SlideShare a Scribd company logo
1 of 35
Download to read offline
CFA Institute Research Challenge
hosted by
Local Challenge CFA Society Poland
University of Science and Technology in Cracow
1
WSE Ticker: CDR
CD PROJEKT S.A.
Industry: Computer and video games
Interactive entertainment
Sector: Information technology
Highlights
We issue a buy recommendation with a one-year target price of PLN 18.17
which implies a 10.73% upside from its closing price of PLN 16.41 on
6th
February 2015. In our valuation we used Discounted Free Cash Flow
Method and Multiples Method. We found the Multiples Method misleading
when applied to current results due to high variability of past and forecast
cash flows, therefore we estimated discounted multiple valuations going
forward as a proxy. CD Projekt S.A. is a thriving and innovative company
effectively expanding into international markets. Our valuation does not
include dividends since they appear sporadically in growth companies from
the information technology sector.
Main price growth drivers: (1) Release of a key product - The Witcher 3 on
19th
May 2015 which will result in approximately PLN 222 million of revenue
in second quarter 2015; (2) Weakening Polish currency against the dollar or
the euro will result in higher income since the Company makes its profit
mainly in foreign currencies; (3) Arousing clients’ interest in digital
distribution; (4) Revenues from The Witcher Battle Arena exceeding expected
profit.
Main price decline drivers: (1) Strengthening Polish currency against the
dollar or the euro; (2) Failure of key games and inability to receive foreseen
income; (3) Unsuccessful release of the GOG Galaxy platform.
Sound financial position We estimate that CD Projekt will present good
financial status: (1) D/E equal to 0% in the forecast period; (2) CFO/CAPEX
47% in 2014, 744% in 2016F; (3) Cash ratio 0.45 in 2015E, 8.70 in 2017F.
Main risk issues are: related competition with influence on shaping the
market and substitute products. Regime changes in macroeconomic and
political environment as well as unsuccessful product launches can pose
additional risk.
Recomendation: BUY
Price at 6 Feb 2015 PLN
USD
16.41
4.47
12M price target PLN
USD
18.17
4.95
52-week range PLN
USD
12.96 – 18.40
3.53 – 5.01
Stock data
Market capitalization (PLN) 1.54 billion
Free float (%) 44.24%
WIG 20 (PLN) 2324.02
Average daily volume 120 427
Shares outstanding (%) 0.13%
Shares outstanding 94 950 000
Institutional holdings (%) 19.25%
Key indicators
ROE (%) 54.93%
ROA (%) 54.07%
Net debt/equity 0
Book value/share (PLN) 3.55
Price book (PLN mln) 337
Net interest cover NO DEBT
EBITDA (PLN mln) 216
EBIT margin (%) 40.70%
Comparables
Company’s name P/BV P/EBIT
ACTIVISION BLIZZARD INC 2.2 14.4
ELECTRONIC ARTS INC 5.7 35.0
UBISOFT ENTERTAINMENT 2.0 n.d.
SQUARE ENIX 2.4 22.4
KONAMI CORP 1.3 31.1
BANDAI NAMCO 1.8 10.5
CAPCOM CO LTD 1.8 17.3
TAKE-TWO INTERACTIVE
SOFTWARE
3.3 5.0
Valuation [PLN thousand]
Cost of equity 10.3%
DCF perpetuity growth
(PLN thous.)
1749
DCF terminal multiple
(PLN thous.)
1686
DCF average (PLN thous.) 1717
Multiples average (PLN thous.) 1356
Valuation weights
(DCF/Multiples)
50%/50%
Financial Summary and Implied Multiples
2014F 2015F 2016F
Sales 86 725 531 253 220 973
EBITDA 7 289 216 211 76 554
EBIT 3 748 211 907 71 420
Net profit 5 081 185 206 63 361
Assets 243 185 342 557 314 876
Liabilities 85 857 30 091 88 243
Equity 160 937 337 163 246 986
P/S 12.00 3.70 10.61
P/EBIT 423.12 9.28 32.84
P/E 195.49 10.61 37.01
P/BV 9.85 5.83 9.50
12
13
14
15
16
17
18
19
49 000
50 000
51 000
52 000
53 000
54 000
55 000
56 000
WIG
CDR
Source: www.stooq.pl, Team estimates
Figure 1. Share price vs WIG Index
Source: www.obligacjeskarbowe.pl, Team estimates
2
Business Description
History
The CD Projekt Capital Group (“the Group”) is the largest Polish group in the videogame segment. It
was established in 1994 under the name CD Projekt. In 2010 the Group merged with Optimus S.A.
which acquired 100% of CD Projekt shares. Since then the Group was listed on Warsaw Stock
Exchange (“WSE”) as Optimus S.A. In 2011 the name was changed to CD Projekt RED S.A. Currently it
is listed as CD Projekt S.A. (“the Company”). Structure of the Group is presented on Figure 2.
Core business area
CD Projekt Red Studio - CD Projekt S.A. is one of the world’s leading producer of video and computer
Role Playing Game (“RPG”) games. Game production is realized by CD Projekt Red Studio (“the
Studio”) which was founded in 2002. Until now the main product of the Studio is a series of games
called The Witcher. The first two parts were sold in over 8 million copies around the world. The third
part of The Witcher is currently under preparation. During development of The Witcher 2 the Studio
has created a proprietary advanced videogame engine called REDengine.
Strategy of the Studio:
1. Release of The Witcher 3: Wild hunt game is planned for 19th May 2015. This RPG game
will be available for different platforms such as personal computer (“PC”), Xbox One
(“XOne”) and PlayStation4 (“PS4”). It represents a segment referred to as “triple A games”
(“AAA”) with an extensive development budget, top-of-the-line production values and
industry leading marketing support. The game is going to establish a long-term support.
2. Release of Cyberpunk 2077 game (premiere date to be announced), another AAA RPG
game. The game is based on Cyberpunk® book series which has over 5 million fans of
whom 70% are from USA.
3. Production of two smaller games which will aim to support high production values.
4. Release of a game for mobile devices.
5. Sale of REDengine license.
GOG. Ltd. - GOG. Ltd. (“GOG”)is one of the foremost digital videogame distributors in the world. It
currently distributes over 850 titles originating from more than 290 business partners. The Company
operates on the American and West European market. GOG ranks as the second most popular
independent distribution platform of digital games. In late 2012 the service surpassed 2 million
unique clients mark - measured by monthly logins. GOG distributes games without Digital Rights
Management (“DRM”), a technology to control the use of digital content and devices after sale. It
applies Fair Price Policy - every gamer throughout the world pays the same price for the products of
the Company. Digital distribution of videogames is a dynamic and rapidly evolving sector where
innovation is a crucial aspect (Figure 3.). For this reason GOG has opted not to disclose its strategy
or goals. During its development GOG takes into account gamers’ preferences, who buy games in
digital version more often than in physical. Over recent years the number of digital games recipients
has increased to 53% of all of their customers. It is estimated that until 2017 the share in overall
sales will reach 78%.i Geographical sales distribution of the Company splits between 48% in North
America, 39% in Europe, the Middle East and Africa (EMEA) and 13% in rest of the world (Appendix
21.). Games production and distribution development depends on growth of GOG and the Studio.
Shareholder structure
Shareholders of the Company include three institutional investors (investment and pension funds)
exceeding 5% shareholding, founders, board members and private investors. Since September 2013
PKO TFI holds 9.48% of shares, 5.27% belongs to Amplico PTE and AVIVA OFE has 5.2% of shares. Co-
founders and board members own 35.81% of shares. Free float amounts to 44.24% of shares (Figure
5.).ii Until November 2014 www.cdp.pl - local distributor of games, movies, e-books and audiobooks
- was a part of the Group. The Company decided to focus on a global market and now, after sale and
remission of shares which belonged to the Group, the Company holds only 8.29% of www.cdp.pl
shares.
CDProjectS.A. GOG.Ltd
GOG Poland Sp. z
o.o.
Brand Projekt Sp.
zo.o.
CD PROJEKT Inc.
CD Projekt Brands
S.A.
0
20
40
60
80
2010 2011 2012 2013 2014e
Figure 3. Longterm dynamic
growth of GOG
Net profit Revenues
9.48%
5.27%
5.20%
35.81%
44.24
%
Figure 5. CD Projekt S.A.
shareholders as of January 2015
PKO TFI SA
Amplico PTE
AVIVA OFE
Co- founders & Board Members
Free float
Recentchangeson
GOG.com
GOG Galaxy development and tests
2014/07/25 - Linux games on GOG -
first 50 titles, currently over 130
2014/08/24 - movie section on GOG
2014/08/24 - local payment
methods (Sofort, Yandex,
Webmoney, other)
2014/08/24 - prices in EUR, GBP,
AUD, RUB
2014/08/24 - new version of the
service including new mobile
version
2014/11/07 - first local language
version - French
Figure 2. The CD Projekt Capital
Group Structure
Source: www.cdprojekt.com
Source: Company data, Team estimates
Source: Company data
Source: www.cdprojekt.com
Figure 4. GOG’s recent history
3
Industry Overview and Competitive Positioning
CD Projekt RED Studio
Industry Overview
Global Games Market
In 2013 the Global Games Market amounted to USD 75.5 billion of which 41% (USD 30.8 billion)iii
came from consoles and personal computers. That is the target segment for the Studio with its
flagship product The Witcher 3 which will be issued on three platforms: PC, XOne and PS4. It is
estimated that in 2017 Global Games Market may reach USD 102.9 billion with a forecast 8.1%
Compound Annual Growth Rate (CAGR). Approximately 30% of the market (USD 36 billion )iv will
come from consoles and PC. A reduction in market share is due to a significant increase in the
segment of games for mobile devices. (Figure 6.)
Video and Computer Game Genres in Overall Market
The datav in 2011-2013 (Figure 7.) shows that the genre of RPG, which representative is the Witcher
series, should be approximately 7% and 21% of the shares respectively in the market of video (PS4,
XOne) and computer (PC) games. We estimate that this trend will continue in the coming years. The
decline in the market share of RPG games in 2013 (12%) is due to the lack of new high-end game
releases for this kind of game.vi
Metacritic Scores
Known and respected by players and developers alike the Metacritic website rates games on a scale
of 1 to 100. In recent years, Metacritic has become a determinant of whether a game is worth
purchasing. Numerous players before buying a game often research how it is evaluated by the
Metacritic service. In addition, this assessment is issued before the financial results and hence is
often an indicator of potential sales volumes and a proxy for the future stock market value of the
publisher. The Studio was awarded marks of 86/100 for The Witcher 1 and 88/100 for The Witcher 2
which is a high score suggesting a high sales potential.
Competitive Positioning
One of the Best RPG Developers
The Studio developed its brand strength on the first two editions of The Witcher game selling over
8 million copies and attracting millions of fans of the series worldwide. Previous releases have
received a total of over 200 awards and not yet released The Witcher 3 earned more than 170.vii
Therefore the Studio is seen as one of the best RPG developers in the world on a par with Bethesda
Softworks (The Elder Scrolls), BioWare (Mass Effect, Dragon Age) or FromSoftware (Dark Souls).
(Figure 8.)
The Witcher 3 release on PC, Play Station 4 and Xbox One
The Witcher 3 has been hailed as one of the most anticipated games of the year 2015.viii It is
a production of an AAA ratio, which means games involving large amount of money, focused on high
quality of the final product and using advanced technology. The game is expected to be shocking
with a combination of an unprecedented immersive storyline with an extensive, interactive, open
world. The story contains over 100 hours of non-linear storyline with 36 different endings and 3
different epilogs. In addition, the game offers players a gigantic world to explore, 35 times larger
than the world of The Witcher 2. For the first time The Witcher 3 will be released simultaneously on
three platforms (PC, PS4, XOne) in order to reach out to more customers. A similar situation
occurred with The Elder Scrolls 5: Skyrim game. It was also released on three platforms which
resulted in more than twice the sales of the previous two parts of the series together. We estimate
that this will roughly be replicated in case of The Witcher 3.
Strong Team and Partners
The Studio is composed of an experienced and well coordinated team of over 300 employees.
Additionally, it has concluded profitable agreements with the world's preferred computer giants
such as Warner Bros, Home Entertainment, Namco Bandai or Valve giving the possibility of free
development of the Company.
0
20
40
60
80
100
120
2012
2013
2014E
2015E
2016E
2017E
Figure 6. Market snapshot
Global Games Market 2012-
2017 in billion dollars
MMO's
PC/MAC
Tablets
Smartphones
Consoles
Others(social + handhelds)
Best RPG
Developers
Bethesda
Softworks
SquareSoft
BioWare
Obsidian
Entertainment
CD Projekt
RED
From
SoftWare
21%
28%
12%
21%
27%
28%
28%
25%
38%
1%
0% 0%13%
6% 7%
9% 7% 7%
3% 2% 2%5% 5% 4%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2011 2012 2013
Figure 7. Computer Game Super Genres by
Units Sold
Role-Playing Casual
Strategy Sport Games
Shooter Adventure
Action Other Games, Compilations
Source: Entertainment Software Association:
Essential facts about computer and video game
industry 2012,2013,2014
Source:Team analysis
Figure 8. Best RPG Developers
Source: Source: The NPD Group/Retail Tracking Service
4
Cyberpunk 2077
In parallel since early 2013 the Studio has been working on a second AAA production Cyberpunk
2077. Based on a series of role-playing games Cyberpunk is set in a futuristic world where modern
technology coexists with a degenerate society. According to the announcement of the authors, it is
meant to be a mature, ambitious title, in which the character development is strongly associated
with a non-linear plot of the history and the different classes of characters. We estimate that
a realistic release date will be in 2017 and the revenues will be similar to the success of The Witcher
3.
The Witcher Battle Arena
Industry Overview
Global Mobile Games Market
The Global Mobile Games Market is the fastest growing industry on the gaming market. In 2013
revenues amounted to USD 17.5 billion. It is estimated that the income from the industry will
double in 2017 and can reach up to USD 35.4 billion in revenues.ix The major mobile operating
systems with the highest number of applications issued are IOS and Android. Figure 9. (markings
NAM – North America, LATAM – Latin America, W –EU – Western Europe, E-EU – Eastern Europe,
MEA – Middle East Asia, APAC – Asia Pacific) shows the increase percentage for the next three years
for Western gamers and developed markets in Asia, Eastern Europe, Middle East Asia and Latin
America combined, which are respectively 18% and 42%. In 2013, the number of mobile players
totaled 1.33 billion and it is estimated that by 2017 this figure will reach 1.82 billion.
Competitive Positioning
Low Barriers to Entry
There are very low barriers to enter games industry for IOS, smartphones, tablets due to the ease
and low cost of setting up a small development company than before. The average cost of creating
a dedicated console game amounts to approximately USD 20 million while anyone can create a new
mobile game and post it for a small fee on the market.x
Difficulty in Reaching the Customer
With such a low barrier to entry, the market is flooded with new applications, so it is very difficult to
reach the customer. It is easier to succeed for games that come with a reliable and recognizable
brand or that often appear on the sales lists. The Witcher Battle Arena (“TWBA”) refers to the well-
known and popular game series. Moreover, The Witcher is characterized by high quality
workmanship. An important aspect is the Free-To-Play model with micropayments, which enjoys the
greatest popularity and profitability of mobile games. In addition, for years the Studio has been
focusing on building a strong and lasting relationship with their customers, which is why it is highly
likely that many of them will try the game out on their mobile devices. To summarize all aspects,
TWBA is an opportunity for the Company for a new place of growth and a chance to increase their
profits.
GOG.com
Industry Overview
In the video game industry digital distribution is the process of delivering video games in the form of
digital information without purchase or replacement of any physical media.
Low Barriers to Entry, Strong Competition
Starting a business by the establishment of a new distribution platform involves considerable
financial outlay. Furthermore, this market is characterized by high competition. Since 2004 the
supreme market leader is a private company Valve with its Steam platform. Due to lack of data, it is
estimated that it represents approximately 50-70% of market shares in the digital distribution of
video games. The other significant competitors are Electronic Arts (Origin) and Ubisoft (Uplay), but
in contrast to Steam, these platforms generate profits primarily from the distribution of its own
production of video games. It is estimated that both have approx. 10% of market shares.xi To enter
the market and attract customers a new company must demonstrate the competitiveness of
services and an unique sales approach of to be successful.
Unique
approach to
client
No DRM
No copy
protection
No online
verification
Just
download and
install
Qualitative
approach
Bonus
content
offered with
each game
And
thoroughly
tested
Carefully
selected
games
Players come
first
In-house
customer
service
30 days
Money Back
Guarantee
Fair price
301 355
1029
1463
0
500
1000
1500
2000
2013 2017E
Figure 9. Mobile gamers 2013-2017 in
milions
LATAM, E-EU, MEA, APAC
NAM, W-EU, OCEANIA
1.33Bn
1.82Bn
7
13 15
22
2
5
6
13
0
5
10
15
20
25
30
35
40
2012 2013 2014E 2017E
Figure 10. Global mobile games revenue in
milions of dollars
Smartphones Tablets
Figure 11. GOG’s client approach
Source: Newzoo 2014 Global Games Market Report &
Service
Source: Company data
Source: Newzoo 2014 Global Games Market
Report & Service
5
Unique Approach to the Market
At the beginning of its operations, GOG focused on niche in older, classic games, which often were
not compatible with the latest operating systems. In addition, the company established good
relations with customers, which is reflected in the lack of existence of DRM protection in offered
products. Typically, they limit the use of a legally acquired game, which to a large extent,
discourages potential customers from purchases in this form. Moreover, the Company has a policy
of fair price (Fair Price Policy), which means that the game is offered for the same price regardless of
the country of origin of the customer. With an innovative equitable approach (Figure 11.) the digital
distribution service GOG has been recognized by "Time" magazine as one of the top 50 websites in
the world in 2013.xii
Development of Digital Distribution
An increasing percentage of digital sales in total sales is recorded annually.xiii In 2013, the
distribution of video games in digital was greater than traditional/physical. It is estimated that by
2017 it will reach 78% of total distribution.xiv The increase is due to the fact that digital distribution is
cheaper in terms of manufacturing, logistics and warehousing. In the coming years the demand for
physical retail boxed games is likely to shift to digital platforms. (Figure 12.)
Competitive Positioning
Difficulty in Estimating Market Share in Digital Distribution
Most companies in the industry do not publish financial results, hence, estimation of a market share
for individual companies is extremely difficult. We are however able to make estimates when a
game developer publishes its profits from sales of each platform. In an article in September 2011, PC
Gamer presented digital sales statistics for The Witcher 2 (Figure 13.).xv It shows that Direct2Drive,
Impulse and GamersGate sold together 10 000 copies (4%), GOG had sold 40 000 copies (16%),
while at the same time Steam has sold 200 000 copies (80). On 20th February 2013 the creator of the
game "Defender's Quest" Lars Doucet posted revenues of the game for the first three months
obtained from six different digital distribution platform containing four main distributors of video
games and 2 methods of purchasing and downloading games directly from the developer (Figure
14.).xvi The results showed that GOG has obtained the second highest revenue of 4 used digital
distribution platforms, behind only Steam. Game developer Lars Doucet said that "for the major
[digital game distributors] GOG's star is clearly rising. Even under direct competition, GOG generated
14.5 % as much revenue as Steam. [...] Steam enjoys a captive market of ardent loyalists, but GOG is
swiftly becoming an attractive alternative and gaining loyalists of its own, especially in the anti-DRM
crowd. "
Based on the available information, it appears that GOG is the second largest independent digital
distributor worldwide. We estimate that it has approximately 10% of market shares, while Steam,
EA and Ubisoft have respectively approximately 65%, 10% and 10% (Figure 15.).xvii
GOG business expansion
Every year the Company is expanding its range of services. In the third quarter of 2014 GOG
expanded the business of selling movies. Currently, the Company offers more than 876 titles on
three operating systems on PC, Mac and Linux, allows payment in a growing number of currencies
(USD, EUR, GBP, AUD, RUB) and adds another language versions of the website (French).
GOG Galaxy launch
The next milestone in the development of digital distribution will be the implementation of the GOG
Galaxy platform. This will be the equivalent of the platform offered by Valve allowing, inter alia, a
game play in multiplayer mode through which the range of offered games will extend by the
growing number of games incorporating this mode. In addition, GOG Galaxy will be able to connect
to servers on other platforms such as Steam via cross-play technology. With this solution, users who
have numerous friends using other platforms will be able to communicate and play with them from
the GOG Galaxy platform. In addition, an important advantage is the lack of online activation which
allows players to play even without access to the Internet. It happens very often that competing
platforms do not allow to play in single player mode, when a person does not have an Internet
connection, which further discourages them from using such services. Another issue that
disheartens some customers is the compulsion to use the platform to install the game. GOG once
again shows how to manage its relationship with customers through the promotion of Freedom of
Choice allowing the use of their services without being forced to install additional software.
80%
16%
4%
Figure 13. Digital sales of The
Witcher 2 in first 6 months
Steam
GOG.com
Direct2Drive, Impulse Gamersgate
71% 68%
59%
47% 39% 33% 27% 22%
29% 32%
41%
53% 61% 67% 73% 78%
Figure 12. Video games distribution
split by channel
Digital distribution
Physical distribution
86%
14% 0.3%
Figure 14. Digital sales of Defender's
Quest in first 3 months
Steam GOG.com Impulse, Desura
Source: PC Gamer
Source: PC Gamer
Source: Newzoo, 2014 Global Games Market
Report
6
Investment Summary
We issue a buy recommendation for CD Projekt S.A. with a one-year target price of PLN 18.17. It
implies a 10.73% upside from current price level. The Company is a thriving and innovative group
effectively expanding into national markets. In addition, it actively runs marketing campaigns to
encourage more clients, especially in North America. Even though generated income is not stable
we forecast the growth of the stock price in next year due to new projects. The operational cash
flow is estimated to be around PLN 187 million.
Valuation Methods
We estimated target price by combining DCF Method and Multiples Method which we balanced
with equal importance. To obtain the most reliable result in the first method we have taken into
account different approaches. Using the second method we decided to choose the peer group by
focusing on the companies whose income is generated from developing and distribution of video
and computer games. We believe that this careful choices will let us estimate presumable target
price.
Debt Capacity, Dividend Yield
Young, innovative and rapidly developing companies, which include CD Projekt S.A., finance projects
mainly with retained earnings and they are disinclined to pay big dividends. Since generated income
is unstable and any tax shield may not make any profit the Board is not interested in incurring any
debts and announces that this will not change. An insignificant number of 0.016% of the Company’s
capital value is debt. This is why in further calculations we assume it is equal to zero. Moreover,
during the last four years the Company was focused on paying off debts generated by Optimus and
was not expected to pay any dividends to its shareholders.
New Projects are the Triggers
Releasing AAA games stimulates rapid growth of income. There are two big projects in progress: The
Witcher 3 and Cyberpunk 2077. The first one is already a well-known brand and a release on three
different platforms is going to exceed recent incomes multiple times. The second is aimed mainly at
Americans where Cyberpunk series is very popular. The Company is expected to earn many new
customers. Other actions such as production of a board game or a game dedicated for mobiles
strengthen the brand.
Possible Investment Risks
Beyond obvious threats connected with market, such as strengthening Polish currency or adverse
changes in macroeconomic situation, investors should be aware of other risk factors such as
consolidation of the competition, unsuccessful product launches or instant development of devices
what may require thorough changes of the production system.
CAPM
Risk free rate rf 3%
Coefficient β 1.20
Market risk premium rm – rf 6.05%
Cost of equity r 10.3%
65%
10%
10%
10%
5%
Figure 15. Market share in digital
video game distribution
Valve GOG.com
Origin Uplay
Other
0
2
4
6
8
10
12
14
16
18
20
Shareprice[PLN]
The Witcher 2
release
The Witcher 2
XBOX 360 release
1st delay in
release The
Witcher 3
2nd delay in
release The
Witcher 3
The Witcher 3
announcement
-50 000
0
50 000
100 000
150 000
200 000
250 000
[PLNthousand]
Source: PC Gamer
Source: Team computations, Appendix 12
Source: Company’s data, Team estimates
Figure 18. CD Project share prices and news flow
Figure 16. CAPM summary
Figure 17. Capital Group net income
Source: Team estimates
7
Source: Company data, Team estimates
Valuation
To compute present value of the Group we used two most common methods in contemporary
financial analysis:
1. Discounted Free Cash Flow Method (“DCF”) based on Free Cash Flows to Equity
In applying DCF Method we divided the Group into four components: the Studio, GOG, CD Projekt
Invest (Brands). We forecasted future cash flows of all components using two-stage growth method.
First phase includes thorough quarterly anticipation of future financial results until 2017. In second
phase since 2018 we take an average level of cash flows in 2016 and 2017 and assume its constant
growth. We sum up anticipations of all components and discount them to their present value. Based
on this approach current value of the Company is about PLN 1774 thousand.
CD PROJEKT RED Studio
Financial future of the Studio depends mainly on the success of The Witcher 3 (“W3”).
• Sales revenues - Due to the specific revenues structure which differs according to
releasing new games we approach the problem by three different ways. (Appendix 13)
• Cost of products, goods and materials sold, selling costs - We computed an average
proportion of costs to revenues which stays at the level of about 55%.
• Income tax - We assume that the Company will pay efficient income tax at the average
level from past years equal to 13.26% of operating income.
That brings us to the following results:
Table 21.
[PLN thousand] 2014 2015 2016 2017
Sales revenues 29 043 467 433 153 109 518 094
Net income 243 177 491 54 956 197 240
Source: Team Estimates
GOG.com
Despite of its dependence from The Witcher games behavior of GOG’s finances is much more stable
than the Studio’s.
• Sales revenues - We assume a stable growth of sales revenues of 5%, which is
conservative assumption looking at revenues in the past years which have increased
respectively 298%, 166%, 138% year to year since 2011.
• Cost of revenues - Basing on financial results (Appendix 7) we can see that costs of
revenues are slightly rising. Moreover, logarithmic trend line helps us estimate this value
on level 66%. Costs will rise because GOG constantly adds to its offer new games, which
have bigger margins.
• Income tax - Computed average effective income taxes amount to 11%.
• Other - Further we assume that marketing and administrative costs will stay at the
average level from the past years. The same assumption we take for financial cost and
revenues.
Since nowadays there is a trend to buy games in digital version rather than in physical GOG has a big
chance to increase its revenues. The same positive trend we see in GOG’s share of whole market of
digital distribution which is actually about 15%. Moreover, revenues in the past years have increased
respectively 298%, 166%, 138% year to year since 2011. Finally we get:
Table 22.
[PLN thousand] 2014 2015 2016 2017
Sales revenues 67 738 74 905 78 650 82 582
Net income 7 744 9 420 9 978 10 565
Source: Team Estimates
The component will stay at approximately the same average level as in the past years. More in
appendices 8-9. When we sum up all data we have:
Table 23.
[PLN thousand] 2014 2015 2016 2017
Sales revenues 86 725 531 253 220 973 589 762
Net income 8 111 185 206 63 361 206 170
Source: Team Estimates
Figure 24. GOG -
Proportion of cost to sales revenues
0 5 000 10 000 15 000
2011
2012
2013
[PLN thousand]
Figure 20. GOG
Profit before taxation
Income tax
10%
11%
13%
0
2000
4000
6000
8000
10000
12000
14000
16000
18000
The Witcher 3 PC+PS4+XBOX One [thous. of units]
The Witcher 2 X360 [thous. of units]
The Witcher 2 [thous. of units]
The Witcher 1 [thous. of units]
Figure 19. The Witcher’s sales
Source: Company data
Source: Company data, Team estimates
8
Source: Team estimates
Table 29.
Table 26.
Table 24.
Table 27.
Source: Team estimates
Table 25.
Estimating value
Using the FCFE forecast (Appendix 22) it is possible to estimate present value of the Company (Table
24 and Table 26). We used two methods to find residual value (perpetuity growth method and
terminal multiple method). Taking the average we get the value at the level PLN 1774 thousand.
2. Multiples method
The method started by calculating the median for each factor separately for our peer group
consisting of 8 companies with similar business. Received we used the median to estimate the value
of the company in relation to a given factor in the period considered. We found the Multiples
Method misleading when applied to current results due to high variability of past and forecast cash
flows, therefore we estimated discounted multiple valuations going forward as a proxy. Moreover
we are comparing a minority shareholding of listed company to other listed companies therefore no
liquidity or control discount or premium was applied. Current research shows that the size premium
is no longer present in valuations. Consequently as the value of the company in the audited year we
assumed the median of the values obtained in relation to the company's individual coefficients.
Then, the results were discounted at the present time. Finally, as the result of the comparative
method we found the arithmetic average of the discounted results for each year. Ultimately, the
estimated value of the company amounted to PLN 1 355 578 (USD 369 367).
Results
By taking average value from these two methods we get a value of the Company PLN 1568
thousand, so actually it is undervalued. By computations we find out that one year target price
should be PLN 1817 thousand.
Financial analysis
The main source of income of the Company is game production. At the time of a release of new
game there is an increase in revenue. CD Projekt recorded big profits in the first quarter of 2011 due
to the premiere of The Witcher 2 on PC, which turned out to be very successful. Another increase in
profits can be noticed in the second quarter of 2012. It was about the time when The Witcher 2 was
released on Xbox360. In these periods we see a significant growth in EBIT Margin. After these
events, the Company's profits fall due to the diminishing interest in the issued game and
preparation of the next release.
Based on the analysis of previous periods, the Company showed a low ROE. In 2011 it was about
20%. Over the years, this indicator has fallen. Since then the Company did not deliver any new
products because of a preparation of a new game - The Witcher 3, the final premiere has been
scheduled for May 2015. In our opinion, in 2015 ROE will reach the level of 54%. It will be caused by
increasing EBIT and profit from sales of this new product. DuPont analysis suggests that EBIT’s value
has a big impact on changes of ROE. Another component that has an influence on ROE is asset
turnover which describes a good use of the resources of the Company.
In previous periods, the Company’s ratio of CFO/CAPEX declines. This results in lower revenues from
the production and sales. CD Projekt in the forecast period will reach a significant increase on the
coefficient in the second quarter of 2015. Later, there will be a fall until the next release of new
product on the market. This situation will repeat on a regular basis. We can see that the company is
periodic. Assuming regularity in the premieres of new products we estimated that a similar situation
will be repeated every two years.
Perpetuity growth method
Terminal growth rate
(Polish inflation target)
2.5%
PV of residual value
[thousand PLN]
1 470
% of valuation in residual
value 79.0%
Value of 100% equity
[PLN million]
1 862
FCFE valuation 2014 2015 2016 2017
FCFE [PLN thousand] -37 008 244 279 26 565 303 508
Cost of equity 10.3% 10.3% 10.3% 10.3%
Discount factor 0.91 0.82 0.75 0.68
DCF [PLN thousand] -33 565 200 946 19 820 205 380
DCF total [PLN thousand] 392 580
Terminal multiple method
[PLN million]
Terminal EBITDA multiple –
Long-term based in Global Peer
Group
12.0
Length of forecast 4
PV of residual value
[PLN thousand]
1 294
% of valuation in residual value 76.8%
Value of 100% equity
[PLN thousand]
1 686
Global Peer Group
[PLN million]
Terminal EBITDA multiple –
Long-term based in Global Peer
Group
12.0
Length of forecast 4
PV of residual value 1 294
% of valuation in residual value 76.8%
Value of 100% equity 1 686
Summary of valuations
[PLN million]
PLN USD
DCF Valuation (Perpetuity
growth model) 1 862 507
DCF Valuation (Terminal
multiple method) 1 686 459
Comparative valuation
Global Peers 2014F 146 40
Disc. comparative
valuation Global Peers
2015F 2 353 641
Disc. comparative
valuation Global Peers
2016F 756 206
Disc. comparative
valuation Global Peers
2017F 2 168 591
DCF average 1 774 483
Multiples average 1 356 369
Overall average: 50% DCF,
50% Comparables
1 568 377
Source: Team estimates
Source: Team estimates
Source: Team estimates
9
Major source of revenues of the Company is production of their own games and distribution in
digital and physical versions. We anticipate that the newest game The Witcher 3 will be a success
because of the popularity of the previous parts of the game. We estimate that in 2015 the game will
sale in 5.3 million copies in the whole world at prices set by CD Projekt. This will bring the Company
profit of PLN 533 million. Another major production is Cyberpunk 2077, which has already earned
positive reviews. We estimate its premiere in 2017 and expect it to have the same success as The
Witcher 3 because of the amount of the capital the Company has invested in the product.
Global interest in digital games can contribute to the success of GOG. In 2012, GOG gained PLN 46
million from sales. Last year resulted in PLN 63 million of revenue what implies a 38% upside in
comparison to previous year. We estimate that revenues in 2017 will exceed PLN 80 million. GOG
profits will go up to 30% of all revenues from products involving income changes depending on the
period. In addition, GOG sells games created by CD Projekt Red Studio what is profitable for the
Company.
The company is developing, has no dividend policy leads, does not have long term loans. The
Management Board avoids this types of commitment. Therefore, we do not assume that this
situation will change in the future. We also believe that the Company will not start paying dividends.
To develop itself the Company uses internally generated funds only.
Investment Risks
Probability and impact of the following factors are presented in Appendix 19.
1. Strategic Risk:
Unsuccessful product launches: The Company will not obtain the foreseen income from new
products if they do not meet tastes or expectations of the customers. To reduce the risk the
Company focuses on maintaining and taking care of present customers, who usually are strong fans
of their products, by offering numerous bonuses or on encouraging new buyers by free samples. The
Group concentrates on evolving long-term relationships with the clients what reduces unsuccessful
launches.
Wrong estimation of future sales: Before releasing a product the Company has to predict the value
of sales and prepare enough copies. In real life there are significant differences between the
possible income of various products. The Company tries to foresee the future sales value by
commercial potential of a product but it is impossible to eradicate the risk.
Delays in release dates of products: Since developing a game is a complex process, there are many
possible problems to occur. In video games market it is common to reschedule the release date
because it is very hard to evaluate how long will the creation of a game last. Moreover, financial
problems or others connected with programming can appear. The Company has no influence on
whether the suppliers providing a game finish on time but the Studio can try to minimize the risk of
not keeping to a schedule with their own production.
Game defects: Launching faulty products can harm Company’s image and discourage clients.
Establishing complex games makes them more likely to have errors. It is very hard to avoid defects,
even if the game is thoroughly tested. The Group policy is to give the customers who have already
bought the latest version of the game an enhanced version of the same game for free.
Stronger competition: Good financial situation of other companies can pose a threat to the Group
in terms of gaining rights for publishing, distribution of games or marketing campaigns. To avoid
being outperformed by the competition the Company puts an emphasis on innovative ideas because
unique and outstanding concepts will dominate and encourage more buyers. Additionally, they pay
attention to maintain good relations with present and possible partners.
Consolidation of companies: Among companies publishing video games it is very common to merge
with bigger suppliers. Such actions can lead to taking over the market by only few big providers or
can cause an end of a cooperation. The Company maintains good relations with suppliers and is
always looking for diversified sources.
2. Legal Risk:
Law regulations: Conducting economic activity all over the world exposes the Company to many
frequent legislative changes connected with tax rules, commercial law, intellectual property or legal
USA
39.3%
Germany
11.5%
Great
Britain
9.2%
Australia
4.7%
Canada
4.4%
France
2.8%
Sweden
2.3%
Finland
2.2%
Poland
2.1%
Norway
1.7%
Netherlands
1.6%
Other
18.2%
Figure 34. Geographical sales of GOG
between 1 of Jan and 30 June 2014
3.16% | 52.59%
ROE
2.09% | 52.28%
ROA
5.86% | 34.96%
NI/Sales
35.66% | 149.54%
Sales/Asset
151.11% | 100.61%
Asset/Equity
2014 | 2017
Legend
-20 000
-10 000
0
10 000
20 000
30 000
2011 2012 2013 2014
Source: Company data
Figure 32. Cash flow pattern
CFO CFI CFF
0
50000
100000
150000
200000
250000
0,00%
10,00%
20,00%
30,00%
40,00%
50,00%
2011 2013 2015E 2017E
Source: Company data, Team estimates
Figure 31. Stable Margins
Revenues EBIT Margine
EBITDA Margine
0%
20%
40%
60%
80%
100%
2011 2013 2015E 2017E
Figure 30. Relation of CAPEX to CFO
CFO CAPEX
Figure 33. DuPonta Analysis.
Source: Company data, Team estimates
Source: Company data, Team estimates
Source: GOG’s data
10
provisions. Any misinterpretation can have some negative results on the Company financial situation
or decision making.
Market Risk:
Exchange rate risk: Only 2.1% of customers of the Company are from Poland (Figure 34.). That
induces strong dependence on foreign currencies exchange rate in sales. Furthermore, domestic
transactions are also connected with currency exchange, because Polish prices are based on
European prices in EUR. Therefore, the exchange rates of USD/PLN and EUR/PLN have a strong
influence on the size of income in sales in PLN. GOG’s income is mainly in USD but generates costs in
USD, PLN and EUR. Strengthening polish currency has a negative influence on revenues and vice
versa (Figure 35.).
Changes in general macroeconomic situation: Political and economic crisis or any results of bad
condition of global economy have a negative impact on the activity and financial situation of the
Company. Negative economic situation can cause a loss of clients or difficulties in gaining financial
assets. The Company tries to react as soon as possible to any possible changes in order to minimize
possible loss of income.
3. Operational Risk:
IT and communication system failure: A proper performance of all of the IT or communication
systems is essential for GOG. Any inaction may cause a great fall in revenues. To avoid this situation
the Company maintains and updates IT systems.
Intellectual property: The Company is trying to eradicate illegal distribution by offering good quality
of products in affordable prices. They do not use copy protection such as DRM because the
publishers have no control over illegal sharing.
Increase in materials and components costs: Over a half of the video games distribution is
performed digitally. Thus, any increase in materials and components costs will have a margin impact
on the Company’s income.
Loss of important suppliers: GOG and the Studio rely on successful cooperation with other
companies, such as producers of applications and computer programs, publishers from whom they
obtain products, rights to publish, distribute and sell. To trivialize the risk the Company maintains
good relations with the suppliers. In addition, the Company is continuously searching for new
solutions, sources and is eager to adapt new measures.
Loss of important employees: Knowledge, experience and qualifications of members of the Board,
managers, workers and co-workers have huge importance in Company’s prosperity. Losing any of
them can have an unfavorable impact on the activity and financial results. In 2012 the Company
started an incentive program, based on the Group’s stock prices, to encourage the most important
employees. Moreover, the Company offers competitive remuneration with bonuses and good
working conditions.
Liquidity risk: The Company focuses on executing precise plans and ideas scheduled for the year.
They verify the fulfillment of it every month. The Company constantly monitors receivable accounts
and in difficult cases uses the help from experts. Moreover, the Group actively manages its financial
assets taking into account current and future outcomes.
Outdated or new platforms: Quick progress of technology is not favorable for the creators of video
games. New devices which clients are using appear, new generation consoles are getting more
popular, the Company has to adjust the production and distribution to the requirements of the
market. Until now the Company has been corresponding with customers’ requirements.
0.02
0.03
0.04
0.05
Tytułosi
euro dollar
Figure 35. EUR/PLN and USD/PLN
Exchange rate
0
1
2
3
4
5
Threath of
New
Entrants
Threat of
Substitute
Products
Bargaining
Power of
Buyers
Bargaining
Power of
Suppliers
Competition
in the
Industry
Figure 37. Five forces analysis for GOG Ltd.
4.5
3.5
2.5
1.5
0
1
2
3
4
5
Threath of
New Entrants
Threat of
Substitute
Products
Bargaining
Power of
Buyers
Bargaining
Power of
Suppliers
Competition
in the
Industry
Figure 36. Five forces analysis for CD Projekt
Red Studio
Legend
0 - No threat to the business
5 - High threat to the business
Source: Team estimates – Appendix 18
Source: Team estimates – Appendix 17
Legend
0 - No threat to the business
5 - High threat to the business
Source: National Polish Bank Website –
www.nbp.pl, Team estimates
11
Appendix 1. Statement of financial position (CDR)
ASSETS [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Fixed assets 95 586 91 910 94 490 91 665 92 462 93 327 94 267 95 290 96 401 97 611 98 928 100 362 101 925 103 628 105 486 107 512
Tangible assets 10 971 6 134 6 393 5 591 5 890 6 209 6 551 6 917 7 309 7 728 8 177 8 657 9 171 9 722 10 311 10 941
Intangible assets 37 297 38 459 40 470 38 799 39 290 39 828 40 419 41 068 41 780 42 563 43 424 44 370 45 411 46 556 47 816 49 203
Goodwill 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417
Investment property - - - - - - - - - - - - - - - -
Investments in subsidiaries - - - - - - - - - - - - - - - -
Shares in subsidiaries excluded
from consolidation
- - - - - - - - - - - - - - - -
Financial assets available for
sale (long-term)
- - - - - - - - - - - - - - - -
Other financial assets - - - - - - - - - - - - - - - -
Deferred tax assets 578 561 844 587 594 601 608 615 622 630 638 646 654 662 670 679
Other fixed assets 323 339 366 272 272 272 272 272 272 272 272 272 272 272 272 272
Current assets 144 324 170 989 171 422 153 932 160 243 205 156 208 788 272 690 154 985 183 420 221 815 236 556 184 325 237 529 247 981 315 948
Inventories 58 170 67 197 80 699 88 891 106 669 64 002 32 001 39 675 52 241 61 108 74 076 88 891 106 669 64 002 32 001 39 675
Trade receivables 25 047 27 875 20 607 9 731 6 066 10 213 4 132 10 841 7 813 15 447 8 847 12 175 8 533 17 716 9 777 13 780
Claims arising from the current
income tax
1 851 2 098 218 - - - - - - - - - - - - -
Other receivables 8 109 7 948 8 395 11 492 6 384 9 825 7 157 9 072 10 795 14 687 10 720 13 863 12 122 15 791 12 103 13 803
Financial assets available for
sale (short-term)
- - - - - - - - - - - - - - - -
Financial assets at their fair
value by financial result
- - - - - - - - - - - - - - - -
Other financial assets 908 834 2 730 2 744 2 757 2 771 2 785 2 799 2 813 2 827 2 841 2 855 2 870 2 884 2 898 2 913
Prepaid expenses 8 390 13 861 13 723 2 661 2 745 55 577 2 860 2 881 2 989 2 972 2 851 2 730 2 677 55 366 2 641 2 705
Cash and cash equivalents 41 849 51 176 45 050 38 413 35 621 62 768 159 853 207 422 78 335 86 379 122 479 116 042 51 454 81 770 188 561 243 072
Assets classified as held for
sale
- - - - - - - - - - - - - - - -
TOTAL ASSETS 239 910 262 899 265 912 245 598 252 706 298 484 303 056 367 979 251 386 281 031 320 742 336 918 286 250 341 157 353 467 423 460
12
LIABILITIES [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Equity 169 006 172 559 170 128 160 937 154 349 242 472 269 833 337 163 202 601 217 655 234 233 246 986 197 313 291 090 320 330 391 999
Equity attributable to
shareholders of the Parent
Company
168 250 165 860 163 974 154 783 148 195 236 318 263 679 331 009 196 447 211 501 228 079 240 832 191 159 284 936 314 176 385 845
Share capital 94 950 94 950 94 950 84874 84874 84874 84874 84874 84874 84874 84874 84874 84874 84874 84874 84874
Suppl. capital, incl. sales of
shares above nominal price
119 730 119 730 119 730 113937 113937 113937 113937 113937 113937 113937 113937 113937 113937 113937 113937 113937
Own shares - - - - - - - - - - - - - - - -
Other reserve capital 1 139 1 396 1 624 1624 1624 1624 1624 1624 1624 1624 1624 1624 1624 1624 1624 1624
Exchange rate differences 688 624 180 371 478 473 472 472 471 470 471 472 473 473 474 475
Retained earnings 48 379 54 133 54 133 54133 54133 54133 54133 54133 22477 22477 22477 22477 20268 20268 20268 20268
Net profit (loss) for the
reporting period
1 498 4 541 1 623 8110 2371 90489 117849 185178 18960 34013 50592 63345 11464 105243 134484 206153
Minority share capital 756 6 699 6 154 6154 6154 6154 6154 6154 6154 6154 6154 6154 6154 6154 6154 6154
Long-term liabilities 4 868 6 188 5 789 4 979 5 029 14 501 5 125 5 176 5 230 5 287 5 347 5 409 5 475 5 544 5 616 5 692
Credits and loans - - - - - - - - - - - - - - - -
Other financial liabilities 203 350 457 366 366 366 366 366 366 366 366 366 366 366 366 366
Other long-term liabilities - - - - - - - - - - - - - - - -
Deferred income tax liabilities 3 351 4 415 3 928 4163 4205 13677 4302 4353 4406 4463 4523 4585 4651 4720 4792 4868
Deferred revenues 1 277 1 386 1 367 433 441 441 441 441 441 441 441 441 441 441 441 441
Provisions for employee
benefits and similar liabilities
37 37 37 16 16 16 16 16 16 16 16 16 16 16 16 16
Other provision - - - - - - - - - - - - - - - -
Short-term creditors 66 036 84 152 89 995 79 681 93 327 41 510 28 097 25 641 43 555 58 089 81 163 84 525 83 462 44 523 27 520 25 770
Credits and loans 24 25 27 2 2 2 2 2 2 2 2 2 2 2 2 2
Other financial liabilities 220 327 466 371 371 371 371 371 371 371 371 371 371 371 371 371
Trade liabilities 24 248 35 943 36 843 16657 16455 16981 9498 10792 8763 15532 15974 17477 16941 18152 10223 11650
Liabilities for current income
tax
433 829 20 304 304 304 304 304 304 304 304 304 304 304 304 304
Other liabilities 40 746 43 938 48 367 58289 71820 19626 13615 9892 29820 37599 60225 62090 61568 21422 12346 9167
Deferred revenues 202 2 858 4 107 3642 3958 3800 3879 3840 3859 3849 3854 3852 3853 3853 3853 3853
Provision for pensions and
similar benefits
97 185 123 191 192 193 194 195 196 198 198 197 195 195 196 196
Other provision 66 47 42 225 224 233 235 246 240 235 234 231 228 225 226 228
Liabilities dir. associated with
assets classified for sale
- - - - - - - - - - - - - - - -
TOTAL LIABILITIES 239 910 262 899 265 912 245 597 252705 298483 303055 367980 251386 281031 320742 336919 286249 341157 353467 423461
13
Appendix 2: Statement of Comprehensive Income (CDR)
Per quarter
cumulative (annual)
[PLN thousand]
Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Sales revenues 30 804 74 588 110 754 86 725 17 785 261 209 343 176 531 253 60 780 117 546 172 291 220 973 42 026 301 514 389 252 589 762
Revenues from sales of
products
4 801 12 366 15 141 20 761 5 210 226 778 295 970 465 470 47 406 81 049 122 270 151 346 27 879 262 983 336 416 516 234
Revenues from sales of services 13 426 34 317 46 700 58 927 12 547 34 383 47 078 65 571 13 291 36 335 49 782 69 316 14 072 38 385 52 621 73 249
Revenues from sales of goods
and materials
12 577 27 905 48 913 7 037 28 48 128 212 83 162 239 311 74 146 215 280
Cost of products, goods and
materials sold
23 075 53 483 82 135 56 098 10 383 94 659 125 205 191 002 24 108 50 341 72 613 95 093 18 507 108 703 141 589 212 023
Cost of products and services
sold
11 241 28 419 38 926 49 601 10 420 94 742 125 282 191 070 24 096 50 315 72 575 95 049 18 499 108 691 141 575 212 012
Value of goods and materials
sold
11 834 25 064 43 209 6 497 37 83 77 67 12 26 38 44 8 12 14 11
Gross profit (loss) from sales 7 729 21 105 28 619 30 627 7 402 166 550 217 971 340 251 36 672 67 205 99 678 125 880 23 519 192 811 247 662 377 739
Other operating revenues 1 867 3 857 4 479 4 738 485 971 1 456 1 942 485 971 1 456 1942 485 971 1 456 1 942
Selling costs 5 204 13 113 20 439 15 926 2 787 58 505 76 505 119 301 12 939 24 289 35 787 45 450 8 438 67 795 87 066 132 674
General and administrative
costs
3 101 6 983 10 328 9 780 2 381 4 761 7 142 9 522 2 381 4 761 7 142 9 522 2 381 4 761 7 142 9 522
Other operating expenses 682 870 1 767 1473 370 736 1096 1462 363 722 1077 1429 358 713 1075 1437
Operating profit (loss) 609 3 996 564 8 188 2 349 103 520 134 684 211 907 21 475 38 405 57 128 71 420 12 827 120 513 153 835 236 047
Financial revenues 1 281 2 396 2 658 2 152 443 886 1 329 1 773 443 886 1 329 1 773 443 886 1 329 1 773
Financial expenses 59 78 597 590 89 178 268 357 89 178 268 357 89 178 268 357
Profit (loss) before taxation 1 831 6 314 2 625 9 749 2 703 104 227 135 746 213 323 21 829 39 112 58 190 72 836 13 181 121 221 154 897 237 463
Income tax 445 1 694 1 468 1 638 330 13 732 17 880 28 117 2 861 5 089 7 586 9 475 1 713 15 971 20 401 31 293
Profit (loss) from continuing
operations
1 386 4 620 1 157 8 111 2 373 90 495 117 865 185 206 18 968 34 023 50 605 63 361 11 468 105 251 134 496 206 170
Net profit (loss) attributable to
minority interests
112 79 466 - - - - - - - - - - - - -
Net profit (loss) attr. to eq.
hold. of parent entity
1 498 4 541 1 623 8 111 2 373 90 495 117 865 185 206 18 968 34 023 50 605 63 361 11 468 105 251 134 496 206 170
14
Appendix 4. Statement of financial position (The Studio)
ASSETS [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Fixed assets 6 369 6 615 25 162 25 733 26 425 27 182 28 009 28 914 29 904 30 988 32 175 33 474 34 896 36 454 38 160 40 029
Tangible assets 3 068 3 177 3 161 3 394 3 644 3 913 4 201 4 511 4 843 5 200 5 584 5 995 6 437 6 911 7 421 7 968
Intangible assets 3 208 3 347 3 811 4 211 4 652 5 140 5 679 6 274 6 932 7 659 8 462 9 350 10 330 11 414 12 610 13 933
Investments in subsidiaries - - 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867
Deferred tax assets 38 24 253 228 228 228 228 228 228 228 228 228 228 228 228 228
Other fixed assets 55 67 70 34 34 34 34 34 34 34 34 34 34 34 34 34
Current assets 77 795 84 903 111 221 112 431 127 926 162 765 170 832 229 850 119 212 136 554 180 873 189 900 144 920 188 134 204 058 268 252
Inventories 52 241 61 108 74 076 88 891 106 669 64 002 32 001 39 675 52 241 61 108 74 076 88 891 106 669 64 002 32 001 39 675
Trade receivables 9 452 8 532 6 626 6 626 5 478 3 278 2 684 6 626 6 626 6 626 6 626 6 626 6 626 6 626 6 626 6 626
Claims arising from the current
income tax
1 029 2 030 28 - - - - - - - - - - - - -
Other receivables 6 264 8 723 7 595 10 013 10 013 10 013 10 013 10 013 13 201 13 201 13 201 13 201 13 201 13 201 13 201 13 201
Other financial assets 100 5 - - - - - - - - - - - - - -
Prepaid expenses 411 222 508 310 310 53 025 310 310 310 310 310 310 310 53 025 310 310
Cash and cash equivalents 8 298 4 283 22 388 6 590 5 455 32 447 125 824 173 226 46 834 55 309 86 660 80 871 18 113 51 280 151 920 208 440
TOTAL ASSETS 84 164 91 518 136 383 138 164 154 351 189 946 198 841 258 764 149 117 167 543 213 048 223 373 179 816 224 588 242 218 308 282
LIABILITIES Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Equity 45 656 45 820 60 905 62 501 63 811 149 191 175 168 240 235 110 214 122 316 137 374 147 700 102 609 193 258 220 886 289 984
Equity attributable to
shareholders of the Parent
Company
45 656 45 820 60 905 62 501 63 811 149 191 175 168 240 235 110 214 122 316 137 374 147 700 102 609 193 258 220 886 289 984
Share capital 7 050 7 050 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412
Suppl. capital, incl. sales of
shares above nominal price
- - 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500
Retained earnings 37 832 37 832 37 832 37 832 37 832 37 832 37 832 37 832 67 832 67 832 67 832 67 832 67 832 67 832 67 832 67 832
Net profit (loss) for the
reporting period
774 938 -1 839 -243 1 067 86 447 112 424 177 491 17 470 29 572 44 630 54 956 9 865 100 514 128 142 197 240
Long-term liabilities 778 1 672 980 931 939 10 367 939 939 939 939 939 939 939 939 939 939
Credits and loans - - - - - - - - - - - - - - - -
Other financial liabilities 69 61 55 45 45 45 45 45 45 45 45 45 45 45 45 45
Other long-term liabilities - - - - - - - - - - - - - - - -
Deferred income tax liabilities 213 1 124 442 667 667 1095 667 667 667 667 667 667 667 667 667 667
Deferred revenues 490 481 477 218 226 226 226 226 226 226 226 226 226 226 226 226
Provisions for employee
benefits and similar liabilities
6 6 6 - - - - - - - - - - - - -
15
Short-term creditors 37 730 44 026 74 495 74 732 89 601 30 388 22 734 17 591 37 964 44 288 74 735 74 735 76 268 30 390 20 393 17 359
Credits and loans - 2 7 - - - - - - - - - - - - -
Other financial liabilities 50 41 51 43 43 43 43 43 43 43 43 43 43 43 43 43
Trade liabilities 2 152 2 978 8 467 8 467 10 160 5 000 2 345 2 201 2 152 2 978 8 467 8 467 10 000 5 000 2 345 2 201
Other liabilities 35 422 40 920 65 878 65 878 79 054 25 000 20 000 15 000 35 422 40 920 65 878 65 878 65 878 25 000 17 658 14 768
Deferred revenues 64 54 39 264 264 264 264 264 264 264 264 264 264 264 264 264
Provision for pensions and
similar benefits
20 20 20 47 47 47 47 47 47 47 47 47 47 47 47 47
Other provision 22 11 28 33 33 34 35 36 36 36 36 36 36 36 36 36
TOTAL LIABILITIES 84 164 91 518 136 380 138 164 154 351 189 946 198 841 258 764 149 117 167 543 213 048 223 374 179 816 224 587 242 218 308 282
Appendix 5: Statement of Comprehensive Income (The Studio)
Per quarter cumulative
(annual) [PLN thousand]
Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Sales revenues 5 005 12 911 22 885 29 043 5 771 227 822 297 491 467 433 47 848 81 927 123 589 153 109 28 340 263 906 337 810 518 094
Revenues from sales of
products
4 946 12 828 15 839 21 870 5 644 227 569 297 112 466 928 47 722 81 674 123 210 152 604 28 214 263 654 337 432 517 589
Revenues from sales of services - - - - - - - - - - - - - - - -
Revenues from sales of goods
and materials
59 83 7 046 7 172 126 253 379 505 126 253 379 505 126 253 379 505
Cost of products, goods and
materials sold
1 675 4 500 12 541 14 494 1 832 71 435 93 289 146 564 15 017 25 719 38 798 48 072 8 904 82 742 105 923 162 439
Cost of products and services
sold
1 643 4 449 5 971 7 861 1 769 71 308 93 099 146 310 14 953 25 592 38 608 47 818 8 841 82 615 105 733 162 185
Value of goods and materials
sold
32 51 6 570 6 633 63 127 190 254 63 127 190 254 63 127 190 254
Gross profit (loss) from sales 3 330 8 411 10 344 14 548 3 939 156 387 204 201 320 869 32 831 56 208 84 791 105 038 19 436 181 164 231 887 355 655
Other operating revenues 621 1 323 1 841 2 200 359 717 1 076 1 434 359 717 1 076 1 434 359 717 1 076 1 434
Selling costs 1 419 4 734 8 270 9 731 1 369 54 044 70 571 110 885 11 351 19 435 29 318 36 321 6 723 62 604 80 136 122 903
General and administrative
costs
1 553 3 523 5 184 6 912 1 762 3 524 5 286 7 048 1 762 3 524 5 286 7 048 1 762 3 524 5 286 7 048
Other operating expenses 556 725 1 178 1 333 155 310 464 619 155 310 464 619 155 310 464 619
Operating profit (loss) 423 752 -2 447 -1 228 1 011 99 226 128 956 203 751 19 922 33 656 50 799 62 484 11 155 115 444 147 076 226 519
Financial revenues 622 839 1 261 1 663 402 804 1 206 1 608 402 804 1 206 1 608 402 804 1 206 1 608
Financial expenses 7 -354 531 715 184 368 551 735 184 368 551 735 184 368 551 735
Profit (loss) before taxation 1 038 1 945 -1 717 -280 1 230 99 663 129 610 204 623 20 140 34 093 51 453 63 357 11 373 115 880 147 731 227 392
Income tax 264 1 007 122 -37 163 13 215 17 186 27 133 2 671 4 521 6 823 8 401 1 508 15 366 19 589 30 152
Profit (loss) from continuing
operations
774 938 -1 839 -243 1 067 86 447 112 424 177 491 17 470 29 572 44 630 54 956 9 865 100 514 128 142 197 240
16
Appendix 6. Statement of financial position (GOG.com)
ASSETS [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Fixed assets 1 707 2 169 2 846 2 955 3 053 3 155 3 260 3 370 3 484 3 602 3 724 3 852 3 984 4 122 4 265 4 413
Tangible assets 897 900 916 962 1 011 1 062 1 116 1 172 1 231 1 294 1 359 1 428 1 500 1 576 1 655 1 739
Intangible assets 809 1 246 1 929 1 977 2 027 2 077 2 129 2 182 2 237 2 293 2 350 2 409 2 469 2 531 2 594 2 659
Goodwill - - - - - - - - - - - - - - - -
Investment property - - - - - - - - - - - - - - - -
Investments in subsidiaries - - - - - - - - - - - - - - - -
Shares in subsidiaries excluded
from consolidation
- - - - - - - - - - - - - - - -
Financial assets available for
sale (long-term)
- - - - - - - - - - - - - - - -
Other financial assets - - - - - - - - - - - - - - - -
Deferred tax assets 1 23 1 15 15 15 15 15 15 15 15 15 15 15 15 15
Other fixed assets - - - - - - - - - - - - - - - -
Current assets 23 466 36 348 23 394 26 438 17 571 27 290 23 282 27 524 19 186 29 526 25 277 29 771 21 400 32 239 27 811 32 530
Inventories - - - - - - - - - - - - - - - -
Trade receivables 2 454 7 731 3 169 5 469 2 952 9 299 3 812 6 578 3 550 11 185 4 585 7 913 4 270 13 453 5 515 9 517
Claims arising from the current
income tax
- - 117 - - - - - - - - - - - - -
Other receivables 610 2 431 3 245 2 328 1 256 3 958 1 622 2 800 1 511 4 760 1 951 3 368 1 817 5 726 2 347 4 051
Financial assets available for
sale (short-term)
- - - - - - - - - - - - - - - -
Financial assets at their fair
value by financial result
- - - - - - - - - - - - - - - -
Other financial assets - - - - - - - - - - - - - - - -
Prepaid expenses 2 379 1 410 1 281 2 272 2 355 2 471 2 473 2 498 2 605 2 585 2 466 2 346 2 293 2 264 2 255 2 320
Cash and cash equivalents 18 023 24 776 15 582 16 369 11 008 11 562 15 375 15 648 11 520 10 995 16 275 16 145 13 019 10 796 17 694 16 642
Assets classified as held for sale - - - - - - - - - - - - - - - -
TOTAL ASSETS 25 173 38 517 26 240 29 392 20 624 30 445 26 542 30 894 22 670 33 127 29 002 33 623 25 384 36 361 32 076 36 944
17
LIABILITIES [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Equity 16 223 18 931 12 427 14 842 8 026 11 192 12 996 15 664 9 793 13 140 15 055 17 879 12 118 15 654 17 687 20 673
Equity attributable to shareholders
of the Parent Company
16 223 18 931 12 427 14 842 8 026 11 192 12 996 15 664 9 793 13 140 15 055 17 879 12 118 15 654 17 687 20 673
Share capital 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Suppl. capital, incl. sales of
shares above nominal price
1 188 1 188 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189
Own shares - - - - - - - - - - - - - - - -
Other reserve capital - - - - - - - - - - - - - - - -
Exchange rate differences 227 163 675 854 - - - - - - - - - - - -
Retained earnings 13 296 13 297 4 969 4 969 4 969 4 969 4 969 4 969 6 625 6 625 6 625 6 625 8 834 8 834 8 834 8 834
Net profit (loss) for the
reporting period
1 880 4 523 5 508 7 744 1 782 4 948 6 752 9 420 1 893 5 239 7 155 9 978 2 009 5 545 7 578 10 565
Minority share capital - - - - - - - - - - - - - - -
Long-term liabilities 21 18 17 32 32 32 32 32 32 32 32 32 32 32 32 32
Credits and loans - - - - - - - - - - - - - - - -
Other financial liabilities - - - - - - - - - - - - - - - -
Other long-term liabilities - - - - - - - - - - - - - - - -
Deferred income tax liabilities - - - - - - - - - - - - - - - -
Deferred revenues 16 13 12 31 31 31 31 31 31 31 31 31 31 31 31 31
Provisions for employee
benefits and similar liabilities
5 5 5 2 2 2 2 2 2 2 2 2 2 2 2 2
Other provision - - - - - - - - - - - - - - - -
Short-term creditors 8 929 19 568 13 796 14 541 12 589 19 243 13 537 15 221 12 868 19 979 13 937 15 736 13 257 20 698 14 380 16 262
Credits and loans - - - - - - - - - - - - - - - -
Other financial liabilities - - - - - - - - - - - - - - - -
Trade liabilities 6 699 12 140 7 520 8 896 7 001 12 688 7 859 9 297 7 317 13 260 8 214 9 717 7 647 13 858 8 584 10 155
Liabilities for current income
tax
433 829 15 263 263 263 263 263 263 263 263 263 263 263 263 263
Other liabilities 1 769 3 800 2 271 1 763 1 388 2 515 1 558 1 843 1 450 2 628 1 628 1 926 1 516 2 747 1 701 2 013
Deferred revenues 28 2 716 3 990 3 353 3 672 3 512 3 592 3 552 3 572 3 562 3 567 3 565 3 566 3 565 3 565 3 565
Provision for pensions and
similar benefits
- 79 - 88 88 88 88 88 88 88 88 88 88 88 88 88
Other provision - 4 - 177 177 177 177 177 177 177 177 177 177 177 177 177
Liabilities dir. associated with
assets classified for sale
- - - - - - - - - - - - - - - -
TOTAL LIABILITIES 25 173 38 517 26 240 29 415 20 647 30 468 26 566 30 917 22 693 33 150 29 025 33 647 25 407 36 384 32 099 36 967
18
Appendix 7: Statement of Comprehensive Income (GOG.com)
Per quarter cumulative
(annual) [PLN thousand]
Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Sales revenues 14 172 35 390 49 703 67 738 14 881 39 050 54 078 74 905 15 625 41 002 56 782 78 650 16 406 43 052 59 621 82 582
Revenues from sales of
products
- - - - - - - - - - - - - - - -
Revenues from sales of services 14 172 35 390 49 703 67 738 14 881 39 050 54 078 74 905 15 625 41 002 56 782 78 650 16 406 43 052 59 621 82 582
Revenues from sales of goods
and materials
- - - - - - - - - - - - - - - -
Cost of products and services
sold
9 124 23 237 32 385 44 288 9 821 25 773 35 692 49 437 10 312 27 061 37 476 51 909 10 828 28 414 39 350 54 504
Cost of products and services
sold
9 124 23 237 32 385 44 288 9 821 25 773 35 692 49 437 10 312 27 061 37 476 51 909 10 828 28 414 39 350 54 504
Value of goods and materials
sold
- - - - - - - - - - - - - - - -
Gross profit (loss) from sales 5 048 12 153 17 318 23 450 5 059 13 277 18 387 25 468 5 312 13 941 19 306 26 741 5 578 14 638 20 271 28 078
Other operating revenues - - - - - - - - - - - - - - - -
Selling costs 2 668 6 262 9 406 12 505 2 557 6 711 9 293 12 872 2 685 7 046 9 758 13 516 2 819 7 398 10 246 14 192
General and administrative
costs
331 804 1 442 1 872 430 860 1 290 1 720 430 860 1 290 1 720 430 860 1 290 1 720
Other operating expenses - - - - - - - - - - - - - - - -
Operating profit (loss) 2 049 5 087 6 470 9 073 2 072 5 706 7 803 10 875 2 197 6 035 8 258 11 505 2 329 6 379 8 735 12 166
Financial revenues 108 118 36 90 54 108 162 216 54 108 162 216 54 108 162 216
Financial expenses 3 15 160 276 116 233 349 465 116 233 349 465 116 233 349 465
Share of profit of ass. acc. for
using the eq. meth.
- - - - - - - - - - - - - - - -
Profit (loss) before taxation 2 154 5 190 6 346 8 886 2 010 5 581 7 616 10 626 2 135 5 910 8 071 11 255 2 266 6 254 8 548 11 917
Income tax 279 676 854 1 142 228 633 864 1 206 242 670 916 1 277 257 710 970 1 352
Net profit/loss associates - - - - - - - - - - - - - - - -
Profit (loss) from continuing
operations
1 875 4 514 5 492 7 744 1 782 4 948 6 752 9 420 1 893 5 239 7 155 9 978 2 009 5 545 7 578 10 565
19
Appendix 8. Statement of financial position (Invest (Brand))
ASSETS [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Fixed assets 111 678 92 492 93 229 93 072 93 079 93 086 93 093 93 100 93 107 93 115 93 122 93 130 93 138 93 146 93 154 93 163
Tangible assets 5 973 1 078 1 391 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235
Intangible assets 57 955 57 959 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345
Goodwill - - - - - - - - - - - - - - - -
Investment property - - - - - - - - - - - - - - - -
Investments in subsidiaries 47 251 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917
Shares in subsidiaries excluded
from consolidation
- - - - - - - - - - - - - - - -
Financial assets available for
sale (long-term)
- - - - - - - - - - - - - - - -
Other financial assets - - - - - - - - - - - - - - - -
Deferred tax assets 258 293 331 338 344 351 358 365 373 380 388 396 403 412 420 428
Other fixed assets 241 245 245 238 238 238 238 238 238 238 238 238 238 238 238 238
Current assets 11 278 20 234 26 763 26 687 30 417 30 009 29 711 29 305 30 486 30 093 29 702 29 341 30 639 30 358 30 064 29 687
Inventories - - - - - - - - - - - - - - - -
Trade receivables 58 44 138 166 166 166 166 166 166 166 166 166 166 166 166 166
Claims arising from the current
income tax
1 - - - - - - - - - - - - - - -
Other receivables 1 818 611 19 167 8 245 8 256 8 232 8 029 7 718 7 453 6 949 7 076 7 220 7 207 7 537 7 977 8 543
Financial assets available for
sale (short-term)
- - - - - - - - - - - - - - - -
Financial assets at their fair
value by financial result
- - - - - - - - - - - - - - - -
Other financial assets 808 817 2 730 2 744 2 757 2 771 2 785 2 799 2 813 2 827 2 841 2 855 2 870 2 884 2 898 2 913
Prepaid expenses 91 91 56 79 80 81 77 74 73 76 75 73 74 77 76 75
Cash and cash equivalents 8 502 18 671 4 672 15 454 19 158 18 759 18 654 18 548 19 981 20 075 19 544 19 026 20 322 19 694 18 947 17 990
Assets classified as held for sale - - - - - - - - - - - - - - - -
TOTAL ASSETS 122 956 112 726 119 992 119 760 123 496 123 095 122 804 122 405 123 593 123 207 122 825 122 471 123 777 123 504 123 219 122 850
20
LIABILITIES [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Equity 121 232 109 166 117 062 116 665 120 298 119 900 119 503 119 106 120 298 119 900 119 503 119 106 120 298 119 900 119 503 119 106
Equity attributable to shareholders
of the Parent Company
121 232 109 166 117 062 116 665 120 298 119 900 119 503 119 106 120 298 119 900 119 503 119 106 120 298 119 900 119 503 119 106
Share capital 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955
Suppl. capital, incl. sales of
shares above nominal price
110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936
Own shares - - - - - - - - - - - - - - - -
Other reserve capital 1 139 1 396 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624
Exchange rate differences - - - - - - - - - - - - - - - -
Retained earnings 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820
Net profit (loss) for the
reporting period
1 022 11 301 3 633 4 030 397 795 1 192 1 589 397 795 1 192 1 589 397 795 1 192 1 589
Minority share capital - - - - - - - - - - - - - - -
Long-term liabilities 954 1 369 1 676 1 327 1 371 1 418 1 467 1 518 1 572 1 629 1 689 1 751 1 817 1 886 1 958 2 034
Credits and loans - - - - - - - - - - - - - - - -
Other financial liabilities 17 190 321 321 321 321 321 321 321 321 321 321 321 321 321 321
Other long-term liabilities - - - - - - - - - - - - - - - -
Deferred income tax liabilities 494 670 847 889 934 981 1 030 1 081 1 135 1 192 1 251 1 314 1 380 1 449 1 521 1 597
Deferred revenues 426 492 491 104 104 104 104 104 104 104 104 104 104 104 104 104
Provisions for employee
benefits and similar liabilities
17 17 17 13 13 13 13 13 13 13 13 13 13 13 13 13
Other provision - - - - - - - - - - - - - - - -
Short-term creditors 770 2 191 1 254 1 704 1 791 1 715 1 825 1 721 1 577 1 417 1 164 858 840 1 490 1 519 1 460
Credits and loans 4 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Other financial liabilities 53 186 328 328 328 328 328 328 328 328 328 328 328 328 328 328
Trade liabilities 146 265 112 238 238 238 238 238 238 238 238 238 238 238 238 238
Liabilities for current income
tax
- - - - - - - - - - - - - - - -
Other liabilities 416 1 592 688 951 1 039 956 1 061 953 815 657 398 94 81 746 772 708
Deferred revenues 34 29 21 25 23 24 24 24 24 24 24 24 24 24 24 24
Provision for pensions and
similar benefits
76 85 102 67 66 67 66 66 67 74 73 72 69 69 69 69
Other provision 41 32 1 94 95 100 107 112 103 96 101 100 99 83 86 90
Liabilities dir. associated with
assets classified for sale
- - - - - - - - - - - - - - - -
TOTAL LIABILITIES 122 956 112 726 119 992 119 696 123 460 123 033 122 794 122 345 123 447 122 947 122 356 121 714 122 955 123 276 122 980 122 600
21
Appendix 9. Statement of Comprehensive Income (Invest)
Per quarter cumulative
(annual) [PLN thousand]
Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017
Sales revenues 1 720 3 317 4 711 6 294 1 583 3 165 4 748 6 330 1 583 3 165 4 748 6 330 1 583 3 165 4 748 6 330
Revenues from sales of
products
- - - - - - - - - - - - - - - -
Revenues from sales of services 1 720 3 317 4 711 6 294 1 583 3 165 4 748 6 330 1 583 3 165 4 748 6 330 1 583 3 165 4 748 6 330
Revenues from sales of goods
and materials
- - - - - - - - - - - - - - - -
Cost of products, goods and
materials sold
207 424 620 785 165 330 496 661 165 330 496 661 165 330 496 661
Cost of products and services
sold
207 424 620 785 165 330 496 661 165 330 496 661 165 330 496 661
Value of goods and materials
sold
- - - - - - - - - - - - - - - -
Gross profit (loss) from sales 1 513 2 893 4 091 5 508 1 417 2 835 4 252 5 670 1 417 2 835 4 252 5 670 1 417 2 835 4 252 5 670
Other operating revenues 1 195 2 574 2 658 2 838 180 360 540 720 180 360 540 720 180 360 540 720
Selling costs 452 938 1 267 1 651 384 768 1 152 1 536 384 768 1 152 1 536 384 768 1 152 1 536
General and administrative
costs
1 368 2 968 4 410 5 893 1 483 2 966 4 449 5 931 1 483 2 966 4 449 5 931 1 483 2 966 4 449 5 931
Other operating expenses 40 145 167 440 273 545 818 1 090 273 545 818 1 090 273 545 818 1 090
Operating profit (loss) 848 1 416 905 363 -542 -1 084 -1 626 -2 169 -542 -1 084 -1 626 -2 169 -542 -1 084 -1 626 -2 169
Financial revenues 365 444 9 104 9 299 195 389 584 779 195 389 584 779 195 389 584 779
Financial expenses 5 12 835 13 043 13 144 101 201 302 403 101 201 302 403 101 201 302 403
Share of profit of ass. acc. for
using the eq. meth.
- - - - - - - - - - - - - - - -
Profit (loss) before taxation 1 208 -10 975 -3 034 -3 482 -448 -896 -1 345 -1 793 -448 -896 -1 345 -1 793 -448 -896 -1 345 -1 793
Income tax 186 326 599 548 -51 -102 -153 -203 -51 -102 -153 -203 -51 -102 -153 -203
Net profit/loss associates - - - - - - - - - - - - - - - -
Profit (loss) from continuing
operations
1 022 -11 301 -3 633 -4 030 -397 -795 -1 192 -1 589 -397 -795 -1 192 -1 589 -397 -795 -1 192 -1 589
22
Appendix 12. DCF assumptions
1. CAPM
Table 1.
CAPM
Risk free rate rf 3% 11 Jan 2015 10-year Polish Government Bond
Coefficient β 1.20 Computed by team. We have taken as a benchmark MSCI World Index, which includes a collection of
stocks of all the developed markets in the world as appropriate for the market on which the Group
operates.
Market risk premium rm – rf 6.05% Computed by team as an average market risk of all 23 countries included in MSCI World Index. Market
risks from texts A. Damodaran
Cost of equity r 10.3% r=rf+β(rm-rf)
Source: http://pages.stern.nyu.edu/~adamodar/New_Home_Page/datafile/ctryprem.html, www.obligacjeskarbowe.pl
Table 2.
Country RISK premium Weight Country Risk premium Weight
USA 5.75% 58.38% 3.36% Israel 7% 1.06% 0.07%
Japan 7% 7.98% 0.56% Russia 8.60% 1.06% 0.09%
United
Kingdom
6% 7.93% 0.48% Netherlands 5.75% 1.06% 0.06%
Canada 5.75% 3.98% 0.23% New Zealand 5.75% 1.06% 0.06%
France 6.50% 3.65% 0.24% Norway 5.75% 1.06% 0.06%
Belgium 6.50% 1.06% 0.07% Portugal 9.50% 1.06% 0.10%
Austria 6% 1.06% 0.06% Singapore 5.75% 1.06% 0.06%
Finland 5.75% 1.06% 0.06% Spain 8% 1.06% 0.09%
Denmark 5.75% 1.06% 0.06% Sweden 5.75% 1.06% 0.06%
Hong kong 6.50% 1.06% 0.07% Switzerland 5.75% 1.06% 0.06%
Ireland 8.00% 1.06% 0.09% Germany 5.75% 1.06% 0.06%
Weighted average 6.05%
Source: http://pages.stern.nyu.edu/~adamodar/New_Home_Page/datafile/ctryprem.html,
www.msci.com
Source: http://pages.stern.nyu.edu/~adamodar/New_Home_Page/datafile/ctryprem.html, www.msci.com
2. WACC
Since there is almost 0% (0.016%) debt in the structure of capital value in further calculations we assume that: WACC = Cost of capital
y = 1.1079x + 0.0089
R² = 0.2214
-30%
-20%
-10%
0%
10%
20%
30%
40%
-12% -10% -8% -6% -4% -2% 0% 2% 4% 6% 8%
WeeklyreturnCDR
Weekly return MSCI
Figure 1. Beta estimation
23
Table 4
Table 5
Source: Team Estimates
Appendix 13. Forecasting of sales revenues of the Studio
1. According to Table 1 we can see that production capacity is about 20% per quarter, so we can predict how many games will be
produced before the release of W3. Using the proportion of production in progress in quarter before release of The Witcher 2 (“W2”)
on Xbox360 to quarter before W3 (Table 2) we estimate sales revenues of W3 in Q2.2015 at the level of almost PLN 92.5 million.
Table 1
Source: Team Estimates
Table 2
Source: Team Estimates
2. Next attempt was to compare liabilities which consist of advances from distributors. We analyze quarter before W2 on Xbox 360
release and quarter before W3 release. Using this proportion we get the amount of almost PLN 130 million of sales revenues.
Table 3.
3. We can compare The Witcher to Elder Scrolls. According to the data presented in Figure 1 we can foresee the total amount of units
of W3 sold about 13.9 million in first three years. Of course Elder Scrolls is much bigger production than The Witcher so we have to
deal with this number carefully.
Figure 1.
Source: Team Estimates, VGChartz, Statisticbrain.com, Elderscrolls.com
Data in the table on the left lets us predict the volume of sales The
Witcher 3 in second quarter 2015 with an amount of 4.4 million of
units, which would give about PLN 450 million of revenue.
Method Proportion of production Proportion of advances Comparison to Skyrim
Revenues in Q2.2015 [PLN thousand] 92 500 130 000 450 000
Wages 33 % 33% 33%
Average result 222 000
Source: Team Estimates
Since there are moderate reviews and comments about The Witcher Board Game we do not add any value from this investment. We do the
same with The Witcher Battle Arena released on Android’s and iOS, which by now was installed more than 100 thousands time, but has low
rates (3.5/6 on play.google.com).
Games development Q1.2014 Q2.2014 Q3.2014 Q4.2014F Q1.2015F
Production in progress [PLN thousand] 49 031 59 395 71 393 85 671 102 865
Games development Q1.2012 Q1.2015F
Production in progress [PLN thousand] 25 525 102 865
Sales revenues quarter later [PLN thousand] 22 948 92 481
Games development Q1.2012 Q1.2015F
Advances [PLN thousand] 11 645 65 878
Sales revenues quarter later [PLN thousand] 22 948 129 821
Game Percentage of units sold in 1st month
Witcher 1 23.08 %
Witcher 2 PC 28.47 %
Witcher 2 X360 27.15 %
Elder Scrolls V 50.00 %
AVG 32.18 %
0
5
10
15
20
25
W1 ES III W2 ES IV W3 ES V
Millionsofunits
Source: Team Estimates, VGChartz, Statisticbrain.com,
24
Our next assumption is that the second game - Cyberpunk 2077 will be released in 2017 and will have the same scale like The Witcher 3. It is
very possible because the book is very popular. Moreover teaser released on Youtube.com had by now more than 7 million views, while the
Company assumed that they will make this game, if a number of views will cross one million.
We can’t also predict how will look the situation about currency prices. That is why we assume that will this changes will not influence at the
Company and averagely will neither harm and help the Company.
Appendix 14. Methodology for Selecting Peers
Local comparables
On WSE the only company dedicated to creating and publishing video games except CD Projekt S.A. is CI Games. However, the market
capitalization of this company is low in comparison to the Company, which is why this company is not a good candidate to compare.
Company Market Capitalization (PLN thousand)
CD Projekt 1 523 948
CI Games 112 016
Source: Warsaw Stock Exchange Website – www.gpw.pl
Region comparables
A similar situation occurs globally. Companies with market capitalization similar to the Company are usually private, therefore the choice of
comparison group was mainly based on the selection of companies whose main source of income is the creation and distribution of computer
and video games. These are Activision Blizzard Inc. (USA), Electronic Arts Inc. (USA), Take-Two Interactive Software (USA), Square Enix (Japan),
Konami Corp. (Japan), CapCom Co. Ltd. (Japan), Namco Bandai (Japan), and Ubisoft Entartainment (France).
Source: Team analysis based on historic TTM data
Comparable P/BV P/EBIT P/S P/E EV/EBITDA EV/EBIT EV/S
ACTIVISION BLIZZARD INC 2.2 14.4 3.2 23.4 11.1 14.4 3.2
ELECTRONIC ARTS INC 5.7 35.0 3.7 44.1 22.9 35.0 3.7
UBISOFT ENTERTAINMENT 2.0 n.d. 1.7 n.d. 5.3 n.d. 1.7
SQUARE ENIX 2.4 22.4 1.9 31.3 22.7 22.4 1.9
KONAMI CORP 1.3 31.1 1.4 57.6 12.7 31.1 1.4
BANDAI NAMCO 1.8 10.5 1.0 19.5 11.2 10.5 1.0
CAPCOM CO LTD 1.8 17.3 1.7 70.0 19.5 17.3 1.7
TAKE-TWO INTERACTIVE SOFTWARE 3.3 5.0 1.1 8.9 3.5 5.0 1.1
25
Appendix 15. Market multiples method and comparison to 2014-2017 forecast
We are comparing a minority shareholding of listed company to other listed companies therefore no liquidity or control discount or premium
was applied. Current research shows that the size premium is no longer present in valuations.
Comparable valuation Global Peers - 2014F EOY results
P/BV P/EBIT P/S P/E EV/EBITDA EV/EBIT EV/S
ACTIVISION BLIZZARD INC 2.2 14.4 3.2 23.4 11.1 14.4 3.2
ELECTRONIC ARTS INC 5.7 35.0 3.7 44.1 22.9 35.0 3.7
UBISOFT ENTERTAINMENT 2.0 n.d. 1.7 n.d. 5.3 n.d. 1.7
SQUARE ENIX 2.4 22.4 1.9 31.3 22.7 22.4 1.9
KONAMI CORP 1.3 31.1 1.4 57.6 12.7 31.1 1.4
BANDAI NAMCO 1.8 10.5 1.0 19.5 11.2 10.5 1.0
CAPCOM CO LTD 1.8 17.3 1.7 70.0 19.5 17.3 1.7
TAKE-TWO INTERACTIVE SOFTWARE 3.3 5.0 1.1 8.9 3.5 5.0 1.1
Median 2.1 17.3 1.7 31.3 12.0 17.3 1.7
BV EBIT S E EBITDA EBIT S
Company (2014 EOY forecast) 160 937 3 748 86 725 5 081 7 289 3 748 86 725
Comparative valuation 342 314 64 676 146 346 158 983 87 451 64 676 146 346
PLN USD
Median 100% value of equity 146 346 39 876
Comparable valuation Global Peers - 2015F EOY results
P/BV P/EBIT P/S P/E EV/EBITDA EV/EBIT EV/S
Median 2.1 17.3 1.7 31.3 12.0 17.3 1.7
BV EBIT S E EBITDA EBIT S
Company (2015 EOY forecast) 337 163 211 907 531 253 185 206 216 211 211 907 531 253
Comparative valuation 717 146 3 657 113 896 475 5 794 581 2 594 004 3 657 113 896 475
PLN USD
Median 100% value of equity 2 594 004 706 813
Discounted 100% value of equity 2 352 704 641 064
Comparable valuation Global Peers - 2016F EOY results
P/BV P/EBIT P/S P/E EV/EBITDA EV/EBIT EV/S
Median 2.1 17.3 1.7 31.3 12.0 17.3 1.7
BV EBIT S E EBITDA EBIT S
Company (2016 EOY forecast) 246 986 71 420 220 973 63 361 76 554 71 420 220 973
Comparative valuation 525 339 1 232 579 372 886 1 982 398 918 461 1 232 579 372 886
PLN USD
Median 100% value of equity 918 461 250 262
Discounted 100% value of equity 755 534 205 868
26
Comparable valuation Global Peers - 2017F EOY results
P/BV P/EBIT P/S P/E EV/EBITDA EV/EBIT EV/S
Median 2.1 17.3 1.7 31.3 12.0 17.3 1.7
BV EBIT S E EBITDA EBIT S
Company (2017 EOY forecast) 391 999 236 047 589 762 206 170 242 171 236 047 589 762
Comparative valuation 833 782 4 073 724 995 207 6 450 490 2 905 458 4 073 724 995 207
PLN USD
Median 100% value of equity 2 905 458 791 678
Discounted 100% value of equity 2 167 727 590 661
Summary of valuations
PLN USD
DCF Valuation (Perpetuity growth model) 1 862 247 507 424
DCF Valuation (Terminal multiple method) 1 685 564 459 282
Comparative valuation Global Peers 2014F 146 346 39 876
Discounted comparative valuation Global Peers 2015F 2 352 704 641 064
Discounted comparative valuation Global Peers 2016F 755 534 205 868
Discounted comparative valuation Global Peers 2017F 2 167 727 590 661
DCF average 1 773 906 483 353
Comparables average 1 355 578 369 367
Overall average: 50% DCF, 50% Comparables 1 564 742 426 360
Source: Team analysis
27
Appendix 16. DuPont analysis.
17.15% 10.48% 5.86%
34.86% 28.67% 34.96%
80.85% 65.33% 35.66%
155.08% 70.18% 149.54%
Net income/Sales Sales/Asset
13.86% 6.85% 2.09%
54.07% 20.12% 52.28%
133.90% 130.03% 151.11%
101.60% 127.49% 100.61%
ROA Asset/Equity
18.56% 8.90% 3.16%
54.93% 25.65% 52.59%
ROE
2012 2013 2014
2015 2016 2017
Legend
99.72% 115.57% 260.16%
100.67% 101.98% 100.60%
99.43% 86.68% 52.12%
86.82% 86.99% 86.82%
EBT/EBIT Net income/EBT
28 125 14 900 5 081
185 206 63 361 206 170
28 367 14 874 3 748
211 907 71 420 236 047
Net income
EBIT
Source: Team analysis
28
Appendix 17. Porter’s Five Forces Analysis of CD Projekt RED
Threat of New Entrants [Low]
1) high absolute cost
2) existence of economies of scale
3) high equity and customer loyalty to established brands
4) high costs for research and development
5) high industry profitability
Threat of Substitute Products or Services [Average]
1) high buyer propensity to substitute
2) high perceived level of product differentiation
3) ease of substitution
4) low buyer switching costs
5) fast quality depreciation
Bargaining Power of Buyers [Average]
1) independence upon existing channels of distribution
2) low buyers’ switching costs relative to firm switching costs
3) low buyers’ threat of backward integration
4) high availability of existing substitute products
5) opinion on social networks
Bargaining Power of Suppliers [Insignificant]
1) high supplier switching costs relative to firm switching costs
2) low employee solidarity
3) specialized labour force required
4) low impact of inputs on differentiation
5) presence of substitute inputs
Intensity of Competitive Rivalry [High]
1) high level of advertising expense
2) economies of scale
3) high product differentiation
4) powerful competitive strategy
Source: Team analysis
0
1
2
3
4
5
Threath of
New Entrants
Threat of
Substitute
Products
Bargaining
Power of
Buyers
Bargaining
Power of
Suppliers
Competition
in the
Industry
Legend
0 No threat to the business
1 Insignificant threat to the business
2 Moderate threat to the business
3 Significant threat to the business
4 High threat to the business
5 Very high threat to the business
29
Appendix 18. Porter’s Five Forces Analysis of GOG Ltd.
Threat of New Entrants [Insignificant]
1) building a distribution channel
2) economies of scale
3) high product differentiation
4) very high equity and customer loyalty to established brands
5) high industry profitability
6) high costs for research and development
Threat of Substitute Products or Services [Average]
1) very low buyers’ propensity to substitute
2) relative price performance of substitute
3) very low buyer switching costs
4) very large number of substitute products available in the market
5) ease of substitution
Bargaining Power of Buyers [Low]
1) widely dispersed buyers
2) differential advantage
3) low buyers’ force to down prices
4) vast availability of buyers’ information
Bargaining Power of Suppliers [Average]
1) no presence of substitute inputs
2) low employee solidarity
3) high supplier competition
4) specialized labour force required
Intensity of Competitive Rivalry [High]
1) economies of scale
2) relatively large competitors
3) moderate level of advertising expense
4) sustainable competition through innovation
Source: Team analysis
0
1
2
3
4
5
Threath of
New
Entrants
Threat of
Substitute
Products
Bargaining
Power of
Buyers
Bargaining
Power of
Suppliers
Competition
in the
Industry
Legend
0 No threat to the business
1 Insignificant threat to the business
2 Moderate threat to the business
3 Significant threat to the business
4 High threat to the business
5 Very high threat to the business
30
Appendix 19. Impact and probability of risk - matrix.
Unsuccessful
product
launches
Changes in
general
macroeconomic
situation
Exchange
rate risk
Liquidity risk
Loss of
important
employees
Stronger
competition
Outdated or
new
platforms
Consolidation
of companies
IT and
communication
system failure
Law
regulations
Game defects
Wrong
estimation
of future
sales
Delays in
release
dates of
products
Increase in
materials and
components
costs
Loss of
important
suppliers
Intellectual
property
LowMediumHigh
ImpactofRisk
Low Medium High
Probability of occurence
Source: Team estimates
Legend
Strategic Risk
Legal Risk
Market Risk
Operational Risk
31
Appendix 20. Financial Analysis
RATIOS 2012 2013 2014 2015 2016 2017
Profitability
EBITDA margin 18.89% 12.67% 5.52% 40.70% 34.64% 41.06%
Operating profit margin 17.29% 10.46% 2.84% 39,89% 32.32% 40.02%
Core operating margin
Net profit margin 17.59% 17.15% 10.48% 3.85% 34.86% 28.67%
Return on assets 13.86% 6.85% 2.09% 54.07% 20.12% 52.28%
Return on equity 18.56% 8.90% 3.16% 54.93% 25.65% 52.59%
Liquidity
Current ratio 2.48 2.72 1.87 9.92 2.59 11.66
Quick ratio 1.72 1.57 0.77 8.33 1.52 10.05
Cash ratio 0.61 0.88 0.45 7.30 1.13 8.70
Activity
Cash Conversion Cycle 63 122 391 110 200 99
Total asset turnover 0.84 0.68 0.57 1.81 0.67 1.66
Fixed asset turnover 1.77 1.50 1.42 5.68 2.26 5.67
Source: Team estimates
Appendix 21. Worldwide revenue split.
Source: Company Data
32
Appendix 22. DCF Valuation
FCFE valuation [PLN thousand] 2014 2015 2016 2017
EBIT 3 748 211 907 71 420 236 047
Tax 1 638 28 117 9 475 31 293
EBIT after tax 2 110 183 791 61 946 204 755
- Interest -12 -3 -3 -3
+ Net borrowing 7 4 4 4
+ Depreciation 3 542 4 304 5 134 6 124
- CAPEX 6 121 8 093 9 836 11 956
- Change in receivables -36 925 49 216 -49 216 49 216
- Change in inventory -1 333 1 311 -6 126 -1 544
+ Change in liabilities -10 517 -2 436 4 990 31 804
FCFE -37 008 244 279 26 565 302 311
Cost of equity 10.3% 10.3% 10.3% 10.3%
Discount factor 0.91 0.82 0.75 0.68
DCF -33 565 200 946 19 820 204 569
DCF total 391 770
Terminal growth method [PLN thousand]
Terminal growth rate (inflation target) 2.5%
Length of forecast 4
PV of residual value 1 470 477
% of valuation in residual value 79.0%
Value of 100% equity PLN 1 862 247
Value of 100 % equity USD 507 424
Terminal EBITDA multiple [PLN thousand] 12.0 (Longterm based in Global Peer
Group)
Length of forecast 4
PV of residual value 1 293 794
% of valuation in residual value 76.8%
Value of 100% equity PLN 1 685 564
Value of 100% equity USD 459 282
Multiples 2014 2015 2016 2017
Summary of valuations PLN USD
DCF Valuation (Perpetuity growth model) 1 862 247 507 424
DCF Valuation (Terminal multiple method) 1 685 564 459 282
Comparative valuation Global Peers 2014F 146 346 39 876
Discounted comparative valuation Global Peers 2015F 2 352 704 641 064
Discounted comparative valuation Global Peers 2016F 755 534 205 868
Discounted comparative valuation Global Peers 2017F 2 167 727 590 661
DCF average 1 773 906 483 353
Comparables average 1 355 578 369 367
Overall average: 50% DCF, 50% Comparables 1 564 742 426 360
Source: Team analysis
Source: Team computations
33
Appendix 23. References
iIHS Technology Website
iiCD Project, 2014 3rd Quarter Corporate Report
iii Newzoo, 2014 Global Games Market Report
iv Newzoo, 2014 Global Games Market Report
v The NPD Group/Retail Tracking Service
vi Metacritic Website, Team estimates
vii CD Projekt
viii http://www.gamespot.com
ix Newzoo, 2014 Global Games Market Report
x http://www.canadianbusiness.com/technology-news/rise-of-mobile-gaming-surprises-big-video-game-developers/
xi
http://www.gadgetreview.com/2013/11/steam-vs-origin-vs-uplay-comparison, Team estimates
xii
http://techland.time.com/2013/05/06/50-best-websites-2013/
xiii
The NPD Group/Games Market Dynamics: U.S., IHS Technology/Worldwide PC game download-to-own market forecast
xiv
https://technology.ihs.com/445938/
xv
http://www.pcgamer.com/gog-release-witcher-2-sales-stats-steam-dominates-all-competitors-combined/
xvi
http://www.gamasutra.com/view/feature/186940/Defenders_Quest_By_the_Numbers_Part_2.php
xvii
http://www.pcgamer.com/gog-release-witcher-2-sales-stats-steam-dominates-all-competitors-combined/, http://www.gamasutra.com/view/feature/186940/Defenders_Quest_By_the_Numbers_Part_2.php
34
Disclosures:
Ownership and material conflicts of interest:
The author(s), or a member of their household, of this report does not hold a financial interest in the securities of this company.
The author(s), or a member of their household, of this report does not know of the existence of any conflicts of interest that might
bias the content or publication of this report.
Receipt of compensation:
Compensation of the author(s) of this report is not based on investment banking revenue.
Position as a officer or director:
The author(s), or a member of their household, does not serve as an officer, director or advisory board member of the subject
company.
Market making:
The author(s) does not act as a market maker in the subject company’s securities.
Disclaimer:
The information set forth herein has been obtained or derived from sources generally available to the public and believed by the
author(s) to be reliable, but the author(s) does not make any representation or warranty, express or implied, as to its accuracy or
completeness. The information is not intended to be used as the basis of any investment decisions by any person or entity. This
information does not constitute investment advice, nor is it an offer or a solicitation of an offer to buy or sell any security. This report
should not be considered to be a recommendation by any individual affiliated with CFA Poland, CFA Institute or the CFA Institute
Research Challenge with regard to this company’s stock.
CFA Institute Research Challenge

More Related Content

Viewers also liked

Viewers also liked (13)

Radiatiile ultraviolete
Radiatiile ultravioleteRadiatiile ultraviolete
Radiatiile ultraviolete
 
La reproducción de la imagen y su impacto en la historia
La reproducción de la imagen y su impacto en la historiaLa reproducción de la imagen y su impacto en la historia
La reproducción de la imagen y su impacto en la historia
 
презентация варакина е.с.
презентация варакина е.с.презентация варакина е.с.
презентация варакина е.с.
 
Презентация на тему: Болезнь Бехтерева
Презентация на тему: Болезнь БехтереваПрезентация на тему: Болезнь Бехтерева
Презентация на тему: Болезнь Бехтерева
 
Ian Campbell - PPP Slideshow
Ian Campbell - PPP SlideshowIan Campbell - PPP Slideshow
Ian Campbell - PPP Slideshow
 
Radiatiile ultraviolete
Radiatiile ultravioleteRadiatiile ultraviolete
Radiatiile ultraviolete
 
05 cuadrilateros
05 cuadrilateros05 cuadrilateros
05 cuadrilateros
 
Presentacion de diapositivas de yahoo
Presentacion de diapositivas de yahooPresentacion de diapositivas de yahoo
Presentacion de diapositivas de yahoo
 
Conceptos básico de geometría plana y cuerpos solidos para niños
Conceptos básico de geometría plana y cuerpos solidos para niñosConceptos básico de geometría plana y cuerpos solidos para niños
Conceptos básico de geometría plana y cuerpos solidos para niños
 
06 circunferencia
06 circunferencia06 circunferencia
06 circunferencia
 
11. relac. metric. triang. rectang.
11. relac. metric. triang. rectang.11. relac. metric. triang. rectang.
11. relac. metric. triang. rectang.
 
Caracteristicas de la natación (1)
Caracteristicas de la natación (1)Caracteristicas de la natación (1)
Caracteristicas de la natación (1)
 
12 areas circulares
12 areas circulares12 areas circulares
12 areas circulares
 

Similar to Cfa agh

gamedev_report_web_2022p.pdf
gamedev_report_web_2022p.pdfgamedev_report_web_2022p.pdf
gamedev_report_web_2022p.pdfWroclaw
 
Industry Analysis
Industry AnalysisIndustry Analysis
Industry AnalysisPeter Zhang
 
Forbes digital gaming report fall 2020_v2
Forbes digital gaming report fall 2020_v2Forbes digital gaming report fall 2020_v2
Forbes digital gaming report fall 2020_v2Sara Cody
 
Activision Blizzard, ATVI fin1
Activision Blizzard, ATVI fin1Activision Blizzard, ATVI fin1
Activision Blizzard, ATVI fin1Ashutosh Kumar Jha
 
SERIOUS GAMES-A Sizeable Market
SERIOUS GAMES-A Sizeable MarketSERIOUS GAMES-A Sizeable Market
SERIOUS GAMES-A Sizeable MarketEliane Alhadeff
 
Sony eyetoy final_report
Sony eyetoy final_reportSony eyetoy final_report
Sony eyetoy final_reportfrankliu0617
 
Idea for innovators (1)
Idea for innovators (1)Idea for innovators (1)
Idea for innovators (1)purnansh1
 
Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)Angela Nguyen
 
Patrick Hess - Term Paper
Patrick Hess - Term PaperPatrick Hess - Term Paper
Patrick Hess - Term PaperPatrick Hess
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Tomek Kreczmar
 
Pesquisa: 2024 NewzooPC & Console Gaming Report
Pesquisa: 2024 NewzooPC & Console Gaming ReportPesquisa: 2024 NewzooPC & Console Gaming Report
Pesquisa: 2024 NewzooPC & Console Gaming ReportPedro Zambarda de Araújo
 
GameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, SingaporeGameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, SingaporeNicholas Schrager, MBA
 

Similar to Cfa agh (20)

gamedev_report_web_2022p.pdf
gamedev_report_web_2022p.pdfgamedev_report_web_2022p.pdf
gamedev_report_web_2022p.pdf
 
Short Gamestop
Short Gamestop Short Gamestop
Short Gamestop
 
Industry Analysis
Industry AnalysisIndustry Analysis
Industry Analysis
 
Forbes digital gaming report fall 2020_v2
Forbes digital gaming report fall 2020_v2Forbes digital gaming report fall 2020_v2
Forbes digital gaming report fall 2020_v2
 
Activision Blizzard, ATVI fin1
Activision Blizzard, ATVI fin1Activision Blizzard, ATVI fin1
Activision Blizzard, ATVI fin1
 
Report
ReportReport
Report
 
Eco eco. of gaming inc.
Eco eco. of gaming inc.Eco eco. of gaming inc.
Eco eco. of gaming inc.
 
SERIOUS GAMES-A Sizeable Market
SERIOUS GAMES-A Sizeable MarketSERIOUS GAMES-A Sizeable Market
SERIOUS GAMES-A Sizeable Market
 
KOREAN GAME REPORT
KOREAN GAME REPORTKOREAN GAME REPORT
KOREAN GAME REPORT
 
Sony eyetoy final_report
Sony eyetoy final_reportSony eyetoy final_report
Sony eyetoy final_report
 
Idea for innovators (1)
Idea for innovators (1)Idea for innovators (1)
Idea for innovators (1)
 
Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)
 
Patrick Hess - Term Paper
Patrick Hess - Term PaperPatrick Hess - Term Paper
Patrick Hess - Term Paper
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
 
Global game industry outlook 2012-2016
Global game industry outlook 2012-2016Global game industry outlook 2012-2016
Global game industry outlook 2012-2016
 
Industria Gaming 2023
Industria Gaming 2023Industria Gaming 2023
Industria Gaming 2023
 
Brand
BrandBrand
Brand
 
Wii vs playstation3
Wii vs playstation3Wii vs playstation3
Wii vs playstation3
 
Pesquisa: 2024 NewzooPC & Console Gaming Report
Pesquisa: 2024 NewzooPC & Console Gaming ReportPesquisa: 2024 NewzooPC & Console Gaming Report
Pesquisa: 2024 NewzooPC & Console Gaming Report
 
GameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, SingaporeGameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, Singapore
 

Recently uploaded

Certified Kala Jadu, Black magic specialist in Rawalpindi and Bangali Amil ba...
Certified Kala Jadu, Black magic specialist in Rawalpindi and Bangali Amil ba...Certified Kala Jadu, Black magic specialist in Rawalpindi and Bangali Amil ba...
Certified Kala Jadu, Black magic specialist in Rawalpindi and Bangali Amil ba...batoole333
 
Solution Manual For Financial Statement Analysis, 13th Edition By Charles H. ...
Solution Manual For Financial Statement Analysis, 13th Edition By Charles H. ...Solution Manual For Financial Statement Analysis, 13th Edition By Charles H. ...
Solution Manual For Financial Statement Analysis, 13th Edition By Charles H. ...rightmanforbloodline
 
Abhay Bhutada: Driving Digital Transformation in NBFC Sector
Abhay Bhutada: Driving Digital Transformation in NBFC SectorAbhay Bhutada: Driving Digital Transformation in NBFC Sector
Abhay Bhutada: Driving Digital Transformation in NBFC Sectornickysharmasucks
 
Pension dashboards forum 1 May 2024 (1).pdf
Pension dashboards forum 1 May 2024 (1).pdfPension dashboards forum 1 May 2024 (1).pdf
Pension dashboards forum 1 May 2024 (1).pdfHenry Tapper
 
The Pfandbrief Roundtable 2024 - Covered Bonds
The Pfandbrief Roundtable 2024 - Covered BondsThe Pfandbrief Roundtable 2024 - Covered Bonds
The Pfandbrief Roundtable 2024 - Covered BondsNeil Day
 
Strategic Resources May 2024 Corporate Presentation
Strategic Resources May 2024 Corporate PresentationStrategic Resources May 2024 Corporate Presentation
Strategic Resources May 2024 Corporate PresentationAdnet Communications
 
najoomi asli amil baba kala jadu expert rawalpindi bangladesh uk usa
najoomi asli amil baba kala jadu expert rawalpindi bangladesh uk usanajoomi asli amil baba kala jadu expert rawalpindi bangladesh uk usa
najoomi asli amil baba kala jadu expert rawalpindi bangladesh uk usabatoole333
 
Benefits & Risk Of Stock Loans
Benefits & Risk Of Stock LoansBenefits & Risk Of Stock Loans
Benefits & Risk Of Stock LoansMartinRowse
 
MalaysianStates_AnalysisGDPandInvestment_web (1).pdf
MalaysianStates_AnalysisGDPandInvestment_web (1).pdfMalaysianStates_AnalysisGDPandInvestment_web (1).pdf
MalaysianStates_AnalysisGDPandInvestment_web (1).pdfJkJeeks
 
Famous Kala Jadu, Kala ilam specialist in USA and Bangali Amil baba in Saudi ...
Famous Kala Jadu, Kala ilam specialist in USA and Bangali Amil baba in Saudi ...Famous Kala Jadu, Kala ilam specialist in USA and Bangali Amil baba in Saudi ...
Famous Kala Jadu, Kala ilam specialist in USA and Bangali Amil baba in Saudi ...mazhshah570
 
Lion One Corporate Presentation May 2024
Lion One Corporate Presentation May 2024Lion One Corporate Presentation May 2024
Lion One Corporate Presentation May 2024Adnet Communications
 
Q1 2024 Conference Call Presentation vF.pdf
Q1 2024 Conference Call Presentation vF.pdfQ1 2024 Conference Call Presentation vF.pdf
Q1 2024 Conference Call Presentation vF.pdfAdnet Communications
 
Production and Cost of the firm with curves
Production and Cost of the firm with curvesProduction and Cost of the firm with curves
Production and Cost of the firm with curvesArifa Saeed
 
asli amil baba bengali black magic kala jadu expert in uk usa canada france c...
asli amil baba bengali black magic kala jadu expert in uk usa canada france c...asli amil baba bengali black magic kala jadu expert in uk usa canada france c...
asli amil baba bengali black magic kala jadu expert in uk usa canada france c...israjan914
 
20240514-Calibre-Q1-2024-Conference-Call-Presentation.pdf
20240514-Calibre-Q1-2024-Conference-Call-Presentation.pdf20240514-Calibre-Q1-2024-Conference-Call-Presentation.pdf
20240514-Calibre-Q1-2024-Conference-Call-Presentation.pdfAdnet Communications
 
amil baba in australia amil baba in canada amil baba in london amil baba in g...
amil baba in australia amil baba in canada amil baba in london amil baba in g...amil baba in australia amil baba in canada amil baba in london amil baba in g...
amil baba in australia amil baba in canada amil baba in london amil baba in g...israjan914
 
Retail sector trends for 2024 | European Business Review
Retail sector trends for 2024  | European Business ReviewRetail sector trends for 2024  | European Business Review
Retail sector trends for 2024 | European Business ReviewAntonis Zairis
 
cost-volume-profit analysis.ppt(managerial accounting).pptx
cost-volume-profit analysis.ppt(managerial accounting).pptxcost-volume-profit analysis.ppt(managerial accounting).pptx
cost-volume-profit analysis.ppt(managerial accounting).pptxazadalisthp2020i
 
Shrambal_Distributors_Newsletter_May-2024.pdf
Shrambal_Distributors_Newsletter_May-2024.pdfShrambal_Distributors_Newsletter_May-2024.pdf
Shrambal_Distributors_Newsletter_May-2024.pdfvikashdidwania1
 
Webinar on E-Invoicing for Fintech Belgium
Webinar on E-Invoicing for Fintech BelgiumWebinar on E-Invoicing for Fintech Belgium
Webinar on E-Invoicing for Fintech BelgiumFinTech Belgium
 

Recently uploaded (20)

Certified Kala Jadu, Black magic specialist in Rawalpindi and Bangali Amil ba...
Certified Kala Jadu, Black magic specialist in Rawalpindi and Bangali Amil ba...Certified Kala Jadu, Black magic specialist in Rawalpindi and Bangali Amil ba...
Certified Kala Jadu, Black magic specialist in Rawalpindi and Bangali Amil ba...
 
Solution Manual For Financial Statement Analysis, 13th Edition By Charles H. ...
Solution Manual For Financial Statement Analysis, 13th Edition By Charles H. ...Solution Manual For Financial Statement Analysis, 13th Edition By Charles H. ...
Solution Manual For Financial Statement Analysis, 13th Edition By Charles H. ...
 
Abhay Bhutada: Driving Digital Transformation in NBFC Sector
Abhay Bhutada: Driving Digital Transformation in NBFC SectorAbhay Bhutada: Driving Digital Transformation in NBFC Sector
Abhay Bhutada: Driving Digital Transformation in NBFC Sector
 
Pension dashboards forum 1 May 2024 (1).pdf
Pension dashboards forum 1 May 2024 (1).pdfPension dashboards forum 1 May 2024 (1).pdf
Pension dashboards forum 1 May 2024 (1).pdf
 
The Pfandbrief Roundtable 2024 - Covered Bonds
The Pfandbrief Roundtable 2024 - Covered BondsThe Pfandbrief Roundtable 2024 - Covered Bonds
The Pfandbrief Roundtable 2024 - Covered Bonds
 
Strategic Resources May 2024 Corporate Presentation
Strategic Resources May 2024 Corporate PresentationStrategic Resources May 2024 Corporate Presentation
Strategic Resources May 2024 Corporate Presentation
 
najoomi asli amil baba kala jadu expert rawalpindi bangladesh uk usa
najoomi asli amil baba kala jadu expert rawalpindi bangladesh uk usanajoomi asli amil baba kala jadu expert rawalpindi bangladesh uk usa
najoomi asli amil baba kala jadu expert rawalpindi bangladesh uk usa
 
Benefits & Risk Of Stock Loans
Benefits & Risk Of Stock LoansBenefits & Risk Of Stock Loans
Benefits & Risk Of Stock Loans
 
MalaysianStates_AnalysisGDPandInvestment_web (1).pdf
MalaysianStates_AnalysisGDPandInvestment_web (1).pdfMalaysianStates_AnalysisGDPandInvestment_web (1).pdf
MalaysianStates_AnalysisGDPandInvestment_web (1).pdf
 
Famous Kala Jadu, Kala ilam specialist in USA and Bangali Amil baba in Saudi ...
Famous Kala Jadu, Kala ilam specialist in USA and Bangali Amil baba in Saudi ...Famous Kala Jadu, Kala ilam specialist in USA and Bangali Amil baba in Saudi ...
Famous Kala Jadu, Kala ilam specialist in USA and Bangali Amil baba in Saudi ...
 
Lion One Corporate Presentation May 2024
Lion One Corporate Presentation May 2024Lion One Corporate Presentation May 2024
Lion One Corporate Presentation May 2024
 
Q1 2024 Conference Call Presentation vF.pdf
Q1 2024 Conference Call Presentation vF.pdfQ1 2024 Conference Call Presentation vF.pdf
Q1 2024 Conference Call Presentation vF.pdf
 
Production and Cost of the firm with curves
Production and Cost of the firm with curvesProduction and Cost of the firm with curves
Production and Cost of the firm with curves
 
asli amil baba bengali black magic kala jadu expert in uk usa canada france c...
asli amil baba bengali black magic kala jadu expert in uk usa canada france c...asli amil baba bengali black magic kala jadu expert in uk usa canada france c...
asli amil baba bengali black magic kala jadu expert in uk usa canada france c...
 
20240514-Calibre-Q1-2024-Conference-Call-Presentation.pdf
20240514-Calibre-Q1-2024-Conference-Call-Presentation.pdf20240514-Calibre-Q1-2024-Conference-Call-Presentation.pdf
20240514-Calibre-Q1-2024-Conference-Call-Presentation.pdf
 
amil baba in australia amil baba in canada amil baba in london amil baba in g...
amil baba in australia amil baba in canada amil baba in london amil baba in g...amil baba in australia amil baba in canada amil baba in london amil baba in g...
amil baba in australia amil baba in canada amil baba in london amil baba in g...
 
Retail sector trends for 2024 | European Business Review
Retail sector trends for 2024  | European Business ReviewRetail sector trends for 2024  | European Business Review
Retail sector trends for 2024 | European Business Review
 
cost-volume-profit analysis.ppt(managerial accounting).pptx
cost-volume-profit analysis.ppt(managerial accounting).pptxcost-volume-profit analysis.ppt(managerial accounting).pptx
cost-volume-profit analysis.ppt(managerial accounting).pptx
 
Shrambal_Distributors_Newsletter_May-2024.pdf
Shrambal_Distributors_Newsletter_May-2024.pdfShrambal_Distributors_Newsletter_May-2024.pdf
Shrambal_Distributors_Newsletter_May-2024.pdf
 
Webinar on E-Invoicing for Fintech Belgium
Webinar on E-Invoicing for Fintech BelgiumWebinar on E-Invoicing for Fintech Belgium
Webinar on E-Invoicing for Fintech Belgium
 

Cfa agh

  • 1. CFA Institute Research Challenge hosted by Local Challenge CFA Society Poland University of Science and Technology in Cracow
  • 2. 1 WSE Ticker: CDR CD PROJEKT S.A. Industry: Computer and video games Interactive entertainment Sector: Information technology Highlights We issue a buy recommendation with a one-year target price of PLN 18.17 which implies a 10.73% upside from its closing price of PLN 16.41 on 6th February 2015. In our valuation we used Discounted Free Cash Flow Method and Multiples Method. We found the Multiples Method misleading when applied to current results due to high variability of past and forecast cash flows, therefore we estimated discounted multiple valuations going forward as a proxy. CD Projekt S.A. is a thriving and innovative company effectively expanding into international markets. Our valuation does not include dividends since they appear sporadically in growth companies from the information technology sector. Main price growth drivers: (1) Release of a key product - The Witcher 3 on 19th May 2015 which will result in approximately PLN 222 million of revenue in second quarter 2015; (2) Weakening Polish currency against the dollar or the euro will result in higher income since the Company makes its profit mainly in foreign currencies; (3) Arousing clients’ interest in digital distribution; (4) Revenues from The Witcher Battle Arena exceeding expected profit. Main price decline drivers: (1) Strengthening Polish currency against the dollar or the euro; (2) Failure of key games and inability to receive foreseen income; (3) Unsuccessful release of the GOG Galaxy platform. Sound financial position We estimate that CD Projekt will present good financial status: (1) D/E equal to 0% in the forecast period; (2) CFO/CAPEX 47% in 2014, 744% in 2016F; (3) Cash ratio 0.45 in 2015E, 8.70 in 2017F. Main risk issues are: related competition with influence on shaping the market and substitute products. Regime changes in macroeconomic and political environment as well as unsuccessful product launches can pose additional risk. Recomendation: BUY Price at 6 Feb 2015 PLN USD 16.41 4.47 12M price target PLN USD 18.17 4.95 52-week range PLN USD 12.96 – 18.40 3.53 – 5.01 Stock data Market capitalization (PLN) 1.54 billion Free float (%) 44.24% WIG 20 (PLN) 2324.02 Average daily volume 120 427 Shares outstanding (%) 0.13% Shares outstanding 94 950 000 Institutional holdings (%) 19.25% Key indicators ROE (%) 54.93% ROA (%) 54.07% Net debt/equity 0 Book value/share (PLN) 3.55 Price book (PLN mln) 337 Net interest cover NO DEBT EBITDA (PLN mln) 216 EBIT margin (%) 40.70% Comparables Company’s name P/BV P/EBIT ACTIVISION BLIZZARD INC 2.2 14.4 ELECTRONIC ARTS INC 5.7 35.0 UBISOFT ENTERTAINMENT 2.0 n.d. SQUARE ENIX 2.4 22.4 KONAMI CORP 1.3 31.1 BANDAI NAMCO 1.8 10.5 CAPCOM CO LTD 1.8 17.3 TAKE-TWO INTERACTIVE SOFTWARE 3.3 5.0 Valuation [PLN thousand] Cost of equity 10.3% DCF perpetuity growth (PLN thous.) 1749 DCF terminal multiple (PLN thous.) 1686 DCF average (PLN thous.) 1717 Multiples average (PLN thous.) 1356 Valuation weights (DCF/Multiples) 50%/50% Financial Summary and Implied Multiples 2014F 2015F 2016F Sales 86 725 531 253 220 973 EBITDA 7 289 216 211 76 554 EBIT 3 748 211 907 71 420 Net profit 5 081 185 206 63 361 Assets 243 185 342 557 314 876 Liabilities 85 857 30 091 88 243 Equity 160 937 337 163 246 986 P/S 12.00 3.70 10.61 P/EBIT 423.12 9.28 32.84 P/E 195.49 10.61 37.01 P/BV 9.85 5.83 9.50 12 13 14 15 16 17 18 19 49 000 50 000 51 000 52 000 53 000 54 000 55 000 56 000 WIG CDR Source: www.stooq.pl, Team estimates Figure 1. Share price vs WIG Index Source: www.obligacjeskarbowe.pl, Team estimates
  • 3. 2 Business Description History The CD Projekt Capital Group (“the Group”) is the largest Polish group in the videogame segment. It was established in 1994 under the name CD Projekt. In 2010 the Group merged with Optimus S.A. which acquired 100% of CD Projekt shares. Since then the Group was listed on Warsaw Stock Exchange (“WSE”) as Optimus S.A. In 2011 the name was changed to CD Projekt RED S.A. Currently it is listed as CD Projekt S.A. (“the Company”). Structure of the Group is presented on Figure 2. Core business area CD Projekt Red Studio - CD Projekt S.A. is one of the world’s leading producer of video and computer Role Playing Game (“RPG”) games. Game production is realized by CD Projekt Red Studio (“the Studio”) which was founded in 2002. Until now the main product of the Studio is a series of games called The Witcher. The first two parts were sold in over 8 million copies around the world. The third part of The Witcher is currently under preparation. During development of The Witcher 2 the Studio has created a proprietary advanced videogame engine called REDengine. Strategy of the Studio: 1. Release of The Witcher 3: Wild hunt game is planned for 19th May 2015. This RPG game will be available for different platforms such as personal computer (“PC”), Xbox One (“XOne”) and PlayStation4 (“PS4”). It represents a segment referred to as “triple A games” (“AAA”) with an extensive development budget, top-of-the-line production values and industry leading marketing support. The game is going to establish a long-term support. 2. Release of Cyberpunk 2077 game (premiere date to be announced), another AAA RPG game. The game is based on Cyberpunk® book series which has over 5 million fans of whom 70% are from USA. 3. Production of two smaller games which will aim to support high production values. 4. Release of a game for mobile devices. 5. Sale of REDengine license. GOG. Ltd. - GOG. Ltd. (“GOG”)is one of the foremost digital videogame distributors in the world. It currently distributes over 850 titles originating from more than 290 business partners. The Company operates on the American and West European market. GOG ranks as the second most popular independent distribution platform of digital games. In late 2012 the service surpassed 2 million unique clients mark - measured by monthly logins. GOG distributes games without Digital Rights Management (“DRM”), a technology to control the use of digital content and devices after sale. It applies Fair Price Policy - every gamer throughout the world pays the same price for the products of the Company. Digital distribution of videogames is a dynamic and rapidly evolving sector where innovation is a crucial aspect (Figure 3.). For this reason GOG has opted not to disclose its strategy or goals. During its development GOG takes into account gamers’ preferences, who buy games in digital version more often than in physical. Over recent years the number of digital games recipients has increased to 53% of all of their customers. It is estimated that until 2017 the share in overall sales will reach 78%.i Geographical sales distribution of the Company splits between 48% in North America, 39% in Europe, the Middle East and Africa (EMEA) and 13% in rest of the world (Appendix 21.). Games production and distribution development depends on growth of GOG and the Studio. Shareholder structure Shareholders of the Company include three institutional investors (investment and pension funds) exceeding 5% shareholding, founders, board members and private investors. Since September 2013 PKO TFI holds 9.48% of shares, 5.27% belongs to Amplico PTE and AVIVA OFE has 5.2% of shares. Co- founders and board members own 35.81% of shares. Free float amounts to 44.24% of shares (Figure 5.).ii Until November 2014 www.cdp.pl - local distributor of games, movies, e-books and audiobooks - was a part of the Group. The Company decided to focus on a global market and now, after sale and remission of shares which belonged to the Group, the Company holds only 8.29% of www.cdp.pl shares. CDProjectS.A. GOG.Ltd GOG Poland Sp. z o.o. Brand Projekt Sp. zo.o. CD PROJEKT Inc. CD Projekt Brands S.A. 0 20 40 60 80 2010 2011 2012 2013 2014e Figure 3. Longterm dynamic growth of GOG Net profit Revenues 9.48% 5.27% 5.20% 35.81% 44.24 % Figure 5. CD Projekt S.A. shareholders as of January 2015 PKO TFI SA Amplico PTE AVIVA OFE Co- founders & Board Members Free float Recentchangeson GOG.com GOG Galaxy development and tests 2014/07/25 - Linux games on GOG - first 50 titles, currently over 130 2014/08/24 - movie section on GOG 2014/08/24 - local payment methods (Sofort, Yandex, Webmoney, other) 2014/08/24 - prices in EUR, GBP, AUD, RUB 2014/08/24 - new version of the service including new mobile version 2014/11/07 - first local language version - French Figure 2. The CD Projekt Capital Group Structure Source: www.cdprojekt.com Source: Company data, Team estimates Source: Company data Source: www.cdprojekt.com Figure 4. GOG’s recent history
  • 4. 3 Industry Overview and Competitive Positioning CD Projekt RED Studio Industry Overview Global Games Market In 2013 the Global Games Market amounted to USD 75.5 billion of which 41% (USD 30.8 billion)iii came from consoles and personal computers. That is the target segment for the Studio with its flagship product The Witcher 3 which will be issued on three platforms: PC, XOne and PS4. It is estimated that in 2017 Global Games Market may reach USD 102.9 billion with a forecast 8.1% Compound Annual Growth Rate (CAGR). Approximately 30% of the market (USD 36 billion )iv will come from consoles and PC. A reduction in market share is due to a significant increase in the segment of games for mobile devices. (Figure 6.) Video and Computer Game Genres in Overall Market The datav in 2011-2013 (Figure 7.) shows that the genre of RPG, which representative is the Witcher series, should be approximately 7% and 21% of the shares respectively in the market of video (PS4, XOne) and computer (PC) games. We estimate that this trend will continue in the coming years. The decline in the market share of RPG games in 2013 (12%) is due to the lack of new high-end game releases for this kind of game.vi Metacritic Scores Known and respected by players and developers alike the Metacritic website rates games on a scale of 1 to 100. In recent years, Metacritic has become a determinant of whether a game is worth purchasing. Numerous players before buying a game often research how it is evaluated by the Metacritic service. In addition, this assessment is issued before the financial results and hence is often an indicator of potential sales volumes and a proxy for the future stock market value of the publisher. The Studio was awarded marks of 86/100 for The Witcher 1 and 88/100 for The Witcher 2 which is a high score suggesting a high sales potential. Competitive Positioning One of the Best RPG Developers The Studio developed its brand strength on the first two editions of The Witcher game selling over 8 million copies and attracting millions of fans of the series worldwide. Previous releases have received a total of over 200 awards and not yet released The Witcher 3 earned more than 170.vii Therefore the Studio is seen as one of the best RPG developers in the world on a par with Bethesda Softworks (The Elder Scrolls), BioWare (Mass Effect, Dragon Age) or FromSoftware (Dark Souls). (Figure 8.) The Witcher 3 release on PC, Play Station 4 and Xbox One The Witcher 3 has been hailed as one of the most anticipated games of the year 2015.viii It is a production of an AAA ratio, which means games involving large amount of money, focused on high quality of the final product and using advanced technology. The game is expected to be shocking with a combination of an unprecedented immersive storyline with an extensive, interactive, open world. The story contains over 100 hours of non-linear storyline with 36 different endings and 3 different epilogs. In addition, the game offers players a gigantic world to explore, 35 times larger than the world of The Witcher 2. For the first time The Witcher 3 will be released simultaneously on three platforms (PC, PS4, XOne) in order to reach out to more customers. A similar situation occurred with The Elder Scrolls 5: Skyrim game. It was also released on three platforms which resulted in more than twice the sales of the previous two parts of the series together. We estimate that this will roughly be replicated in case of The Witcher 3. Strong Team and Partners The Studio is composed of an experienced and well coordinated team of over 300 employees. Additionally, it has concluded profitable agreements with the world's preferred computer giants such as Warner Bros, Home Entertainment, Namco Bandai or Valve giving the possibility of free development of the Company. 0 20 40 60 80 100 120 2012 2013 2014E 2015E 2016E 2017E Figure 6. Market snapshot Global Games Market 2012- 2017 in billion dollars MMO's PC/MAC Tablets Smartphones Consoles Others(social + handhelds) Best RPG Developers Bethesda Softworks SquareSoft BioWare Obsidian Entertainment CD Projekt RED From SoftWare 21% 28% 12% 21% 27% 28% 28% 25% 38% 1% 0% 0%13% 6% 7% 9% 7% 7% 3% 2% 2%5% 5% 4% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 2011 2012 2013 Figure 7. Computer Game Super Genres by Units Sold Role-Playing Casual Strategy Sport Games Shooter Adventure Action Other Games, Compilations Source: Entertainment Software Association: Essential facts about computer and video game industry 2012,2013,2014 Source:Team analysis Figure 8. Best RPG Developers Source: Source: The NPD Group/Retail Tracking Service
  • 5. 4 Cyberpunk 2077 In parallel since early 2013 the Studio has been working on a second AAA production Cyberpunk 2077. Based on a series of role-playing games Cyberpunk is set in a futuristic world where modern technology coexists with a degenerate society. According to the announcement of the authors, it is meant to be a mature, ambitious title, in which the character development is strongly associated with a non-linear plot of the history and the different classes of characters. We estimate that a realistic release date will be in 2017 and the revenues will be similar to the success of The Witcher 3. The Witcher Battle Arena Industry Overview Global Mobile Games Market The Global Mobile Games Market is the fastest growing industry on the gaming market. In 2013 revenues amounted to USD 17.5 billion. It is estimated that the income from the industry will double in 2017 and can reach up to USD 35.4 billion in revenues.ix The major mobile operating systems with the highest number of applications issued are IOS and Android. Figure 9. (markings NAM – North America, LATAM – Latin America, W –EU – Western Europe, E-EU – Eastern Europe, MEA – Middle East Asia, APAC – Asia Pacific) shows the increase percentage for the next three years for Western gamers and developed markets in Asia, Eastern Europe, Middle East Asia and Latin America combined, which are respectively 18% and 42%. In 2013, the number of mobile players totaled 1.33 billion and it is estimated that by 2017 this figure will reach 1.82 billion. Competitive Positioning Low Barriers to Entry There are very low barriers to enter games industry for IOS, smartphones, tablets due to the ease and low cost of setting up a small development company than before. The average cost of creating a dedicated console game amounts to approximately USD 20 million while anyone can create a new mobile game and post it for a small fee on the market.x Difficulty in Reaching the Customer With such a low barrier to entry, the market is flooded with new applications, so it is very difficult to reach the customer. It is easier to succeed for games that come with a reliable and recognizable brand or that often appear on the sales lists. The Witcher Battle Arena (“TWBA”) refers to the well- known and popular game series. Moreover, The Witcher is characterized by high quality workmanship. An important aspect is the Free-To-Play model with micropayments, which enjoys the greatest popularity and profitability of mobile games. In addition, for years the Studio has been focusing on building a strong and lasting relationship with their customers, which is why it is highly likely that many of them will try the game out on their mobile devices. To summarize all aspects, TWBA is an opportunity for the Company for a new place of growth and a chance to increase their profits. GOG.com Industry Overview In the video game industry digital distribution is the process of delivering video games in the form of digital information without purchase or replacement of any physical media. Low Barriers to Entry, Strong Competition Starting a business by the establishment of a new distribution platform involves considerable financial outlay. Furthermore, this market is characterized by high competition. Since 2004 the supreme market leader is a private company Valve with its Steam platform. Due to lack of data, it is estimated that it represents approximately 50-70% of market shares in the digital distribution of video games. The other significant competitors are Electronic Arts (Origin) and Ubisoft (Uplay), but in contrast to Steam, these platforms generate profits primarily from the distribution of its own production of video games. It is estimated that both have approx. 10% of market shares.xi To enter the market and attract customers a new company must demonstrate the competitiveness of services and an unique sales approach of to be successful. Unique approach to client No DRM No copy protection No online verification Just download and install Qualitative approach Bonus content offered with each game And thoroughly tested Carefully selected games Players come first In-house customer service 30 days Money Back Guarantee Fair price 301 355 1029 1463 0 500 1000 1500 2000 2013 2017E Figure 9. Mobile gamers 2013-2017 in milions LATAM, E-EU, MEA, APAC NAM, W-EU, OCEANIA 1.33Bn 1.82Bn 7 13 15 22 2 5 6 13 0 5 10 15 20 25 30 35 40 2012 2013 2014E 2017E Figure 10. Global mobile games revenue in milions of dollars Smartphones Tablets Figure 11. GOG’s client approach Source: Newzoo 2014 Global Games Market Report & Service Source: Company data Source: Newzoo 2014 Global Games Market Report & Service
  • 6. 5 Unique Approach to the Market At the beginning of its operations, GOG focused on niche in older, classic games, which often were not compatible with the latest operating systems. In addition, the company established good relations with customers, which is reflected in the lack of existence of DRM protection in offered products. Typically, they limit the use of a legally acquired game, which to a large extent, discourages potential customers from purchases in this form. Moreover, the Company has a policy of fair price (Fair Price Policy), which means that the game is offered for the same price regardless of the country of origin of the customer. With an innovative equitable approach (Figure 11.) the digital distribution service GOG has been recognized by "Time" magazine as one of the top 50 websites in the world in 2013.xii Development of Digital Distribution An increasing percentage of digital sales in total sales is recorded annually.xiii In 2013, the distribution of video games in digital was greater than traditional/physical. It is estimated that by 2017 it will reach 78% of total distribution.xiv The increase is due to the fact that digital distribution is cheaper in terms of manufacturing, logistics and warehousing. In the coming years the demand for physical retail boxed games is likely to shift to digital platforms. (Figure 12.) Competitive Positioning Difficulty in Estimating Market Share in Digital Distribution Most companies in the industry do not publish financial results, hence, estimation of a market share for individual companies is extremely difficult. We are however able to make estimates when a game developer publishes its profits from sales of each platform. In an article in September 2011, PC Gamer presented digital sales statistics for The Witcher 2 (Figure 13.).xv It shows that Direct2Drive, Impulse and GamersGate sold together 10 000 copies (4%), GOG had sold 40 000 copies (16%), while at the same time Steam has sold 200 000 copies (80). On 20th February 2013 the creator of the game "Defender's Quest" Lars Doucet posted revenues of the game for the first three months obtained from six different digital distribution platform containing four main distributors of video games and 2 methods of purchasing and downloading games directly from the developer (Figure 14.).xvi The results showed that GOG has obtained the second highest revenue of 4 used digital distribution platforms, behind only Steam. Game developer Lars Doucet said that "for the major [digital game distributors] GOG's star is clearly rising. Even under direct competition, GOG generated 14.5 % as much revenue as Steam. [...] Steam enjoys a captive market of ardent loyalists, but GOG is swiftly becoming an attractive alternative and gaining loyalists of its own, especially in the anti-DRM crowd. " Based on the available information, it appears that GOG is the second largest independent digital distributor worldwide. We estimate that it has approximately 10% of market shares, while Steam, EA and Ubisoft have respectively approximately 65%, 10% and 10% (Figure 15.).xvii GOG business expansion Every year the Company is expanding its range of services. In the third quarter of 2014 GOG expanded the business of selling movies. Currently, the Company offers more than 876 titles on three operating systems on PC, Mac and Linux, allows payment in a growing number of currencies (USD, EUR, GBP, AUD, RUB) and adds another language versions of the website (French). GOG Galaxy launch The next milestone in the development of digital distribution will be the implementation of the GOG Galaxy platform. This will be the equivalent of the platform offered by Valve allowing, inter alia, a game play in multiplayer mode through which the range of offered games will extend by the growing number of games incorporating this mode. In addition, GOG Galaxy will be able to connect to servers on other platforms such as Steam via cross-play technology. With this solution, users who have numerous friends using other platforms will be able to communicate and play with them from the GOG Galaxy platform. In addition, an important advantage is the lack of online activation which allows players to play even without access to the Internet. It happens very often that competing platforms do not allow to play in single player mode, when a person does not have an Internet connection, which further discourages them from using such services. Another issue that disheartens some customers is the compulsion to use the platform to install the game. GOG once again shows how to manage its relationship with customers through the promotion of Freedom of Choice allowing the use of their services without being forced to install additional software. 80% 16% 4% Figure 13. Digital sales of The Witcher 2 in first 6 months Steam GOG.com Direct2Drive, Impulse Gamersgate 71% 68% 59% 47% 39% 33% 27% 22% 29% 32% 41% 53% 61% 67% 73% 78% Figure 12. Video games distribution split by channel Digital distribution Physical distribution 86% 14% 0.3% Figure 14. Digital sales of Defender's Quest in first 3 months Steam GOG.com Impulse, Desura Source: PC Gamer Source: PC Gamer Source: Newzoo, 2014 Global Games Market Report
  • 7. 6 Investment Summary We issue a buy recommendation for CD Projekt S.A. with a one-year target price of PLN 18.17. It implies a 10.73% upside from current price level. The Company is a thriving and innovative group effectively expanding into national markets. In addition, it actively runs marketing campaigns to encourage more clients, especially in North America. Even though generated income is not stable we forecast the growth of the stock price in next year due to new projects. The operational cash flow is estimated to be around PLN 187 million. Valuation Methods We estimated target price by combining DCF Method and Multiples Method which we balanced with equal importance. To obtain the most reliable result in the first method we have taken into account different approaches. Using the second method we decided to choose the peer group by focusing on the companies whose income is generated from developing and distribution of video and computer games. We believe that this careful choices will let us estimate presumable target price. Debt Capacity, Dividend Yield Young, innovative and rapidly developing companies, which include CD Projekt S.A., finance projects mainly with retained earnings and they are disinclined to pay big dividends. Since generated income is unstable and any tax shield may not make any profit the Board is not interested in incurring any debts and announces that this will not change. An insignificant number of 0.016% of the Company’s capital value is debt. This is why in further calculations we assume it is equal to zero. Moreover, during the last four years the Company was focused on paying off debts generated by Optimus and was not expected to pay any dividends to its shareholders. New Projects are the Triggers Releasing AAA games stimulates rapid growth of income. There are two big projects in progress: The Witcher 3 and Cyberpunk 2077. The first one is already a well-known brand and a release on three different platforms is going to exceed recent incomes multiple times. The second is aimed mainly at Americans where Cyberpunk series is very popular. The Company is expected to earn many new customers. Other actions such as production of a board game or a game dedicated for mobiles strengthen the brand. Possible Investment Risks Beyond obvious threats connected with market, such as strengthening Polish currency or adverse changes in macroeconomic situation, investors should be aware of other risk factors such as consolidation of the competition, unsuccessful product launches or instant development of devices what may require thorough changes of the production system. CAPM Risk free rate rf 3% Coefficient β 1.20 Market risk premium rm – rf 6.05% Cost of equity r 10.3% 65% 10% 10% 10% 5% Figure 15. Market share in digital video game distribution Valve GOG.com Origin Uplay Other 0 2 4 6 8 10 12 14 16 18 20 Shareprice[PLN] The Witcher 2 release The Witcher 2 XBOX 360 release 1st delay in release The Witcher 3 2nd delay in release The Witcher 3 The Witcher 3 announcement -50 000 0 50 000 100 000 150 000 200 000 250 000 [PLNthousand] Source: PC Gamer Source: Team computations, Appendix 12 Source: Company’s data, Team estimates Figure 18. CD Project share prices and news flow Figure 16. CAPM summary Figure 17. Capital Group net income Source: Team estimates
  • 8. 7 Source: Company data, Team estimates Valuation To compute present value of the Group we used two most common methods in contemporary financial analysis: 1. Discounted Free Cash Flow Method (“DCF”) based on Free Cash Flows to Equity In applying DCF Method we divided the Group into four components: the Studio, GOG, CD Projekt Invest (Brands). We forecasted future cash flows of all components using two-stage growth method. First phase includes thorough quarterly anticipation of future financial results until 2017. In second phase since 2018 we take an average level of cash flows in 2016 and 2017 and assume its constant growth. We sum up anticipations of all components and discount them to their present value. Based on this approach current value of the Company is about PLN 1774 thousand. CD PROJEKT RED Studio Financial future of the Studio depends mainly on the success of The Witcher 3 (“W3”). • Sales revenues - Due to the specific revenues structure which differs according to releasing new games we approach the problem by three different ways. (Appendix 13) • Cost of products, goods and materials sold, selling costs - We computed an average proportion of costs to revenues which stays at the level of about 55%. • Income tax - We assume that the Company will pay efficient income tax at the average level from past years equal to 13.26% of operating income. That brings us to the following results: Table 21. [PLN thousand] 2014 2015 2016 2017 Sales revenues 29 043 467 433 153 109 518 094 Net income 243 177 491 54 956 197 240 Source: Team Estimates GOG.com Despite of its dependence from The Witcher games behavior of GOG’s finances is much more stable than the Studio’s. • Sales revenues - We assume a stable growth of sales revenues of 5%, which is conservative assumption looking at revenues in the past years which have increased respectively 298%, 166%, 138% year to year since 2011. • Cost of revenues - Basing on financial results (Appendix 7) we can see that costs of revenues are slightly rising. Moreover, logarithmic trend line helps us estimate this value on level 66%. Costs will rise because GOG constantly adds to its offer new games, which have bigger margins. • Income tax - Computed average effective income taxes amount to 11%. • Other - Further we assume that marketing and administrative costs will stay at the average level from the past years. The same assumption we take for financial cost and revenues. Since nowadays there is a trend to buy games in digital version rather than in physical GOG has a big chance to increase its revenues. The same positive trend we see in GOG’s share of whole market of digital distribution which is actually about 15%. Moreover, revenues in the past years have increased respectively 298%, 166%, 138% year to year since 2011. Finally we get: Table 22. [PLN thousand] 2014 2015 2016 2017 Sales revenues 67 738 74 905 78 650 82 582 Net income 7 744 9 420 9 978 10 565 Source: Team Estimates The component will stay at approximately the same average level as in the past years. More in appendices 8-9. When we sum up all data we have: Table 23. [PLN thousand] 2014 2015 2016 2017 Sales revenues 86 725 531 253 220 973 589 762 Net income 8 111 185 206 63 361 206 170 Source: Team Estimates Figure 24. GOG - Proportion of cost to sales revenues 0 5 000 10 000 15 000 2011 2012 2013 [PLN thousand] Figure 20. GOG Profit before taxation Income tax 10% 11% 13% 0 2000 4000 6000 8000 10000 12000 14000 16000 18000 The Witcher 3 PC+PS4+XBOX One [thous. of units] The Witcher 2 X360 [thous. of units] The Witcher 2 [thous. of units] The Witcher 1 [thous. of units] Figure 19. The Witcher’s sales Source: Company data Source: Company data, Team estimates
  • 9. 8 Source: Team estimates Table 29. Table 26. Table 24. Table 27. Source: Team estimates Table 25. Estimating value Using the FCFE forecast (Appendix 22) it is possible to estimate present value of the Company (Table 24 and Table 26). We used two methods to find residual value (perpetuity growth method and terminal multiple method). Taking the average we get the value at the level PLN 1774 thousand. 2. Multiples method The method started by calculating the median for each factor separately for our peer group consisting of 8 companies with similar business. Received we used the median to estimate the value of the company in relation to a given factor in the period considered. We found the Multiples Method misleading when applied to current results due to high variability of past and forecast cash flows, therefore we estimated discounted multiple valuations going forward as a proxy. Moreover we are comparing a minority shareholding of listed company to other listed companies therefore no liquidity or control discount or premium was applied. Current research shows that the size premium is no longer present in valuations. Consequently as the value of the company in the audited year we assumed the median of the values obtained in relation to the company's individual coefficients. Then, the results were discounted at the present time. Finally, as the result of the comparative method we found the arithmetic average of the discounted results for each year. Ultimately, the estimated value of the company amounted to PLN 1 355 578 (USD 369 367). Results By taking average value from these two methods we get a value of the Company PLN 1568 thousand, so actually it is undervalued. By computations we find out that one year target price should be PLN 1817 thousand. Financial analysis The main source of income of the Company is game production. At the time of a release of new game there is an increase in revenue. CD Projekt recorded big profits in the first quarter of 2011 due to the premiere of The Witcher 2 on PC, which turned out to be very successful. Another increase in profits can be noticed in the second quarter of 2012. It was about the time when The Witcher 2 was released on Xbox360. In these periods we see a significant growth in EBIT Margin. After these events, the Company's profits fall due to the diminishing interest in the issued game and preparation of the next release. Based on the analysis of previous periods, the Company showed a low ROE. In 2011 it was about 20%. Over the years, this indicator has fallen. Since then the Company did not deliver any new products because of a preparation of a new game - The Witcher 3, the final premiere has been scheduled for May 2015. In our opinion, in 2015 ROE will reach the level of 54%. It will be caused by increasing EBIT and profit from sales of this new product. DuPont analysis suggests that EBIT’s value has a big impact on changes of ROE. Another component that has an influence on ROE is asset turnover which describes a good use of the resources of the Company. In previous periods, the Company’s ratio of CFO/CAPEX declines. This results in lower revenues from the production and sales. CD Projekt in the forecast period will reach a significant increase on the coefficient in the second quarter of 2015. Later, there will be a fall until the next release of new product on the market. This situation will repeat on a regular basis. We can see that the company is periodic. Assuming regularity in the premieres of new products we estimated that a similar situation will be repeated every two years. Perpetuity growth method Terminal growth rate (Polish inflation target) 2.5% PV of residual value [thousand PLN] 1 470 % of valuation in residual value 79.0% Value of 100% equity [PLN million] 1 862 FCFE valuation 2014 2015 2016 2017 FCFE [PLN thousand] -37 008 244 279 26 565 303 508 Cost of equity 10.3% 10.3% 10.3% 10.3% Discount factor 0.91 0.82 0.75 0.68 DCF [PLN thousand] -33 565 200 946 19 820 205 380 DCF total [PLN thousand] 392 580 Terminal multiple method [PLN million] Terminal EBITDA multiple – Long-term based in Global Peer Group 12.0 Length of forecast 4 PV of residual value [PLN thousand] 1 294 % of valuation in residual value 76.8% Value of 100% equity [PLN thousand] 1 686 Global Peer Group [PLN million] Terminal EBITDA multiple – Long-term based in Global Peer Group 12.0 Length of forecast 4 PV of residual value 1 294 % of valuation in residual value 76.8% Value of 100% equity 1 686 Summary of valuations [PLN million] PLN USD DCF Valuation (Perpetuity growth model) 1 862 507 DCF Valuation (Terminal multiple method) 1 686 459 Comparative valuation Global Peers 2014F 146 40 Disc. comparative valuation Global Peers 2015F 2 353 641 Disc. comparative valuation Global Peers 2016F 756 206 Disc. comparative valuation Global Peers 2017F 2 168 591 DCF average 1 774 483 Multiples average 1 356 369 Overall average: 50% DCF, 50% Comparables 1 568 377 Source: Team estimates Source: Team estimates Source: Team estimates
  • 10. 9 Major source of revenues of the Company is production of their own games and distribution in digital and physical versions. We anticipate that the newest game The Witcher 3 will be a success because of the popularity of the previous parts of the game. We estimate that in 2015 the game will sale in 5.3 million copies in the whole world at prices set by CD Projekt. This will bring the Company profit of PLN 533 million. Another major production is Cyberpunk 2077, which has already earned positive reviews. We estimate its premiere in 2017 and expect it to have the same success as The Witcher 3 because of the amount of the capital the Company has invested in the product. Global interest in digital games can contribute to the success of GOG. In 2012, GOG gained PLN 46 million from sales. Last year resulted in PLN 63 million of revenue what implies a 38% upside in comparison to previous year. We estimate that revenues in 2017 will exceed PLN 80 million. GOG profits will go up to 30% of all revenues from products involving income changes depending on the period. In addition, GOG sells games created by CD Projekt Red Studio what is profitable for the Company. The company is developing, has no dividend policy leads, does not have long term loans. The Management Board avoids this types of commitment. Therefore, we do not assume that this situation will change in the future. We also believe that the Company will not start paying dividends. To develop itself the Company uses internally generated funds only. Investment Risks Probability and impact of the following factors are presented in Appendix 19. 1. Strategic Risk: Unsuccessful product launches: The Company will not obtain the foreseen income from new products if they do not meet tastes or expectations of the customers. To reduce the risk the Company focuses on maintaining and taking care of present customers, who usually are strong fans of their products, by offering numerous bonuses or on encouraging new buyers by free samples. The Group concentrates on evolving long-term relationships with the clients what reduces unsuccessful launches. Wrong estimation of future sales: Before releasing a product the Company has to predict the value of sales and prepare enough copies. In real life there are significant differences between the possible income of various products. The Company tries to foresee the future sales value by commercial potential of a product but it is impossible to eradicate the risk. Delays in release dates of products: Since developing a game is a complex process, there are many possible problems to occur. In video games market it is common to reschedule the release date because it is very hard to evaluate how long will the creation of a game last. Moreover, financial problems or others connected with programming can appear. The Company has no influence on whether the suppliers providing a game finish on time but the Studio can try to minimize the risk of not keeping to a schedule with their own production. Game defects: Launching faulty products can harm Company’s image and discourage clients. Establishing complex games makes them more likely to have errors. It is very hard to avoid defects, even if the game is thoroughly tested. The Group policy is to give the customers who have already bought the latest version of the game an enhanced version of the same game for free. Stronger competition: Good financial situation of other companies can pose a threat to the Group in terms of gaining rights for publishing, distribution of games or marketing campaigns. To avoid being outperformed by the competition the Company puts an emphasis on innovative ideas because unique and outstanding concepts will dominate and encourage more buyers. Additionally, they pay attention to maintain good relations with present and possible partners. Consolidation of companies: Among companies publishing video games it is very common to merge with bigger suppliers. Such actions can lead to taking over the market by only few big providers or can cause an end of a cooperation. The Company maintains good relations with suppliers and is always looking for diversified sources. 2. Legal Risk: Law regulations: Conducting economic activity all over the world exposes the Company to many frequent legislative changes connected with tax rules, commercial law, intellectual property or legal USA 39.3% Germany 11.5% Great Britain 9.2% Australia 4.7% Canada 4.4% France 2.8% Sweden 2.3% Finland 2.2% Poland 2.1% Norway 1.7% Netherlands 1.6% Other 18.2% Figure 34. Geographical sales of GOG between 1 of Jan and 30 June 2014 3.16% | 52.59% ROE 2.09% | 52.28% ROA 5.86% | 34.96% NI/Sales 35.66% | 149.54% Sales/Asset 151.11% | 100.61% Asset/Equity 2014 | 2017 Legend -20 000 -10 000 0 10 000 20 000 30 000 2011 2012 2013 2014 Source: Company data Figure 32. Cash flow pattern CFO CFI CFF 0 50000 100000 150000 200000 250000 0,00% 10,00% 20,00% 30,00% 40,00% 50,00% 2011 2013 2015E 2017E Source: Company data, Team estimates Figure 31. Stable Margins Revenues EBIT Margine EBITDA Margine 0% 20% 40% 60% 80% 100% 2011 2013 2015E 2017E Figure 30. Relation of CAPEX to CFO CFO CAPEX Figure 33. DuPonta Analysis. Source: Company data, Team estimates Source: Company data, Team estimates Source: GOG’s data
  • 11. 10 provisions. Any misinterpretation can have some negative results on the Company financial situation or decision making. Market Risk: Exchange rate risk: Only 2.1% of customers of the Company are from Poland (Figure 34.). That induces strong dependence on foreign currencies exchange rate in sales. Furthermore, domestic transactions are also connected with currency exchange, because Polish prices are based on European prices in EUR. Therefore, the exchange rates of USD/PLN and EUR/PLN have a strong influence on the size of income in sales in PLN. GOG’s income is mainly in USD but generates costs in USD, PLN and EUR. Strengthening polish currency has a negative influence on revenues and vice versa (Figure 35.). Changes in general macroeconomic situation: Political and economic crisis or any results of bad condition of global economy have a negative impact on the activity and financial situation of the Company. Negative economic situation can cause a loss of clients or difficulties in gaining financial assets. The Company tries to react as soon as possible to any possible changes in order to minimize possible loss of income. 3. Operational Risk: IT and communication system failure: A proper performance of all of the IT or communication systems is essential for GOG. Any inaction may cause a great fall in revenues. To avoid this situation the Company maintains and updates IT systems. Intellectual property: The Company is trying to eradicate illegal distribution by offering good quality of products in affordable prices. They do not use copy protection such as DRM because the publishers have no control over illegal sharing. Increase in materials and components costs: Over a half of the video games distribution is performed digitally. Thus, any increase in materials and components costs will have a margin impact on the Company’s income. Loss of important suppliers: GOG and the Studio rely on successful cooperation with other companies, such as producers of applications and computer programs, publishers from whom they obtain products, rights to publish, distribute and sell. To trivialize the risk the Company maintains good relations with the suppliers. In addition, the Company is continuously searching for new solutions, sources and is eager to adapt new measures. Loss of important employees: Knowledge, experience and qualifications of members of the Board, managers, workers and co-workers have huge importance in Company’s prosperity. Losing any of them can have an unfavorable impact on the activity and financial results. In 2012 the Company started an incentive program, based on the Group’s stock prices, to encourage the most important employees. Moreover, the Company offers competitive remuneration with bonuses and good working conditions. Liquidity risk: The Company focuses on executing precise plans and ideas scheduled for the year. They verify the fulfillment of it every month. The Company constantly monitors receivable accounts and in difficult cases uses the help from experts. Moreover, the Group actively manages its financial assets taking into account current and future outcomes. Outdated or new platforms: Quick progress of technology is not favorable for the creators of video games. New devices which clients are using appear, new generation consoles are getting more popular, the Company has to adjust the production and distribution to the requirements of the market. Until now the Company has been corresponding with customers’ requirements. 0.02 0.03 0.04 0.05 Tytułosi euro dollar Figure 35. EUR/PLN and USD/PLN Exchange rate 0 1 2 3 4 5 Threath of New Entrants Threat of Substitute Products Bargaining Power of Buyers Bargaining Power of Suppliers Competition in the Industry Figure 37. Five forces analysis for GOG Ltd. 4.5 3.5 2.5 1.5 0 1 2 3 4 5 Threath of New Entrants Threat of Substitute Products Bargaining Power of Buyers Bargaining Power of Suppliers Competition in the Industry Figure 36. Five forces analysis for CD Projekt Red Studio Legend 0 - No threat to the business 5 - High threat to the business Source: Team estimates – Appendix 18 Source: Team estimates – Appendix 17 Legend 0 - No threat to the business 5 - High threat to the business Source: National Polish Bank Website – www.nbp.pl, Team estimates
  • 12. 11 Appendix 1. Statement of financial position (CDR) ASSETS [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Fixed assets 95 586 91 910 94 490 91 665 92 462 93 327 94 267 95 290 96 401 97 611 98 928 100 362 101 925 103 628 105 486 107 512 Tangible assets 10 971 6 134 6 393 5 591 5 890 6 209 6 551 6 917 7 309 7 728 8 177 8 657 9 171 9 722 10 311 10 941 Intangible assets 37 297 38 459 40 470 38 799 39 290 39 828 40 419 41 068 41 780 42 563 43 424 44 370 45 411 46 556 47 816 49 203 Goodwill 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 46 417 Investment property - - - - - - - - - - - - - - - - Investments in subsidiaries - - - - - - - - - - - - - - - - Shares in subsidiaries excluded from consolidation - - - - - - - - - - - - - - - - Financial assets available for sale (long-term) - - - - - - - - - - - - - - - - Other financial assets - - - - - - - - - - - - - - - - Deferred tax assets 578 561 844 587 594 601 608 615 622 630 638 646 654 662 670 679 Other fixed assets 323 339 366 272 272 272 272 272 272 272 272 272 272 272 272 272 Current assets 144 324 170 989 171 422 153 932 160 243 205 156 208 788 272 690 154 985 183 420 221 815 236 556 184 325 237 529 247 981 315 948 Inventories 58 170 67 197 80 699 88 891 106 669 64 002 32 001 39 675 52 241 61 108 74 076 88 891 106 669 64 002 32 001 39 675 Trade receivables 25 047 27 875 20 607 9 731 6 066 10 213 4 132 10 841 7 813 15 447 8 847 12 175 8 533 17 716 9 777 13 780 Claims arising from the current income tax 1 851 2 098 218 - - - - - - - - - - - - - Other receivables 8 109 7 948 8 395 11 492 6 384 9 825 7 157 9 072 10 795 14 687 10 720 13 863 12 122 15 791 12 103 13 803 Financial assets available for sale (short-term) - - - - - - - - - - - - - - - - Financial assets at their fair value by financial result - - - - - - - - - - - - - - - - Other financial assets 908 834 2 730 2 744 2 757 2 771 2 785 2 799 2 813 2 827 2 841 2 855 2 870 2 884 2 898 2 913 Prepaid expenses 8 390 13 861 13 723 2 661 2 745 55 577 2 860 2 881 2 989 2 972 2 851 2 730 2 677 55 366 2 641 2 705 Cash and cash equivalents 41 849 51 176 45 050 38 413 35 621 62 768 159 853 207 422 78 335 86 379 122 479 116 042 51 454 81 770 188 561 243 072 Assets classified as held for sale - - - - - - - - - - - - - - - - TOTAL ASSETS 239 910 262 899 265 912 245 598 252 706 298 484 303 056 367 979 251 386 281 031 320 742 336 918 286 250 341 157 353 467 423 460
  • 13. 12 LIABILITIES [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Equity 169 006 172 559 170 128 160 937 154 349 242 472 269 833 337 163 202 601 217 655 234 233 246 986 197 313 291 090 320 330 391 999 Equity attributable to shareholders of the Parent Company 168 250 165 860 163 974 154 783 148 195 236 318 263 679 331 009 196 447 211 501 228 079 240 832 191 159 284 936 314 176 385 845 Share capital 94 950 94 950 94 950 84874 84874 84874 84874 84874 84874 84874 84874 84874 84874 84874 84874 84874 Suppl. capital, incl. sales of shares above nominal price 119 730 119 730 119 730 113937 113937 113937 113937 113937 113937 113937 113937 113937 113937 113937 113937 113937 Own shares - - - - - - - - - - - - - - - - Other reserve capital 1 139 1 396 1 624 1624 1624 1624 1624 1624 1624 1624 1624 1624 1624 1624 1624 1624 Exchange rate differences 688 624 180 371 478 473 472 472 471 470 471 472 473 473 474 475 Retained earnings 48 379 54 133 54 133 54133 54133 54133 54133 54133 22477 22477 22477 22477 20268 20268 20268 20268 Net profit (loss) for the reporting period 1 498 4 541 1 623 8110 2371 90489 117849 185178 18960 34013 50592 63345 11464 105243 134484 206153 Minority share capital 756 6 699 6 154 6154 6154 6154 6154 6154 6154 6154 6154 6154 6154 6154 6154 6154 Long-term liabilities 4 868 6 188 5 789 4 979 5 029 14 501 5 125 5 176 5 230 5 287 5 347 5 409 5 475 5 544 5 616 5 692 Credits and loans - - - - - - - - - - - - - - - - Other financial liabilities 203 350 457 366 366 366 366 366 366 366 366 366 366 366 366 366 Other long-term liabilities - - - - - - - - - - - - - - - - Deferred income tax liabilities 3 351 4 415 3 928 4163 4205 13677 4302 4353 4406 4463 4523 4585 4651 4720 4792 4868 Deferred revenues 1 277 1 386 1 367 433 441 441 441 441 441 441 441 441 441 441 441 441 Provisions for employee benefits and similar liabilities 37 37 37 16 16 16 16 16 16 16 16 16 16 16 16 16 Other provision - - - - - - - - - - - - - - - - Short-term creditors 66 036 84 152 89 995 79 681 93 327 41 510 28 097 25 641 43 555 58 089 81 163 84 525 83 462 44 523 27 520 25 770 Credits and loans 24 25 27 2 2 2 2 2 2 2 2 2 2 2 2 2 Other financial liabilities 220 327 466 371 371 371 371 371 371 371 371 371 371 371 371 371 Trade liabilities 24 248 35 943 36 843 16657 16455 16981 9498 10792 8763 15532 15974 17477 16941 18152 10223 11650 Liabilities for current income tax 433 829 20 304 304 304 304 304 304 304 304 304 304 304 304 304 Other liabilities 40 746 43 938 48 367 58289 71820 19626 13615 9892 29820 37599 60225 62090 61568 21422 12346 9167 Deferred revenues 202 2 858 4 107 3642 3958 3800 3879 3840 3859 3849 3854 3852 3853 3853 3853 3853 Provision for pensions and similar benefits 97 185 123 191 192 193 194 195 196 198 198 197 195 195 196 196 Other provision 66 47 42 225 224 233 235 246 240 235 234 231 228 225 226 228 Liabilities dir. associated with assets classified for sale - - - - - - - - - - - - - - - - TOTAL LIABILITIES 239 910 262 899 265 912 245 597 252705 298483 303055 367980 251386 281031 320742 336919 286249 341157 353467 423461
  • 14. 13 Appendix 2: Statement of Comprehensive Income (CDR) Per quarter cumulative (annual) [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Sales revenues 30 804 74 588 110 754 86 725 17 785 261 209 343 176 531 253 60 780 117 546 172 291 220 973 42 026 301 514 389 252 589 762 Revenues from sales of products 4 801 12 366 15 141 20 761 5 210 226 778 295 970 465 470 47 406 81 049 122 270 151 346 27 879 262 983 336 416 516 234 Revenues from sales of services 13 426 34 317 46 700 58 927 12 547 34 383 47 078 65 571 13 291 36 335 49 782 69 316 14 072 38 385 52 621 73 249 Revenues from sales of goods and materials 12 577 27 905 48 913 7 037 28 48 128 212 83 162 239 311 74 146 215 280 Cost of products, goods and materials sold 23 075 53 483 82 135 56 098 10 383 94 659 125 205 191 002 24 108 50 341 72 613 95 093 18 507 108 703 141 589 212 023 Cost of products and services sold 11 241 28 419 38 926 49 601 10 420 94 742 125 282 191 070 24 096 50 315 72 575 95 049 18 499 108 691 141 575 212 012 Value of goods and materials sold 11 834 25 064 43 209 6 497 37 83 77 67 12 26 38 44 8 12 14 11 Gross profit (loss) from sales 7 729 21 105 28 619 30 627 7 402 166 550 217 971 340 251 36 672 67 205 99 678 125 880 23 519 192 811 247 662 377 739 Other operating revenues 1 867 3 857 4 479 4 738 485 971 1 456 1 942 485 971 1 456 1942 485 971 1 456 1 942 Selling costs 5 204 13 113 20 439 15 926 2 787 58 505 76 505 119 301 12 939 24 289 35 787 45 450 8 438 67 795 87 066 132 674 General and administrative costs 3 101 6 983 10 328 9 780 2 381 4 761 7 142 9 522 2 381 4 761 7 142 9 522 2 381 4 761 7 142 9 522 Other operating expenses 682 870 1 767 1473 370 736 1096 1462 363 722 1077 1429 358 713 1075 1437 Operating profit (loss) 609 3 996 564 8 188 2 349 103 520 134 684 211 907 21 475 38 405 57 128 71 420 12 827 120 513 153 835 236 047 Financial revenues 1 281 2 396 2 658 2 152 443 886 1 329 1 773 443 886 1 329 1 773 443 886 1 329 1 773 Financial expenses 59 78 597 590 89 178 268 357 89 178 268 357 89 178 268 357 Profit (loss) before taxation 1 831 6 314 2 625 9 749 2 703 104 227 135 746 213 323 21 829 39 112 58 190 72 836 13 181 121 221 154 897 237 463 Income tax 445 1 694 1 468 1 638 330 13 732 17 880 28 117 2 861 5 089 7 586 9 475 1 713 15 971 20 401 31 293 Profit (loss) from continuing operations 1 386 4 620 1 157 8 111 2 373 90 495 117 865 185 206 18 968 34 023 50 605 63 361 11 468 105 251 134 496 206 170 Net profit (loss) attributable to minority interests 112 79 466 - - - - - - - - - - - - - Net profit (loss) attr. to eq. hold. of parent entity 1 498 4 541 1 623 8 111 2 373 90 495 117 865 185 206 18 968 34 023 50 605 63 361 11 468 105 251 134 496 206 170
  • 15. 14 Appendix 4. Statement of financial position (The Studio) ASSETS [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Fixed assets 6 369 6 615 25 162 25 733 26 425 27 182 28 009 28 914 29 904 30 988 32 175 33 474 34 896 36 454 38 160 40 029 Tangible assets 3 068 3 177 3 161 3 394 3 644 3 913 4 201 4 511 4 843 5 200 5 584 5 995 6 437 6 911 7 421 7 968 Intangible assets 3 208 3 347 3 811 4 211 4 652 5 140 5 679 6 274 6 932 7 659 8 462 9 350 10 330 11 414 12 610 13 933 Investments in subsidiaries - - 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 17 867 Deferred tax assets 38 24 253 228 228 228 228 228 228 228 228 228 228 228 228 228 Other fixed assets 55 67 70 34 34 34 34 34 34 34 34 34 34 34 34 34 Current assets 77 795 84 903 111 221 112 431 127 926 162 765 170 832 229 850 119 212 136 554 180 873 189 900 144 920 188 134 204 058 268 252 Inventories 52 241 61 108 74 076 88 891 106 669 64 002 32 001 39 675 52 241 61 108 74 076 88 891 106 669 64 002 32 001 39 675 Trade receivables 9 452 8 532 6 626 6 626 5 478 3 278 2 684 6 626 6 626 6 626 6 626 6 626 6 626 6 626 6 626 6 626 Claims arising from the current income tax 1 029 2 030 28 - - - - - - - - - - - - - Other receivables 6 264 8 723 7 595 10 013 10 013 10 013 10 013 10 013 13 201 13 201 13 201 13 201 13 201 13 201 13 201 13 201 Other financial assets 100 5 - - - - - - - - - - - - - - Prepaid expenses 411 222 508 310 310 53 025 310 310 310 310 310 310 310 53 025 310 310 Cash and cash equivalents 8 298 4 283 22 388 6 590 5 455 32 447 125 824 173 226 46 834 55 309 86 660 80 871 18 113 51 280 151 920 208 440 TOTAL ASSETS 84 164 91 518 136 383 138 164 154 351 189 946 198 841 258 764 149 117 167 543 213 048 223 373 179 816 224 588 242 218 308 282 LIABILITIES Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Equity 45 656 45 820 60 905 62 501 63 811 149 191 175 168 240 235 110 214 122 316 137 374 147 700 102 609 193 258 220 886 289 984 Equity attributable to shareholders of the Parent Company 45 656 45 820 60 905 62 501 63 811 149 191 175 168 240 235 110 214 122 316 137 374 147 700 102 609 193 258 220 886 289 984 Share capital 7 050 7 050 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 7 412 Suppl. capital, incl. sales of shares above nominal price - - 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 17 500 Retained earnings 37 832 37 832 37 832 37 832 37 832 37 832 37 832 37 832 67 832 67 832 67 832 67 832 67 832 67 832 67 832 67 832 Net profit (loss) for the reporting period 774 938 -1 839 -243 1 067 86 447 112 424 177 491 17 470 29 572 44 630 54 956 9 865 100 514 128 142 197 240 Long-term liabilities 778 1 672 980 931 939 10 367 939 939 939 939 939 939 939 939 939 939 Credits and loans - - - - - - - - - - - - - - - - Other financial liabilities 69 61 55 45 45 45 45 45 45 45 45 45 45 45 45 45 Other long-term liabilities - - - - - - - - - - - - - - - - Deferred income tax liabilities 213 1 124 442 667 667 1095 667 667 667 667 667 667 667 667 667 667 Deferred revenues 490 481 477 218 226 226 226 226 226 226 226 226 226 226 226 226 Provisions for employee benefits and similar liabilities 6 6 6 - - - - - - - - - - - - -
  • 16. 15 Short-term creditors 37 730 44 026 74 495 74 732 89 601 30 388 22 734 17 591 37 964 44 288 74 735 74 735 76 268 30 390 20 393 17 359 Credits and loans - 2 7 - - - - - - - - - - - - - Other financial liabilities 50 41 51 43 43 43 43 43 43 43 43 43 43 43 43 43 Trade liabilities 2 152 2 978 8 467 8 467 10 160 5 000 2 345 2 201 2 152 2 978 8 467 8 467 10 000 5 000 2 345 2 201 Other liabilities 35 422 40 920 65 878 65 878 79 054 25 000 20 000 15 000 35 422 40 920 65 878 65 878 65 878 25 000 17 658 14 768 Deferred revenues 64 54 39 264 264 264 264 264 264 264 264 264 264 264 264 264 Provision for pensions and similar benefits 20 20 20 47 47 47 47 47 47 47 47 47 47 47 47 47 Other provision 22 11 28 33 33 34 35 36 36 36 36 36 36 36 36 36 TOTAL LIABILITIES 84 164 91 518 136 380 138 164 154 351 189 946 198 841 258 764 149 117 167 543 213 048 223 374 179 816 224 587 242 218 308 282 Appendix 5: Statement of Comprehensive Income (The Studio) Per quarter cumulative (annual) [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Sales revenues 5 005 12 911 22 885 29 043 5 771 227 822 297 491 467 433 47 848 81 927 123 589 153 109 28 340 263 906 337 810 518 094 Revenues from sales of products 4 946 12 828 15 839 21 870 5 644 227 569 297 112 466 928 47 722 81 674 123 210 152 604 28 214 263 654 337 432 517 589 Revenues from sales of services - - - - - - - - - - - - - - - - Revenues from sales of goods and materials 59 83 7 046 7 172 126 253 379 505 126 253 379 505 126 253 379 505 Cost of products, goods and materials sold 1 675 4 500 12 541 14 494 1 832 71 435 93 289 146 564 15 017 25 719 38 798 48 072 8 904 82 742 105 923 162 439 Cost of products and services sold 1 643 4 449 5 971 7 861 1 769 71 308 93 099 146 310 14 953 25 592 38 608 47 818 8 841 82 615 105 733 162 185 Value of goods and materials sold 32 51 6 570 6 633 63 127 190 254 63 127 190 254 63 127 190 254 Gross profit (loss) from sales 3 330 8 411 10 344 14 548 3 939 156 387 204 201 320 869 32 831 56 208 84 791 105 038 19 436 181 164 231 887 355 655 Other operating revenues 621 1 323 1 841 2 200 359 717 1 076 1 434 359 717 1 076 1 434 359 717 1 076 1 434 Selling costs 1 419 4 734 8 270 9 731 1 369 54 044 70 571 110 885 11 351 19 435 29 318 36 321 6 723 62 604 80 136 122 903 General and administrative costs 1 553 3 523 5 184 6 912 1 762 3 524 5 286 7 048 1 762 3 524 5 286 7 048 1 762 3 524 5 286 7 048 Other operating expenses 556 725 1 178 1 333 155 310 464 619 155 310 464 619 155 310 464 619 Operating profit (loss) 423 752 -2 447 -1 228 1 011 99 226 128 956 203 751 19 922 33 656 50 799 62 484 11 155 115 444 147 076 226 519 Financial revenues 622 839 1 261 1 663 402 804 1 206 1 608 402 804 1 206 1 608 402 804 1 206 1 608 Financial expenses 7 -354 531 715 184 368 551 735 184 368 551 735 184 368 551 735 Profit (loss) before taxation 1 038 1 945 -1 717 -280 1 230 99 663 129 610 204 623 20 140 34 093 51 453 63 357 11 373 115 880 147 731 227 392 Income tax 264 1 007 122 -37 163 13 215 17 186 27 133 2 671 4 521 6 823 8 401 1 508 15 366 19 589 30 152 Profit (loss) from continuing operations 774 938 -1 839 -243 1 067 86 447 112 424 177 491 17 470 29 572 44 630 54 956 9 865 100 514 128 142 197 240
  • 17. 16 Appendix 6. Statement of financial position (GOG.com) ASSETS [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Fixed assets 1 707 2 169 2 846 2 955 3 053 3 155 3 260 3 370 3 484 3 602 3 724 3 852 3 984 4 122 4 265 4 413 Tangible assets 897 900 916 962 1 011 1 062 1 116 1 172 1 231 1 294 1 359 1 428 1 500 1 576 1 655 1 739 Intangible assets 809 1 246 1 929 1 977 2 027 2 077 2 129 2 182 2 237 2 293 2 350 2 409 2 469 2 531 2 594 2 659 Goodwill - - - - - - - - - - - - - - - - Investment property - - - - - - - - - - - - - - - - Investments in subsidiaries - - - - - - - - - - - - - - - - Shares in subsidiaries excluded from consolidation - - - - - - - - - - - - - - - - Financial assets available for sale (long-term) - - - - - - - - - - - - - - - - Other financial assets - - - - - - - - - - - - - - - - Deferred tax assets 1 23 1 15 15 15 15 15 15 15 15 15 15 15 15 15 Other fixed assets - - - - - - - - - - - - - - - - Current assets 23 466 36 348 23 394 26 438 17 571 27 290 23 282 27 524 19 186 29 526 25 277 29 771 21 400 32 239 27 811 32 530 Inventories - - - - - - - - - - - - - - - - Trade receivables 2 454 7 731 3 169 5 469 2 952 9 299 3 812 6 578 3 550 11 185 4 585 7 913 4 270 13 453 5 515 9 517 Claims arising from the current income tax - - 117 - - - - - - - - - - - - - Other receivables 610 2 431 3 245 2 328 1 256 3 958 1 622 2 800 1 511 4 760 1 951 3 368 1 817 5 726 2 347 4 051 Financial assets available for sale (short-term) - - - - - - - - - - - - - - - - Financial assets at their fair value by financial result - - - - - - - - - - - - - - - - Other financial assets - - - - - - - - - - - - - - - - Prepaid expenses 2 379 1 410 1 281 2 272 2 355 2 471 2 473 2 498 2 605 2 585 2 466 2 346 2 293 2 264 2 255 2 320 Cash and cash equivalents 18 023 24 776 15 582 16 369 11 008 11 562 15 375 15 648 11 520 10 995 16 275 16 145 13 019 10 796 17 694 16 642 Assets classified as held for sale - - - - - - - - - - - - - - - - TOTAL ASSETS 25 173 38 517 26 240 29 392 20 624 30 445 26 542 30 894 22 670 33 127 29 002 33 623 25 384 36 361 32 076 36 944
  • 18. 17 LIABILITIES [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Equity 16 223 18 931 12 427 14 842 8 026 11 192 12 996 15 664 9 793 13 140 15 055 17 879 12 118 15 654 17 687 20 673 Equity attributable to shareholders of the Parent Company 16 223 18 931 12 427 14 842 8 026 11 192 12 996 15 664 9 793 13 140 15 055 17 879 12 118 15 654 17 687 20 673 Share capital 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 Suppl. capital, incl. sales of shares above nominal price 1 188 1 188 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 1 189 Own shares - - - - - - - - - - - - - - - - Other reserve capital - - - - - - - - - - - - - - - - Exchange rate differences 227 163 675 854 - - - - - - - - - - - - Retained earnings 13 296 13 297 4 969 4 969 4 969 4 969 4 969 4 969 6 625 6 625 6 625 6 625 8 834 8 834 8 834 8 834 Net profit (loss) for the reporting period 1 880 4 523 5 508 7 744 1 782 4 948 6 752 9 420 1 893 5 239 7 155 9 978 2 009 5 545 7 578 10 565 Minority share capital - - - - - - - - - - - - - - - Long-term liabilities 21 18 17 32 32 32 32 32 32 32 32 32 32 32 32 32 Credits and loans - - - - - - - - - - - - - - - - Other financial liabilities - - - - - - - - - - - - - - - - Other long-term liabilities - - - - - - - - - - - - - - - - Deferred income tax liabilities - - - - - - - - - - - - - - - - Deferred revenues 16 13 12 31 31 31 31 31 31 31 31 31 31 31 31 31 Provisions for employee benefits and similar liabilities 5 5 5 2 2 2 2 2 2 2 2 2 2 2 2 2 Other provision - - - - - - - - - - - - - - - - Short-term creditors 8 929 19 568 13 796 14 541 12 589 19 243 13 537 15 221 12 868 19 979 13 937 15 736 13 257 20 698 14 380 16 262 Credits and loans - - - - - - - - - - - - - - - - Other financial liabilities - - - - - - - - - - - - - - - - Trade liabilities 6 699 12 140 7 520 8 896 7 001 12 688 7 859 9 297 7 317 13 260 8 214 9 717 7 647 13 858 8 584 10 155 Liabilities for current income tax 433 829 15 263 263 263 263 263 263 263 263 263 263 263 263 263 Other liabilities 1 769 3 800 2 271 1 763 1 388 2 515 1 558 1 843 1 450 2 628 1 628 1 926 1 516 2 747 1 701 2 013 Deferred revenues 28 2 716 3 990 3 353 3 672 3 512 3 592 3 552 3 572 3 562 3 567 3 565 3 566 3 565 3 565 3 565 Provision for pensions and similar benefits - 79 - 88 88 88 88 88 88 88 88 88 88 88 88 88 Other provision - 4 - 177 177 177 177 177 177 177 177 177 177 177 177 177 Liabilities dir. associated with assets classified for sale - - - - - - - - - - - - - - - - TOTAL LIABILITIES 25 173 38 517 26 240 29 415 20 647 30 468 26 566 30 917 22 693 33 150 29 025 33 647 25 407 36 384 32 099 36 967
  • 19. 18 Appendix 7: Statement of Comprehensive Income (GOG.com) Per quarter cumulative (annual) [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Sales revenues 14 172 35 390 49 703 67 738 14 881 39 050 54 078 74 905 15 625 41 002 56 782 78 650 16 406 43 052 59 621 82 582 Revenues from sales of products - - - - - - - - - - - - - - - - Revenues from sales of services 14 172 35 390 49 703 67 738 14 881 39 050 54 078 74 905 15 625 41 002 56 782 78 650 16 406 43 052 59 621 82 582 Revenues from sales of goods and materials - - - - - - - - - - - - - - - - Cost of products and services sold 9 124 23 237 32 385 44 288 9 821 25 773 35 692 49 437 10 312 27 061 37 476 51 909 10 828 28 414 39 350 54 504 Cost of products and services sold 9 124 23 237 32 385 44 288 9 821 25 773 35 692 49 437 10 312 27 061 37 476 51 909 10 828 28 414 39 350 54 504 Value of goods and materials sold - - - - - - - - - - - - - - - - Gross profit (loss) from sales 5 048 12 153 17 318 23 450 5 059 13 277 18 387 25 468 5 312 13 941 19 306 26 741 5 578 14 638 20 271 28 078 Other operating revenues - - - - - - - - - - - - - - - - Selling costs 2 668 6 262 9 406 12 505 2 557 6 711 9 293 12 872 2 685 7 046 9 758 13 516 2 819 7 398 10 246 14 192 General and administrative costs 331 804 1 442 1 872 430 860 1 290 1 720 430 860 1 290 1 720 430 860 1 290 1 720 Other operating expenses - - - - - - - - - - - - - - - - Operating profit (loss) 2 049 5 087 6 470 9 073 2 072 5 706 7 803 10 875 2 197 6 035 8 258 11 505 2 329 6 379 8 735 12 166 Financial revenues 108 118 36 90 54 108 162 216 54 108 162 216 54 108 162 216 Financial expenses 3 15 160 276 116 233 349 465 116 233 349 465 116 233 349 465 Share of profit of ass. acc. for using the eq. meth. - - - - - - - - - - - - - - - - Profit (loss) before taxation 2 154 5 190 6 346 8 886 2 010 5 581 7 616 10 626 2 135 5 910 8 071 11 255 2 266 6 254 8 548 11 917 Income tax 279 676 854 1 142 228 633 864 1 206 242 670 916 1 277 257 710 970 1 352 Net profit/loss associates - - - - - - - - - - - - - - - - Profit (loss) from continuing operations 1 875 4 514 5 492 7 744 1 782 4 948 6 752 9 420 1 893 5 239 7 155 9 978 2 009 5 545 7 578 10 565
  • 20. 19 Appendix 8. Statement of financial position (Invest (Brand)) ASSETS [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Fixed assets 111 678 92 492 93 229 93 072 93 079 93 086 93 093 93 100 93 107 93 115 93 122 93 130 93 138 93 146 93 154 93 163 Tangible assets 5 973 1 078 1 391 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 1 235 Intangible assets 57 955 57 959 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 58 345 Goodwill - - - - - - - - - - - - - - - - Investment property - - - - - - - - - - - - - - - - Investments in subsidiaries 47 251 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 32 917 Shares in subsidiaries excluded from consolidation - - - - - - - - - - - - - - - - Financial assets available for sale (long-term) - - - - - - - - - - - - - - - - Other financial assets - - - - - - - - - - - - - - - - Deferred tax assets 258 293 331 338 344 351 358 365 373 380 388 396 403 412 420 428 Other fixed assets 241 245 245 238 238 238 238 238 238 238 238 238 238 238 238 238 Current assets 11 278 20 234 26 763 26 687 30 417 30 009 29 711 29 305 30 486 30 093 29 702 29 341 30 639 30 358 30 064 29 687 Inventories - - - - - - - - - - - - - - - - Trade receivables 58 44 138 166 166 166 166 166 166 166 166 166 166 166 166 166 Claims arising from the current income tax 1 - - - - - - - - - - - - - - - Other receivables 1 818 611 19 167 8 245 8 256 8 232 8 029 7 718 7 453 6 949 7 076 7 220 7 207 7 537 7 977 8 543 Financial assets available for sale (short-term) - - - - - - - - - - - - - - - - Financial assets at their fair value by financial result - - - - - - - - - - - - - - - - Other financial assets 808 817 2 730 2 744 2 757 2 771 2 785 2 799 2 813 2 827 2 841 2 855 2 870 2 884 2 898 2 913 Prepaid expenses 91 91 56 79 80 81 77 74 73 76 75 73 74 77 76 75 Cash and cash equivalents 8 502 18 671 4 672 15 454 19 158 18 759 18 654 18 548 19 981 20 075 19 544 19 026 20 322 19 694 18 947 17 990 Assets classified as held for sale - - - - - - - - - - - - - - - - TOTAL ASSETS 122 956 112 726 119 992 119 760 123 496 123 095 122 804 122 405 123 593 123 207 122 825 122 471 123 777 123 504 123 219 122 850
  • 21. 20 LIABILITIES [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Equity 121 232 109 166 117 062 116 665 120 298 119 900 119 503 119 106 120 298 119 900 119 503 119 106 120 298 119 900 119 503 119 106 Equity attributable to shareholders of the Parent Company 121 232 109 166 117 062 116 665 120 298 119 900 119 503 119 106 120 298 119 900 119 503 119 106 120 298 119 900 119 503 119 106 Share capital 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 94 955 Suppl. capital, incl. sales of shares above nominal price 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 110 936 Own shares - - - - - - - - - - - - - - - - Other reserve capital 1 139 1 396 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 1 624 Exchange rate differences - - - - - - - - - - - - - - - - Retained earnings 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 86 820 Net profit (loss) for the reporting period 1 022 11 301 3 633 4 030 397 795 1 192 1 589 397 795 1 192 1 589 397 795 1 192 1 589 Minority share capital - - - - - - - - - - - - - - - Long-term liabilities 954 1 369 1 676 1 327 1 371 1 418 1 467 1 518 1 572 1 629 1 689 1 751 1 817 1 886 1 958 2 034 Credits and loans - - - - - - - - - - - - - - - - Other financial liabilities 17 190 321 321 321 321 321 321 321 321 321 321 321 321 321 321 Other long-term liabilities - - - - - - - - - - - - - - - - Deferred income tax liabilities 494 670 847 889 934 981 1 030 1 081 1 135 1 192 1 251 1 314 1 380 1 449 1 521 1 597 Deferred revenues 426 492 491 104 104 104 104 104 104 104 104 104 104 104 104 104 Provisions for employee benefits and similar liabilities 17 17 17 13 13 13 13 13 13 13 13 13 13 13 13 13 Other provision - - - - - - - - - - - - - - - - Short-term creditors 770 2 191 1 254 1 704 1 791 1 715 1 825 1 721 1 577 1 417 1 164 858 840 1 490 1 519 1 460 Credits and loans 4 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Other financial liabilities 53 186 328 328 328 328 328 328 328 328 328 328 328 328 328 328 Trade liabilities 146 265 112 238 238 238 238 238 238 238 238 238 238 238 238 238 Liabilities for current income tax - - - - - - - - - - - - - - - - Other liabilities 416 1 592 688 951 1 039 956 1 061 953 815 657 398 94 81 746 772 708 Deferred revenues 34 29 21 25 23 24 24 24 24 24 24 24 24 24 24 24 Provision for pensions and similar benefits 76 85 102 67 66 67 66 66 67 74 73 72 69 69 69 69 Other provision 41 32 1 94 95 100 107 112 103 96 101 100 99 83 86 90 Liabilities dir. associated with assets classified for sale - - - - - - - - - - - - - - - - TOTAL LIABILITIES 122 956 112 726 119 992 119 696 123 460 123 033 122 794 122 345 123 447 122 947 122 356 121 714 122 955 123 276 122 980 122 600
  • 22. 21 Appendix 9. Statement of Comprehensive Income (Invest) Per quarter cumulative (annual) [PLN thousand] Q1.2014 Q2.2014 Q3.2014 Q4.2014 Q1.2015 Q2.2015 Q3.2015 Q4.2015 Q1.2016 Q2.2016 Q3.2016 Q4.2016 Q1.2017 Q2.2017 Q3.2017 Q4.2017 Sales revenues 1 720 3 317 4 711 6 294 1 583 3 165 4 748 6 330 1 583 3 165 4 748 6 330 1 583 3 165 4 748 6 330 Revenues from sales of products - - - - - - - - - - - - - - - - Revenues from sales of services 1 720 3 317 4 711 6 294 1 583 3 165 4 748 6 330 1 583 3 165 4 748 6 330 1 583 3 165 4 748 6 330 Revenues from sales of goods and materials - - - - - - - - - - - - - - - - Cost of products, goods and materials sold 207 424 620 785 165 330 496 661 165 330 496 661 165 330 496 661 Cost of products and services sold 207 424 620 785 165 330 496 661 165 330 496 661 165 330 496 661 Value of goods and materials sold - - - - - - - - - - - - - - - - Gross profit (loss) from sales 1 513 2 893 4 091 5 508 1 417 2 835 4 252 5 670 1 417 2 835 4 252 5 670 1 417 2 835 4 252 5 670 Other operating revenues 1 195 2 574 2 658 2 838 180 360 540 720 180 360 540 720 180 360 540 720 Selling costs 452 938 1 267 1 651 384 768 1 152 1 536 384 768 1 152 1 536 384 768 1 152 1 536 General and administrative costs 1 368 2 968 4 410 5 893 1 483 2 966 4 449 5 931 1 483 2 966 4 449 5 931 1 483 2 966 4 449 5 931 Other operating expenses 40 145 167 440 273 545 818 1 090 273 545 818 1 090 273 545 818 1 090 Operating profit (loss) 848 1 416 905 363 -542 -1 084 -1 626 -2 169 -542 -1 084 -1 626 -2 169 -542 -1 084 -1 626 -2 169 Financial revenues 365 444 9 104 9 299 195 389 584 779 195 389 584 779 195 389 584 779 Financial expenses 5 12 835 13 043 13 144 101 201 302 403 101 201 302 403 101 201 302 403 Share of profit of ass. acc. for using the eq. meth. - - - - - - - - - - - - - - - - Profit (loss) before taxation 1 208 -10 975 -3 034 -3 482 -448 -896 -1 345 -1 793 -448 -896 -1 345 -1 793 -448 -896 -1 345 -1 793 Income tax 186 326 599 548 -51 -102 -153 -203 -51 -102 -153 -203 -51 -102 -153 -203 Net profit/loss associates - - - - - - - - - - - - - - - - Profit (loss) from continuing operations 1 022 -11 301 -3 633 -4 030 -397 -795 -1 192 -1 589 -397 -795 -1 192 -1 589 -397 -795 -1 192 -1 589
  • 23. 22 Appendix 12. DCF assumptions 1. CAPM Table 1. CAPM Risk free rate rf 3% 11 Jan 2015 10-year Polish Government Bond Coefficient β 1.20 Computed by team. We have taken as a benchmark MSCI World Index, which includes a collection of stocks of all the developed markets in the world as appropriate for the market on which the Group operates. Market risk premium rm – rf 6.05% Computed by team as an average market risk of all 23 countries included in MSCI World Index. Market risks from texts A. Damodaran Cost of equity r 10.3% r=rf+β(rm-rf) Source: http://pages.stern.nyu.edu/~adamodar/New_Home_Page/datafile/ctryprem.html, www.obligacjeskarbowe.pl Table 2. Country RISK premium Weight Country Risk premium Weight USA 5.75% 58.38% 3.36% Israel 7% 1.06% 0.07% Japan 7% 7.98% 0.56% Russia 8.60% 1.06% 0.09% United Kingdom 6% 7.93% 0.48% Netherlands 5.75% 1.06% 0.06% Canada 5.75% 3.98% 0.23% New Zealand 5.75% 1.06% 0.06% France 6.50% 3.65% 0.24% Norway 5.75% 1.06% 0.06% Belgium 6.50% 1.06% 0.07% Portugal 9.50% 1.06% 0.10% Austria 6% 1.06% 0.06% Singapore 5.75% 1.06% 0.06% Finland 5.75% 1.06% 0.06% Spain 8% 1.06% 0.09% Denmark 5.75% 1.06% 0.06% Sweden 5.75% 1.06% 0.06% Hong kong 6.50% 1.06% 0.07% Switzerland 5.75% 1.06% 0.06% Ireland 8.00% 1.06% 0.09% Germany 5.75% 1.06% 0.06% Weighted average 6.05% Source: http://pages.stern.nyu.edu/~adamodar/New_Home_Page/datafile/ctryprem.html, www.msci.com Source: http://pages.stern.nyu.edu/~adamodar/New_Home_Page/datafile/ctryprem.html, www.msci.com 2. WACC Since there is almost 0% (0.016%) debt in the structure of capital value in further calculations we assume that: WACC = Cost of capital y = 1.1079x + 0.0089 R² = 0.2214 -30% -20% -10% 0% 10% 20% 30% 40% -12% -10% -8% -6% -4% -2% 0% 2% 4% 6% 8% WeeklyreturnCDR Weekly return MSCI Figure 1. Beta estimation
  • 24. 23 Table 4 Table 5 Source: Team Estimates Appendix 13. Forecasting of sales revenues of the Studio 1. According to Table 1 we can see that production capacity is about 20% per quarter, so we can predict how many games will be produced before the release of W3. Using the proportion of production in progress in quarter before release of The Witcher 2 (“W2”) on Xbox360 to quarter before W3 (Table 2) we estimate sales revenues of W3 in Q2.2015 at the level of almost PLN 92.5 million. Table 1 Source: Team Estimates Table 2 Source: Team Estimates 2. Next attempt was to compare liabilities which consist of advances from distributors. We analyze quarter before W2 on Xbox 360 release and quarter before W3 release. Using this proportion we get the amount of almost PLN 130 million of sales revenues. Table 3. 3. We can compare The Witcher to Elder Scrolls. According to the data presented in Figure 1 we can foresee the total amount of units of W3 sold about 13.9 million in first three years. Of course Elder Scrolls is much bigger production than The Witcher so we have to deal with this number carefully. Figure 1. Source: Team Estimates, VGChartz, Statisticbrain.com, Elderscrolls.com Data in the table on the left lets us predict the volume of sales The Witcher 3 in second quarter 2015 with an amount of 4.4 million of units, which would give about PLN 450 million of revenue. Method Proportion of production Proportion of advances Comparison to Skyrim Revenues in Q2.2015 [PLN thousand] 92 500 130 000 450 000 Wages 33 % 33% 33% Average result 222 000 Source: Team Estimates Since there are moderate reviews and comments about The Witcher Board Game we do not add any value from this investment. We do the same with The Witcher Battle Arena released on Android’s and iOS, which by now was installed more than 100 thousands time, but has low rates (3.5/6 on play.google.com). Games development Q1.2014 Q2.2014 Q3.2014 Q4.2014F Q1.2015F Production in progress [PLN thousand] 49 031 59 395 71 393 85 671 102 865 Games development Q1.2012 Q1.2015F Production in progress [PLN thousand] 25 525 102 865 Sales revenues quarter later [PLN thousand] 22 948 92 481 Games development Q1.2012 Q1.2015F Advances [PLN thousand] 11 645 65 878 Sales revenues quarter later [PLN thousand] 22 948 129 821 Game Percentage of units sold in 1st month Witcher 1 23.08 % Witcher 2 PC 28.47 % Witcher 2 X360 27.15 % Elder Scrolls V 50.00 % AVG 32.18 % 0 5 10 15 20 25 W1 ES III W2 ES IV W3 ES V Millionsofunits Source: Team Estimates, VGChartz, Statisticbrain.com,
  • 25. 24 Our next assumption is that the second game - Cyberpunk 2077 will be released in 2017 and will have the same scale like The Witcher 3. It is very possible because the book is very popular. Moreover teaser released on Youtube.com had by now more than 7 million views, while the Company assumed that they will make this game, if a number of views will cross one million. We can’t also predict how will look the situation about currency prices. That is why we assume that will this changes will not influence at the Company and averagely will neither harm and help the Company. Appendix 14. Methodology for Selecting Peers Local comparables On WSE the only company dedicated to creating and publishing video games except CD Projekt S.A. is CI Games. However, the market capitalization of this company is low in comparison to the Company, which is why this company is not a good candidate to compare. Company Market Capitalization (PLN thousand) CD Projekt 1 523 948 CI Games 112 016 Source: Warsaw Stock Exchange Website – www.gpw.pl Region comparables A similar situation occurs globally. Companies with market capitalization similar to the Company are usually private, therefore the choice of comparison group was mainly based on the selection of companies whose main source of income is the creation and distribution of computer and video games. These are Activision Blizzard Inc. (USA), Electronic Arts Inc. (USA), Take-Two Interactive Software (USA), Square Enix (Japan), Konami Corp. (Japan), CapCom Co. Ltd. (Japan), Namco Bandai (Japan), and Ubisoft Entartainment (France). Source: Team analysis based on historic TTM data Comparable P/BV P/EBIT P/S P/E EV/EBITDA EV/EBIT EV/S ACTIVISION BLIZZARD INC 2.2 14.4 3.2 23.4 11.1 14.4 3.2 ELECTRONIC ARTS INC 5.7 35.0 3.7 44.1 22.9 35.0 3.7 UBISOFT ENTERTAINMENT 2.0 n.d. 1.7 n.d. 5.3 n.d. 1.7 SQUARE ENIX 2.4 22.4 1.9 31.3 22.7 22.4 1.9 KONAMI CORP 1.3 31.1 1.4 57.6 12.7 31.1 1.4 BANDAI NAMCO 1.8 10.5 1.0 19.5 11.2 10.5 1.0 CAPCOM CO LTD 1.8 17.3 1.7 70.0 19.5 17.3 1.7 TAKE-TWO INTERACTIVE SOFTWARE 3.3 5.0 1.1 8.9 3.5 5.0 1.1
  • 26. 25 Appendix 15. Market multiples method and comparison to 2014-2017 forecast We are comparing a minority shareholding of listed company to other listed companies therefore no liquidity or control discount or premium was applied. Current research shows that the size premium is no longer present in valuations. Comparable valuation Global Peers - 2014F EOY results P/BV P/EBIT P/S P/E EV/EBITDA EV/EBIT EV/S ACTIVISION BLIZZARD INC 2.2 14.4 3.2 23.4 11.1 14.4 3.2 ELECTRONIC ARTS INC 5.7 35.0 3.7 44.1 22.9 35.0 3.7 UBISOFT ENTERTAINMENT 2.0 n.d. 1.7 n.d. 5.3 n.d. 1.7 SQUARE ENIX 2.4 22.4 1.9 31.3 22.7 22.4 1.9 KONAMI CORP 1.3 31.1 1.4 57.6 12.7 31.1 1.4 BANDAI NAMCO 1.8 10.5 1.0 19.5 11.2 10.5 1.0 CAPCOM CO LTD 1.8 17.3 1.7 70.0 19.5 17.3 1.7 TAKE-TWO INTERACTIVE SOFTWARE 3.3 5.0 1.1 8.9 3.5 5.0 1.1 Median 2.1 17.3 1.7 31.3 12.0 17.3 1.7 BV EBIT S E EBITDA EBIT S Company (2014 EOY forecast) 160 937 3 748 86 725 5 081 7 289 3 748 86 725 Comparative valuation 342 314 64 676 146 346 158 983 87 451 64 676 146 346 PLN USD Median 100% value of equity 146 346 39 876 Comparable valuation Global Peers - 2015F EOY results P/BV P/EBIT P/S P/E EV/EBITDA EV/EBIT EV/S Median 2.1 17.3 1.7 31.3 12.0 17.3 1.7 BV EBIT S E EBITDA EBIT S Company (2015 EOY forecast) 337 163 211 907 531 253 185 206 216 211 211 907 531 253 Comparative valuation 717 146 3 657 113 896 475 5 794 581 2 594 004 3 657 113 896 475 PLN USD Median 100% value of equity 2 594 004 706 813 Discounted 100% value of equity 2 352 704 641 064 Comparable valuation Global Peers - 2016F EOY results P/BV P/EBIT P/S P/E EV/EBITDA EV/EBIT EV/S Median 2.1 17.3 1.7 31.3 12.0 17.3 1.7 BV EBIT S E EBITDA EBIT S Company (2016 EOY forecast) 246 986 71 420 220 973 63 361 76 554 71 420 220 973 Comparative valuation 525 339 1 232 579 372 886 1 982 398 918 461 1 232 579 372 886 PLN USD Median 100% value of equity 918 461 250 262 Discounted 100% value of equity 755 534 205 868
  • 27. 26 Comparable valuation Global Peers - 2017F EOY results P/BV P/EBIT P/S P/E EV/EBITDA EV/EBIT EV/S Median 2.1 17.3 1.7 31.3 12.0 17.3 1.7 BV EBIT S E EBITDA EBIT S Company (2017 EOY forecast) 391 999 236 047 589 762 206 170 242 171 236 047 589 762 Comparative valuation 833 782 4 073 724 995 207 6 450 490 2 905 458 4 073 724 995 207 PLN USD Median 100% value of equity 2 905 458 791 678 Discounted 100% value of equity 2 167 727 590 661 Summary of valuations PLN USD DCF Valuation (Perpetuity growth model) 1 862 247 507 424 DCF Valuation (Terminal multiple method) 1 685 564 459 282 Comparative valuation Global Peers 2014F 146 346 39 876 Discounted comparative valuation Global Peers 2015F 2 352 704 641 064 Discounted comparative valuation Global Peers 2016F 755 534 205 868 Discounted comparative valuation Global Peers 2017F 2 167 727 590 661 DCF average 1 773 906 483 353 Comparables average 1 355 578 369 367 Overall average: 50% DCF, 50% Comparables 1 564 742 426 360 Source: Team analysis
  • 28. 27 Appendix 16. DuPont analysis. 17.15% 10.48% 5.86% 34.86% 28.67% 34.96% 80.85% 65.33% 35.66% 155.08% 70.18% 149.54% Net income/Sales Sales/Asset 13.86% 6.85% 2.09% 54.07% 20.12% 52.28% 133.90% 130.03% 151.11% 101.60% 127.49% 100.61% ROA Asset/Equity 18.56% 8.90% 3.16% 54.93% 25.65% 52.59% ROE 2012 2013 2014 2015 2016 2017 Legend 99.72% 115.57% 260.16% 100.67% 101.98% 100.60% 99.43% 86.68% 52.12% 86.82% 86.99% 86.82% EBT/EBIT Net income/EBT 28 125 14 900 5 081 185 206 63 361 206 170 28 367 14 874 3 748 211 907 71 420 236 047 Net income EBIT Source: Team analysis
  • 29. 28 Appendix 17. Porter’s Five Forces Analysis of CD Projekt RED Threat of New Entrants [Low] 1) high absolute cost 2) existence of economies of scale 3) high equity and customer loyalty to established brands 4) high costs for research and development 5) high industry profitability Threat of Substitute Products or Services [Average] 1) high buyer propensity to substitute 2) high perceived level of product differentiation 3) ease of substitution 4) low buyer switching costs 5) fast quality depreciation Bargaining Power of Buyers [Average] 1) independence upon existing channels of distribution 2) low buyers’ switching costs relative to firm switching costs 3) low buyers’ threat of backward integration 4) high availability of existing substitute products 5) opinion on social networks Bargaining Power of Suppliers [Insignificant] 1) high supplier switching costs relative to firm switching costs 2) low employee solidarity 3) specialized labour force required 4) low impact of inputs on differentiation 5) presence of substitute inputs Intensity of Competitive Rivalry [High] 1) high level of advertising expense 2) economies of scale 3) high product differentiation 4) powerful competitive strategy Source: Team analysis 0 1 2 3 4 5 Threath of New Entrants Threat of Substitute Products Bargaining Power of Buyers Bargaining Power of Suppliers Competition in the Industry Legend 0 No threat to the business 1 Insignificant threat to the business 2 Moderate threat to the business 3 Significant threat to the business 4 High threat to the business 5 Very high threat to the business
  • 30. 29 Appendix 18. Porter’s Five Forces Analysis of GOG Ltd. Threat of New Entrants [Insignificant] 1) building a distribution channel 2) economies of scale 3) high product differentiation 4) very high equity and customer loyalty to established brands 5) high industry profitability 6) high costs for research and development Threat of Substitute Products or Services [Average] 1) very low buyers’ propensity to substitute 2) relative price performance of substitute 3) very low buyer switching costs 4) very large number of substitute products available in the market 5) ease of substitution Bargaining Power of Buyers [Low] 1) widely dispersed buyers 2) differential advantage 3) low buyers’ force to down prices 4) vast availability of buyers’ information Bargaining Power of Suppliers [Average] 1) no presence of substitute inputs 2) low employee solidarity 3) high supplier competition 4) specialized labour force required Intensity of Competitive Rivalry [High] 1) economies of scale 2) relatively large competitors 3) moderate level of advertising expense 4) sustainable competition through innovation Source: Team analysis 0 1 2 3 4 5 Threath of New Entrants Threat of Substitute Products Bargaining Power of Buyers Bargaining Power of Suppliers Competition in the Industry Legend 0 No threat to the business 1 Insignificant threat to the business 2 Moderate threat to the business 3 Significant threat to the business 4 High threat to the business 5 Very high threat to the business
  • 31. 30 Appendix 19. Impact and probability of risk - matrix. Unsuccessful product launches Changes in general macroeconomic situation Exchange rate risk Liquidity risk Loss of important employees Stronger competition Outdated or new platforms Consolidation of companies IT and communication system failure Law regulations Game defects Wrong estimation of future sales Delays in release dates of products Increase in materials and components costs Loss of important suppliers Intellectual property LowMediumHigh ImpactofRisk Low Medium High Probability of occurence Source: Team estimates Legend Strategic Risk Legal Risk Market Risk Operational Risk
  • 32. 31 Appendix 20. Financial Analysis RATIOS 2012 2013 2014 2015 2016 2017 Profitability EBITDA margin 18.89% 12.67% 5.52% 40.70% 34.64% 41.06% Operating profit margin 17.29% 10.46% 2.84% 39,89% 32.32% 40.02% Core operating margin Net profit margin 17.59% 17.15% 10.48% 3.85% 34.86% 28.67% Return on assets 13.86% 6.85% 2.09% 54.07% 20.12% 52.28% Return on equity 18.56% 8.90% 3.16% 54.93% 25.65% 52.59% Liquidity Current ratio 2.48 2.72 1.87 9.92 2.59 11.66 Quick ratio 1.72 1.57 0.77 8.33 1.52 10.05 Cash ratio 0.61 0.88 0.45 7.30 1.13 8.70 Activity Cash Conversion Cycle 63 122 391 110 200 99 Total asset turnover 0.84 0.68 0.57 1.81 0.67 1.66 Fixed asset turnover 1.77 1.50 1.42 5.68 2.26 5.67 Source: Team estimates Appendix 21. Worldwide revenue split. Source: Company Data
  • 33. 32 Appendix 22. DCF Valuation FCFE valuation [PLN thousand] 2014 2015 2016 2017 EBIT 3 748 211 907 71 420 236 047 Tax 1 638 28 117 9 475 31 293 EBIT after tax 2 110 183 791 61 946 204 755 - Interest -12 -3 -3 -3 + Net borrowing 7 4 4 4 + Depreciation 3 542 4 304 5 134 6 124 - CAPEX 6 121 8 093 9 836 11 956 - Change in receivables -36 925 49 216 -49 216 49 216 - Change in inventory -1 333 1 311 -6 126 -1 544 + Change in liabilities -10 517 -2 436 4 990 31 804 FCFE -37 008 244 279 26 565 302 311 Cost of equity 10.3% 10.3% 10.3% 10.3% Discount factor 0.91 0.82 0.75 0.68 DCF -33 565 200 946 19 820 204 569 DCF total 391 770 Terminal growth method [PLN thousand] Terminal growth rate (inflation target) 2.5% Length of forecast 4 PV of residual value 1 470 477 % of valuation in residual value 79.0% Value of 100% equity PLN 1 862 247 Value of 100 % equity USD 507 424 Terminal EBITDA multiple [PLN thousand] 12.0 (Longterm based in Global Peer Group) Length of forecast 4 PV of residual value 1 293 794 % of valuation in residual value 76.8% Value of 100% equity PLN 1 685 564 Value of 100% equity USD 459 282 Multiples 2014 2015 2016 2017 Summary of valuations PLN USD DCF Valuation (Perpetuity growth model) 1 862 247 507 424 DCF Valuation (Terminal multiple method) 1 685 564 459 282 Comparative valuation Global Peers 2014F 146 346 39 876 Discounted comparative valuation Global Peers 2015F 2 352 704 641 064 Discounted comparative valuation Global Peers 2016F 755 534 205 868 Discounted comparative valuation Global Peers 2017F 2 167 727 590 661 DCF average 1 773 906 483 353 Comparables average 1 355 578 369 367 Overall average: 50% DCF, 50% Comparables 1 564 742 426 360 Source: Team analysis Source: Team computations
  • 34. 33 Appendix 23. References iIHS Technology Website iiCD Project, 2014 3rd Quarter Corporate Report iii Newzoo, 2014 Global Games Market Report iv Newzoo, 2014 Global Games Market Report v The NPD Group/Retail Tracking Service vi Metacritic Website, Team estimates vii CD Projekt viii http://www.gamespot.com ix Newzoo, 2014 Global Games Market Report x http://www.canadianbusiness.com/technology-news/rise-of-mobile-gaming-surprises-big-video-game-developers/ xi http://www.gadgetreview.com/2013/11/steam-vs-origin-vs-uplay-comparison, Team estimates xii http://techland.time.com/2013/05/06/50-best-websites-2013/ xiii The NPD Group/Games Market Dynamics: U.S., IHS Technology/Worldwide PC game download-to-own market forecast xiv https://technology.ihs.com/445938/ xv http://www.pcgamer.com/gog-release-witcher-2-sales-stats-steam-dominates-all-competitors-combined/ xvi http://www.gamasutra.com/view/feature/186940/Defenders_Quest_By_the_Numbers_Part_2.php xvii http://www.pcgamer.com/gog-release-witcher-2-sales-stats-steam-dominates-all-competitors-combined/, http://www.gamasutra.com/view/feature/186940/Defenders_Quest_By_the_Numbers_Part_2.php
  • 35. 34 Disclosures: Ownership and material conflicts of interest: The author(s), or a member of their household, of this report does not hold a financial interest in the securities of this company. The author(s), or a member of their household, of this report does not know of the existence of any conflicts of interest that might bias the content or publication of this report. Receipt of compensation: Compensation of the author(s) of this report is not based on investment banking revenue. Position as a officer or director: The author(s), or a member of their household, does not serve as an officer, director or advisory board member of the subject company. Market making: The author(s) does not act as a market maker in the subject company’s securities. Disclaimer: The information set forth herein has been obtained or derived from sources generally available to the public and believed by the author(s) to be reliable, but the author(s) does not make any representation or warranty, express or implied, as to its accuracy or completeness. The information is not intended to be used as the basis of any investment decisions by any person or entity. This information does not constitute investment advice, nor is it an offer or a solicitation of an offer to buy or sell any security. This report should not be considered to be a recommendation by any individual affiliated with CFA Poland, CFA Institute or the CFA Institute Research Challenge with regard to this company’s stock. CFA Institute Research Challenge