De les accions del Govern del president Montilla detallem:
* El President del Metro: un nou tram de la Línia 9
* Suport a 52.000 joves en atur
* Un Pla per l’Àrea Metropolitana de Barcelona
* Un nou hospital per una sanitat més propera
També accions específiques territorials:
* Pallars Sobirà
* Solsonès
De les accions del Govern del president Montilla detallem:
* El President del Metro: un nou tram de la Línia 9
* Suport a 52.000 joves en atur
* Un Pla per l’Àrea Metropolitana de Barcelona
* Un nou hospital per una sanitat més propera
També accions específiques territorials:
* Pallars Sobirà
* Solsonès
El movimiento Dadá surgió en 1916 en Zurich como protesta contra los valores burgueses y el militarismo durante la Primera Guerra Mundial. Fue fundado por Tristan Tzara y otros intelectuales europeos que adoptaron el término "Dadá", de significado ambiguo. Simultáneamente en Nueva York, artistas como Duchamp y Picabia lideraron una revolución contra el arte convencional con métodos absurdos e irracionales que buscaban impactar al público. Dadá decayó en los años 20 aunque influyó en movim
Using mappings, affordances, constraints and signifiers in uxStefan Ivanov
The document discusses key concepts in user experience (UX) design including mappings, affordances, constraints, and signifiers. It provides examples and definitions of each concept. Mappings express the relationship between a control and the object it manipulates, including spatial, biological, and cultural mappings. Affordances refer to how an object's physical properties provide clues about its use. Constraints intentionally limit an object's usage through physical, semantic, logical or cultural restrictions. Signifiers are social cues that can be interpreted to convey meaning.
The document discusses making job boards simpler for users to get in, get what they need, and get out. It talks about having simple sign up forms, job posting forms, job management, account cancellation, and logout processes. The overall goal is for users to easily sign up, post and manage jobs, and exit the site if desired, with everything being absolutely free to use.
The document discusses several myths and misconceptions about user experience (UX) design. It asserts that UX is about more than just the user interface (UI), involving the system, user, and context. The UX process involves research, design, testing, and iteration. While UX experts have expertise, every project requires a tailored approach. Users may not know exactly what they want or be able to articulate their needs, so usability testing is important. Aesthetics alone do not guarantee an effective design.
Project management at a UX focused digital agencyCyber-Duck
Most digital agencies face numerous pressures to execute high quality fast. This keynote focused on how organisations can use lean, agile, ISO9001 and UCD methods to deliver multiple innovative projects with few resources.
The Future of UX: Designing Data ExperiencesEva Willis
A funny thing happens when you open up your design process to consider the increasing number of devices people use: the importance of each individual device diminishes. That’s a significant shift for the user experiences community to adjust to. The future of UX is the user who begins a task on one device, continues through many more interfaces across many platforms and many more devices and completes their task with little recognition of, or interest in the complexity involved. To stay relevant in the development of digital products, we need think at a higher level than screens or sites or devices. The future of UX is designing data experiences.
This document summarizes and debunks 22 common myths and misconceptions about user experience (UX) design. It discusses myths such as people only reading content on the web in 3 clicks, people not scrolling down pages, and more design choices always leading to higher user satisfaction. The document also aims to clarify definitions for terms like visual design, interaction design, and information architecture to provide appropriate contexts for UX practices.
UX is way more than most people think. I believe that UX is a mindset that everyone should carry. This is how I approach UX, and think it's beneficial for everyone to know a process that works.
NOTE: This represents a talk I gave to some students embarking on a career in the UX field.
This talk was done during softshake 2014.
Can you give me a definition of the “User Experience”? I don’t! And the Internet neither. User Experience is a really broad domain from analytics to psychology to interface design.
Come to this talk and I’ll present you what is User Experience and what it means for your product. I’ll also give you some tips to help you improve the experience of your software.
Pouvez vous me donner une définition de “l’Experience utilisateur” (UX)? Moi je ne peux pas! Et l’internet n’y arrive pas non plus. L’expérience utilisateur est un domaine très large couvrant la psychologie, le design d’interface et les mesures de performance.
Durant ce talk, je vous présenterai ce qu’est l’expérience utilisateur et ce que ça implique pour votre travail. Je vous donnerai aussi quelques conseils pour améliorer l’expérience de vos logiciels.
UX design (or user experience design) is becoming an increasingly important field for business owners around the world. Good UX design can make a website many times more profitable, while poor UX design can put a company out of business in the right situations. It's worth taking a look to determine if YOUR business could be furthered by some great user experience design.
UX refers to the user experience with a product, which includes how users feel when interacting with it, rather than just the user interface which is what is used to interact. UX designers focus on the overall experience, not just the visual interface, and work together with UI developers who implement the interface designs. UX is a broader concept than UI alone.
The document discusses how to make UX (user experience) a strategic priority for a company rather than just a deliverable. It recommends telling a story about the value of UX, embedding UX processes in each project team, and defining the value UX brings. It also suggests growing the UX team and their expertise, bringing the user's voice to guide products, and continuing to educate others about UX.
The document discusses user experience (UX) and how it differs from common sense and information architecture. UX focuses on understanding user needs and designing products and services to meet those needs. The value of UX is that it leads to faster and better solutions, greater productivity, and helps companies avoid failures caused by not understanding users. UX combines skills like strategy, research, design and development to simplify complexity and create desirable, feasible and viable solutions from the user's perspective. It is important to involve UX early in projects to avoid costly redesigns later. The amount of time a UX project takes depends on its scope, from a few days for simple projects to over a month for complex ones.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
El movimiento Dadá surgió en 1916 en Zurich como protesta contra los valores burgueses y el militarismo durante la Primera Guerra Mundial. Fue fundado por Tristan Tzara y otros intelectuales europeos que adoptaron el término "Dadá", de significado ambiguo. Simultáneamente en Nueva York, artistas como Duchamp y Picabia lideraron una revolución contra el arte convencional con métodos absurdos e irracionales que buscaban impactar al público. Dadá decayó en los años 20 aunque influyó en movim
Using mappings, affordances, constraints and signifiers in uxStefan Ivanov
The document discusses key concepts in user experience (UX) design including mappings, affordances, constraints, and signifiers. It provides examples and definitions of each concept. Mappings express the relationship between a control and the object it manipulates, including spatial, biological, and cultural mappings. Affordances refer to how an object's physical properties provide clues about its use. Constraints intentionally limit an object's usage through physical, semantic, logical or cultural restrictions. Signifiers are social cues that can be interpreted to convey meaning.
The document discusses making job boards simpler for users to get in, get what they need, and get out. It talks about having simple sign up forms, job posting forms, job management, account cancellation, and logout processes. The overall goal is for users to easily sign up, post and manage jobs, and exit the site if desired, with everything being absolutely free to use.
The document discusses several myths and misconceptions about user experience (UX) design. It asserts that UX is about more than just the user interface (UI), involving the system, user, and context. The UX process involves research, design, testing, and iteration. While UX experts have expertise, every project requires a tailored approach. Users may not know exactly what they want or be able to articulate their needs, so usability testing is important. Aesthetics alone do not guarantee an effective design.
Project management at a UX focused digital agencyCyber-Duck
Most digital agencies face numerous pressures to execute high quality fast. This keynote focused on how organisations can use lean, agile, ISO9001 and UCD methods to deliver multiple innovative projects with few resources.
The Future of UX: Designing Data ExperiencesEva Willis
A funny thing happens when you open up your design process to consider the increasing number of devices people use: the importance of each individual device diminishes. That’s a significant shift for the user experiences community to adjust to. The future of UX is the user who begins a task on one device, continues through many more interfaces across many platforms and many more devices and completes their task with little recognition of, or interest in the complexity involved. To stay relevant in the development of digital products, we need think at a higher level than screens or sites or devices. The future of UX is designing data experiences.
This document summarizes and debunks 22 common myths and misconceptions about user experience (UX) design. It discusses myths such as people only reading content on the web in 3 clicks, people not scrolling down pages, and more design choices always leading to higher user satisfaction. The document also aims to clarify definitions for terms like visual design, interaction design, and information architecture to provide appropriate contexts for UX practices.
UX is way more than most people think. I believe that UX is a mindset that everyone should carry. This is how I approach UX, and think it's beneficial for everyone to know a process that works.
NOTE: This represents a talk I gave to some students embarking on a career in the UX field.
This talk was done during softshake 2014.
Can you give me a definition of the “User Experience”? I don’t! And the Internet neither. User Experience is a really broad domain from analytics to psychology to interface design.
Come to this talk and I’ll present you what is User Experience and what it means for your product. I’ll also give you some tips to help you improve the experience of your software.
Pouvez vous me donner une définition de “l’Experience utilisateur” (UX)? Moi je ne peux pas! Et l’internet n’y arrive pas non plus. L’expérience utilisateur est un domaine très large couvrant la psychologie, le design d’interface et les mesures de performance.
Durant ce talk, je vous présenterai ce qu’est l’expérience utilisateur et ce que ça implique pour votre travail. Je vous donnerai aussi quelques conseils pour améliorer l’expérience de vos logiciels.
UX design (or user experience design) is becoming an increasingly important field for business owners around the world. Good UX design can make a website many times more profitable, while poor UX design can put a company out of business in the right situations. It's worth taking a look to determine if YOUR business could be furthered by some great user experience design.
UX refers to the user experience with a product, which includes how users feel when interacting with it, rather than just the user interface which is what is used to interact. UX designers focus on the overall experience, not just the visual interface, and work together with UI developers who implement the interface designs. UX is a broader concept than UI alone.
The document discusses how to make UX (user experience) a strategic priority for a company rather than just a deliverable. It recommends telling a story about the value of UX, embedding UX processes in each project team, and defining the value UX brings. It also suggests growing the UX team and their expertise, bringing the user's voice to guide products, and continuing to educate others about UX.
The document discusses user experience (UX) and how it differs from common sense and information architecture. UX focuses on understanding user needs and designing products and services to meet those needs. The value of UX is that it leads to faster and better solutions, greater productivity, and helps companies avoid failures caused by not understanding users. UX combines skills like strategy, research, design and development to simplify complexity and create desirable, feasible and viable solutions from the user's perspective. It is important to involve UX early in projects to avoid costly redesigns later. The amount of time a UX project takes depends on its scope, from a few days for simple projects to over a month for complex ones.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
User Experience and Product Management: Two Peas in the Same Pod?Jeff Lash
What is the difference between User Experience and Product Management? Where do you draw the line between the two? How can UXers work better with Product Managers? How can a UXer transition into product management? All these questions and more, answered in this presentation by Jeff Lash for the 2011 St. Louis User Experience conference on Feb 25, 2011.