Survey of Commercial Enterprise
Augmented Reality Authoring
Software Providers and Solutions
Christine Perey, Spime Wrangler
cperey@perey.com
+41 79 436 6869
@cperey
June 1,2016 PEREY Research & Consulting 2
• Context
• Framework for Exploring the Options
• Providers and Approaches
• Looking Ahead
Agenda
June 1,2016 3
üPhysical world objects
üUse cases
üUser requirements
üDigital assets
üDisplay device
? Authoring tools
Enterprise AR Project
Requirements
Physical World
AR Authoring
System
Developer
Trackables
Presentation
Data
Interactions
Feature
Extractions
4
AR Authoring Systems
An AR authoring system combines trackables (created using features of the real
world and a tracking library) with digital content that is encoded into presentation data
and then assigned interactive functions (e.g., see more, hide/close, move and freeze
in position).
AR Authoring
System
Trackables
Presentation
Data
Interactions
Feature
Extractions
Server
(database)
Client
(engine)
Publishing Delivery
These terms arenot meant to
imply requirementfor
distributed architecture.
Developer
Physical World
June 1,2016 5
Authoring and Publishing
Options in June 2016
7
§ APX
§ Skylight
§ Atheer
§ Suite
§ Augment
§ Augment
§ Blippar
§ Layar Creator/SDK
§ Bosch (and RE’FLEKT)
§ Common ApplicationPlatform for AR
§ Catchoom
§ CraftAR
§ CN2Technology
§ Studio
§ Remote Assist
§ DAQRI
§ 4D Studio
§ DigiNext
§ InscapeAR
§ DIOTA
§ DiotaPlayer
§ DiotaConnect
§ EON Reality
§ EON Studio
§ EON Professional
§ Epson
§ Moverio SDK
§ Fraunhofer IGD
§ Instant Reality
§ HoloBuilder
§ HoloBuilder
§ Inglobe Technologies
§ ARmedia 3D SDK
§ Hyperspaces Industry
§ iQagent
§ iQagent
§ JoinPad
§ Arrakis SDK
§ Pandora
§ Kudan
§ Kudan SDK
§ NGRAIN
§ Producer Pro
§ PTC
§ ThingBuilder/ThingWorx
§ ScopeAR
§ WorkLink
§ Seabery
§ Seabery Augmented Training
Platform
§ ViewAR
§ ViewAR SDK
§ Vital
§ Vital Vision
§ WakingApp
§ Entity Creator
§ Wikitude
§ Wikitude SDK
25+ Enterprise AR Authoring
Providers and their Solutions
June 1,2016 8
Framework for
Considering
Your Options
9
June 1,2016 10
• Flexibility (programming)
• Hands free
• Usability
• Speed/cost
Whose Requirements?
• Integration into enterprise IT
• Business models
• Security
• Distribution partners
• Support/maintenance
• Interoperability
Project Corporate
Taxonomy to Compare and Contrast
AR Experience Authoring Systems
June 1,2016 11
Type Examples
AR Engineering Environments ARToolkit, Wikitude SDK, Kudan AR SDK,
Inglobe ARmediaAR SDK, Joinpad Arrakis SDK
Android or iOS IDE Eclipse for Android, Xcode for iOS
Game engines Unity 3D, Unreal Engine
Project-based
combinations
Taxonomy to Compare and Contrast
AR Experience Authoring Systems
12
Type Examples
AR Engineering Environments ARToolkit, Wikitude SDK, Kudan AR SDK,
Inglobe ARmediaAR SDK, Joinpad Arrakis SDK
Android or iOS IDE Eclipse for Android, Xcode for iOS
Game engines Unity 3D, Unreal Engine
Stand Alone Enterprise AR
Authoring/Publishing Platform
APX Skylight, Atheer, DAQRI 4D Studio,
DigiNext Inscape3D, HoloBuilder, NGRAIN Producer Pro,
ScopeAR WorkLink. Vital Vision
Web-based Platform Inglobe Hyperspaces, Catchoom CraftAR, Augment,
Blippar (Layar), Wikitude Studio
Supported in 3rd party tools Bentley MicroStation,Autodesk, Trimble
Integrated in Enterprise CMS Diota Connect/Player, Bosch Common AR Platform
Smart Glasses Toolkits/APIs APX Skylight, Atheer Suite, ODG, Epson SDK
Project-based
combinations
Commercial Providers
and their Solutions
Eleven Providers Participated
14
§ Augment
§ Augment
§ Catchoom
§ CraftAR
§ CN2Technology
§ Studio
§ Diginext
§ InscapeAR
§ DIOTA
§ DiotaPlayer
§ DiotaConnect
§ Holobuilder
§ Holobuilder
§ Inglobe Technologies
§ ARmedia 3D SDK
§ Hyperspaces Industry
§ NGRAIN
§ Producer Pro
§ ScopeAR
§ WorkLink
§ ViewAR
§ ViewAR SDK
§ Wikitude
§ Wikitude Studio
Strong Preference for
Windows OS for the
Local Developer Platform
June 1,2016 15
ß Local
ß Web/Cloud-based
June 1,2016 16
42% can be Installed Either
Local or Cloud-based Server
Software Engineering Skills are not
Required but Frequently Helpful
June 1,2016
ß None*
* depending on the developer's target
All Systems Support Text, Images,
Animations and 3D Models
June 1,2016 18
ß HTML, PDF,Audio
ß Formats *
* most popular: FBX, OBJ, DAE
Scalable Geospatial AR is
Not Widely Supported
June 1,2016 19
~60% Produce Stand-alone
Apps or an AR Browser
7/28/16 www.theAREA.org 20
Looking Ahead
Providers Must Continue
to Differentiate and Partner
June 1,2016 22
• Usability
• Speed
• Integration into enterprise IT (modularity)
• Business models
• Support
• Distribution partners
• Security
• Interoperability
June 1,2016 23
Christine Perey
Spime Wrangler
cperey@perey.com
+41 79 436 6869
@cperey
Research & Consulting

Christine Perey (Perey Research & Consulting) A Survey of Commercial Enterprise AR Authoring

  • 1.
    Survey of CommercialEnterprise Augmented Reality Authoring Software Providers and Solutions Christine Perey, Spime Wrangler cperey@perey.com +41 79 436 6869 @cperey
  • 2.
    June 1,2016 PEREYResearch & Consulting 2 • Context • Framework for Exploring the Options • Providers and Approaches • Looking Ahead Agenda
  • 3.
    June 1,2016 3 üPhysicalworld objects üUse cases üUser requirements üDigital assets üDisplay device ? Authoring tools Enterprise AR Project Requirements
  • 4.
    Physical World AR Authoring System Developer Trackables Presentation Data Interactions Feature Extractions 4 ARAuthoring Systems An AR authoring system combines trackables (created using features of the real world and a tracking library) with digital content that is encoded into presentation data and then assigned interactive functions (e.g., see more, hide/close, move and freeze in position).
  • 5.
    AR Authoring System Trackables Presentation Data Interactions Feature Extractions Server (database) Client (engine) Publishing Delivery Theseterms arenot meant to imply requirementfor distributed architecture. Developer Physical World June 1,2016 5 Authoring and Publishing
  • 6.
  • 7.
    7 § APX § Skylight §Atheer § Suite § Augment § Augment § Blippar § Layar Creator/SDK § Bosch (and RE’FLEKT) § Common ApplicationPlatform for AR § Catchoom § CraftAR § CN2Technology § Studio § Remote Assist § DAQRI § 4D Studio § DigiNext § InscapeAR § DIOTA § DiotaPlayer § DiotaConnect § EON Reality § EON Studio § EON Professional § Epson § Moverio SDK § Fraunhofer IGD § Instant Reality § HoloBuilder § HoloBuilder § Inglobe Technologies § ARmedia 3D SDK § Hyperspaces Industry § iQagent § iQagent § JoinPad § Arrakis SDK § Pandora § Kudan § Kudan SDK § NGRAIN § Producer Pro § PTC § ThingBuilder/ThingWorx § ScopeAR § WorkLink § Seabery § Seabery Augmented Training Platform § ViewAR § ViewAR SDK § Vital § Vital Vision § WakingApp § Entity Creator § Wikitude § Wikitude SDK 25+ Enterprise AR Authoring Providers and their Solutions
  • 8.
  • 9.
  • 10.
    June 1,2016 10 •Flexibility (programming) • Hands free • Usability • Speed/cost Whose Requirements? • Integration into enterprise IT • Business models • Security • Distribution partners • Support/maintenance • Interoperability Project Corporate
  • 11.
    Taxonomy to Compareand Contrast AR Experience Authoring Systems June 1,2016 11 Type Examples AR Engineering Environments ARToolkit, Wikitude SDK, Kudan AR SDK, Inglobe ARmediaAR SDK, Joinpad Arrakis SDK Android or iOS IDE Eclipse for Android, Xcode for iOS Game engines Unity 3D, Unreal Engine Project-based combinations
  • 12.
    Taxonomy to Compareand Contrast AR Experience Authoring Systems 12 Type Examples AR Engineering Environments ARToolkit, Wikitude SDK, Kudan AR SDK, Inglobe ARmediaAR SDK, Joinpad Arrakis SDK Android or iOS IDE Eclipse for Android, Xcode for iOS Game engines Unity 3D, Unreal Engine Stand Alone Enterprise AR Authoring/Publishing Platform APX Skylight, Atheer, DAQRI 4D Studio, DigiNext Inscape3D, HoloBuilder, NGRAIN Producer Pro, ScopeAR WorkLink. Vital Vision Web-based Platform Inglobe Hyperspaces, Catchoom CraftAR, Augment, Blippar (Layar), Wikitude Studio Supported in 3rd party tools Bentley MicroStation,Autodesk, Trimble Integrated in Enterprise CMS Diota Connect/Player, Bosch Common AR Platform Smart Glasses Toolkits/APIs APX Skylight, Atheer Suite, ODG, Epson SDK Project-based combinations
  • 13.
  • 14.
    Eleven Providers Participated 14 §Augment § Augment § Catchoom § CraftAR § CN2Technology § Studio § Diginext § InscapeAR § DIOTA § DiotaPlayer § DiotaConnect § Holobuilder § Holobuilder § Inglobe Technologies § ARmedia 3D SDK § Hyperspaces Industry § NGRAIN § Producer Pro § ScopeAR § WorkLink § ViewAR § ViewAR SDK § Wikitude § Wikitude Studio
  • 15.
    Strong Preference for WindowsOS for the Local Developer Platform June 1,2016 15 ß Local ß Web/Cloud-based
  • 16.
    June 1,2016 16 42%can be Installed Either Local or Cloud-based Server
  • 17.
    Software Engineering Skillsare not Required but Frequently Helpful June 1,2016 ß None* * depending on the developer's target
  • 18.
    All Systems SupportText, Images, Animations and 3D Models June 1,2016 18 ß HTML, PDF,Audio ß Formats * * most popular: FBX, OBJ, DAE
  • 19.
    Scalable Geospatial ARis Not Widely Supported June 1,2016 19
  • 20.
    ~60% Produce Stand-alone Appsor an AR Browser 7/28/16 www.theAREA.org 20
  • 21.
  • 22.
    Providers Must Continue toDifferentiate and Partner June 1,2016 22 • Usability • Speed • Integration into enterprise IT (modularity) • Business models • Support • Distribution partners • Security • Interoperability
  • 23.
    June 1,2016 23 ChristinePerey Spime Wrangler cperey@perey.com +41 79 436 6869 @cperey Research & Consulting