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The Consumer Decision
             Process
                Sandhya Kakkar
                  MBA weekend
                    Semester 3




                                 1
The Consumer Decision Process
   Also known as the EKB (Engell, Kollat and Blackwell) Model
   Seven major stages of consumption

                        Need Recognition

                      Search for Information

              Pre-Purchase Evaluation of Alternatives

                            Purchase

                           Consumption

                   Post Consumption Evaluation

                            Divestment
                                                                 2
How the CDP Model is Used?
   Identify relationships between variables that affect consumer decisions
   Identify topics for additional research
   Develop and Implement Marketing Mix Strategies




                                                                          3
Factors influencing the Process:
   Individual Factors:
       Demographics & Psychographics
       Personality 
       Consumer Resources
       Motivation 
       Knowledge
       Emotions 
   Environmental Influences
       Culture, Sub-Culture and Social Class 
       Family 
       Group Influences 
       Situational Behaviours
   Psychological Influences
       Information Processing
       Perception and Learning 
       Attitude and Behaviour Change
                                                  4
Types of Decision Process (1/2)
   Extended Problem Solving (EPS)
       The decision process is detailed and rigorous
       Time taken is extremely long
       All 7 stages of CDP are likely to be followed
   Midrange Problem Solving (MPS)
       The decision process is detailed but not so rigorous
       Time taken is fairly long
       All 7 stages of CDP may not be followed
   Limited Problem Solving (LPS)
       The decision process is quick
       Time taken is short
       All 7 stages of CDP are likely not to be followed

    EPS                                   MPS                  LPS
    High                                  Medium               Low
                              Personal Involvement
                            Risk of Product Purchase                 5
Types of Decision Process (2/2)
   Habitual Decision Making:
       Brand Loyalty
           High involvement with the brand
           No incentive to change until compelling evidences dictate otherwise
       Inertia
           Low involvement with product / brand
           Purchase is habitual in nature
           Change can occur with little incentive
   Impulse Purchase
       Sudden and spontaneous desire to act accompanied by urgency
       State of psychological disequilibrium
       Minimal Objective Evaluation, emotions dominate
       A lack of regard for consequences
   Variety Seeking
       Seeking change / excitement for no known cause
       Extremely brand disloyal

                                                                                  6
Stage 1:
Need Recognition




                   7
What is need recognition?
   Need recognition occurs when there is a discrepancy between the actual
    state (consumer’s current situation) and desired state (the situation the
    consumer wants to be in)

   Importance of Need Recognition
       Reveals market segment with unsatisfied desires
       Reveals barriers to success
       Provides the starting point for a new business

   Types of Need Recognition
       Generic Need Recognition:
           Occurs when the need for an entire product family is stimulated
           EG: Need to have milk or milk products
       Selective Need Recognition:
           Occurs when the need for a specific brand within a product category (selective
            demand) is stimulated
           EG: Will have Amul’s Toned Milk
                                                                                       8
Stage 2:
Search for Information




                          9
What is Search?
   Search represents the motivated activation of knowledge stored in
    memory or acquisition of information from the environment about
    potential need satisfiers

   Types of Search Process:
       Internal Search:
           When memory is searched for a solution to the problem
           If internal search fails, external search is undertaken
       External Search:
           Occurs when we collect information from the marketplace
           Pre-Purchase Search
               When the external search is motivated by an upcoming purchase decision
           On-Going Search
               Information is acquired on a relatively regular basis regardless of purchase need




                                                                                                    10
Conducting External Search
   External Search Set:
       Those choice alternatives that a consumer gathers information during pre-
        purchase search
   Apply a Funnel Search Strategy

                                     Total Set

                                   Retrieval Set

                                  Awareness Set

                                Consideration Set

                                    Choice Set

                                     Decision
                                                                                11
Where we get Information?
   Personal Source
       Opinion Leaders
       Sales Personnel
       Other Shoppers
       Family & Friends
       Co-Workers & Colleagues
   Impersonal Source
       Product Labels
       Store Signage
       Point-of-Purchase Materials
       Internet Forums
       Advertising
       Catalogues
       Magazines
       Television and Radio
       Websites
                                      12
Stage 3:
Pre-Purchase Evaluation




                          13
Evaluation of Alternatives
   From Retrieval Set, a consumer narrows down his choice by evaluating
    alternatives before purchase

   Evaluation Strategies:
       Relying on pre-existing evaluation
           Occurs when consumer already have information stored in their memory
           Branding very important in developing pre-existing evaluation
       Construction of new evaluation
           Categorization Process:
               Evaluation of choice alternatives depends on particular category to which it is assigned
               Brand Extension is a strategy under the categorization process
           Piecemeal Process:
               A evaluation is derived from consideration of alternatives advantages and disadvantages
                along important product dimensions




                                                                                                           14
Piecemeal Process
   Products are broken down into set of features
   Feature by feature comparison takes place
   The minimum acceptable feature performance is known as a “cut-off”
   Is of two types:
       Non-Compensatory Strategy
           Lexicographical Strategy
           Elimination by Aspect Strategy
           Conjunctive Strategy
       Compensatory Strategies
           Simple Additives
           Weighted Additives




                                                                         15
Lexicographical Strategy
Attribute        Importance       Brand A           Brand B Brand C Brand D

Taste            1                5                 5              4             5
Price            2                4                 3              5             2
Nutrition        3                3                 3              1             5
Convenience      4                2                 3               3            5
                                1: Poor   2: Fair       3: Good   4: Very Good   5: Excellent


   Brands are compared on the most important attribute
   If one brand is perceived superior on this attribute the brand is selected
   Else the next most important attribute is taken up

   1st Comparison : On Taste                   { A, B, D }
   2nd Comparison : On Price                   {A}



                                                                                                16
Elimination by Aspect Strategy
Attribute        Importance      Brand A           Brand B Brand C Brand D

Taste            1               5                 5              4             5
Price            2               4                 3              5             2
Nutrition        3               3                 3              1             5
Convenience      4               2                 3               3            5
                               1: Poor   2: Fair       3: Good   4: Very Good   5: Excellent


   Brands are compared on the most important attribute
   If one brand is perceived superior on this attribute the brand is selected
   Else minimum acceptable cut-offs are imposed and the process repeated

   Suppose the minimum acceptable cutoff Taste is “Very Good” and on
    Price it is “Excellent”
   1st Comparison : On Taste         { A, B, C, D }
   2nd Comparison : On Price         {C}
                                                                                               17
Conjunctive Strategy
Attribute       Importance       Brand A           Brand B Brand C Brand D

Taste           1                5                 5              4             5
Price           2                4                 3              5             2
Nutrition       3                3                 3              1             5
Convenience     4                2                 3               3            5
                               1: Poor   2: Fair       3: Good   4: Very Good   5: Excellent


   Minimum acceptable cut-offs are imposed on all attributes
   Brand failing to meet the cutoff are rejected

   Suppose the minimum acceptable cutoff on all attributes is “Good”
   1st Comparison :  {B} 




                                                                                               18
Simple Additive Strategy
Attribute        Importance      Brand A           Brand B Brand C Brand D

Taste            1               5                 5              4             5
Price            2               4                 3              5             2
Nutrition        3               3                 3              1             5
Convenience      4               2                 3               3            5
                               1: Poor   2: Fair       3: Good   4: Very Good   5: Excellent


   Attribute ranks are added up and the brand with the highest rating
    selected

   Brand A      : 14
   Brand B      : 14
   Brand C      : 13
   Brand D      : 17 


                                                                                               19
Weighted Additive Strategy
Attribute       Importance      Brand A           Brand B Brand C Brand D

Taste           1               5                 5              4             5
Price           2               4                 3              5             2
Nutrition       3               3                 3              1             5
Convenience     4               2                 3               3            5
                              1: Poor   2: Fair       3: Good   4: Very Good   5: Excellent


   Attribute ranks are weighted with importance added up and the brand
    with the highest rating selected
   This process is similar to multi-attribute modeling

   Brand A     : (1x5 + 2x4 + 3x3 + 4x2) / (1+ 2 + 3 + 4) = 3.00
   Brand B     : (1x5 + 2x3 + 3x3 + 4x3) / (1+ 2 + 3 + 4) = 3.20
   Brand C     : (1x4 + 2x5 + 3x1 + 4x3) / (1+ 2 + 3 + 4) = 2.90
   Brand D     : (1x5 + 2x2 + 3x5 + 4x5) / (1+ 2 + 3 + 4) = 4.40 
                                                                                              20
How good are we at evaluation?
   Pathetic at rational evaluation of products
   Largely we tend to equate quality with price
   Lack of knowledge is the prime culprit
   Marketers can modify “cues” / “signals” by advertising or promotions




                                                                           21
Exercise
    Groups to Present:            A     and       B
    Have a Power-Point presentation ready (4-5 pages)
    The groups would be called to present in the class
    Evaluation will be out of 15 marks


                                 Question A

    Interview three students and identify three recent instances when
    they engaged in Extended, Midrange and Limited Problem Solving.
    What factors were common to decision making?


                                 Question B

    What sources of information would be used by students while making
    the purchase of the following items: Laptops, Scooty or Motorcycles
    and Valentine Day Cards. Are there individual differences. How can
    the Valentine Day Card Manufacturer bridge these differences.
    [Interview 3-5 students to get the answers]                         22
Stage 4:
Purchase




            23
Purchase Decisions
   Whether to Buy ?
       “To buy or not to buy” – that is the question
   When to Buy ?
       Occasion of purchase
   What to Buy ?
       Product type and Brand
   Where to Buy ?
       Retail and Store Decisions
   How to Buy ?
       Payment related decisions




                                                        24
Types of Purchase
   Fully Planned Purchase
       Both the product and the brand are chosen in advance
   Partially Planned Purchase
       Intent to buy the product exists but brand choice is deferred until shopping
   Unplanned Purchase
       Both the product and brand are chosen at the point of sale
       Mostly impulse purchase
       Need triggered by point of purchase display
       Accounts for 54% – 68% of items purchased in USA




                                                                                   25
Why People Shop?
   Personal Motive
       Role Playing
       Diversion
       Self Gratification
       Learning about new trends
       Physical Activity
       Sensory Stimulation
   Social Motive
       Social Experience outside home
       Peer Group attraction
       Status and Authority
       Pleasure of Bargaining




                                         26
The Retail Store Choice (1/3)
   Store Image:
       The overall perception of a store

   Determinants of a Retail Success / Failure
       Location
           Perceived vs. actual time taken to reach store
           Ease of parking
           Quality and Presentation of Merchandising
           Checkout Procedures
       Nature and Depth of Assortment
           Depth, Breadth and Quality of Assortment
       Price
           Importance of price depends on the nature of buyers
           Customers may think of price as “total price” in terms of all retail activities
           Consumers react to short term change in price



                                                                                              27
The Retail Store Choice (2/3)
   Determinants of a Retail Success / Failure (Contd…)
       Advertising and Promotion
           Image Advertising:
               used to form store level expectation
               Big Bazar – “isse sasta aur accha kuch nahin”
           Information Advertising
               Used to form product level expectation
               Big Bazar – Buy products Rs. 500 and 5 kg Atta free
       Sales Personnel
           The interaction point between the consumer and the company
           Perceived knowledge and expertise
           Perceived trustworthiness
           Customer Knowledge
           Adaptability

         “In Service Marketing Sales Personnel Play a Key Role”
The interaction between a sales personnel and the customer is known as
                  sales encounter or service dramaturgy
                                                                         28
The Retail Store Choice (3/3)
   Determinants of a Retail Success / Failure (Contd…)
       Services Offered
           Self Service, Ease of Merchandise Return
           Home Delivery, Credit System etc.
       Physical store Attributes
           Color, Layout, Washrooms, Ambience, Music etc. of the store
           Also referred to as “store atmospherics”
           Creates a “gestalt” for store recognition
       Store Clientele
           What kind of people patronize the store
       POP Material:
           Old Methods still popular – pop, banner, festoons etc.
           E-Theatre, d-POP, Computer Enhanced Merchandising, Digital Self Service
       Customer Logistics
           Is the speed and ease with which customers move through retail and shopping
            process
           Focuses on in-store experience of shopping and checking-out
                                                                                   29
Types of Retailing
   Changing Retail Landscape:
       Location Based Retailing:
           Value Oriented Retailing
               Hyper-markets : Typically greater than 1,50,000 sq. ft.
               Category Killer : Hyper-markets with restricted product line
               Big-Box Stores : Hyper-markets selling to wholesale purchasers
           Shopping Malls
           Mom-n-Pop Stores (Kirana stores)
       Direct Marketing:
           Refers to strategies used to reach customers outside the store
               Direct Selling : face-to-face contact between sales person and customer away from a store
               Catalog Selling : Sales using mail based catalog system (Burlington)
               Tele-Marketing : Sales using telephones. Inbound Telemarketing refers to use of a toll-free
                number to place orders directly
           Internet Based Marketing




                                                                                                     30
What People Spend in Purchase
   Money Budget
       Consumers spend money for purchase
   Time Budgets
       Consumer Spend Time during purchase
           Paid Time: is the time for you get paid i.e. office hours
           Discretionary Time: is the leisure time
           Non-Discretionary Time: is the obligated time
               Physical Obligation: spend on taking care of self needs (sleep, hair cut etc)
               Social Obligation : spend on socialization
               Moral Obligation : spend on ethical aspects
           How consumers use time is referred to as their “time-style”
   Cognitive Budgets
       Consumers are exposed to a lot of stimulus during shopping
       Can lead to limited attention span




                                                                                                31
Stage 5:
Consumption




               32
What is Consumption?
   Consumption is the act of using the acquired product

   Market segmented in to 2 types on the basis of consumption:
       Non User
       User
           When is the product consumed?
           Where is the product consumed
           How is the product consumed?
           How much of the product is consumed?




                                                                  33
When does Consumption Occur?
   Refers to the time of consumption
   Consumption and Purchase need not occur simultaneously

   Consumption occurs with reference to:
       Time of the day
           I eat egg only at breakfast
       Occasion or Celebration
           Mutton is consumed every Sunday
       Season
           Mango’s are consumed during summer
       Norms
           Suit and Tie are expected dress of an executive
       Without any reason (“Compulsive Consumption”)

   Estimated 10% of product purchased is not consumed

                                                              34
Where does Consumption Occur?
   Sales are sensitive to the place of consumption
   In-home consumption
   Out-of-home consumption
       Typically more of any product is consumed out-of-home




                                                                35
How is the Product Consumed?
   A product can be consumed in many ways

   Straight Consumption:
       Product is consumed without any modification
       EG: Rice consumed at Dinner
   Modified Consumption:
       Product is consumed with some modification
       EG: Rice is mixed with mutton to create Biryani
   Ingredient Consumption:
       Product is consumed after using it as an ingredient in another product
       EG: Rice is crushed to make a new product Dosa
   Innovative Consumption:
       Product is consumed in an entirely new way
       EG: Washing Machines are used to make lassi at Dhabas in Punjab

                  Increasing Consumption is a key strategy in
                  Igor Ansoff’s Product-Market Strategy Matrix                   36
How much is consumed?
   Consumption depends on various factors
       Judgment about the container in which the product is consumed
        Judgment about how much will be needed in the future
       Presentation of the product
       Sensory aspects of the product

   Markets can be segmented on how much is consumed:
       Heavy Users
       Medium Users
       Light Users




                                                                        37
Stage 6:
Post Consumption
       Evaluation




                    38
What is it?
   Post consumption evaluation (PCE) refers to the experiences, feelings
    and satisfactions that a consumer feels after or during the consumption
    of a product or a service

   PCE normally starts simultaneously with the consumption
       May be formed even when the product is not consumed fully




                                                                         39
Post Purchase Dissonance
   Refers to the doubts that the consumer has – regarding the correctness
    of purchase – after the purchase has been made

   The intensity of dissonance is governed by:
       The degree of commitment of the decision
       The importance of decision to the consumer
       The difficulty of choosing amongst the alternatives
       The individuals normal tendency to experience anxiety

   Post Purchase Dissonance occurs because
       No product can offer everything that a consumer wants
       Consumers have to choose between alternatives
       Some trade-off is involved in purchase

   “Consumption Guilt”
       a related aspect in which the consumer feels guilty after making a purchase
                                                                                 40
Consumer Satisfaction
   Refers to whether the consumption of the product meet the expectation
    from the product or not:

    Product Performance >> Customer Expectation : Delight
    Product Performance > Customer Expectation : Pleasure
    Product Performance = Customer Expectation : Satisfaction
    Product Performance < Customer Expectation : Dissatisfaction
    Product Performance << Customer Expectation : Divorce

   Divorce can lead to:
       Regret:
           Occurs when consumer believes that alternative course of action was a better
            choice
       Rage:
           Occurs when consumer are extremely upset

                                                                                     41
Why is Satisfaction Important ?
   It influences Repeat Buying
   It shapes word-of-mouth communications
   It converts satisfied user to brand promoters
   Satisfaction lowers consumers price sensitivity
   Dissatisfaction can lead to complaints and lawsuits
   It ultimately affects shareholder value




                                                          42
Reasons for Dissatisfaction
   Core Service Failure :            44%
       Mistakes, billing errors etc that harm a consumer
   Service Encounter Failure:        34%
       Inability of service employees to deal with customers properly
   Price Failure:                    30%
       High price, price increase, unfair trade practices, deceptive pricing
   Inconvenience:                    21%
       Inconvenient locations, hours of operation, waiting time etc.
   Response to Service Failure: 17%
       Failure to respond, negative response etc
   Ethical Problems:                 7%
       Dishonest behaviour, unsafe and unhealthy practices etc




                                                                                43
Dissatisfaction Responses
   Take No Action:
       Less favorable attitude
   Take Action:
       Complaint to store or manufacturer
       Stop Buying the brand
       Warn Friends and relatives
       Complaint to private or governmental agencies
       Initiate Legal Action




           Damages caused by dissatisfaction can be controlled by:
            Relationship Marketing & Consumer Loyalty Programs       44
Stage 7:
Divestment




              45
Divestment
   Package Divestment:
       Store for future use
       Use for Original Purpose
       Use for New Purpose
       Throw away as garbage or litter
   Product Divestment:
       Recycle
       Throw away as garbage or litter
       Exchange or trade-in
       Sell to end user, middlemen
       Give away as gift




                                          46
Exercise
   Groups to Present             C      and      D
   Have a Power-Point presentation ready (4-5 pages)
   The group would be called to present in the class
   Evaluation will be out of 15 marks




                                 Question C

    Visit two retail stores selling the same type of merchandise and
    prepare a presentation on their use of POP displays. Explain reasons
    for difference if any

                                 Question D

    Design a consumer loyalty program for a restaurant of your choice.
    Explain how it will help reduce dissonance and dissatisfaction

                                                                         47

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Consumerbehavior
ConsumerbehaviorConsumerbehavior
Consumerbehavior
 
Consumer decisiion making
Consumer decisiion makingConsumer decisiion making
Consumer decisiion making
 

Cb2decision making pr

  • 1. The Consumer Decision Process Sandhya Kakkar MBA weekend Semester 3 1
  • 2. The Consumer Decision Process  Also known as the EKB (Engell, Kollat and Blackwell) Model  Seven major stages of consumption Need Recognition Search for Information Pre-Purchase Evaluation of Alternatives Purchase Consumption Post Consumption Evaluation Divestment 2
  • 3. How the CDP Model is Used?  Identify relationships between variables that affect consumer decisions  Identify topics for additional research  Develop and Implement Marketing Mix Strategies 3
  • 4. Factors influencing the Process:  Individual Factors:  Demographics & Psychographics  Personality   Consumer Resources  Motivation   Knowledge  Emotions   Environmental Influences  Culture, Sub-Culture and Social Class   Family   Group Influences   Situational Behaviours  Psychological Influences  Information Processing  Perception and Learning   Attitude and Behaviour Change 4
  • 5. Types of Decision Process (1/2)  Extended Problem Solving (EPS)  The decision process is detailed and rigorous  Time taken is extremely long  All 7 stages of CDP are likely to be followed  Midrange Problem Solving (MPS)  The decision process is detailed but not so rigorous  Time taken is fairly long  All 7 stages of CDP may not be followed  Limited Problem Solving (LPS)  The decision process is quick  Time taken is short  All 7 stages of CDP are likely not to be followed EPS MPS LPS High Medium Low Personal Involvement Risk of Product Purchase 5
  • 6. Types of Decision Process (2/2)  Habitual Decision Making:  Brand Loyalty  High involvement with the brand  No incentive to change until compelling evidences dictate otherwise  Inertia  Low involvement with product / brand  Purchase is habitual in nature  Change can occur with little incentive  Impulse Purchase  Sudden and spontaneous desire to act accompanied by urgency  State of psychological disequilibrium  Minimal Objective Evaluation, emotions dominate  A lack of regard for consequences  Variety Seeking  Seeking change / excitement for no known cause  Extremely brand disloyal 6
  • 8. What is need recognition?  Need recognition occurs when there is a discrepancy between the actual state (consumer’s current situation) and desired state (the situation the consumer wants to be in)  Importance of Need Recognition  Reveals market segment with unsatisfied desires  Reveals barriers to success  Provides the starting point for a new business  Types of Need Recognition  Generic Need Recognition:  Occurs when the need for an entire product family is stimulated  EG: Need to have milk or milk products  Selective Need Recognition:  Occurs when the need for a specific brand within a product category (selective demand) is stimulated  EG: Will have Amul’s Toned Milk 8
  • 9. Stage 2: Search for Information 9
  • 10. What is Search?  Search represents the motivated activation of knowledge stored in memory or acquisition of information from the environment about potential need satisfiers  Types of Search Process:  Internal Search:  When memory is searched for a solution to the problem  If internal search fails, external search is undertaken  External Search:  Occurs when we collect information from the marketplace  Pre-Purchase Search  When the external search is motivated by an upcoming purchase decision  On-Going Search  Information is acquired on a relatively regular basis regardless of purchase need 10
  • 11. Conducting External Search  External Search Set:  Those choice alternatives that a consumer gathers information during pre- purchase search  Apply a Funnel Search Strategy Total Set Retrieval Set Awareness Set Consideration Set Choice Set Decision 11
  • 12. Where we get Information?  Personal Source  Opinion Leaders  Sales Personnel  Other Shoppers  Family & Friends  Co-Workers & Colleagues  Impersonal Source  Product Labels  Store Signage  Point-of-Purchase Materials  Internet Forums  Advertising  Catalogues  Magazines  Television and Radio  Websites 12
  • 14. Evaluation of Alternatives  From Retrieval Set, a consumer narrows down his choice by evaluating alternatives before purchase  Evaluation Strategies:  Relying on pre-existing evaluation  Occurs when consumer already have information stored in their memory  Branding very important in developing pre-existing evaluation  Construction of new evaluation  Categorization Process:  Evaluation of choice alternatives depends on particular category to which it is assigned  Brand Extension is a strategy under the categorization process  Piecemeal Process:  A evaluation is derived from consideration of alternatives advantages and disadvantages along important product dimensions 14
  • 15. Piecemeal Process  Products are broken down into set of features  Feature by feature comparison takes place  The minimum acceptable feature performance is known as a “cut-off”  Is of two types:  Non-Compensatory Strategy  Lexicographical Strategy  Elimination by Aspect Strategy  Conjunctive Strategy  Compensatory Strategies  Simple Additives  Weighted Additives 15
  • 16. Lexicographical Strategy Attribute Importance Brand A Brand B Brand C Brand D Taste 1 5 5 4 5 Price 2 4 3 5 2 Nutrition 3 3 3 1 5 Convenience 4 2 3 3 5 1: Poor 2: Fair 3: Good 4: Very Good 5: Excellent  Brands are compared on the most important attribute  If one brand is perceived superior on this attribute the brand is selected  Else the next most important attribute is taken up  1st Comparison : On Taste { A, B, D }  2nd Comparison : On Price {A} 16
  • 17. Elimination by Aspect Strategy Attribute Importance Brand A Brand B Brand C Brand D Taste 1 5 5 4 5 Price 2 4 3 5 2 Nutrition 3 3 3 1 5 Convenience 4 2 3 3 5 1: Poor 2: Fair 3: Good 4: Very Good 5: Excellent  Brands are compared on the most important attribute  If one brand is perceived superior on this attribute the brand is selected  Else minimum acceptable cut-offs are imposed and the process repeated  Suppose the minimum acceptable cutoff Taste is “Very Good” and on Price it is “Excellent”  1st Comparison : On Taste { A, B, C, D }  2nd Comparison : On Price {C} 17
  • 18. Conjunctive Strategy Attribute Importance Brand A Brand B Brand C Brand D Taste 1 5 5 4 5 Price 2 4 3 5 2 Nutrition 3 3 3 1 5 Convenience 4 2 3 3 5 1: Poor 2: Fair 3: Good 4: Very Good 5: Excellent  Minimum acceptable cut-offs are imposed on all attributes  Brand failing to meet the cutoff are rejected  Suppose the minimum acceptable cutoff on all attributes is “Good”  1st Comparison : {B}  18
  • 19. Simple Additive Strategy Attribute Importance Brand A Brand B Brand C Brand D Taste 1 5 5 4 5 Price 2 4 3 5 2 Nutrition 3 3 3 1 5 Convenience 4 2 3 3 5 1: Poor 2: Fair 3: Good 4: Very Good 5: Excellent  Attribute ranks are added up and the brand with the highest rating selected  Brand A : 14  Brand B : 14  Brand C : 13  Brand D : 17  19
  • 20. Weighted Additive Strategy Attribute Importance Brand A Brand B Brand C Brand D Taste 1 5 5 4 5 Price 2 4 3 5 2 Nutrition 3 3 3 1 5 Convenience 4 2 3 3 5 1: Poor 2: Fair 3: Good 4: Very Good 5: Excellent  Attribute ranks are weighted with importance added up and the brand with the highest rating selected  This process is similar to multi-attribute modeling  Brand A : (1x5 + 2x4 + 3x3 + 4x2) / (1+ 2 + 3 + 4) = 3.00  Brand B : (1x5 + 2x3 + 3x3 + 4x3) / (1+ 2 + 3 + 4) = 3.20  Brand C : (1x4 + 2x5 + 3x1 + 4x3) / (1+ 2 + 3 + 4) = 2.90  Brand D : (1x5 + 2x2 + 3x5 + 4x5) / (1+ 2 + 3 + 4) = 4.40  20
  • 21. How good are we at evaluation?  Pathetic at rational evaluation of products  Largely we tend to equate quality with price  Lack of knowledge is the prime culprit  Marketers can modify “cues” / “signals” by advertising or promotions 21
  • 22. Exercise  Groups to Present: A and B  Have a Power-Point presentation ready (4-5 pages)  The groups would be called to present in the class  Evaluation will be out of 15 marks Question A Interview three students and identify three recent instances when they engaged in Extended, Midrange and Limited Problem Solving. What factors were common to decision making? Question B What sources of information would be used by students while making the purchase of the following items: Laptops, Scooty or Motorcycles and Valentine Day Cards. Are there individual differences. How can the Valentine Day Card Manufacturer bridge these differences. [Interview 3-5 students to get the answers] 22
  • 24. Purchase Decisions  Whether to Buy ?  “To buy or not to buy” – that is the question  When to Buy ?  Occasion of purchase  What to Buy ?  Product type and Brand  Where to Buy ?  Retail and Store Decisions  How to Buy ?  Payment related decisions 24
  • 25. Types of Purchase  Fully Planned Purchase  Both the product and the brand are chosen in advance  Partially Planned Purchase  Intent to buy the product exists but brand choice is deferred until shopping  Unplanned Purchase  Both the product and brand are chosen at the point of sale  Mostly impulse purchase  Need triggered by point of purchase display  Accounts for 54% – 68% of items purchased in USA 25
  • 26. Why People Shop?  Personal Motive  Role Playing  Diversion  Self Gratification  Learning about new trends  Physical Activity  Sensory Stimulation  Social Motive  Social Experience outside home  Peer Group attraction  Status and Authority  Pleasure of Bargaining 26
  • 27. The Retail Store Choice (1/3)  Store Image:  The overall perception of a store  Determinants of a Retail Success / Failure  Location  Perceived vs. actual time taken to reach store  Ease of parking  Quality and Presentation of Merchandising  Checkout Procedures  Nature and Depth of Assortment  Depth, Breadth and Quality of Assortment  Price  Importance of price depends on the nature of buyers  Customers may think of price as “total price” in terms of all retail activities  Consumers react to short term change in price 27
  • 28. The Retail Store Choice (2/3)  Determinants of a Retail Success / Failure (Contd…)  Advertising and Promotion  Image Advertising:  used to form store level expectation  Big Bazar – “isse sasta aur accha kuch nahin”  Information Advertising  Used to form product level expectation  Big Bazar – Buy products Rs. 500 and 5 kg Atta free  Sales Personnel  The interaction point between the consumer and the company  Perceived knowledge and expertise  Perceived trustworthiness  Customer Knowledge  Adaptability “In Service Marketing Sales Personnel Play a Key Role” The interaction between a sales personnel and the customer is known as sales encounter or service dramaturgy 28
  • 29. The Retail Store Choice (3/3)  Determinants of a Retail Success / Failure (Contd…)  Services Offered  Self Service, Ease of Merchandise Return  Home Delivery, Credit System etc.  Physical store Attributes  Color, Layout, Washrooms, Ambience, Music etc. of the store  Also referred to as “store atmospherics”  Creates a “gestalt” for store recognition  Store Clientele  What kind of people patronize the store  POP Material:  Old Methods still popular – pop, banner, festoons etc.  E-Theatre, d-POP, Computer Enhanced Merchandising, Digital Self Service  Customer Logistics  Is the speed and ease with which customers move through retail and shopping process  Focuses on in-store experience of shopping and checking-out 29
  • 30. Types of Retailing  Changing Retail Landscape:  Location Based Retailing:  Value Oriented Retailing  Hyper-markets : Typically greater than 1,50,000 sq. ft.  Category Killer : Hyper-markets with restricted product line  Big-Box Stores : Hyper-markets selling to wholesale purchasers  Shopping Malls  Mom-n-Pop Stores (Kirana stores)  Direct Marketing:  Refers to strategies used to reach customers outside the store  Direct Selling : face-to-face contact between sales person and customer away from a store  Catalog Selling : Sales using mail based catalog system (Burlington)  Tele-Marketing : Sales using telephones. Inbound Telemarketing refers to use of a toll-free number to place orders directly  Internet Based Marketing 30
  • 31. What People Spend in Purchase  Money Budget  Consumers spend money for purchase  Time Budgets  Consumer Spend Time during purchase  Paid Time: is the time for you get paid i.e. office hours  Discretionary Time: is the leisure time  Non-Discretionary Time: is the obligated time  Physical Obligation: spend on taking care of self needs (sleep, hair cut etc)  Social Obligation : spend on socialization  Moral Obligation : spend on ethical aspects  How consumers use time is referred to as their “time-style”  Cognitive Budgets  Consumers are exposed to a lot of stimulus during shopping  Can lead to limited attention span 31
  • 33. What is Consumption?  Consumption is the act of using the acquired product  Market segmented in to 2 types on the basis of consumption:  Non User  User  When is the product consumed?  Where is the product consumed  How is the product consumed?  How much of the product is consumed? 33
  • 34. When does Consumption Occur?  Refers to the time of consumption  Consumption and Purchase need not occur simultaneously  Consumption occurs with reference to:  Time of the day  I eat egg only at breakfast  Occasion or Celebration  Mutton is consumed every Sunday  Season  Mango’s are consumed during summer  Norms  Suit and Tie are expected dress of an executive  Without any reason (“Compulsive Consumption”)  Estimated 10% of product purchased is not consumed 34
  • 35. Where does Consumption Occur?  Sales are sensitive to the place of consumption  In-home consumption  Out-of-home consumption  Typically more of any product is consumed out-of-home 35
  • 36. How is the Product Consumed?  A product can be consumed in many ways  Straight Consumption:  Product is consumed without any modification  EG: Rice consumed at Dinner  Modified Consumption:  Product is consumed with some modification  EG: Rice is mixed with mutton to create Biryani  Ingredient Consumption:  Product is consumed after using it as an ingredient in another product  EG: Rice is crushed to make a new product Dosa  Innovative Consumption:  Product is consumed in an entirely new way  EG: Washing Machines are used to make lassi at Dhabas in Punjab Increasing Consumption is a key strategy in Igor Ansoff’s Product-Market Strategy Matrix 36
  • 37. How much is consumed?  Consumption depends on various factors  Judgment about the container in which the product is consumed  Judgment about how much will be needed in the future  Presentation of the product  Sensory aspects of the product  Markets can be segmented on how much is consumed:  Heavy Users  Medium Users  Light Users 37
  • 38. Stage 6: Post Consumption Evaluation 38
  • 39. What is it?  Post consumption evaluation (PCE) refers to the experiences, feelings and satisfactions that a consumer feels after or during the consumption of a product or a service  PCE normally starts simultaneously with the consumption  May be formed even when the product is not consumed fully 39
  • 40. Post Purchase Dissonance  Refers to the doubts that the consumer has – regarding the correctness of purchase – after the purchase has been made  The intensity of dissonance is governed by:  The degree of commitment of the decision  The importance of decision to the consumer  The difficulty of choosing amongst the alternatives  The individuals normal tendency to experience anxiety  Post Purchase Dissonance occurs because  No product can offer everything that a consumer wants  Consumers have to choose between alternatives  Some trade-off is involved in purchase  “Consumption Guilt”  a related aspect in which the consumer feels guilty after making a purchase 40
  • 41. Consumer Satisfaction  Refers to whether the consumption of the product meet the expectation from the product or not: Product Performance >> Customer Expectation : Delight Product Performance > Customer Expectation : Pleasure Product Performance = Customer Expectation : Satisfaction Product Performance < Customer Expectation : Dissatisfaction Product Performance << Customer Expectation : Divorce  Divorce can lead to:  Regret:  Occurs when consumer believes that alternative course of action was a better choice  Rage:  Occurs when consumer are extremely upset 41
  • 42. Why is Satisfaction Important ?  It influences Repeat Buying  It shapes word-of-mouth communications  It converts satisfied user to brand promoters  Satisfaction lowers consumers price sensitivity  Dissatisfaction can lead to complaints and lawsuits  It ultimately affects shareholder value 42
  • 43. Reasons for Dissatisfaction  Core Service Failure : 44%  Mistakes, billing errors etc that harm a consumer  Service Encounter Failure: 34%  Inability of service employees to deal with customers properly  Price Failure: 30%  High price, price increase, unfair trade practices, deceptive pricing  Inconvenience: 21%  Inconvenient locations, hours of operation, waiting time etc.  Response to Service Failure: 17%  Failure to respond, negative response etc  Ethical Problems: 7%  Dishonest behaviour, unsafe and unhealthy practices etc 43
  • 44. Dissatisfaction Responses  Take No Action:  Less favorable attitude  Take Action:  Complaint to store or manufacturer  Stop Buying the brand  Warn Friends and relatives  Complaint to private or governmental agencies  Initiate Legal Action Damages caused by dissatisfaction can be controlled by: Relationship Marketing & Consumer Loyalty Programs 44
  • 46. Divestment  Package Divestment:  Store for future use  Use for Original Purpose  Use for New Purpose  Throw away as garbage or litter  Product Divestment:  Recycle  Throw away as garbage or litter  Exchange or trade-in  Sell to end user, middlemen  Give away as gift 46
  • 47. Exercise  Groups to Present C and D  Have a Power-Point presentation ready (4-5 pages)  The group would be called to present in the class  Evaluation will be out of 15 marks Question C Visit two retail stores selling the same type of merchandise and prepare a presentation on their use of POP displays. Explain reasons for difference if any Question D Design a consumer loyalty program for a restaurant of your choice. Explain how it will help reduce dissonance and dissatisfaction 47