This document discusses the use of virtual reality (VR) in corporate training. It provides a brief history of VR and an overview of different types of VR consumption like mobile VR headsets, room scale VR, and web VR. VR is seen as an effective training tool due to its ability to create immersive experiences, reduce costs compared to traditional training, and increase memorability. Examples are given of companies using VR for training, including Walmart and E.ON who use the VRdirect platform to create and host their VR trainings. VRdirect is positioned as an easy to use solution for anyone to create and publish VR experiences.