This document discusses representing and calculating vectors in 3 dimensions using Cartesian coordinates. It begins by reviewing 2D vector concepts like resolving vectors into components and adding vectors. It then introduces 3D vector notation and terminology for defining a vector's magnitude, direction angles, and direction cosines in a Cartesian coordinate system. Examples are provided for writing vectors in Cartesian form, adding vectors, and determining the magnitude and direction of a resultant vector. The document also discusses representing position vectors and force vectors directed along a line in 3D space using Cartesian coordinates.