in marketing and now doing a lot of internet marketing activities.
  • 61. © 2014, Internet Marketing, Professor Janghyuk Lee 61 Company Introduction: Sales & Profits Coca-Cola [PERCENTAGE] Suntory 20% Ito-en 11% Kirin 10% Asahi 10% Others 21% Soft Drink Market Shares in 2012 •Coca-Cola (Japan) Co., Ltd. doesn’t open the financial report publically. However, sales can be calculated from market size and share. Coca-Cola has had 28-29% market shares from 2010 to 2012. 3 3.5 4 4.5 5 5.5 2010 2011 2012 Market Size and Growth (Trillion Yen) (Year) 4.86 4.863 4.96 •The 3 years’ sales are as follows: 1.39, 1.39 and 1.4 trillion yens respectively. •The sales hasn’t significantly change as the domestic market size hasn’t changed. The profits are expected to about 7% of the sales.
  • 62. © 2014, Internet Marketing, Professor Janghyuk Lee 62 Internet Marketing Activities: Communication •Coca-Cola (Japan) Co., Ltd. Official website is very different from other competitors’ websites. The website is designed like magazine rather than product introduction. •Many articles and stories attract people’s attentions. •It also contains blogs updated by public relation department in the company. •Furthermore, it is linked to Facebook, Twitter and Youtube official accounts. •The website has a concept “Story (Journey).” With the stories, Coca-Cola (Japan) Co., Ltd. is communicating with consumers by collecting consumers’ responses. It is an unique way compared to competitors. Coca-Cola (Japan) Co., Ltd. Official Website Official Website’s Key Idea: Story
  • 63. © 2014, Internet Marketing, Professor Janghyuk Lee 63 Internet Marketing Activities: Communication (cont’d) •There are many stories in various forms (articles, pictures and vides). One interesting example of the stories is below: “Secret of the Taste”. •“Coca-Cola” was first invented in 1886 by John Pemberton, a pharmacist based in Atlanta, Georgia, and Coca-Cola Company has kept the recipe secret. Even now, it is not open to the public. http://www.youtube.com/watch?feature=player_embedded&v=lGxX0x0iN0c Secret of the Taste •The story is sometimes used for the marketing (branding) activities. •This video describes how Coca- Cola was invented, and it is very interesting. •With this story, Coca-Cola (Japan) Co., Ltd. tries to tell Coca-Cola has long history and maintain the brand.
  • 64. © 2014, Internet Marketing, Professor Janghyuk Lee 64 Internet Marketing Activities: Sales Sales Channel •Coca-Coca products are selling through various channels: supermarkets, convenience stores, fountain services (e.g. McDonalds) and more. However, the Coca-Cola system has the largest number of vending machines in Japan (980,000 machines). It is one of their strong competitive advances. •In addition, recently, some vending machines accept electronic money payment (e.g. Suica, Pasmo, Edy and etc.), and it enables them to track consumers’ purchases. •If consumers make electronic payments through some vending machines, they can get tokens and coupons which can be used Coca-Cola (Japan) Co., Ltd. official website. •More campaigns through vending machines and internet You can get coupon!
  • 65. © 2014, Internet Marketing, Professor Janghyuk Lee 65 Social Game Site called Coca-Cola Park Campaign Results •Start: Jun., 2007 •Japan •Provides game applications, entertainment contents, and prize promotions through the website •Consumers can use tokens and coupons which they get through vending machines. •10 million people created accounts in 2011. •Monthly page views are 1,234,000,000 which is the largest number among company own websites in the industry (as of Oct. 2013). Internet Marketing Activities: Campaign
  • 66. © 2014, Internet Marketing, Professor Janghyuk Lee 66 Coca-Cola (Japan) Co., Ltd.: Coca-Cola Park Key Idea 1: Entertainments •More than 30 game contents •Not only game contents but other entertainment contents (e.g. quizzes, fortunetelling and etc.) •Each game is related to one product which are now sold by Coca-Cola (Japan) Co., Ltd.
  • 67. © 2014, Internet Marketing, Professor Janghyuk Lee 67 Coca-Cola (Japan) Co., Ltd.: Coca-Cola Park Key Idea 2: Prize •Players can get tokens and coupon which can be used to use a prize. •There are monthly prize and also special prize related to pridcuts which Coca- Cola (Japan) Co., Ltd. focus on.
  • 68. © 2014, Internet Marketing, Professor Janghyuk Lee 68 Summary Conclusion Coca-Cola (Japan) Co., Ltd. has leveraged internet marketing very well to reach out to consumers. Coca-Cola (Japan) Co., Ltd. has maintained the largest market share in the industry. It has an story-concept-based website which is a very unique compared to competitors. Coca-Cola has entertainment website which the largest number of consumers uses in.
  • 69. © 2014, Internet Marketing, Professor Janghyuk Lee 69 Reference Related URL Coca-Cola (Japan) Co., Ltd.: http://www.cocacola.co.jp Coca-Cola Park: http://c.cocacola.co.jp Coca-Cola West: http://www.ccwest.co.jp/english/ Coca-Cola East: http://www.ccej.co.jp/english/corporate/system/ Japan Soft Drink Association: http://www.j-sda.or.jp Page view ranking in the industry: http://markezine.jp/article/detail/18951
  • 70. Company Report 201247524 Yuichiro Nagai MBA-IB University of Tsukuba
  • 71. © 2014, Internet Marketing, Professor Janghyuk Lee 71 TOYOTA Toyota Motor Corporation (トヨタ自動車株式会社) Established in 1937 333,000+ employees (consolidated) 2008: Became the world’s top auto manufacture (# of cars produced/sold – 2nd place was GM) 2013: Sold over 10,000,000 cars (world record) and made an operating profit of +1,000,000,000,000 JPY(1兆円) Company Introduction Product I was intrigued by:
  • 72. © 2014, Internet Marketing, Professor Janghyuk Lee 72 New “HARRIER” Started accepting orders in November 13, 2013 => Received 20,000 orders (12,000 gasoline type & 8,000 hybrid) by December 12, 2014 (just 1 month!) -- TOYOTA’s target was actually 2,500 cars per month (800% of the target) According to (Japan Automobile Dealers Association, HARRIER was never placed in the top 30 selling cars (brand-new cars) for many years, but for January 2014: Placed at 14th place Sold 4,617 cars (over 8,000% of 2013)
  • 73. © 2014, Internet Marketing, Professor Janghyuk Lee 73 YouTube On YouTube, “TOYOTA HARRIER NEW Type” hit 1,720 videos Many driving experience reviews, press releases, motor shows, etc. Using AdWords (Google)
  • 74. © 2014, Internet Marketing, Professor Janghyuk Lee 74 Google Trends Sharp rise toward the end of 2013 (at the timing of starting to accept orders) with a keyword “HARRIER”
  • 75. © 2014, Internet Marketing, Professor Janghyuk Lee 75 facebook facebook’s fan page => TOYOTA doesn’t talk much about it. Not much marketing action implemented on it.
  • 76. © 2014, Internet Marketing, Professor Janghyuk Lee 76 Twitter (TOYOTA’s PR Dept)
  • 77. © 2014, Internet Marketing, Professor Janghyuk Lee 77 Traditional Mass Marketing TV CM – Seems to be investing a lot in this. (http://toyota.jp/harrier/movie/#id=655961791002) Projected brand concepts “stylish/sophisticated”, “for city use”, “for young, cool people”, “luxury and comfortable (like RX450)” In fact it’s affordable for 20’s & 30’s (2.7m JPY or above)
  • 78. © 2014, Internet Marketing, Professor Janghyuk Lee 78 Recent Campaign (w/ AGF) AGF’s brand new product “MAXIM Top Grade HYBRID” X TOYOTA HARRIER Hybrid 1 person was able to win a HARRIER and 1,000 people were to win a mug for coffer.
  • 79. © 2014, Internet Marketing, Professor Janghyuk Lee 79 Mobile Apps (iPhone/Android)
  • 80. © 2014, Internet Marketing, Professor Janghyuk Lee 80 Sales Channel Selling at a large number of “Toyopet” dealer shops all over Japan
  • 81. © 2014, Internet Marketing, Professor Janghyuk Lee 81 Recommendations YouTube Exposure They should definitely make promotion movies on YouTube. If search by TOYOTA HARRIER on YT, no TOYOTA-made promotion movies come up, so there’s so much room for them to grab attention of targeted users. Users upload test driving videos and such, but TOYOTA should be able to create high quality, branding-sensitive movies with a tiny budget compared to what they invest in TV commercials. Twitter Engagement TOYOTA PR account doesn’t seem to engage with followers or anyone who talks about TOYOTA cars. They should use Twitter Search to find conversations about TOYOTA cars and engage with them, NOT by simply pushing information and selling, but by listening to them and pulling their needs out.
  • 82. © 2014, Internet Marketing, Professor Janghyuk Lee 82 Recommendations Targeted magazine exposure As new HARRIER is clearly geared toward late 20’s – late 30’s males who are stylish-car-conscious, look for semi-luxury SUVs. So, magazines like UOMO, Men’s CLUB, even LEON could be a good place to put advertisement on, and try to engage through some events with the subscribers of the magazines. It’s also well-targeted potential customers. TV commercials It is probably okay to keep investing in TV commercials as it should still be somewhat effective to raise awareness, but probably they need to be careful about what time to air it (definitely not during daytime). Cut the budget gradually (e.g., 30% cut first, and then 50%) and see how their sales turns out, while investing a lot more *efforts” into using internet Ads, YT, TW, FB more effectively.
  • 83. Company Report - Virgin Atlantic Airways Limited – 01PC311Marketing II, Internet marketing Miho Yasuda University of Tsukuba Graduate School of Business Science Master of Business Administration in International Business E-mail address: mihoyasuda84@gmail.com Date: Feb. 26, 2014
  • 84. © 2014, Internet Marketing, Professor Janghyuk Lee 84 Table of contents 1.Company introduction 2.Internet marketing activities 3.Conclusion 4.References
  • 85. © 2014, Internet Marketing, Professor Janghyuk Lee 85 Virgin Atlantic Airways Limited is a small but “the Virgin” airline. Company Introduction Internet marketing activities Conclusion References 1984: established by Richard Branson’s Virgin Group in UK. 2012: JV with Delta airline (49% of share hold by Delta while 51% of it by Richard Branson). 2013: launched “Virgin Atlantic Little Red” (UK domestic). History Long – haul passenger airline service with world major cities (34 destinations) -Base airport: Gatwick, Heathrow and Manchester airport (UK) -No. of fleet: 39 -No . of passengers: roughly 5.5 million / year Product -Upper Class (Eg. longest bed of any airline’s business class) -Upper Class Seat 2012 (JFK only) -Premium Economy Class -Economy Class -The Virgin Atlantic Clubhouse Loyalty program -Flying Club (individual) -Flying Co (Corporate) Main Business Unit Online Retail Awards -Winner of the coveted ORA Prix d'OR (top accolade) -Best Leisure & Travel Website Digital Impact Awards -Bronze - Best use of digital in the travel and leisure sector BIMA Awards 2013 -Commended - Website User Experience World Travel Awards 2013 - Our London Heathrow clubhouse lounge, crowned winner of Europe's leading airline lounge 2013 Awards To provide the highest quality innovative service at excellent value for money for all classes of air travellers. Mission statement
  • 86. © 2014, Internet Marketing, Professor Janghyuk Lee 86 Virgin Atlantic is in financial challenges. Company Introduction Internet marketing activities Conclusion References 2,579 2,357 2,700 2,740 2,870 68.4 -132.0 18.5 -80.2 -69.9 (1,000) 0 1,000 2,000 3,000 4,000 2009 2010 2011 2012 2013 Financial performance (2009 - 2013) Group Sales Group Profit (Loss) Before Tax
  • 87. © 2014, Internet Marketing, Professor Janghyuk Lee 87 Communication on the experience of flying Virgin Atlantic Digital space is a platform to develop an on-going relationship with customers in-between flights. Company Introduction Internet marketing activities Conclusion References Communication Brand’s website/ mobile site to excite customers about the travel experience - Blog, - Sales by E-bookings YouTube - 4,505 Subscribers Twitter -229,474 followers -hashtag #fitfoo -Hashtag #HowIClubhouse Facebook - 305,088 likes App (first airline who adopted mobile app) -Virgin Atlantic App -Virgin Atlantic's London City Guide Instagram -10.105 followers -Hashtag #HowIClubhouse Linedin - 33,806 followers
  • 88. © 2014, Internet Marketing, Professor Janghyuk Lee 88 Virgin Atlantic is ranked Top 4 as most influential airline brands on twitter. Company Introduction Internet marketing activities Conclusion References Most Influential Airline Brands on Twitter Source: http://fanpagelist.com/category/brands/airline/view/list/sort/influence/page1
  • 89. © 2014, Internet Marketing, Professor Janghyuk Lee 89 Virgin Atlantic does series of marketing campaigns. Company Introduction Internet marketing activities Conclusion References Year Slogan Means of communication Purpose 2009 “Still Red Hot For 25 Years” TV commercial http://www.youtube.com/watch? v=6cM4EOeJzHA 25th anniversary 2010 “Your Airline's Either Got It, Or It Hasn't” TV commercial http://www.youtube.com/watch? v=Hbib-A6NpW8 Global campaign with a new logo and livery 2012 “Flying in the face of ordinary (FITFOO)” TV commercial, print and outdoor ads, in-flight promotional pamphlets, website, twitter, Facebook, Hulu, YouTube, broadcaster app ,other online channel globally http://www.youtube.com/watch? v=WptXNmxtE88 Launching new global brand proposition “captures the airline’s passion for flight and demonstrates how Virgin Atlantic goes beyond the norm to deliver unforgettable Recent marketing campaigns
  • 90. © 2014, Internet Marketing, Professor Janghyuk Lee 90 Viral marketing is the core of Virgin Atlantic marketing. Company Introduction Internet marketing activities Conclusion References Case 1: Virgin Atlantic Safety Video Marketing activity Results Virgin Atlantic launched hippy and sexy pre-flight safety video mimicking music video. Their intention was to provide customers “really unique and fun flying experience” with the blend of in-flight safety and entertainment. Uploaded on YouTube on Oct. 29, 2013 http://www.youtube.com/watch?v=DtyfiPIHsIg 8,823,261 views (4 months) on YouTube Key insights Successful internet viral marketing by letting people talk and pass the message embedded in the Virgin Atlantic Safety Video. This marketing activity enhanced the message’s exposure and influence with limited budget by taking advantage of other’s resource. This also aligns with their intention to be conversational brand. hybrid model involving both the online and offline spaces allowing costumers can feel Virgin Atlantic personality in more reality. Reinforced Virgin Atlantic brand proposition to deliver “unforgettable”, fun experience
  • 91. © 2014, Internet Marketing, Professor Janghyuk Lee 91 Hybrid model strengthens Virgin Atlantic’s viral marketing. Company Introduction Internet marketing activities Conclusion References Case 2: Took to the streets to Boston Marketing activity Virgin Atlantic scoured social networking site Twitter to hunt for @VAAintheUSA followers to brighten up by splash of colour (Red and purple, the VA’s corporate colour) an otherwise grey and rainy day. A team of Virgin Atlantic cabin crew in a bright red Mini Cooper visited Bostonians in need and brought cupcakes, one a bright red poncho, a pair of hunter wellington boots, red scarves and mittens, and even a packed lunch. Executed in March 2013 Key insights hybrid model involving both the online and offline spaces allowing to develop deeper relationships with their customers in-between flights . Internet viral marketing by starting from online which their customers already use, which has more potential to spread the buzz around in the digital space. Great use of digital platform to do a lot of innovative and playful stuff as they intended. Reinforced Virgin Atlantic personality even outside of flights in off-line space.
  • 92. © 2014, Internet Marketing, Professor Janghyuk Lee 92 Virgin Atlantic needs to convert the “virus” to booking. Company Introduction Internet marketing activities Conclusion References •Virgin Atlantic’s internet marketing is excellent in terms of engaging current or potential customers in between flights by their model involving both the online and offline spaces. •Virgin Atlantic’s message in each marketing activity clearly delivers their brand proposition and brand personality of “playfulness”, that is, “Virgin-ness” which is meant to make customers’ experience “fun and ultra cool” as much as “irresistible” . • However, their challenge is to make their conversational brand into booking and consumption of their service so that their financial performance get back in shape.
  • 93. © 2014, Internet Marketing, Professor Janghyuk Lee 93 References Related URL http://www.inc.com/janine-popick/how-virgin-atlantics-marketing-nails- it.html http://www.executivetravelmagazine.com/articles/airlines-new-online- marketing-strategies http://fanpagelist.com/category/brands/airline/view/list/sort/influence/ https://knowledge.wharton.upenn.edu/article/virgin-america-beat-odds- u-s-airline-market/ http://www.airlinetrends.com/2013/03/30/virgin-atlantic-boston- surprise-twitter-followers/ http://en.wikipedia.org/wiki/Virgin_Atlantic http://www.complex.com/art-design/2013/01/virgin-atlantic-releases- new-advertising-campaign-flying-in-the-face-of-the-ordinary http://www.virgin.com/travel/reinventing-in-flight-safety Company Introduction Internet marketing activities Conclusion References
  • 94. Company Report Ezaki Glico Co., Ltd Tsukasa Mori 201247531 MBA in International Business University of Tsukuba moritsukasa0614@gmail.com
  • 96. © 2014, Internet Marketing, Professor Janghyuk Lee 96 History  Glico is established in 1922 by Riichi Ezaki who found glycogen, carbohydrate in oyster broth and started to sell nutritional candy with the name “Glico”.  Glico’s corporate identity is “Good taste and good ealth” and Riichi Ezaki decided “Goal-in” logo as a symbol of the candy.  After the success of the candy, Glico continue to develop new products with their corporate identity and become one of Japanese leading sweets company.  As Japanese kids grow up with eating Glico products such as sweets and ice cream, Glico is popular for all generation.
  • 97. © 2014, Internet Marketing, Professor Janghyuk Lee 97 Sales by business unit in FY 2012 Main Business Units  Glico’s main business is confectioneries, ice cream, and milk and dairy products and they account for than tree-forth of total sales.  Generally Glico’s products are not expensive regardless of business unit, but affordable for daily consumption.  As Japanese kids grow up with eating Glico products such as sweets and ice cream, Glico is popular for all generation.
  • 98. © 2014, Internet Marketing, Professor Janghyuk Lee 98 Sales/Profit Sales is stable because sweets industry in Japan is matured. Glico is struggling to stop a downward tendency of income because they need huge promotion expense to maintain sales. Sales past 3 years Income past 3 years
  • 100. © 2014, Internet Marketing, Professor Janghyuk Lee 100 Website  Glico has company website which provide comprehensive information about product, company history, and IR  Glico also leverage website as sale channel “Glico Net Shop”. Consumers can buy gift set and health food which are high price line for Glico product.
  • 101. © 2014, Internet Marketing, Professor Janghyuk Lee 101 Facebook  Glico has company account on Facebook and try to collect consumer voice through interactive communication  In addition, Glico also has Facebook account for specific popular product.
  • 102. © 2014, Internet Marketing, Professor Janghyuk Lee 102 YouTube Glico has YouTube contents about TV-advertisement Original character with pretty looking or little kids with dancing or singing are usually used, which contribute make Glico’s product popular by all generation. Glico’s TV advertisement is unique and YouTube maintain and increase its exposure as people access these movie.
  • 103. © 2014, Internet Marketing, Professor Janghyuk Lee 103 Twitter Glico own Twitter account Managed by public relations department The contents are information about new product, company history, and episode about product. Glico collect a wide rage of consumer’s opinion with tweets
  • 105. © 2014, Internet Marketing, Professor Janghyuk Lee 105 Glico Goal-in Campaign 2 month campaign to cheer up student job seeker based on corporate symbol mark “Goal-in”. Campaign Results • Start: Dec, 2013 • In Japan • Cheering student job seekers • SNS link + Real event Two month in: • Increase Facebook access, collect approximately 6,000 “like” • Increase students who are interested in Glico • Getting a variety of media exposure
  • 106. © 2014, Internet Marketing, Professor Janghyuk Lee 106 Glico Goal-in Campaign Key Idea 1: Demand from student job seeker  Glico HR department organize training session for job interview which is not official selection process.  University students, especially interested in working for Glico, can post message and their picture with holding their goal-in pose.  Students who collect more “like” on his/her picture on Facebook are invited to practice interview.
  • 107. © 2014, Internet Marketing, Professor Janghyuk Lee 107 Glico Goal-in Campaign Key Idea 2: Sympathetic Theme  This unique campaign can get much attention and sympathy and exposure of Glico as company increase.  Generally company provide information about recruit one-way to applicant on web site, but this campaign is held by interactive media, which is rare as recruiting activity  It is called employment ice age the past 5 years and people understand how severe students get fulltime job through competitive job selection.
  • 108. © 2014, Internet Marketing, Professor Janghyuk Lee 108 Glico Goal-in Campaign Key Idea 3: Connect company product with cheering job hunting  Glico share the information about not only this event but also their product on Facebook page of this event.  Originally Glico’s products such as sweets and snacks are not related with cheering students, but these two can be connected by Facebook.  This event make it possible to achieve both company’s image enhancement and sales promotion.
  • 109. © 2014, Internet Marketing, Professor Janghyuk Lee 109 Reference Company URL Website http://www.glico.co.jp/en/ Facebook https://www.facebook.com/glico.jp YouTube http://www.youtube.com/user/glicocafeole Twitter https://twitter.com/glico_PR Campaign URL Website http://minnade-glico.com/2015/ Facebook https://www.facebook.com/glico.saiyo
  • 110. Company Report - AEON - Mitsuhiro Matsumoto Tsukuba MBA-IB matsumoto3232@gmail.com
  • 111. © 2014, Internet Marketing, Professor Janghyuk Lee 111 Introduction ÆON is Japan’s single-largest shopping mall developer and operator. ÆON is earning the highest operating revenue in Japan’s retail industry. Operation Revenue 5,685 billion Total Number of card holders for AEON Credit Service 31.75 million Number of mall type shopping centers (SC) 157 malls Number of general merchandise stores (GMS) 598 stores Annual total transaction volume made by WAON e-money card 1.2 trillion Number of Group employees 360,000 people
  • 112. © 2014, Internet Marketing, Professor Janghyuk Lee 112 1926 The first Sozaemon Okada establishes Shinoharaya in Yokkaichi and begins trading in kimono fabrics and accessories. http://www.aeon.info/en/aboutaeon/history.html 1758 1970 1974 2001 2003 2005 2011 2013 The sixth Soemon Okada restructures Okadaya as a joint stock company. Okadaya Kimono Fabric Store established with 250,000 in capital. The first merger: Okadaya merges with Futagi, Okadaya Chain, Kawamura and Jusco and changes name to Jusco the following month Jusco listed on the Second Sections of the Tokyo, Osaka and Nagoya Stock Exchanges. Jusco Co., Ltd. becomes Aeon Co., Ltd. and Aeon Group changes name to Aeon. "Global 10" vision announced. Mycal and Mycal Kyushu joins Aeon. Aeon Co., Ltd. and Carrefour S.A. agree on a strategic business tie-up. Aeon Co., Ltd. acquires management rights of Carrefour Japan, and changes name to Aeon Marche. History Aeon acquires shares of Marunaka Co., Ltd., and Sanyo Marunaka Co., Ltd. to make these two companies Aeon's subsidiaries. Aeon acquires shares of Daiei to make it Aeon's subsidiary.
  • 113. © 2014, Internet Marketing, Professor Janghyuk Lee 113 Main business units http://www.aeon.info/en/aboutaeon/gp.html
  • 114. © 2014, Internet Marketing, Professor Janghyuk Lee 114 Main business units http://www.aeon.info/en/aboutaeon/gp.html 44% of revenue comes from general merchandise stores (GMS: 598 stores) 25% of revenue comes from shopping mall (SM : 157 malls)
  • 115. © 2014, Internet Marketing, Professor Janghyuk Lee 115 Sales/Profit (recent 3 years) http://www.aeon.info/en/aboutaeon/gp.html Both operating revenue and ordinary income have been increased in the recent 3 years.
  • 116. © 2014, Internet Marketing, Professor Janghyuk Lee 116 Internet Marketing Activities Communication Facebook Twitter Mobile YOUTUBE LINE AEON stores providing the information of daily special bargains through SNS such Facebook, twitter, LINE. AEON also provides commercial movies by utilizing Youtube.
  • 117. © 2014, Internet Marketing, Professor Janghyuk Lee 117 Internet Marketing Activities Sales Channels (Retail shops and internet shops) https://www.aeonshop.com/shop/c/c01050000059020/ AEON SHOP In addition to the retail shops, AEON offers internet shops named ‘AEON SHOP’ in the portal site. Customers can purchase products for daily use and gifts through the internet. AEON can deliver the ordered products within 3 hours at the earliest from the nearest shop. AEON GMS/SC (Nearest) Delivery Order AEON SHOP AEON GMS/SC (Nearest) Internet shops
  • 118. © 2014, Internet Marketing, Professor Janghyuk Lee 118 Internet Marketing Activities Recent campaigns Campaign “Totte! Info. (shot image, get information)” • Start: Dec 20, 2013 • Collaboration among AEON, Yahoo Japan and Softbank. • Gradual introduction in AEON GMS of Japan • Propose a new shopping style linking retail shops and internet shops. • Provide the information of bargains • WAON (e-money) + Mobile app Provide information about the products through mobile app. Totte! Info. Shot image of products or pop-up advertisements Display recipe sites and product info. site.
  • 119. © 2014, Internet Marketing, Professor Janghyuk Lee 119 Key Ideas AEON ‘Totte Info. (shot image, get information) Push-type advertisement Integrating customers’ experience ‘retail shops’ with ‘internet shops’ Utilizing ‘Yahoo!’ and providing bargains info. Promoting ‘WAON (e-money)’ service Build relationship with customers on daily basis in real and virtual shops Enhance the loyalty to ‘AEON’ by providing valuable information Understand finance of customers by providing ‘e-money platform’ Analyze purchasing behaviors from ‘big data’ and conduct ‘one to one marketing’
  • 120. © 2014, Internet Marketing, Professor Janghyuk Lee 120 Reference Related URL http://www.aeon.info/en/aboutaeon/history.html http://www.aeon.info/en/aboutaeon/gp.html http://www.aeon.info/ https://www.aeonshop.com/shop/c/c01050000059020/ http://www.softbank.jp/corp/group/sbtm/news/press/2013/20131120_01/
  • 121. Company Report Shigenori Kobayashi Tsukuba University MBAIB shane.kobayashi@gmail.com
  • 122. © 2014, Internet Marketing, Professor Janghyuk Lee 122 Wacom Company Introduction Name Wacom Co., Ltd Found 1983 Jul. CEO Masahiko Yamada Head Office Kazo, Saitama, Japan Company site http://www.wacom.com/ja-JP/jp/ Employees >930 Industry Computer input devices and software Products Bamboo, Intuos, Cintiq, Pen Partner, Volito Capital 4.235 Billlion JPY Wacom Brand business Professional Products Consumer products Components business Business Model
  • 123. © 2014, Internet Marketing, Professor Janghyuk Lee 123 Wacom Product Portfolio Mapping
  • 124. © 2014, Internet Marketing, Professor Janghyuk Lee 124 0 1 2 3 4 5 Customer s Suppliers Rival New entrants Alternativ es 5 Forces analysis Five forces analysis SWOT Analysis Strategies Suppliers Alternatives Industry Rivals New Entrants Customers Customers strong bargaining power - Big firms(Samsung, MS, Acer) has strong bargaining power. - Although Samsung holds Wacom’s 4.97% share, the market price is continuously dropping, and price concession is required to sustain the biz. Alternative New technologies is emerging - Technology innovation of Tablet/Smart Phone are so dynamic… New technologies tend to add extra value to the customers. Suppliers, Rival, New Entrants  Wacom has high bargaining power - New entrants: High entry barrier, since Wacom has developed technologies. - Wacom is the market leader of Input-by-Hand market.(80% share)
  • 125. © 2014, Internet Marketing, Professor Janghyuk Lee 125 Strength - Global #1 Intuitive Input-by-Hand Share - Alliance with Global Players (Samsung) - Great Marketing Capability - Abundant Free Cash Flow - Loyal Professional customers <Intuos, Cintio, STU> - Own sales channel(Wacom On line store) Weakness - less variety of product(application) mix Intuitive Input-By-Hand - Brand recognition for consumer Brand Business <BAMBOO> product line -Value Proposition to the customer is vague… Opportunities - More in Components business Smart phone : SONY, (iPhone), HTC,,, Tablet : Kindle - Accelerate Brand Business more exposure to the public - M&A or Strategic Alliance Excavate & Invest prospective ventures New user Interface Technology Threats - Possible market maturity of Tablet & smart phone - Emerging new technologies/interface such as wearable gadget - Google Glass, Galaxy watch) - Voice recognition, - Brain computer interface, etc. Five forces analysis SWOT Analysis Strategies
  • 126. © 2014, Internet Marketing, Professor Janghyuk Lee 126 Matching : Converting : Input-by Hand IF leader Abundant FCF M&A Strategic Alliance Acquire new technology New User Interface Technology Enhance Brand to the End User Expand Input-by-Hand market Consumer (BANBOO) Brand Recognition Tablet/Smart Phone market Maturity Strengths Opportunities Capabilities Weakness Threat Opportunities Five forces analysis SWOT Analysis Strategies
  • 127. © 2014, Internet Marketing, Professor Janghyuk Lee 127 Internet Marketing Activities Communication Web site : http://www.wacom.com/en/us/ Facebook : https://www.facebook.com/Wacom Google+ : https://plus.google.com/+wacom/posts LinkedIn : http://www.linkedin.com/company/wacom-americas YouTube : http://www.youtube.com/channel/UCM30ZgSgtj5E-hg0luug4xQ Twitter : https://twitter.com/wacom iTunes Apps : https://itunes.apple.com/nz/app/bamboo-paper-notebook/id443131313?mt=8 Sales Channels : Web : Company website, Amazon, Retail store : Yodobashi Camera, Big Camera, Yamada Denki,,, Recent campaigns Twitter/Facebook 10,000 Followers Campaign Cintiq Campaign
  • 128. © 2014, Internet Marketing, Professor Janghyuk Lee 128 Twitter/Facebook 10,000 Followers Campaign 3 steps for Campaign 1st : 1/10-1/16 BAMBOO 2nd : 1/17-1/23 INTUOS 3rd : 1/24-1/30 INTUOS PRO Campaign Results • Start : 1/10, 2014 • Place : Japan • Provides presents to the person who tweet wacom’s products to twitter. • Target : Expose Wacom’s products to the public Experience Wacom’s product through SNS • Google search ‘wacom’s products slightly increased • Campaign related tweet : •Twitter : 9453 •FB : 144 •Follower became 16,699 <increased 69% followers>
  • 129. © 2014, Internet Marketing, Professor Janghyuk Lee 129 Experience Wacom Products Key Idea 1: Visualize Use model of the products Provide use model of the products using footages Company site linked with Twitter, FB, Youtube, Google+ easily share user’s experience to their friends easy to get connect with other users
  • 130. © 2014, Internet Marketing, Professor Janghyuk Lee 130 Experience Wacom Products Key Idea 2: Utilize many footage to introduce Linked with Youtube and provide manual of products Lead users to Facebook to share their experience to their friends Easy to purchase products from the link. Fun to see the footage
  • 131. © 2014, Internet Marketing, Professor Janghyuk Lee 131 Reference Related URL Samsung Galaxy Note 3 http://www.samsung.com/jp/note3/experience/ Video, image, etc. http://www.youtube.com/watch?feature=player_embedded&v=Dve3ljnCmSg http://www.youtube.com/watch?feature=player_embedded&v=neQECDMU1jE http://www.youtube.com/watch?feature=player_embedded&v=9SP0mIC2db4 http://www.youtube.com/watch?feature=player_embedded&v=KOl1sho5eeA
  • 132. © 2014, Internet Marketing, Professor Janghyuk Lee 132 Google Search Wacom’s product # of searching has slightly increased but brought limited impact to the company… Why???
  • 133. © 2014, Internet Marketing, Professor Janghyuk Lee 133 Why the campaign impact was limited??? Brand recognition is not good enough Although Wacom has own web sites and exposed to on-line main channel, main sales were from their retail channel. The Campaign was only recognized by limited number of the users(professional users?)…
  • 134. © 2014, Internet Marketing, Professor Janghyuk Lee 134 What could be better ??? Collaborate with their retailers Wacom sells their product through the following retail channel in Japan - Yodobashi Camera, Big Camera, Ks Denki, PC Depo, Apple store, Joshin Denki, Best Denki….. Utilize those retail channels and create synergy effect ex: a) Lead from Web to the retail store b) Lead from the retail store to on-line store
  • 135. © 2014, Internet Marketing, Professor Janghyuk Lee 135 END