Digital citizenship involves core elements like digital access, commerce, communication, literacy, etiquette, law, rights and responsibilities, and health and wellness. It also requires five fluencies: solution fluency, creativity fluency, collaboration fluency, media fluency, and information fluency. Solution fluency involves defining problems, designing solutions, delivering solutions, and evaluating outcomes. Creativity fluency adds meaning through design, art, and storytelling. Collaboration fluency is the ability to work cooperatively online to solve problems and create products. Media fluency analyzes any communication to interpret messages and evaluate effectiveness. Information fluency intuitively extracts and authenticates essential knowledge from information in any form.
The document discusses the digital divide, which refers to unequal access to technology between demographics and regions. Those without access are disadvantaged in terms of opportunities and skills to benefit from digital resources like the internet. Lack of access puts poorer nations further at an economic disadvantage and prevents schools from teaching vital technology skills. Governments can help address this by developing e-government tools, encouraging ICT usage, supporting skill development, offering cheaper technology alternatives, and improving infrastructure in rural areas. This would help communities compete globally.
Generation C represents those born with internet access and prefers creative, collaborative digital experiences. They will represent 40% of the EU population by 2020. YouTube is a popular platform for Generation C to access information and content. Millennials prefer social, mobile experiences and sharing via social media. New hotels like Moxy and Citizen M are designed specifically for these digital generations by offering tech-enabled communal spaces and emphasis on connectivity to share experiences. Their websites effectively target these generations with a strong design identity, focus on unique experiences, and accessibility.
Media Convergence - Customer BehaviourMando Liussi
(2014 Oct, updated) On an escape-to-nowhere frame where the fragmentation media consumption draws the current path, only one direction can be clear for brands and advertsing agencies: Less interruption, more conversation
Video links:
"The Last Advertising Agency On Earth"
http://vimeo.com/10251808
"Wonderbra Decoder | Uncover Adriana Cernanova's secrets"
http://www.youtube.com/watch?v=dLBFkC2qvl0
"WWF Siberian Tiger"
http://www.youtube.com/watch?v=0ZO4mkTbaj0
"eMart Shadow-Activated QR Code Korean Supermarket Campaign"
http://www.youtube.com/watch?v=1N6EdgN3FUU
"TAT The Future of Screen Technology 2014"
http://www.youtube.com/watch?v=g7_mOdi3O5E
"The incredible world of Diminished Reality"
http://www.youtube.com/watch?v=FgTq-AgYlTE
"Sight"
http://vimeo.com/46304267
This document discusses trends in mobile and social media marketing. It notes that younger generations, especially teens, are increasingly engaging with social networks and sharing personal information online. Mobile devices are also becoming more widespread and a key platform for social networking through new apps. The document advocates that companies maintain an authentic voice by honestly engaging with existing online communities on their terms, in order to build trust with consumers. It provides statistics on the growth of user-generated mobile content and social communities.
The document is a presentation about social media and technology for the 21st century given by Kathy Sipple, a social media specialist and founder of My Social Media Coach. It provides an overview of how technology and social media have evolved, defines social media, discusses various social media sites and their uses, debunks myths about social media, and offers next steps for engaging with social media. It encourages connecting with Kathy Sipple on social media and mentions one-on-one coaching is available.
Social Media Specialist Kathy Sipple was invited to present "Technology for the 21st Century" for the Michigan City Chapter of American Association of University Women on 11-8-10.
Generation Y and Z have very different communication preferences than older generations. Generation Y prefers social media and texting while Generation Z communicates heavily through images and video on platforms like Instagram and Snapchat. To effectively reach these audiences, companies need a multichannel approach that incorporates both print and digital and allows for customization. They should also engage customers through collaborative projects and incentivize loyalty through rewards. Both generations care about social causes and want companies to have a positive impact.
Digital citizenship involves core elements like digital access, commerce, communication, literacy, etiquette, law, rights and responsibilities, and health and wellness. It also requires five fluencies: solution fluency, creativity fluency, collaboration fluency, media fluency, and information fluency. Solution fluency involves defining problems, designing solutions, delivering solutions, and evaluating outcomes. Creativity fluency adds meaning through design, art, and storytelling. Collaboration fluency is the ability to work cooperatively online to solve problems and create products. Media fluency analyzes any communication to interpret messages and evaluate effectiveness. Information fluency intuitively extracts and authenticates essential knowledge from information in any form.
The document discusses the digital divide, which refers to unequal access to technology between demographics and regions. Those without access are disadvantaged in terms of opportunities and skills to benefit from digital resources like the internet. Lack of access puts poorer nations further at an economic disadvantage and prevents schools from teaching vital technology skills. Governments can help address this by developing e-government tools, encouraging ICT usage, supporting skill development, offering cheaper technology alternatives, and improving infrastructure in rural areas. This would help communities compete globally.
Generation C represents those born with internet access and prefers creative, collaborative digital experiences. They will represent 40% of the EU population by 2020. YouTube is a popular platform for Generation C to access information and content. Millennials prefer social, mobile experiences and sharing via social media. New hotels like Moxy and Citizen M are designed specifically for these digital generations by offering tech-enabled communal spaces and emphasis on connectivity to share experiences. Their websites effectively target these generations with a strong design identity, focus on unique experiences, and accessibility.
Media Convergence - Customer BehaviourMando Liussi
(2014 Oct, updated) On an escape-to-nowhere frame where the fragmentation media consumption draws the current path, only one direction can be clear for brands and advertsing agencies: Less interruption, more conversation
Video links:
"The Last Advertising Agency On Earth"
http://vimeo.com/10251808
"Wonderbra Decoder | Uncover Adriana Cernanova's secrets"
http://www.youtube.com/watch?v=dLBFkC2qvl0
"WWF Siberian Tiger"
http://www.youtube.com/watch?v=0ZO4mkTbaj0
"eMart Shadow-Activated QR Code Korean Supermarket Campaign"
http://www.youtube.com/watch?v=1N6EdgN3FUU
"TAT The Future of Screen Technology 2014"
http://www.youtube.com/watch?v=g7_mOdi3O5E
"The incredible world of Diminished Reality"
http://www.youtube.com/watch?v=FgTq-AgYlTE
"Sight"
http://vimeo.com/46304267
This document discusses trends in mobile and social media marketing. It notes that younger generations, especially teens, are increasingly engaging with social networks and sharing personal information online. Mobile devices are also becoming more widespread and a key platform for social networking through new apps. The document advocates that companies maintain an authentic voice by honestly engaging with existing online communities on their terms, in order to build trust with consumers. It provides statistics on the growth of user-generated mobile content and social communities.
The document is a presentation about social media and technology for the 21st century given by Kathy Sipple, a social media specialist and founder of My Social Media Coach. It provides an overview of how technology and social media have evolved, defines social media, discusses various social media sites and their uses, debunks myths about social media, and offers next steps for engaging with social media. It encourages connecting with Kathy Sipple on social media and mentions one-on-one coaching is available.
Social Media Specialist Kathy Sipple was invited to present "Technology for the 21st Century" for the Michigan City Chapter of American Association of University Women on 11-8-10.
Generation Y and Z have very different communication preferences than older generations. Generation Y prefers social media and texting while Generation Z communicates heavily through images and video on platforms like Instagram and Snapchat. To effectively reach these audiences, companies need a multichannel approach that incorporates both print and digital and allows for customization. They should also engage customers through collaborative projects and incentivize loyalty through rewards. Both generations care about social causes and want companies to have a positive impact.
TEDx Rhein-Main Michael Altendorf February 2011 - Virtual Identity and the en...Michael Altendorf
Michael Altendorf discusses how the internet and emerging technologies are changing concepts of personal identity. As the web permeates all aspects of daily life by 2020, individuals will have multiple, fluid online identities across social networks and digital platforms that are constantly tracked and stored in massive databases. While this development ends privacy and anonymity, it also allows people to curate and express different aspects of themselves through various virtual identities. However, individuals must consider who truly shapes and controls their digital identity in this new paradigm.
This document discusses how to connect with "Digital Natives", the generation that has grown up with computers, the internet, and digital technology. It defines Digital Natives as those born in the mid-1990s and after, who process information differently due to constant digital stimulation shaping brain development. Digital Natives are networked, preferring constant online connection; they want instant gratification and access information from anywhere at any time. They are also visual, tactile learners who easily multitask and engage with "gamified" experiences. The document provides insights into how Digital Natives share information, define themselves through online networks and comments, and prefer to learn through interactive experiences over text.
This document discusses trends in digital culture and the Internet of Things (IoT). It notes that digital culture is defined by highly interactive users who like to be in control and connected even while mobile. It outlines three phases of IoT development: 1) things get a voice; 2) things join the system; 3) things get smart. The document advocates for experience design and seamless technology integration to accommodate digital native expectations around collaboration, content, and communication preferences. It promotes in-person events as an ultimate touchpoint and discusses hybrid meeting solutions and tech integration consulting services.
The document discusses the future of digital media across different generations. It defines digital as both using data to make decisions and electronic tools that process data. It then examines how different generations engage with and face risks in the digital world, including issues with social media, false information, cyberbullying, and image shaming for some. While digital media provides opportunities, all generations must learn to navigate its challenges to avoid becoming victims. Looking forward, continued education about technology and its risks will be important as the digital world becomes more complex.
The document discusses bridging the digital divide by proposing low-tech solutions for communication in developing areas with limited infrastructure. It suggests using simple tools like paper forms, wheels with numbers, and radio for collecting local data and reports that can then be sent by SMS, phone calls, or radio to recipients. These approaches are language-independent, cheap to make locally, and don't require constant battery or network access like smartphones.
The 'Hunger Games' Generation: 7 insights into 'Gen Z'Brand Genetics
Whether or not they’re your target audience today, Gen Z are already starting to influence how the world works. Their traits are only just starting to emerge but they show a marked difference to Gen Y / Millennials. Brand Genetics distilled existing studies and its own experience to uncover key Gen Z needs, identifying 7 relevant innovation opportunities that can help your business stay ahead of the game.
[WSO2 API Day Toronto 2019] The Business Benefits of Open BankingWSO2
Excellent customer experience and business agility have always been the basis for competitive advantage in financial services. Open Banking is being widely accepted by banks in non-regulatory countries to benefit from it.
This deck will help you better understand how you can gain from being a digitally-driven financial institution.
This document discusses digital natives and how they communicate differently than previous generations. It defines digital natives as people born into the digital world who are fluent in technology and use it as their primary means of information and interaction. Digital immigrants adopt technology later in life. Key differences are that natives are always online, multitask, prefer visual media over text, and collaborate instinctively. Natives communicate through blogs, social networks and mobile devices. While technology continues to change, natives will drive revolutionary innovation through new ways of enhancing their digital lifestyle.
Webinar on Corporate E-Learning for Millennials-Facts Vs Hype
This webinar presentation focuses on understanding the various drivers of learning styles of millennials and the gaps that exist in the learning e-design and pedagogy for this generation of corporate learners.
e-Learning for LOTE-Learning: Ideas, resources, Millionaire and lots of show...Penelope Coutas
Slides from a presentation I gave at the Teachers of French Association "Stage a la Plage" in March, 2006 at the Esplanade Hotel, Fremantle. It's interesting to reflect o what I would now consider "show and tell" with technology!
This document discusses trends in marketing to different generations, particularly Generation C (born 1984-1996) and Millennials (born 1980-2000). Generation C is the first to grow up with digital platforms and constant connectivity. Millennials are also heavily influenced by technology in their daily lives and travel preferences. New hotel brands like CitizenM and Moxy by Marriott are designing small, technology-forward rooms and amenities to appeal to these generations who expect constant connectivity and social media integration as part of the hotel experience.
Far Beyond Smartphones - David Wood - H+ Summit @ HarvardHumanity Plus
Far Beyond Smartphones:
Lessons From Disruptive Technology, Open collaboration, and Breakthrough Mobile products
David Wood has spent more than 20 years envisioning, architecting, implementing, supporting, and avidly using smart mobile devices (devices that can also be called "personal electronic brains"): ten years with PDA manufacturer Psion PLC, and then ten more with smartphone operating system specialist Symbian Ltd. He was centrally involved in preparations and planning for the open source Symbian Foundation. Over that time, many lessons have emerged, highly relevant to the H+ mission to explore how humanity will be radically changed by technology in the near future:
What factors cause both spurts and slowdowns in technology development? What enables new technology visions to "cross the chasm" towards mainstream adoption? Given the history of improvements in smart mobile devices over the last 20 years, what can we realistically expect in the next 20 years? How credible is the vision of mobile devices helping billions of people to collect data that can be used for science and advance human knowledge? To what extent can technological progress be foreseen, and to what extent is the process chaotic, risky, and even dangerous?
David Wood spent ten years with PDA manufacturer Psion PLC, and then ten more with smartphone operating system specialist Symbian Ltd, where he was co-founder and executive vice president.
His background includes: many years building and integrating UI system software and application frameworks in 16-bit and 32-bit versions of “EPOC” software (later named “Symbian OS”); growing and directing the technical consulting teams that worked with leading phone manufacturers to create the world’s first successful smartphones; and defining and running development programs to stimulate and nurture the fast-growing Symbian partner ecosystem.
From the first half of 2008, he was involved in preparations and planning for the independent open source Symbian Foundation. He served on the Leadership Team of the Symbian Foundation as “Catalyst and Futurist” until October 2009. I continue these same roles from within Delta Wisdom.
He has an MA in Mathematics from Cambridge University and an honorary doctorate in science from the University of Westminster.
In September 2009 he was included in T3's list of "100 most influential people in technology": http://tech100.t3.com/list/80-61/.
This document discusses the characteristics of the "M-Age" generation, born since 1997, who have grown up immersed in mobile technology. They comprise 24% of the UK population by 2018. As "digital natives", they are self-directed learners who prefer learning by doing and figuring things out through social interaction. They are highly aware of both the benefits and risks of technology like the internet and understand the need to verify information. Companies will need to understand their skills and relationship to an increasingly mobile-centric internet in order to effectively engage with this demographic.
Forum Della Comunicazione May 29th 2008Luca Colombo
This document discusses the evolution of digital media and communication. It notes that consumer behavior is changing from passive consumption to active participation. Technology has also changed, offering content wherever and whenever users want it. This has resulted in touch points that seem infinite across various devices and platforms. Social networks and instant messaging are among the verticals growing faster than the total population in Italy. The challenges with social media include monetizing networks and measuring the value of online "friends." Younger digital natives, who speak the language of digital technologies, process information differently than older digital immigrants.
Digital Winners 2014: Sindre Ostgard, Tinius TrustTelenor Group
Digital Winners discusses the future of media and telecommunications. It notes that innovation is crucial as digital natives who have grown up with technology now make up the majority of consumers and entrepreneurs. The document outlines how digital technologies like smartphones, cloud computing, APIs, data analytics and the internet of things are enabling new forms of content delivery, personalization, and commerce across multiple platforms and devices. It argues that companies must innovate or risk being disrupted by more agile competitors in an increasingly connected digital world where "smart things are everywhere."
Echelon Ignite Thailand Keynote : The Mobile RoadAdrian Stewart
The document summarizes the career journey and lessons learned from a 19-year veteran of the mobile and digital industries. It traces his path from early IT supplier businesses in the 1990s to pioneering companies in mobile content, games, marketing and more across several countries. Key takeaways include the risks of overexpansion, importance of adapting to external factors, and the value of learning from failures to guide the next steps. The closing section outlines his new startup focused on a cloud loyalty service and mobile wallet to enable rewards programs and digital payments.
Social-economic-political and technological topics for 2017. This snapshot of the world will provide you a chance to think ahead by looking around what's happening. Select your top 5 issues and proceed with further thinking about implications for yourself, your business, or your (part of the) world.
The document discusses Pablo Gargiulo, who is responsible for business at the financial technology company mFino. mFino provides a digital transformation platform that allows established and new financial institutions to offer modern fintech services like mobile wallets, payments, lending, and banking through applications. The platform uses microservices and can be deployed using an appliance model or customized. It aims to provide true omni-channel access and proven solutions to multiple countries.
In World Expo 2010 Shanghai – the most visited Expo in the World History
https://www.britannica.com/event/Expo-Shanghai-2010
China’s official organizer of the Expo, CCPIT (China Council for the Promotion of International Trade https://en.ccpit.org/) has chosen Dr. Alyce Su as the Cover Person with Cover Story, in the Expo’s official magazine distributed throughout the Expo, showcasing China’s New Generation of Leaders to the World.
TEDx Rhein-Main Michael Altendorf February 2011 - Virtual Identity and the en...Michael Altendorf
Michael Altendorf discusses how the internet and emerging technologies are changing concepts of personal identity. As the web permeates all aspects of daily life by 2020, individuals will have multiple, fluid online identities across social networks and digital platforms that are constantly tracked and stored in massive databases. While this development ends privacy and anonymity, it also allows people to curate and express different aspects of themselves through various virtual identities. However, individuals must consider who truly shapes and controls their digital identity in this new paradigm.
This document discusses how to connect with "Digital Natives", the generation that has grown up with computers, the internet, and digital technology. It defines Digital Natives as those born in the mid-1990s and after, who process information differently due to constant digital stimulation shaping brain development. Digital Natives are networked, preferring constant online connection; they want instant gratification and access information from anywhere at any time. They are also visual, tactile learners who easily multitask and engage with "gamified" experiences. The document provides insights into how Digital Natives share information, define themselves through online networks and comments, and prefer to learn through interactive experiences over text.
This document discusses trends in digital culture and the Internet of Things (IoT). It notes that digital culture is defined by highly interactive users who like to be in control and connected even while mobile. It outlines three phases of IoT development: 1) things get a voice; 2) things join the system; 3) things get smart. The document advocates for experience design and seamless technology integration to accommodate digital native expectations around collaboration, content, and communication preferences. It promotes in-person events as an ultimate touchpoint and discusses hybrid meeting solutions and tech integration consulting services.
The document discusses the future of digital media across different generations. It defines digital as both using data to make decisions and electronic tools that process data. It then examines how different generations engage with and face risks in the digital world, including issues with social media, false information, cyberbullying, and image shaming for some. While digital media provides opportunities, all generations must learn to navigate its challenges to avoid becoming victims. Looking forward, continued education about technology and its risks will be important as the digital world becomes more complex.
The document discusses bridging the digital divide by proposing low-tech solutions for communication in developing areas with limited infrastructure. It suggests using simple tools like paper forms, wheels with numbers, and radio for collecting local data and reports that can then be sent by SMS, phone calls, or radio to recipients. These approaches are language-independent, cheap to make locally, and don't require constant battery or network access like smartphones.
The 'Hunger Games' Generation: 7 insights into 'Gen Z'Brand Genetics
Whether or not they’re your target audience today, Gen Z are already starting to influence how the world works. Their traits are only just starting to emerge but they show a marked difference to Gen Y / Millennials. Brand Genetics distilled existing studies and its own experience to uncover key Gen Z needs, identifying 7 relevant innovation opportunities that can help your business stay ahead of the game.
[WSO2 API Day Toronto 2019] The Business Benefits of Open BankingWSO2
Excellent customer experience and business agility have always been the basis for competitive advantage in financial services. Open Banking is being widely accepted by banks in non-regulatory countries to benefit from it.
This deck will help you better understand how you can gain from being a digitally-driven financial institution.
This document discusses digital natives and how they communicate differently than previous generations. It defines digital natives as people born into the digital world who are fluent in technology and use it as their primary means of information and interaction. Digital immigrants adopt technology later in life. Key differences are that natives are always online, multitask, prefer visual media over text, and collaborate instinctively. Natives communicate through blogs, social networks and mobile devices. While technology continues to change, natives will drive revolutionary innovation through new ways of enhancing their digital lifestyle.
Webinar on Corporate E-Learning for Millennials-Facts Vs Hype
This webinar presentation focuses on understanding the various drivers of learning styles of millennials and the gaps that exist in the learning e-design and pedagogy for this generation of corporate learners.
e-Learning for LOTE-Learning: Ideas, resources, Millionaire and lots of show...Penelope Coutas
Slides from a presentation I gave at the Teachers of French Association "Stage a la Plage" in March, 2006 at the Esplanade Hotel, Fremantle. It's interesting to reflect o what I would now consider "show and tell" with technology!
This document discusses trends in marketing to different generations, particularly Generation C (born 1984-1996) and Millennials (born 1980-2000). Generation C is the first to grow up with digital platforms and constant connectivity. Millennials are also heavily influenced by technology in their daily lives and travel preferences. New hotel brands like CitizenM and Moxy by Marriott are designing small, technology-forward rooms and amenities to appeal to these generations who expect constant connectivity and social media integration as part of the hotel experience.
Far Beyond Smartphones - David Wood - H+ Summit @ HarvardHumanity Plus
Far Beyond Smartphones:
Lessons From Disruptive Technology, Open collaboration, and Breakthrough Mobile products
David Wood has spent more than 20 years envisioning, architecting, implementing, supporting, and avidly using smart mobile devices (devices that can also be called "personal electronic brains"): ten years with PDA manufacturer Psion PLC, and then ten more with smartphone operating system specialist Symbian Ltd. He was centrally involved in preparations and planning for the open source Symbian Foundation. Over that time, many lessons have emerged, highly relevant to the H+ mission to explore how humanity will be radically changed by technology in the near future:
What factors cause both spurts and slowdowns in technology development? What enables new technology visions to "cross the chasm" towards mainstream adoption? Given the history of improvements in smart mobile devices over the last 20 years, what can we realistically expect in the next 20 years? How credible is the vision of mobile devices helping billions of people to collect data that can be used for science and advance human knowledge? To what extent can technological progress be foreseen, and to what extent is the process chaotic, risky, and even dangerous?
David Wood spent ten years with PDA manufacturer Psion PLC, and then ten more with smartphone operating system specialist Symbian Ltd, where he was co-founder and executive vice president.
His background includes: many years building and integrating UI system software and application frameworks in 16-bit and 32-bit versions of “EPOC” software (later named “Symbian OS”); growing and directing the technical consulting teams that worked with leading phone manufacturers to create the world’s first successful smartphones; and defining and running development programs to stimulate and nurture the fast-growing Symbian partner ecosystem.
From the first half of 2008, he was involved in preparations and planning for the independent open source Symbian Foundation. He served on the Leadership Team of the Symbian Foundation as “Catalyst and Futurist” until October 2009. I continue these same roles from within Delta Wisdom.
He has an MA in Mathematics from Cambridge University and an honorary doctorate in science from the University of Westminster.
In September 2009 he was included in T3's list of "100 most influential people in technology": http://tech100.t3.com/list/80-61/.
This document discusses the characteristics of the "M-Age" generation, born since 1997, who have grown up immersed in mobile technology. They comprise 24% of the UK population by 2018. As "digital natives", they are self-directed learners who prefer learning by doing and figuring things out through social interaction. They are highly aware of both the benefits and risks of technology like the internet and understand the need to verify information. Companies will need to understand their skills and relationship to an increasingly mobile-centric internet in order to effectively engage with this demographic.
Forum Della Comunicazione May 29th 2008Luca Colombo
This document discusses the evolution of digital media and communication. It notes that consumer behavior is changing from passive consumption to active participation. Technology has also changed, offering content wherever and whenever users want it. This has resulted in touch points that seem infinite across various devices and platforms. Social networks and instant messaging are among the verticals growing faster than the total population in Italy. The challenges with social media include monetizing networks and measuring the value of online "friends." Younger digital natives, who speak the language of digital technologies, process information differently than older digital immigrants.
Digital Winners 2014: Sindre Ostgard, Tinius TrustTelenor Group
Digital Winners discusses the future of media and telecommunications. It notes that innovation is crucial as digital natives who have grown up with technology now make up the majority of consumers and entrepreneurs. The document outlines how digital technologies like smartphones, cloud computing, APIs, data analytics and the internet of things are enabling new forms of content delivery, personalization, and commerce across multiple platforms and devices. It argues that companies must innovate or risk being disrupted by more agile competitors in an increasingly connected digital world where "smart things are everywhere."
Echelon Ignite Thailand Keynote : The Mobile RoadAdrian Stewart
The document summarizes the career journey and lessons learned from a 19-year veteran of the mobile and digital industries. It traces his path from early IT supplier businesses in the 1990s to pioneering companies in mobile content, games, marketing and more across several countries. Key takeaways include the risks of overexpansion, importance of adapting to external factors, and the value of learning from failures to guide the next steps. The closing section outlines his new startup focused on a cloud loyalty service and mobile wallet to enable rewards programs and digital payments.
Social-economic-political and technological topics for 2017. This snapshot of the world will provide you a chance to think ahead by looking around what's happening. Select your top 5 issues and proceed with further thinking about implications for yourself, your business, or your (part of the) world.
The document discusses Pablo Gargiulo, who is responsible for business at the financial technology company mFino. mFino provides a digital transformation platform that allows established and new financial institutions to offer modern fintech services like mobile wallets, payments, lending, and banking through applications. The platform uses microservices and can be deployed using an appliance model or customized. It aims to provide true omni-channel access and proven solutions to multiple countries.
Similar to Challenges in designing financial solutions for Generation Z - Maja Schaefer @ Central European Digital Payments (20)
In World Expo 2010 Shanghai – the most visited Expo in the World History
https://www.britannica.com/event/Expo-Shanghai-2010
China’s official organizer of the Expo, CCPIT (China Council for the Promotion of International Trade https://en.ccpit.org/) has chosen Dr. Alyce Su as the Cover Person with Cover Story, in the Expo’s official magazine distributed throughout the Expo, showcasing China’s New Generation of Leaders to the World.
“Amidst Tempered Optimism” Main economic trends in May 2024 based on the results of the New Monthly Enterprises Survey, #NRES
On 12 June 2024 the Institute for Economic Research and Policy Consulting (IER) held an online event “Economic Trends from a Business Perspective (May 2024)”.
During the event, the results of the 25-th monthly survey of business executives “Ukrainian Business during the war”, which was conducted in May 2024, were presented.
The field stage of the 25-th wave lasted from May 20 to May 31, 2024. In May, 532 companies were surveyed.
The enterprise managers compared the work results in May 2024 with April, assessed the indicators at the time of the survey (May 2024), and gave forecasts for the next two, three, or six months, depending on the question. In certain issues (where indicated), the work results were compared with the pre-war period (before February 24, 2022).
✅ More survey results in the presentation.
✅ Video presentation: https://youtu.be/4ZvsSKd1MzE
Madhya Pradesh, the "Heart of India," boasts a rich tapestry of culture and heritage, from ancient dynasties to modern developments. Explore its land records, historical landmarks, and vibrant traditions. From agricultural expanses to urban growth, Madhya Pradesh offers a unique blend of the ancient and modern.
What Lessons Can New Investors Learn from Newman Leech’s Success?Newman Leech
Newman Leech's success in the real estate industry is based on key lessons and principles, offering practical advice for new investors and serving as a blueprint for building a successful career.
Calculation of compliance cost: Veterinary and sanitary control of aquatic bi...Alexander Belyaev
Calculation of compliance cost in the fishing industry of Russia after extended SCM model (Veterinary and sanitary control of aquatic biological resources (ABR) - Preparation of documents, passing expertise)
13 Jun 24 ILC Retirement Income Summit - slides.pptxILC- UK
ILC's Retirement Income Summit was hosted by M&G and supported by Canada Life. The event brought together key policymakers, influencers and experts to help identify policy priorities for the next Government and ensure more of us have access to a decent income in retirement.
Contributors included:
Jo Blanden, Professor in Economics, University of Surrey
Clive Bolton, CEO, Life Insurance M&G Plc
Jim Boyd, CEO, Equity Release Council
Molly Broome, Economist, Resolution Foundation
Nida Broughton, Co-Director of Economic Policy, Behavioural Insights Team
Jonathan Cribb, Associate Director and Head of Retirement, Savings, and Ageing, Institute for Fiscal Studies
Joanna Elson CBE, Chief Executive Officer, Independent Age
Tom Evans, Managing Director of Retirement, Canada Life
Steve Groves, Chair, Key Retirement Group
Tish Hanifan, Founder and Joint Chair of the Society of Later life Advisers
Sue Lewis, ILC Trustee
Siobhan Lough, Senior Consultant, Hymans Robertson
Mick McAteer, Co-Director, The Financial Inclusion Centre
Stuart McDonald MBE, Head of Longevity and Democratic Insights, LCP
Anusha Mittal, Managing Director, Individual Life and Pensions, M&G Life
Shelley Morris, Senior Project Manager, Living Pension, Living Wage Foundation
Sarah O'Grady, Journalist
Will Sherlock, Head of External Relations, M&G Plc
Daniela Silcock, Head of Policy Research, Pensions Policy Institute
David Sinclair, Chief Executive, ILC
Jordi Skilbeck, Senior Policy Advisor, Pensions and Lifetime Savings Association
Rt Hon Sir Stephen Timms, former Chair, Work & Pensions Committee
Nigel Waterson, ILC Trustee
Jackie Wells, Strategy and Policy Consultant, ILC Strategic Advisory Board
Fabular Frames and the Four Ratio ProblemMajid Iqbal
Digital, interactive art showing the struggle of a society in providing for its present population while also saving planetary resources for future generations. Spread across several frames, the art is actually the rendering of real and speculative data. The stereographic projections change shape in response to prompts and provocations. Visitors interact with the model through speculative statements about how to increase savings across communities, regions, ecosystems and environments. Their fabulations combined with random noise, i.e. factors beyond control, have a dramatic effect on the societal transition. Things get better. Things get worse. The aim is to give visitors a new grasp and feel of the ongoing struggles in democracies around the world.
Stunning art in the small multiples format brings out the spatiotemporal nature of societal transitions, against backdrop issues such as energy, housing, waste, farmland and forest. In each frame we see hopeful and frightful interplays between spending and saving. Problems emerge when one of the two parts of the existential anaglyph rapidly shrinks like Arctic ice, as factors cross thresholds. Ecological wealth and intergenerational equity areFour at stake. Not enough spending could mean economic stress, social unrest and political conflict. Not enough saving and there will be climate breakdown and ‘bankruptcy’. So where does speculative design start and the gambling and betting end? Behind each fabular frame is a four ratio problem. Each ratio reflects the level of sacrifice and self-restraint a society is willing to accept, against promises of prosperity and freedom. Some values seem to stabilise a frame while others cause collapse. Get the ratios right and we can have it all. Get them wrong and things get more desperate.
Discovering Delhi - India's Cultural Capital.pptxcosmo-soil
Delhi, the heartbeat of India, offers a rich blend of history, culture, and modernity. From iconic landmarks like the Red Fort to bustling commercial hubs and vibrant culinary scenes, Delhi's real estate landscape is dynamic and diverse. Discover the essence of India's capital, where tradition meets innovation.
Challenges in designing financial solutions for Generation Z - Maja Schaefer @ Central European Digital Payments
1. fintech | chatbots | enterprise software | web&mobile
Maja Schaefer
maja@codeheroes.io
http://meet.codeheroes.io
Challenges in designing financial solutions
for Generation Z
2. DOSH
An intuitive application addressed to teenagers with a
virtual prepaid card, money transfers to a telephone
number, simple mechanisms for borrowing small
amounts of money and sharing bills.