This document summarizes Chris's research progress and upcoming collaboration with Professor Fujita for a presentation at GDC 2014. It discusses Tavinor's proposed definition of video games as having rule/objective-based gameplay or interactive fiction. It also covers Fujita's model of the "Phenomenon of Narrative" in games, how narratives can be embedded or emergent, and the differences between Japanese and Western approaches. Chris and Fujita will focus on these topics in their GDC proposal due on October 23rd, and Chris may also present at PAX East 2014.