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THE MYTHOLOGY IN AND OF
GAMES Why the Legend of Zelda is just as
important as the Legend of Beowulf
Jonathan Padua
Thomas May III
Christopher Michael Yap
ROLL CALL
PAX East, Apr. 13, 2014
2
Thomas May III
• Games Researcher
• Michigan State University
Christopher Michael Yap
• Games Researcher / Producer
• NAIST Japan / Plain Box Interactive
Jonathan Padua
• Artist in Residence
• Lower Manhattan Cultural Council
1ST SPEAKER
Jonathan Padua
Writer/Artist-in-Residence
Lower Manhattan Cultural Council
PAX East, Apr. 13, 2014
3
Why is
Storytelling
Essential to Us?
PAX East, Apr. 13, 2014
4
To Pass Down History and Knowledge
PAX East, Apr. 13, 2014
5
To Preserve and Maintain Identity
PAX East, Apr. 13, 2014
6
To teach values and morals
PAX East, Apr. 13, 2014
7
STORIES CONNECT US TO ONE ANOTHER ...
and the world at large
PAX East, Apr. 13, 2014
8
Stories are the
realities we create
for ourselves
PAX East, Apr. 13, 2014
9
ONE OF THE MOST ENDURING FORMS IS...
MYTHOLOGY
PAX East, Apr. 13, 2014
10
WHAT’S SO SPECIAL ABOUT MYTHOLOGY?
It gives reason and order to the unknown
PAX East, Apr. 13, 2014
11
IT REMINDS US THAT HUMAN BEINGS ARE CAPABLE
of shaping their own destinies
PAX East, Apr. 13, 2014
12
MYTHOLOGY BEING RETOLD AND RE-INVENTED IN...
VIDEO GAMES
PAX East, Apr. 13, 2014
13
CLASSIC MYTHS ARE BEING REINVENTED
PAX East, Apr. 13, 2014
14
Classical
=
PAX East, Apr. 13, 2014
15
Dynasty Warriors
Example: Nuwa
Reinvented through videogames
PAX East, Apr. 13, 2014
16
Games are creating new mythologies
PAX East, Apr. 13, 2014
17
WHERE DO VIDEO GAMES AND MYTHOLOGY INTERSECT?
THE GAMER
PAX East, Apr. 13, 2014
18
WITH ENOUGH DETERMINATION...
… the impossible can be achieved
PAX East, Apr. 13, 2014
19
Video games are an immersive experience
PAX East, Apr. 13, 2014
20
We no longer have a passive role in storytelling
The possibilities
are
endless
PAX East, Apr. 13, 2014
21
2ND SPEAKER
Thomas May III
Graduate student
Michigan State University
PAX East, Apr. 13, 2014
22
Myths have been
told in a variety of
ways
PAX East, Apr. 13, 2014
23
WORD OF MOUTH
PAX East, Apr. 13, 2014
24
PRINT MEDIA
PAX East, Apr. 13, 2014
25
TELEVISION & MOVIES
PAX East, Apr. 13, 2014
26
GAMES
INTERACTIVITY!
PAX East, Apr. 13, 2014
27
DANTE ALIGHERI
● Poet
● Journey of understanding
● Exiled from Florence for
being a part of rival political
party
● Died 1321
● Soldier
● Save Beatrice
● Redemption of himself as
well as Beatrice
● Died 1191 (third crusade)
PAX East, Apr. 13, 2014
29
BEATRICE PORTINARI
● Unrequited love
● Poems written about her
by Dante
● Only appeared in DC to
ask Virgil to guide Dante
● Dante’s fiance
● Made a deal with
Lucifer that Dante
would stay loyal
PAX East, Apr. 13, 2014
30
PUBLIUS VERGILIUS MARO (VIRGIL)
● Consistent
through both
mediums
● Dante’s guide
● Asked by Beatrice
● Being Pagan,
couldn’t enter
Paradiso
PAX East, Apr. 13, 2014
31
WEAPONIZATION OF POEM
● Faith as a weapon ● Old Fashioned violence
PAX East, Apr. 13, 2014
32
WHAT’S THE POINT?
• Story is still there, despite (obvious)
changes.
• Gives players a different view on a classic
literature.
PAX East, Apr. 13, 2014
33
ASURAS
PAX East, Apr. 13, 2014
35
●Low level deity
●Warlike
●Embody thirst for
power, wrath, pride
●Constantly angry
●Only concerned with
material gain
●Live in constant strife
●Love to fight
ASURA (GAME)
● Former Guardian General
● Framed for the death of Emperor Strada
● Wife killed and daughter kidnapped by other generals
● Thrown into Naraka (hell)
● “REVENGE!!!!”
PAX East, Apr. 13, 2014
36
ASPECTS FROM MYTH
SYMBOLISM!!!
PAX East, Apr. 13, 2014
37
STATUES
PAX East, Apr. 13, 2014
38
AGAIN, WHAT’S THE POINT?
• Introduces something new to those who may
not know about it.
• Cyborgs and spaceships? REALLY?
PAX East, Apr. 13, 2014
39
KRATOS
●Spartan
GeneralSoldier of
AresGhost of
Sparta God of
Warsoldier of the
titansSolo dolo
●Son of Zeus
●Killed gods, titans,
monsters, people, etc,
etc.
●New character in Greek
culture
PAX East, Apr. 13, 2014
42
KRATOS’ IMPACT IN WORLD OF
GREEK MYTH
Icarus
Atlas
Hercules
PAX East, Apr. 13, 2014
43
SYMBOLISM
PAX East, Apr. 13, 2014
44
WHAT’S SO SPECIAL?
• Something new within something old
• Gives the player a visual interpretation of
the characters they’ve heard so much
about
• It all revolves around Kratos somehow
PAX East, Apr. 13, 2014
45
WHAT DO THEY TEACH US?
• “It’s only after we’ve lost everything that
we’re free to do anything”- Chuck
Palahniuk, Fight Club
• Reach for your goals, no matter what.
• It’s okay to tell society to suck it.
PAX East, Apr. 13, 2014
46
INTO THE FUTURE…AND BEYOND!!
100 years later, what will
they say?
PAX East, Apr. 13, 2014
47
3RD SPEAKER
Christopher Michael Yap
Games Researcher – NAIST Japan
Producer – Plain Box Interactive
PAX East, Apr. 13, 2014
48
49
UNTIL NOW...
1) Myth is important:
a) Cultural Identity
b) Transmission of Values
2) Myth has been reinvigorated by
Games
PAX East, Apr. 13, 2014
50
WHAT NEXT?
Games are the Digital Mythology of
the 21st Century!
• Goal of Myth are best served by
Games
PAX East, Apr. 13, 2014
51
THE GOALS OF MYTH THROUGH GAMES
Transmission of Values
• Player is passive observer active
participant
• Ownership/Authorship of the tale passes
to the player
• Player manifests as the Hero
• Myth becomes the story of the Player
PAX East, Apr. 13, 2014
52
THE POWER OF GAMES FOR MYTH
PAX East, Apr. 13, 2014
53
=
Immersive
Properties
of Game
Worlds
Power to
create
indelible
Narrative
Experience
PAX East, Apr. 13, 2014
55
THE POWER OF GAMES FOR MYTH
Games are:
• better than static media due to
exploratory sim-worlds
• simultaneously convey both:
o the core myth/lessons
o what-if scenarios
PAX East, Apr. 13, 2014
56
THE POWER OF GAMES FOR MYTH
MODERN EXAMPLES ARE GREAT, BUT
FRANKLY...
PAX East, Apr. 13, 2014
57
OUR LEGENDS!
PAX East, Apr. 13, 2014
58
OUR EPIC STRUGGLES!
PAX East, Apr. 13, 2014
59
OUR ODES TO THE FALLEN!
PAX East, Apr. 13, 2014
60
OUR SONGS OF VICTORY!
PAX East, Apr. 13, 2014
61
THIS IS OUR TIME!
LET’S MAKE THE BEST
OF IT!
PAX East, Apr. 13, 2014
62
PAX East, Apr. 13, 2014
63
Logic
Reason
Order
Analysis
Science
Control
Freedom
Creativity
Passion
Chaos
Imagination
Feeling
PAX East, Apr. 13, 2014
64
Stories Tech
Creativity Ingenuity
Digital
Mythology
Of
Our Time
THIS IS OUR TIME!
“The aeroplane and the radio
have brought us closer together.
The very nature of these
inventions cries out for the
goodness in men - cries out for
universal brotherhood - for the
unity of us all. ”
-Charlie Chaplin
“The Great Dictator” 1940
PAX East, Apr. 13, 2014
65
LET’S MAKE THE BEST OF IT!
“It is what life is about. We are only
here for such a short amount of
time, we happen to all be living in
the same era, and let's help each
other, let's make each other's life
better. And that's why I think, as a
game developer, that's the best
thing we could do and that's
why I love making games.”
-Jenova Chen
GDC 2013
PAX East, Apr. 13, 2014
66
WE HAVE A DREAM...
…where the games of the future allow the
flexible telling of an infinite number of
mythologies--that which reflects the
infinite, cumulative experiences of life--
told in such an engaging, interactive way
that the tale of all humanity can not only
be learned, but enjoyed as well.
PAX East, Apr. 13, 2014
67
PAX East, Apr. 13, 2014
68
PAX East, Apr. 13, 2014
69
PAX East, Apr. 13, 2014
71
LIFE IS
PAX East, Apr. 13, 2014
72
A STORY IS
A GAME IS
A STORY IS
A LIFE
The mythology in and of Games
is there to remind of us that
we have the strength and
goodness in ourselves
to win.
PAX East, Apr. 13, 2014
76
So long as there is humanity,
So, too, will there be the Quest…
77
Jon Padua:
thefinishingmove@
gmail.com
Chris Yap:
Smartbad
@gmail.com
Thomas May III:
tmaycubed
@gmail.com

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Myths and Games: How Digital Stories Shape Our Future

  • 1. THE MYTHOLOGY IN AND OF GAMES Why the Legend of Zelda is just as important as the Legend of Beowulf Jonathan Padua Thomas May III Christopher Michael Yap
  • 2. ROLL CALL PAX East, Apr. 13, 2014 2 Thomas May III • Games Researcher • Michigan State University Christopher Michael Yap • Games Researcher / Producer • NAIST Japan / Plain Box Interactive Jonathan Padua • Artist in Residence • Lower Manhattan Cultural Council
  • 3. 1ST SPEAKER Jonathan Padua Writer/Artist-in-Residence Lower Manhattan Cultural Council PAX East, Apr. 13, 2014 3
  • 4. Why is Storytelling Essential to Us? PAX East, Apr. 13, 2014 4
  • 5. To Pass Down History and Knowledge PAX East, Apr. 13, 2014 5
  • 6. To Preserve and Maintain Identity PAX East, Apr. 13, 2014 6
  • 7. To teach values and morals PAX East, Apr. 13, 2014 7
  • 8. STORIES CONNECT US TO ONE ANOTHER ... and the world at large PAX East, Apr. 13, 2014 8
  • 9. Stories are the realities we create for ourselves PAX East, Apr. 13, 2014 9
  • 10. ONE OF THE MOST ENDURING FORMS IS... MYTHOLOGY PAX East, Apr. 13, 2014 10
  • 11. WHAT’S SO SPECIAL ABOUT MYTHOLOGY? It gives reason and order to the unknown PAX East, Apr. 13, 2014 11
  • 12. IT REMINDS US THAT HUMAN BEINGS ARE CAPABLE of shaping their own destinies PAX East, Apr. 13, 2014 12
  • 13. MYTHOLOGY BEING RETOLD AND RE-INVENTED IN... VIDEO GAMES PAX East, Apr. 13, 2014 13
  • 14. CLASSIC MYTHS ARE BEING REINVENTED PAX East, Apr. 13, 2014 14
  • 15. Classical = PAX East, Apr. 13, 2014 15 Dynasty Warriors Example: Nuwa
  • 16. Reinvented through videogames PAX East, Apr. 13, 2014 16
  • 17. Games are creating new mythologies PAX East, Apr. 13, 2014 17
  • 18. WHERE DO VIDEO GAMES AND MYTHOLOGY INTERSECT? THE GAMER PAX East, Apr. 13, 2014 18
  • 19. WITH ENOUGH DETERMINATION... … the impossible can be achieved PAX East, Apr. 13, 2014 19
  • 20. Video games are an immersive experience PAX East, Apr. 13, 2014 20 We no longer have a passive role in storytelling
  • 22. 2ND SPEAKER Thomas May III Graduate student Michigan State University PAX East, Apr. 13, 2014 22
  • 23. Myths have been told in a variety of ways PAX East, Apr. 13, 2014 23
  • 24. WORD OF MOUTH PAX East, Apr. 13, 2014 24
  • 25. PRINT MEDIA PAX East, Apr. 13, 2014 25
  • 26. TELEVISION & MOVIES PAX East, Apr. 13, 2014 26
  • 28.
  • 29. DANTE ALIGHERI ● Poet ● Journey of understanding ● Exiled from Florence for being a part of rival political party ● Died 1321 ● Soldier ● Save Beatrice ● Redemption of himself as well as Beatrice ● Died 1191 (third crusade) PAX East, Apr. 13, 2014 29
  • 30. BEATRICE PORTINARI ● Unrequited love ● Poems written about her by Dante ● Only appeared in DC to ask Virgil to guide Dante ● Dante’s fiance ● Made a deal with Lucifer that Dante would stay loyal PAX East, Apr. 13, 2014 30
  • 31. PUBLIUS VERGILIUS MARO (VIRGIL) ● Consistent through both mediums ● Dante’s guide ● Asked by Beatrice ● Being Pagan, couldn’t enter Paradiso PAX East, Apr. 13, 2014 31
  • 32. WEAPONIZATION OF POEM ● Faith as a weapon ● Old Fashioned violence PAX East, Apr. 13, 2014 32
  • 33. WHAT’S THE POINT? • Story is still there, despite (obvious) changes. • Gives players a different view on a classic literature. PAX East, Apr. 13, 2014 33
  • 34.
  • 35. ASURAS PAX East, Apr. 13, 2014 35 ●Low level deity ●Warlike ●Embody thirst for power, wrath, pride ●Constantly angry ●Only concerned with material gain ●Live in constant strife ●Love to fight
  • 36. ASURA (GAME) ● Former Guardian General ● Framed for the death of Emperor Strada ● Wife killed and daughter kidnapped by other generals ● Thrown into Naraka (hell) ● “REVENGE!!!!” PAX East, Apr. 13, 2014 36
  • 37. ASPECTS FROM MYTH SYMBOLISM!!! PAX East, Apr. 13, 2014 37
  • 38. STATUES PAX East, Apr. 13, 2014 38
  • 39. AGAIN, WHAT’S THE POINT? • Introduces something new to those who may not know about it. • Cyborgs and spaceships? REALLY? PAX East, Apr. 13, 2014 39
  • 40.
  • 41.
  • 42. KRATOS ●Spartan GeneralSoldier of AresGhost of Sparta God of Warsoldier of the titansSolo dolo ●Son of Zeus ●Killed gods, titans, monsters, people, etc, etc. ●New character in Greek culture PAX East, Apr. 13, 2014 42
  • 43. KRATOS’ IMPACT IN WORLD OF GREEK MYTH Icarus Atlas Hercules PAX East, Apr. 13, 2014 43
  • 45. WHAT’S SO SPECIAL? • Something new within something old • Gives the player a visual interpretation of the characters they’ve heard so much about • It all revolves around Kratos somehow PAX East, Apr. 13, 2014 45
  • 46. WHAT DO THEY TEACH US? • “It’s only after we’ve lost everything that we’re free to do anything”- Chuck Palahniuk, Fight Club • Reach for your goals, no matter what. • It’s okay to tell society to suck it. PAX East, Apr. 13, 2014 46
  • 47. INTO THE FUTURE…AND BEYOND!! 100 years later, what will they say? PAX East, Apr. 13, 2014 47
  • 48. 3RD SPEAKER Christopher Michael Yap Games Researcher – NAIST Japan Producer – Plain Box Interactive PAX East, Apr. 13, 2014 48
  • 49. 49
  • 50. UNTIL NOW... 1) Myth is important: a) Cultural Identity b) Transmission of Values 2) Myth has been reinvigorated by Games PAX East, Apr. 13, 2014 50
  • 51. WHAT NEXT? Games are the Digital Mythology of the 21st Century! • Goal of Myth are best served by Games PAX East, Apr. 13, 2014 51
  • 52. THE GOALS OF MYTH THROUGH GAMES Transmission of Values • Player is passive observer active participant • Ownership/Authorship of the tale passes to the player • Player manifests as the Hero • Myth becomes the story of the Player PAX East, Apr. 13, 2014 52
  • 53. THE POWER OF GAMES FOR MYTH PAX East, Apr. 13, 2014 53
  • 54.
  • 56. Games are: • better than static media due to exploratory sim-worlds • simultaneously convey both: o the core myth/lessons o what-if scenarios PAX East, Apr. 13, 2014 56 THE POWER OF GAMES FOR MYTH
  • 57. MODERN EXAMPLES ARE GREAT, BUT FRANKLY... PAX East, Apr. 13, 2014 57
  • 58. OUR LEGENDS! PAX East, Apr. 13, 2014 58
  • 59. OUR EPIC STRUGGLES! PAX East, Apr. 13, 2014 59
  • 60. OUR ODES TO THE FALLEN! PAX East, Apr. 13, 2014 60
  • 61. OUR SONGS OF VICTORY! PAX East, Apr. 13, 2014 61
  • 62. THIS IS OUR TIME! LET’S MAKE THE BEST OF IT! PAX East, Apr. 13, 2014 62
  • 63. PAX East, Apr. 13, 2014 63 Logic Reason Order Analysis Science Control Freedom Creativity Passion Chaos Imagination Feeling
  • 64. PAX East, Apr. 13, 2014 64 Stories Tech Creativity Ingenuity Digital Mythology Of Our Time
  • 65. THIS IS OUR TIME! “The aeroplane and the radio have brought us closer together. The very nature of these inventions cries out for the goodness in men - cries out for universal brotherhood - for the unity of us all. ” -Charlie Chaplin “The Great Dictator” 1940 PAX East, Apr. 13, 2014 65
  • 66. LET’S MAKE THE BEST OF IT! “It is what life is about. We are only here for such a short amount of time, we happen to all be living in the same era, and let's help each other, let's make each other's life better. And that's why I think, as a game developer, that's the best thing we could do and that's why I love making games.” -Jenova Chen GDC 2013 PAX East, Apr. 13, 2014 66
  • 67. WE HAVE A DREAM... …where the games of the future allow the flexible telling of an infinite number of mythologies--that which reflects the infinite, cumulative experiences of life-- told in such an engaging, interactive way that the tale of all humanity can not only be learned, but enjoyed as well. PAX East, Apr. 13, 2014 67
  • 68. PAX East, Apr. 13, 2014 68
  • 69. PAX East, Apr. 13, 2014 69
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  • 71. PAX East, Apr. 13, 2014 71
  • 72. LIFE IS PAX East, Apr. 13, 2014 72 A STORY IS A GAME IS A STORY IS A LIFE
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  • 74.
  • 75.
  • 76. The mythology in and of Games is there to remind of us that we have the strength and goodness in ourselves to win. PAX East, Apr. 13, 2014 76
  • 77. So long as there is humanity, So, too, will there be the Quest… 77 Jon Padua: thefinishingmove@ gmail.com Chris Yap: Smartbad @gmail.com Thomas May III: tmaycubed @gmail.com