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Chapter 6 – Architectural Design
Lecture 1
1
Chapter 6 Architectural design
Topics covered
 Architectural design decisions
 Architectural views
 Architectural patterns
 Application architectures
2
Chapter 6 Architectural design
Software architecture
 The design process for identifying the sub-systems
making up a system and the framework for sub-system
control and communication is architectural design.
 The output of this design process is a description of the
software architecture.
3
Chapter 6 Architectural design
Architectural design
 An early stage of the system design process.
 Represents the link between specification and design
processes.
 Often carried out in parallel with some specification
activities.
 It involves identifying major system components and
their communications.
4
Chapter 6 Architectural design
The architecture of a packing robot control
system
5
Chapter 6 Architectural design
Architectural abstraction
 Architecture in the small is concerned with the
architecture of individual programs. At this level, we are
concerned with the way that an individual program is
decomposed into components.
 Architecture in the large is concerned with the
architecture of complex enterprise systems that include
other systems, programs, and program components.
These enterprise systems are distributed over different
computers, which may be owned and managed by
different companies.
6
Chapter 6 Architectural design
Advantages of explicit architecture
 Stakeholder communication
 Architecture may be used as a focus of discussion by system
stakeholders.
 System analysis
 Means that analysis of whether the system can meet its non-
functional requirements is possible.
 Large-scale reuse
 The architecture may be reusable across a range of systems
 Product-line architectures may be developed.
7
Chapter 6 Architectural design
Architectural representations
 Simple, informal block diagrams showing entities and
relationships are the most frequently used method for
documenting software architectures.
 But these have been criticised because they lack
semantics, do not show the types of relationships
between entities nor the visible properties of entities in
the architecture.
 Depends on the use of architectural models.The
requirements for model semantics depends on how the
models are used.
8
Chapter 6 Architectural design
Box and line diagrams
 Very abstract - they do not show the nature of
component relationships nor the externally visible
properties of the sub-systems.
 However, useful for communication with stakeholders
and for project planning.
9
Chapter 6 Architectural design
Use of architectural models
 As a way of facilitating discussion about the system
design
 A high-level architectural view of a system is useful for
communication with system stakeholders and project planning
because it is not cluttered with detail. Stakeholders can relate to
it and understand an abstract view of the system. They can then
discuss the system as a whole without being confused by detail.
 As a way of documenting an architecture that has been
designed
 The aim here is to produce a complete system model that shows
the different components in a system, their interfaces and their
connections.
Chapter 6 Architectural design 10
Architectural design decisions
 Is there a generic application architecture that can be
used?
 How will the system be distributed?
 What architectural styles are appropriate?
 What approach will be used to structure the system?
 How will the system be decomposed into modules?
 What control strategy should be used?
 How will the architectural design be evaluated?
 How should the architecture be documented?
11
Chapter 6 Architectural design
Architecture reuse
 Systems in the same domain often have similar
architectures that reflect domain concepts.
 Application product lines are built around a core
architecture with variants that satisfy particular customer
requirements.
 The architecture of a system may be designed around
one of more architectural patterns or ‘styles’.
 These capture the essence of an architecture and can be
instantiated in different ways.
 Discussed later in this lecture.
12
Chapter 6 Architectural design
Architecture and system characteristics
 Performance
 Localise critical operations and minimise communications. Use
large rather than fine-grain components.
 Security
 Use a layered architecture with critical assets in the inner layers.
 Safety
 Localise safety-critical features in a small number of sub-
systems.
 Availability
 Include redundant components and mechanisms for fault
tolerance.
 Maintainability
 Use fine-grain, replaceable components.
13
Chapter 6 Architectural design
Architectural views
 What views or perspectives are useful when designing
and documenting a system’s architecture?
 What notations should be used for describing
architectural models?
 Each architectural model only shows one view or
perspective of the system.
 It might show how a system is decomposed into modules, how
the run-time processes interact or the different ways in which
system components are distributed across a network. For both
design and documentation, you usually need to present multiple
views of the software architecture.
14
Chapter 6 Architectural design
4 + 1 view model of software architecture
 A logical view, which shows the key abstractions in the
system as objects or object classes.
 A process view, which shows how, at run-time, the
system is composed of interacting processes.
 A development view, which shows how the software is
decomposed for development.
 A physical view, which shows the system hardware and
how software components are distributed across the
processors in the system.
 Related using use cases or scenarios (+1)
15
Chapter 6 Architectural design
Architectural patterns
 Patterns are a means of representing, sharing and
reusing knowledge.
 An architectural pattern is a stylized description of good
design practice, which has been tried and tested in
different environments.
 Patterns should include information about when they are
and when the are not useful.
 Patterns may be represented using tabular and graphical
descriptions.
16
Chapter 6 Architectural design
The Model-View-Controller (MVC) pattern
Name MVC (Model-View-Controller)
Description Separates presentation and interaction from the system data. The system is
structured into three logical components that interact with each other. The
Model component manages the system data and associated operations on
that data. The View component defines and manages how the data is
presented to the user. The Controller component manages user interaction
(e.g., key presses, mouse clicks, etc.) and passes these interactions to the
View and the Model. See Figure 6.3.
Example Figure 6.4 shows the architecture of a web-based application system
organized using the MVC pattern.
When used Used when there are multiple ways to view and interact with data. Also used
when the future requirements for interaction and presentation of data are
unknown.
Advantages Allows the data to change independently of its representation and vice versa.
Supports presentation of the same data in different ways with changes made
in one representation shown in all of them.
Disadvantages Can involve additional code and code complexity when the data model and
interactions are simple.
17
Chapter 6 Architectural design
The organization of the Model-View-Controller
18
Chapter 6 Architectural design
Web application architecture using the MVC
pattern
19
Chapter 6 Architectural design
Layered architecture
 Used to model the interfacing of sub-systems.
 Organises the system into a set of layers (or abstract
machines) each of which provide a set of services.
 Supports the incremental development of sub-systems in
different layers. When a layer interface changes, only the
adjacent layer is affected.
 However, often artificial to structure systems in this way.
20
Chapter 6 Architectural design
The Layered architecture pattern
Name Layered architecture
Description Organizes the system into layers with related functionality
associated with each layer. A layer provides services to the layer
above it so the lowest-level layers represent core services that
are likely to be used throughout the system. See Figure 6.6.
Example A layered model of a system for sharing copyright documents
held in different libraries, as shown in Figure 6.7.
When used Used when building new facilities on top of existing systems;
when the development is spread across several teams with each
team responsibility for a layer of functionality; when there is a
requirement for multi-level security.
Advantages Allows replacement of entire layers so long as the interface is
maintained. Redundant facilities (e.g., authentication) can be
provided in each layer to increase the dependability of the
system.
Disadvantages In practice, providing a clean separation between layers is often
difficult and a high-level layer may have to interact directly with
lower-level layers rather than through the layer immediately
below it. Performance can be a problem because of multiple
levels of interpretation of a service request as it is processed at
each layer.
21
Chapter 6 Architectural design
A generic layered architecture
22
Chapter 6 Architectural design
The architecture of the LIBSYS system
23
Chapter 6 Architectural design
Key points
 A software architecture is a description of how a software
system is organized.
 Architectural design decisions include decisions on the
type of application, the distribution of the system, the
architectural styles to be used.
 Architectures may be documented from several different
perspectives or views such as a conceptual view, a
logical view, a process view, and a development view.
 Architectural patterns are a means of reusing knowledge
about generic system architectures. They describe the
architecture, explain when it may be used and describe
its advantages and disadvantages.
Chapter 6 Architectural design 24
Chapter 6 – Architectural Design
Lecture 2
25
Chapter 6 Architectural design
Repository architecture
 Sub-systems must exchange data. This may be done in
two ways:
 Shared data is held in a central database or repository and may
be accessed by all sub-systems;
 Each sub-system maintains its own database and passes data
explicitly to other sub-systems.
 When large amounts of data are to be shared, the
repository model of sharing is most commonly used a
this is an efficient data sharing mechanism.
26
Chapter 6 Architectural design
The Repository pattern
Name Repository
Description All data in a system is managed in a central repository that is
accessible to all system components. Components do not
interact directly, only through the repository.
Example Figure 6.9 is an example of an IDE where the components use
a repository of system design information. Each software tool
generates information which is then available for use by other
tools.
When used You should use this pattern when you have a system in which
large volumes of information are generated that has to be
stored for a long time. You may also use it in data-driven
systems where the inclusion of data in the repository triggers
an action or tool.
Advantages Components can be independent—they do not need to know
of the existence of other components. Changes made by one
component can be propagated to all components. All data can
be managed consistently (e.g., backups done at the same
time) as it is all in one place.
Disadvantages The repository is a single point of failure so problems in the
repository affect the whole system. May be inefficiencies in
organizing all communication through the repository.
Distributing the repository across several computers may be
difficult.
27
Chapter 6 Architectural design
A repository architecture for an IDE
28
Chapter 6 Architectural design
Client-server architecture
 Distributed system model which shows how data and
processing is distributed across a range of components.
 Can be implemented on a single computer.
 Set of stand-alone servers which provide specific
services such as printing, data management, etc.
 Set of clients which call on these services.
 Network which allows clients to access servers.
29
Chapter 6 Architectural design
The Client–server pattern
Name Client-server
Description In a client–server architecture, the functionality of the system is
organized into services, with each service delivered from a
separate server. Clients are users of these services and access
servers to make use of them.
Example Figure 6.11 is an example of a film and video/DVD library organized
as a client–server system.
When used Used when data in a shared database has to be accessed from a
range of locations. Because servers can be replicated, may also be
used when the load on a system is variable.
Advantages The principal advantage of this model is that servers can be
distributed across a network. General functionality (e.g., a printing
service) can be available to all clients and does not need to be
implemented by all services.
Disadvantages Each service is a single point of failure so susceptible to denial of
service attacks or server failure. Performance may be unpredictable
because it depends on the network as well as the system. May be
management problems if servers are owned by different
organizations.
30
Chapter 6 Architectural design
A client–server architecture for a film library
31
Chapter 6 Architectural design
Pipe and filter architecture
 Functional transformations process their inputs to
produce outputs.
 May be referred to as a pipe and filter model (as in UNIX
shell).
 Variants of this approach are very common. When
transformations are sequential, this is a batch sequential
model which is extensively used in data processing
systems.
 Not really suitable for interactive systems.
32
Chapter 6 Architectural design
The pipe and filter pattern
Name Pipe and filter
Description The processing of the data in a system is organized so that each
processing component (filter) is discrete and carries out one type of
data transformation. The data flows (as in a pipe) from one component
to another for processing.
Example Figure 6.13 is an example of a pipe and filter system used for
processing invoices.
When used Commonly used in data processing applications (both batch- and
transaction-based) where inputs are processed in separate stages to
generate related outputs.
Advantages Easy to understand and supports transformation reuse. Workflow style
matches the structure of many business processes. Evolution by
adding transformations is straightforward. Can be implemented as
either a sequential or concurrent system.
Disadvantages The format for data transfer has to be agreed upon between
communicating transformations. Each transformation must parse its
input and unparse its output to the agreed form. This increases system
overhead and may mean that it is impossible to reuse functional
transformations that use incompatible data structures.
33
Chapter 6 Architectural design
An example of the pipe and filter architecture
34
Chapter 6 Architectural design
Application architectures
 Application systems are designed to meet an
organisational need.
 As businesses have much in common, their application
systems also tend to have a common architecture that
reflects the application requirements.
 A generic application architecture is an architecture for a
type of software system that may be configured and
adapted to create a system that meets specific
requirements.
35
Chapter 6 Architectural design
Use of application architectures
 As a starting point for architectural design.
 As a design checklist.
 As a way of organising the work of the development
team.
 As a means of assessing components for reuse.
 As a vocabulary for talking about application types.
36
Chapter 6 Architectural design
Examples of application types
 Data processing applications
 Data driven applications that process data in batches without
explicit user intervention during the processing.
 Transaction processing applications
 Data-centred applications that process user requests and update
information in a system database.
 Event processing systems
 Applications where system actions depend on interpreting
events from the system’s environment.
 Language processing systems
 Applications where the users’ intentions are specified in a formal
language that is processed and interpreted by the system.
Chapter 6 Architectural design 37
Application type examples
 Focus here is on transaction processing and language
processing systems.
 Transaction processing systems
 E-commerce systems;
 Reservation systems.
 Language processing systems
 Compilers;
 Command interpreters.
38
Chapter 6 Architectural design
Transaction processing systems
 Process user requests for information from a database
or requests to update the database.
 From a user perspective a transaction is:
 Any coherent sequence of operations that satisfies a goal;
 For example - find the times of flights from London to Paris.
 Users make asynchronous requests for service which
are then processed by a transaction manager.
39
Chapter 6 Architectural design
The structure of transaction processing
applications
40
Chapter 6 Architectural design
The software architecture of an ATM system
41
Chapter 6 Architectural design
Information systems architecture
 Information systems have a generic architecture that can
be organised as a layered architecture.
 These are transaction-based systems as interaction with
these systems generally involves database transactions.
 Layers include:
 The user interface
 User communications
 Information retrieval
 System database
42
Chapter 6 Architectural design
Layered information system architecture
43
Chapter 6 Architectural design
The architecture of the MHC-PMS
44
Chapter 6 Architectural design
Web-based information systems
 Information and resource management systems are now
usually web-based systems where the user interfaces
are implemented using a web browser.
 For example, e-commerce systems are Internet-based
resource management systems that accept electronic
orders for goods or services and then arrange delivery of
these goods or services to the customer.
 In an e-commerce system, the application-specific layer
includes additional functionality supporting a ‘shopping
cart’ in which users can place a number of items in
separate transactions, then pay for them all together in a
single transaction.
Chapter 6 Architectural design 45
Server implementation
 These systems are often implemented as multi-tier client
server/architectures (discussed in Chapter 18)
 The web server is responsible for all user communications, with
the user interface implemented using a web browser;
 The application server is responsible for implementing
application-specific logic as well as information storage and
retrieval requests;
 The database server moves information to and from the
database and handles transaction management.
Chapter 6 Architectural design 46
Language processing systems
 Accept a natural or artificial language as input and generate
some other representation of that language.
 May include an interpreter to act on the instructions in the
language that is being processed.
 Used in situations where the easiest way to solve a
problem is to describe an algorithm or describe the system
data
 Meta-case tools process tool descriptions, method rules, etc
and generate tools.
47
Chapter 6 Architectural design
The architecture of a language processing
system
48
Chapter 6 Architectural design
Compiler components
 A lexical analyzer, which takes input language tokens
and converts them to an internal form.
 A symbol table, which holds information about the names
of entities (variables, class names, object names, etc.)
used in the text that is being translated.
 A syntax analyzer, which checks the syntax of the
language being translated.
 A syntax tree, which is an internal structure representing
the program being compiled.
Chapter 6 Architectural design 49
Compiler components
 A semantic analyzer that uses information from the
syntax tree and the symbol table to check the semantic
correctness of the input language text.
 A code generator that ‘walks’ the syntax tree and
generates abstract machine code.
Chapter 6 Architectural design 50
A pipe and filter compiler architecture
51
Chapter 6 Architectural design
A repository architecture for a language
processing system
52
Chapter 6 Architectural design
Key points
 Models of application systems architectures help us
understand and compare applications, validate
application system designs and assess large-scale
components for reuse.
 Transaction processing systems are interactive systems
that allow information in a database to be remotely
accessed and modified by a number of users.
 Language processing systems are used to translate
texts from one language into another and to carry out the
instructions specified in the input language. They include
a translator and an abstract machine that executes the
generated language.
53
Chapter 6 Architectural design

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Ch6 archtchure design in software en.pptx

  • 1. Chapter 6 – Architectural Design Lecture 1 1 Chapter 6 Architectural design
  • 2. Topics covered  Architectural design decisions  Architectural views  Architectural patterns  Application architectures 2 Chapter 6 Architectural design
  • 3. Software architecture  The design process for identifying the sub-systems making up a system and the framework for sub-system control and communication is architectural design.  The output of this design process is a description of the software architecture. 3 Chapter 6 Architectural design
  • 4. Architectural design  An early stage of the system design process.  Represents the link between specification and design processes.  Often carried out in parallel with some specification activities.  It involves identifying major system components and their communications. 4 Chapter 6 Architectural design
  • 5. The architecture of a packing robot control system 5 Chapter 6 Architectural design
  • 6. Architectural abstraction  Architecture in the small is concerned with the architecture of individual programs. At this level, we are concerned with the way that an individual program is decomposed into components.  Architecture in the large is concerned with the architecture of complex enterprise systems that include other systems, programs, and program components. These enterprise systems are distributed over different computers, which may be owned and managed by different companies. 6 Chapter 6 Architectural design
  • 7. Advantages of explicit architecture  Stakeholder communication  Architecture may be used as a focus of discussion by system stakeholders.  System analysis  Means that analysis of whether the system can meet its non- functional requirements is possible.  Large-scale reuse  The architecture may be reusable across a range of systems  Product-line architectures may be developed. 7 Chapter 6 Architectural design
  • 8. Architectural representations  Simple, informal block diagrams showing entities and relationships are the most frequently used method for documenting software architectures.  But these have been criticised because they lack semantics, do not show the types of relationships between entities nor the visible properties of entities in the architecture.  Depends on the use of architectural models.The requirements for model semantics depends on how the models are used. 8 Chapter 6 Architectural design
  • 9. Box and line diagrams  Very abstract - they do not show the nature of component relationships nor the externally visible properties of the sub-systems.  However, useful for communication with stakeholders and for project planning. 9 Chapter 6 Architectural design
  • 10. Use of architectural models  As a way of facilitating discussion about the system design  A high-level architectural view of a system is useful for communication with system stakeholders and project planning because it is not cluttered with detail. Stakeholders can relate to it and understand an abstract view of the system. They can then discuss the system as a whole without being confused by detail.  As a way of documenting an architecture that has been designed  The aim here is to produce a complete system model that shows the different components in a system, their interfaces and their connections. Chapter 6 Architectural design 10
  • 11. Architectural design decisions  Is there a generic application architecture that can be used?  How will the system be distributed?  What architectural styles are appropriate?  What approach will be used to structure the system?  How will the system be decomposed into modules?  What control strategy should be used?  How will the architectural design be evaluated?  How should the architecture be documented? 11 Chapter 6 Architectural design
  • 12. Architecture reuse  Systems in the same domain often have similar architectures that reflect domain concepts.  Application product lines are built around a core architecture with variants that satisfy particular customer requirements.  The architecture of a system may be designed around one of more architectural patterns or ‘styles’.  These capture the essence of an architecture and can be instantiated in different ways.  Discussed later in this lecture. 12 Chapter 6 Architectural design
  • 13. Architecture and system characteristics  Performance  Localise critical operations and minimise communications. Use large rather than fine-grain components.  Security  Use a layered architecture with critical assets in the inner layers.  Safety  Localise safety-critical features in a small number of sub- systems.  Availability  Include redundant components and mechanisms for fault tolerance.  Maintainability  Use fine-grain, replaceable components. 13 Chapter 6 Architectural design
  • 14. Architectural views  What views or perspectives are useful when designing and documenting a system’s architecture?  What notations should be used for describing architectural models?  Each architectural model only shows one view or perspective of the system.  It might show how a system is decomposed into modules, how the run-time processes interact or the different ways in which system components are distributed across a network. For both design and documentation, you usually need to present multiple views of the software architecture. 14 Chapter 6 Architectural design
  • 15. 4 + 1 view model of software architecture  A logical view, which shows the key abstractions in the system as objects or object classes.  A process view, which shows how, at run-time, the system is composed of interacting processes.  A development view, which shows how the software is decomposed for development.  A physical view, which shows the system hardware and how software components are distributed across the processors in the system.  Related using use cases or scenarios (+1) 15 Chapter 6 Architectural design
  • 16. Architectural patterns  Patterns are a means of representing, sharing and reusing knowledge.  An architectural pattern is a stylized description of good design practice, which has been tried and tested in different environments.  Patterns should include information about when they are and when the are not useful.  Patterns may be represented using tabular and graphical descriptions. 16 Chapter 6 Architectural design
  • 17. The Model-View-Controller (MVC) pattern Name MVC (Model-View-Controller) Description Separates presentation and interaction from the system data. The system is structured into three logical components that interact with each other. The Model component manages the system data and associated operations on that data. The View component defines and manages how the data is presented to the user. The Controller component manages user interaction (e.g., key presses, mouse clicks, etc.) and passes these interactions to the View and the Model. See Figure 6.3. Example Figure 6.4 shows the architecture of a web-based application system organized using the MVC pattern. When used Used when there are multiple ways to view and interact with data. Also used when the future requirements for interaction and presentation of data are unknown. Advantages Allows the data to change independently of its representation and vice versa. Supports presentation of the same data in different ways with changes made in one representation shown in all of them. Disadvantages Can involve additional code and code complexity when the data model and interactions are simple. 17 Chapter 6 Architectural design
  • 18. The organization of the Model-View-Controller 18 Chapter 6 Architectural design
  • 19. Web application architecture using the MVC pattern 19 Chapter 6 Architectural design
  • 20. Layered architecture  Used to model the interfacing of sub-systems.  Organises the system into a set of layers (or abstract machines) each of which provide a set of services.  Supports the incremental development of sub-systems in different layers. When a layer interface changes, only the adjacent layer is affected.  However, often artificial to structure systems in this way. 20 Chapter 6 Architectural design
  • 21. The Layered architecture pattern Name Layered architecture Description Organizes the system into layers with related functionality associated with each layer. A layer provides services to the layer above it so the lowest-level layers represent core services that are likely to be used throughout the system. See Figure 6.6. Example A layered model of a system for sharing copyright documents held in different libraries, as shown in Figure 6.7. When used Used when building new facilities on top of existing systems; when the development is spread across several teams with each team responsibility for a layer of functionality; when there is a requirement for multi-level security. Advantages Allows replacement of entire layers so long as the interface is maintained. Redundant facilities (e.g., authentication) can be provided in each layer to increase the dependability of the system. Disadvantages In practice, providing a clean separation between layers is often difficult and a high-level layer may have to interact directly with lower-level layers rather than through the layer immediately below it. Performance can be a problem because of multiple levels of interpretation of a service request as it is processed at each layer. 21 Chapter 6 Architectural design
  • 22. A generic layered architecture 22 Chapter 6 Architectural design
  • 23. The architecture of the LIBSYS system 23 Chapter 6 Architectural design
  • 24. Key points  A software architecture is a description of how a software system is organized.  Architectural design decisions include decisions on the type of application, the distribution of the system, the architectural styles to be used.  Architectures may be documented from several different perspectives or views such as a conceptual view, a logical view, a process view, and a development view.  Architectural patterns are a means of reusing knowledge about generic system architectures. They describe the architecture, explain when it may be used and describe its advantages and disadvantages. Chapter 6 Architectural design 24
  • 25. Chapter 6 – Architectural Design Lecture 2 25 Chapter 6 Architectural design
  • 26. Repository architecture  Sub-systems must exchange data. This may be done in two ways:  Shared data is held in a central database or repository and may be accessed by all sub-systems;  Each sub-system maintains its own database and passes data explicitly to other sub-systems.  When large amounts of data are to be shared, the repository model of sharing is most commonly used a this is an efficient data sharing mechanism. 26 Chapter 6 Architectural design
  • 27. The Repository pattern Name Repository Description All data in a system is managed in a central repository that is accessible to all system components. Components do not interact directly, only through the repository. Example Figure 6.9 is an example of an IDE where the components use a repository of system design information. Each software tool generates information which is then available for use by other tools. When used You should use this pattern when you have a system in which large volumes of information are generated that has to be stored for a long time. You may also use it in data-driven systems where the inclusion of data in the repository triggers an action or tool. Advantages Components can be independent—they do not need to know of the existence of other components. Changes made by one component can be propagated to all components. All data can be managed consistently (e.g., backups done at the same time) as it is all in one place. Disadvantages The repository is a single point of failure so problems in the repository affect the whole system. May be inefficiencies in organizing all communication through the repository. Distributing the repository across several computers may be difficult. 27 Chapter 6 Architectural design
  • 28. A repository architecture for an IDE 28 Chapter 6 Architectural design
  • 29. Client-server architecture  Distributed system model which shows how data and processing is distributed across a range of components.  Can be implemented on a single computer.  Set of stand-alone servers which provide specific services such as printing, data management, etc.  Set of clients which call on these services.  Network which allows clients to access servers. 29 Chapter 6 Architectural design
  • 30. The Client–server pattern Name Client-server Description In a client–server architecture, the functionality of the system is organized into services, with each service delivered from a separate server. Clients are users of these services and access servers to make use of them. Example Figure 6.11 is an example of a film and video/DVD library organized as a client–server system. When used Used when data in a shared database has to be accessed from a range of locations. Because servers can be replicated, may also be used when the load on a system is variable. Advantages The principal advantage of this model is that servers can be distributed across a network. General functionality (e.g., a printing service) can be available to all clients and does not need to be implemented by all services. Disadvantages Each service is a single point of failure so susceptible to denial of service attacks or server failure. Performance may be unpredictable because it depends on the network as well as the system. May be management problems if servers are owned by different organizations. 30 Chapter 6 Architectural design
  • 31. A client–server architecture for a film library 31 Chapter 6 Architectural design
  • 32. Pipe and filter architecture  Functional transformations process their inputs to produce outputs.  May be referred to as a pipe and filter model (as in UNIX shell).  Variants of this approach are very common. When transformations are sequential, this is a batch sequential model which is extensively used in data processing systems.  Not really suitable for interactive systems. 32 Chapter 6 Architectural design
  • 33. The pipe and filter pattern Name Pipe and filter Description The processing of the data in a system is organized so that each processing component (filter) is discrete and carries out one type of data transformation. The data flows (as in a pipe) from one component to another for processing. Example Figure 6.13 is an example of a pipe and filter system used for processing invoices. When used Commonly used in data processing applications (both batch- and transaction-based) where inputs are processed in separate stages to generate related outputs. Advantages Easy to understand and supports transformation reuse. Workflow style matches the structure of many business processes. Evolution by adding transformations is straightforward. Can be implemented as either a sequential or concurrent system. Disadvantages The format for data transfer has to be agreed upon between communicating transformations. Each transformation must parse its input and unparse its output to the agreed form. This increases system overhead and may mean that it is impossible to reuse functional transformations that use incompatible data structures. 33 Chapter 6 Architectural design
  • 34. An example of the pipe and filter architecture 34 Chapter 6 Architectural design
  • 35. Application architectures  Application systems are designed to meet an organisational need.  As businesses have much in common, their application systems also tend to have a common architecture that reflects the application requirements.  A generic application architecture is an architecture for a type of software system that may be configured and adapted to create a system that meets specific requirements. 35 Chapter 6 Architectural design
  • 36. Use of application architectures  As a starting point for architectural design.  As a design checklist.  As a way of organising the work of the development team.  As a means of assessing components for reuse.  As a vocabulary for talking about application types. 36 Chapter 6 Architectural design
  • 37. Examples of application types  Data processing applications  Data driven applications that process data in batches without explicit user intervention during the processing.  Transaction processing applications  Data-centred applications that process user requests and update information in a system database.  Event processing systems  Applications where system actions depend on interpreting events from the system’s environment.  Language processing systems  Applications where the users’ intentions are specified in a formal language that is processed and interpreted by the system. Chapter 6 Architectural design 37
  • 38. Application type examples  Focus here is on transaction processing and language processing systems.  Transaction processing systems  E-commerce systems;  Reservation systems.  Language processing systems  Compilers;  Command interpreters. 38 Chapter 6 Architectural design
  • 39. Transaction processing systems  Process user requests for information from a database or requests to update the database.  From a user perspective a transaction is:  Any coherent sequence of operations that satisfies a goal;  For example - find the times of flights from London to Paris.  Users make asynchronous requests for service which are then processed by a transaction manager. 39 Chapter 6 Architectural design
  • 40. The structure of transaction processing applications 40 Chapter 6 Architectural design
  • 41. The software architecture of an ATM system 41 Chapter 6 Architectural design
  • 42. Information systems architecture  Information systems have a generic architecture that can be organised as a layered architecture.  These are transaction-based systems as interaction with these systems generally involves database transactions.  Layers include:  The user interface  User communications  Information retrieval  System database 42 Chapter 6 Architectural design
  • 43. Layered information system architecture 43 Chapter 6 Architectural design
  • 44. The architecture of the MHC-PMS 44 Chapter 6 Architectural design
  • 45. Web-based information systems  Information and resource management systems are now usually web-based systems where the user interfaces are implemented using a web browser.  For example, e-commerce systems are Internet-based resource management systems that accept electronic orders for goods or services and then arrange delivery of these goods or services to the customer.  In an e-commerce system, the application-specific layer includes additional functionality supporting a ‘shopping cart’ in which users can place a number of items in separate transactions, then pay for them all together in a single transaction. Chapter 6 Architectural design 45
  • 46. Server implementation  These systems are often implemented as multi-tier client server/architectures (discussed in Chapter 18)  The web server is responsible for all user communications, with the user interface implemented using a web browser;  The application server is responsible for implementing application-specific logic as well as information storage and retrieval requests;  The database server moves information to and from the database and handles transaction management. Chapter 6 Architectural design 46
  • 47. Language processing systems  Accept a natural or artificial language as input and generate some other representation of that language.  May include an interpreter to act on the instructions in the language that is being processed.  Used in situations where the easiest way to solve a problem is to describe an algorithm or describe the system data  Meta-case tools process tool descriptions, method rules, etc and generate tools. 47 Chapter 6 Architectural design
  • 48. The architecture of a language processing system 48 Chapter 6 Architectural design
  • 49. Compiler components  A lexical analyzer, which takes input language tokens and converts them to an internal form.  A symbol table, which holds information about the names of entities (variables, class names, object names, etc.) used in the text that is being translated.  A syntax analyzer, which checks the syntax of the language being translated.  A syntax tree, which is an internal structure representing the program being compiled. Chapter 6 Architectural design 49
  • 50. Compiler components  A semantic analyzer that uses information from the syntax tree and the symbol table to check the semantic correctness of the input language text.  A code generator that ‘walks’ the syntax tree and generates abstract machine code. Chapter 6 Architectural design 50
  • 51. A pipe and filter compiler architecture 51 Chapter 6 Architectural design
  • 52. A repository architecture for a language processing system 52 Chapter 6 Architectural design
  • 53. Key points  Models of application systems architectures help us understand and compare applications, validate application system designs and assess large-scale components for reuse.  Transaction processing systems are interactive systems that allow information in a database to be remotely accessed and modified by a number of users.  Language processing systems are used to translate texts from one language into another and to carry out the instructions specified in the input language. They include a translator and an abstract machine that executes the generated language. 53 Chapter 6 Architectural design