2. ⢠Main goals of this chapter:
â To be able to derive binary MIPS instruction code from
assembler code
â To be able to derive assembler code from C-code
representations
⢠Weâll be working with the MIPS instruction set architecture
â similar to other architectures developed since the 1980's
â used by NEC, Nintendo, Silicon Graphics, Sony
â MIPS instruction set architecture will be introduced in a step-
by-step approach. By the end of the chapter, you should
have a good understanding of the design rules, and be able
to analyze MIPS ISA.
Instructions
3. ⢠Instructions ď Language of the Machine
⢠Instruction Set ď âits vocabularyâ
⢠More primitive than higher level languages
e.g., no sophisticated control flow for branches, loops
⢠Very restrictive
e.g., MIPS Arithmetic Instructions
* Common design goal among computer designers:
maximize performance and minimize cost, reduce design time
Instructions
4. ⢠Four design principles will be introduced in this chapter which
are important in instruction set architecture design:
⢠Design Principle 1: Simplicity favors regularity.
⢠Design Principle 2: Smaller is faster.
⢠Design Principle 3: Good design demands good
compromise.
⢠Design Principle 4: Make the common case fast!
Instructions
5. ⢠In MIPS assembly language, all instructions have 3
operands only
â Destination operand and 2 source operands.
⢠Instructions can perform only one operation at a
time.
â However, pipelined and superscalar implementations may
execute multiple instructions simultaneously.
⢠Operand order is fixed (destination first):
Example:
C code: A = B + C
MIPS code: add A, B, C
⢠A â#â symbol marks the start of a comment,
âComments are ignored by the compiler.
MIPS Arithmetic
6. ⢠MIPS architecture philosophy is to keep the hardware simple,
since complex instructions require more physical hardware
resources to implement (space, time, energy costs).
â This constraint has been becoming less important as transistors
shrink.
⢠***Design Principle 1: âSimplicity favors regularity.â
However, simplicity in the ISA design can lead to a larger size
for compiled code.
C code: f = (g+h) â (i+j);
MIPS code: add t0, g, h
add t1, i, j
sub f, t0, t1
MIPS Arithmetic
7. ⢠Symbolic variable notation is used in previous
examples.
âHowever in MIPS architecture, only registers can
be used as operands.
⢠Registers are 32 bits ď âword â length
⢠There are 32 registers available (for integer
arithmetic) in the MIPS architecture.
âThe registers (almost) all behave the same.
â Simple, regular program design & HW implementation.
MIPS Arithmetic
8. MIPS Arithmetic
NAME Register Number Usage
$zero $r0 Hardwired to the constant value 0
$v0 - $v1 $r2 - $r3 Subroutine results and expression evaluation
$a0 - $a3 $r4 - $r7 Arguments (parameters) to subroutines
$t0 - $t7 $r8 - $r15 Temporary registers (caller saves)
$s0 - $s7 $r16 - $r23 Saved registers (callee saves)
$t8 - $t9 $r24 - $r25 More temporary registers (caller saves)
$gp $r28 Global pointer (e.g. to static data area)
$sp $r29 Stack pointer (stack grows downwards)
$fp $r30 Frame pointer (to local variables on stack)
$ra $r31 Return address for subroutine calls
MIPS register conventions:
Note: Register $r1 is reserved for use by the assembler and
Registers $r26-$r27 are reserved for the operating system.
9. *** Design Principle 2: smaller is faster.
⢠Why?
â Having a large number of registers will increase clock cycle
time (longer wires, more RC delay)
â Recall that having a smaller clock cycle time will improve
performance!
⢠Effective use of the principle is key to computer
performance ;
â Computer designer must balance the programmerâs desire for
more registers with the need for a minimal clock cycle time.
⢠Programmers also should worry about thisâŚ
â A program that uses less memory will often run faster.
â Less cache contention, virtual memory not needed.
MIPS Arithmetic
10. ⢠Arithmetic instructionsâ operands must be registers,
â No arithmetic instructions operate directly on memory contents
â Only 32 registers are provided.
⢠Revisit earlier example:
â C Code: f = (g+h) â(i+j);
â Modified MIPS code:
add $t0,$s1,$s2 #Register $t0 contains g+h
add $t1,$s3,$s4 #Register $t1 contains i+j
sub $s0,$t0,$t1 #Reg. $s0 gets $t0-$t1=(g+h)(i+j);
⢠What if we have more than 32 variables in our program?
â Must transfer values to and from main memory to work with them.
â We can access single variables, arrays, and other data structures
â located on the stack,
â in statically allocated memory,
â or on a dynamically-allocated heap.
Registers versus Memory
11. ⢠How can a computer represent and manipulate large
data structures, such as arrays?
⢠Recall processor contains only small amount of data
in registers, but memory can contain millions (even
billions) of data elements.
⢠Data transfer instructions (load/store) allow the CPU
to transfer data between registers and memory.
⢠To access a word in memory, the instruction must
specify a memory address (location).
Registers versus Memory
12. ⢠Memory can be viewed as a large, 1-dimensional array.
⢠A memory address serves as an index into the array.
⢠âByte addressingâ means that there is a unique index
for each individual byte (8 bits) of memory.
Memory Organization
registers
Processor
1
114
10
100
0
1
2
3
address data
Memory
Data transfer
13. Recall from last timeâŚ
⢠The instruction set architecture (ISA) of a machine can
be thought of as the hardwareâs âuser interface.â
â Where by âusersâ here we mean software engineers, such as
compiler writers and assembly language programmers.
⢠We are studying the MIPS instruction set architecture;
â MIPS is a reduced instruction set computer (RISC), which
allows for simplified hardware.
⢠Recall, design principle 1:
âSimplicity favors regularity â.
⢠MIPS has 32 registers, each 32 bits long.
â As opposed to hundreds of registers in some architectures.
⢠Design Principle #2: âSmaller is fasterâ
â Hence improved performance through reduced
clock cycle time.
14. ⢠Recall, that a list of many data elements are stored in an array.
â To access these elements (i.e. memory locations) we use data transfer
instructions: load and store.
⢠The data transfer instruction that moves data from memory to a
register is called load.
â Think âLoad the data into the CPU for processing.â
â Like âLoad the dishes into the dishwasher for cleaning.â
â In MIPS the actual instruction is âlwâ for load word.
â Other load instructions transfer data of different sizes.
⢠To transfer data from registers to memory, use store.
â Think âStore the data back in memory after processing.â
â Like âStore the dishes back in the cabinet after washing.â
â MIPS: Use âswâ for âstore word.â
⢠You can think of memory as essentially a large 1-dimensional array,
with the address acting as an index into that array.
Memory Organization
15. ⢠Example: The address of the third word in the following array
is 8 and the value of Memory[8]=10.
Memory Organization
1
114
10
100
0
4
8
12
address data
Memory
* This is an example of byte addressing in which the index refers to a byte of
memory. Since words are 32 bits long, the memory address increments by 4
so that words will always start at addresses that are a multiple of 4. This
requirement is known as alignment restriction; it can help to speed up data
transfers.
16. Consider the following example:
Assume that A is an array of 100 words and the compiler has associated registers
$s1 and $s2 with the variables x and y. Also assume that the starting address, or
base address is contained in register $s3. Determine the MIPS instructions
associated with the following C statement:
x = y + A[8]; // adds 8th element in array A to y and stores result in x
Solution:
Before we can perform any arithmetic operations, we must first transfer the data
contained in A[8] to a temporary register.
lw $t0, 32($s3) # $s3 contains the base address of array and
# 32 is the offset address of the 8th element
add $s1, $s2, $t0 # performs addition
Memory Organization
17. Note that machines can use different âendian-nessâ conventions to
order bytes within a word.
Memory Organization
Big Endian
Little Endian
0
(LSB)
1 2 3
(MSB)
3
(MSB)
2 1 0
(LSB)
Byte # Byte #
-DECStation 3100 Machines
-Intel 80x86 family
- Sun SPARC
- Machintosh (PPC)
- MIPS
Address: a a+1 a+2 a+3 a a+1 a+2 a+3
From Gulliverâs Travels: âGulliver finds out that there is a law, proclaimed by the grandfather
of the present ruler, requiring all citizens of Lilliput to break their eggs only at the little ends.
Of course, all those citizens who broke their eggs at the big ends were angered by the
proclamation. Civil war broke out between the Little-Endians and the Big-Endians, resulting
in the Big-Endians taking refuge on a nearby island, the kingdom of Blefuscu.â
Starts with
the âlittleâ
end!
Starts with
the âbigâ
end!
18. ⢠If a machine uses byte-addressing with 8-bit
addresses, how many different byte locations can be
accessed?
⢠If 32-bit-long byte addresses are used, how many
different aligned 32-bit word locations can be
accessed?
â (Do as an in-class exercise.)
Memory Organization
256
28
ď˝
Memory locations with addresses ranging from 0 to 255
(Hint: Memory locations increment by 4=22
.)
19. Example (using load and store)
Assume that A is an array of 100 words and the compiler has
associated registers $s1 with the variable x. Also assume that
the base address of the array is in register $s2. Determine the
MIPS instructions associated with the following C statement:
A[12] = x + A[8];
Solution:
lw $t0, 32($s2)
add $t0, $s1, $t0
sw $t0, 48($s2)
Memory Organization Example
NOTES:
(1) Store word instruction has destination last as last element.
(2) Remember arithmetic operands are registers only, not memory!
20. Example (using variable array index)
Assume that A is an array of 100 elements and the base is in $s3. Also
assume that the compiler associates g, h, and i with $s1, $s2, and $s4.
Determine the MIPS instructions associated with the following C statement:
g = h + A[i];
Solution:
We need to know that address of the A[i] before we can load it into a
temporary register. Recall, that to access an element in memory we must
multiply it by 4 to account for byte addressing. To accomplish this we perform
the following sequence of operations:
4i ď First, i + i = 2i then 2i + 2i = 4i
add $t1, $s4, $s4 # temp register holds 2i
add $t1, $t1, $t1 # temp register holds 4i
add $t1, $t1, $s3 # $t1 holds address of A[i]
lw $t0, 0($t1) # loads A[i] into temp register $t0
add $s1, $s2, $t0
Memory Organization Example
21. ⢠MIPS
â loading words but addressing bytes
â arithmetic on registers only
⢠Instruction Meaning
add $s1, $s2, $s3 $s1 = $s2 + $s3
sub $s1, $s2, $s3 $s1 = $s2 â $s3
lw $s1, 100($s2) $s1 = Memory[$s2+100]
sw $s1, 100($s2) Memory[$s2+100] = $s1
⢠In programs containing more variables than registers, the compiler
tries to keep the most frequently used variables in registers and the
rest in memory. This process is known as spilling. Why is this
important to system performance?
RecapâŚ
22. ⢠Both numbers (data) and instructions are stored in computer
hardware as high and low electronic signals (e.g. binary
signals).
⢠MIPS Assembly Instructions are converted into machine
language using a sequence of 1âs and 0âs (a.k.a machine code.)
⢠MIPS Instruction Format:
â Composed of different segments called fields
â Instructions are exactly 32 bits long
â Same size as a data word
Machine Language
op rs rt rd shamt funct
23. ⢠MIPS Instruction Format:
⢠Op: Opcode â the basic operation of the
instruction
⢠Rs: First register source operand
⢠Rt: Second register source operand
⢠Rd: register destination operand
⢠Shamt: Shift amount (explained in Chapter 4)
⢠Funct: Function â selects the specific variant of the
operation in the opcode
Machine Language
op rs rt rd shamt funct
24. ⢠Design Principle #3: Good design demand good
compromise!
⢠Thus, all MIPS instructions have the same length (32 bits) but
different formats are used:
(1) R-Type (for Register)
(2) I-Type (for data transfer type functions)
Machine Language
op: 6bits rs: 5bits rt: 5bits rd: 5bits shamt:
5bits
funct: 6bits
Bit allocation for R-type format:
op: 6bits rs: 5bits rt: 5bits Address: 16 bits
Bit allocation for I-type format:
25. ⢠Examples:
Machine Language
0 17 18 8 0 32
(i) add $t0, $s1, $s2
35 19 8 32
In decimal representation:
000000 10001 10010 01000 00000 100000
In binary representation:
(ii) lw $t0, 32($s3)
Binary representation: (do on own)âŚ
In decimal representation:
Whereâs the compromise?
26. Machine Language
⢠Appendix A (on the CD-ROM), pages A-50 through
A-81, gives format for assembly language instructions
in the third edition.
⢠Example:
For the given C statement, determine its MIPS
assembly code, as well as, its corresponding machine
code. Assume that the base address for A is contained
in $s2.
A[100] = x + A[50];
(do on own)
27. ⢠Since instructions are represented as numbers, programs can be
stored in memory to be read just like data.
⢠This idea leads to the stored-program concept, which allows
a computer to execute different programs that are stored in
memory.
Stored-Program Concept
Processor
memory for data, programs,
compilers, editors, etc.
Book
Text
Payroll
Account
C Compiler
Code
Editor
Program
Accounting
Program
Memory
28. ⢠Decision making instructions:
â Computers have the ability to make decisions.
â The ânextâ instruction to be executed depends on the
outcome of the decision.
â Many programming languages use the if statement and/or
the goto statement to represent decision-making.
⢠MIPS language uses conditional branch instructions
(branch if equal, branch if not equal):
(1) bne register1, register2, L1
- go to statement labeled L1 if value in register 1 does
not equal value in register 2
(2) beq register1, register2, L1
- go to statement labeled L1 if value in register 1 equals
value in register 2
Instructions for Decision-making
29. Example:
For the given C statement, assume that variables f through j
correspond to registers $s0 through $s4. What is the compiled
MIPS code?
if (i == j) goto L1;
f = g + h;
L1: f = f - i;
Solution:
Weâll need a branch if equal (beq) statement to correspond to
the âifâ command:
beq $s3, $s4, L1
add $s0, $s1, $s2 # skipped if i==j
Now we just have to identify the code for the label L1. Consider, if the
conditional branch is true, then the add instruction is skipped. How do
we specify the label such that the last instruction is always executed?
Control Flow Examples
30. ⢠In stored-program computers, instructions are stored
in memory,
â thus they are identified using memory addresses.
⢠L1 will correspond to the address of the subtract
instruction.
L1: sub $s0, $s0, $s3
⢠Complete solution:
C Code:
if (i == j) go to L1;
f = g + h;
L1: f = f - i;
MIPS assembly:
beq $s3, $s4, L1
add $s0, $s1, $s2
L1: sub $s0, $s0, $s3
Control Flow Examples
31. Example:
For the given C statement, assume that variables f
through j correspond to registers $s0 through $s4. What
is the compiled MIPS code?
if (i == j)
f = g + h;
else
f = g - h;
MIPS Code:
bne $s3, $s4, else
add $s0, $s1, $s2
j exit
else: sub $s0, $s1, $s2
exit:
Control Flow Examples
Unconditional Branch is
used; the machine always
takes (follows) this branch.
MIPS uses âjâ for âjumpâ
to distinguish it from
conditional branches.
32. ⢠We can use MIPS unconditional branch instructions to
implement if-else statements, as well as for and while
loops using the format:
j label
⢠Example:
if (i!=j) beq $s4, $s5, Lab1
h=i+j; add $s3, $s4, $s5
else j Lab2
h=i-j; Lab1: sub $s3, $s4, $s5
Lab2: ...
Unconditional Branches
iâ j
i=j
i=j
33. Example (while loop):
Write the MIPS assembly code for the following C code segment.
Assume that i, j, k correspond to $s3, $s4, $s5 and the base of the
array SAVE is contained in $s6.
while (save [i] = = k)
i = i + j;
Solution
loop: add $t1, $s3, $s3
add $t1, $t1, $t1
add $t1, $t1, $s6
lw $t0, 0($t1)
bne $t0, $s5, exit
add $s3, $s3, $s4
j loop
exit:
Unconditional Branches
34. ⢠We looked at beq, bne, and j what about other
conditional statements?
SLT: Set-on-less-than
Compares two registers, if first register is less than
second then it sets destination to 1, otherwise
destination register contains 0.
* We use this for case/switch statements.
2
Control Flow Examples
35. ⢠Arrays, byte addressing, alignment restriction
⢠Machine language conventions
(big and little endian)
⢠Instruction format types (R-type and I-type)
⢠Stored program concept
⢠Decision-making instructions, conditional and
unconditional branches
⢠Next time: case/switch statements,
supporting procedures in computer hardware,
arrays versus pointers, etcâŚ
2
Summary
36. Recall from last timeâŚ
⢠Memory Organization
⢠Machine Language
⢠Instruction Formats
⢠Decision-making Instructions; Control Flow
⢠Conditional Branches
TodayâŚ
⢠Case/Switch statements using branches
⢠Procedures
⢠MIPS addressing modes
⢠Arrays versus pointers
37. Case/Switch Statements
⢠Case/Switch statements are used in many programming
languages to allow the user to select one of many choices.
⢠It can be implemented as a sequence of if-then-else
statements.
⢠We can also use a jump address table to encode
alternatives. The program will index the table and them
jump to the appropriate instruction sequence.
⢠MIPS uses a jump register (jr) instruction to identify
the proper address of the jump table.
38. Case/Switch Statements
Example
Assume the variables f through k correspond to $s0 through $s5
and register $t2 contains 4. What is the associated MIPS code for
the following switch statement written in C?
switch (k) {
case 0: f = i + j; break: /* k = 0 */
case 1: f = g + h; break: /* k = 1 */
case 2: f = g - h; break: /* k = 2 */
case 3: f = i - j; break: /* k = 3 */
}
k is an index that contains the address of the instruction to be
executed.
39. Case/Switch Statements
Example contâŚ
k should equal 0, 1, 2, or 3 to enter the jump address table, if it doesnât then it
should exit the switch command:
slt $t3, $s5, $zero # test if k < 0
bne $t3, $zero, Exit # Exit if k <0
slt $t3, $s5, $t2 # test if k > 4
beq $t3, $zero, Exit # Exit if k 4
Convert k to a byte address:
add $t1, $s5, $s5
add $t1, $t1, $t1 # $t1 = 4k ď offset
Assume that 4 sequential words in memory, starting at an address contained in
$t4, have addresses corresponding to the labels L0, L1, L2, and L3. Then we
load the proper jump address as
add $t1, $t1, $t4 # $t4 ď base address
lw $t0, 0($t1) # $t0 contains address of instr
jr $t0 # jump to address in reg $t0
ďł
40. Case/Switch Statements
Example contâŚ
Next define the labels L0, L1, L2, and L3:
L0: add $s0, $s3, $s4
j Exit
L1: add $s0, $s1, $s2
j Exit
L2: sub $s0, $s1, $s2
j Exit
L3: sub $s0, $s3, $s4
Exit:
41. Case/Switch Statements
Complete Example
C Code:
switch (k) {
case 0: f = i + j; break: /* k = 0 */
case 1: f = g + h; break: /* k = 1 */
case 2: f = g - h; break: /* k = 2 */
case 3: f = i - j; break: /* k = 3 */
}
MIPS Assembly Code:
slt $t3, $s5, $zero # test if k < 0
bne $t3, $zero, Exit # Exit if k <0
slt $t3, $s5, $t2 # test if k < 4
beq $t3, $zero, Exit # Exit if k > 4
add $t1, $s5, $s5
add $t1, $t1, $t1 # $t1 = 4k ď offset
add $t1, $t1, $t4 # $t4 ď base address
lw $t0, 0($t1) # $t0 contains address of instr
jr $t0 # jump to address in reg $t0
L0: add $s0, $s3, $s4 # define instructions for Case 1
j Exit
L1: add $s0, $s1, $s2 # define instructions for Case 2
j Exit
L2: sub $s0, $s1, $s2 # define instructions for Case 3
j Exit
L3: sub $s0, $s3, $s4 # define instructions for Case 4
Exit: # End of statement
42. Supporting Procedures
⢠A procedure is a tool that is used to structure programs to
make them easier to understand and to reuse.
⢠There are 6 steps to be followed when executing a procedure:
1. Place parameters in a place where procedure can
access them;
2. Transfer control to the procedure;
3. Acquire the storage resources needed for the
procedure;
4. Perform the desired task;
5. Place the result in an accessible place;
6. Return control to the point of origin.
43. Supporting Procedures
⢠MIPS allocates special registers for supporting procedures and
procedure calling:
$a0 - $a3 ď argument registers to pass parameters
$v0 - $v1 ď value registers to return values
$ra ď return address register to return to origin
⢠Also, an instruction just for procedures is used jump-and-link
(jal) instruction; it jumps to an address and saves the address of
the following instruction in the $ra register.
jal ProcedureAddr
⢠The âlinkâ portion stores the return address in $ra:
Return addr = PC + 4
Program Counter
44. Procedures
Note:
- Procedure calls preserve registers $s0 - $s7 (saved registers) and erase
values stored in temporary registers $t0 - $t7.
- Nested procedures are also possible. All of the registers that are needed in
the caller program are pushed onto the stack.
Example:
Determine the MIPS assembly code for the following C code:
int leaf_example(int g, int h, int i, int j)
{
int f;
f = (g + h) â (i + j);
return f;
}
45. Procedures
Recall MIPS Code for the statement:
f = (g + h) â (i + j);
add $t0, $s1, $s2 # register $t0 contains g+h
add $t1, $s3, $s4 # register $t1 contains i+j
sub $s0, $t0, $t1 # register $s0 contains $t0-$t1= (g+h) â(i+j);
⢠Weâre going to create a subroutine around this operation. Since weâre passing
arguments, we must use argument registers $a0 - $a3 for the variables g through j.
Weâll use $s0 for variable f.
add $t0, $a0, $a1 # register $t0 contains g+h
add $t1, $a2, $a3 # register $t1 contains i+j
sub $s0, $t0, $t1 # register $s0 contains $t0-$t1= (g+h) â(i+j);
46. Procedures
- Recall weâre using a LIFO structure/stack so we must store the values contained in
the $t0, $t1, $s0 registers initially:
sub $sp, $sp, 12
sw $t1, 8($sp)
sw $t0, 4($sp)
sw $s0, 0($sp)
Next we can load our code for our operation:
add $t0, $a0, $a1
add $t1, $a2, $a3
sub $s0, $t0, $t1
The return value for f is copied to the return value register:
add $v0, $s0, $zero # returns f ($v0 = $s0 +0)
Restore old values in registers that we saved initially:
lw $t1, 8($sp)
lw $t0, 4($sp)
lw $s0, 0($sp)
add $sp, $sp, 12
47. Procedures
Finally we use a jump register instruction to go to the return address:
jr $ra
$sp
$sp
$sp
Contents of $t1
Contents of $t0
Contents of $s0
BEFORE Procedure Call DURING Procedure Call AFTER Procedure Call
- The Stack Pointer always points to the âtopâ of the stack or the last word in the stack.
- âPushâing registers onto stack ensures that the stack above $sp is preserved.
48. Procedures
Putting it all togetherâŚ
C Code:
int leaf_example(int g, int h, int i, int j)
{
int f;
f = (g + h) â (i + j);
return f;
}
sub $sp, $sp, 12
sw $t1, 8($sp)
sw $t0, 4($sp)
sw $s0, 0($sp)
add $t0, $a0, $a1
add $t1, $a2, $a3
sub $s0, $t0, $t1
add $v0, $s0, $zero
lw $t1, 8($sp)
lw $t0, 4($sp)
lw $s0, 0($sp)
add $sp, $sp, 12
jr $ra
MIPS Assembly
Note:
- Since $t0 and $t1 are temporary registers and are not typically
preserved during a procedure call, we can drop the 2 stores and
2 load commands. What is the updated code? (on own)
49. Procedures
- The stack is used to store contents of registers as well as to store local variables that
are local to the procedure.
- The segment of the stack that contains the procedureâs saved registers and local
variables is called the register frame or activation record.
- A frame pointer ($fp) points to the first word of the frame of a procedure. It can be
used as a stable base register within a procedure to access local memory references.
Its use is optional.
$fp
$sp
Saved Arg regs
Saves Sve regs
Local arrays
and data
structures
BEFORE Procedure Call DURING Procedure Call AFTER Procedure Call
$sp
$fp
Saved rtn addr
$fp
$sp
50. Representing Text
- We process numbers, as well as, text using the American Standard Code
for Information Interchange (ASCII) character representation.
- Recall that ASCII characters are represented using 8 bits = 1 byte.
- MIPS instructions allows us to move bytes from words using load byte (lb)
âloads a byte from memory and places it in rightmost 8 bits of a register;
and store byte (sb) â takes a rightmost byte from register and places it into
memory.
- We can copy a byte with the following sequence:
lb $t0, 0($sp) # Read byte from source
sb $t0, 0($gp) # Write byte to a destination
51. Example
String Copy Procedure Example:
C Code:
void strcpy(char x[ ], char y[ ])
{
int i;
i = 0;
while ((x[i] = y[i]) != 0) /* copy and test byte */
i = i + 1;
}
strcpy:
sub $sp, $sp, 4
sw $s0, 0($sp)
add $s0,$zero,$zero
L1: add $t1, $a1, $s0
lb $t2, 0($t1)
add $t3, $a0, $s0
sb $t2, 0($t3)
beq $t2, $zero, L2
addi $s0, $s0, 1
j L1
L2: lw $s0, 0($sp)
add $sp, $sp, 4
jr $ra
MIPS Assembly
Assume base addresses for x and y are
found in $a0 and $a1 and i is in $s0.
Note also that x and y are arrays of
characters so there is no need to multiply
by 4 to obtain the address.
52. Constants
⢠Small constants are used quite frequently (50% of operands)
e.g. A = A + 5;
B = B + 1;
C = C - 18;
⢠Solutions? Why not?
- put 'typical constants' in memory and load them (takes time!).
- create hard-wired registers (like $zero) for constants like one.
- Encode constant in instruction (I-type formats)
- Some âimmediateâ MIPS Instructions (addi, slti, andi, ori, lui).
This leads to design principle #4:
Make the common case fast!!
53. Procedures
⢠In summary:
- Call a procedure by first putting parameters in $a0-$a3
- Use jal to jump to procedure
- Perform calculations within procedure
- Place results in $v0-$v1
- Return control to caller program by using jr $ra
⢠If we need more registers to hold parameters we can use
spilling to accomplish this.
⢠The ideal structure for spilling registers is called a stack (last-
in-first-out queue). A stack pointer ($sp) is used to index the
most recently allocated address on the stack.
⢠Data placed onto stack ď âPushâ
⢠Data removed from stack ď âPopâ
54. ⢠We'd like to be able to load a 32 bit constant into a register
⢠Must use two instructions, new "load upper immediate" instruction
lui $t0, 1010101010101010
⢠Then must get the lower order bits right, i.e.,
ori $t0, $t0, 1010101010101010
1010101010101010 0000000000000000
0000000000000000 1010101010101010
1010101010101010 1010101010101010
ori
1010101010101010 0000000000000000
filled with zeros
Larger Constants
$t0
55. ⢠Example:
Determine the sequence of MIPS instructions for the following C segment
x[10] = x[11] + c;
Assuming that c is contained in $t0 and that array x has a base address of
First load base address into a register:
Larger Constants
10
)
000
,
000
,
4
(
2
16
10
)
0000
0000
1001
0000
1101
0011
0000
0000
(
)
0900
003
(
)
000
,
000
,
4
(
ď˝
ď˝ D
lui $t1, $t1, 0000 0000 0011 1101 # load upper 16 bits
ori $t1, $t1, 0000 1001 0000 0000 # load lower 16 bits using OR imm
lw $t2, 44($t1) # load element x[11] into $t2
add $t2, $t2, $t0 # sum x[11] and c; put result in $t2
sw $t2, 40($t1) # store it back into memory
Solution:
On own: Write MIPS assembly that loads 32-bit word into register $t5:
0000 0000 0011 1101 0000 1001 0000 0000
56. ⢠Assembly provides convenient symbolic representation specific to a
particular architecture
⢠This is much easier than writing down sequences of binary
numbers (machine code) which is the communication mechanism
of a machine.
⢠Assembly can also provide 'pseudoinstructionsâ (instructions that
are not actually implemented in hardware but make assembly
coding easier for the programmer).
â e.g., âmove $t0, $t1â exists only in assembly
â would be implemented using âadd $t0,$t1,$zeroâ in MIPS
⢠However, when considering performance you should count real
instructions that will be implemented in hardware.
Assembly Language vs Machine Language
57. RecallâŚ
⢠Procedure Example
⢠Character representations
⢠Constants and Immediate
This timeâŚ
⢠Addressing in branches and jumps
⢠MIPS addressing modes
⢠Arrays versus pointers
⢠Examples of other architectures
58. ⢠MIPS jump instructions have the simplest addressing:
j 10000 # go to location 10000
J-type Format:
⢠Conditional Branches Instructions:
bne $s0, $s1, Exit # goto exit if $s0 ďš $s1
Addressing in Branches and Jumps
2 2500
op
(6 bits)
location
(26 bits)
Address: 16 bits
rt: 5bits
rs: 5bits
op: 6bits
I-type format:
Left-shifted by 2
(multiplied by 4)
before use
59. ⢠Most conditional branches are local meaning they
tend to branch to nearby locations (principle of
locality). Examples would be if-else statements. In
this case,
Program Counter (PC) = register + branch address
(PC-relative addressing)
⢠For jump and jump-and-link instructions which
execute procedures, far away branching is more
common. These instructions use j-type format.
⢠Consider the following: beq $s0, $s1, Label1
Replace this expression with a sequence of instructions that
allows greater branching distance.
Replace with ď bne $s0, $s1, L2
j L1
L2:
Addressing in Branches and Jumps
60. ⢠Example
Assume that the following while loop is placed starting at
memory location 80000, what is the MIPS machine code for this
segment?
loop: add $t1, $s3, $s3
add $t1, $t1, $t1
add $t1, $t1, $s6
lw $t0, 0($t1)
bne $t0, $s5, Exit
add $s3, $s3, $s4
j loop:
Exit:
Addressing in Branches and Jumps
0 19 19 9 0 32
80000
80008
80012
80016
80020
80024
0 9 9 9 0 32
80004
80028
0
. . .
9 22 9 0 32
35 9 8 0
5 8 21 8
0 19 20 19 0 32
2 20000
MIPS Machine Code
Note: bne instruction adds 8 bytes to the following instruction
which corresponds to 80020 + 8 = 80028 (addr of exit)
(PC-relative Addressing)
61. In summary:
MIPS operands
Name Example Comments
$s0-$s7, $t0-$t9, $zero, Fast locations for data. In MIPS, data must be in registers to perform
32 registers $a0-$a3, $v0-$v1, $gp, arithmetic. MIPS register $zero always equals 0. Register $at is
$fp, $sp, $ra, $at reserved for the assembler to handle large constants.
Memory[0], Accessed only by data transfer instructions. MIPS uses byte addresses, so
2
30
memory Memory[4], ..., sequential words differ by 4. Memory holds data structures, such as arrays,
words Memory[4294967292] and spilled registers, such as those saved on procedure calls.
MIPS assembly language
Category Instruction Example Meaning Comments
add add $s1, $s2, $s3 $s1 = $s2 + $s3 Three operands; data in registers
Arithmetic subtract sub $s1, $s2, $s3 $s1 = $s2 - $s3 Three operands; data in registers
add immediate addi $s1, $s2, 100 $s1 = $s2 + 100 Used to add constants
load word lw $s1, 100($s2) $s1 = Memory[$s2 + 100] Word from memory to register
store word sw $s1, 100($s2) Memory[$s2 + 100] = $s1 Word from register to memory
Data transfer load byte lb $s1, 100($s2) $s1 = Memory[$s2 + 100] Byte from memory to register
store byte sb $s1, 100($s2) Memory[$s2 + 100] = $s1 Byte from register to memory
load upper immediate lui $s1, 100
$s1 = 100 * 2
16 Loads constant in upper 16 bits
branch on equal beq $s1, $s2, 25 if ($s1 == $s2) go to
PC + 4 + 100
Equal test; PC-relative branch
Conditional
branch on not equal bne $s1, $s2, 25 if ($s1 != $s2) go to
PC + 4 + 100
Not equal test; PC-relative
branch set on less than slt $s1, $s2, $s3 if ($s2 < $s3) $s1 = 1;
else $s1 = 0
Compare less than; for beq, bne
set less than
immediate
slti $s1, $s2, 100 if ($s2 < 100) $s1 = 1;
else $s1 = 0
Compare less than constant
jump j 2500 go to 10000 Jump to target address
Uncondi- jump register jr $ra go to $ra For switch, procedure return
tional jump jump and link jal 2500 $ra = PC + 4; go to 10000 For procedure call
62. MIPS Addressing Modes
ď Different modes of addressing are used to implement different
types of instructions. MIPS addressing modes are as follows:
⢠Immediate addressing:
operand is a constant within the instruction itself (e.g. âaddiâ)
⢠Register addressing:
operand is a register (e.g. âaddâ)
⢠Base or displacement addressing:
operand is at the memory location whose address is the sum of a
register and a constant in the instruction (e.g. âlwâ)
⢠PC-relative addressing:
address is the sum of of the PC and the constant in the instruction
(e.g. branches)
⢠Pseudodirect addressing:
jump address is the 26bits of the instruction concatenated with the
upper bits of the PC
64. Decoding Machine Code
Example
What is the assembly language corresponding to this machine
code?
0000 0000 1010 1111 1000 0000 0010 0000
First consider the opcode field:
op: 000000 ď several different arithmetic codes
Next look at function code field:
func: 100000 ď this corresponds to the âaddâ instruction
Now reformat machine instruction using R-type format:
(op) (rs) (rt) (rd) (shamt) (func)
binary 000000 00101 01111 10000 00000 100000
decimal 0 5 15 16 0 32
The MIPS assembly instruction is
add $s0, $a1, $t7
65. Arrays versus Pointers
Example
What is the assembly language for the following C procedures:
clear1(int array[ ],int size)
{
int i;
for (i=0; i<size; i=i+1)
array[i] = 0;
}
clear2(int *array,int size)
{
int *p;
for (p=&array[0]; p<&array[size]; p=p+1)
*p = 0;
}
Array Version
Pointer Version
67. ⢠Design alternative:
âprovide more powerful operations and flexibility in
designs
âgoal is to reduce number of instructions executed
âdanger is a slower cycle time and/or a higher CPI
⢠Example architectures: PowerPC and Intel
80x86
⢠Refer to your textbook for more information
on these architectures.
Alternate Architectures
68. ⢠Instruction complexity is only one
variable
âlower instruction count vs. higher CPI / lower
clock rate
⢠Design Principles:
âsimplicity favors regularity
âsmaller is faster
âgood design demands compromise
âmake the common case fast
⢠Instruction set architecture
âa very important abstraction
Summary