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Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-1
Chapter 1
The Systems Development
Environment
Modern Systems Analysis
and Design
Eighth Edition, Global Edition
Joseph S. Valacich
Joey F. George
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-2
Learning Objectives
 Define information systems analysis and design.
 Describe the information systems development life cycle
(SDLC).
 Explain computer-aided software engineering (CASE)
tools.
 Describe Agile Methodologies and eXtreme
Programming.
 Explain object-oriented analysis and design and the
Rational Unified Process (RUP).
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-3
Introduction
 Information Systems Analysis and Design
Complex organizational process
Used to develop and maintain computer-
based information systems
Used by a team of business and systems
professionals
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-4
Introduction (Cont.)
 Application Software
Computer software designed to support
organizational functions or processes
 Systems Analyst
Organizational role most responsible for
analysis and design of information systems
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-5
Introduction (Cont.)
FIGURE 1-1 An organizational approach to systems analysis and
design is driven by methodologies, techniques, and tools.
Sources: Mitarart/Fotolia, PaulPaladin/Fotolia
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-6
A Modern Approach to Systems
Analysis and Design
 1950s: focus on efficient automation of
existing processes
 1960s: advent of procedural third
generation languages (3GL) faster and
more reliable computers
 1970s: system development becomes
more like an engineering discipline
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-7
A Modern Approach to Systems
Analysis and Design (Cont.)
 1980s: major breakthrough with 4GL,
CASE tools, object-oriented methods
 1990s: focus on system integration, GUI
applications, client/server platforms,
Internet
 The new century: Web application
development, wireless PDAs and smart
phones, component-based applications,
per-use cloud-based application services.
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-8
Developing Information Systems
 System Development Methodology is a
standard process followed in an
organization to conduct all the steps
necessary to analyze, design, implement,
and maintain information systems.
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-9
Systems Development Life
Cycle (SDLC)
 Traditional methodology used to develop,
maintain, and replace information systems
 Phases in SDLC:
 Planning
 Analysis
 Design
 Implementation
 Maintenance
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-10
Standard and Evolutionary Views
of SDLC
FIGURE 1-3 Evolutionary model
FIGURE 1-2
Systems development life cycle
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-11
Systems Development Life Cycle
(SDLC) (Cont.)
 Planning – an organization’s total
information system needs are identified,
analyzed, prioritized, and arranged
 Analysis – system requirements are
studied and structured
 Design – a description of the
recommended solution is converted into
logical and then physical system
specifications
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-12
Systems Development Life Cycle
(SDLC) (Cont.)
 Logical design – all functional features of
the system chosen for development in
analysis are described independently of
any computer platform
 Physical design – the logical
specifications of the system from logical
design are transformed into the
technology-specific details from which all
programming and system construction can
be accomplished
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-13
Systems Development Life Cycle
(SDLC) (Cont.)
 Implementation – the information system
is coded, tested, installed and supported in
the organization
 Maintenance – an information system is
systematically repaired and improved
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-14
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-15
A Specialized Systems
Development Life Cycle
Figure 1-7
Microsoft’s Security Development Lifecycle (SDL)
(Source: http://www.microsoft.com/security/sdl/default.aspx.
Used by permission.)
These are like traditional
SDLC’s analysis, design, and
implementation.
Training
focuses on
security.
Verification
focuses on
product
quality
assurance.
Release
makes
product
available
for general
use.
Response
deals with
security
problems
that come up
after product
release.
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-16
FIGURE 1-9
The heart of systems development
The Heart of the Systems Development Process
Current practice combines analysis, design, and implementation
into a single iterative and parallel process of activities.
FIGURE 1-8
Analysis–design–code–test loop
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-17
Traditional Waterfall SDLC
One phase begins
when another
completes, with
little backtracking
and looping.
FIGURE 1-10
Traditional waterfall SDLC
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-18
Problems with Waterfall Approach
 Feedback ignored, milestones lock in
design specs even when conditions
change
 Limited user involvement (only in
requirements phase)
 Too much focus on milestone deadlines of
SDLC phases to the detriment of sound
development practices
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-19
Different Approaches to Improving
Development
 CASE Tools
 Agile Methodologies
 eXtreme Programming
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-20
Computer-Aided Software
Engineering (CASE) Tools
 Diagramming tools enable graphical
representation.
 Computer displays and report generators
help prototype how systems “look and
feel”.
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-21
Computer-Aided Software
Engineering (CASE) Tools (Cont.)
 Analysis tools automatically check for
consistency in diagrams, forms, and
reports.
 A central repository provides integrated
storage of diagrams, reports, and project
management specifications.
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-22
Computer-Aided Software
Engineering (CASE) Tools (Cont.)
 Documentation generators standardize
technical and user documentation.
 Code generators enable automatic
generation of programs and database
code directly from design documents,
diagrams, forms, and reports.
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-23
CASE Tools (Cont.)
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-24
Agile Methodologies
 Motivated by recognition of software
development as fluid, unpredictable, and
dynamic
 Three key principles
Adaptive rather than predictive
Emphasize people rather than roles
Self-adaptive processes
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-25
The Agile
Methodologies group
argues that software
development
methodologies
adapted from
engineering generally
do not fit with real-
world software
development.
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-26
When to use Agile Methodologies
 If your project involves:
Unpredictable or dynamic requirements
Responsible and motivated developers
Customers who understand the process and
will get involved
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-27
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-28
eXtreme Programming
 Short, incremental development cycles
 Automated tests
 Two-person programming teams
 Coding, testing, listening, designing
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-29
eXtreme Programming (Cont.)
 Coding and testing operate together
 Advantages:
Communication between developers
High level of productivity
High-quality code
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-30
Object-Oriented Analysis and
Design (OOAD)
 Based on objects rather than data or
processes
 Object: a structure encapsulating
attributes and behaviors of a real-
world entity
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-31
Object-Oriented Analysis and
Design (OOAD) (Cont.)
 Object class: a logical grouping of
objects sharing the same attributes
and behaviors
 Inheritance: hierarchical
arrangement of classes enable
subclasses to inherit properties of
superclasses
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-32
Rational Unified Process (RUP)
 An object-oriented systems development
methodology
 Establishes four phase of development:
inception, elaboration, construction, and
transition
Each phase is organized into a number of
separate iterations.
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-33
FIGURE 1-11
Phases of OOSAD-based development
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-34
Our Approach to Systems
Development
 Criticisms of SDLC
Forcing timed phases on intangible processes
(analysis and design) is doomed to fail
Too much formal process and documentation
slows things down
Cycles are not necessarily waterfalls
 And yet the concept of a cycle is in all
methodologies. So, SDLC is a valuable
model that has many variations.
Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-35
Summary
 In this chapter you learned how to:
 Define information systems analysis and design.
 Describe the information systems development life
cycle (SDLC).
 Explain computer-aided software engineering (CASE)
tools.
 Describe Agile Methodologies and eXtreme
Programming.
 Explain object-oriented analysis and design and the
Rational Unified Process (RUP).

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Chapter 1 The Systems Development Environment.pdf

  • 1. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-1 Chapter 1 The Systems Development Environment Modern Systems Analysis and Design Eighth Edition, Global Edition Joseph S. Valacich Joey F. George
  • 2. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-2 Learning Objectives  Define information systems analysis and design.  Describe the information systems development life cycle (SDLC).  Explain computer-aided software engineering (CASE) tools.  Describe Agile Methodologies and eXtreme Programming.  Explain object-oriented analysis and design and the Rational Unified Process (RUP).
  • 3. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-3 Introduction  Information Systems Analysis and Design Complex organizational process Used to develop and maintain computer- based information systems Used by a team of business and systems professionals
  • 4. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-4 Introduction (Cont.)  Application Software Computer software designed to support organizational functions or processes  Systems Analyst Organizational role most responsible for analysis and design of information systems
  • 5. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-5 Introduction (Cont.) FIGURE 1-1 An organizational approach to systems analysis and design is driven by methodologies, techniques, and tools. Sources: Mitarart/Fotolia, PaulPaladin/Fotolia
  • 6. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-6 A Modern Approach to Systems Analysis and Design  1950s: focus on efficient automation of existing processes  1960s: advent of procedural third generation languages (3GL) faster and more reliable computers  1970s: system development becomes more like an engineering discipline
  • 7. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-7 A Modern Approach to Systems Analysis and Design (Cont.)  1980s: major breakthrough with 4GL, CASE tools, object-oriented methods  1990s: focus on system integration, GUI applications, client/server platforms, Internet  The new century: Web application development, wireless PDAs and smart phones, component-based applications, per-use cloud-based application services.
  • 8. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-8 Developing Information Systems  System Development Methodology is a standard process followed in an organization to conduct all the steps necessary to analyze, design, implement, and maintain information systems.
  • 9. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-9 Systems Development Life Cycle (SDLC)  Traditional methodology used to develop, maintain, and replace information systems  Phases in SDLC:  Planning  Analysis  Design  Implementation  Maintenance
  • 10. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-10 Standard and Evolutionary Views of SDLC FIGURE 1-3 Evolutionary model FIGURE 1-2 Systems development life cycle
  • 11. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-11 Systems Development Life Cycle (SDLC) (Cont.)  Planning – an organization’s total information system needs are identified, analyzed, prioritized, and arranged  Analysis – system requirements are studied and structured  Design – a description of the recommended solution is converted into logical and then physical system specifications
  • 12. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-12 Systems Development Life Cycle (SDLC) (Cont.)  Logical design – all functional features of the system chosen for development in analysis are described independently of any computer platform  Physical design – the logical specifications of the system from logical design are transformed into the technology-specific details from which all programming and system construction can be accomplished
  • 13. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-13 Systems Development Life Cycle (SDLC) (Cont.)  Implementation – the information system is coded, tested, installed and supported in the organization  Maintenance – an information system is systematically repaired and improved
  • 14. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-14
  • 15. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-15 A Specialized Systems Development Life Cycle Figure 1-7 Microsoft’s Security Development Lifecycle (SDL) (Source: http://www.microsoft.com/security/sdl/default.aspx. Used by permission.) These are like traditional SDLC’s analysis, design, and implementation. Training focuses on security. Verification focuses on product quality assurance. Release makes product available for general use. Response deals with security problems that come up after product release.
  • 16. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-16 FIGURE 1-9 The heart of systems development The Heart of the Systems Development Process Current practice combines analysis, design, and implementation into a single iterative and parallel process of activities. FIGURE 1-8 Analysis–design–code–test loop
  • 17. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-17 Traditional Waterfall SDLC One phase begins when another completes, with little backtracking and looping. FIGURE 1-10 Traditional waterfall SDLC
  • 18. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-18 Problems with Waterfall Approach  Feedback ignored, milestones lock in design specs even when conditions change  Limited user involvement (only in requirements phase)  Too much focus on milestone deadlines of SDLC phases to the detriment of sound development practices
  • 19. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-19 Different Approaches to Improving Development  CASE Tools  Agile Methodologies  eXtreme Programming
  • 20. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-20 Computer-Aided Software Engineering (CASE) Tools  Diagramming tools enable graphical representation.  Computer displays and report generators help prototype how systems “look and feel”.
  • 21. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-21 Computer-Aided Software Engineering (CASE) Tools (Cont.)  Analysis tools automatically check for consistency in diagrams, forms, and reports.  A central repository provides integrated storage of diagrams, reports, and project management specifications.
  • 22. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-22 Computer-Aided Software Engineering (CASE) Tools (Cont.)  Documentation generators standardize technical and user documentation.  Code generators enable automatic generation of programs and database code directly from design documents, diagrams, forms, and reports.
  • 23. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-23 CASE Tools (Cont.)
  • 24. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-24 Agile Methodologies  Motivated by recognition of software development as fluid, unpredictable, and dynamic  Three key principles Adaptive rather than predictive Emphasize people rather than roles Self-adaptive processes
  • 25. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-25 The Agile Methodologies group argues that software development methodologies adapted from engineering generally do not fit with real- world software development.
  • 26. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-26 When to use Agile Methodologies  If your project involves: Unpredictable or dynamic requirements Responsible and motivated developers Customers who understand the process and will get involved
  • 27. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-27
  • 28. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-28 eXtreme Programming  Short, incremental development cycles  Automated tests  Two-person programming teams  Coding, testing, listening, designing
  • 29. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-29 eXtreme Programming (Cont.)  Coding and testing operate together  Advantages: Communication between developers High level of productivity High-quality code
  • 30. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-30 Object-Oriented Analysis and Design (OOAD)  Based on objects rather than data or processes  Object: a structure encapsulating attributes and behaviors of a real- world entity
  • 31. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-31 Object-Oriented Analysis and Design (OOAD) (Cont.)  Object class: a logical grouping of objects sharing the same attributes and behaviors  Inheritance: hierarchical arrangement of classes enable subclasses to inherit properties of superclasses
  • 32. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-32 Rational Unified Process (RUP)  An object-oriented systems development methodology  Establishes four phase of development: inception, elaboration, construction, and transition Each phase is organized into a number of separate iterations.
  • 33. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-33 FIGURE 1-11 Phases of OOSAD-based development
  • 34. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-34 Our Approach to Systems Development  Criticisms of SDLC Forcing timed phases on intangible processes (analysis and design) is doomed to fail Too much formal process and documentation slows things down Cycles are not necessarily waterfalls  And yet the concept of a cycle is in all methodologies. So, SDLC is a valuable model that has many variations.
  • 35. Chapter 1 Copyright © 2017 Pearson Education, Ltd. 1-35 Summary  In this chapter you learned how to:  Define information systems analysis and design.  Describe the information systems development life cycle (SDLC).  Explain computer-aided software engineering (CASE) tools.  Describe Agile Methodologies and eXtreme Programming.  Explain object-oriented analysis and design and the Rational Unified Process (RUP).