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Product	Planning	&	Development
410305
New	Products	Management (Int'l Ed). 11th	Edition.
Faculty	of	Business
Dr	Ibrahim	L.	Mukattash
PART	TWO
CONCEPT	GENERATION
“Computers	in	the	future	may	weigh	no	more	than	
1.5	tons.”	Popular	Mechanics,	1949.
“I	can	assure	you	that	data	processing	is	a	fad	that	
won’t	last	out	the	year.”	Business	books	editor,	
Prentice-Hall,	1957.
Chapter	4
Preparation	and	Alternatives
Barriers	to	Firm	Creativity
• Cross-functional diversity: Diversity leads to more creative stimulation but also to problem
solving difficulties.
• Allegiance to functional areas: Team members need to have a stake in the team’s success,
or won’t be loyal to the team.
• Social cohesion: If interpersonal ties among team members are too strong, candid debate may
not occur, resulting in less innovative ideas.
• Role of top management: Management should encourage the teams to be adventurous,
otherwise only incremental changes will occur.
4-4
Loyalty
Unity
The	Role	of	Management	in	Stimulating	Creativity
•Recognize	individuality
•Be	tolerant of	mistakes
•Be	supportive under stress
4-5
R BT BS
The	Role	of	Management	in	Stimulating	Creativity
• Today’s managers recognize that innovators are opt to be different and
need special treatment, “Accommodative” is the word.
• Innovators cannot be allowed to violate rules at will, but it’s good to
recognize individuality, be tolerant of some aberrations, and be supportive
under stress.
• Top management should allow innovators freedom to associate with others
in similar positions. This freedom extends to all functional areas and to
outside the firm as well—no locked cells.
The	Role	of	Management	in	Stimulating	Creativity
• Management should also permit innovators to help select projects for
development, though this is often difficult. Job assignments should be
challenging.
• Creative people don not lack confidence and, in fact, often consider
their present assignments a waste of time. This means they will
determine whether an assignment is worthy — no one can tell them.
The	Role	of	Management	in	Stimulating	Creativity
Techniques Stimulating Creativity :
• Competitive teams: some firms intentionally create competitive
teams and have them race to a deadline.
• Free time: It runs as high as 20% in some firms, sometimes
beneficiary. Or Flextime is a similar tool, but for creative types it
means letting employees take work home or stay in their
workplaces and work all night if they want “hybrid work”.
The	Role	of	Management	in	Stimulating	Creativity
Techniques include Stimulating Creativity :
• Idea bank of unused ideas for possible reuse: Creative firms often use a
computerized database, or “idea bank,” to store and document ideas from
earlier, unused new product projects for reuse later.
• These ideas can come from market research or test market results, design
plans, engineers, etc....
• To help transfer information, managers that worked on the earlier project can be
assigned to the project where the idea might be reused.
• Encourage interaction – even in how offices are laid out
Required	Inputs	to	the	Creation	Process
• Form: this is the physical thing created, or in the case of a service, it is the sequence
of steps by which the service will be created.
• Technology: this is the source by which the form was attained. Technology is defined
in product innovation as the power to do work.
• Benefit/Need: the product has value only as it provides some benefit to the customer
that the customer sees a need, want or desire for.
Technology permits us to develop a form that provides the benefit.
4-10
Some	Patterns	in	Concept	Generation
1. 1.	Customer	need	à 2.	firm	develops	technology à 3.	produces	
form
2. 1.	Firm	develops	technology	à 2.	finds	match	to	need	in	a	customer	
segment	à 3.	produces	form
3. 1.	Firm	envisions	form	à 2.	develops	technology	to	product	form	à 3.	
tests	with	customer	to	see	what	benefits	are	delivered
Note:	the	innovation	process	can	start	with	any	of	the	three	inputs.
4-11
What	is	a	Product	Concept?
• A product concept is “a verbal or prototype statement of what is
going to be changed and how the customer stands to gain or lose”.
• Rule: You need at least two of the three inputs to have a feasible new
product concept, and all three to have a new product.
4-12
Why	Do	You	Need	a	Product	Concept	and	Not	Just	an	Idea?
• Needed to judge whether it is worthy of development.
• Potential customers do not have enough information to judge the
worthiness of an idea: the product concept gives them the required
information.
4-13
New	Product	Concepts	and	the	New	Product
Need Form
Technology Feasible	New	
Product	Concept
“C”=
Concepts
C
C
C
Figure	4.4
4-14
Methods	for	Generating	Product	Concepts
Two Broad Categories of Methods:
• Gathering Ready-Made Product Concepts, Experience in the field of
product innovation has it that 40 to 50 percent of new product ideas
are ready-made, coming at least partially from employees, suppliers,
end users and other stakeholders, and published information.
• Using a Managed Process Run by the New Products Team
4-17
Best	Sources	of	Ready-Made	New	Product	Concepts
• New	Products	Employees
• Technical:	R&D,	engineering,	design
• Marketing	and	manufacturing
• End	Users
• Lead	Users
• Resellers,	Suppliers,	Vendors
• Competitors
• The	Invention	Industry	(investors,	etc.)
• Idea	exploration	firms	and	consulting	engineers
• Miscellaneous	(continued)
4-18
Best	Sources	of	Ready-Made	New	Product	Concepts	(continued)
• Miscellaneous	Categories
• Consultants
• Advertising	agencies
• Marketing	research	firms
• Retired	product	specialists
• Industrial	designers
• Other	manufacturers
• Universities
• Research	laboratories
• Governments
• Printed	sources
• International
• Internet	
4-19
Lead	Users
• An important source of new product ideas.
• Customers associated with a significant current trend.
• They have the best understanding of the problems faced, and can gain
from solutions to these problems.
• In many cases, have already begun to solve their own problems, or can
work with product developers to anticipate the next problem in the future.
4-20
Toolkits	for	User	Innovation
• A set of design tools that customers can use to customize a product
best suited to them.
• Can incorporate computer-aided design (CAD & computer-aided
manufacturing (CAM)or rapid prototyping.
• Example: International Flavors and Fragrances: Internet-based toolkit
that provides a database of flavor profiles and rules on how to
combine them. Customer can specify flavor mixes that are
immediately made into samples; customer can then make
adjustments until the desired flavor is obtained.
4-21
Open	Innovation
• The	process	by	which	a	firm	searches	for	research,	innovation,	technologies,	and	
products.
• Increases	speed	of	research	and	innovation,	cuts	risks,	and	generates	new	
innovative	ideas.
• Viewed	by	some	as	the	dominant	innovation	model	of	the	21st century.
• Inputs	can	come	from	internal	sources	(marketing,	strategic	planning)	and	
external	ones	(customers,	market	information,	etc.).
• Sources	such	as	inventors,	startup	companies,	or	university	laboratories	are	
actively	sought	out.
4-22

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Chapter 4 ppd.pdf