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PAX East 2014 Panel: The Mythology In and Of Games: Why the Legend of Zelda is just as important as the Legend of Beowulf
Mythology at large is the very essence and timeless story of humanity. The advent of the modern video game has undoubtedly reinvigorated the phenomenon of the myth, granting new life and form to well-known legends of old as well as enabling the interactive telling of new digital myths. In this panel, we will discuss how myths and legends live in the digital tapestry of games, discuss some well-known examples of how classical mythology has been reinterpreted as interactive digital games, and we even boldly and happily claim what gamers at large have intrinsically known all along—that games may very well be the future shape of myth in the digital age.
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Myths and Games: How Digital Stories Shape Our Future
1. THE MYTHOLOGY IN AND OF
GAMES Why the Legend of Zelda is just as
important as the Legend of Beowulf
Jonathan Padua
Thomas May III
Christopher Michael Yap
2. ROLL CALL
PAX East, Apr. 13, 2014
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Thomas May III
• Games Researcher
• Michigan State University
Christopher Michael Yap
• Games Researcher / Producer
• NAIST Japan / Plain Box Interactive
Jonathan Padua
• Artist in Residence
• Lower Manhattan Cultural Council
29. DANTE ALIGHERI
● Poet
● Journey of understanding
● Exiled from Florence for
being a part of rival political
party
● Died 1321
● Soldier
● Save Beatrice
● Redemption of himself as
well as Beatrice
● Died 1191 (third crusade)
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30. BEATRICE PORTINARI
● Unrequited love
● Poems written about her
by Dante
● Only appeared in DC to
ask Virgil to guide Dante
● Dante’s fiance
● Made a deal with
Lucifer that Dante
would stay loyal
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31. PUBLIUS VERGILIUS MARO (VIRGIL)
● Consistent
through both
mediums
● Dante’s guide
● Asked by Beatrice
● Being Pagan,
couldn’t enter
Paradiso
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32. WEAPONIZATION OF POEM
● Faith as a weapon ● Old Fashioned violence
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33. WHAT’S THE POINT?
• Story is still there, despite (obvious)
changes.
• Gives players a different view on a classic
literature.
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34.
35. ASURAS
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●Low level deity
●Warlike
●Embody thirst for
power, wrath, pride
●Constantly angry
●Only concerned with
material gain
●Live in constant strife
●Love to fight
36. ASURA (GAME)
● Former Guardian General
● Framed for the death of Emperor Strada
● Wife killed and daughter kidnapped by other generals
● Thrown into Naraka (hell)
● “REVENGE!!!!”
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39. AGAIN, WHAT’S THE POINT?
• Introduces something new to those who may
not know about it.
• Cyborgs and spaceships? REALLY?
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45. WHAT’S SO SPECIAL?
• Something new within something old
• Gives the player a visual interpretation of
the characters they’ve heard so much
about
• It all revolves around Kratos somehow
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46. WHAT DO THEY TEACH US?
• “It’s only after we’ve lost everything that
we’re free to do anything”- Chuck
Palahniuk, Fight Club
• Reach for your goals, no matter what.
• It’s okay to tell society to suck it.
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47. INTO THE FUTURE…AND BEYOND!!
100 years later, what will
they say?
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48. 3RD SPEAKER
Christopher Michael Yap
Games Researcher – NAIST Japan
Producer – Plain Box Interactive
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50. UNTIL NOW...
1) Myth is important:
a) Cultural Identity
b) Transmission of Values
2) Myth has been reinvigorated by
Games
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51. WHAT NEXT?
Games are the Digital Mythology of
the 21st Century!
• Goal of Myth are best served by
Games
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52. THE GOALS OF MYTH THROUGH GAMES
Transmission of Values
• Player is passive observer active
participant
• Ownership/Authorship of the tale passes
to the player
• Player manifests as the Hero
• Myth becomes the story of the Player
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53. THE POWER OF GAMES FOR MYTH
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56. Games are:
• better than static media due to
exploratory sim-worlds
• simultaneously convey both:
o the core myth/lessons
o what-if scenarios
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THE POWER OF GAMES FOR MYTH
62. THIS IS OUR TIME!
LET’S MAKE THE BEST
OF IT!
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63. PAX East, Apr. 13, 2014
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Logic
Reason
Order
Analysis
Science
Control
Freedom
Creativity
Passion
Chaos
Imagination
Feeling
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Stories Tech
Creativity Ingenuity
Digital
Mythology
Of
Our Time
65. THIS IS OUR TIME!
“The aeroplane and the radio
have brought us closer together.
The very nature of these
inventions cries out for the
goodness in men - cries out for
universal brotherhood - for the
unity of us all. ”
-Charlie Chaplin
“The Great Dictator” 1940
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66. LET’S MAKE THE BEST OF IT!
“It is what life is about. We are only
here for such a short amount of
time, we happen to all be living in
the same era, and let's help each
other, let's make each other's life
better. And that's why I think, as a
game developer, that's the best
thing we could do and that's
why I love making games.”
-Jenova Chen
GDC 2013
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67. WE HAVE A DREAM...
…where the games of the future allow the
flexible telling of an infinite number of
mythologies--that which reflects the
infinite, cumulative experiences of life--
told in such an engaging, interactive way
that the tale of all humanity can not only
be learned, but enjoyed as well.
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72. LIFE IS
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A STORY IS
A GAME IS
A STORY IS
A LIFE
73.
74.
75.
76. The mythology in and of Games
is there to remind of us that
we have the strength and
goodness in ourselves
to win.
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77. So long as there is humanity,
So, too, will there be the Quest…
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Jon Padua:
thefinishingmove@
gmail.com
Chris Yap:
Smartbad
@gmail.com
Thomas May III:
tmaycubed
@gmail.com