Phil is the lead developer for PyroCMS; a modular CodeIgniter Content Management System and works with CodeIgniter every day. He shares his experiences running PyroCMS. How to get things right and how to organise everybody involved.
Optimising PyroCMS for speed and performance boostssaintsatplay
A quick guide to performance tweaking the PHP based, open-source CMS PyroCMS for best results.
Covers: Image minification, Stream optimisation, file concatenation and htaccess configuration.
Managing modular software for your nu get, c++ and java developmentBaruch Sadogursky
Binary repository is one of the cornerstones of building modular software. In this session we will demonstrate how it can be used to support modular development in Java, C++ and the .NET platform (using NuGet).
Next, we will show how to take the binary repository one step forward to support Continuous Deployment and Release Management by using build integration features which allow full traceability and automation of staging and release procedures.
Agile Toolkit is a PHP framework for developing Web User Interfaces. Inspired by desktop GUI it provides a full object-oriented foundation for Business and Presentation logic of your web software. Compared to other PHP frameworks, Agile Toolkit offers a completely fresh and exciting experience.
Optimising PyroCMS for speed and performance boostssaintsatplay
A quick guide to performance tweaking the PHP based, open-source CMS PyroCMS for best results.
Covers: Image minification, Stream optimisation, file concatenation and htaccess configuration.
Managing modular software for your nu get, c++ and java developmentBaruch Sadogursky
Binary repository is one of the cornerstones of building modular software. In this session we will demonstrate how it can be used to support modular development in Java, C++ and the .NET platform (using NuGet).
Next, we will show how to take the binary repository one step forward to support Continuous Deployment and Release Management by using build integration features which allow full traceability and automation of staging and release procedures.
Agile Toolkit is a PHP framework for developing Web User Interfaces. Inspired by desktop GUI it provides a full object-oriented foundation for Business and Presentation logic of your web software. Compared to other PHP frameworks, Agile Toolkit offers a completely fresh and exciting experience.
Taming Big Balls of Mud with Diligence, Agile Practices, and Hard WorkJoseph Yoder
Big Ball of Mud (BBoM) architectures are viewed as the culmination of many design decisions that, over time, result in a system that is hodgepodge of steaming and smelly anti-patterns. It can be arguably claimed that one of the reasons for the growth and popularity of agile practices is partially due to the fact that the state of the art of software architectures was not that good. Being agile, with its focus on extensive testing and frequent integration, has shown that it can make it easier to deal with evolving architectures (possibly muddy) and keeping systems working while making significant improvements and adding functionality. Time has also shown that Agile practices are not sufficient to prevent or eliminate Mud. It is important to recognize what is core to the architecture and the problem at hand when evolving an architecture.
This talk will examine the paradoxes that underlie Big Balls of Mud, what causes them, and why they are so prominent. I’ll explore what agile practices can help us avoid or cope with mud. I’ll also explain why continuous delivery and TDD with refactoring is not enough to help ensure clean architecture and why it is important to understand what is core to the architecture and the problem at hand. Understanding what changes in the system and at what rates can help you prevent becoming mired in mud. By first understanding where a system’s complexities are and where it keeps getting worse, we can then work hard (and more intelligently) at sustaining the architecture. This can become a key value to the agile team. The results will leave attendees with practices and patterns that help clean your code (refactor) as well as keeping the code clean or from getting muddier.
Additionally, I’ll talk about some practices and patterns that help keep the code clean or from getting muddier. Some of these include: Testing, Divide & Conquer, Gentrification, Demolition, Quarantine, Refactoring, Craftmanship and the like.. The original Big Ball of Mud paper described some best practices such as SHEARING LAYERS and SWEEPING IT UNDER THE RUG as a way to help deal with muddy architectures. Additionally there are some other practices such as PAVING OVER THE WAGON TRAIL and WIPING YOUR FEET AT THE DOOR that can make code more habitable.
Agile Toolkit is a PHP framework for developing Powerful Web Applications. Inspired by Desktop Toolkits (QT, Cocoa, .NET) it provides clever web application framework for developers with any skill level.
Security issues, dependency vulnerabilities, misconfigurations... All of those can make or break your Open Source projects. Also, you want to make sure you adhere to the best practices, especially when you use more complex tools like Kubernetes.
Let's see how we can use the tools that GitHub and Datree provide (most are Open Source too!) to secure your project and make sure that no misconfiguration ever reaches the deployment targets!
Presentation of codeigniter to understand the framework and easy to understand for beginners.Codeigniter is php framework easy to learn and useful for start into web devlopment.
Become a better UX designer through codeRamon Lapenta
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The web is a fluid and inherently flexible medium - to design effectively for it you need to understand it better. In this hands-on workshop we will look to level up your HTML & CSS skills to learn how you can create responsive prototypes and re-usable pattern libraries for your web projects. We’ll explore how to create layouts that flow beautifully from tiny screens to large ones and how to design responsive grids from the content-out. Through practical examples we’ll discuss the benefits of developing responsive pattern libraries including when and how to use them.
I've seen projects with shiny, new code render into unmaintainable big balls of mud within 2-3 years. Multiple times. But regardless of whether it's the code base as a whole that's rotten, or whether it's just the UI and User Experience that needs a major overhaul: the question on rewrite vs refactoring will come up sooner or later. Based on years of experience, and a plethora of bad decisions cumulating into epic failures, I'll share my experience on how to have a code base that stays maintainable - even after years. After this talk, you'll have more insight into whether you should refactor or rewrite, and how to do it right from now on.
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We will start off with a 101 introduction to both the Ruby programming language and the Ruby on Rails web application framework. You will learn about ActiveRecord, a powerful ORM that maps rich objects to your databases, and the latest components to use it with SQL Server. As a Rails core contributor and author of the SQL Server stack, I will give you a modern insight into both that will allow you to leverage your legacy data with Ruby.
Lastly, I will review the bleeding edge tools being actively created for Windows developers to ease the transition to Ruby, Rails and OSS from a POSIX driven world. Many things have changed. It is time to learn and perform some occupational maintenance.
Companion slides for the presentation "HTML5 is the Future of Book Authorship" at Digital Book World 2014.
"Combining HTML5 and version control provides key advantages to authors and publishers looking to create and produce books in the brave, new digital world. HTML5-based authoring offers a streamlined production workflow for producing both print and digital outputs, facilitates “digital first” content development, and is a perfect fit for creating a WYSIWYG, Web-based writing experience. Version control enables richer, more streamlined collaboration, ensures a consistent history of changes, and leverages tools used for decades in the software industry. Come learn how O'Reilly is successfully combining these technologies in practice in its own publishing program."
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When building a house, good architecture and craftsmanship together form the needed crucial elements for success. The same pattern applies to software development. As the previous sessions focused on the architectural part of software development, this session will strongly focus on often forgotten but very important areas of coding.
You will learn why naming is really difficult if done right, why coding and style guidelines are crucial, code structuring, exception handling and why other elements of coding often define the tipping point between success and failure of projects. Following the principles of software craftsmanship will allow you to end up with better maintainability and extensibility of your software and the success of the project in the end.
All 3 Clean Code presentations provide great value by themselves, but taken together are designed to offer a holistic approach to successful software creation.
Why writing Clean Code makes us more efficient
Over the lifetime of a product, maintaining the product is actually one - if not the most - expensive area(s) of the overall product costs. Writing clean code can significantly lower these costs. However, writing clean code also makes you more efficient during the initial development time and results in more stable code. You will be presented design patterns and best practices which will make you write better and more easily maintainable code, seeing code in a holistic way. You will learn how to apply them by using an existing implementation as the starting point of the presentation. Finally, patterns & practices benefits are explained.
This presentation is based on C# and Visual Studio 2010. However, the demonstrated patterns and practice can be applied to every other programming language too.
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The release velocity for our applications is increasing, often leaving security testing behind. In some cases, the security team ends up being the bottleneck. That's bad. In an idyllic world, security testing would happen earlier in the development lifecycle, but lets do one better. Lets do security testing on every code change. Using automation tooling and DevOps practices, this talk will help you tune security testing to your release cadence and more importantly help you deliver more rugged software.
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This hands-on session will build on your Python skills and take you deeper into the language to explore input, output and interacting with a RESTFUL API. Bring your laptop and join in the coding. If you would like to code along during the session, follow the “How To Setup Your Own Computer” section at the top of this learning lab: https://learninglabs.cisco.com/#/labs/coding-102-rest-python/step/1 before you come to the session.
Add-On Development: EE Expects that Every Developer will do his Dutyreedmaniac
Add-Ons are what make ExpressionEngine the flexible powerhouse that it is today. Being able to write your own simple plugins or incredibly expansive modules allows you to mold ExpressionEngine to nearly any task that your website might require. However, with that power comes a great responsibility to insure that your code is not slowing down the entire site or unduly stressing the server through bad code architecture.
There are simple tools already built into ExpressionEngine and PHP that you can use to see precisely what your Add-On is doing during page processing and where it might be doing more work than is absolutely necessary. Every developer should use these to optimize their work from the very beginning of development, prior to release. This workshop will explain these tools and how you can use them effectively. It will also delve deeper into optimization techniques and tricks that will keep your code light and clean, while finding a balance between functionality and performance.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
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Big Ball of Mud (BBoM) architectures are viewed as the culmination of many design decisions that, over time, result in a system that is hodgepodge of steaming and smelly anti-patterns. It can be arguably claimed that one of the reasons for the growth and popularity of agile practices is partially due to the fact that the state of the art of software architectures was not that good. Being agile, with its focus on extensive testing and frequent integration, has shown that it can make it easier to deal with evolving architectures (possibly muddy) and keeping systems working while making significant improvements and adding functionality. Time has also shown that Agile practices are not sufficient to prevent or eliminate Mud. It is important to recognize what is core to the architecture and the problem at hand when evolving an architecture.
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The web is a fluid and inherently flexible medium - to design effectively for it you need to understand it better. In this hands-on workshop we will look to level up your HTML & CSS skills to learn how you can create responsive prototypes and re-usable pattern libraries for your web projects. We’ll explore how to create layouts that flow beautifully from tiny screens to large ones and how to design responsive grids from the content-out. Through practical examples we’ll discuss the benefits of developing responsive pattern libraries including when and how to use them.
I've seen projects with shiny, new code render into unmaintainable big balls of mud within 2-3 years. Multiple times. But regardless of whether it's the code base as a whole that's rotten, or whether it's just the UI and User Experience that needs a major overhaul: the question on rewrite vs refactoring will come up sooner or later. Based on years of experience, and a plethora of bad decisions cumulating into epic failures, I'll share my experience on how to have a code base that stays maintainable - even after years. After this talk, you'll have more insight into whether you should refactor or rewrite, and how to do it right from now on.
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Companion slides for the presentation "HTML5 is the Future of Book Authorship" at Digital Book World 2014.
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When building a house, good architecture and craftsmanship together form the needed crucial elements for success. The same pattern applies to software development. As the previous sessions focused on the architectural part of software development, this session will strongly focus on often forgotten but very important areas of coding.
You will learn why naming is really difficult if done right, why coding and style guidelines are crucial, code structuring, exception handling and why other elements of coding often define the tipping point between success and failure of projects. Following the principles of software craftsmanship will allow you to end up with better maintainability and extensibility of your software and the success of the project in the end.
All 3 Clean Code presentations provide great value by themselves, but taken together are designed to offer a holistic approach to successful software creation.
Why writing Clean Code makes us more efficient
Over the lifetime of a product, maintaining the product is actually one - if not the most - expensive area(s) of the overall product costs. Writing clean code can significantly lower these costs. However, writing clean code also makes you more efficient during the initial development time and results in more stable code. You will be presented design patterns and best practices which will make you write better and more easily maintainable code, seeing code in a holistic way. You will learn how to apply them by using an existing implementation as the starting point of the presentation. Finally, patterns & practices benefits are explained.
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CICON2010: Phil Sturgeon - Running an Open-Source CodeIgniter project
1. Running an Open-Source CodeIgniter project
The tale of PyroCMS - an open-source Content Management
System built with CodeIgniter. What, why and how!
Phil Sturgeon
email@philsturgeon.co.uk http://twitter.com/philsturgeon
http://philsturgeon.co.uk http://github.com/philsturgeon
6. Introduction
What do I do these days?
Work for Mizu Design Ltd
Creating internal CodeIgniter applications
7. Introduction
What do I do these days?
Work for Mizu Design Ltd
Creating internal CodeIgniter applications
MojoMotor Plugins
8. Introduction
What do I do these days?
Work for Mizu Design Ltd
Creating internal CodeIgniter applications
MojoMotor plugins
ExpressionEngine modules
9. Introduction
What do I do these days?
Work for Mizu Design Ltd
Creating internal CodeIgniter applications
MojoMotor plugins
ExpressionEngine modules
PyroCMS development
10. Brief history of PyroCMS
StyleDNA produces StyleCMS
We realise we need a CMS
Back in 2007 PyroCMS was first born as
StyleCMS, a basic CMS for small sites
StyleDNA fails and burns horribly
PyroCMS rises from the ashes
17. Basic Principles
Clients are stupid
"We refuse to use this font 'Century
GOTHIC Bold'. This is a family-friendly site!"
18. Basic Principles
Clients are stupid
Hide confusing things
Make it hard for them to break the site
Control, sanitise and correct their input
WYSIWYG
MS Word!!!!
XSS Clean
CSRF protection
32. Basic Principles
EllisLab are always “right”
Library autoload
Call more than singletons:
$foo = new Something(‘bar’);
$bar = new Something(‘baz’);
Use some kick-ass PHP 5 syntax:
$foo = Settings::item(‘bar’);
33. Basic Principles
EllisLab are always “right”
Never modify the core of CodeIgniter
Not enough PHP 5?
Extend for the win
41. Managing the Code
Master, Branches, Tags
Master
Same as Subversion trunk
Default “branch” of the repository
$ git clone git://github.com/pyrocms/pyrocms.git
Should always be ready to tag or download, keep it stable!
42. Managing the Code
Master, Branches, Tags
Branches
Keep code out of the way
v1.0-dev is relatively stable
v2.0-dev seriously fucked
Work on X feature independent of version Y
$ git checkout v1.0-dev
43. Managing the Code
Master, Branches, Tags
Tags
Tag each version
Marks a specific commit as a version
Automatic “Downloads” entry on GitHub
http://github.com/pyrocms/pyrocms/zipball/v0.9.9.7
http://github.com/pyrocms/pyrocms/zipball/{$variable.cms_version}
44. Managing the Code
Master, Branches, Tags
Forks
User owned copy of your repository
People do your work for you
Use it to trial new contributors